The Best Sports Manga You’re Not Reading: Shoujo Fight

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Shoujo Fight by Nihonbashi Yoko (released in English as Shojo Fight) is my favorite volleyball manga. Yes, even more than Haikyu!!, and even more than Attack No. 1. The series is great in so many different ways, but I think the key is how it manages to succeed at being both a story about volleyball and a story with volleyball in it. The drama is compelling on- and off-court, and the characters’ continued growth in both arenas feels both organic and satisfying.

This isn’t the first time I’ve written about this manga, but after 16 volumes released in English digitally by Kodansha, I realized I’ve ever written a proper review to talk about why I love Shoujo Fight so damn much. Now I’m here to correct that oversight.

Shoujo Fight is the story of Oishi Neri, who we first meet as a second-stringer on the prestigious Hakuunzan Middle School Girls’ Volleyball Team. Although she may seem unfit for the sport, it’s soon revealed that she’s on the bench not for a lack of talent, but because she voluntarily chooses to hold herself back for fear of alienating her teammates. Volleyball has been her way to cope with major trauma in her life, but the intensity with which she plays drives others away.  After Neri is mistakenly kicked off the team due to a supposed sex scandal, she is unable to join Hakuunzan’s high school division and instead ends up at Kokuyoudani High: a school infamous for its heelish misfits. However, it’s only by joining their volleyball team that Neri begins to find teammates who will accept her flaws, help her overcome them, and even recognize when they’re actually strengths.

Neri alone would be enough to carry the series and keep me hooked, but I can’t emphasize enough that the entire cast of characters is incredibly strong and memorable, from major to minor figures. Not only do they have outstanding personalities that rarely come across as one-note, but they develop in interesting ways too. As players, their strengths and weaknesses on the court give hints as to how they approach the game and how they function within teams, but Shoujo Fight also explores how these qualities within the context of volleyball are but fragments of whole human beings with thoughts, feelings, fears, and dreams.

Aside from Neri, the best example of character growth in Shoujo Fight is Odagiri Manabu, a nerdy girl who starts off as an old classmate of Neri’s more interested in drawing manga in class, and who looks up to Neri for her inner strength. She eventually joins Kokuyoudani’s team just to try it out, and though an absolute novice in every way possible, the senior members of the team see something in Manabu. Her personal traits of kindness, thoughtfulness, and sense of imagination gradually translate into volleyball and take her on the path to becoming a great setter.

My favorite character by far, though, is captain Inugami Kyouko. As Kokuyodani’s premier setter and master strategist, her coming onto the court spells trouble for the other team every time. However, her lack of stamina (due to being asthmatic) means she can only provide a temporary boost. Not only does this make for exciting moments, but she is shown to purposely based her play styler around being a shot in the arm. More importantly, though, she is a practical jokester par excellence whose masterful trolling is also a result of skills honed due to the limitations of her physical condition. Her mischievous personality combined with her keen game sense means that she can swing from serious to silly and back, and it never feels out of place. Though, that’s not actually something exclusive to Kyouko—Shoujo Fight as a whole does a great job of expressing both the dramatic and comedic at once. 

When I say that it manages to somehow both be about volleyball and simply include it, what I mean is that the sport can act both as background and foreground depending on which storyline is involved. When it’s about team rivalries or maybe animosity between two players, then the game of volleyball and all its quirks are front and center. When familial political maneuvering is happening and characters are caught up in it, then volleyball becomes the backdrop through which the drama plays out. They’re two sides of the same coin, and often it’s hard to tell what’s heads and what’s tails. For example, while Shoujo Fight doesn’t really have “antagonists” per se, one character introduced later is basically a woman with deep pockets and a lot of clout whose desire to build stronger national volleyball teams sees her going as far as to manipulate families into arranged marriages for both political convenience and to create super athletes. Shoujo Fight never feels like merely an ad for volleyball or the power of friendship in volleyball, but it’s also not above celebrating these concepts.

