“Angela” Arrives in Spotted Flower and Is Powerful Indeed

I made a mistake when it comes to Spotted Flower.

In a story where the characters are like older, alternate-universe doppelgangers of the cast of Genshiken, not everything fits together perfectly. Characters look a little different in ways that can’t always be explained by changes in age, size, or fashion. So I long figured that the blonde living with Ogino-sensei (Not-Ogiue) was actually an amalgam of Ohno’s two American friends, Sue Hopkins and Angela Burton. After all, this character may have had much of Sue’s demeanor, but her figure and proportions were a lot more like the buxom Angela’s. Turns out, however, that there is a Not-Angela, and she’s more powerful than I could’ve imagined.

Not-Angela’s big change is that she’s somehow gone from being all-in on “boys’ love” to being obsessed with “girls’ love,” as she calls it). According to Not-Sue, she likes any story where you can see the sense of love showing, though the fact that Not-Angela has her stuff adorned with yuri buttons makes it seem like that’s not the whole story.

The Genshiken Angela was implied to be very sexually experienced compared with most, if not all of the other characters—not surprising, given most were socially awkward dorks. Spotted Flower is a different beast, as it’s a story where sex and promiscuity are present in spades. Yet, even here, the aura Not-Angela gives off is still a level above the others, even if not much is actually shown. That said, a very exposed Not-Angela both gets a gratuitous shower scene and also tries to have a threesome with Not-Sue and Not-Ogiue the first night she’s there, so it might just be a matter of time.

Her relationships with the cast seem more or less similar to her Genshiken counterpart’s, including having a thing for Not-Madarame and a long friendship with Not-Ohno. Curiously, Not-Sue seems to have even more of a love-hate relationship with Not-Angela, though no real hints have been given as to what could have changed, or if it’s tied to the fact that both original versions had a thing for Madarame in Genshiken. It’s not a complete about-face from what their Genshiken versions had, but it just seems much more aggressive. Also, she seems to dislike Not-Sasahara, claiming that he’s the type to ask for a threesome, which cuts a little deep with a tinge of irony, given recent developments.

Not-Angela’s last appearance involves her flying back to the US, but not before teasing Not-Madarame by mentioning the striped panties she’s wearing—a personal weakness of his, and one that his wife, Not-Kasukabe, is all too aware of. This suggests that Not-Angela found out about this detail at some point and is taking advantage of it, but given the adultery that Not-Madarame engaged in not long ago when his wife just had their daughter, it feels tinged with a kind of uncomfortableness only Spotted Flower can bring.

I wonder if we’ll end up seeing a meeting between Not-Angela and Not-Kohsaka at some point. They’re probably the most eager to get in people’s pants out of everyone, though I don’t see anything happening between the two. 

Shattering the Old Baltimore Ceiling: Otakon 2022

The Walter E. Washington Convention Center. A large redstaircase cuts through the middle, with escalators on each side. Blue signs saying "Registration" and "Photosuite" show that this is Otakon.

Out of all fan conventions, I consider Otakon the one can’t-miss event. There’s certainly a sentimental component, as I’ve been attending for about 15 years at this point, but I think their approach to the concept of the anime con is vitally important: a celebration of anime fandom that’s not for profit and also gives respect to both the creators of the works and the fans themselves. This year, Otakon 2022 shattered its attendance record with a whopping 40,000+ (roughly 6,000 more than the previous record), and I’m glad to see it thrive after a combination of a risky move to Washington DC saw an attendance drop and the arrival of a global pandemic threatened its very existence.

COVID-19 Measures

Anyone who follows Ogiue Maniax knows that I do not take COVID-19 lightly. I’m a firm believer in the science that says vaccinations provide significant protection against severe disease and death, and that good-quality masks are an important tool for mitigating spread. I’m also not so naive as to think COVID couldn’t possibly be at the convention. So why did I still decide to attend, especially with the Omicron variants being so infectious? There are multiple reasons.

First, above all else, is that Otakon’s COVID-19 policy reassured me that they take the pandemic seriously. Much of the US has been opening up in rather unsafe ways (if they had ever closed down at all), and some other notable conventions had tried to roll back their masking and vaccination policies despite the prevalence of the Omicron variants. However, Otakon maintained that attendees must either be vaccinated or present a negative PCR test result, and that masks are mandatory. A few more things could have been done, like requiring vaccinations and boosters, period, but it’s understandable that some people still can’t get vaccinated for reasons other than hesitancy. In my view, Otakon cared more about people than attendance numbers.

Second, the Walter E. Washington Convention Center is quite spacious and has tall ceilings that can help keep air circulating—it’s being in stagnant air in small, enclosed spaces that is especially high-risk, and I could do what I can to avoid those situations and/or make sure I didn’t take my mask off under any circumstances.

