The Initial D Life Lesson I Often Think About

A black-and-white car racing a smaller red one.

There are many unforgettable moments in Initial D. Whether it’s seeing the AE86 drift for the first time, the battle against Ryousuke, the Trueno vs. Levin battles, or many other examples, the races are often showcases of protagonist Takumi’s unbelievable feats. But there’s one battle that often sticks out in my mind—the 86 vs. the Suzuki Cappuccino—because it features an important lesson about not limiting your self-perception.

Throughout Initial D, Takumi is very familiar with being the underdog due to his car being much older and weaker compared to his opponents’. The result is that he has to use various tricks (as well as an intuitive understanding of his own vehicle) to topple one Goliath after another. But the Cappuccino presents a different challenge: It’s actually smaller and lighter than the 86, and can pretty much outdo Takumi’s car at what it does best. Ultimately, though, Takumi prevails by doing what has not come naturally to him: He overpowers the weaker vehicle, even using the relatively larger frame of the 86 to block the Cappuccino.

Often, we think about our strengths in absolutes: “I’m good/bad/mediocre at this.” However, this is all relative. Maybe you’d normally be considered undersized, and have patterned your life to compensate for that, but there could be times where you are the bigger individual and have to use that to your advantage. If you get too stuck on who you’re “supposed” to be and how your actions should reflect your identity, you might lose out on opportunities. 

Avoiding tunnel vision about your own attributes is the key—all too fitting for a series about racing.

Calliope Mori and the Courage to Step Outside Your Comfort Zone

A pink-haired girl in a white dress with a hood, covered with flowers. The background is a gray and white checkerboard pattern referencing transparent backgrounds in computer images.

How much should we do what we’re good at vs. to what extent should we try to work on our weaker areas? And to what end? I’ve been contemplating these questions because of the Virtual Youtuber Calliope Mori.

There used to be an ad campaign in the 2000s for the beer Dos Equis featuring a charismatic older gentleman described as “The Most Interesting Man in the World.” The commercials would boast about his accomplishments, and even occasionally have him wittily comment on various topics. In one case, his advice on careers was “Find out what it is in life that you don’t do well, and don’t do that thing.” It‘s a statement that can be taken as “know your strengths and play to them,” but this and similar sentiments have me contemplating the ways in which we as people navigate the notion of self-improvement. 

That’s where Calliope Mori comes in. One of the most popular VTubers in the world, the central theme of her persona is that she is a “rapping reaper”—a death god who has bars for days while also presenting a very anime aesthetic. A lot of her early success was built on her rap skills, and it’s given her both fame and fortune, including a major deal with Universal Music Japan. Yet, rather than stick to the image of the “hip-hop anime girl,” Calli has more recently delved into two areas she feels less experienced in: cuteness and singing.

Among VTubers, being adorable and singing well are certainly not uncommon traits. Her genmate Gawr Gura (featured in the above collaboration, “Q”) is a prime example, and Calli going this route means being compared to the Guras of the world. But while Calli’s qualities (especially her rap skills) are much rarer and help her to stand out among the crowd, she’s also mentioned a desire to work on both cuteness and singing ability. For example, she originally asked if she could have a character model that was short and flat-chested, closer to her ideal image of cuteness. Calli has also been doing covers of cute songs like  “Kawaikute Gomen” and “Idol,” the opening for Oshi no Ko. It’s a move that has gotten both positive and negative feedback, some of which has been on the extreme side.

The worst comments seem to stem from the idea that one shouldn’t be putting content like this out unless they match a very high and often gatekeeping standard, and I find it sad and awfully pathetic to attack someone who is trying to do what they want while aware that they’re not the best at it, rather than just be mature and ignore what you don’t like.

Certainly, Calli could only try to operate outside her wheelhouse because she’s had financial success through Hololive and the support of a fanbase that wants to see her do well. It’s a far cry from telling someone barely scraping by to just “do what you feel like, even if you’re not necessarily going to be great at it.” But while Calli has a fairly privileged position, the fact that she’s willing to learn and experiment in the public eye, all while doing things that don’t come as easily to her, is admirable. It would be a terrible thing if people are discouraged from trying unusual things because of the backlash Calli receives. My hope is that everyone, Calli included, does not lose heart.