Shoujo Fight is, in essence, a manga where a variety of dueling contradictions come together to make something greater than the sum of its parts. Its energy is pure and innocent, yet also down and dirty. Its storylines and characters can be filled with ennui yet lighthearted as it gets. High school feels like Neri and the others’ entire world but also just a temporary stop in life. Shoujo Fight is all things, and it’s a world that’s both amazingly accessible and remarkably deep. 

Here’s Your Reminder to Watch Thunderbolt Fantasy

This originally began as a review of Thunderbolt Fantasy Season 3, only for me to realize that I never reviewed Season 2 after talking up Season 1. Between that fact and an official confirmation of the next part, I’ve decided to just write about why Thunderbolt Fantasy is still one of the best shows ever. Every time a new season comes out, it is a must-watch

Thunderbolt Fantasy is an Asian-fantasy puppet-theater TV show, and is a Japanese/Taiwanese co-production featuring writer Urobuchi Gen (Madoka Magica) and the Taiwanese company PILI International Multimedia. There has long been a debate as to whether it should be considered “anime,” but I think it qualifies in spirit, if not entirely in letter. Just the openings alone convey an energy that’s hard to match

Opening 1:

Opening 2:

Opening 3:

While I’m not typically into puppets, and have no particular attachment to series like Thunderbirds or StarFleet, Thunderbolt Fantasy just succeeds on so many different levels, from the witty dialogue to the charismatic characters to the overall plot to the exciting visual presentation to the catchy music. Season 1 is overall one of the greatest viewing experiences I’ve ever had, and while there’s something magical about that first story that the sequels have never quite reached, they still get incredibly close. Even when one aspect of the series falters, though, the other factors run on all cylinders. I’m never not entertained while watching. Crucially, Thunderbolt Fantasy continues to deliver on the big moments, and it’s amazing at building up suspense and then delivering a satisfying payoff. 

Thunderbolt Fantasy truly feels like a series that never fails. Even when you think there’s a moment where it jumps the shark, it ends up going so far beyond expectations that the shark jumps over the rider instead. If you haven’t watched it already, I highly recommend starting as soon as possible. It’s an unforgettable experience.

Failure Is Technically in My Vocabulary, but I Choose Not to Acknowledge It to Make a Point: The Great Passage

“An anime about making a dictionary” sounds more like a sleep aid than entertainment, but The Great Passage defies such expectations. It heavily humanizes its story through its characters’ emotional journeys, but it also provides an interesting perspective on the fundamental role of dictionaries and how much we can take that role for granted.

The Great Passage tells the story of Majime Mitsuya, a young and awkward sales rep for Genbu Publishing who gets recruited by the company’s Dictionary Editorial Department. While his shyness and lack of people skills made him terrible for Sales, Majime shows an immense love of the nuanced and myriad ways words can be used. The department’s goal is to release a new dictionary, titled Daitoukai (“The Great Passage”), that would be ideal for modern users to have a robust understanding of how words are used in the here and now. Along the way, Majime makes friends, falls in love, and devotes his life to making Daitoukai a reality.

Majime has a certain magnetism deriving from the fact that while he’s extremely knowledgeable about words, he’s also bad at expressing himself, as if the sheer range of possibilities overwhelms his brain. This irony provides the backdrop for many of the relationships that develop throughout the series, and I appreciate that the story focuses on such an introverted character. The series isn’t subtle about this character trait at all—even stating it outright—but it’s still a very effective portrayal. The central friendship of the series, between Majime and his gregarious and sharp-witted co-worker Nishioka Masashi, sees two very different people with different strengths and weaknesses find ways to lift each other up.

In terms of the depiction of dictionaries, The Great Passage expends as much energy as it can to wax poetic about them. Dictionaries are likened to ships that help guide humans through the darkness, and it’s emphasized repeatedly that no two physical dictionaries are the same. They have to determine which words to keep and how to define them, and this results in different “personalities.” It implies that dictionaries are influenced by the priorities and biases of those who make them, even as they attempt to remain as objective as possible. In a sense, it brings the idea of reading multiple sources for news to a realm commonly considered rather staid and neutral. 

