Another Kind of Radio Exercise

I don’t remember when exactly it happened, but at some point in the 2000s, New York City got a couple of new Chinese radio stations. Currently on AM 1480 (Cantonese) and AM 1380 (Mandarin), these stations provide much-needed entertainment and news to people who are not as comfortable listening to English language radio stations. But they also provide something else, something I can only describe as “mind-boggling song selections that appear half-born out of geekery.”

What do I mean? Well, back when the radio stations were first starting out, I noticed an oddly familiar song amidst the usual selection of Chinese-language pop music. It stood out for a number of reasons, not least of which was that it was purely instrumental. As the ominous tune played on, it suddenly hit me: It was Kefka’s Theme from Final Fantasy VI.

“What? Really?” What was this doing on Chinese radio? What absolute nerd was in charge of music programming?

But aside from the occasional Utada Hikaru song, there wasn’t much else. Not much else that is, until the station started playing the theme song from The A-Team.

And no, it was not that one song from Full Metal Panic!

Once again, I had to question just who was in charge of selecting the songs for the Chinese residents of New York City. I have no idea how popular The A-Team was or is with Chinese people, but I don’t even think that’s a factor.

Then yesterday, I heard the most unusual song of all. This time the song was entirely in Cantonese, but it sounded odd, or at least odd for a tune on the radio, resembling more the theme of a TV drama or 80s anime than anything else. Like Kefka’s Theme years earlier, it started to sound more and more familiar. Then the chorus hit and I realized that it was a Cantonese version of Sentimental Over the Shoulder from Megazone 23 (Part 1).

So here I am, trying to find this mysterious Chinese rendition of Eve’s famous song, and I simply cannot do it. I definitely did not imagine it, but I honestly have no idea what I should even be searching for. Does anyone out there listen to WZRC AM 1480? And are you a huge anime nerd? Because if so, maybe you can help me identify just where exactly this song came from and who exactly sings it.

Sho Nuff Himself Would Be Scared

When I think of western anime fanart, the first thing that pops into my mind is something I call the “Deviantart style.” Characters are usually drawn fairly realistically, their bodies becoming canvases for a psuedo-airbrushed look, every shadow and every highlight blended so softly that characters can probably be best described as “glowing.”


Artist: Yanimator

Artist: Ramy


Artist: REIQ (NSFW)

Now I am fully aware that Deviantart is home to an incredible variety of artists, and that even among the anime-style artists this is not anywhere close to the sole artistic style present. Nor am I even saying that this style is bad. However, as far as I can tell, this glowing style tends to be the most popular and ubiquitous, especially at anime conventions.

So my questions are: Why is this style so popular, and how did people learn it?

When I look at the most popular manga artists, none of them actually color their images in this manner, not Kishimoto (Naruto) nor Kubo (Bleach), and especially not Oda (One Piece). Branching out, I can only think of a handful of artists who get anywhere close to that Deviantart style, and most of them cut their teeth in the world of adult doujinshi, such as Satou (High School of the Dead), so their styles end up being closer to visual novel CG than anything else.


Artist: Satou Shouji (aka Inazuma)

One major difference is that the aforementioned Shounen Jump artists all color using real tools, and when I think about it, the Deviantart style seems born out of an almost purely digital environment, where textures can be finely tuned to almost microscopic levels, and stroke lines can be edited down with the utmost precision. It is, perhaps, a style resulting from the ability to hit ctrl-z in Photoshop and Illustrator. Of course, I’m not saying that it’s an impossible thing to overcome, but that perhaps artists who have experience with traditional media may be better at transcending limitations and making that style their own.

When it comes to anime artwork among western fans, I feel like there is an obsession with “realism.” In OEL manga for instance, a great amount of attention is put on screentones for smooth shading and for perspective in building backgrounds. With fan artists, perhaps this manifests itself into a hyper-realism where vibrant gradients rule the land. Not to pick on him again or anything, but it feels like the “five-tone shading” concept taken to the extreme, where the number of tones approaches infinity and the whole thing turns into a calculus metaphor. In a way, it reminds me of superhero comics, where musculature is emphasized greatly because they similarly harken to reality through exaggeration.