Third, I trusted my own risk management. In situations that are too crowded around me or where the mask usage rate is clearly lacking, I could make the decision to change plans or abandon ship and head back to my hotel. Although it might mean not getting to see something or someone I was looking forward to, it was something I was willing to accept. You can’t do everything at Otakon anyway. I did eat out with friends once, but it was on a Sunday when the majority of attendees had already left DC.

A dish consisting of egg, sea urchin roe, and salmon roe.

Of course, COVID safety only goes as far as whether people actually follow them. In that regard, I was pleasantly surprised to see that the majority of people wore masks of some kind and wore them over their noses like you’re supposed to. It wasn’t perfect, and there were plenty of ineffective cloth masks still being worn, but I think having the firm requirements come from the con itself might have encouraged attendees to follow their example. I also literally saw security go after someone with no vaccination/COVID-negative wristband in a reassuring sign of vigilance. Score one for mandates. 

Issues

That’s not to say the con ran 100% smoothly, however.

I enjoy getting autographs from creators, and Otakon is often good at inviting a variety of interesting guests from Japan. However, ever since the move from Baltimore, the autograph area has been in the same space as the Dealer’s Room, resulting in a less-than-ideal situation. Attendees wanting to get their stuff signed have to deal with the massive crowd trying to get into the Dealer’s Room to shop, and I thought about giving up on more than one occasion because I was worried about being surrounded by people and increasing the chances of infection.

Exacerbating this was the fact that there was a major pedestrian traffic jam in the underground tunnel connecting the Marriott to the convention center on Saturday. Normally, this is the ideal way to get to the con if you’re staying at the hotel (as I was), but the huge delays meant I couldn’t return to my room and retrieve something I hoped to get autographed until it was too late. However, that was fairly small potatoes compared with the fact that those trying to make their way through the tunnel could be stuck in there an hour or even longer. There were also lines snaking out from the Marriot and at the convention center, and on a hot summer day too. It seems like the culprit is a confluence of factors, including the gigantic boost in attendance numbers, some confusion over COVID-19 protocols, and some mechanical failures that meant inaccessible escalators. Whatever the case may be, I hope Otakon is prepared to deal with this next year

An autographed copy of Bionic Commando for the NES.

Fortunately, I actually did manage to get a couple of things signed in the end: an old family copy of NES Bionic Commando from back in the 1980s, as well as a special edition of a My Youth Romantic Comedy novel from the author and staff (not pictured).

Interviews

After my hiatus from interviewing last year, I managed to speak with some guests for 2022. Check out the following interviews:

Ise Mariya

Gugenka, Inc.

Industry Panels

Furukawa Toshio & Kakinuma Shino

A photo of Kakinuma Shino and Furukawa Toshio at their panel. Next to them is the host and the interpreter.

If you ever want to hear from voice actors who love their craft and want to prepare the next generation, it has to be these two industry veterans. Furukawa is famously the voice of Piccolo, Moroboshi Ataru, and Portgas D. Ace. His wife is probably best known as Naru (Molly) from Sailor Moon. Together, this husband-wife voice team provided insight on how they train talents at their school, the ways they introduce emotion to their roles, and how to sound like you’re moving around without actually doing so (because the mic won’t pick everything up). One insightful thing I learned is that COVID-19 has upended the tradition of having everyone in the same room to record a scene (which made for better recordings, in my opinion), though important dialogues might still result in a two-person session.

I actually interviewed them back in 2017, but forgot to ask them about one of my favorite works: Zambot 3, where Furukawa played Shingo. This time, I got the chance to make up for that omission, and Furukawa answered that Tomino had very meticulous instructions and planning for voice actors, and he’d talk with each voice actor one by one. Furukawa said it was a very theatrical experience compared to other roles, though I don’t know if “theatrical” is a euphemism for something else.

Studio Trigger’s Cyberpunk: Edgerunners

While it wasn’t my first choice for aTrigger anime screening, I was still curious to see what they had in store for the first episode of Cyberpunk: Edgerunners. I’ve never played Cyberpunk in any form, but I was glad to see that the studio’s approach emphasized the dystopian qualities of its, well, cyberpunk setting over the “cool factor.” The stark class differences and crushing hand of capitalism make the hero’s anger all the more poignant. 

After the screening, the staff showed some of their early character design sketches. The two things that stood out to me were the degree to which they had to revise to match the Cyberpunk video game creator’s vision, as well as the fact that they straight-up said the main girl character (who barely shows up in episode 1) was inspired by Motoko from Ghost in the Shell as they explained the big influence that cyberpunk as a genre had on them as artists.