Towards the end of the series, there’s also an examination of the ups and downs of privately versus publicly funded dictionaries. While the series doesn’t delve too deeply into it, it does factor in ideas about the risk of government control over words versus the perils of being beholden to capitalism and the market. Brief though this comparison may be, it’s probably the closest The Great Passage gets to explicitly taking a difficult stance.

A more subtle yet nevertheless present point I find in the series is that it implicitly argues that “having kids” isn’t the be-all, end-all of adult life. There are a handful of couples throughout the series, and a decade-plus time skip halfway through shows where they end up. While one character is shown with children, another character’s situation quietly highlights how two people in love with each other but also possessing their own passions can find fulfillment in dedicating their lives to their respective endeavors.

The Great Passage is ultimately a charming series that takes an elegant approach to an unusual topic. Whether intentional or not, it makes for some impressive marketing for dictionaries, but much like Shinkalion does for bullet trains, it’s hard to fault something so inherently beneficial. The anime often plays it safe in many ways, but there are shadows of more daring positions and beliefs that result in a quietly complex work.

The Anime THEY Don’t Want You to Know About: Makyou Densetsu Acrobunch

For many years, the only impressions I had of the anime Makyou Densetsu Acrobunch were 1) that it has a fantastically beautiful and catchy opening and 2) the vague sense that it’s about a group of adventurers traveling the world in their giant robot. After finally getting the chance to watch the series in full, I find that it simultaneously falls short of and exceeds my expectations.

The premise: Acrobunch follows Rando Tatsuya and his five children on their quest to pursue clues about the legend of “Quaschika,” which is said to be the key to a mysterious treasure. Traveling in their combining giant robot, Acrobunch, they must also contend with the Goblin Society, an ancient underground race that is tens of thousands of years old and seeks the power of Quaschika to take over the surface world and supplant the human race. The characters travel to prominent ancient landmarks/sites (Atlantis, Stonehenge, the Nazca Lines. etc.), get into battles, fall in love, and discover that the secrets they’re after are far beyond what they could have predicted.

Acrobunch is, in a word, inconsistent. From story to animation, the quality swings wildly from meh to marvelous. When you look at the visual presentation, the secondary hero is supposed to be Tatsuya’s youngest son Jun, but he rarely gets plotlines of his own and is often overshadowed by his handsome older brother Hiro. On top of that, he looks anywhere between 10 and 20 years old, depending on who’s drawing him (see also Da Garn). The four Goblin Demon Generals are who the Randos fight the most, and every so often the series reveals a glimpse into their characters, only to hardly build on them further. Examples such as Hiro’s romance/rivalry with the beautiful White General Cera, Black General Groizy’s desire to make Cera his own, or how Blue General Bluzom seems to have a bit of a noble streak all get brought up and then left underexplored. All the storylines involve the search for Quaschika one way or another, but there are definitely some that are more compelling.

Even the robot itself suffers from this, sporting a nice-looking but rather complicated design that results in either Acrobunch looking fantastic (as in the aforementioned opening animated by the endlessly influential Kanada Yoshinori) or terrible (like a Ginguiser reject). That same opening also contributes to the false impression of Hiro’s importance and age. Overall, it’s not even that Acrobunch is too episodic, but just that sometimes there are episodes that hit and sometimes there are ones that miss, regardless of how much each one advances the main story.

Aside from the amazing opening, the main thing about Acrobunch that lingers in the memories of Japanese fans is actually the final episode, and so I think it’s important for me to discuss the big reveal of the series. Stop reading now if you wish to avoid spoilers. 

In episode 24, the characters discover that Quaschika is actually the spirits of a civilization that came from beyond our universe, and who are responsible for starting life as we know it. Whenever a planet’s sentient life-forms get too evil overall, the world and/or universe are destroyed, and the “good souls” are taken by Quaschika to start over again. It sounds like the perfect recipe for a true antagonist that could potentially unite the humans and goblins against a common foe—except that Tatsuya actually enables the world’s destruction and reset to happen! Without blinking an eye, he triggers the transformation, and in the end we see our six heroes and even one of the Goblin Demon Generals spirited off to a new universe as the rest of Earth’s inhabitants are wiped out!