The closest artist I can think of which combines all of these elements is probably Terasawa (Space Adventure Cobra), but I get the impression that not very many artists on Deviantart take their inspiration from Terasawa.

Artist: Terasawa Buichi

But this is all speculation on my part. What do you think of the Deviantart style? Like it? Hate it? Do you use it? If so, what are you influences?

I just want to figure out how it came to be.

The Feminine Touch to the Manly Spirit

Whenever I listen to the full version of the opening to Brave of the Sun Fighbird, a particular lyric gets my attention. Not present in the TV version, the line says, “Kanashimi o kudake, taiyou no tsubasa,” or “Crush sadness, oh wings of the sun.” The way the singer Yasuko Kamoshita emphasizes each syllable of “kanashimi o kudake” sends a jolt of excitement through me.

I think the reason why I notice it so much is because it’s a super robot theme sung by a woman. However, it’s not just because it’s a female vocalist, but because I feel like given the exact same song with the exact same fiery lyrics, male singers and female singers for super robot anime produce different results. Music’s not my strong suit, but if I had to describe the difference, it’s that the male singers tend to sound more passionate while the female singers tend to sound more heartfelt. When Kamoshita tells Fighbird to “crush sadness,” you can hear a twinge of sadness in her voice too.

You might be thinking, “But wait a second, it might just be because this is a 90s anime and at that point anime songs were changing!” And you’d be right on both points, but I think that this feeling extends back towards previous decades as well. Let’s not forget that female singers for super robot anime have been around for quite a while. I get the same impression from Horie Mitsuko’s work on Super Electromagnetic Machine Voltes V and Space Demon Daikengo, as well as MIO/MIQ’s Aura Battler Dunbine and Heavy Metal L-Gaim openings, though those two  are real robot shows so that genre shift factors in as well.

“Men and women sound different!” seems like such an obvious thing, but it really makes me aware of how the same song or piece of art can take on varying emotions once you change certain pieces.

For a fun comparison, let’s look at various openings throughout the decades featuring duets between Horie Mitsuko and anime song legend Mizuki Ichirou.

It’s All in the Execution

Marvel vs Capcom 3 successfully captures the look a fighting game about Ryu fighting Captain America targeted towards American audiences wants to have. It’s a grittier style when compared to the one used in Tatsunoko vs Capcom, which makes perfect sense. MvC3‘s aesthetic step in the right direction however reminded me of a similar attempt not so long ago, Mortal Kombat vs DC Universe.

Mortal Kombat vs DC Universe was an aesthetic failure. Just like MvC3, the game looked to bring together two sets of characters by uniting them under a more realistic visual style, but the end product was just a series of awkwardly stiff 3-d models and jerky animations.

What is going on with that torso?

Worse yet were the Fatalities, that classic trademark of the Mortal Kombat franchise, the violent killing blows which defined the series in the eyes of so many gamers. In MKvsDC, the Fatalities were not only toned down in brutality but also terribly uncreative regardless of the level of violence, especially when compared to the stylish Instant Kills of games like Blazblue.

My goal isn’t to just trash MKvsDC though, and of course I can’t really compare the gameplay to a game that isn’t actually out yet. I just wanted to point out that it’s amazing just how much two different projects came aim for the same basic goal and produce such different results. Marvel vs Capcom 3 is exactly what Mortal Kombat vs DC Universe wanted to be.

For comparison:

The Giant Killing Blogging Phenomenon

All across the Aniblogospheriversemension, an amazing thing is happening.

Episodic bloggers are making really good posts full of interesting content, sometimes even better than anything they’ve written in the past. And they’re all posts about the soccer anime Giant Killing.

