A Look at Fanservice Through Redline and Kanokon

The Reverse Thieves recently made a post about the level of acceptance that anime fans have for fanservice (meant here as sexual fanservice and not intricate weapon details, for instance) in their shows, where they discuss how the view towards cheesecake seems to get increasingly polarized the more extreme and perhaps fetishistic broadcast anime becomes. Having just written my own thoughts on a similar subject, I feel like the question of how fanservice is both executed and perceived, and I think the film Redline provides some good insight into the matter, especially when compared to a representative otaku fanservice show such as Kanokon.

Redline is an anime very different from the norm, and especially different from what is popular with the current generation of otaku. Featuring a wild aesthetic somewhat similar to that of Dead Leaves, Gerald and Tim Maughan on Anime World Order referred to it as the anime they’d been waiting for since Akira. What that means is that Redline is a film capable of drawing in both anime fans that had left the scene long ago, as well as attract an audience similar to those people. It has a manic edge that’s got a certain dangerous appeal to it, and that extends to its fanservice as well.

The women in Redline are definitely overtly sexualized. Between two chesty music idols named the “Superboins” and the most important female character Sonoshee getting an extended topless scene, there is no argument that the film wants you to think of those characters as extraordinarily attractive. They are, to a certain extent, designed for fanservice, but compared to the fanservice from a series like Kanokon, it feels very different.

It would be easy to say that there is a “right” kind of fanservice, and to make the argument that “Kanokon’s fanservice is creepy and Redline’s isn’t. That’s not quite right, though. It’s too simple, and based on too many assumptions, like the idea that just because Kanokon is designed to sell through its harem and Redline‘s appeal lies primarily in its visual design that there is something inherently wrong with the former. Personally speaking, I vastly prefer Redline over Kanokon, but I’ll save that for a possible review in the near future. The real difference, I think, lies not in simply how the girls look (lolicon is not even a topic of discussion or possible misunderstanding with Redline), but with how they present to the viewer, particularly male viewers, what kind of qualities a man should have in order to obtain the idealized women in each respective series.

With Kouta, the main in Kanokon, the defining traits of his character and by extension the things that get the women flocking to him are his quietness, his sensitivity, and his decency. In Redline on the other hand, the portrayal of the women emphasizes “he-men, men of action,” as the old Charles Bronson Mandom commercial goes. Protagonist JP sticks up for his beliefs even if it gets him beat down, and the man he idolized in his youth can be seen in a flashback kissing two bikini babes simultaneously. Both are versions of male fantasy, the nice guy who is appreciated by all of the women and the daredevil who sets girls’ hearts aflutter, but they have a decidedly different appeal to them that doesn’t just have to do with how much Kanokon toes the line between fanservice and outright porn. They exist on somewhat opposite ends of a spectrum of male behavior, and the manner in which the women are sexualized, not just visually but also in their actions within the story, runs accordingly. With that in mind, I think it can be easy to see why there would be conflict between the two sides.

This is not an indictment on either type of male character or the series which they come from, especially with JP in Redline who is shown to be sensitive in his own way. Neither portrayal is inherently worse than the other, but problems can arise. Indeed, while both the “nice guy” and the “man of action” can be portrayed well as men of character and strength, they can also be pushed to unpleasant extremes, though the nature of that negativity can itself be different. The nice guy can be so passive as to absolve him of any mistakes he should be responsible for, and the man of action can often times be seen as a man who treats women purely as playthings to be manipulated. It is also not an indictment on the fans who identify with either character type, as the meaning of terms such as “wish fulfillment” and “role model” can get complicated. Is it better for a quiet nerd to prefer the quiet nerd character he is, or the active warrior that might wish he wants to be? I think that question lies at the heart of the difference in how fanservice is executed.

Fujoshi Characters by the Score

When I first began the Fujoshi Files, my intent was to put the spotlight on what I saw as a rising trend at the time: the appearance of the yaoi-loving female fan as a character archetype, particularly in the manga and anime targeted towards that otaku market, as well as the presence of “fujoshi-like” traits in characters who might not qualify otherwise. From what I knew, there were enough to get a decent-sized list, and as it was a burgeoning character trait, I figured if I did one every couple of months or so that I’d be able to keep up fairly easily.

