Visual Timing: Three Great Things About Kill la Kill

Kill la Kill, the new anime from the creators of Gurren-Lagann and Inferno Cop, is pretty much living up to the huge amount of hype surrounding it. For me, there are a few areas pertaining to the visual element of the show which really stand out.

1) Kill la Kill excels at creative sight gags.

When it comes to works that are humorously absurd, often times we say they succeed despite themselves because the humor is because it takes itself seriously and doesn’t realize its own power. In contrast, we then say other works fail to capture this glory because they tried too hard. I find Kill la Kill generally hits that sweet spot where the humor is clearly intentional, but doesn’t go overboard in extending its jokes, so it’s even more possible to appreciate its cleverness.

Two scenes from episode 3 stick out in this respect. The first happens at the beginning of the fight between Ryuko and Satsuki, when their combined willpower literally blows away the surrounding bystanders. It’s a pretty typical sight in anime which wants to establish the sheer power of its primary characters. Then, in the next shot, Kill la Kill extends that sequence to the point of absurdity by having the bystanders’ bodies continuously flying through the air. The shot lasts for about 5 seconds, and during that time it’s easy to wonder if there are more bodies being blasted away than were actually standing there moments before.

The second is after the battle, when Satsuki says to Ryuko that in order to fight her she’ll have to go through her goons, her goons’ goons, and her goons’ goons’ goons. Kill la Kill sets the image up in a somewhat abstract fashion, much like one of those old dramatic Dezaki Osamu painted stills (which I just found out recently is called a “harmony” shot thanks to Anipages). Then, as the show switches to a bird’s eye point of view, you realize that Satsuki and all of her minions are actually standing there like they’re posing for a group photo.

These sight gags stretch their conventions just far enough to pull you out a bit, but neither of them overstay their welcome. Both of them use the screen to create strong images, which brings me to my next point.

2) Kill la Kill has strong image composition.

The series uses a lot of the extreme poses key to a Kanada Yoshinori-style animation, but even in still shots and pans Kill la Kill exhibits a lot of intelligence and creativity which both enhances the mood of the show while also encouraging an appreciation in the animation (or lack thereof).

This shot of Ryuko and the tennis club captain from episode 2 literally consists off two figures sliding and changing size against a background. There’s little to no animation, and yet the moment helps to create tension because the initial image of the two standing away from each other on the tennis court gradually turns into a face-to-face confrontation with the net acting as a visual separator between the two. I find it really impressive because it was able to do so much with so little, and it’s a trend you’ll see throughout each episode.

In the same episode, Ryuko confronts Satsuki. Satsuki begins to swing her sword and she grows to massive proportions on-screen to convey the idea that she’s a massive threat and that she’s much more powerful than she looks. Obviously from the context of the show she’s not actually getting bigger, and this sort of visual representation reminds me of two things.

First, is an American football manga mentioned in Fred Schodt’s Manga! Manga!, where a tiny Japanese player blasts through a massive American roughly five times his size. Second, is Fist of the North Star, and I don’t just mean the giant mohawk thugs. That series often exaggerates the size of Kenshiro’s foes yet shows them to be relatively even in size moments later, just to transmit danger.

3) Kill la Kill makes a lot of anime references but doesn’t overdo it.

This point relates heavily to the first.

Kill la Kill makes numerous references to old anime each episode, but doesn’t depend on them for success. In episode 1 Mako can be seen performing a Kinniku Buster from Kinnikuman on her little brother, but it’s never referred to by name, and there isn’t any sort of big fancy scene where she jumps from the air and lands with an impact. They save those moments for the actual fights.

A lot of the anime and manga references involve Mako, which makes me think that this is part of her purpose as a character. In episode 3, she goes to “shield” Ryuko but more to give a strange speech about how Ryuko should get naked. During that lively sequence this shows up:

That’s right, Kill la Killi threw in a Space Runaway Ideon reference (see 14 seconds into the video). Evangelion is known to be inspired in part by Ideon, and to have ex-Gainax employees bringing it out doesn’t surprise me too much. Again, the reference doesn’t linger too long, is more about the ridiculousness of Mako as a character, and is actually a little easy to miss.

There’s also the recurring use of stars blinking in and out in Kill la Kill. It reminds me of the opening to Evangelion, right before the title logo appears, and I really suspect that it’s intentional.

Actually, I think Mako herself is an anime reference, as her hairstyle and position as the main character’s best friend immediately reminded me of the character Maki from Aim for the Ace! Ryuko’s messier hair even somewhat resembles Aim for the Ace! heroine Hiromi’s style relative to Maki’s. That Mako’s first name is written in Katakana like Maki in the Aim for the Ace! anime, that she is a tennis club member, and that her membership sets up the conflict in episode 2 all point towards this being likely.

In each case the references aid the show but do not dominate it. If someone fails to get certain references (and given the amount it’s going to happen to pretty much everyone, including me) then it doesn’t unravel the humor or make the series any less visually strong. If a reference does get through, it is capable of becoming not only a matter of spotting the homage but also considering how Kill la Kill relates to that older work. For instance, there’s this interesting relationship between Kill la KillGurren-LagannAim for the Top! Gunbuster, and Aim for the Ace! that I’d like to unravel in terms of how these shows approach similar ideas.

I also have other thoughts about the narrative and thematic elements of the show, but I’ll save those for another time. If you want to check out Kill la Kill though, it’s being simulcast from a variety of sites: Crunchyroll, Hulu, and for international audiences, Daisuki.

Critical Mass: Gatchaman Crowds

What is the best way to describe Gatchaman Crowds? Though I don’t think it’s valid to say that Gatchaman Crowds is Gatchaman “in name only”, it’s certainly nothing like the original. Whereas Science Ninja Team Gatchaman was Super Sentai before Super Sentai was a thing, a team of costumed warriors dispensing martial arts beatdowns and bird missiles, Gatchaman Crowds is far more conceptually driven series that brings up and explores a variety of ideas pertaining to heroism, human motivation, living within an interactive and digitally connected world, and the advantages and limitations of large and small-scale group efforts.

Gatchaman Crowds follows a team of warriors who have the ability to transform with slick armor and powerful abilities. Their newest member is main character Ichinose Hajime, a relentlessly hyper and comfortably honest girl whose sheer energy is simultaneously both exhausting and invigorating. Assigned to fight an alien menace, their efforts as heroes are contrasted by another character, Ninomiya Rui, whose social networking service GALAX brings people together to collectively solve problems, Rui’s ultimate goal being a world where people realize the inherent value in helping others. Two shades of optimism interact with each other, sometimes cooperating and sometimes conflicting.

Crowds was my favorite anime of the summer for a number of reasons. Its presentation is extremely slick, with character designs reminiscent of Kyousogiga and Heartcatch Precure!, and 3DCG work on the Gatchaman outfits that really brings out the individuality of each character. It doesn’t just present a wide variety of ideas pertaining to large-population interactions and moralism, but actively explores them from a variety of angles. Its characters are streamlined extensively, but in a way which supports the overall sense of an exchange of ideas.

