Real Character: Love Live! Superstar!!

In my estimation, Love Live! Superstar!! is the best Love Live! anime from a storytelling perspective. It doesn’t necessarily have my favorite characters, but what it brings is a sense of both personal and interpersonal development that feels satisfyingly cohesive and speaks to real worries that people have. 

Superstar!! is the story of Shibuya Kanon, a girl who is a wonderful singer but is constantly held back by severe stage fright. Over the years, her optimism has waned, especially after she failed to get into Yuigaoka Academy’s prestigious music program due to freezing up during auditions. Resigned to enter its general curriculum instead, Kanon thinks singing will only ever be a private thing for her, but that all changes when she’s discovered by Tang Keke, a student from Shanghai. Keke loves school idols (essentially idols who act as mascots for their school), and she thinks Kanon would be perfect for it. However, not only does Shibuya feel that she simply doesn’t have it in her—the school itself forbids school idols as something that would drag down its reputation.

Kanon’s sense of defeat at the start of the series feels all too real, and it’s what makes the generally positive attitude of Superstar!! that much more poignant. Kanon stands out from past Love Live! heroines because her struggle reflects a genuine doubt that comes from believing she is physically and mentally unable to pursue her dreams. But thanks to the friendships fostered with Keke and the other eventual members of the group (not a spoiler because they all appear in the opening), as well as the way they help each other rise to the occasion, her gradual steps to overcoming her situation feel well earned.

All this applies to the other girls as well. Whether it’s Keke’s enthusiasm often running ahead of her ability, Arashi Chisato’s relationship with both dancing and her childhood friend in Kanon, Jeanna Sumire’s frustration with being a former child actor who always seemed destined to never shine, or Hazuki Ren’s conflict between upholding her family’s honor and her own desires, there are challenges each of them face that feel simple yet profound. The hope they give each other fights back against the fear in them, and helps them stand.

The fact that there are only five girls (instead of nine or more) also helps greatly with making the series feel more complete. Not only does it give more time for each character’s story to develop, but there’s a far better sense of how they complement one another. When you have nine-plus like Superstar!!’s predecessors, they often seem like well rounded groups just through sheer brute force. With a smaller main cast, their connections feel deeper without having to delve into ancillary material (drama CDs, etc.). It also results in what I think is the most robust cast overall—it’s hard to pick a definitive favorite, but I lean towards Keke.

Unlike Love Live! Nijigasaki High School Idol Club, which began with character designs more in line with the previous series and then given a different spin for its anime, the Superstar!! designs have been their own thing from the start. This gives this generation a somewhat different visual impression overall, and the animation does a great job of having both that idol sheen and a sense of the personal. The songs are standard idol/Love Live! fare but fun and uplifting, while the physical performances are portrayed incredibly well. They do an especially good job of showcasing Chisato’s superior dance skills compared to the rest of the cast.

Out of all the Love Live! anime, this is the one I would most readily recommend to people unfamiliar or wary of idols and idol-related media. The story of Kanon and the others feels like it exists a little beyond the parameters of idoldom, and thus more accessible while also just being really solid and beautiful overall. While this season ends well, there’s little doubt that a second season is coming. I can’t wait.

All Eyes On: Hashikko Ensemble, Chapter 45

Akira asks everyone whether they think a beginner can get into music college.

So much of what I’ve been wanting and anticipating has finally hit in what is one of the most impactful chapters of Hashikko Ensemble yet.

Summary

At a meeting, Akira openly asks the Chorus Appreciation Society members if they think he has what it takes to get into a music college. While Tsuyama gets mad at him for bringing that up among students at a vocation-focused technical high school, Jin points to Akira’s many impressive qualities as a singer. However, while Jin’s words are filled with praise, his demeanor barely hides his conflicted emotions. But even though Jin doesn’t understand what exactly he’s feeling, it has a real effect on him physically and psychologically—Upon attempting a rehearsal, his voice cuts out, and he finds himself unable to sing. To everyone’s surprise, Jin takes a break from chorus activities.