At the end, they teased the SSSS.Gridman + SSSS.Dynazenon movie, which I’m eagerly awaiting.

Bigwest’s Macross Panel

A photo of the Macross Panel showing the introductory slide that says "Welcome to Bigwest's Macross Panel"

When I found out there was going to be an official Macross panel at Otakon, I felt it was my duty to attend. After all, official Macross panels have never really existed in the US prior to 2022, with the closest being whenever Kawamori Shoji is a guest. One of the biggest moments of the panel was when they showed a video of the various Macross anime (narrated by “Maximillian Jenius” Hayami Sho), and a loud cheer erupted around Macross 7. The panelists mentioned that the title would have induced silence not so long ago—a sign of the changing times. Personally, I think that similar to JoJo’s Bizarre Adventure, anime fandom had to catch up to Nekki Basara instead of the other way around.

This panel has since garnered a bit of controversy due to the fact that Otakon announced that there would be something special. To Macross fans, that can mean all sorts of things because of its unusual history when it comes to licensing and the legal issues with Harmony Gold/Robotech. Speculation ran rampant: Could it be Do You Remember Love? A new Macross? Something completely out of left field?

It turned out to be the very first US screening of Macross Frontier Short Film: The Labyrinth of Time, which was originally shown before the Macross Delta Zettai Live film. It was a treat to see and it was downright gorgeous, though not quite the first thing to come to mind as a special surprise.

Discotek Media

If ever there was a US anime company with a catalog made for me, it would be Discotek. Even when they’re not licensing titles off my wishlist, they’re giving others similar dreams. While Machine Robo: Battle Hackers is not everyone’s first choice for long-sought-after anime, their willingness to put out such obscure works is appreciated.

By far, the two big titles announced here are Space Sheriff Gavan and the complete Urusei Yatsura TV series. Neither hit me on that deep level, but the audience went bananas for both. I’m well aware of the significance both shows have to tokusatsu and anime fandom, and I’m looking forward to checking both out. 

At a dinner with friends, I learned that Gavan is such a big deal in Malaysia that it’s become a part of the language itself. Using the word “Gaban” there means to describe something as epic or to evoke an image of bravery. I have to wonder how many works of television and film can make similar claims to fame.

My Panels

I’ve done plenty of panels at Otakons past, but this year is the first time I’ve had to do two back-to-back. I had considered asking for one of them to be moved, but the prospect of getting them both out of the way in one fell swoop was appealing as well. Thankfully, the vast majority of the panel rooms were in close proximity to one another this year, making the transition a relative breeze.

The first panel was “Hong Kong in Anime and Manga.” The idea was to explore different ways in which Hong Kong’s people, culture, and environment are portrayed in anime and manga. There was a technical hiccup at the beginning that delayed the start by five minutes, there were no real issues otherwise. I was surprised that there were very few Cantonese speakers in the audience, but that just meant I had underestimated the need to explain the language aspect of Hong Kong, and could adjust on the fly. I also noticed how big a reaction a clip of Cantonese-speaking VTuber Selen Tatsuki received, which gave me an idea of her extensive reach.

I hope people enjoyed the panel. I managed to briefly talk to a couple of folks who enjoyed the panel (including a longtime reader!) before I had to hoof it out of there. I was also informed that I might have made more than a few people interested in checking out G Gundammission accomplished.

The second panel was “Mahjong Club: RIICHI! Ten Years Later.” It was the revival of a panel I last presented in 2012 alongside Kawaiikochans creator Dave, adjusted to take into account the many opportunities English-speaking anime fans have to play Japanese mahjong compared to a decade ago. One big adjustment we made was to deemphasize some of the nitty-gritty of the rules and to better convey the excitement and tension of a game of mahjong. For the most part, the audience was new to the panel (but not necessarily new to mahjong), so I hope we were able to give something for everyone who watched us.

There was an issue with text on our slides getting cut off; it’s something we can fix when we do this again in another 10 years (?).

Fan Panels

A History of Isekai

Isekai is the elephant in the room when it comes to modern anime, and a panel about its history could easily strike a shallow cord. Luckily, this one focused primarily on the works leading up to Sword Art Online, mentioning the mecha isekai of the 1980s, the shoujo isekai of the 1990s, and the outsized influence of The Familiar of Zero. It’s debatable whether something like Urashima Tarou can count, though if it does, then it’d be amusing to show the anime Urashiman. Of course, not every title can be mentioned in an hour, even if it means missing out on the fantastic opening to Mashin Hero Wataru.

