A Problem-Free Philosophy

If someone asks me who I prefer to use in Street Fighter, at first I tell them, “Don’t worry about it. Really.”

But if they insist, I just say to them, “Akuma, Makoto.”

Super Smash Bros. and Non-Traditional Fighting Games

Whenever the Smash Bros. community interacts with other fighting game communities, it inevitably leads to comments that Smash Bros. is not a fighting game. More often than not, these comments are trolls meant to rile Smash fans and belittle the games they’ve spent so much time on, but I’ve also seen people argue this point in earnest, and I want to discuss some of the points that tend to get brought up, if only to make people aware that the category of “fighting game” isn’t all that sacred.

The first assertion that gets thrown out is that the Smash Bros. series is simply not good enough to be considered a fighting game. Either it’s too simplistic or it doesn’t reward competition enough, and so fails to qualify for the fighting game pantheon. But since when has competitive viability and depth of gameplay actually defined fighting games? For every fighting game that is remotely competitive, I can name twice as many that fall apart under scrutiny and are just plain bad. So why is it that a game like Rise of the Robots is allowed to be called a fighting game, while something like Smash Bros. isn’t?

The second assertion is that Smash Bros. does not qualify for the genre because it does not fulfill supposedly “fundamental” aspects of fighting games. Over the years, I’ve seen people say everything from the fact that the game doesn’t have traditional life bars to the fact that it’s four-player to the fact that items exist in the game to the presence of stage hazards. More recently, people have been saying that it’s not a fighting game, but rather a “party game,” a “platformer,” a “beat-em-up,” or any combination of those categories.

But in bringing up those genres, it must be said that there are fighting games that fall under those categories that aren’t Smash Bros. As I show examples of each, keep in mind that I am not defining the fighting game genre based on how “good” the games are, and you shouldn’t either. “Balance” is a non-issue here.

———

Fighting Vipers

Non-Traditional Life Bars

Fighting Vipers has kids dressed in armor beating each other up in a closed arena. The game has life bars, but it also has an armor system wherein shattering pieces of armor makes the opponent more vulnerable to attacks. You can see it in action at 00:52.

World Heroes 2

Non-Traditional Life Bars/Stage Hazards

A game where warriors from throughout history engage in 1-on-1 combat, while the regular gameplay in World Heroes 2 is about as conventional as it gets, there is also a special “Death Match” mode. Rather than having two distinct life bars, one large bar is shared by both players in a sort of tug-of-war battle. Also note the buzz saws and electrified ropes.

Aggressors of Dark Kombat

Beat-em-up

Aggressors of Dark Kombat actually features gameplay where characters can move up and down the stage field, reminiscent of Final Fight or Double Dragon. It is literally a beat-em-up fighting game. The female character, Kisarah Westfield, made her return in Neo-Geo Battle Coliseum.

King of the Monsters

Beat-em-up/Items/Stage Hazards

King of the Monsters also possibly qualifies for the “wrestling game” genre, and as a result, also possibly the “Non-Traditional Life Bar” because of how you need to win by pinning. Incidentally, a lot of the beat-em-up fighting games are made by SNK, though this is the only one featuring giant monsters destroying a city in the process.

The Outfoxies

Platformer/Items/Stage Hazards

Featuring assassins trying to kill each other with swords, guns, and bazookas, The Outfoxies is probably the game closest to Smash Bros. in feel and style, especially in the platformer-esque gameplay. By the way, there actually exists an Outfoxies tournament, and the game can get pretty amazing. Again though, that doesn’t really matter.

Power Stone 2

Platformer/Beat-em-up/4-Player/Items/Stage Hazards

Power Stone 2 is probably the example that best features almost all of the “not really a fighting game” categories in an actual fighting game. Like so many games in the genre, it features warriors from around the world.

———

So there we go. If you don’t consider the above examples to be fighting games either, then there really isn’t anything I can say.

By the way, I’d better not seeing any Melee vs. Brawl in the comments.