Without Jin, the society’s general mood turns sour, and as Valentine’s Day approaches, Kozue gets an idea: Hold a private Valentine’s Day performance in their meeting room, with all the girls—even the normally non-participatory Kanon and Mimi-sensei—as the singers. The girls give the guys their chocolate (including certain romantic hopefuls trying their luck), but the “concert” itself has a couple twists. First, as per Japanese tradition, this Valentine’s Day event is to be reciprocated by the guys via a White Day performance. Second, a couple of guests are included among the girls: Hashimoto Tech’s resident arm wrestling champion,Yukina, and Jin’s childhood friend and ace soprano, Yumerun. As the performance begins, the chapter ends.

Jin Reaches the Breaking Point

Jin starts to sing but then suddenly stops, and it almost looks like his entire being is shattering from around the throat area.

Jin’s spiral was more a matter of “when” than “if,” and it signals a crucial moment in Hashikko Ensemble. Up to this point, the friendship between him and Akira has been the lynchpin of both the manga and the Chorus Appreciation Society within. To see a serious metaphorical fracture is the most direct drama we’ve seen as of yet.

Jin’s inner conflict seems clear to me: His mind and his heart are at odds with each other. On the one hand, he intellectually understands on a deep level everything about Akira’s talents and continuous improvement, and even wants him to succeed as both a friend and a person undeniably passionate about music. On the other hand, seeing Akira accomplish so much more in such a short period (even earning praise from Jin’s infamously blunt mother) must fill him with an envy that’s hard to isolate from his other emotions. As Jin states in his thoughts, he feels proud that he’s the one who discovered Akira and who first recognized his potential, but for the master to have been surpassed by the student so soon is itself a blow to Jin’s pride in himself that he achieved through hard work. It’s like Jin wants Akira to both succeed and fail, and this has compromised his ability to approach music itself.

I live for this kind of complex emotional richness in manga.

The Girls Do Their Thing

Kozue announces Yumerun as the special guest.

I’ve been hoping to see the girls do their own thing. It’s not just for some arbitrary requirement to fulfill, but simply that there are so many excellent female characters that I feel they could use a spotlight that’s founded in the very gimmick of Hashikko Ensemble: music. I did not expect Yukina or Yumerun to show up, but their presence is welcome.

I suspect that the reason Yumerun is part of the performance is because this is, in part, Kozue’s plan to get Jin out of his funk, and she’s been in regular contact with Yumerun ever since M-Con. The way Jin instantly beams upon seeing Yumerun shows a connection that’s different from what he has with everyone in the main group, including Akira, and I think Kozue recognizes that bond. The deal about the guys having to return the favor on White Day only adds to the idea of this performance being a way to encourage Jin to find back.

Speaking of Yumerun, I love the reaction to her from Mai. While Hashikko Ensemble is full of eccentric personalities, there’s something about Yumerun that exudes “odd duck” vibes. It’s not just the fancy dress either, as her mere presence—especially that “anxious confidence” look she always has on her face—kind of feels like a disco ball in human form.

Mai, Yukina, Kanon, Kozue, Yumerun, and Mimi-sensei singing.

I also love this image of all the girls singing together because you can really see their personalities shining through. Kanon is nervous and unsure of herself. Kozue is earnest but also in an unfamiliar situation. Yumerun is, well, Extremely Extra.

Songs

“III. Blue” from “The Wings of Mind”

“Haru yo, Koi” (“Come, Spring”) by Matsutouya Yumi. This is the song the girls start performing at the end of the chapter.

Final Thoughts

Volume 7 of the manga is on sale in Japan and worth checking out. There’s a picture of Mai and Yumerun together in swimsuits, and the fact that it came out before this chapter (which is their official first meeting) is interesting. 

A Tribute of Violence and Reverence: Getter Robo Arc

Getter Robo Arc is one of the most unusual Getter Robo anime ever, doing what none of its predecessors even bothered to try: Be a generally faithful adaptation of the manga. This choice is all the more unusual because 1) the manga never finished, and 2) watching any (or even all) of the previous Getter Robo anime only prepares you to a certain degree. But Getter Robo Arc has different priorities than many anime, including its predecessors, and that’s to be a letter of love and gratitude to the original creator of Getter Robo, the late Ishikawa Ken.