In terms of the show’s ability to encourage an evaluation of how we perceive problems, there are two aspects of Gatchaman Crowds which impress me in particular. The first is that it says there’s a difference between criticism and cynicism. Often when a text or a work of fiction presents a “QUESTION EVERYTHING” attitude, there’s a sense that it wants you to feel as if the world is in a neverending death spiral and that trust is a fantasy. As Hajime demonstrates numerous times throughout the series, however, just because you’re optimistic doesn’t mean you’re unable to see a situation from a variety of perspectives, or unable to make informed decisions. The second is that Gatchaman Crowds actually makes an effort to show how there are problems in the world that are best solved without violence, without resorting to an overblown or shallow “killing is wrong” message, or that it’s just a matter of trust.

When the Gatchaman are fighting the MESS early on in the series, strange alien creatures resembling alien rubik’s cubes who take over inanimate objects, it’s Hajime’s ability to think outside the box which allows her to try and communicate with the MESS instead of constantly fighting it out like the rest of the team. However, with the other alien presence Berg Katze (loosely based on the antagonist from the original Science Ninja Team Gatchaman), Hajime realizes that Katze is different and dangerous. At the same time, Berg Katze is someone who can’t be defeated through force because of the way it turns the characters’ own fears against them, and so a different and more creative solution is needed.

Speaking of Berg Katze, I find Katze to be a powerful antagonist because of the way its most diabolical skill is attacking people psychologically, whether that’s creating chaos through deception, or by openly mocking a person’s efforts in the most grating way possible in order to compromise their self perception.

As for the role of heroes in a digital world, Gatchaman Crowds reminds me somewhat of Tiger and Bunny, but whereas that series explores the image of heroes with respect to mass media, Gatchaman Crowds explores it with respect to “media of the masses.” In particular, it looks at the concept of gamification, an idea that’s been gaining traction lately, which posits that much can be accomplished if you turn tasks and activities into “games” complete with points and high scores and such, from regular exercise to organizing files for your company. One of the key drawbacks of the concept of gamification is that it appears to imply that people are less capable of accomplishing something if there isn’t a carrot dangling in front, and Gatchaman Crowds asks the viewer to look at this from both sides. Rui’s desire to “update” the world hinges on an almost socialist view of the modern masses in which proletariat and capitalist are able to work together.

Overall, if you really want an anime that encourages you to think, then check out Gatchaman Crowds. It’s thoughtful without getting bogged down by the weight of its ideas, and even if you don’t agree with its conclusions, I think it’s still worth ruminating over what it has to say. You can watch the show for free on Crunchyroll.

When in Rome: Genshiken II, Chapter 92

This month’s Genshiken provides what may be the best use of a pool/bath/hot springs chapter that I’ve ever seen.

As a bunch of the guys take Madarame away to get his hand treated, the rest of Genshiken (and company) go to a public bath to relax and air things out. Angela and Keiko make their intentions regarding Madarame clear to each other, beginning a strange rivalry of sorts between the two. Meanwhile, Hato finally admits out loud that he has feelings for Madarame, while Sue continues to contradict herself every step of the way.

I get the feeling that this chapter plays a lot with standard anime and manga tropes, especially in the fact that it manages to fit in both an extended bath scene and a festival-like environment, but does so in a way which actually leaves the guy at the center of all this drama literally at home. Obviously with a chapter that takes place almost entirely in a bath there’s bound to be an element of fanservice, but I found it also to be quite enlightening. This isn’t just referring to Hato finally coming to terms with himself, but just the way everyone involved communicates so openly. It’s as if the abundance of nudity this month is a metaphor for simply baring it all: no boundaries, no restrictions, just the truth from the heart (at least in most cases).

There’s actually a lot of information and development this time around, and it’s presented in a way that I think has become characteristic Kio Shimoku, more refined than ever as he continues to improve his storytelling ability in manga. This page above caught my eye in particular, because of how well it conveys not only the fact that Ogiue and Keiko’s have gotten a bit closer (by virtue of Ogiue being Sasahara’s girlfriend) just through the page composition and their positions within it, but also how the panel with Angela gives the impression that you’re seeing her from Ogiue and Keiko’s point of view. The height and the angle of the “camera,” as well as the panel following it give this impression. The way you can see Keiko’s confidence falter as soon as she sees Angela is also a nice touch. This is only the second time that Genshiken has done one of these bath scenes, and the last time around the relationship between Ogiue and Keiko was quite a bit more antagonistic, so it’s interesting to see them getting along in a similar setting.

Similarly, Yajima, though she doesn’t do a lot this chapter, actually says a lot. With the way the manga focuses on her at key moments, it really does give the impression that she feels something for Hato, even if it might not be strictly romantic. When I think about it, the fact that Yajima isn’t being particularly body-conscious despite being around Ohno and Angela must mean that she’s so distracted by Hato’s situation that she’s ignoring her own normal worries. I also have to point out that Kio actually drew her naked, and not in a way which is directed at appealing to a chubby lady fetish.

It’s been quite a journey with Hato, and when I look back at my own musings about him from chapter to chapter, it’s interesting to see how my own views have gone. At first, I took his self-assessment in regards to things like his self-image and his sexuality at his word, but over these few years it’s become clear that even Hato himself didn’t quite understand, though it wasn’t as simple as “Hato’s BL obsession was a sign of a closet homosexual/bisexual all along.” I think there’s enough evidence so far to say that his gender, sexuality, and fantasies don’t all perfectly correlate with each other. Last chapter, I wrote about how the “Stand” versions of the female Hato and Kaminaga are meant to be two separate aspects of his psychology, and here it’s made plainly obvious by the fact that both appear simultaneously. The way I see it, the female Hato represents Hato’s fudanshi side, or rather the image of a fujoshi in his mind who can communicate with other like-minded individuals, while the Kaminaga relies on Hato’s view of the real Kaminaga as someone who is always true to herself. This is why it’s the Kaminaga who has made it impossible for him to deny his own feelings about Madarame, whereas Hato has been easily able to brush aside the female Hato’s fantasies. Though having them float above Hato just has me thinking that the two are having a “conversation” in the men’s bath the whole time. It may also be of interest that none of Genshiken takes issue with Hato on this whole matter.

I honestly don’t think there’s going to be a Hato x Mada (or Mada x Hato) ending, and Madarame’s going to be in a position where he’s not just been rejected by someone but had to reject someone himself. Overall, if this is the case it’ll be a serious change for the otaku among otaku.

At this point in Genshiken we’re already familiar with the fact that characters like Angela and Keiko don’t prescribe to the true love romance mantra that appeals to otaku so much, but it’s still kind of refreshing nevertheless. Angela is provocative in more than one sense of the word, and the more I see of her the more I get that she’s actually quite intelligent. Angela’s insistence that Madarame needs “help” after buying “all that doujinshi” and that Keiko “wouldn’t be able to satisfy him,” ends up coming across as measured and calculated. Obviously Angela knows that Madarame is not some studly he-man with an unquenchable thirst for womanly conquest, and so the idea that Keiko wouldn’t be enough for him is clearly facetious. She’s just trying to get a rise out of Keiko, though what I find funny about all of this is that I can see a definite friendship forming between the two. They both want to win out, but at the same time their smiles and even the way they decide that Sue should be the one to go visit Madarame means that neither of them are especially bothered by the idea of losing. There are more fish in the nerd sea, and a bitter competition this is not.