A Nerd of Circumstances, and Better for It

As I get set to return to the United States this month, almost a year since I left, I remember my birthday, where I received a copy of Anne of Green Gables. After that, I never managed to read the whole way through, which is something I’m trying to correct now, but rather than feeling any sort of guilt over not reading it all, it makes me reflect on how my habits have changed from being in a different environment.

In New York, I have the most convenient reason in the world to read a ton: the subway. Commuting to Manhattan takes up a good half-hour to an hour (or more) depending on where you come from, and it’s the perfect opportunity to catch up on manga, to read a novel, to draw, and in my younger days, to do homework. Had I still been living in New York City, I know that I would’ve definitely finished Anne of Green Gables. Same thing with my Pokemon games. I’m a long-time fan of the series, but I haven’t even touched my copy of Pokemon Black yet because of how I never finished Heart Gold, and I refuse to leave a Pokemon game unbeaten. This would’ve been a lot quicker if I had that hour or so to and from Manhattan every day, but alas.

So I ask myself a question, “What do you think of your interests when they can be swayed so easily by circumstance?” To that, I answer myself with “Who the hell is keeping count? I’m the person I always was!” Yes, I’ve taken on certain hobbies and pursued them in ways that are in line with where I was living and where I came from. In New York, I have Japanese bookstores to fuel my collection and a commute to utilize them. In Japan, due to the distances of things, I rode my bike extensively and I watched anime on TV. Here in the Netherlands, I’ve got super-powered internet and a short walk to work. Had I grown up in a mountainous region, maybe I would’ve developed a fondness for rock-climbing. All I know is that these things influence how I function as a person and as a passionate fan of media, and I’m fine with that.

A good analogy for how I’m feeling might be how manga has developed as a black and white comics medium. Manga was originally printed in black and white out of necessity. It’s cheaper than full color and thus easier to mass-produce. From that practical limitation, manga grew out, with artists figuring out ways to best utilize their monochrome palette, including strong usages of negative space and creative application of screentones. Yes, if they had the money to afford full color back then, none of this might have ever happened. But it did, and even if manga were to change to full color now, we at least have that background and history to show us that path

Circumstances exist, but what we make of them is part of what makes life wonderful.

And Then He Bunker Rushed Shabranigdo

(Don’t worry, this is from last season so it isn’t a spoiler.)

Sonya Blade is an Awful Character

With the recent release of Mortal Kombat 9, a lot of beloved figures in the Mortal Kombat franchise have been re-designed to look both modern and reminiscent of their very 90s character designs in an effort to bring the series back to its old school roots. Remembering that Sonya Blade’s design was absolutely awful in the previous game, Mortal Kombat vs. DC Universe, sporting the most ridiculous shirt ever, I wondered how they would portray her in this iteration. While the new design is an improvement, it makes me realize that Sonya is actually just a terribly-designed character.

Here is Sonya throughout her 3-D fighting game history, away from the live actor portrayals that characterized Mortal Kombats 1 through 3. If you did not tell me that they were all supposed to be the same character, I simply would not be able to tell. Nothing is consistent about her, short of the fact that she’s blonde, has big tits, and shows an exposed midriff. Sonya Blade is a terrible design because she is a non-design.

While she could be criticized for having an over-sized, unrealistic chest and ridiculously skimpy outfits, that’s not really the point here, as the scantily clad and jiggling girls of Dead or Alive share those properties in spades and yet are still distinctive even when they’re wearing 1 cm-thick bikinis and taken out of a relative comparison with each other. Nor is the problem that her design is too generic, as the Virtua Fighter series is all about cookie-cutter characters, and yet whether it’s the blocky and outdated graphics of Virtua Fighter 1 or the more recent Virtua Fighter 5, Sarah Bryant, a fellow fighting blonde, is still recognizable. Chun-Li can appear in Street Fighter Alpha younger and sporting a different outfit and still look like Chun-Li, and she also successfully made the transition to 3-D with her very iconic look and style.