The Kids Are All Right—Batman and Superman: Battle of the Super Sons

Recently, I did something I haven’t done in a long time: I watched an in-flight movie. I used to love using my time traveling to check out the new and unfamiliar, and it was refreshing to experience that again. Given a short flight time, there was only so much I could fit in, and the movie I landed on was Batman and Superman: Battle of the Super Sons

Somewhat reflecting developments in DC Comics over the past few years, it’s an animated feature film about Superman’s son, Jon Kent, teaming up with Batman’s son, Damian Wayne. How this compares and contrasts with the comics is convoluted in ways I don’t fully understand myself, so I’m treating this mostly as a standalone thing. In that regard, it’s probably fine to watch on its own as long as you’re familiar with Superman and Batman in a general sense. Maybe the fact Robin (Damian) is a pint-sized assassin who calls Batman “father” might throw some people off.

The story: Jon thinks he’s a regular kid with boring parents who are both journalists. Soon, though, he discovers the truth about his dad, and his entire perspective changes. When the starfish-like alien conqueror Starro begins to take over the adult superheroes, it’s up to him and Damian, whom he befriends (?) after meeting Batman, to save the world.

There’s something about the past decade of fiction that has brought to the forefront the challenge of heroes having to raise their own children. While plenty of comparisons can be made between Jon and Son Gohan from Dragon Ball, I think it’s more apt to look at other works, like Boruto, the Star Wars sequel trilogy, and even Avatar: The Legend of Korra to some extent. The gap between the stories focused on the parents and those focused on the children can vary from a few years to many decades, but they all land in the same space, wherein the legacies of the old heroes still persist in the hearts of the fans. 

Because of this, portraying these adults as loving but flawed parents can be a tricky balancing act, and a common source of conflict in these stories is the struggle between maintaining one’s duty and being there for their kids. What’s more, these works are often meant to have the old good guys step out of the limelight and allow their kids to take center stage, which can create complicated feelings among fans.

In that regard, it’s actually kind of comforting to see the literal most perfect superhero, Superman, have trouble with this. If even the Last Son of Krypton has days where it’s hard to be a dad, then who wouldn’t? Sure, he’s ultimately the Best Dad Ever (and Lois an equally amazing mom in her own right), but Battle of the Super Sons successfully conveys the idea that we can have faith in the next generation to do things their way if we communicate to them the importance of love and justice. 

Anime Central 2023 Interview: Kubo Yurika and Ichinose Kana

Kubo Yurika and Ichinose Kana were at Anime Central 2023 to promote the game A Light in the Dark. Kubo is best known for her role as Koizumi Hanayo in Love Live!, and Ichinose is currently voicing Suletta Mercury, the protagonist of Mobile Suit Gundam: The Witch from Mercury.

I also had the chance to ask Kubo a question specific to Love Live! during her fan panel, which I’ve included at the end of the main interview. 

You’re both here at ACen because of your role in the visual novel A Light in the Dark. What are your most memorable experiences being involved with this game?

Do you mean during the recording?

Yes.

Kubo: Personally, this was during a time when I had a lot to record, so my sessions went on for days. My character, Mysterious Girl, goes through a lot of difficulties, and I was going through a lot of difficulties in my real life as well. So that overlapped, and I really realized that my life can be so easily influenced during recording.

Ichinose: By the roles you play?

Kubo: Yes, yes! That’s it! There’s a part of me that can be hurt quite a bit.

Ichinose: Oh, wow.

Kubo: So my memorable experiences tend to be about the heaviness of the role I play.

Ichinose: For me, I like playing serious roles, and my role hit close to heart. My character starts off very reticent, but there was still a lot of emoting involved. I do like heavy roles—and it was still heavy—but I still enjoyed it.