I’m not sure why this is happening. Perhaps it’s because Giant Killing is a show with a lot of meat to chew on, or maybe it’s being held up by World Cup fever. For whatever reason though, anime bloggers are producing high-quality Giant Killing posts. They’re analyzing character motives, they’re breaking down the pace of the episodes and the strategies used by each of the teams, and they’re sometimes even eschewing summarizing episodes in favor of transmitting their feel and excitement and discussing the way they themselves relate to the show.

Examples:

The payoff for all of this suffering comes in being able to feel the rush of adrenalin when a play comes together. When that happens, you know the makers of the show did something right, because you believe it.

Abandoned Factory Anime Review

I always thought of Kuro as simply a strong hard player with no particular strengths mentally (other than screaming his guts out and be a total idiot). Hence, it is a huge surprise for me to see that he actually has the ability to read the game more effectively than anything that I expected. A high line will always have a huge danger in the offside trap, and someone who can read the game can reduce the chances of the offside trap being broken.

THAT Anime Blog

The 8th episode of Giant Killing sees the likely conclusion of Tatsumi’s engineering of the squad and probably finding a settled lineup. It also reveals a real method to his madness in the process. However, football is a results business, and Tatsumi will eventually have to get some results out of his vision.

Lower Mid-Table

We despair when an athlete retires at the height of his powers; we want to watch greatness as long as possible. But we also lament when an athlete sticks around past his expiration date. It’s a horrible double standard. I respect a guy who knows the right time to walk away, but I know it’s a difficult choice. How many of us could suddenly abandon our jobs at such a young age?

Unmei Kaihen

And that’s just a handful. The more you explore, the more you’ll find that Giant Killing might be the best thing to happen to episode blogging in a long time.

Oh, and this goes a long way in fighting the image that anime fans are a bunch of sports-hating nerds who look upon the athletically fit with disdain, and it’s done fairly naturally. It’s not like anyone is actively writing these posts to not seem like a geek. We’re anime fans after all.

ETU!

Tubedubber: Reliving High School By Sitting in Front of a Computer

In high school I used to hang out in the computer lab after class, where my friends and fellow anime fans would use the school’s T1 connection to download videos of anime openings. After a while we started mixing and matching opening animations. with opening themes in a relatively crude fashion by having two video windows open and playing the video from one with the audio from the other. It was really fun and while I understand that the human mind will just associate any two things together like that, I still enjoy doing it.

For a while I was using Youtube Doubler to approximate the effect, but now I find out there’s something called “Tubedubber” which does exactly what I was hoping for, allowing you to stream the video from one Youtube clip with the sound from another, and it even has enough settings so that you can time it properly.

I particularly enjoyed combining Gundam X with Gaogaigar back in high school. The only flaw is that the audio ends before the video, so your only choice is to pause the video as the song ends. Currently, I’ve gone with something decidedly more patriotic.

Try it out! It’s also a fairly low-level way to make some super basic AMVs.

Well My Parents Don’t Drive Awesome Flying Cars

For the most part, video games have advanced in a positive direction in terms of artistic progression. Though I don’t agree entirely on how our newfangled advanced realistic graphics are being used or certain trends in storytelling or interaction, I can say that we’re doing okay. At the same time though, I’ve come to realize that when video games look this good and have fully elaborated stories and such, it often leaves less room for creative, off-the-wall adaptations in fiction.

At this point with games looking and feeling closer to the realm of film and animation and other storytelling mediums with characters having concrete personalities, there  are fewer opportunities to make great leaps in interpretation. Yes, I understand that products like the Super Mario Bros. movie are exactly the kinds of disaster that comes from being too “loose” an interpretations, but I believe there is a definite charm.

This applies not just to storytelling but also visuals as well. Although the Tekken OVA of the 90s was awful, could you imagine a Tekken anime today, given the fact that it would be 2-D interpretations of such detailed 3-D characters? Good looking or not, you could see the move from blocky polygons anime designs to make some sort of sense.

Basically, I’d like to still be in a world where a racing game with a normal setting could be interpreted as a futuristic setting with talking computers inside my motor vehicles.

Is that too much to ask, I wonder?