On a broader scale, video game characters rely on a certain degree of iconic visualization, and though this is more easily done with a mascot like Mario or Sonic, it’s still possible with a more realistic figure. Sub-Zero and Scorpion show this, despite the fact that they both started out literally as the same character design with different colors. it’s clear that Sonya simply never had anything beyond her rack and her belly button to distinguish her. Back in Mortal Kombat 1, when she was the only female character, this arguably could have been sufficient, but as more and more girls have appeared in the franchise over time, also with large breasts and bare midsections, it really makes it obvious that she wasn’t thought through thoroughly.

For a further comparison, take a look at this image Sophitia Alexandra from the Soul Calibur series which I conveniently obtained from elsewhere. Although her design has gone off the deep-end in recent games, it’s very clear that all of the above figures are supposed to be the same person, even when drawn by different artists. If I were to make an educated guess as to what makes Sophitia work but not Sonya, I’d say that it has to do with the fact that Sophitia was designed in the first place with certain key visual elements like her sword and shield, skirt, and gentle demeanor, and even when next to her somewhat similar sister Cassandra, you can still tell the two apart by how their designs convey their personalities. It can be as simple as that, so that when they’re given makeovers in later games, a person can take one look without being told specifically who it is and say, “Aha, that’s her! …She looks terrible!”

Anime 2011: Armored Hotel Almelo

This past Saturday I found myself on the train heading towards the eastern part of the Netherlands, stopping just a few miles away from the German border. It was my actually my first time that far out east, but I wasn’t there to sight-see, I was there to attend an anime con. And not just any anime con, but Anime!

Living in a new and unfamiliar country, I had decided months ago that I would use my current situation as an opportunity to get an idea of anime fandom outside of the United States and Japan. I had previously attended Tsunacon, a relatively small one-day event held in Sliedrecht (but moving to Rotterdam starting next year), but Anime 2011 was my first time at a full-out 3-day Dutch anime convention. Though I was only able to attend Saturday, I still felt a strong sense of love for anime, manga, and video games.

Arriving in Almelo after a nearly three-hour trip, it was a short and pleasant walk through an open-air market to Theaterhotel Almelo, called so because it actually features a theater room capable of seating hundreds, something which makes Theaterhotel Almelo a good fit for an anime convention. Benefitting tremendously from gorgeous, 80-degree weather (that’s about 27 degrees Celsius), the spacious front area of the hotel acted as a nice spot for attendees to relax, pose for photos, and take a smoke break.

At three stories tall, and a restricted maximum attendance of 2500, Anime 2011 at Theaterhotel Almelo was not quite as large as the American conventions I’m used to, with Otakon boasting over 30,000 attendees last year, the fact that it was held in a hotel made it comfortably familiar to me, as it reminded me of my early convention experiences. Though, the fact that Anime con is actually only one of three anime conventions total in the Netherlands, and considered large for a Dutch con, should give readers an of the sheer difference in scale. In fact, in the Dealers’ Room, I had struck up a brief conversation with a Dutch attendee about precisely this topic. In a way, it made Otakon and Anime Expo sound downright legendary.

Speaking of the Dealer’s Room, I heard a familiar sound there, that of the loud exclamation of “Yaoi” and how it is probably fresh and hot and available here. Was that something which this con shared with the American ones? Was it actually universal?

Not quite, it was actually doujinshi seller Hendane’s Netherlands debut. He had heard about Anime 2011 from his time in a Dealer’s Room in Denmark. Asking him what sold well here, he said it’s pretty much the same everywhere, though what varies is the amount of disposable income that the young fans have. In Denmark, they’re apparently loaded. In the Netherlands, that is significantly less the case. The guy was doing his best to push Touhou, though I get the feeling that it hasn’t quite made its mark on the fandom here, even if I did photograph a Cirno cosplayer at Tsunacon.

Going around the rest of the dealer’s room, I also asked a few of the vendor what sold best for them. The most consistent answer was Lucky Star, which I find interesting for a number of reasons, most of them having to do with the age of that show. While certainly not old, in terms of anime fan memory it’s quite a few years in, and to see it maintain some kind of longevity was a pleasant surprise. One vendor also said that One Piece sold very well for them, which was also somewhat unexpected. Was there something about Oda’s title that gave it relatively more otaku clout here than in the US?