Speaking of Sue, for all of the attention Hato and Madarame get, I feel like in the end it’s Sue who really steals the show this chapter. Her expressions are amazing, even more than Ogiue’s (which I enjoyed immensely).

Though her own emotional turmoil is played for comedic purposes in contrast to Hato’s, I do wonder what’s in store for her. Her development throughout the new series has come in fits and starts, but it’s undeniably there.It’s interesting how Sue is normally immune to embarrassment but here it overwhelms her to the point of violence and frustration, and I feel like I want to say more about her, but I don’t know where to start.

So, I think I’ll save it for the future.

The Title is a Lie (Or Is it?): My Teen Romantic Comedy SNAFU

One of the most visibly obvious trends in anime in recent years is the extremely long and descriptive title. My Little Sister Can’t Be This Cute. Baka and Test: Summon the Beasts. More accurately, it’s the product of a tendency in the current light novel industry from which many anime are adapted, and with that verboseness comes a blessing of sorts. For those who want what a particular title has to offer, they need only look at the name, and for those who want to avoid specific shows at all costs it becomes equally useful. You can indeed judge these books by their covers to a certain extent, which is why I initially set aside My Teen Romantic Comedy SNAFU, considering it a low priority.

I have nothing against teen romantic comedies or SNAFUs, but the original Japanese title, Yahari Ore no Seishun Love Come ga Machigatteiru (translated also as, “My Youth Romantic Comedy is Wrong as I Expected”) seems to imply a lot of things which don’t exactly excite me. First, it seemed to hint at this strange cooler-than-school cynicism which you find in a lot of light novel protagonists that I find unappealing, a sort of counter-elitism of the same variety as “the geeks will inherit the Earth.” Second, even though it says the romantic comedy is “wrong,” it still implied some combination of harem/love triangle. When I finally got around to watching SNAFU, I realized I’d been wrong all along. While it contains some degree of the two elements I’ve described, it’s also a clever series which has at its core not so much a good ol’ harem comedy but a closer look at the combination of social and sef-perceptive tensions which can make life as a teenager mentally and emotionally taxing, especially for those who don’t quite fit in, and the help that can come from those who simply understand.

SNAFU centers around Hikigaya Hachiman, a cynical guy who quickly acknowledges how low on the social totem pole he is and how much he prefers to be there. Hikigaya is forced to join a club whose purpose is vaguely to help people out, acting as a last-ditch student-run guidance counseling of sorts. In the club, Hikigaya is joined by two girls with equally Stan Lee-esque names, Yukinoshita Yukino and Yuigahama Yui. Yukinoshita is extremely observant but a little too sharp-tongued for her own good, and Yuigahama is energetic and a little ditzy with a greater desire to try and fit in with her peers compared to the other two.

Just from my basic plot summary I think it’s easy to see why I was a bit wary (and potentially weary) of the show, but there are a number of things which give this anime some solid legs.

First, although Hikigaya is indeed quite the pessimist, and he does have the “screw the popular kids” attitude to an extent, he also shows that he’s aware of what he lacks. He knows that if you have the right attitude you can accomplish many things and reach out to a lot of people, but he doesn’t have that attitude and probaby never will. What his perspective does for him, however, is that it allows him to find people who are similar to him, and to figure out solutions that wouldn’t work for the “average” teenager, but are perfect for those who are below the bar. Similarly, Yukinoshita’s astute assessments make her able to understand a given social situation quickly, while Yuigahama’s propensity for tact and cheer becomes the grease to move the wheel where Hikigaya and Yukinoshita’s personalities would otherwise stifle it. SNAFU really does focus on the theme of helping people who feel ground down by the pressures of their social groups, and at places goes to some fairly dark (though not morbidly or horrifyingly dark) places.

Second, even though there is a love triangle element to the main cast, with Yuigahama clearly having feelings for Hikigaya due to a small event in the past, and Yukinoshita can be seen as gradually developing feelings for him as well, the friendship between the two girls is just as if not more important than the romance. Yukinoshita has no friends, while Yuigahama would traditionally try to ingratiate herself with other girls just to not be caught outside the circle, and so their growing bond becomes an important factor in developing them. It’s to the extent that, even if the series ends with one “winning” over the other by dating Hikigaya, it is highly doubtful that it would destroy the friendship they’ve built up.

Third, when it come to determining who might indeed end up with Hikigaya, the show gives a fair case for both of them. It doesn’t come across as woefully lopsided like in, say, Love Hina. And actually, when you look at the hormonal responses Hikigaya has to those he finds attractive, the strongest reactions seeem to come not from any girl, but from the incredibly effeminate male tennis club member Totsuka Saika. I’m pretty sure this is just another case of a Hideyoshi from Baka Test, a character so feminine in appearance that we’re supposed to take it as a gag, though in this case I suspect he also functions as a way to show how much deeper the connection Hikigaya makes with either girl will be.

I honestly think that this series ended up with a name as excessively long as Yahari Ore no Seishun Love Come wa Machigatteiru because someone told the author that everybody’s doing it. As a title, it’s actually quite deceptive, and somewhat ironically doesn’t help a person looking at it to understand what’s beneath the cover. I don’t think it’ll start any trends of intentionally obtuse light novel names, but at the very least it gives hope that if you’re willing to squeeze that lump of coal hard enough that it might turn into a diamond after all.

No guarantees with any other shows though.

Zankoku na Genshiken Second Season Episode 11

Now comes the other big moment of the new anime. Of course I’d have a lot of thoughts on what transpires this episode, which you’ll find in the equivalent manga analyses: Chapters 78, 79, and 80.

I think there’s little doubt that Madarame’s confession is one of the most significant events in Genshiken. I’ve felt sort of conflicted that it happened because it is possible for someone to move on from a former love without the confession and rejection you see so often in anime and manga, but the series makes it clear that Madarame was incapable of doing so, no matter how hard he tried. Looking back, the idea of “freeing” Madarame to some extent implies making it so that he’ll be open to others.

There’s a fairly significant mistranslation in the Crunchyroll subs, at the very end of the episode. After Kasukabe starts to cry, the translation has Madarame say, “Now I know that Kasukabe-san cries easily.” This isn’t quite right: what Madarame actually says is more along the lines of, “I already knew that Kasukabe-san cries easily.” It’s a reference to the events of Volume 4 of the manga (Episode 11 of the first anime), when Kasukabe accidentally starts a fire which gets the club into trouble. Though she put on a tough face, her guilt over the accident caused her to start crying. Essentially, Madarame’s line is supposed to reference how much he’s paid attention to Saki over the years.

It’s probably significant then that Keiko and Saki both notice how Hato pays a lot of attention to Madarame. Or is it?!

Some of the timing of the confession itself turned out different, and there isn’t quite as much impact from Madarame’s response to the line about the relationship that might have been, but I think the episode overall does an all right job of it. The manga devoted an entire chapter to just the two of them in the club room, mirroring previous chapters which did the same.