Getter Robo Arc is the story of Nagare Takuma, son of the original head pilot of Getter Robo, Nagare Ryouma. Having experienced tragedy and now filled with a desire for revenge, he travels to the Saotome Research Institute (the home of Getter Robo) to get some answers. However, heading the Institute is his father’s old co-pilot, Jin Hayato, and the old scientist recognizes in Takuma the same fiery spirit as Ryouma. Hayato draws Takuma into piloting the mighty Getter Robo Arc against a mysterious force from beyond the cosmos bent on wiping out humanity known as the Andromeda Stellaration, and joining him are Takuma’s friend Yamagishi Baku, a psychically gifted monk whose older brother also has ties to Getter Robo, and Shou Kamui, a half-dinosaur descended from the first Getter Robo’s enemies. As they battle, their struggle takes them to the core truths of what the mysterious “Getter Energy” is.

It’s difficult to exaggerate how varied the Getter Robo anime prior to Arc have been. Sometimes they’re approximate counterparts to manga versions with the edges shaved off a little, like with Getter Robo, Getter Robo G, and Getter Robo Go. Sometimes they’re heavily reimagined sequels and reboots that play with elements of the franchise like Lego blocks, as is the case with Shin Getter Robo Armageddon, Shin Getter Robo vs. Neo Getter Robo, and New Getter Robo. So while Getter Robo Arc is supposed to be the last manga entry and the direct sequel to every manga version before it, watching literally every anime that has come out before will give you a rough preparation for what’s going on, but there will inevitably be a lot of blank spaces to fill out in terms of understanding. Someone coming in with this as their very first Getter Robo anime may feel lost for at least two or three episodes.

Yet, even with this confusing aspect of the series and animation that comes across in the best of times as desperately trying to make the best of limited talent and resources, I really enjoyed the ride that Getter Robo provides. Even if Takuma, Kamui, and Baku can never stay on-model from scene to scene, the anime conveys their intensity in spades. Though the story feels like a rickety minecart, the franchise’s general emphasis on the positives and negatives of limitless human potential ring loudly here in a way that shows the original manga’s undeniable influence on works like Tengen Toppa Gurren-Lagann. And while the battles aren’t quite as gorgeous as the ones found in the 2000s OVAs like Armageddon, they’re still impressive and exciting. 

I didn’t go into this show knowing what I’m about to mention, but I think it can be important for fans to know an important SPOILER about the Arc manga:

It never finished.

Similar to Miura Kentaro’s recent passing and Berserk, Getter Robo Arc and Getter Robo as a whole are in a state of limbo because of Ishikawa’s death in 2006. While the question of whether Berserk will continue is still unknown, the anime version of Arc barely adds anything extra to the cliffhanger that greets viewers by the end. I can’t say I’m entirely satisfied with that approach, as I think it wouldn’t have been a terrible idea to at least try—the manga’s still there, after all. But much like with Miura and Berserk, it might not have felt appropriate to take a generally faithful manga adaptation to a conclusion not envisioned by an author like Ishikawa, who clearly had an entire universe of Getter in his mind.

Overall, Getter Robo Arc comes across as crude and inconsistent in execution, yet filled with love and passion. In a way, it perfectly encapsulates the Getter spirit. It does make me wonder if we’ll ever see more Getter Robo anime, but I think that’s, in a way, an inevitability.

The Best Sports Manga You’re Not Reading: Shoujo Fight

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Shoujo Fight by Nihonbashi Yoko (released in English as Shojo Fight) is my favorite volleyball manga. Yes, even more than Haikyu!!, and even more than Attack No. 1. The series is great in so many different ways, but I think the key is how it manages to succeed at being both a story about volleyball and a story with volleyball in it. The drama is compelling on- and off-court, and the characters’ continued growth in both arenas feels both organic and satisfying.

This isn’t the first time I’ve written about this manga, but after 16 volumes released in English digitally by Kodansha, I realized I’ve ever written a proper review to talk about why I love Shoujo Fight so damn much. Now I’m here to correct that oversight.

Shoujo Fight is the story of Oishi Neri, who we first meet as a second-stringer on the prestigious Hakuunzan Middle School Girls’ Volleyball Team. Although she may seem unfit for the sport, it’s soon revealed that she’s on the bench not for a lack of talent, but because she voluntarily chooses to hold herself back for fear of alienating her teammates. Volleyball has been her way to cope with major trauma in her life, but the intensity with which she plays drives others away.  After Neri is mistakenly kicked off the team due to a supposed sex scandal, she is unable to join Hakuunzan’s high school division and instead ends up at Kokuyoudani High: a school infamous for its heelish misfits. However, it’s only by joining their volleyball team that Neri begins to find teammates who will accept her flaws, help her overcome them, and even recognize when they’re actually strengths.