-How have your experiences playing characters such as Hanayo from Love Live! and Ichigo from Darling in the Franxx influenced the way you play your characters in A Light in the Dark

Kubo: So for both of us, it probably wouldn’t just be the roles from the works you mentioned—they’re all opportunities for growth as actors.

Ichinose: These are genuine experiences that contributed to our breadth of expression.

How do you balance playing multiple characters at once and keeping track of them?

Kubo: As for keeping track of roles, I think all the characters we’ve played so far don’t necessarily influence who we play in the moment. We just get into the role and do it that way. 

Ichinose: And since all the roles are so heavy in A Light in the Dark, resetting the emotions and getting out of the characters tends to be a bit of a challenge. But at the same time, as we work professionally, we do get ingrained with an emotional switch, or an acting switch, where we switch between roles in a very natural way.

Kubo: Yes, you’re right!

How does recording for a visual novel compare with other types of voice work?

Ichinose: Compared to recording for other types of video games, in other games, it’s more typical to do small voices like “Yah!”

Kubo: And “Hah!”

Ichinose: Yeah, and “Hah!” But there is a much longer story in A Light in the Dark, and there is much more emotional continuity. Depending on the recording, we might be skipping chapters, so we have to keep track of the continuity of the story and also the emotions. 

Kubo: But there are also branching paths in the story where the user has to select which path to go, and we have to be aware of the pre-selection emotion as well as which path the user chose.

Ichinose: One dialogue path would end, and then we’d have to do a different dialogue path.

Kubo: The level of tension and excitement would have to change too. It’s one of the fun and interesting things about the project.

Ichinose: I would sometimes have to rewind the emotional state of the character and go back. 

Kubo: Right!

That general area is part of the difficulty.

What inspired you to become a voice actor, or get into the entertainment industry in general?

Kubo: I started as a model for teenage magazines, but even before then, I was always watching anime and reading manga. While modeling, I was starting to wonder if I was unfit for the job, whereas I could always enjoy anime and manga. So I always wanted to take on the challenge if I ever had the opportunity. I did tell my agency that’s what I wanted to do, but they told me off that it’s not such an easy thing. They didn’t outright oppose what I said, but they said it’s not easy. When I got the role for Love Live!, though, that was my foot in the door into a career as a voice actor.

Ichinose: When I was in grade school and kindergarten I always loved watching anime, and my life more or less involved watching anime. I did play with my friends, but if I were at home, I’d spend pretty much the whole day watching anime. As I watched anime and loved anime, my thoughts turned towards the casts in anime, towards the voice actors, and eventually I would think that I wanted to get involved in the world of these various animation stories. So when it came time to choose a future for myself, one day I went to an open campus at a voice acting school, where I got my determination to go into voice acting.

For my three years in high school, I worked part-time and saved so I would have the money to pay for my own tuition for voice acting school. I paid my way through, did my audition, and got a role. So I started from a love of anime, refined my voice, and tried it out. I have the person who encouraged me to go into voice acting back then, who told me I had a chance, to thank.

Is there anything about your performances as Mysterious Girl and Young Girl that you’re especially proud of? 

Ichinose: What do you mean by that?

In the sense of, did you think you felt you had performed well, and can look back and say “I did a really good job here?”

Kubo: For my role as Mysterious GIrl, there is a portion in the latter half of the game where she goes through an emotional explosion. I played that part thinking, “I could lose my voice tomorrow, but I’ll go through with it.” If you can experience that scene, I would be very happy.

Ichinose: My character gets a little bit closer to the main character in the middle of the story, and she begins to open up and start talking about her dreams and aspirations—like how she would like to eat sweets. Normally, that’s the kind of dream that’s easily realizable if you have the money for it, but the girls grew up in an environment where that’s not something they could afford.

How is it to play a character who didn’t have something that was so ordinary and common for normal people? That was my challenge. So this is a serious title, but there are these small slivers of hope that my character can aspire towards, and if that kind of nuance gets through to the player, I think my acting will be rewarded.

Thank you!