As for the actual confession and reaction, I could see how Kasukabe’s response could be interpreted as cruel, though I don’t necessarily think so. One thing anime viewers may not be aware of is that Kasukabe’s line about how a relationship with Madarame might have been a possible future is actually also a reference to another series by Kio Shimoku called Spotted Flower. In it, characters very (but not entirely) similar to Madarame and Saki, an otaku and his non-otaku wife who knew him since college, are married and expecting their first child. In fact, the title itself is a reference to them: Madara means spotted (which also explains the Naruto character), and Saki refers to the blooming of flowers. It’s a sort of holy emblem for Saki x Mada fans, but at the same time perhaps incredibly cruel itself for very nearly giving those shippers what they want before collapsing the entire thing like a house of cards.

Cruelty abounds.

Inazuma: Genshiken II, Chapter 91

Have you been enjoying the new Genshiken anime? I call the manga of NidaimeGenshiken II” because that’s how I started, while I call the anime “Genshiken Second Season” because that’s how it’s widely advertised in English. While it makes things easier in terms of separating my anime and manga posts, I do feel a bit contradictory or incongruous in doing so. Anyway, here’s Chapter 91, which is a turning point, the latest of many.

After Yajima talks to Hato in an effort to tell him that he can’t simply dump Madarame onto Angela so he can get back to reading BL, Ohno calls to ask Hato to complete the Bodacious Space Pirates cosplay as the main character. Eager to rid himself of the fujoshi that is his mental alter ego, Hato agrees, but by doing so actually appears to reaffirm his feelings on Madarame. Hato apologizes to Angela, but Angela has other ideas, simultaneously confessing the mutual feelings of her, Hato, and Sue. Madarame, like a deer caught in headlights, tries to run but accidentally slips and fractures his wrist (again) when he sees Keiko.

I quite like how Kio Shimoku writes and draws Angela, as for all of her simplistic character traits she still comes across as a fully developed person. Angela makes various comments about basically having a foursome, but I don’t think we’re supposed to interpret that as her wanting that sort of relationship. Instead, I think the fact that her words intentionally sound like they’re coming straight of an eroge is what’s important. Previous chapters have established that Angela is extremely savvy and strategic when it comes to putting the moves on Madarame, such as Angela hoping that if she’s aggressive enough the timid and virginal Madarame will use her as masturbation material, and I have no doubt in my mind that she’s trying to appeal to that basic otaku side of Madarame, to give him the temptation to fuse fantasy and reality in his mind. There’s also the fact that Ohno stops interpreting out of embarrassment, so Angela has to be as braindead obvious with her words as possible.

Of course, the other component of all this is that Angela is blasting through the ambiguity in a way which normally Sue would, but this is not Sue’s area of comfort at all. It’s funny how the more social and perceptive characters in Genshiken have generally been the ones to point out budding feelings and similar developments where the dorks of the group have been oblivious, like when Keiko nonchalantly asked if Sasahara and Ogiue are dating before they started doing so. Even though Keiko makes only a brief appearance at the end, I think she provides a good amount of interesting material to analyze as well.

When I think about it, Keiko and Angela appear to be approaching Madarame in the same way, by trying to actively appeal to his otaku sensibilities. The way I see it, the key difference is that Angela is an otaku herself while Keiko is not. Angela is using her knowledge of anime, manga, and video games, her experience interacting with fellow otaku, and even how her own mind works, to feed into Madarame’s fantastic desires. Keiko, on the other hand, is giving herself a more natural appearance, maybe even one closer to Kasukabe’s, in an effort to appear less a part of the Shibuya world which most otaku reject. The fact that Angela has a dynamite body may or may not play a factor in this battle.

Hato’s feelings meanwhile are practically overwhelming him at this point, and the clarity that this chapter brings also serves to complicate things further. As silly as this may sound, I find significance in the fact that the “other Hato” has a different breast size compared to the “other Kaminaga” who has been appearing in Hato’s consciousness lately, as it basically means they’re two aspects of his mind. Both are representative of something inside him, but the other Hato, with her larger chest, speaks towards Hato’s ideal of the generic woman he’s aiming to visually emulate. As mentioned before in a 4koma, when Hato crossdresses he tries to have as many “female” signifiers in his appearance, and breasts are one of them. The other Kaminaga, on the other hand, has small breasts like the actual person, which I interpret as Hato tying that persona closer to the real Kaminaga, or more specifically her words, and her ability to cut to the heart of the matter. The fact that Kaminaga is literally the person he was originally trying to emulate has to mean something as well.

Aside from a panel or two, there wasn’t really an Ogiue content this chapter, but I do find an off-hand remark by Kuchiki to be interesting. Kohsaka and Sasahara mention to Hato that there’s nothing quite like the wrath of not so much a scorned woman but a humiliated one, which causes Kuchiki to refer to them as the “非DT,” or “not virgins,” to which Madarame and Kugayama react nervously. While Kohsaka is generally seen as the attractive guy, there’s something hilarious about having Sasahara considered even remotely close to being a stud.

This time, to finish, I’d actually like to talk a bit about the art, which I typically don’t get into much during these reviews. The same page where Kuchiki calls the two of them “not virgins” is rather nice, I think, because of the way the panel of Kohsaka up top anchors that small moment in time, as well as Kohsaka’s words (“I don’t think you can take thing back at this point”). This isn’t just because it’s a large panel, but the lack of a background contrasts with the busier panels before and after, which in turn makes that panel act as both a breather as well as a moment of impact. On top of that, it rests well at the top of the page and makes for a balanced composition. I think in general Kio is good at using these large empty panels, and if you look through previou chapters I’m sure you’ll find more examples.

Evangelion 3.33: You Can (Not) Redo as Response, Criticism, and Renewal

WARNING: HEAVY SPOILERS AHEAD

In an essay by Evangelion creator Anno Hideaki found in Gundam: The Origin Volume 1 (Aizouban Edition) titled “Celebrating the Revival of Gundam as Tale,” Anno argues that anime narratives in recent years have moved away from being “Tales” like the original Gundam. “Audiences have come to need work only as an escape from reality, as a comfortable dream, judging everything on the criterion of moe, while creators’ intellectual paucity and the jumble of trivial touches have encouraged that structure.” Referring to current anime and manga as “stagnant,” Anno laments the loss of the Tale in anime and manga, hoping that it can make a return, and even blames himself for contributing to this current state of anime. Thus, when considering the new Evangelion movies as “rebuilds,” I began to suspect that the films might be an attempt to bring the “Tale” back into Evangelion after its influence had broken down the concept in the first place. Although I was not aware of this perspective of Anno’s when I saw the original two movies, after viewing Evangelion 3.33: You Can (Not) Redo I find that the Rebuild of Evangelion films, while not attempting something so simple and shortsighted as turning back the hands of time in order prove the superiority of Tales, are still revisiting Evangelion in such as a way as to try and address the differences between older and newer anime narratives, create a Tale appropriate for contemporary culture, and respond to current criticisms of youth culture.