Neri alone would be enough to carry the series and keep me hooked, but I can’t emphasize enough that the entire cast of characters is incredibly strong and memorable, from major to minor figures. Not only do they have outstanding personalities that rarely come across as one-note, but they develop in interesting ways too. As players, their strengths and weaknesses on the court give hints as to how they approach the game and how they function within teams, but Shoujo Fight also explores how these qualities within the context of volleyball are but fragments of whole human beings with thoughts, feelings, fears, and dreams.

Aside from Neri, the best example of character growth in Shoujo Fight is Odagiri Manabu, a nerdy girl who starts off as an old classmate of Neri’s more interested in drawing manga in class, and who looks up to Neri for her inner strength. She eventually joins Kokuyoudani’s team just to try it out, and though an absolute novice in every way possible, the senior members of the team see something in Manabu. Her personal traits of kindness, thoughtfulness, and sense of imagination gradually translate into volleyball and take her on the path to becoming a great setter.

My favorite character by far, though, is captain Inugami Kyouko. As Kokuyodani’s premier setter and master strategist, her coming onto the court spells trouble for the other team every time. However, her lack of stamina (due to being asthmatic) means she can only provide a temporary boost. Not only does this make for exciting moments, but she is shown to purposely based her play styler around being a shot in the arm. More importantly, though, she is a practical jokester par excellence whose masterful trolling is also a result of skills honed due to the limitations of her physical condition. Her mischievous personality combined with her keen game sense means that she can swing from serious to silly and back, and it never feels out of place. Though, that’s not actually something exclusive to Kyouko—Shoujo Fight as a whole does a great job of expressing both the dramatic and comedic at once. 

When I say that it manages to somehow both be about volleyball and simply include it, what I mean is that the sport can act both as background and foreground depending on which storyline is involved. When it’s about team rivalries or maybe animosity between two players, then the game of volleyball and all its quirks are front and center. When familial political maneuvering is happening and characters are caught up in it, then volleyball becomes the backdrop through which the drama plays out. They’re two sides of the same coin, and often it’s hard to tell what’s heads and what’s tails. For example, while Shoujo Fight doesn’t really have “antagonists” per se, one character introduced later is basically a woman with deep pockets and a lot of clout whose desire to build stronger national volleyball teams sees her going as far as to manipulate families into arranged marriages for both political convenience and to create super athletes. Shoujo Fight never feels like merely an ad for volleyball or the power of friendship in volleyball, but it’s also not above celebrating these concepts.

Shoujo Fight is, in essence, a manga where a variety of dueling contradictions come together to make something greater than the sum of its parts. Its energy is pure and innocent, yet also down and dirty. Its storylines and characters can be filled with ennui yet lighthearted as it gets. High school feels like Neri and the others’ entire world but also just a temporary stop in life. Shoujo Fight is all things, and it’s a world that’s both amazingly accessible and remarkably deep. 

Here’s Your Reminder to Watch Thunderbolt Fantasy

This originally began as a review of Thunderbolt Fantasy Season 3, only for me to realize that I never reviewed Season 2 after talking up Season 1. Between that fact and an official confirmation of the next part, I’ve decided to just write about why Thunderbolt Fantasy is still one of the best shows ever. Every time a new season comes out, it is a must-watch

Thunderbolt Fantasy is an Asian-fantasy puppet-theater TV show, and is a Japanese/Taiwanese co-production featuring writer Urobuchi Gen (Madoka Magica) and the Taiwanese company PILI International Multimedia. There has long been a debate as to whether it should be considered “anime,” but I think it qualifies in spirit, if not entirely in letter. Just the openings alone convey an energy that’s hard to match

Opening 1:

Opening 2:

Opening 3:

While I’m not typically into puppets, and have no particular attachment to series like Thunderbirds or StarFleet, Thunderbolt Fantasy just succeeds on so many different levels, from the witty dialogue to the charismatic characters to the overall plot to the exciting visual presentation to the catchy music. Season 1 is overall one of the greatest viewing experiences I’ve ever had, and while there’s something magical about that first story that the sequels have never quite reached, they still get incredibly close. Even when one aspect of the series falters, though, the other factors run on all cylinders. I’m never not entertained while watching. Crucially, Thunderbolt Fantasy continues to deliver on the big moments, and it’s amazing at building up suspense and then delivering a satisfying payoff. 