That was not the case, and now I currently find myself with a backlog bigger than the amount of Fujoshi Files currently available on the site. Aware that I had been neglecting it somewhat over the past year or so, I’ve decided to start posting them more frequently. Most likely, you’ll be seeing them every other Sunday, but this is subject to change, particularly if I feel like I don’t have anything ready by then.

One problem that has faced the Fujoshi Files since very early on has been access to the works themselves, because I try to write a profile after reading as much as is available at the time. This can result in entries that are outdated, but it also makes it so that I don’t always feel I can write an accurate description of the characters themselves. Sometimes, a character’s name will be mentioned in passing in a single panel and then never again, and then when I look online and see that there are no records of a character by that name, I have to ask myself if I just imagined it. Still, the way I’m planning on posting these, I believe I will do a pretty good job of reading the source material while still posting entries regularly.

Another issue has been the sheer amount of characters that could potentially qualify. While it seems like the small “boom” of fujoshi main character may have died down recently, there are still plenty of minor fujoshi characters appearing in series, and it’s even gotten to the point where someone will make mention of a fujoshi, or there will be nameless fujoshi in the background and I can’t decided whether or not I should count such things. For example, in Baka and Test: Summon the Beasts, Himeji mentions in one episode that she has a friend who is a fujoshi. What would I even do about an image? If I counted such a “character,” would I be taking it too far? I get the feeling the answer is “yes,” but I’d like for the Files to be comprehensive.

And that’s not even mentioning Genshiken II, which has a whole new batch of characters who need profiling, or the spinoffs and alternate universes that have spawned out of Tonari no 801-chan. Those will come in due time.

What do you think? If you’ve been enjoying my little side project over these past few years, then how comprehensive should I make it? Should I include even background characters? Would you prefer I post somewhat incomplete entries and then fill them back in later?

The Fujoshi Files 23: “Onee-chan”

Name: N/A
Alias:
“Onee-chan” (お姉ちゃん), “Nee-chan” (ねーちゃん)
Relationship Status: Complicated
Origin: Fujoshi Nikushoku Hikikomori

Information:
An unnamed hikikomori, this girl is occasionally visited by a younger guy. Possessing a strong sexual appetite, she aggressively pursues a primarily physical relationship with her male friend.

Fujoshi Level:
Other than her designation as a “fujoshi,” there is little evidence of her status as such. The most relevant information available is that she treats her friend like a typical BL “uke/bottom” character.

Objectification of the Vaunted…or Something? (NSFW)

When I look at certain cheesecake-oriented American comics such as Lady Death, Vampirella, and Taboo, I find that they bother me in a way that fanservicey manga, anime, etc. do not. It’s something I haven’t entirely figured out why, but there’s an inkling somewhere in my mind that tells me to head a certain direction. This post is the exploration of that feeling.

Before I start though, I’m going to have to point out that the images used in this post may be considered not work-safe. Careful!

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Suite Precure Transitions

I’ve been keeping up with Suite Precure since it began last February, and while it isn’t quite the masterpiece that Heartcatch Precure! is, it’s still enjoyable enough. We’ve hit roughly the middle point of Suite Precure, and quite a few things have happened along the way, including the reveal of a new Cure or two.

I’m going to discuss some of my feelings on these current episodes (as well as previous Precure series), so if you don’t want to be spoiled, turn away.

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Day by Day

Today marks the end of my brief return to daily blogging. Starting tomorrow, I’ll be going back to posting (at least) twice a week. It was fun, really.

I feel like I should use this time to reflect on what it’s been like to go back and forth between posting rates.

At some point this past year I realized how valuable each post could be when writing only twice a week. A post that could have been timely quickly becomes anything but just after a few posts. I’m not running a news site here which depends on how quickly I can get information out here or anything like that, but on more than one occasion I’ve felt my posts have less impact simply because I fired them too late. Not only that, but more frivolous entries were technically taking up the “space” of possibly better ones. The Fujoshi Files posts, for instance, sometimes felt like they were not worth being one of the two main posts during a week. This is why in some instances I had it be a “third post.”

Then again, I am well aware that this is a self-imposed limitation and that if I really wanted to I could still try to post daily. It’s just a preemptive measure I’ve set into place for when my workload gets heavier.