Although it’s a hell of a twist, it doesn’t seem like Tatsuya’s actions are meant to be a kind of villainous reveal. Rather, because Acrobunch’s story takes so much from conspiracy theories, the anime’s curveball finale ends up feeling more like a cousin to the History Channel’s Ancient Aliens mixed with the kind of apocalyptic prophecies you get from cults like Heaven’s Gate or Jonestown. In a sense, Acrobunch is like a cousin to the grimmer works of Tomino Yoshiyuki like Ideon and Zambot 3, but with a further touch of paranoia. The abruptness of it might also be the result of the series getting cut short, and it wasn’t that unusual back then to cap off a canceled anime in the most traumatic way possible, as with Baldios.


Makyou Densetsu Acrobunch doesn’t exactly come out of the gate swinging, but it can be an interesting experience that does enough to build on itself. That doesn’t necessarily prepare viewers for the end of the series that basically explodes everything we knew thus far, but at least it means Acrobunch is hard to forget once you know about it. And as always, there’s that irresistible opening to re-watch over and over.

Orihara Kousei Has a Posse: Hashikko Ensemble, Chapter 44

All the members of the Chorus Appreciation Society singing together intensely.

Summary

The Christmas-themed concert at Kousei’s orphanage continues, with the two sides (Christmas crew vs. Namahage Tsuyamers) joining together to sing a couple of songs as one. Kozue (still dressed as God) announces them as the Hashimoto High Chorus Appreciation Society, or “Hashi-kou Ensemble” for short.

The kids in the audience enjoy their performance, while Rikurou (the delinquent kid) is especially surprised by Kousei’s impressive singing. The orphanage’s assistant director thinks back to when a young Kousei first listened to a chorus concert himself. Later, Kousei has a heart-to-heart with Rikurou, where he talks about his dream: to buy a relatively inexpensive plot of land in a rural area, and use the architecture skills he’s learning in high school to build a house of his own where he can invite people over to listen to music.

During the concert, Jin notices Akira’s continued improvement in his singing—even in relatively higher notes, as opposed to the low notes that are Akira’s especially. Afterward, Akira casually mentions wanting to study music, which takes Jin by surprise. The caption at the end wonders how Jin will handle Akira potentially doing what Jin felt he never could.

They Said the Thing

Kozue, dressed as God, announces the group as the "Hashi-kou Ensemble"(Hashi High Ensemble).

This is the first time that the title of the series is (more or less) mentioned by the characters themselves, and it feels like a real milestone. What I think about is the sheer size of the group at this point, going from just Akira and Jin to around a dozen members. They’re on the verge of transitioning from appreciation society to full-fledged club, and I get a real sense of growth looking back at what’s transpired. 

At this point, there’s only one girl among the actual singers, and I see that changing as the story progresses. 

A Dream of a Home

Rikurou and Minori, kids at orihara's orpanage, being impressed by the singing.

Kousei is a character with a lot of layers, and I really love the reveal as to what he’s been working towards all this time. It’s strong and sweet, and encapsulates both the pain and healing that Kousei has been through. 

There’s potentially a conversation about toxic masculinity to be had here, though I don’t know if it’s necessarily limited to perceptions of manhood. What I do see is Rikurou’s previous anger towards Kousei for doing something decidedly uncool and unmanly in his eyes, and then how Kousei manages to change Rikurou’s mind about everything. Kousei’s masculinity is complex, and even though he’s quick to get into a fight, he’s also kind and caring in his own way, and even a bit vulnerable—like his bashfulness over Shion. During his talk with Rikurou, asks if Shion is his girlfriend, which Kousei strongly denies. We know, though, that he’s held back by the belief that he’s from a world too different from hers.