Thunderbolt Fantasy truly feels like a series that never fails. Even when you think there’s a moment where it jumps the shark, it ends up going so far beyond expectations that the shark jumps over the rider instead. If you haven’t watched it already, I highly recommend starting as soon as possible. It’s an unforgettable experience.

Failure Is Technically in My Vocabulary, but I Choose Not to Acknowledge It to Make a Point: The Great Passage

“An anime about making a dictionary” sounds more like a sleep aid than entertainment, but The Great Passage defies such expectations. It heavily humanizes its story through its characters’ emotional journeys, but it also provides an interesting perspective on the fundamental role of dictionaries and how much we can take that role for granted.

The Great Passage tells the story of Majime Mitsuya, a young and awkward sales rep for Genbu Publishing who gets recruited by the company’s Dictionary Editorial Department. While his shyness and lack of people skills made him terrible for Sales, Majime shows an immense love of the nuanced and myriad ways words can be used. The department’s goal is to release a new dictionary, titled Daitoukai (“The Great Passage”), that would be ideal for modern users to have a robust understanding of how words are used in the here and now. Along the way, Majime makes friends, falls in love, and devotes his life to making Daitoukai a reality.

Majime has a certain magnetism deriving from the fact that while he’s extremely knowledgeable about words, he’s also bad at expressing himself, as if the sheer range of possibilities overwhelms his brain. This irony provides the backdrop for many of the relationships that develop throughout the series, and I appreciate that the story focuses on such an introverted character. The series isn’t subtle about this character trait at all—even stating it outright—but it’s still a very effective portrayal. The central friendship of the series, between Majime and his gregarious and sharp-witted co-worker Nishioka Masashi, sees two very different people with different strengths and weaknesses find ways to lift each other up.

In terms of the depiction of dictionaries, The Great Passage expends as much energy as it can to wax poetic about them. Dictionaries are likened to ships that help guide humans through the darkness, and it’s emphasized repeatedly that no two physical dictionaries are the same. They have to determine which words to keep and how to define them, and this results in different “personalities.” It implies that dictionaries are influenced by the priorities and biases of those who make them, even as they attempt to remain as objective as possible. In a sense, it brings the idea of reading multiple sources for news to a realm commonly considered rather staid and neutral. 

Towards the end of the series, there’s also an examination of the ups and downs of privately versus publicly funded dictionaries. While the series doesn’t delve too deeply into it, it does factor in ideas about the risk of government control over words versus the perils of being beholden to capitalism and the market. Brief though this comparison may be, it’s probably the closest The Great Passage gets to explicitly taking a difficult stance.

A more subtle yet nevertheless present point I find in the series is that it implicitly argues that “having kids” isn’t the be-all, end-all of adult life. There are a handful of couples throughout the series, and a decade-plus time skip halfway through shows where they end up. While one character is shown with children, another character’s situation quietly highlights how two people in love with each other but also possessing their own passions can find fulfillment in dedicating their lives to their respective endeavors.

The Great Passage is ultimately a charming series that takes an elegant approach to an unusual topic. Whether intentional or not, it makes for some impressive marketing for dictionaries, but much like Shinkalion does for bullet trains, it’s hard to fault something so inherently beneficial. The anime often plays it safe in many ways, but there are shadows of more daring positions and beliefs that result in a quietly complex work.

The Anime THEY Don’t Want You to Know About: Makyou Densetsu Acrobunch

For many years, the only impressions I had of the anime Makyou Densetsu Acrobunch were 1) that it has a fantastically beautiful and catchy opening and 2) the vague sense that it’s about a group of adventurers traveling the world in their giant robot. After finally getting the chance to watch the series in full, I find that it simultaneously falls short of and exceeds my expectations.

The premise: Acrobunch follows Rando Tatsuya and his five children on their quest to pursue clues about the legend of “Quaschika,” which is said to be the key to a mysterious treasure. Traveling in their combining giant robot, Acrobunch, they must also contend with the Goblin Society, an ancient underground race that is tens of thousands of years old and seeks the power of Quaschika to take over the surface world and supplant the human race. The characters travel to prominent ancient landmarks/sites (Atlantis, Stonehenge, the Nazca Lines. etc.), get into battles, fall in love, and discover that the secrets they’re after are far beyond what they could have predicted.