Just like Tsunacon, the Artist’s Alley and Dealer’s Room were one and the same, and so before I left I decided to pick up a fan-made magazine. And as I said last time, the artists at the con seem to showcase their output primarily in comics form, as opposed to individual illustrations (though those were still available). In a way, it reminded me of Japanese doujin events, and it’s actually something I kind of prefer over the US Artist’s Alleys.

Having missed out on the AMV competition last time, I made an effort to go check it out here, though by the time I got to the aforementioned large theater where it was being held, it was already full and I could not stay long. The AMV competition was sponsored by Archonia, the largest distributor of anime goods in Europe, which makes them a very familiar name to those living in Europe but probably unknown outside of it. They were actually in the Dealer’s Room. Before I left, I got a glimpse of an AMV featuring Naga the White Serpent from Slayers to the tune of Lady Gaga’s “Poker Face.” Makes sense to me.

Around this time, I was feeling the need to take a break, and noticed that Anime 2011 had its very own maid cafe. Normally, I’m not big on maid cafes, but I saw one thing and I had to go: the maids were actually taking orders or serving food. Now that might not sound like a big deal, but let’s put it into perspective a little. New York Anime Festival has touted their own “maid cafe” for a few years now, except that the Jacob Javits Center in which the NYAF takes place has its own unique rules, namely that non-union workers cannot handle food. In other words, the only thing the “maids” are good for at NYAF is posing for photos, which is not to detract from their efforts in entertaining con-goers, but it’s just not quite the same. Seeing that these girls at Anime 2011 had no odd rules to deal with, and also seeing that their menu consisted of a combination of Japanese snacks and Dutch treats, I decided to sit down to some waffle and bitter lemon soft drink. As I looked around, I noticed that the customers were pretty even in terms of gender diversity.

Given the size limitations of the hotel, the convention could not have very many panels and workshops, though there were still a decent number. Of the activities at Anime 2011 though, only one of them resembled the kind of fan panel you would typically see at an American convention. Titled simply “Your Anime Sucks,” it was a guy at the front of the room doing his best to lightheartedly rag on any title you gave him. To keep it easy on everyone, primarily mainstream titles were preferred (and silly me, I thought Akagi was a mainstream title. Whoops!). Interestingly, the guy made an explicit point of using English instead of Dutch, because of the fact that he found Dutch as a language ill-equipped for the task at hand, whether it meant a lack of sufficient wordplay or just not enough derogatory phrases in the language. The guy put in a good effort, and if I had any suggestion to make to him, it is that he doesn’t dive deeply enough into the fabric of the shows to tear them apart. That, and his criticism of the Fate/Stay Night anime didn’t involve mentioning the CG dragon inside Saber’s vagina at all.

Possibly the most impressive part of this convention was its Game Room. Filled with Japanese-style sit-down arcade machines, obscure items like Evangelion pachinko and a Vectrex, all of the newest titles and consoles, and of course Dance Dance Revolution, Anime 2011’s Game Room was good enough for a con ten times its size. Wandering around, I heard an oddly familiar song, which turned out to be the Futari wa Precure opening coming out of a Taiko no Tatsujin game, and it took me back to when I was in Japan, playing that very same song on a machine in Akihabara. It made me reflect a little on how lucky I’ve been to live in so many different places in the world.

Another good feature of this game room was the fact that it was right next to the outdoors, which meant that fresh air was coming into it the whole time. If there is a cure for Game Room funk at conventions, it is actual air circulation.

I tried my hand at a little Super Smash Bros. Brawl where I was clearly rusty, moving on to an unusual Sega wrestling game, and then a couple of fighting games, where I got frustrated by the fact that I was unable to defeat the CPU Sol Badguy in Guilty Gear X. It also reminded me that I simply never got used to arcade sticks.