Songs

“My Neighbor Totoro” from the Studio Ghibli film

“Let It Go” (Japanese) from Frozen

Niji” (“Rainbow”) from “Itsu kara No ni Tatsute” (“Standing in the Field, Lost in Time”)

Kamome” composed by Kinoshita Makiko

As always, I have an ever-growing Youtube playlist of most of the songs featured in Hashikko Ensemble.

Final Thoughts

This was a good spotlight on Kousei, though I think the manga’s going to focus on other characters after this.

The series keeps building to some kind of confrontation between Akira and Jin, and I have to wonder when things will come to a head. 

“Gotcha!” and Pokémon Nostalgia, One Year Later

It’s been almost one year since Nintendo released their gorgeously produced Pokémon music video “Gotcha!” Even now, I find myself thinking about how amazing and emotional the short video is.

The song in the video, “Acacia” by Bump of Chicken, communicates a sense of both nostalgia and discovery; even on its own, its gentle and soulful sound makes it linger in my mind. When combined with the accompanying animation, however, it becomes something magical to those of us who have grown alongside Pokémon

“Gotcha!” features virtually every major and minor character from across eight generations of games, but I think it’s not merely the sheer amount of familiar faces that make the music video so impactful Rather, what it pulls off (with a sense of both elegance and down-to-Earth grit) is a celebration of what it’s like to make your way through one or more of the games—to capture those memories of triumph, accomplishment, and exploration.

With a big franchise like Pokémon, content is often traditionally made to celebrate what’s to come, as opposed to what has passed. There will always be new players, and while Pikachu and Charizard would remain popular even if you gave all existing fans amnesia, there’s a general aim towards a presentation that doesn’t delve too deeply into the lore and history of its world. “Gotcha!” defies that throughout its short timespan.

At one point, silhouettes of virtually every legendary Pokémon can be seen moving around the background, i.e. elements of the Pokémon single-player late game that are meant to communicate how far you’ve come in an adventure. These images then recede, and in their place are shadows of all the major antagonists from throughout the series—again, characters who are indicative of not the beginning but the end of these stories. The video then transitions to a gorgeously animated showcase of most of the league champions, whereas normally such characters would not be displayed in such close succession in advertising or merchandising. 

Later in the video, the remaining champions appear. Blue, the rival from the first generation, summons his six Pokémon while standing in front of a door and a couple of statues—portraying the moment after you defeat the Elite Four’s Lance and have to defeat Blue to take the title away from him. The attention to detail is notable, as all of Blue’s Pokémon are exactly the ones he would have if you picked Charizard as your starter: Pigeot, Alakazam, Rhydon, Gyarados, Arcanine, and Venusaur. The video then transitions to showing the battle on Mt. Silver between the player character from the second generation and the final boss of those games: Red, the player character from generation 1. In other words, this shift from fighting Blue to fighting Red conveys the passage of time through Red’s growth from player insert to final boss.

For those who don’t know anything about Pokémon, “Gotcha!” is plenty impressive, but what astounds me about the whole thing is that it just does an unbelievably good job of communicating and celebrating the nostalgia of Pokémon. It’s as if the music video captures not so much what happens in the games, but rather the memories that have been created through our experiences as players. It’s the sort of thing that can only happen with a series that has such a robust history and connection to its audience. 

Let’s Talk Evangelion in Shinkalion Z

Shinkalion Z 500 Type EVA, a robot that's a combination of Shinkalion and EVA-01 from Evangelion

It’s incredibly strange to go from the finality of the fourth Rebuild of Evangelion movie to seeing Shinji and Gendo characters show up in Shinkansen Henkei Robo Shinkalion Z, the fun-filled sequel anime about kids piloting bullet-train robots. What’s even more bizarre is that there’s a kind of thematic resonance between the two. The portrayals of the Eva characters in 3.0+1.01: Thrice Upon a Time and their Shinkalion Z appearances actually feel like they fit together.