Acrobunch is, in a word, inconsistent. From story to animation, the quality swings wildly from meh to marvelous. When you look at the visual presentation, the secondary hero is supposed to be Tatsuya’s youngest son Jun, but he rarely gets plotlines of his own and is often overshadowed by his handsome older brother Hiro. On top of that, he looks anywhere between 10 and 20 years old, depending on who’s drawing him (see also Da Garn). The four Goblin Demon Generals are who the Randos fight the most, and every so often the series reveals a glimpse into their characters, only to hardly build on them further. Examples such as Hiro’s romance/rivalry with the beautiful White General Cera, Black General Groizy’s desire to make Cera his own, or how Blue General Bluzom seems to have a bit of a noble streak all get brought up and then left underexplored. All the storylines involve the search for Quaschika one way or another, but there are definitely some that are more compelling.

Even the robot itself suffers from this, sporting a nice-looking but rather complicated design that results in either Acrobunch looking fantastic (as in the aforementioned opening animated by the endlessly influential Kanada Yoshinori) or terrible (like a Ginguiser reject). That same opening also contributes to the false impression of Hiro’s importance and age. Overall, it’s not even that Acrobunch is too episodic, but just that sometimes there are episodes that hit and sometimes there are ones that miss, regardless of how much each one advances the main story.

Aside from the amazing opening, the main thing about Acrobunch that lingers in the memories of Japanese fans is actually the final episode, and so I think it’s important for me to discuss the big reveal of the series. Stop reading now if you wish to avoid spoilers. 

In episode 24, the characters discover that Quaschika is actually the spirits of a civilization that came from beyond our universe, and who are responsible for starting life as we know it. Whenever a planet’s sentient life-forms get too evil overall, the world and/or universe are destroyed, and the “good souls” are taken by Quaschika to start over again. It sounds like the perfect recipe for a true antagonist that could potentially unite the humans and goblins against a common foe—except that Tatsuya actually enables the world’s destruction and reset to happen! Without blinking an eye, he triggers the transformation, and in the end we see our six heroes and even one of the Goblin Demon Generals spirited off to a new universe as the rest of Earth’s inhabitants are wiped out!

Although it’s a hell of a twist, it doesn’t seem like Tatsuya’s actions are meant to be a kind of villainous reveal. Rather, because Acrobunch’s story takes so much from conspiracy theories, the anime’s curveball finale ends up feeling more like a cousin to the History Channel’s Ancient Aliens mixed with the kind of apocalyptic prophecies you get from cults like Heaven’s Gate or Jonestown. In a sense, Acrobunch is like a cousin to the grimmer works of Tomino Yoshiyuki like Ideon and Zambot 3, but with a further touch of paranoia. The abruptness of it might also be the result of the series getting cut short, and it wasn’t that unusual back then to cap off a canceled anime in the most traumatic way possible, as with Baldios.


Makyou Densetsu Acrobunch doesn’t exactly come out of the gate swinging, but it can be an interesting experience that does enough to build on itself. That doesn’t necessarily prepare viewers for the end of the series that basically explodes everything we knew thus far, but at least it means Acrobunch is hard to forget once you know about it. And as always, there’s that irresistible opening to re-watch over and over.

Orihara Kousei Has a Posse: Hashikko Ensemble, Chapter 44

All the members of the Chorus Appreciation Society singing together intensely.

Summary

The Christmas-themed concert at Kousei’s orphanage continues, with the two sides (Christmas crew vs. Namahage Tsuyamers) joining together to sing a couple of songs as one. Kozue (still dressed as God) announces them as the Hashimoto High Chorus Appreciation Society, or “Hashi-kou Ensemble” for short.

The kids in the audience enjoy their performance, while Rikurou (the delinquent kid) is especially surprised by Kousei’s impressive singing. The orphanage’s assistant director thinks back to when a young Kousei first listened to a chorus concert himself. Later, Kousei has a heart-to-heart with Rikurou, where he talks about his dream: to buy a relatively inexpensive plot of land in a rural area, and use the architecture skills he’s learning in high school to build a house of his own where he can invite people over to listen to music.