So over the past six weeks I’ve made 42 posts, including this one. I have to say, daily posting doesn’t feel as easy as it used to be, but I think it’s because 1) I haven’t done it in a while, 2) this being my vacation time meant I had to also juggle a lot of other activities, and 3) months of operating under a reduced schedule has changed my writing somewhat. With two posts a week, I could sit on a topic for much longer and massage the words out. I don’t have any conclusive evidence, but I think my posts had gotten longer and more elaborate as a result. Trying to combine that mindset with seven posts a week has been something of a challenge.

Another thing I’ve thought about is that idea of writing every day to get better and how this differs from writing enough for multiple days in advance. Writing one hour a day every day is probably better than writing 7 hours in one day for the entire week. Still, we’re all busy people and sometimes that’s just necessary. I myself had to build up a reserve because I was spending weekends in situations where I wouldn’t be able to post. All in all, it sometimes felt like too much and yet also not enough.

Maybe I just needed more hours in a single day. Wouldn’t have it any other way though.

This Do is So Tite: Bleach and Hair

Since the most recent arc of Bleach, a number of characters have gotten new hairstyles, many of them seemingly odd compared to what had come before them. “Why does their hair look so much worse?” That feeling seems to be pretty prevalent among readers of Bleach.

While I agree that a number of the hairstyles just don’t quite look right, I think it doesn’t just have to do with Tite Kubo phoning it in. Allow me to explain right after this SPOILER CUT.

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Gundam’s Jetstream Attack

Gundam has undergone many changes over the years, either creating sequels or alternate timelines where new stories can be told, and every incarnation inevitably leads to some complaints that the franchise is heading in the wrong direction and that it can’t capture the magic of an older, more beloved series (often times this is considered to be Zeta Gundam). At the same time, people also complain that the series which try to play off of the old classics are too bogged down in their continuity. It seems almost impossible to fulfill all of the criteria set for a new Gundam (especially when you take into account the blame that is often placed on the fans themselves for not liking a certain series), and I think Sunrise and Bandai have realized this too. This time around, they’ve decided not to put all of their Mobile Eggs in one basket, and given everyone what they want, separately.

Gundam Unicorn, currently running, is an OVA series which acts as a direct sequel to the film Char’s Counterattack, seeks to capture those old UC fans who were never quite comfortable with the feel of later series such as Gundam W and Gundam 00, or even the later Universal Century timeline series such as Gundam F-91 and V Gundam. The character designs harken back to an 80s aesthetic and the plot itself is such that it appeals most to people who are already invested in its universe.

Gundam AGE is an all-new TV series in an entirely original universe with very modern character designs (sometimes regarded as “kiddy”), a generational motif that could potentially give it a wide appeal, and a merchandising system that is updated for the age of Pokemon and Yu-Gi-Oh!  Unlike Unicorn, it requires no prior knowledge of Gundam, and seems designed to capture fans unfamiliar with the franchise.

Gundam: The Origin is an anime adaptation of a manga based on the original anime. First Gundam is unique relative to even its direct sequels ina number of ways, and it could both introduce the original beloved story to new fans as well as appeal to those people who enjoyed Gundam decades ago but never became “Gundam Fans” per se.

Given this multi-pronged assault, I have to wonder why some fans still complain in the direction Gundam is going. Never mind that Gundam AGE isn’t even out yet, I can understand why someone would look at AGE and think, “This is so not for me,” but you’re literally getting something for non-fans, something for old hardcore fans, and something somewhat in the middle. The only logic I could see behind being against this approach is that the three anime muddle the image of Gundam, compromising its overall artistic merit. I disagree with that as well.

The Fall and Rise of Milton in Peepo Choo

Note: For the purpose of this post, Peepo Choo will refer to the manga by Felipe Smith, while “Peepo Choo” will refer to the in-story manga.

In Felipe Smith’s Peepo Choo, the main character Milton is a Chicago teenager and otaku who finds the opportunity to escape his life by traveling to Japan. Hopelessly dorky and even mistaking the gibberish language of his favorite show “Peepo Choo” for actual Japanese, the series initially feels like it might set him on the course for disaster and despair. Indeed, upon the revelation that “Peepo Choo” was an absolute flop in Japan and even ruined the lives of its creators, Milton is forced to re-evaluate all that he’s lived for up until that point. However, the comic is more than just a sobering wake-up call to nerds to stop living in delusion, instead delivering hope to otaku not just in spite of but because of those cultural misunderstandings.