Possibly due to its transportation and tourism connections, Shinkalion is famous for its unexpected pop culture cameos. A version of Hatsune Miku is a recurring character in the original Shinkalion. The franchise also makes multiple explicit references to city pop legend Yamashita Tatsuro, has Godzilla in a feature film, and showcases a Hello Kitty Shinkalion. It even just had a tiny Maetel from Galaxy Express 999 show up. Evangelion is just one of many pop culture icons to appear, but the sheer tonal difference between it and Shinkalion makes its presence all the more jarring on paper.

Ikari Shinji turning to face the viewer/the Shinkalion pilot Arata Shin.

Shinkalion already had a crossover with Evangelion in the first series, but whereas the main character back then (Hayasugi Hayato) visited Tokyo-3, here we have Shinji showing up in the world of Shinkalion. What really stands out about Shinji here is how gentle and reassuring he is in this world. The Shinji we see greeting the new protagonist, Arata Shin, has a calming presence that feels closest to the version of him we see towards the end of 3.0+1.01, as if parallel Shinjis arrived at the same place, only one had to go through some of the most dire trauma possible. The next closest would be the Shinji often found in Super Robot Wars after the positive influence of hotblooded pilots has rubbed off on him.

Not only does Shinji come across as a mature ment figure to Shin with the aura of a mentor, but he specifically mentions that he’s met a Shinkalion E5 pilot before. In other words, not only does the series acknowledge the previous Evangelion cameos within the world of the story, but we’re also likely seeing a Shinji who’s a little older. In a previous episode, it’s revealed that Shinkalion Z takes place in the world of the original Shinkalion after its climactic final battle, and reuniting with a Shinji with memories of what has come before actually creates a kind of anticipation for Hayato to return at some point.

Gendo sitting on a train platform bench next to some Shinkalion Z characters. The background is red and eerie, and Gendo's signature glasses are reflecting light.

As for Gendo (featured in the image at the beginning), he’s mostly played for laughs in terms of how incongruous he is with the relatively lighthearted world of Shinkalion. He says all the things you expect (“Shin, get in the Shinkalion”), but delivers it all with such a straight deadpan that it veers straight into parody territory. At the same time, his presence and demeanor feel reminiscent of a key scene in 3.0+1.01 involving trains, which makes the aforementioned resonance between that film and Shinkalion Z all the more noticeable. 

Ultimately, both Shinji and Gendo seem to be in better places in Shinkalion Z. While there’s nothing concretely saying so, I like to believe that the Shinji and Gendo of Shinkalion are better people because they have robots that are also trains—the kind of thing both father and son would probably enjoy, given their personalities and histories. 

Rei from Evangelion points at something, encouraging Asuka to take a look. Both are in their school uniforms.

Episodes are up on the official Youtube only until the following Monday EST, so anyone who wants to check out Shinji and the Shinkalion Z 500 Type EVA should do so as soon as they can. Unlike the last series, this episode actually has “Cruel Angel’s Thesis” for the streaming version.

The Gamble Is Afoot: Greatest M ~Mahjong Tournament of Eminent Figures~ Volume 2

Greatest M ~Mahjong Tournament of Eminent Figures~ starts with a premise that sounds like something out of a Type-Moon Fate series parody: What if famous figures from history competed in mahjong to inherit God’s position? And while there actually is a Fate mahjong series as well, this one works from the headline-worthy premise of having a cute anime-girl depiction of Helen Keller as the protagonist.

Volume 2 continues the story along largely expected lines: big hands being played by bigger personalities. Helen Keller’s “Miraculous Girl” title and ability are explained as her being able to stand up to even the greatest obstacles through her bond with Anne Sullivan—the moniker actually refers to both of them at once.

The results of the second match are decided off-panel, with a genderswap Toyotomi Hideyoshi emerging from a one-sided victory. While I’m not well versed in Japanese history, I’ve never seen the idea that Hideyoshi was really a woman, so I wonder where this might be going. In any case, the manga goes straight into the third match, which features three big names from France…and the world’s most famous detective.