At the beginning Evangelion 3.33, we see protagonist Ikari Shinji waking up 14 years in the future, in a time when much has changed. Shortly after Shinji’s revival, a fight breaks out and it turns out Shinji is aboard a ship called the Wunder, an airship with a powerful laser cannon powered by Shinji’s iconic robot, the EVA-01. As the battle ensues, a combination of characters we’re familiar with and characters entirely new shout about the status of the enemy, which weapons to use, and what strategic options are available, all while Katsuragi Misato stands at the bridge as a stoic and hardboiled captain ready to give orders at just the right time. Although this somewhat resembles depictions from previous films and the television series with the organization NERV and Shinji’s father Gendou at the helm, what this resembles even more is the most classic Tale in all of anime, Space Battleship Yamato. Substitute the EVA-01-powered laser for the Wave Motion Cannon and Misato for Captain Okita, and you more or less have a fight that wouldn’t look out of place in Yamato. Shinji is thrust not just into the future, but into what appears to be a completely different anime story structure.

Rather than simply making it the Tale of Shinji experiencing the simpler world of a Yamato-esque goal and the pieces surrounding it, however—Yamato was about traveling to a distant planet to retrieve an item which would help remove the radiation that had turned the Earth into an inhospitable husk—Evangelion 3.33 complicates the issue. While both Yamato and Evangelion 3.33 take place on a devastated Earth, for the latter it turns out that Shinji’s actions in the previous movie, when he finally stood up for himself and gained the self-activation he never had before, were the very cause of the planet’s current dire situation, the Third Impact. Shikinami Asuka Langley, who was injured in the last film when Shinji had control of his own EVA forcibly taken away from him, is alive and piloting, but shows absolute disdain for Shinji. Even the one goal he had set out to accomplish, rescuing Ayanami Rei from being absorbed by the enemy Angel, turns out to be a failure, as Rei’s body was never found, most likely absorbed by EVA-01’s cockpit after the two had fully synchronized with the EVA. Instead, what Shinji gets is a clone of Rei devoid of memories, an almost-unthinking soldier who can only follow orders.

This clone Rei in the third film (although technically all of the Reis are clones) is a strikingly powerful presence, acting as a strong argument against the classic criticisms of Ayanami Rei and the characters she has inspired. Typically, Rei is seen as an almost doll-like fetish object, an attractive girl with pale features and no personality whom men can sexualize as the “perfect” passive woman entirely subject to their desires. Here, in Evangelion 3.33, we get the truly subservient version of Rei, a character who is so passive she cannot even read a book without being ordered to do so, and the disturbing nature of this iteration of the character actually highlights just how much characterization and personal will is present in the base character of Ayanami Rei. “You don’t know what’s missing until it’s gone,” as the cliché goes, and the fact that a truly doll-like Rei is so bizarre and alien underlines the fact that Rei is defined not by her loss of humanity but by her pursuit of it. Rei ends the film seeing a gigantic grotesque version of herself and asking, “Is that me?” The titanic Rei acts as an uncanny juxtaposition and jars Rei into becoming self-aware, becoming the potential seed through which she can gain independent thought and conscience. Rei, who is arguaby seen as the classic example of a character whose various visual and narrative components appeal to the “database” mindset which Azuma Hiroki argued back in 1999 was increasingly common in a postmodern Japanese society, re-gains the ability to become part of a Tale which isn’t, a cohesive work which is at the same time complex and contradictory.

This is the narrative space in which Evangelion 3.33 takes place, and the result is that even though this film may appear to be another case of how nothing Shinji does ever goes right, it is not the same sort of internal trauma and pessimism which classically characterizes Evangelion. The depression Shinji suffers and shows in this film does get the closest to the type of introspection that Evangelion is famous for, but given not only the context of the previous films which feature a cast of characters more willing and able to communicate their pain to each other but also the difference in setting the 14-year shift provides in this film even those signature abstract angst moments take on a different set of meanings. Most notably, Shinji’s psychological paralysis is not the result of some indescribable fear or internal agony, but because of his own guilt. This can be seen in the bonding scenes with Nagisa Kaworu, the tragic character whose role in all previous versions of Evangelion has been to connect with Shinji on a level no other character had previously been able to before dying at Shinji’s own hands. Kaworu and Shinji’s relationship takes on a somewhat different dynamic, as Kaworu helps to bring Shinji to a place of conviction already familiar to him from the previous film.

Instead, a different tragedy occurs, as Kaworu’s plan—to co-pilot the new EVA-13 with Shinji in order to fix the world ravaged by the Third Impact—is undermined by the fact that NERV and Gendou have replaced one of the key items capable of restoring the world, instead leading it to a further apocalypse. Kaworu realizes the difference and tries to stop Shinji, but Shinji is so intent on correcting everything that he fails to register Kaworu’s hesitation and he ends up falling for Gendou’s plot. The scene again looks to be another case of Shinji failing, but given everything else shown up to this point, I find that it draws attention not so much to Shinji’s individual suffering, but to the world around Shinji. Whether Shinji follows his own will or whether he listens to others, he still creates disaster, but this Shinji is, again, a more active Shinji whose problem is not that he’s “unwilling” to help, but that his surrounding environment has forced him into unwinnable situations. Appropriately, this time around Kaworu dies, but not directly because of Shinji.

Shinji’s plight in Evangelion 3.33 mirrors the recent criticisms used against youth culture by media appealing to older generations. Whether inside or outside of Japan, the current generation is seen as a group of selfish good-for-nothings who want and expect everything handed to them, instead of knowing the value of sacrifice and hard work. Whether they’re referred to as “NEETs” or “Generation Me,” Shinji and Evangelion 3.33 bring to attention the idea that, while we can place blame on them, the previous generations are not absolved of blame; the world the children inherit is the world given to them.

Ultimately, I find that the Rebuild of Evangelion films are trying to create a Tale similar to Yamato and Gundam, but in a way which is consciously trying to take into account the era in which we live. At the end of Evangelion 3.33, Shinji is once again emotionally distraught and paralyzed over the horrible consequences of his actions, when Asuka literally drags him out of his cockpit and tells him that he can’t simply sit still. Rei joins them. The previous two films had already established that the characters were able to bridge the emotional gaps they were unable to overcome in the original television series, and though the space of 14 years after the Third Impact had bred in Asuka a deep resentment and anger towards Shinji, that one scene shows how the connection is still there. My prediction for the “Tale of Evangelion” as expressed by the four films is thus: A 14-year-old boy estranged from his father and suffering deep personal agony is thrust into a situation far greater than him, and though he is told to sacrifice himself for the greater cause, through the connections he makes with his peers he finds that he would lose too much in the process, including his own identity. This prioritization of the self and what he finds valuable in life does not come without its own consequences, but it becomes the potential ground for him, and those like him, to find their own solutions to the problems of the world. Of course, the fourth film has yet to debut, so we’ll see if I’m right.

Added Delusions, Genshiken Second Season Episode 8

With Episode 8 comes the second half of the previously discussed chapters of 70, 71, 72, and 73. You can now safely read them for my thoughts on the narrative developments of Second Season up to this point. Did you notice that Yoshitake’s drinking beer now that she was revealed to be 20? Oh, you wacky censorship.