The main reason that the truth about “Peepo Choo” is such a shock to Milton is that it found success in the United States because it was sold as the anime closest to Japan. The way its distributor “Japa-tastic” marketed it, “Peepo Choo” was proof that everyone in Japan loved anime as much as they did, that people cosplayed to work, that conflicts were a relic of the past, and that they could be understood just by living there. Having the series turn out to be completely unpopular in Japan flies in the face of all of that, but the dismal failure that is “Peepo Choo” actually does more to contribute to Milton’s growth and recovery.

We learn that “Peepo Choo” was the last manga ever made by a beloved children’s author named Ringo Plum. Coming off of the success of his latest title, Ringo Plum decided to create something for adults, pouring all of his talent and efforts into a comic that would be special in a way no other had been before. It was different, but too different, as its theme of universal understanding could not come across to the general Japanese public, who was too put off by the inscrutable visuals of “Peepo Choo.”As one character in the comic puts it, “Peepo Choo” was a little too ahead of is time, and yet Milton is able to fully understand the title and its peaceful message. He was able to do what most of Japan could not. Taking that into consideration, the fact that the series was unpopular in Japan is not an indictment of “Peepo Choo” or its American fans (nor is it an indictment of the Japanese for not “getting it”), but rather a sign that Milton himself is incredibly perceptive even if he is an ardent Japanophile. In other words, while Milton may have been an otaku with a warped image of Japan, his view on “Peepo Choo” is second to none, and it is not just despite but also because of his misconceptions. Even after he learns the truth of “Peepo Choo” and its lack of popularity, his openness and desire to understand others allow him to first, see that manga and anime still have an enormous presence in Japan (just not as omnipresent as he originally thought) and second, win the heart of the character Reiko (who might just be getting her own post dedicated to her).

“Peepo Choo” found success in the United States through deceptive marketing, but that unscrupulous tactic allowed fans in America to give the series a chance when its native readers would not. Whether the ends justify the means in this instance is not a relevant question, and it is simply how things turned out. Even though Milton made a number of mistakes along the way, how and why those mistakes were made are just as important to showing Milton’s true character as they are to darker and more disturbing characters in the story. As Milton is the main character, his particular tale leaves Peepo Choo feeling much more positive than one might expect it to, and that slight disconnect makes the message of understanding in both “Peepo Choo” and Peepo Choo all the more potent.

Ice Ice, Cold Cold: Otakon 2011

Otakon 2011, occurring over a blistering 100-degree weather weekend, was a unique anime convention for me because it was the first US anime convention that I have been able to attend since my departure to the Netherlands. In the context of my vacation back in the US, it was an odd little break within a break that felt all the more special as a result.

There was also just a lot to do at Otakon, even more than previous years.

Premieres

Otakon this year was packed with premieres, anime that had never officially aired outside of Japan. In an age where convention viewing rooms have lost their importance compared to when they were the main reason to go to a convention, the willingness for Japanese companies to debut their works at cons brings back a bit of old school flavor.

I attended the showing of episodes 1 through 3 of Puella Magi Madoka Magica, the dark, subversive magical girl anime which this past year took the Japanese internet by storm. Though normally I would not watch at a con something I’d seen already, especially a series which doesn’t rank among my top favorites, I attended the premiere in order to gauge the audience reaction to the show. Who exactly was attending this premiere? Despite its popularity among fans on the internet, how many people had actually seen Madoka Magica?

Though there were a number of people who had obviously seen the show already, it was clear that for much of the audience, this was all-new. The crowd cheered and clapped not at the moments where you expect someone with full knowledge of the show would, but at points in the episodes where new and exciting things happen, such as when a magical girl transformation happens for the first time. Also, in re-watching these early episodes, I noticed some particular details, such as how Mami’s transformation sequence is different every time. Overall, I think the show made quite a good impression on the viewers, and I expect the series to reach some degree of success.