Bonus: Extra Question for Kubo Yurika from the Previous Day’s Fan Panel

I love the way that you portray Hanayo’s shyness and intensity. My question is: I noticed your performance of her evolved over time; what changes did you make to playing Hanayo over the years?

Kubo: It wasn’t like I really changed my approach to Hanayo—more like as the years went by, Hanayo saw more of her character, experienced more, as did I personally. I think that’s kind of what led to that natural evolution. I wasn’t very conscious of it at all.

COVID the 19th—The First: Ogiue Maniax Status Update for June 2023

So it finally happened: I got my first case of COVID-19. I’ve been isolating, but I’ve also finally started testing negative, so I think I’m over the hump.

I already announced it on Twittter, but anyone who attended Anime Central 2023 should probably get themselves tested if they haven’t already. While I was masked for pretty much the entire time, I most likely had COVID-19 during the entire event, and it’’s better to be safe than sorry when it comes to the coronavirus.

While it might be too late for anyone who’s first reading about my COVID-19 case here, I still wanted to talk about it in this status update for a couple reasons. First, well, this is technically the “status of Ogiue Maniax.” Second, many people are afraid to admit they got COVID, worried that they might be looked upon negatively if they say anything, or feel a sense of guilt about how they put themselves and/or others in danger. But I think the more we publicly talk about it, the more we can reduce the stigma without downplaying the ongoing severity of the pandemic (it’s not just “the flu.”)

Thank you to my Patreon subscribers, who allow me to continue to indulge in this hobby of mine:

General:

Ko Ransom

Diogo Prado

Alex

Dsy

Sue Hopkins fans:

Serxeid

Philippe Nguyen

Hato Kenjirou fans:

Elizabeth

Yajima Mirei fans:

Machi-Kurada

Blog highlights from May:

I Finished Reading the Saint Seiya Manga

A nonstop rollercoaster of thrills, chills, and people throwing their bodies at perilous situations to protect their loved ones.

Oshi no Ko vs. Getter Robo: A Hot-Blooded Killer Combo

It’s like my fandom has gone full circle thanks to this meme.

La+ Darknesss, VTuber Birthdays, and the Ultimate Kayfabe

A look at the pecularity of the VTuber Birthday (and an excuse to celebrate La+ again!)

Kio Shimoku

Kio’s got some more good stuff.

Closing

While Anime Central wasn’t ideal due to my condition, I did manage to conduct some interviews, and I think they all turned out well. Expect to start seeing them soon!

Kio Shimoku Twitter Highlights May 2023

Kio Shimoku goes back to fulfill one of his old unfinished projects in this month’s tweets.

Replying to manga creator Kusada (who just got done selling at the doujin event Comitia), Kio mentions that he’s also hesitant about posting URLs to his 18+ doujinshi on Twitter for fear of being shadowbanned.

Kio has decided to undertake a rather massive personal project. Back in 2010, Kio sold at Comiket a very rough manuscript of a genderswapped Episode I parody called Sister Wars. Now, he’s turning the entire thing into a fully illustrated doujinshi. (Note that I will be making a separate post about this at some point.)

One person shows a Sister Wars drawing Kio did, to which he replies, “Oh…? Did I draw that…?”

Another person talks about wanting to own Sister Wars, but Kio says that if it’s something where money needs to get involved, then it’ll cause issues, so his intent is to keep it free and online-only.

Kio says the whole thing is 350 pages, but it’s someone he always wanted to do, and he feels that it’ll be a waste if he doesn’t use the free time he has now to work on it. He put a lot of thought into it beyond the genderswap aspect too.

When asked if there will be a female Jar Jar, Kio replies that the Gungans have been cut entirely.

Another commenter recalls there being no Jar Jar, to which Kio responds that other characters from Episode II were also cut, as they seemed to mainly be there originally to just make things more confusing.

Kio realizes a line during the theme song for the variety show/special series How Do You Like Wednesday? comes from a spoof drama they did called Shikoku R-14. Kio originally thought it may have been unused footage.