As I mentioned last time, Episodes 7 and 8 mixed things up from the original manga, transforming this episode into a hyper-focused Hato exploration. I think it really does make the show feel even more focused on Hato than the comic. It’s strange to think about, because basically the same things happen overall. The fact that they added a new fantasy scene while extending another one also contributes to this. Funny that right as I said for episode 7 that the current anime cuts things out  while the previous one adds new scenes, Nidaime ends up putting in some original material, and racey material at that.

Specifically, the new scene involves Hato imagining Madarame walking in on him and then Hato seducing Madarame. While it’s not entirely out of character for him to imagine such a scenario, it feels like the anime is trying to push that angle harder than it was in the comic. Maybe this was done independent of Kio, or maybe Kio oversaw the addition, but author’s original intent or no, I think little things like that quicken the pace of that particular plot thread.

I don’t want these episode looks to merely be about nitpicking though, and I think the events in this episode can be discussed even further from what I originally spoke about in the chapter reviews. For one thing, I find Hato’s mental comment that male pregnancy may be a new thing for male-targeted works, it’s been  a long-standing trope in BL. It’s a funny thing to contemplate, that within the categorical segregation within manga and anime, that ideas arrive at different rates, but that ideas may also cross-pollenate as a result of reaching one before the other. It actually reminds me once again of something Fred Schodt wrote in Manga! Manga!, which is that during the early 80s when the book first came out, the character designs between girl-oriented and guy-oriented stuff began to converge a little, rather than being at their previous extremes. You can say that the current manga and anime industry reflects this as well.

To end off, let’s talk fanservice. There’s a lot of it in this episode, of course more concentrated in the BL-ish areas. Do you want to know what’s fanservice for me?

No, not Makoto and Madarame, more to the left.

Ogiue in a suit. Also this:

Truth be told, I’m still not entirely used to Ogiue’s eyes having so much more detail drawn into them.

Please Get Loud When the Piano Gets Loud: Otakon 2013

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This year’s Otakon was its 20th anniversary, and as expected of the staff they brought out the big guns, with names such as Watanabe Shinichirou, Kanno Yohko, and Seki Tomokazu. As with every year, one of the biggest strengths and weaknesses of Otakon is that there’s too much to do, and it leaves me feeling both satisfied and a bit disappointed.

For one thing, I didn’t get to see the Space Dandy trailer.

Industry

Watanabe Shinichirou (Cowboy Bebop)

Possibly the biggest news to come out of Otakon was the announcement of Watanabe’s new anime, the aforementioned Space Dandy. Described by Watanabe as “80% comedy, 20% serious” in contrast to Cowboy Bebop‘s “80% serious, 20% comedy,” the series sounds just plain interesting when you hear how much they’re putting into it. In terms of music, for example, Watanabe stated that they would have over 20 artists contributing to the soundtrack, and in terms of production every episode would have different episode directors and different designs for the aliens inhabiting their planets.

I managed to ask Watanabe about having Thomas Romain (Basquash!, Oban Star Racers) on staff for ship design, and Watanabe mentioned that he had been impressed with Romain’s work for a while. Also, while Romain is Satelight staff and normally wouldn’t be able to work at Bones for Watanabe, Romain turned out to be a huge fan of Cowboy Bebop which gave Watanabe the leverage to get him on board for this one project.

I do wonder how it’ll be received among American fans, because there was some disappointment from the fanbase over Watanabe’s previous work, Kids on the Slope. While Space Dandy is closer to his action-ey works, the “80% comedy” part might be unwelcome by those fans looking for drama and grit. That said, I’m certainly looking forward to it.

Kurosaki Kaoru on Watsuki Nobuhiro (Rurouni Kenshin)

One of the more unique guests this time around was Kurosaku Kaoru, a novelist in her own right, but also more relevant to the otaku audience as the wife of Watsuki Nobuhiro, author of Rurouni Kenshin. Originally Watsuki himself was supposed to come as well, but he was unable to due to working on Embalming. Kaoru also held a panel all about Watsuki, but because of the way she went about it the crowd also learned a lot about some of the most famous Shounen Jump manga artists, as well as the workings of Jump in general.

There was also a gallery of Watsuki’s works, the first of its kind, but sadly even though we could take photos we are not allowed to share them online. (I’m sure somebody has though.)

Watsuki we learned is a big fan of American media, as one of his biggest regrets about not being able to attend Otakon was not being able to visit a Toys “R” Us and look at the Pacific Rim merchandise. He’s also a big fan of American comics, and his favorite superheroes are the X-Men. We also got to see his daily work schedule, which is mind-bogglingly arduous but also par for the course. According to the breakdown, Watsuki works from 10am to 6pm, from 7pm to late, and midnight to 4am. Sleep is 4am-9am, and the other gaps are for meals. That’s 5 hours of sleep versus about 15 hours for work. If he keeps on schedule, he gets four days of rest at the end of each month.

Kurosaki also provided a monthly breakdown of his schedule, and while inking comprised the majority of it, it was especially fascinating to see that the “name,” an extremely rough preliminary version of the manga which is mainly about panel and page layout and narrative flow, takes four days to comple. Kurosaki mentioned that the “name” is so simple as to use stick figures, but the attention paid to this part of the manga-creating process does emphasize how important panel flow is in manga.

Kaoru also took us through the process by which Watsuki makes color images, which involves drawing a thumbnail and then going over it with a Japanese calligraphy brush and copic markers for color. Watsuki apparently thinks that It’s good for one shot illustrations but not the manga itself, as it requires more concentration but the lines become more dynamic, and it acts as a time-saving measure for color images. The traditional feel that the brush art gives off also matches the theme and feel of Kenshin. Related to that, when someone asked about the setting of Rurouni Kenshin, the answer was that Watsuki wanted to draw a period piece with sword fights but didn’t want to draw topknots (they were strange-looking to a modern Japanese audience as well as an international one), so the Meiji period was the only point in history where you could have the former without the latter.

I wish I could’ve asked more about copics, as I find it interesting that they’re such an industry standard.

In terms of former assistants, Watsuki’s lineup is near-Olympian, counting among them Oda Eiichirou (One Piece), Murata Yuusuke (Eyeshield 21), Shimabukuro Mitsutotshi (Toriko), Mikio Itoo (Normandy Secret Club), and Takei Hiroyuki (Shaman King), all of whom consider Watsuki a friend. From Kaoru we learned that there are three breaks a year for Jump artists, and that during those breaks everyone either gathers at Watsuki’s or Oda’s house. Shimabukuro is a current neighbor of theirs, while Takei is a former neighbor. Murata, now known for his exquisite artwork on One Punch Man, used to be an assistant on Gun Blaze West, though at the time Watsuki thought his drawings were “no good.”

Mikio Itoo is known as the “cameo king,” appearing multiple times in One Piece, Shaman King, and even Kenshin in background posters and crowds and such.

Another major name who worked with Watsuki on Kenshin was former editor-in-chief of Shounen Jump, Sasaki Hisashi, who worked with Watsuki from his first submission all the way to the end of Kenshin. The basis for a certain character in Bakuman (he even uses the fictionalized version of himself as a Twitter avatar), Sasaki is often asked about the accuracy of Bakuman, to which the official reply is, “Things depicted in Bakuman are neither true nor false.” We also learned that Jump employees are not supposed to give comments outside the office using their real faces.