Another of the big showings was for the film Trigun: Badlands Rumble, a follow-up to the enormously popular Trigun series. Trigun is probably one of the most beloved anime titles among American fans. I’ve known a lot of people both personally and through observation who had been itching for more Trigun anime for years, and Badland Rumbles scratches that itch pretty well. Centering around Vash the Stampede’s confrontation with a robbery-obsessed villain named Gasback, who only ever takes money so he can use it to fund his next heist. The film features all of the main Trigun cast, and acts as a good reunion for fans, though I’m not sure how well it would do for someone who’s never seen any Trigun before. If I had to make a guess, I think it could still do a decent job because of how action-packed and fun it still is.

The last premiere I attended was for Shinkai Makoto’s new film, Hoshi o Ou Kodomo: Children who Chase Lost Voices from Deep Below. Known for deeply introspective works such as 5cm per Second and The Place Promised in Our Early Days, Hoshi o Ou Kodomo is a first for Shinkai, a more mainstream-feeling title that, although possesses a good deal of introspection, has a greater emphasis on adventure and exploration. Focusing on a young girl named Asuna who gets drawn into a mysterious world, the film has a number of flaws, feeling like it tried to introduce too much all at once and so occasionally lost focus. It manages to mostly overcome these problems, though they’re still a sticking point. This may be a sign of Shinkai’s inexperience with this type of film.

Regardless of the film’s strengths and weaknesses however, the showing of Hoshi o Ou Kodomo was made all the more special by the fact that Mr. Shinkai himself was a guest at Otakon 2011, his first ever American anime convention.

Guests, Directors, Producers

We were given a number of opportunities to interact with Shinkai, with a Q&A directly after his film on Saturday, an additional Q&A later in the day, a press conference on Sunday, and then a final Q&A with a bunch of directors and producers. Due to certain conflicts, I was only able to attend the first and last Q&A but both were extremely informative. Shinkai is not just simply polite but actually very humble, giving detailed answers to every question asked. At the first Q&A, Shinkai elaborated on his desire to create a more mainstream film that is visually accessible not only to a Japanese general audience but an international one as well. I was able to ask Shinkai a question myself:

Q: In the film, Agartha is in decline and the people there think it’s best to accept it, but others struggle not just against death itself, but struggle to live their lives. What are your own thoughts on to what extent a person should struggle against that fate or accept it?

To which he responded:

In the film, there are those who have accepted that they are not long for this world. But Shin, a resident of Agartha, hasn’t accepted it. If asked this question 15 years ago, I would have definitely sided with Shin, but now that I’m older I can’t help but say I understand the view of the other people. In this film, I didn’t want to side with either side. I didn’t want to deny either side.

I had originally wanted to ask Shinkai about digital animation, but after seeing the film and the concept of accepting the decline of one’s own civilization, it had me thinking about the way in which all of the various characters struggle in different ways and to varying degrees against their circumstances, and it spurred me to ask this question instead. Fortunately, I would have another opportunity to ask Shinkai about the animation process itself at the Directors Q&A Panel.

The Directors Q&A was nothing short of amazing, as it brought together directors Ishiguro Noboru (Macross, Legend of the Galactic Heroes), Murata Kazuya (To Heart, Full Metal Alchemist: Sacred Star of Milos), and Shinkai, and every answer showcased just how different these three were in terms of age and experience. The best example might be when someone asked what series would be considered the directors’ top must-watch anime. Whereas Murata picked a good, yet fairly expected response in Future Boy Conan, Ishiguro mentioned old Czech puppet shows, Canadian animator Norm McLaren, and a Chinese sumi-e-style animation from decades prior called Muteki and Shinkai actually selected Ishiguro’s own Legend of the Galactic Heroes. This generational difference was also evident in their responses to how the recent earthquake and tsunami might affect the industry and its people, with Ishiguro mentioning that the lack of escalators and power outages were something that he remembers and is familiar with from decades ago, while Shinkai talking about how he thinks that there is definitely potential to use this event to fuel the creative process but doesn’t quite know yet how to do so.