Finishing the drawings of the Kujibiki Unbalance dating visual novel, here are Koyuki and Chihiro routes as reviewed by Kohsaka and Ohno, respectively.

Some old Genshiken-related drawings. Kio couldn’t remember when it was or what it was used for other than being part of some multi-creator piece, but a fan points out that it was part of an Afternoon 20th Anniversary illustration, as seen on the above library card.

And a Genshiken drawing used for a calendar.

High-quality version of the cover illustration for Genshiken Volume 5.

A fan comments that they remember not being able to read the doujinshi the Genshiken club made, to which Kio responds that most people couldn’t [because it was heavily mosaic’d as part of the joke].

One commenter says that Genshiken is the reason they decided to first attend Comiket, with Kio going “Hoho!”

A Genshiken drawing used for the cover of a 2004 issue of Monthly Afternoon with Saki helping to zip up Ohno’s Kuradoberi Jam cosplay, and Ogiue staring awkwardly in the background. Kio also responds positively to people talking about how great Ogiue is in this image, even saying that Ogiue looks like she’s seeing cosplay for the first time. He recalls wanting to draw a scene that doesn’t happen in the actual manga.

I actually found my old instructions for the Kotobukiya Ogiue figure, as well as the glasses for her, all of which I had thought I lost! Kio retweeted it.

“For those feeling that Sunday afternoon ennui.”

Kio saw the 2022 movie Bullet Train. Even though the depiction of Japan is not at all genuine, he was entertained nevertheless. In fact, he even liked the scene in the quiet car. He really wishes he saw the movie in the theater like he had originally planned.

Shocked to discover there’s gonna be a Bullet Train 2.

Kio bought Go Go! Ghostbusters Club by Kusada, and mentions wanting to see more of the assistant and wanting to find out why the club president would start a Ghostbusters Club when they’re afraid of ghosts. Kusada thanks Kio as well. (Note that Kio often retweets Kusada, which is not fully reflected in these tweet summary collections.)

“The train has air conditioning.”

Kio saw The Super Mario Bros. Movie, and thought it was great.

He also saw the movie Psycho-Pass: Providence. Though he didn’t remember a lot of what had happened prior, he felt this was a must-watch.

Kio watches and reacts to the DVD for the How Do You Like Wednesday? special, How Do You Like Japanese History If We Only Travel by Late-Night Bus for Three Nights Straight

(Without context, I can’t really properly summarize the reactions so I will leave it like this.)

Kio read Love Comedy Experiments Manga by Shima Toki and really liked the part where they have to stop right before climax (sundome). Shima thanks Kio as well. (Shima is another author who often gets retweeted by Kio; both them and Kusada all do manga for Rakuen, the magazine that runs Spotted Flower.)

Star Wars model kits.

Showing the Padawan hair braid.

While trying to figure out how to fix the warping in this kit part, Kio receives various pieces of advice ranging from pliers to dryers.

Kio answering a fan’s questions in English. No need for me to summarize!

I think this is Kio struggling with a model kit?

The art for a Genshiken DVD box set.

Kio building a 1/144 Gundam Aerial model kit. He added a bit of weathering effects to the paint job. It also felt like a long while since Kio worked on a Gundam kit.

Starting up on two more The Five Star Stories kits.

Social Connection and Nostalgia for Web 1.0

I have a somewhat rose-colored view of an internet from long ago, and based on my observations on social media, I’m not alone. Increasingly, I see among those who surfed the superhighway a desire to return to a still-connected but far less prominently “public” presence. There’s no doubt a heavy element of nostalgia, but I also think there’s another major factor: a longing for a time when you could feel comfortable baring your insides, both the beautiful and ugly parts, without risking attack en masse.

The internet has thrived as a way to help people feel less alone without great risk to themselves. Whether it’s a political belief, favorite book, or even a sexual fetish, thinking you’re the only person in the world who’s into something can be an incredibly isolating experience. Are you “normal?” If not, are there at least others who can relate to you?