During the concert, Jin notices Akira’s continued improvement in his singing—even in relatively higher notes, as opposed to the low notes that are Akira’s especially. Afterward, Akira casually mentions wanting to study music, which takes Jin by surprise. The caption at the end wonders how Jin will handle Akira potentially doing what Jin felt he never could.

They Said the Thing

Kozue, dressed as God, announces the group as the "Hashi-kou Ensemble"(Hashi High Ensemble).

This is the first time that the title of the series is (more or less) mentioned by the characters themselves, and it feels like a real milestone. What I think about is the sheer size of the group at this point, going from just Akira and Jin to around a dozen members. They’re on the verge of transitioning from appreciation society to full-fledged club, and I get a real sense of growth looking back at what’s transpired. 

At this point, there’s only one girl among the actual singers, and I see that changing as the story progresses. 

A Dream of a Home

Rikurou and Minori, kids at orihara's orpanage, being impressed by the singing.

Kousei is a character with a lot of layers, and I really love the reveal as to what he’s been working towards all this time. It’s strong and sweet, and encapsulates both the pain and healing that Kousei has been through. 

There’s potentially a conversation about toxic masculinity to be had here, though I don’t know if it’s necessarily limited to perceptions of manhood. What I do see is Rikurou’s previous anger towards Kousei for doing something decidedly uncool and unmanly in his eyes, and then how Kousei manages to change Rikurou’s mind about everything. Kousei’s masculinity is complex, and even though he’s quick to get into a fight, he’s also kind and caring in his own way, and even a bit vulnerable—like his bashfulness over Shion. During his talk with Rikurou, asks if Shion is his girlfriend, which Kousei strongly denies. We know, though, that he’s held back by the belief that he’s from a world too different from hers.

Songs

“My Neighbor Totoro” from the Studio Ghibli film

“Let It Go” (Japanese) from Frozen

Niji” (“Rainbow”) from “Itsu kara No ni Tatsute” (“Standing in the Field, Lost in Time”)

Kamome” composed by Kinoshita Makiko

As always, I have an ever-growing Youtube playlist of most of the songs featured in Hashikko Ensemble.

Final Thoughts

This was a good spotlight on Kousei, though I think the manga’s going to focus on other characters after this.

The series keeps building to some kind of confrontation between Akira and Jin, and I have to wonder when things will come to a head. 

“Gotcha!” and Pokémon Nostalgia, One Year Later

It’s been almost one year since Nintendo released their gorgeously produced Pokémon music video “Gotcha!” Even now, I find myself thinking about how amazing and emotional the short video is.

The song in the video, “Acacia” by Bump of Chicken, communicates a sense of both nostalgia and discovery; even on its own, its gentle and soulful sound makes it linger in my mind. When combined with the accompanying animation, however, it becomes something magical to those of us who have grown alongside Pokémon

“Gotcha!” features virtually every major and minor character from across eight generations of games, but I think it’s not merely the sheer amount of familiar faces that make the music video so impactful Rather, what it pulls off (with a sense of both elegance and down-to-Earth grit) is a celebration of what it’s like to make your way through one or more of the games—to capture those memories of triumph, accomplishment, and exploration.

With a big franchise like Pokémon, content is often traditionally made to celebrate what’s to come, as opposed to what has passed. There will always be new players, and while Pikachu and Charizard would remain popular even if you gave all existing fans amnesia, there’s a general aim towards a presentation that doesn’t delve too deeply into the lore and history of its world. “Gotcha!” defies that throughout its short timespan.

At one point, silhouettes of virtually every legendary Pokémon can be seen moving around the background, i.e. elements of the Pokémon single-player late game that are meant to communicate how far you’ve come in an adventure. These images then recede, and in their place are shadows of all the major antagonists from throughout the series—again, characters who are indicative of not the beginning but the end of these stories. The video then transitions to a gorgeously animated showcase of most of the league champions, whereas normally such characters would not be displayed in such close succession in advertising or merchandising. 

Later in the video, the remaining champions appear. Blue, the rival from the first generation, summons his six Pokémon while standing in front of a door and a couple of statues—portraying the moment after you defeat the Elite Four’s Lance and have to defeat Blue to take the title away from him. The attention to detail is notable, as all of Blue’s Pokémon are exactly the ones he would have if you picked Charizard as your starter: Pigeot, Alakazam, Rhydon, Gyarados, Arcanine, and Venusaur. The video then transitions to showing the battle on Mt. Silver between the player character from the second generation and the final boss of those games: Red, the player character from generation 1. In other words, this shift from fighting Blue to fighting Red conveys the passage of time through Red’s growth from player insert to final boss.