Digital Anime Fansubs: 2000 to Now

This panel was about the rise of digital subs around the turn of the millennium, and it focused mainly on the changing formats+file sizes, the brand-new frontier of getting anime straight from Japan within days (as opposed to months or even years), as well as the ways that fansubbers tried to establish their identities through practices like fancy karaoke effects. It was probably a fun introduction to this era for people unfamiliar with it, though I wonder if there would be a way to establish a more detailed history. It wouldn’t be easy by any means, due to the fact that this sort of subject isn’t really recorded, but maybe collecting anecdotes from fellow fans (or fansubbers themselves, if possible) could be cool.

A Sophisticatedly Unsophisticated Look at Fanservice

This was a panel by Gerald from the Anime World Order podcast, and I actually saw a fledgling incarnation of it ten years ago at Otakon. It was interesting to see him tackle the topic again, and there were definitely shows I remembered—namely the infamous Manyuu Hikenchou. This time, the panel had a more concrete idea of what it wanted to show, which is fanservice in terms of being things that are gratuitously superfluous. In that regard, the panel did take things to the next level, though I thought it still didn’t quite hit the mark on what would be considered traditionally “fanservice for girls,” which I think is more rooted in context and relationship dynamics than jiggling bits and crotch shots. 

Showings

Otakon 1994 AMVs

One of the pleasant surprises this year was that the con decided to screen the original Anime Music Video Contest from the very first Otakon 28 years ago. It was a window into the past, particularly in terms of the shows that were being used (Riding Bean, Bubblegum Crisis, Detonator Orgun, and so on), and it’s even more impressive when you realize that digital video editing was still in its infancy back then. 

There was a particular video that was considered “non-competing” that seemed to grossly revel in detailed depictions of violence against women. While I could see the argument against showing it at all, I do think having it available as a sign of what the fandom was like, warts and all, has at least historical merit. I would say I hope this isn’t a thing anymore, but I don’t typically watch AMVs anyway.

Wada Kaoru and Hayashi Yuki Sunday Concert

A photo of a concert from far away.

Despite the prominence of K-pop at Otakon this year (enough to have Hangul on the front cover of the physical guidebook for the first (?) time!), the only concert I attended was for the music of composers Wada Kaoru (Inuyasha, Yashahime) and Hayashi Yuki (Haikyu!, My Hero Academia). I wasn’t familiar with a good chunk of the songs, but the contrasting styles between the two made for an interesting experience you usually don’t get when the focus is on a single act. The real treat was during the encore, when they played along with the combination orchestra+rock band.

Cosplay

Conclusion

So that was Otakon 2022! It had some hiccups that made me remember that attending a convention is a conscious choice that requires risk assessment, but I definitely had a great time overall. I’ll leave off with a gallery of cosplay photos I took throughout the event. Cheers to another fine year, and I hope all my fellow attendees made it out healthy in the end.

PS: If you want to hear me talk more about Otakon 2022 (even after this massive review), I was a guest on the Otakon 2022 episode of Anime World Order!

Know Your Role and Open Your Mouth? Beastars Season 2

WARNING: SPOILERS

There’s no denying that Beastars is a very horny series. It centers around a carnivore and herbivore falling for each other despite the kaleidoscope of social and physical taboos, and it’s not afraid to get freaky in all the more predictable ways as well. With respect to this premise, one of the more compelling aspects from Season 1 of the anime is the notion that to fully follow or defy one’s own instincts is faulty, and that a balance is necessary. I did not expect Beastars Season 2 to push that idea to extremes.

At the end of Season 1, Legoshi the wolf has recently rescued Hal the rabbit from the Shishigumi, a lion mafia that was planning to eat her. They aimed to consummate their love, but their instinctual relationship as predator and prey make that impossible. Now back and school as classmates, they’ve gotten closer, but there’s still a palpable awkwardness. On top of that, a killer is still on the loose at school, and Louis the deer (who was the academy’s brightest star) has disappeared. But while Legoshi devotes himself to protecting herbivores and transforms himself so that he can fight like them, Louis re-emerges as the new leader of the Shishigumi. The carnivore has taken the role of the herbivore and vice versa.

Legoshi and Louis are opposites through and through, and nowhere is this clearer than in how they view what it means to be strong. To Louis, carnivores like Legoshi are the epitome of power. They’re aggressive attackers by nature who overwhelm their targets, and there’s just no substituting that with hard work and wishful thinking. To Legoshi, however, Louis’s ability to inspire others and stand tall in spite of his inherent limitations as an herbivore is the very definition of strength.