Keeping in mind this living history of directors available, and also remembering a comment from Ishiguro earlier in the panel about how he has had trouble adjusting to digital animation, I crafted my question accordingly: I asked if Shinkai and Murata, who both worked in digital animation, had any advice for Ishiguro in terms of working with digital animators. If you think about it, Ishiguro worked primarily in an age of analog animation, Murata worked in the transitional period between the two, and Shinkai is purely digital, this meant that each of their responses would embody different experiences and values. Knowing that Ishiguro is a living legend and that neither Shinkai nor Murata would want to show any disrespect towards him, I tried to phrase the question to give them as much leeway for politeness as possible, but it was still clear that this was going to be a tricky situation when the translator actually said, “I’m not going to touch this one.” Fortunately, Ishiguro, upon learning what I asked, actually encouraged the younger directors to give answers, sincerely willing to set aside seniority for some help.

Murata spoke of his own initial thoughts towards digital animation. Having worked with cel animation and remembering the hardship of lining up cels and taking photos of the compiled images one by one, Murata saw the move to digital as an opportunity to do more with more freedom. Shinkai, however, actually said that today’s digital animators should be learning from the older cel animators because, at the end of the day, as long as the initial images are still drawn with pencil on paper, those experiences and talents are still very important. Another interesting conversation arose when Shinkai mentioned working with older animators and how they worked in “millimeters” while digital animators think of space in terms of “pixels,” to which Ishiguro responded that he had to deal with the opposite problem, seeing the term “pixels” for the first time and wondering how many millimeters that was supposed to be. My question was the last one and it felt good to end the panel that way.

I was also able to get Evan Minto from Ani-Gamers to ask Shinkai a question at the press conference, about what it’s like to work with computers in animation. Interpreting the question as to mean 3DCG, Shinkai remarked that he actually prefers 2D animation despite his background in games, and would only go back to 3D if 2D faded away. Given the number of great anime creators who only started working in anime because they couldn’t find more “legitimate” work, I have to wonder if this could be another case for allowing 3D anime to fully mature.

There were Q&A sessions with both Ishiguro and Murata, as well as Madhouse founder and perpetual Otakon guest, Maruyama Masao, but unfortunately they conflicted with just about everything else. Notably, Maruyama’s and Ishiguro’s panels ran during the showing of Shinkai’s film. Still, I am glad I got the opportunity to see Ishiguro on the Directors/Producers panel, and I managed to get autographs from both Ishiguro and Maruyama. Speaking of Maruyama, the man has worked on so many things it’s actually kind of hard to be completely unable to find merchandise related to his work. In my case, I had him sign my Cardcaptor Sakura movie DVDs.

Industry Panels

This year’s Otakon included a Sunrise industry panel, which might not seem all that special compared to other companies’ panels until you realize that Sunrise never holds industry panels. Usually, there stuff goes to Bandai Entertainment, but this time it was Studio Sunrise, creators of Gundam, coming straight out of Japan to talk to the fans at Otakon about their shows. The panel began with an introduction from Sunrise producer, Ozaki Masuyuki, and then continued with a video showing called “The World of Gundam,” giving a brief history of the franchise and how it has affected Japanese animation. The video delivered on two points, first of which is that it fulfilled my wish for it to have a hilarious English-language narrator, and second of which is that it managed to result in a few surprises. Ozaki was clearly expecting the cheers for the original Gundam and titles like Gundam W, but when the crowd went into a roar over G Gundam, I could literally see that Ozaki didn’t expect it, with his body actually being taken aback by it.

From there, they showed a recap of the first season of Tiger & Bunny (which contained spoilers!), and it was also evident that the show was extremely popular. I also had a bit of a realization during that section, as Ozaki asked one by one if each hero was the crowd’s favorite character. Naturally, characters like Wild Tiger, Barnaby, and Blue Rose got good reactions, but when he asked about Dragon Kid, I found myself to be the only one clapping and hollering.

(Dragon Kid is the best, forget y’all.)

The panel also had a bunch of new show previews, the most interesting of which is probably (Gundam AGE aside) a series titled Phi Brain Puzzle of God. Apparently, it features a kid who is good at solving puzzles. The title alone makes me want to check it out.