Not limited to people who have worked directly with, over, or under Watsuki, we also saw comments from Kishimoto Masashi (Naruto), Inugaki Riichirou (also Eyeshield 21), Matsui Katsunori (La Sommelière), and Suzuki Shinya (Mr. Fullswing). Did you know the last chapter of Kenshin ran in the same magazine as the first chapter of Naruto? Kishimoto saw this as a kind of passing of the baton, and credits Kishimoto for making Japanese culture popular in manga again (but also believes that now it’s become too much). For this reason, Kishimoto calls Watsuki the leader of a generation.

Inugaki’s comment was that Watsuki taught him techniques to speed up the manga-creating process, namely giving rhythm to the use of detail and not trying to draw every little thing. We then learned from Kurosaki that both she and Watsuki play German board games often with Inugaki and his wife, and are especially fans of Dominion. As someone who hasn’t played it but has played games like it and has heard much about it, the intrigue continues to build for me.

Suzuki’s message talked about Watsuki’s fandom, as he once found an entire box full of fan letters for Watsuki. Matsui, whom Kurosaki commented that he’s especially good at drawing cute girls (I would agree), actually did not send any comments, except to promote him in the US. As much as I’d like to see that, I know Drops of God didn’t knock the manga community off its socks, so I don’t know how well the less adventurous La Sommelière would do.

What was maybe the most interesting bit of trivia of all, however, was that a lot of the Jump artists use the instant messaging service LINE to talk to each other and joke around. Watsuki doesn’t use it because he’s bad with computers, so his wife has to tell him what’s going on.

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Sentai Filmworks

The only American industry panel I attended was Sentai Filmworks’, where they were very excited over their recent Girls und Panzer announcement. I also ran into an unfortunate bit of luck, discovering that they had license rescued Betterman, a show which I had just recently scoured Amazon for in other to get the complete release of the original Bandai DVDs. It’s a shame, because it definitely would have been a show I would’ve bought and supported, mainly because it’s such an unusual piece of work.

I asked Sentai Filmworks about the translation issues in their release of Mawaru Penguindrum but the answer given was ignorance, claiming that they had not been aware of the criticisms brought out against their translation choices. Oh well.

Maruyama Masao

While many of the industry guests and panels are excellent, every year the most stand-out guest is Maruyama Masao, founder and former producer at MADHouse, currently founder and producer of MAPPA (Kids on the Slope). Even though he’s been at one Otakon after the other, his Q&A panels are consistently informative and interesting. To give you an idea of how great his answers are, when asked about production delays for Redline (which took 7 years to complete), Maruyama answered that Redline was not late, it took as long as it should have, which was a lot of time due to the amount of work required for it. Maruyama then said that he left MADHouse to take responsibility for the debt that Redline put them into but then said in English, “IT’S A JOKE.”

In one of my favorite moments of Otakon, I asked Maruyama to share some stories about the recently departed Dezaki Osamu (director of works such as The Rose of Versailles, Aim for the Ace, Black Jack OVAs, and even Dear Brother), to which he replied with what was about a 10-minute long answer. Maruyama stated two significant events responsible for his long career in anime: working with two Osamus. First, he worked for Tezuka Osamu at Mushi Pro, and then formed MADHouse with Dezaki. Their first non-Tezuka work was Ashita no Joe. Eventually when the Ashita no Joe 2 film was in planning, they had creative differences where Maruyama believed it was unnecessary and Dezaki wanted to work on it, so he left and formed a studio called Anapple. They would not work with each other for many years, though they were still friends and still played mahjong with each other.

During the time they were apart, Maruyama produced directors such as Hosoda, Kon, Kawajiri, and had no time to work with Dezaki. Eventually, as they both reached old age, they decided to work together once more, and their final project together was, of all things, Ultraviolet. Dezaki wasn’t sure if it was the right work, but it was the only one in the pipeline at the time and the only chance they had to work together. Maruyama said they were happy to make it, though said nothing of the quality of the show. Maruyama then mentioned that Dezaki’s final work, Genji, had Dezaki tryingg to put in everything he couldn’t put into Ultraviolet. Then Maruyama said that with the time he has left on Earth, he would try to bring Dezaki and Kon’s remaining works to the world.

The panel also included a special showing of a short titled Hana wa Saku (Flowers Bloom), directed by Katabuchi Sunao (Mai Mai Miracle) with music by Kanno Yohko, whose purpose was to encourage the people affected by the earthquake. I hear in his other panel he also showed a video directed by Rintaro which was a funeral tribute to Kon Satoshi.

Interviews

I managed to get interviews with both acclaimed voice actor Seki Tomokazu, as well as Tachikawa Yuzuru and Suwa Michihiko, who are involved with the Anime Mirai project. Keep checking Ogiue Maniax for those.

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Fan Panels

In terms of fan-run panels, this year was a mix of new and interesting subjects as well as a few “greatest hits” to celebrate the 20th anniversary. Mike Toole’s panel on “Outsider Anime,” his take on the Henry Darger-esque idea of “Outsider Art” looked at a number of creative and off-the-wall artists who, while for the most part not totally “outsiders” still push the boundaries. Names such as Shinkai and Yuasa are somewhat familiary to anime fans at this point, but I hadn’t heard of Tomioka Satoshi and his bizarre toilet humor rabbit animation Usavich for instance, and only recently learned about Mizue Mirai and his abstract animations. I was especially glad though to see him mention Iseda Katsuyuki, a man infamous for creating anime pretty much on his own with… unique results.

I attended the “45 Years of Shounen Jump” panel (while also singing along with the anime openings). Run by landofobscusion, it was a short “greatest hits” breakdown of the magazine. I learned quite a few things. For example, I did not know Sexy Commando was a top 3 title at one point, nor did I know that the end of Dragonball lost the magazine 500,000 readers while Slam Dunk’s finish lost them 2 million. What was even more interesting was hearing the crowd react to all of the titles mentioned. Yu Yu Hakusho for instance got a gigantic pop that I wasn’t quite expecting, as I knew people liked the show but didn’t know it was nestled that fondly in the hearts of fans who watched it on Cartoon Network.

Because of this panel the second City Hunter opening is stuck in my head now.

Speaking of surprising fan reactions, I am pleased to see the mecha fandom’s opinion of Gundam SEED turn around tremendously. Traditionally, when you go to a giant robot or Gundam-themed panel, there is a valuing of the Universal Century timeline over the alternate universe counterparts not named G Gundam. (The Seki Tomokazu panel I attended taught me just how many people love G Gundam, to the extent that more than one attendee exclaimed Domon Kasshu as a role model for how to live as a man.)

In the past Gundam SEED was seen as a black spot on giant robot anime, “the beginning of the end,” and all it took was a panelist to go “Gundam SEED! BOOOO!” to get the crowd to follow along. This time, though, when I attended the Mechapocalypse panel, Gundam SEED received largely applause rather than jeers, and it just warms my heart to see a mecha fandom which accepts what SEED brings to the table. We all agree though that SEED Destiny is still terrible.