Now, especially as an entire generation has grown up being encouraged (or even forced) to make their online presence and extension of their offline identity, it’s not surprising that people would become afraid to share themselves. In a recent interview, game creator Sakurai Masahiro (of Smash Bros. and Kirby fame) said something related to this, which was summarized by a translator as follows:

“Sakurai talks about how he feels like today’s culture is too combative & people are quick to tear down things they don’t like in bad faith, and that the people putting things out into the world are vulnerable whereas the critics aren’t; he has little faith that things will change.”

I think it captures the environment well, along with the fear it creates.

Trying to find out if there were others like you carried a risk in the past too, of course. I’m under no illusions that those days weren’t filled with trolls or mean-spirited assholes eager to tear people down, but compared to today, the potential damage to the self feels less severe. Or at least, it would be localized.

There’s an anime called Jormungand about a mercenary team led by an arms dealer. In the final episode [Spoiler Warning], the main characters essentially cripple the ability to wage war from the other side of the world, though more regional conflicts are still very possible. In other words, while they can never truly stop war, they at least wanted to slow its spread. I think the desire to return to an era of web rings, bulletin boards, and extremely unpolished personal sites comes from a similar sentiment. Call it harm reduction, perhaps.

La+ Darknesss, VTuber Birthdays, and the Ultimate Kayfabe

May 25, is the birthday of VTuber La+ Darknesss, and that means a variety of ways to mark the occasion, as per usual. There are the special streams, the general well wishes from fans and peers alike, and of course, the merch. As La+ is one of my absolute favorites (and her group holoX just a generally great Hololive generation), I (and my wallet) will also be partaking in the celebration. But one thing I find so funny about VTuber birthdays is that they’re the ultimate kayfabe—a crucial area where everyone suspends their disbelief.

Nearly all virtual youtubers have two important dates to celebrate every year: their debut anniversaries and their birthdays. The former are near-immutable facts; they did their first YouTube streams on X Day, and that remains into perpetuity (unless a re-debut is somehow given precedent). The latter are completely arbitrary. 

VTuber birthdays aren’t based on when their designs are first created or when they’re first hired—that’s an unknown and (presumably) long process. It’s clearly never the same as the actual person’s birthday—that’d just invite trouble by accidentally leaking personal info. Instead, the VTuber birthday is this made-up thing that gives an excuse to put the spotlight on an individual streamer while they get to promote their projects and new goods for fans to purchase. Everyone plays along as if this is the real deal.

It’s actually great. 

I feel like everyone is on the same page in this situation, because what it really does is focus all the love and attention onto a particular period of time, giving meaning to the actions of the VTubers and their followers alike. It’s also the only part of a VTuber’s lore that holds firm no matter what. Character personalities can change. VTubers can play into their original lore or abandon most of it to be something closer to who they are behind the screen. Fans can popularize theories, and the performers themselves can choose whether to incorporate aspects of them. Entire designs can even change significantly. However, the birthday remains.

So Happy Birthday, La+ Darknesss! It’s going to be great getting to see you get all the attention you’ve earned. It’s good to see you bounce back from COVID as well (ironic that I say this while just getting my own first bout of COVID.)

An important final note: La+ has mentioned that she’s recovering from a stress fracture due to COVID-19, so there might not be a concert stream. In the meantime, two different delayed birthday concerts are happening this week: One is for the original Hololive, Tokino Sora, on May 26 (her birthday is May 15). The other is for 1st-Generation member Aki Rosenthal on May 27 (whose original concert in February had to be postponed due to some unknown difficulties). So while we might not get to see the Founder’s sweet dance moves again, we do get to see two of the best performers around.

Evil Doppelgängers in Anime and Manga (or Lack Thereof)

The evil doppelgänger is a classic trope of fiction. I’m drawn to simple stories in this space, ones that revel in what makes these counterparts nefarious, and how this inevitably leads to cool battles where the original and the double are evenly matched. Oddly, though, I find that this trope isn’t terribly common in anime and manga.