Speaking of Gundam, the Tamashii Nations booth in the Dealer’s Room featured this:

Being that this was the first and possibly only time we’d ever see an official Sunrise panel, a lot of questions were asked about a lot of series. Patz from Insert Disc for example asked about the possibility of streaming older shows, especially the Yuusha robot series, and the answer there was that they were looking into streaming as much as they can but that there were no definite plans. I asked about the possibility of reviving significantly older giant robot franchises such as Zambot 3 and Daitarn 3, to which the response was that Sunrise prefers to create new concepts rather than going back to older ones, unless there is significant fan demand or a director/producer has interest in doing so. Gundam, I assume, falls under both the former and latter. There was also a lot of praise for Tiger & Bunny and hope from the fans that there would be more. Probably the question that sticks out to me most was the lone girl who politely asked them for more My-HiME/My-Otome in a thick southern accent, if only because that franchise didn’t seem to be on anyone’s radar. Interestingly, Ozaki said that the My series is designed to have sequels. These are certainly not concrete answers, but more than I typically expect from a company official.

If you want real answers at an industry panel though, look no further than Vertical Inc., publishers of Twin Spica, Chi’s Sweet Home, and a plethora of classic Tezuka titles. While going through all of their upcoming titles, marketing guy Ed Chavez (who you may remember from the old Vertical Vednesdays) would talk about his own feelings towards them, giving a genuine sense that he had a personal investment in all of their licenses, which include a manga adaptation by Furuya Usamaru of No Longer Human, Princess Knight, and The Drops of God. In answering a question of whether or not the manga would be flipped or unflipped, Ed remarked for instance that The Drops of God would remain unflipped despite its potential for success outside of manga readers because of how the intricate labels on wine bottles would be excessively difficult to correct afterwards.

The Bandai After Dark panel tried to be a somewhat free-flowing, “casual” panel as well but didn’t quite come across that way. That said, there were a number of highlights. The Gosick and Nichijou anime have been licensed for DVD release, as has the Nichijou manga, which according to one person I know is far superior to its adaptation in terms of comedic timing and such. The composer for The Disappearance of Suzumiya Haruhi was also present, and he played a violin solo of that movie’s main theme, Yasashii Boukyaku. I really love that song, and I think that was one of my favorite moments from Otakon.

In terms of industry panels, last but not least must be the Angel ScandyS Q&A, which centered a show that isn’t even actually in production yet. Ishiguro, the aforementioned director of Macross, has thrown his hat into the ring that is the moe idol genre. Planned to be a story about angels, devils, and human idols competing over a young man’s soul (or something), what’s fascinating about this project is that they bothered to show it at Otakon at such an early stage, something I’m certain has never been done before. The voice actors, who were selected first and had characters based on them rather than the other way around, had prepared a skit as well, both in valiant Engrish and in Japanese, to give the audience an idea of what the show might be like. When asked about the music, we were told that Ishiguro himself wrote the lyrics for the music. Ishiguro meanwhile, had been sneaking around the panel itself, preferring to film the panel from an audience perspective. I asked them about the character designs, which seem oddly familiar despite being so generic, but was told that 1) it was done by an unnamed Artland (Ishiguro’s studio) employee and 2) that the character designs aren’t even final. I don’t know, seeing a project so early in its life piques my interest.

Fan Panels

Due to the sheer amount of premieres and unique industry panels this year, on top of the scheduling conflicts that caused similarly themed panels to run at the same time (Gundam Unicorn showing vs. Sunrise panel vs. Gundam panel vs. Underrated Mecha panel), I unfortunately was unable to attend very many fan panels. Still, of what I saw I certainly enjoyed.

The Reverse Thieves ran two panels this year, “The Best Manga You Never Read: Tokyopop Edition” and “Investigating Detective Anime.” The former pointed out titles that the two considered to be underrated titles, many of which did so poorly in the US as to be canceled even prior to Tokyopop’s demise. One good reason to go that panel is actually the Q&A section, not because they give out free stuff, but because they’re actually really good at answering questions and taking suggestions. The Detective Anime panel showed the sheer range of genre fiction available in Japanese animation, and focused less on finding the most obscure titles possible. Again, their Q&A session was excellent.

I also made a quick stop at the “Moe Moe What?” panel, curious about how exactly they were going to approach the subject. Though I cannot say how the panel turned out by the end because I had to leave early, I found the panel to be informative enough, though obviously geared towards fans of moe who are looking for an intelligent way to defend the idea.