At the climax of the season, however, the two end up taking their traditional roles, albeit with a twist. In order to defeat a common foe, Louis literally offers his leg to Legoshi to devour as a way to power him up. Louis tries to shift the burden entirely onto himself by saying he’ll declare Legoshi innocent, but Legoshi counters that he won’t let Louis take on all the responsibility of this decision. They both arrive at their “natural” relationship, but instinct is only a part of it. In the face of an enemy who threatens the peace, they find a compromise of sorts. It’s their valuing of the other’s archetype-defying strengths—Legoshi’s kindness and Louis’s boldness—that allows them to arrive at this controversial decision. They do the wrong thing in service of a greater good.

An added layer is that the lower leg Legoshi eats also was the last physical proof of Louis’s darkest secret: He was originally meant to be meat to be illegally sold on the black market. Ironically, by becoming what he desperately sought to avoid, but by doing it on his own terms, he is fully able to break away from that same past. Louis’s actions simultaneously reinforce and challenge the carnivore/herbivore dichotomy.

The way that Beastars and its characters defy the expectations placed on them is what makes the series such an unusual and fascinating work. They refuse to fit neatly into any categories or stereotypes, and any attempt to box them in is met with such vigor that it practically jumps out of the screen. Reason and instinct once again both factor prominently, but their relationship and distinctions are further blurred, just like with carnivores and herbivores.

Ogiue Maniax Talks Otakon 2022 on Anime World Order

I was recently a guest on the long-running Anime World Order podcast to discuss this year’s Otakon! Joining me was my friend and mahjong partner-in-crime, Dave of Kawaiikochans fame.

Readers of Ogiue Maniax might remember that I once gave AWO a shout-out as one of the influences that inspired me to start this blog. Sixteen years later, I’ve made the big time.

S-M-R-T! I mean, S-M-A-R-T: “Fist of the North Star Side Story: The Genius Amiba’s Otherworld Conqueror Legend”

Isekai are so ubiquitous these days that there exist genre parodies of famous properties. Whether it’s being reborn as Yamcha from Dragon Ball Z or Kycilia Zabi from Gundam, we have yet another twist to a familiar gimmick. I generally don’t pay attention to such works, but I made an exception for a recent manga that asks, “What if Amiba (aka Fake Toki) from Fist of the North Star got sent to another world?”

That’s Fist of the North Star Side Story: The Genius Amiba’s Otherworld Conqueror Legend. And upon hearing this premise, it felt so perfect. After all, one common trope is that the characters who get reborn and transported tend to be pitiful “losers” given a second chance, and Amiba is among the most pathetic of Kenshiro’s opponents. He’s also a terrible person, so the story feels ripe for both comedy and the possibility of greater development. For the most part, Amiba’s Otherworld Conqueror Legend does not disappoint.

At the start, the manga reveals that the way Amiba gets isekai’d ties directly into the events of Fist of the North Star: Kenshiro makes Amiba’s hands explode, then uses his pressure-points to force the delusional villain to walk backwards off a precipice. What’s worse, he never even hits the ground before exploding into a puddle of goo. Amiba probably wishes he got killed by a truck.

He then awakens in a new world that looks oddly similar to the post-apocalypse he once called home, but there are some notable differences. Namely, fantasy elements like magic and dragons are fairly common, no one has any clue about “Hokuto Shinken” or other martial arts, and a number of characters resemble established FotNS faces. Unlike Kenshiro’s young companion Lin, the girl Amiba first runs into is Lilin, a foul-tempered mage who reluctantly teaches him magic—which he turns out to be awful at. Amiba, of course, insists that can’t be the case because he’s a genius. He does manage to make effective use of his piddling magic by the end of Volume 1, so maybe there is something to his claims, but the manga makes it clear that Amiba is perennially just as much a dumbass as he is intelligent.

The series is quite good at playing on expectations from both isekai and FotNS. Amiba isn’t a terrible fighter—he’s just hopelessly outclassed in his original world. However, in his new world his combination of fairly extensive knowledge of Hokuto Shinken and its counterpart, Nanto Seiken, makes him a unique presence as per the standard isekai protagonist trope. The manga also shows that he got a power-up after reincarnating in true isekai fashion, though the gag here is that the boost is very minimal. 

As mentioned, many of the characters are intentional knock-offs of minor FotNS characters: Lilin, Pat, Devil Reversible, and so on. While their appearances are close, their personalities can differ tremendously, and often the “bad guys” aren’t so bad. A fairly major character’s counterpart even shows up at one point. I appreciate the joke, but wonder if it’s being overused, and if the series could benefit from having more characters who are original.

The idea that this is Amiba’s chance to find glory, and the way his arrogant personality both helps and hinders him, is what makes The Genius Amiba’s Otherworld Conqueror Legend work. Is he going to find an odd sort of redemption? Or is he going to repeat the same mistakes? The fact that he likely will end up doing both makes me want to see where the story goes from here.