Le Chevalier D’eon, Marie Antoinette, and Jeanne D’arc are all famous figures (and all three have been characters in anime and manga already), so it’s no surprise that these three would end up in Greatest M. However, for all three to be at the same table is a curious move. Moreover, the fourth seat—Sherlock Holmes—opens up the realm of possible contestants to not just historical figures (embellished though they might be), but also fictional characters. The Fate comparisons stay strong. I’m fond of all the character designs here, especially Jeanne’s battle-weary look, but the depiction of Sherlock is downright theatrical.

This manga could easily wear itself thin, but the third round also introduces the idea of alternate rulesets that can potentially spice things up. In this case, you can give a “Jong Command” and order your opponent to either discard a specific tile, force them to call a discard and open up their hand, or make them reveal their wait. It’s sort of like Go Fish, only the penalty for guessing incorrectly is losing 10,000 points. Especially with Sherlock in the picture, I expect a lot of predicting opponents’ motivations and deceptive strategies. That said, I actually expect there to be a twist, and for Sherlock to not make it through—possibly due to the chaos of mahjong itself. 

At this point, part of the fun of Greatest M is seeing just who will compete. What are the odds of Jesus showing up…?

It’s a Secret to Everybody: Giant Gorg

Tagami Yuu, a young boy in an explorer outfit and a beret, looks back at Giant Gorg, a large blue robot, in the background

In many ways, 1984’s Giant Gorg feels like an “anti–giant robot” anime. Sure, it has Yasuhiko “Yaz” Yoshikazu (one of the chief visionaries of Mobile Suit Gundam) as both director and character. And it’s indeed about a boy and his mecha guardian in the middle of a conflict that stands to change the entire world. But where most giant robot series before and after would aim for some combination of bombast, gritty science fictional realism, and/or gripping human melodrama, Giant Gorg often comes across as more concerned with atmosphere and conveying a sense of place in the world.

Giant Gorg follows 13-year-old Tagami Yuu, a Japanese boy who travels to New York City following clues about the death of his father. This takes him on a whirlwind adventure, all the way to the mysterious New Austral Island, where he learns about a mysterious organization named GAIL that seeks to discover the island’s secrets. There, he encounters a massive robot—Gorg—that seems to obey his every command. With a group of allies by his side, as well as the might of Gorg, Yuu works with the natives to push back GAIL, but he may have an even closer connection to the truths of New Austral Island than he realizes.

I enjoyed Giant Gorg for its moody feel, its excellent artwork and animation, and the fact that it feels more like you’re jumping into a specific time and place in world events. On the other hand, I would not call it “riveting.” While I had the ability to watch many episodes in one sitting, I rarely would watch more than two or three because the anime doesn’t really set itself up to compel viewers to keep going. Events that finish a given episode in Giant Gorg feel like the half-way point for an episode of Mobile Suit Gundam. Whereas the latter might leave you off with tears and shouting, the former more often hits the ending credits with the reveal of a hidden cave or something. 

Because of this, Giant Gorg feels unabashedly Yaz. Whether it’s a manga set in the dawn before the Russo-Japanese War or his retelling of the Gundam story in Gundam: The Origin, Yaz tends to focus on giving his stories the same feel as a fascinating but dense historical text. This makes it all the easier to see what he and Gundam director Tomino Yoshiyuki each brought to that franchise—Yaz’s attention to detail and physical realism contrasts with Tomino’s chaotic energy and far-reaching visions. It’s like Yaz is a master baker who can produce incredibly well-made cakes, but never quite got the hang of how to do amazing icing. Giant Gorg, in turn, can feel both like a distillation of one man’s style and half an anime.

As a final note, I want to end off by recounting a sort of “personal history of Giant Gorg”:

I was studying abroad in Japan in 2005 when I saw a commercial for the upcoming DVD release of Giant Gorg. I had heard of the series before, but was mostly struck by how fantastic the robot itself looked. It’s an aesthetic that stayed with me for a long time.