I attended both of Daryl Surat of Anime World Order‘s panels, “Remembering Satoshi Kon” and “Anime’s Craziest Deaths.” As someone who knows Kon but doesn’t really know Kon, it was a highly informative panel which showed his influences and his connections to other great names in manga and anime. In particular, Kon began his career as a manga assistant for Otomo Katsuhiro (Akira), and even worked with Oshii Mamoru (Ghost in the Shell) on a number of occasions. As for Anime’s Craziest Deaths, I had talked to Daryl when he was originally planning it a couple (?) of years ago, and even contributed some examples, but was just unable to see the final result for a long time. Now that I’ve experienced it, I can say that it’s really worth its own title, though I realized that my suggestion of Zambot 3  felt a little weak compared to the blood-and-guts violence of the likes of Baoh and Violence Jack. Perhaps something from later on in the series would do it more justice, though I think it more has to do with the fact that the “craziness” of the deaths in Zambot 3 are more contextual than visceral.

The last fan panel I attended was the Otakon Game Show, which had four contestants on-stage showing off their anime trivia skills, one of whom was an aforementioned Reverse Thief. The format of the game had it so that the audience could participate as well, and keen panel attendees might have noticed that I reached second place in Round 1 of the Game Show, just about 30 points shy of the #1 spot.

I realized my own frightening power during that panel. One of the categories in the second round was “Shower Scenes,” and for one question, even before the clip started playing and all the only thing visible was a shower head, I said “Chun-Li” to my friends and was eventually proven to be correct. Sadly, none of the contestants actually got it, though any arguments I make about that shower scene being really distinct and iconic does not help me in any way. Still, for one moment I shined in the most brilliant yet dark way imaginable.

Though that was the last panel I participated in as an audience member, I was also a panelist on “Anime and Manga Studies,” which had us answering questions from both the moderator, Mikhail Koulikov as well as the audience. It was a Sunday 9am panel, which meant that attendance would inevitably be somewhat sparse, but I was still glad to see quite a few people show up. I hope we provided a good panel for you all!

Cosplay

I’ll let this section more or less speak for itself, but I do want to say that the three of the biggest cosplay this year were probably Madoka Magica, Panty & Stocking, and especially Tiger & Bunny. Sadly I did not get any photos of Tiger & Bunny, and the only Dragon Kid cosplayer I managed to find was when I was waiting for the bus on the way home.

Miscellaneous Noteworthy Things

The artist’s alley this year had some really interesting features, an “Art of Akira” exhibit that features the animation cel collection from a diehard Akira fan and did a really good job of showcasing the visual excellence of that film.

A couple of artists also caught my eye, especially one Ashwara, who I commissioned to draw a piece of Ogiue fanart for me. Amidst a number of artists who draw well but pretty much look the same in style, his work really stood out and I was glad to have seen it.

There was also a wall at the Aniplex booth where people could ask Kyubey for a wish. Seeing it, there was one wish I knew I had to make.

Is it a cat?

This year also gave attendees the opportunity to donate to Japan in light of the recent disaster, to which they gave merchandise. I received this Madoka poster for my efforts.

In terms of cheap and simple food, a Jimmy John’s had opened up since the previous year, which had me jumping for joy (you can ask others about it). Back in college, I frequently visited the local Jimmy John’s, and had not been able to partake of it in over five years. Now that I know that there’s one to greet me every Otakon, I know where I’ll be eating at least once. It’s nothing fancy, but it’s really quick and I think it tastes better than Subway.

In terms of more expensive food though, the place to go this year was Abbey Burger Bistro, which features a number of exotic meats in burger form. My burger ended up being a medium-well Kangaroo burger with mushrooms, onion rings, chili mayo, herb yogurt, swiss, and pepper jack. The only thing that made it better was being in the company of good friends, including Daryl and Gerald from Anime World Order, the Reverse Thieves, Patz, the crew over at Ani-Gamers, and many more. Same goes for everyone I met over the weekend. You know who you guys are.

A Special Message

In the sweltering heat of Baltimore in July, when humidity and temperature worked together as an unpleasant duet, only one man was truly able to save us from the sun. He sold cool, freezing temperature water for a mere dollar, and he had a powerful advertising jingle to go with it. Apparently around last year, the addition of the megaphone made his presence fully known. Even for those who did not buy his goods, he was quite possibly the most refreshing part of Otakon 2011, his pitch quickly becoming a popular tune to sing along with for the attendees. I found myself in that group as well.

Ice Cold Water cosplay is inevitable.