Mother of Mercilessness: Everything Everywhere All at Once

Everything Everywhere All at Once is a film that defies tidy categorization. It’s both ostensibly and fundamentally the story of a Chinese family struggling to keep things together, and it adds a hearty helping of what feels like every genre under the sun and moon that nevertheless achieves a bizarre harmonious blend of flavors. There’s a lot worth discussing about EEAO, but where I want to focus is its exploration of a familiar topic: intergenerational trauma. Particularly, I find that centering the story on the mother, Evelyn Wang (played by Michell Yeoh), brings a powerful and challenging perspective to the subject.

When it comes to stories about the Asian diaspora, intergenerational trauma seems to be big on Asian creators’ minds. Turning Red is an animated feature about the pressure a Chinese-Canadian girl feels towards her mother’s expectations. Himawari House is a comic about different Asian women moving to Japan to find themselves. Crazy Rich Asians shows how the decisions of one’s ancestors can ripple forward in time, affecting individual descendants in disparate ways. Messy Roots is about growing up Wuhanese in a predominantly white American environment. These works tend to describe families that come into conflict over the frustrating combination of expressing familial love through familial structure and obligation, but in every case, it’s the sons and daughters who are the main characters. 

Michelle Yeoh also plays a mom of one of the main characters in the Crazy Rich Asians movie. There, she’s a Singaporean mom trying to prevent her son from marrying a Chinese-American girl who comes from outside the vast-yet-insulated world of the ultra wealthy. Like so many of these stories, she as a parent is not necessarily a “villain,” but she and those of her generation are at least a source of stress for their kids as they try to carve out their identities.

EEAO flips the script, with Evelyn being both the figurative and literal hero. On the one hand, she’s a mother struggling with her non-serious husband, her teenage lesbian daughter, her judgmental elderly father, and a tax audit on the family’s laundry business. On the other hand, her endless string of failures apparently have made her the perfect candidate to stop the destruction of the multiverse. To say that it’s rare for a character like Evelyn to be this kind of protagonist is to make the queen of understatements. 

Through the metaphor of the multiverse, I find that EEAO explores so many facets of that Asian intergenerational experience. It’s stated that Evelyn made sacrifices to move to the US from China, and that she has a tendency to leave a lot of goals unfinished, giving a sense that she’s, well, trying to be everything everywhere all at once. Similarly, the pressure she puts on her daughter to be better than her through a combination of shame and criticism—well-intended but nevertheless painful—is one of the major sources of conflict in the film. 

By having all of this told primarily from the perspective of Evelyn, however, the Asian mom ceases to be a close-yet-distant figure in the story to eventually understand, and becomes the primary conduit through which these conflicting emotions are experienced. And it all comes down to trying to figure out how to deal with the expectations of others while trying to raise a child to exceed all expectations.

There’s actually a lot more I’d like to discuss about Everything Everywhere All at Once, especially the daughter and the husband Waymond, and how they each add to the wonderfully complex milieu that the film provides. But Evelyn is the main character and star, and the stalwart yet wobbly pillar around which the story is built. It’s an uncommon but welcome sight, and it has me wondering if I need to view my own mother a little differently—even if that doesn’t come easily.

Kinoko Loco: Sabikui Bisco

I’m a fan of the combination of serious and silly in the anime Sabikui Bisco. Its premise of a post-apocalyptic world that revolves around conflicting views on mushrooms is patently absurd, but the sincerity of its characters is endearing and gives weight to their actions and decisions.

The world of Sabikui Bisco is full of peculiar individuals. There’s Milo, a gentle doctor who experiments with black market mushrooms in the hopes of healing his sister who’s afflicted with the “rust” disease that plagues humanity. The same sister, Pawoo, leads an elite guard in their city using her depth-defying strength. There’s the corrupt leader Kurokawa, who controls the city with an iron fist and goons in mascot heads. And then you have the brash protagonist Bisco, a member of the mushroom tribe who slings mushroom arrows and knows the truth about fungus: While it’s commonly believed to be the cause of rust, the reality is quite different. This here is an eclectic bunch, to say the least—but as ridiculous as they are, they’re all deadly serious about either saving the world or controlling it.

The general energy of the series reminds me a lot of the 1990s anime I grew up with. It’s not so much that Sabikui Bisco traffics in 90s tropes, but rather that it has a particular brand of irreverence combined with a lack of archetypes common to anime made in the 21st century. Had it emerged two or three e decades earlier, I don’t think it would look out of place alongside titles like Slayers or Trigun. In fact, there’s something very Vash the Stampede–esque about Bisco.