Ten years later, I found myself sitting near the front of the Sunrise anime studio panel at New York Comic Con 2015, alongside my friend Patz. The presenter was going through a list of Sunrise series available in the US, when Giant Gorg came on-screen. The series had been licensed for US release just months before, and as mecha nerds, both Patz and I began shouting with excitement. We were sitting close enough to the presenter that she noticed and, with a surprised look on her face, asked, “Really?” The two of us responded by shouting, “GOOORG!” in unison. We were just excited for the opportunity to own such an obscure and gorgeous piece of anime and mecha history. While Giant Gorg won’t go down as one of my all-time favorites, its flavor is unmistakable and appreciated.

PS: There’s an antagonistic group in the show called the Cougar Connection led by Lady Lynx. The jokes are silly and obvious, but I can’t help chuckling every time it comes up.

Standing in a Whirl of Confusion—Gundam Reconguista in G Part II: Bellri’s Fierce Charge

The G-Self in combat

Gundam Reconguista in G compilation films Part I and Part II are currently available on the official Gundam Youtube channel. Having previously seen the first film at Anime NYC 2019, I wondered if the smart changes that made Part I significantly better than the TV series would also carry into the sequel. I’m happy to say this is indeed the case.

Gundam Reconguista in G Part II: Bellri’s Fierce Charge continues where Part I: Go! Core Fighter left off. In this era of the classic Gundam‘s Universal Century timeline, the massive space wars of the past are ancient history and the nations of the Earth are managed by a central mediating body known as the Capital Tower, home to a space elevator that receives energy batteries from space and distributes them across the world. Bellri Zenam is the son of Capital Tower’s leader, but after the Tower’s defense force, the Capital Guard, starts to be supplanted by the more militaristic Capital Army, Bellri gets caught up in the middle of a new conflict. As the pilot of the mysterious G-Self, he ends up traveling with what is ostensibly a pirate crew as he tries to figure out his place in the world.

Bellri in tears while in combat

This film continues the trend of being far more understandable compared with its source material, though that’s not to say it’s easy to follow—merely easier. Director Tomino Yoshiyuki’s style can be famously obtuse and bombastic, and that’s the case here as well. However, Bellri’s Fierce Charge establishes the characters more solidly and allows them to act as a focal point for the story. So while the complex and sparsely explained politics of the G-Reco setting can still be a recipe for confusion, viewers can anchor themselves to the emotions of those characters who are often equally confused. If there’s anything viewers might get mixed up on that the characters take for granted, it’s the distinction between the Capital Guard and the Capital Army, which reflects an ongoing debate over the role of the Japan Self Defense Force and Japan’s constitutional anti-war stance.

This is especially the case with Bellri himself, who in the TV series could sometimes unintentionally come across as carefree at best and a sociopath at worst. Here, what should have been a major turning point in his life in the original version gets a proper amount of attention, and you can see the degree to which there is a clash between Bellri’s ideals, his frustration at adults for making the world a worse place, and the decisions he feels forced to make.

Barara Peor next to a wall

Other characters shine as well. Whether it’s Captain Mask, Aida Surugan, or even Bellri’s mom, the strong portrayals of their personalities—facilitated by great animation—give Part II an extra oomph that keeps it memorable and shows the complexity of their world. Yoshida Ken’ichi’s character designs are always excellent, with side character Barara Peor (above) being an especially strong design.

I think the Gundam Reconguista in G movies are well on their way to becoming the definitive version. The new edits and footage take what were excellent but obtuse ideas and criticisms about humanity’s current relationship with war, and convey these ideas much more solidly and emotionally. I would have watched the entirety of the tetralogy already, but now I’m really looking forward to seeing the end again.

One final note: The main theme of Bellri’s Fierce Charge is by the famous Japanese group Dreams Come True, arguably better known internationally as the composers of the first two Sonic the Hedgehog games. The theme, shown above, can be found on their official channel.

Speedwagon from JoJo's Bizarre Adventure shouting "Gaaaaah! Even Shakespeare is afraid!" in reference to lyrics from the Dreams Come True song, G.