(Ooohhhohohohoho…)

In a dream I found myself watching an episode of a Slayers anime. It wasn’t an OVA or a movie as it featured the TV series cast, though it did make a reference to the OVAs. In the one scene I “watched,” an unidentified character who knew Lina Inverse’s history notices a sleeping Lina and decides to mess with her. She gets close to Lina and then whispers a Naga-style laugh into her ear. No effect the first time, so she tries it a little louder, which startles Lina out of her slumber and puts her on edge.

When I woke up, I thought about my own history as a Slayers fan and recalled that, despite my anticipation I had never finished Slayers Revolution or even watched its sequel, Slayers Evolution-R. I laid there thinking that, for someone who once prided himself on having watched as much Slayers as he possibly could, this was quite a disappointment that needed immediate rectifying.

Then I checked Hulu and saw that both series are on there, and I thought, “This is a pretty good time to be an anime fan.”

First there’s a Du, and Then I Couldn’t Hear the Rest

When it comes to uniting fans, Nico Nico Douga and episodic blogging have quite a bit in common.

Nico Nico Douga is a popular Japanese streaming video site which helped push popular Japanese memes such as the fusion of voice synthesis and moe, Hatsune Miku, and creating a small revival in the career of gay porn actor Billy Herrington by making clips from his videos running jokes among the community. Its most notable feature however is its unique comments system, where user comments are scrolled from right to left as the video plays. For some it’s an annoying feature which gets in the way of watching the video, but for others it’s the very lifeblood of Nico. Despite most of its content not being live, the comment system allows site users to experience a sense of “community” within the comments, by seeing what people had to say about a particular video at exactly the right moment.

Episodic blogging, or the act of reviewing and discussing individual episodes on a blog, usually as they are released, is even more removed from the concept of “real time,” but just like Nico Nico Douga it has the ability to unite fans by actively engaging in the very zeitgeist of internet fandom itself, by experiencing a series almost as it is airing, and having the format feel a little more permanent and a little more focused than simply sharing talk on an internet forum.

However, the ideal of episodic blogging is not often met, and in some cases this has to do with the shows being blogged about not being particularly good for the concept of episodic blogging. These are the kinds of shows where the blogger might simply go, “Eh some stuff happened this episode. It was all right, I guess.” While knowing that an episode of some show might be average is still something possibly worth knowing, after a while it bogs down episodic blogs as a whole.

Now if there is one current show that I think is very well-deserving of episodic blogging, it is Durarara!

Here you have a show where every episode is so packed with information that the normal custom of summarizing the episode extensively can become a great boon, especially when it comes to recalling the events of a previous episode. It’s also an ideal show for episodic blogging because the theme of the show itself is related to “living in the present,” and practically reflects upon the online anime fandom itself (which is no doubt helped by having a couple of characters who are otaku). Most importantly however is that while the show is an on-going story, its structure is such that each individual episode stands as something to be scrutinized and discussed, with the next one building on top of that.

So for those bloggers out there who have been tackling Durarara! episode by episode, keep it up. It’ll be particularly interesting to see just how your opinions and predictions change over time if at all.

Stop Taking Anime Openings Off of Youtube

Ever since Shin Mazinger, I’ve noticed that it’s been getting harder and harder to find anime openings and endings on Youtube. Oddly enough however, the song uploads themselves on Youtube go relatively unchecked.

What gives? I mean, I know the anime companies are getting more concerned about protecting their properties and preventing piracy, but I feel like having the openings on Youtube were some of the best ways to get people to notice shows both new and old. Why can’t fans keep their minute and thirty seconds of Durarara! opening from getting removed? It’s not like they’re entire episodes or even clips from the actual episodes themselves! There, I could see their point of contention, but I feel like this is different. I just want to show someone how cool an opening is without having them load the stream for an entire episode on Crunchyroll. Heck, they even do it for some decades-old shows! I’m tiring of this ham-fisted approach.

Basically, if companies are taking openings off of Youtube, I at the very least would like them to upload it themselves so that we may continue to enjoy it and they can continue to send copyright violation letters.