The anime thus far only covers part of what is an ongoing light novel series, but it ends in a satisfying place and never loses sight of that balance of earnestness and absurdity. Sabikui Bisco is about heroes going out there and doing things, and that simplicity is welcome.

La+ Darknesss, Dance, and True Power Levels

Since her debut, Hololive’s La+ (pronounced Laplus) Darknesss has become one of my favorite Virtual Youtubers. Her premise states that she’s both a mighty alien (?) demon (?) whose power has been sealed off—as well as the founder of Secret Society HoloX, an organization with designs for world domination. In practice, however, La+ comes across as a cheeky and overconfident brat. It’s within this context that the biggest surprise about her characters was revealed: the fact that she’s actually a fantastic dancer. I find myself re-watching her dancing clips, even though I normally don’t do that—not with VTubers, not with flesh-and-blood performers, and not even with the many anime dances over the years.

To those who are unfamiliar with Hololive and specifically the process by which its Vtubers go from “2D” to “3D,” most start off as flatly animated characters. In this “2DLive” format (named after the program used to rig their animations), La+ and others like her are able to move and tilt their bodies and heads to some degree, but it’s generally not meant to track the entirety of the performer’s physical movements. Over time, a Hololive member receives a 3D polygonal model, and can use more robust motion capturing to match the movement of their entire bodies. In other words, you generally can’t tell how comfortable a VTuber is with physical activity like dancing before they make their so-called 3D debut.

La+ was the last of HoloX to become 3D. Prior to that, she was primarily defined by two things. First, despite being the leader of her clandestine group, she’s actually the smallest; her oversized horns further emphasizing La+ as a relative pipsqueak. Second, she has an extreme amount of ego that swings wildly between being justified and unjustified. So when she started busting a move, I felt a degree of cognitive dissonance. “Wasn’t she supposed to be bad at this sort of thing?” In a later collaborative stream with the rest of HoloX, the sheer contrast in dancing ability between La+ and her subordinates (who are usually her betters in a variety of ways) hammered home that she’s a cut above the rest.

I think the reason this aspect of La+ works so well is that it ends up making her feel even more like a being of contrasts. She has that aforementioned “shortest but most important” quality, but in terms of competence, it’s like you never know if she’ll be a Hellmaster Fibrizo (Slayers) or a Katyusha (Girls und Panzer). If this really were an anime or something, La+’s dance reveal would be that moment where Yoda or Shifu from Kung Fu Panda gets serious. It’s a winning trope, generally speaking.

La+ Darknesss is neither fully an anime character or a fully flesh-and-blood performer, which is why the combination of her character background plus her strength as a dancer shine through. Like other VTubers, she lives in that transitional space between the real and fictional worlds. The fact that she’s so physically talented is inevitably to the credit of the performer, but it’s the surrounding setting that gives La+ the stark contrast to render her moves to be even more unforgettable.

Happy Girlmore – “Birdie Wing: Golf Girls’ Story”

As far as I can tell, no one expected Birdie Wing: Golf Girls’ Story. A yuri anime? Sure, there are plenty out there. An over-the-top sports series? That’s a well-established subgenre. A world run by powerful underworld forces? Organized crime is not an uncommon subject matter for Japanese media. To have all three and unexplained deep-cut Gundam references, and to put it all in an intensely bright package is to approach the schlocky majesty of Birdie Wing.

The heroine is a blonde teen named Eve, who lives in the fictional country of Nafrece. She’s a career golfer, but not in the traditional Tiger Woods sense. Rather, she plays high-stakes gambles where risk and reward are intense, and she does so by breaking almost every textbook convention possible. To Eve, golf is but a tool for psychologically attacking her opponents through her signature “bullets”—swings that embody the gunshot-like style taught to her by a mysterious mentor who sounds a lot like Char Aznable. 

However, when Eve meets Amawashi Aoi, an elite legitimate high school golfer whose skills are different yet similarly mindblowing, the gambler’s world begins to change. Eve begins to think that playing with Aoi would be the ultimate thrill, but what would it take for the two to meet? Is she willing to stake her livelihood, or perhaps even more? 

Eve, Aoi, and everyone else’s golf is sheer absurdity. It takes from the fine tradition of exaggerated competition like Star of the Giants, Saki, and Prince of Tennis—but just as much from gambling series like Kaiji and One Outs. In fact, Eve’s use of only a handful of golf clubs is reminiscent of the One Outs protagonist using only fastballs thrown at different rotational speeds. Yet, as ridiculous as the golfing is, I realized what makes Birdie Wing transcend even further is that the world surrounding the golf is even more mind-boggling. 