The last event of the evening was the concert with the convention’s guests of honor, the electronic band Aural Vampire. Sadly, I had a train to catch so I couldn’t stay for the whole concert but I actually enjoyed their music more than I thought I would. Comprised of gothic vocalist Exo-Chika and masked DJ Raveman (who I hear from good sources plays the blazin’ beat), their performance was fun and engaging, and I’d like to see them again, either here in the Netherlands or perhaps even in the United States. Photography was not allowed though, so you’ll have to settle for this picture of Clara the cow, one of two convention mascots. Its owner, not pictured here (but pictured on the official site), is a magical farm-girl named Marieke.

Overall, Anime 2011 was a different experience from both Tsunacon and the American conventions I’m used to, but still familiar enough that I could really feel that anime con atmosphere. If I have any regrets from the convention, they have to do with some necessary concessions on my part. As mentioned in the beginning, it’s a hotel con but I could only stay for one day, and I know from experience that having a convention involve commuting gives it a different impression. In that sense, I probably did not experience the true Anime 2011, especially because I could not be around for one of their signature events, the “Ecchimated Music Video” competition, i.e. an 18+ AMVs contest, which is something totally non-existent in the US as far as I know. I also could not convince anyone I knew to go to the convention with me, so it ended up being a solitary affair. Again, while still fun, conventions are made better by friends. Maybe next time I’ll go, I’ll be able to trick someone into attending as well.

Who is the Daytona USA announcer’s favorite philosopher?

Roland Barthes

Vistas: Streaming for Profit – Crunchyroll vs. GOMtv.net

I’ve got a new post over at the Vistas blog, this time about the differences in paid services provided by two different streaming sites with two different ideas of what its users should pay for, Crunchyroll and GOMtv.net. Feel free to comment either there or right here on Ogiue Maniax.

Gotta Defeat M. Bison By Christmas

Ever since the Clannad side stories, there has been a small trend in dating sim and visual novel anime where, rather than trying to incorporate all of the vital elements from all of the characters into a single on-going story, adaptations would instead create smaller, alternate-path arcs. In this new model, as shown by last season’s Amagami SS and Yosuga no Sora, every few episodes would be devoted to one girl, and once her story was over, the next episode would act as if that story never existed, instead focusing on the idea of “what if the hero ended up with this girl instead?”

I’m not entirely supportive of this style of storytelling and I worry about its misuse to some extent and the way it can potentially trivialize not just the girls but the male protagonist himself, but the format has merit. In fact, I think it could be of great benefit to a genre of anime that had its heyday in the 90s but is almost non-existent today. I speak of the fighting game adaptation.

Now if you haven’t much experience with fighting game anime, it’s safe to summarize the genre by saying that most of it is very bad, to be somewhat kind. As to why the general quality of fighting game anime is so poor, the reasons are many, including budget, but much of it stems from the sheer numbers of characters that populated the source video games even as far back as Street Fighter II and its 12 warriors. Consider that fighting games have a large number of selectable characters, and that the player picks one and plays through the entire game with them. In time, every character gets their own fanbase. So if you’re making a fighting game anime you most likely want to appeal to the fans, and thus your adaptation has to include all of the characters. 12 is a lot, let alone the 16 when the actual Street Fighter II animated movie came out or the 30+ of the newest games, and inevitably what happens is that the characters don’t all get the same amount of love. Zangief fights Blanka in a ring just because. Lawrence Blood is made into a servant of Wolfgang Krauser just to fit him in.

Generally speaking, that’s fine. Characters should have different levels of focus in a story, that’s the difference between a main character and a side character after all. But while fighting games have official protagonists, your Ryus and Akira Yukis and Terry Bogards, in the context of being a video game the “main character” is whoever the player chose. So with fighting game anime having trouble with allotting enough time and attention to all of the characters, characters who are each important to someone out there, it begins to resemble the dilemma that dating sims, which are themselves video games where a variety of characters are “absolutely important” in their own paths.

That brings me to the big question. What if fighting games took a note from Amagami? What if, instead of trying to cram every character into one story, each episode or OVA was just, “what if this character won the tournament?” Each individual fighter can get their moment in the spotlight that they so rightfully deserve? Most likely this wouldn’t solve the budget issue, but it would showcase the characters in their proper glory.