While TVTropes is not the be-all end-all of how to understand fiction, it’s notable that the anime and manga sections for “Evil Doppelgänger” and “Mirror Universe” are barely populated. The Evil Knockoff has more entries, though they are typically not long-term characters. Goku Black is one such knockoff, as he‘s more of an imposter in the vein of the Fake Ultraman and the Fake Kamen Rider, as explained by Toriyama Akira himself. The Precure franchise has seen a number of examples, but they usually last for only a little while—a standalone movie (Yes! Pretty Cure 5, see image above), a couple episodes (Smile Precure), and only rarely as a recurring villain (Dark Precure in Heartcatch Precure!) Often, if they have any enduring popularity, it’s because their designs have an inherent appeal as the “bad versions.”

Contrast that with superhero stories where the trope is downright ubiquitous. For example, the Crime Syndicate from DC Comics has taken various forms, but they all amount to the same thing: crime-committing counterparts to the Justice League, who come from an alternate universe, and whose differences with the heroes range from interesting to hilarious. The original incarnation of the evil Superman—known as Ultraman—gained new superpowers whenever exposed to kryptonite. Owlman is Batman except his origins usually involve being a relative of Bruce Wayne who had to kill someone in cold blood. When I think about how different creators can interpret what it means to be the mirror version of an existing character, it makes me appreciate their imaginations. Sometimes, it’s Spock with a goatee, or the way Nega Duck prefers scheming and explosives to theatrics and Gas Guns.

I think the difference might have to do with the fact that superhero comics have historically been some combination of “goes on forever” + “willing to bring back villains who will come and go.” Even in the longest-running anime and manga that would potentially have evil clones in the first place, they usually don’t go beyond a single arc. I have to wonder if such characters might be less appealing to creators and consumers of anime and manga alike because they’re not working off the succinct characterizations that have classically defined superheroes. 

Or even if the heroes do have “dark opposites,” they’re usually characters unto themselves, like how Gaara parallels Naruto by having a similar yet more cruel past, or how Shigaraki in My Hero Academia is like the evil version of a superhero nerd to contrast with Deku. The fact that literal superhero-themed anime and manga don’t feature such characters feels significant. Why is there no One Kick Man or Lion and Hare?

Instead, where the doppelgängers seem to thrive is in the world of video games, to the point that trying to count them is pointless. Whether it’s Dark Link in the Zelda, Dark Harrier in Space Harrier 2, or Dark Samus in Metroid, the notion of having to fight an opponent with all your skills provides a nice thematic challenge—especially in the endgame. Perhaps their lack of story is a bit more forgiving there because the primary focus isn’t narrative but gameplay.

Naturally, it’s not like a story needs evil doppelgangers to be good or fun. That said, what I find interesting is that for all the diversity of tropes and stories that manga and anime contain, somehow this is the one that isn’t so common. In the meantime, I can appreciate where such villains show up.

The Roles of “Characters” in Mecha Anime

Sometimes, you’ll see a wild claim about mecha anime, like “Gurren-Lagann was the first giant robot series to be about characters instead of the robots,” and it inevitably results in a backlash—in this case, the counterargument that all giant robot shows are about characters. Whether the initial statement is made in jest or as a genuinely ignorant take by someone with only surface-level knowledge of mecha, it reflects certain assumptions about what the genre is like.

I got to thinking about the notion that giant robot anime are about characters because it’s both true and an oversimplification. Moreover, the extent to which the giant robots truly “matter,” as in they’re inexorable from the world being portrayed and can’t be substituted with some other form of weaponry, varies tremendously. But regardless of the true “necessity” of either characters or robots, I feel there is more to it than just one side mattering more than the other. Then a thought occurred to me, and I have a kind of nascent “universal theory of giant robot anime”:

Giant robot anime are about characters, but more specifically, the main character reflects some vital or fundamental aspect of the world and story around them. The giant robot, in turn, is reflective of the connection between the hero and that aspect.

If it seems nebulous, that’s because it is. I’m thinking less about trying to justify every mecha anime and more about how the giant robots end up being the avatar through which so many of these protagonists interact with their environment and their histories, and thus reveal more about the anime themselves. There’s also no denying the close ties between giant robots and merchandising, but this also ebbs and flows over the decades.