While a series like Yu-Gi-Oh! revolves around card games as the premier form of entertainment, this doesn’t seem to be the case in Birdie Wing. Sure, golf is a common sport used for illegal gambling, and there are entire high schools in Japan with elite golf teams, but the setting of the series is such that it would be a haven of bizarre world where sometimes a public figure just gets murdered by rocket launcher. 

I don’t think anyone could have predicted the places Birdie Wing has gone. For me, the peak so far might be the moment you think that the series is going for a powerful visual metaphor, only for it to be REAL. Even the de-escalation of hijinks that happens in the second half of this first season feels like a challenge to expectations. And yet, I can’t shake the feeling that the monster is still there, like they stapled Aim for the Ace! to the Mutant League cartoon. When the series comes back, there’s a 50/50 chance the girls are going to end up putting in outer space, and I’m all for it.
Is Birdie Wing about golf? The sport does play a prominent role. Does it feature girls? Yes, they are the stars. Is it a story? Boy, is it ever.

We’re All Stars: Love Live! Nijigasaki High School Idol Club Season 2

As a franchise, Love Live! encourages people to be unique and do what they love despite self doubts. That said, I found its third incarnation, Love Live! Nijigasaki High School Idol Club to be the first to really shake things up for the franchise. It emphasizes not just uniqueness but also individuality. Its anime utilizes a different art style from the rest. And it’s the first to challenge what it means to be a school idol. Season 2 of the anime brings more of that welcome divergence from the standard, most notably in a message that encourages people to not box themselves in. It’s as if Love Live! Nijigasaki is saying, “In life, there’s no such thing as ‘minor characters.’”

At the end of the first season, Nijigasaki High’s School Idol Club successfully pulled off the School Idol Festival, bringing fun and inspiration to all attendees. Now with newfound fame, the girls want to do even more as school idols. However, a couple new arrivals at Nijigasaki High are looking to shake things up: Zhong Lanzhu from Hong Kong, whose confidence lives up to her immense talent, and Mia Taylor from New York, a young prodigy and professional songwriter. Lanzhu finds the School Idol Club’s desire to treat the fans as equals to be a mistake, and believes that school idols should be about demonstrating to fans that the performers are a level above. Her defiant attitude leads to exploration of unfamiliar territory among the members, each of whom approach the challenge differently. Perhaps the most affected of all is Takasaki Yu, the only member of the club who’s not a school idol, and who has taken up piano as a way to help the other girls and to find herself.

One of the things I greatly enjoy about Season 2 is its celebration of lesser spotlights. To start with, three of the girls (Shizuku, Emma, and Kanata) began as generic “normal-rarity” characters in the first mobile game before being “promoted” to full-on franchise reps, but it doesn’t end there. Throughout the series, they meet and talk with school idols from other schools in the Odaiba area, and all of them are actually other “N girls”—the peers of Shizuku, Emma, and Kanata before Love Live! Nijigasaki came into being. Given life through voice and animation, they go from throwaway characters in a mobile game to people with lives and ambitions of their own.

Takasaki Yu also falls into this idea of elevating characters beyond what they’re “supposed” to be. An unusual presence in Love Live!, Yu is actually based on the player character from the second mobile game, Love Live! School Idol Festival All Stars. There, she has neither a default name or a character design—both came as a result of the Love Live! Nijigasaki anime. In Season 1, she more or less fills this role of audience insert/support, but Season 2 makes a concerted effort to flesh out Yu by giving her struggles and conflicts all her own. Together, both Yu and the N girls bring about this sense that everyone has their own journey.

The Nijigasaki Idol Club’s school idols do have the biggest spotlight, but even their stories end up being about taking the path that brings you joy, and to hell with sticking with what “suits you best.” This philosophy comes into play with Lanzhu, Mia, and especially a third new girl named Mifune Shioriko, but it also echoes across the club—and the anime—as a whole. Notably, whereas the other Love Live! anime make getting into and competing in the titular Love Live! national school idol tournament, it’s more of a background element here. The many performances throughout the season end up acting as culminations of personal and interpersonal growth, rather than a showcasing of talent and showmanship progress as idols.

Love Live! Nijigasaki High School Idol Club Season 2 places greater attention paid to what would otherwise be less prominent characters. It also introduces new characters as a way to challenge notions of what a school idol is supposed to be like. Then, it looks at the expected goal of school idols, and turns that on its head too. Over and over, this anime expresses how there is no one-size-fits-all approach to passion, and that passion need not be precluded by having the accepted forms of talent. Because of all these qualities, I find Nijigasaki to be perhaps the most encouraging Love Live! of all. Plenty of fiction talks about the importance of being yourself, but this feels special nevertheless. That message is expressed with a powerful sense of grace and caring that leaves a lasting impression.