Once an anime is made this way, call me. I have some very good ideas for the English voice cast.

Marvel vs Capcom 3: English vs Japanese Profiles

The other day I was looking through the Japanese Marvel vs Capcom 3 website when I noticed that a lot of the profiles were actually quite different from the ones on the official English page. I’ve translated them below so that you can compare. Though not an absolute rule, the Japanese profiles tend to talk more about personality and origin, while the English ones focus on powers and abilities.

Do note that the DLC characters do not have any Japanese profiles yet, so I’ve left placeholders for them until they do.

Amaterasu

English: The wolf incarnation of the Sun Goddess. She uses her power to restore peace and beauty to the lands.

Japanese: 100 years ago, she triumphed in the battle against Orochi, but was injured and lost her physical form. Afterwards, using spiritual energy she resurrected herself as a guardian deity, but lost all of her miraculous power. Amaterasu now travels out into the world, slowly regaining her power, in order to restore her life.

Arthur

English: Sir Arthur is a brave and valiant knight who goes into hell to save his love Princess Guinevere.

Japanese: He is the legendary knight who traveled to the demon world alone in order to rescue his princess from the Demon King. He has a courageous personality, pushing forward in spite of fiendish monsters and dangerous traps, but he also has a cute side, as shown by his favoritism towards strawberry-print underwear.

Captain America

English: A scrawny fine arts student who grew up during the Great Depression, Steve Rogers was injected with the Super Solider Serum, giving him superhuman strength and agility.

Japanese: The one and only super soldier born out of the “Super Soldier Project, his strong feelings of patriotism for his country and unmatched sense of justice earn him the highest respect even among other heroes. He works as leader of “The Avengers,” a team formed in order to protect the world.

Chris Redfield

English: Part of the S.T.A.R.S Alpha team, Chris was one of the first to see the horrors of the Umbrella Corporation. He is also one of the founders of the B.S.S.A, designed to deal with Umbrella-like threats.

Japanese: Ever since the incident in Raccoon City and the destruction of Umbrella, he has taken on biological weapons all over the world. However, as he continues to fight, more and more questions come up. He is searching for his former partner, Jill, who disappeared without a trace.

Chun-Li

English: An undercover Interpol detective with lightning fast kicks, Chun-Li seeks to avenge her father’s death.

Japanese: Clad in a China dress, she spends her days searching all over for the criminal organization Shadaloo in order to eliminate it. Though notable for her strong conviction to her professional responsibilities, she also has a contrasting feminine side; in her heart is the wish to “live like a normal girl.”

Dante

English: Dante is a mercenary dedicated to vanquishing demons, which were responsible for killing his mother and corrupting his brother. He is also half demon himself.

Japanese: Born from the union of the demon Sparda, a legendary dark swordsman, and Eva, a human woman, he is half-human and half-demon. As a child, his mother was killed by a demon attack, so in order to search for his enemies he opens up a demon-hunting service. Indicative of his skill as a Devil Hunter, his shop is named “Devil May Cry.”

Deadpool

English: The Merc with a Mouth…while he is incredibly silly, Deadpool is one of the most effective mercenaries out there

Japanese: In order to cure his terminal lung cancer, Wade participated in an experiment to grant him artificial mutant powers. As side effects, his skin gained the appearance of being covered in burns and his mind was warped. Though he enjoys running his mouth, he is absolutely and profoundly mad, making him often difficult to comprehend.

Doctor Doom

English: Victor von Doom is a genius and ruler of Latveria. Often thwarted by the Fantastic Four, he uses his incredible mind and vast resources in repeated attempts at world domination.

Japanese: He is the masked genius scientist plotting world domination. Although his physical abilities are ordinary, he uses his brilliant mind to invent a vast number of super-science weapons. Utilizing them in his elaborate operations, he has tormented many superheroes.

Dormammu

English: Dormammu rules the Dark Dimension, using his mystical powers to try and conquer other dimensions.