So let’s start with some of the big ones. 

Tetsujin 28 is about Shoutarou trying to make a difference in a post-WWII environment by being a boy detective who fights crime. Tetsujin 28 the robot was created to fight the Allies, but is now being used for an alternate purpose: as a guardian of peace instead of a weapon of war. 

Mazinger Z draws a direct lineage to this sort of thinking. While the power fantasy and toyetic appeal of the robot itself is undeniable, Kouji is presented with a question about human potential from the very beginning: If you had great power, would you be a god or a devil? The robot Mazinger Z is Kouji’s way of making a difference, and he chooses to use it as a protective guardian.

Mobile Suit Gundam, the first “real robot” anime that emphasized the robots as weapons of war over superhero-like entities, is about its hero Amuro’s repeated exposure to the trauma of war. It’s through the Gundam that he experiences physical and emotional scars alike, and the very fact that his piloting experience molds him into a capable soldier also contributes to the overall “horror of war” message that girders Gundam and its many sequels.

Superdimensional Fortress Macross has three main components: romance, music, and robot battles. Here, the titular robot is literally a flying city traveling through space, and it functions as both an urban cosmopolitan center and a massive superweapon. In other words, it is the very space in which all three pieces of Macross take place.

Neon Genesis Evangelion centers around Shinji and his fear of human connection, be it with his family, his peers, his friends, or anyone else. It is the anime of extreme introspection. Not only is the EVA-01 the means by which he tries (and fails) to find self-worth, but the EVA itself is revealed to house the soul of his dead mother. He is contained in a womb-like structure inside of his giant mom.

Tengen Toppa Gurren-Lagann is about Simon and the limitless potential of humanity to overcome all obstacles slowly but surely—and ultimately whether there should be limits on that power. Gurren-Lagann manifests this through numerous transformations fueled by human spirit that bring on exponential power growth.

The above examples are all heavy hitters, but what I also want to emphasize is that this applies to “lesser” titles as well.

Brave Police J-Decker is maybe the most on-the-nose example of the relationship between a boy and his giant robot, as the story is about how Yuuta’s friendship with the giant police robot Deckard is what teaches the latter to develop true emotions and a proper sense of justice and humanity. 

Shinkon Gattai Godannar is about the relationship between Gou and Anna as husband and wife and how their love affects both their personal and professional lives as co-pilots. Godannar Twin Drive is literally a combination of both robots.

Robotics;Notes focuses on Kaito and his relationship with Akiho’s giant robot club, and the blurring of augmented reality with actual reality. The creation of the Guntsuku-1 is basically an untenable goal that, through the events of the series, becomes effectively “real” through how Kaito and Akiho view and utilize it.

Trider G7 is about Watta, who’s both a little kid and the CEO of his own company, utilizing both the image of Japanese corporate culture of the early 1980s and the classic child desire of wanting to do what the adults do. The Trider G7 robot literally flies out of a playground, and has tons of cool and wacky weapons, but the fact that it’s Watta’s robot and the main way he gets his job done means it’s the conduit through which that “grown-up” fantasy takes place. 

Shinkansen Henkei Robo Shinkalion the Animation is literally a commercial for bullet train toys that are, in turn, advertising for the Shinkansen trains in Japan. Its main character, Hayato, is basically a Shinkansen fanatic who sees them as not only the coolest things ever but as reflecting a philosophy of unwavering service to the people of Japan. The Shinkalion robots, by extension, portray a more action-packed version of this concept.

Giant robot anime embody many values, from crass commercialism to dreams of being brave and strong, from anti-war sentiments to deep looks inward at the psychological scars of society. The mecha themselves are often not “characters” in and of themselves (with a number of notable exceptions), but they are symbolic of how the protagonists of these stories relate to what they experience. The hurdle for those who think that these anime are “more about robots” is that this particular way of communicating the characters’ stories requires an acceptance of giant robots as a storytelling device.