For those who don’t know anything about Pokémon, “Gotcha!” is plenty impressive, but what astounds me about the whole thing is that it just does an unbelievably good job of communicating and celebrating the nostalgia of Pokémon. It’s as if the music video captures not so much what happens in the games, but rather the memories that have been created through our experiences as players. It’s the sort of thing that can only happen with a series that has such a robust history and connection to its audience. 

Let’s Talk Evangelion in Shinkalion Z

Shinkalion Z 500 Type EVA, a robot that's a combination of Shinkalion and EVA-01 from Evangelion

It’s incredibly strange to go from the finality of the fourth Rebuild of Evangelion movie to seeing Shinji and Gendo characters show up in Shinkansen Henkei Robo Shinkalion Z, the fun-filled sequel anime about kids piloting bullet-train robots. What’s even more bizarre is that there’s a kind of thematic resonance between the two. The portrayals of the Eva characters in 3.0+1.01: Thrice Upon a Time and their Shinkalion Z appearances actually feel like they fit together.

Possibly due to its transportation and tourism connections, Shinkalion is famous for its unexpected pop culture cameos. A version of Hatsune Miku is a recurring character in the original Shinkalion. The franchise also makes multiple explicit references to city pop legend Yamashita Tatsuro, has Godzilla in a feature film, and showcases a Hello Kitty Shinkalion. It even just had a tiny Maetel from Galaxy Express 999 show up. Evangelion is just one of many pop culture icons to appear, but the sheer tonal difference between it and Shinkalion makes its presence all the more jarring on paper.

Ikari Shinji turning to face the viewer/the Shinkalion pilot Arata Shin.

Shinkalion already had a crossover with Evangelion in the first series, but whereas the main character back then (Hayasugi Hayato) visited Tokyo-3, here we have Shinji showing up in the world of Shinkalion. What really stands out about Shinji here is how gentle and reassuring he is in this world. The Shinji we see greeting the new protagonist, Arata Shin, has a calming presence that feels closest to the version of him we see towards the end of 3.0+1.01, as if parallel Shinjis arrived at the same place, only one had to go through some of the most dire trauma possible. The next closest would be the Shinji often found in Super Robot Wars after the positive influence of hotblooded pilots has rubbed off on him.

Not only does Shinji come across as a mature ment figure to Shin with the aura of a mentor, but he specifically mentions that he’s met a Shinkalion E5 pilot before. In other words, not only does the series acknowledge the previous Evangelion cameos within the world of the story, but we’re also likely seeing a Shinji who’s a little older. In a previous episode, it’s revealed that Shinkalion Z takes place in the world of the original Shinkalion after its climactic final battle, and reuniting with a Shinji with memories of what has come before actually creates a kind of anticipation for Hayato to return at some point.

Gendo sitting on a train platform bench next to some Shinkalion Z characters. The background is red and eerie, and Gendo's signature glasses are reflecting light.

As for Gendo (featured in the image at the beginning), he’s mostly played for laughs in terms of how incongruous he is with the relatively lighthearted world of Shinkalion. He says all the things you expect (“Shin, get in the Shinkalion”), but delivers it all with such a straight deadpan that it veers straight into parody territory. At the same time, his presence and demeanor feel reminiscent of a key scene in 3.0+1.01 involving trains, which makes the aforementioned resonance between that film and Shinkalion Z all the more noticeable. 

Ultimately, both Shinji and Gendo seem to be in better places in Shinkalion Z. While there’s nothing concretely saying so, I like to believe that the Shinji and Gendo of Shinkalion are better people because they have robots that are also trains—the kind of thing both father and son would probably enjoy, given their personalities and histories. 

Rei from Evangelion points at something, encouraging Asuka to take a look. Both are in their school uniforms.

Episodes are up on the official Youtube only until the following Monday EST, so anyone who wants to check out Shinji and the Shinkalion Z 500 Type EVA should do so as soon as they can. Unlike the last series, this episode actually has “Cruel Angel’s Thesis” for the streaming version.