Japanese: Originally an energy-based lifeform from another dimension known as the Chaos Dimension, he obtained a physical form made out of metal, aspiring to enter our reality and conquer it. Currently, he is king of a mysterious dimension known as the Dark Dimension.

Felicia

English: A cat woman raised by nuns, Felicia left the convent and is on a quest to become a star.

Japanese: A cat woman found and raised by kindly nuns, she has a cheerful and gentle personality. Relentlessly pursuing her dream, she works splendidly towards granting her own wish of becoming a musical star. In order to take care of children who have experienced the same difficult circumstances as her, she also works as a nun at an orphanage.

Hulk

English: When Bruce Banner was exposed to radiation from a gamma bomb, the power of the Hulk was unlocked. Now, whenever Banner gets angry, he becomes the massively strong and powerful Hulk.

Japanese: Once a brilliant physicist, while testing a bomb he was bombarded by high doses of gamma radiation. Now, when his anger and frustration rise, he transforms into a green-skinned being possessing a power well beyond human. Hulk’s overwhelming power is the point of reference by which all other strength is compared.

Iron Man

English: Billionaire Tony Stark fights the forces of villainy in the high-tech Iron Man armor. He is one of the cornerstones of the Super Hero community and a founding member of the Avengers.

Japanese: He has the brains and the technical ability to be able to develop and modify his very own battle suit. As Iron Man, he is equipped with a variety of weapons and has mastered the ability of flight.

Jill

English: Jill was one of the members of the S.T.A.R.S Alpha team. She was also one of the few people to escape Raccoon City before it was destroyed.

Japanese: N/A

Magneto

English: With almost complete control of magnetism, Magneto is one of the most powerful mutants alive. He uses his massive powers to fight for his own mutant agenda at any cost.

Japanese: A survivor of the Auschwitz Concentration Camp and genocide in the Second World War, he strives for the salvation of mutants while embracing the idea that “mutants, being superior to humans, should lead mankind.” Ruthless, he will go to any length for his agenda.

M.O.D.O.K.

English: M.O.D.O.K., the Mental Organism Designed Only for Killing who leads Advanced Idea Mechanics, is gifted with super intelligence and psionic power, using these powers to vex the world’s Super Heroes.

Japanese: Though once a normal human, his body was experimented on and he became “M.O.D.O.K. (Mental Organism Designed Only for Killing).” Possessing the abilities of superhuman intelligence and psionic power, Modok refers to himself as a “supreme scientist” and has buried all of the researchers involved in his experiment.

Morrigan

English: A fun-loving succubus, Morrigan is very powerful and prefers to neglect her duties and spend time in the human world.

Japanese: Known as a “succubus,” or a demon who seduces men with her charm, her notable characteristics are her outstanding proportions and her bewitching outfit. She is the head of the House of Aensland, one of the three great families in the demon world, but hates the everyday tedium that comes with the position.

Ryu

English: Ryu lives only for the fight and seeks opponents stronger than himself. He fights using the art of Ansatsuken as taught to him by his master, Gouken.

Japanese: Having fought the Emperor of Muay Thai and won, his name became widely known by the warriors of the world. However, fame is of no concern to him; he travels the world, trading fists with others in order to become a “true warrior.”

She-Hulk

English: When Jennifer Walters received a blood transfusion from her cousin Bruce Banner, she gained the power to become She-Hulk.

Japanese: Cousin of Robert Bruce Banner (The Hulk), in the past she suffered a serious injury and received a blood transfusion from Dr. Banner and gained the ability to transform into She-Hulk. The transformation applies not just to her body but to her personality as well; she stops being hesitant and becomes more self-condident.

Shuma-Gorath

English: Shuma-Gorath is an ancient and terrible being who wants to enslave humanity with his supernatural powers and ability to shapeshift.

Japanese: N/A

Spencer

English: Spencer is a bionic operative for a special branch of government. However, the government betrayed him, forcing him to go rogue.

Japanese: Once a great hero from his active service in the war against the Imperial Army, he was charged with treason, imprisoned, and given the death sentence, anticipating the government’s extermination of all Bionic technology. But when the Organization for the Revival of Bionics appears, he is dispatched to resolve the issue, choosing the path of warfare once more.

Spider-Man

English: When a radioactive spider bit Peter Parker, he gained the proportionate strength and agility of the arachnid, which he now uses to fight evil.

Japanese: When a young Peter attended a science exhibition and was bitten by a radioactive spider, he gained super powers and became Spider-Man. After experiencing the murder of his beloved uncle by a burglar who he had once let escape, he took to heart the words, “With great power there must also come great responsibility.”

Super-Skrull

English: The Super-Skrull (also known as Kl’rt) was given all of the powers of the Fantastic Four. He uses these powers as a champion of the Skrull Empire.

Japanese: After the Skrull invasion of the Earth was thwarted by the “Fantastic Four,” he was created as a super warrior, genetically modified to oppose them. His choice of words and his enormous pride indicate a disdain for other lifeforms; however, this stems not from any belief in personal superiority, but a cultural characteristic common to all Skrulls.

Thor

English: The God of Thunder wields the mighty hammer Mjolnir to fight the forces of evil. He is also a founding member of the Avengers.

Japanese: Son of Odin, the king of Asgard (the land of the gods), he is referred to as “Asgard’s Greatest Warrior.” Though once arrogant, he matured greatly after being reincarnated as a human as a form of discipline. Currently, he acts as a member of Earth’s Mightiest Hero Team, “The Avengers.”

Trish

English: A woman created by a demon to seduce and destroy Dante. However, she ends up aiding Dante on his quest to vanquish demons.

Japanese: Though once a demon created to seduce Dante, she was charmed by Dante while with him and betrayed the demons. Currently, she works at Dante’s shop as his partner.

Tron

English: A pirate and mechanical genius, Tron Bonne uses her servbots to do her bidding.

Japanese: The only daughter of the Bonne family of air pirates, she is prideful and absolutely hates to lose. However, she shows adorability in her inability to be honest with those she loves, as well as a gentleness when it comes to her family. Though she goes around the world in the hopes of obtaining wealth in one shot, she always fails and only ends up increasing her debt.

Viewtiful Joe

English: Sucked into Movieland, Viewtiful Joe fights for truth and justice using the time altering powers of his V-watch, which is activated by the magical phrase “Henshin

Japanese: Before transforming into Viewtiful Joe, he’s a 17 year old guy who loves heroes and movies. He has a strong childish side to him, which make his girlfriend Sylvia get mad at him quite often.

Wesker

English: Albert Wesker was part of the S.T.A.R.S. Alpha team. However, he was secretly working for the Umbrella Corporation. He has since betrayed Umbrella and is now working for Tricell.

Japanese: Extraordinarily cool-headed, he is a dangerous human being who will not hesitate to use others if it benefits him or his goals. He plots to complete the Uroboros virus and release it into the world, creating a new world where only he and a chosen similar few exist.

Wolverine

English: This Canadian member of the X-Men is the best there is at what he does, with his healing factor and adamantium claws. But what he does isn’t very nice.

Japanese: Often mistaken for a berserker devoid of civility, he has an extremely chivalrous personality and cares greatly for his friends and loved ones. However, he also has a dry side. He gives no mercy to his enemies and will not hesitate to lift a hand, regardless of time and place.

X-23

English: A female clone of Wolverine, X-23 has all of his powers in female form.

Japanese: She is a clone created from Wolverine’s genes. Having never been named since birth, she possesses a storied past, driven to a life as a highly-trained killer. Spending every day training for battle, she was named “Laura” by the scientist she considered her mother, she is prepared to cut open a path to taking back her life.

Zero

English: Despite being created by the evil Dr. Wily, Zero fights for good and righteous causes throughout his robotic existence.

Japanese: A male reploid discovered within some ruins by Sigma, since then he has worked as an Irregular Hunter. While ordinarily cool, he has an unusually strong hatred of evil; in combat with Irregulars, his fierce and decisive blade can annihilate his opponents in an instant. He is good friends and allies with X in the 17th Elite Unit.