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Actually, the Mechapocalypse panel in general was a good deal of fun. Generally mecha panels are all about going through the history of giant robots and having everyone cheer for their favorites, and while this one retained some of that, it also mixed it up heavily with roundtable discussions of specific themes and characteristics of robot anime, all while keeping it light-hearted. While I’m already familiar with the Japanese Spider-Man, it’s inevitably a crowd pleaser whether you’ve seen it or not.

The other mecha panel (of sorts) I attended was Al’s presentation of the directorial works of Tomino Yoshiyuki, creator of Gundam. Neither full of blind praise for the man nor unfairly critical of his body of work, the panel laid out the various aspects of Tomino’s reputation, particularly his tendency for works to be either fairy light-hearted or particularly violent and morbid, and how both make up Tomino’s overall ouevre into something special. While I know a decent amount about Tomino anime, I also learned a good deal from the panel. I also realized based on audience reaction that Gundam has this strange memetic power which actually exceeds the content of the actual shows. This might be commonplace for anime fans nowadays as a lot of current anime operates actively under such influence, but I recall seeing the shouts of “Char is a lolicon!” back in the late 90s, and I think it’s what fuels some of the odder aspects of most Gundam panels, whether the panelist plans it or not.

The last panel I want to mention is “Anime Mystery Science Theatre 3000.” Although it was my first time seeing it, I learned from others that it was an extremely popular and well-regarded Otakon panel back in the day. Coming out of retirement for Otakon’s 20th anniversary , the Anime MST3K crew took down the GONZO film Origins: Spirits of the Past (aka Gin-iro no Kami no Agito), pointing out the hamfisted environmentalism message alongside the sudden and strange character/romance development points which result in the deformed child of Appleseed and Nausicaa. In addition to being hilarious, I noted that they had indeed kept up with anime over the years, spotting multiple Girls und Panzer references.

Concerts

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This year, Otakon decided to hold two double concerts for its four guests, which resulted in Home Made Kazoku starting for TM Revolution and Ishikawa Chiaki preceded Kanno Yohko. I saw Home Made Kazoku back in 2010 at Otakon and TM Revolution back in 2008 at the first New York Comic Con. In both cases they’re among my favorite concerts I’ve attended, and to see them together was quite a treat. One notable thing about the Kazoku/Revolution concert was that it was held in the Mariner Arena, which made lining up in advance almost entirely pointless as you could get a decent seat even at the last minute. It was a pleasant change-up compared to previous years, and unlike the time with JAM Project I was glad to see the arena fill up a decent amount. I heard that at the end the two groups had a superhero teamup and did a song together, but I sadly had to leave before that.

The Ishikawa/Kanno concert was an anomaly before it even began. Unlike every other concert at Otakon, this concert required tickets due to “unforeseen demand,” and tickets could only be picked up at specific times of the day. While I know Kanno is probably the most popular anime composer out there, it seemed to be an intentional choice to up the value of each seat, marketing at its finest. In order to keep up with demand, Otakon actually created an overflow room so that people could watch the live feed from elsewhere within the Baltimore Convention Center.  The concert itself was also quite fantastic, as Ishikawa’s haunting melodies (“Uninstall” is a perennial favorite) led well into Kanno’s part, which was unlike any convention concert I’ve attended. Kanno was alone on stage with a piano, playing a number of her best hits, including of course “Tank!” and “The Real Folk Blues” from Cowboy Bebop. As the concert went on the white covering laid over the piano became a kind of projection screen which displayed graphic animations to accompany her music. It was a full-on aural/visual combination, as much an artistic performance as it was a musical concert. It was definitely another highlight of Otakon 2013.

The title of this con report comes from Kanno’s introduction by her producer, which I found quite memorable.

Baltimore and Friends

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The most surprising news to come out of Otakon had to do with the convention itself, as the staff announced that Otakon would be moving out of Baltimore into Washington, DC in 2017. Citing capacity issues, I experienced firsthand the fact that the Baltimore Convention Center is increasingly unable to handle the growing attendance rate of Otakon. Friday afternoon saw for whatever reason extreme, extreme congestion on the third floor that made it so it literally took me 15 minutes to walk what should be a 3-5 minute trip, tops. I do feel pretty bad for Baltimore, as I know that Otakon provides them a good deal of money every year. On a personal level, my friends found a great hotel and great places to eat, and to leave them with the possibility of never returning does fill me with a bit of sadness. That said, I still have three years to chow down and go wild.

By the way, if you ever are in Baltimore and decide to go to Abbey Burger Bistro, I’ll tell you about my custom burger I ordered this year because it was fantastic. Duck meat burger (it’s a meat of the month so it might not be available) cooked medium rare, with brie, grilled onions, mushrooms, pineapple, and red pepper paste on thick toast. Do it.

I didn’t hang with or meet people as much as I had in previous years, but I still enjoyed seeing everyone. In terms of group activities, the highlight of the convention was watching Salty Bet in the hotel room. We happened upon a great night which pitted all of the famous overpowered characters against each other, and the unstoppable force vs. immoveable object that was Berserk vs. Rare Akuma made for an unforgettable evening.

Cosplay

I’ll end off with the semi-standard cosplay photo bonanza. I was not quite as trigger happy with the camera this year, but I did find some definite gems. Special shout out to the Sasha cosplayer who actually handed me a potato afterward.

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Thoughts on Wolf Children

It’s been a month or two since I watched Wolf Children so my thoughts on it aren’t really fresh. I’m calling this a “review” I guess, but it’s more an evaluation of what’s left of my impression of the film. Given my usual meandering, this may turn into more of a real review than most of what I write.

Wolf Children is about a human mother raising her half-human/half-wolf son and daughter. Directed by Hosoda Mamoru, it bears some similarities to his previous movies, The Girl Who Leapt Through Time and Summer Wars, but the changing perspectives of Wolf Children between the older sister Yuki, her brother Ame, and Hana the mother veers it away from the heavy teenager focus of the other films. Both Yuki and Ame are still children, and through Hana we get to see the two half-wolves as a mother would. This three-sided view, along with the fact that those individual views change significantly along the way, is core to the movie’s strength and emotional weight.

In order to fit into human society, the two wolf children are taught that they must hide their wolf sides, which is difficult for them because they transition between the two almost unconsciously. Having to keep their true selves a secret is one of the recurring themes of the movie, especially in terms of how difficult it is both on a pragmatic level and on a psychological one. Making them choose, even unintentionally, between human and wolf worlds clearly has an effect on how they view themselves.  There’s a racism aspect to it, but also the idea that ultimately children decide their own paths, even if their parents disapprove or worry that it wasn’t the right choice. The fact that the “wolf” in them is actually the Japanese wolf, a once-indigenous and now-extinct species, the concept of the other that has been pushed out of society mingles with a softer message concerning environmentalism.

The visuals of the movie are quite beautiful, though one thing that really stands out to me is the variety of animation techniques on display. Throughout the movie there’s a mix of traditional animation, heavy rotoscoping in moments you wouldn’t expect it, compositing, and (I think) even some 3-D animation. It lends the movie a somewhat jarring feel at times, which didn’t jar me out of the film, but at least presented an interesting plethora.

Though talking about the specialness of anime is easily derided (and I’ve done so myself quite often), the use of the mother protagonist and the incorporation of a subdued supernatural element makes me think that such a film would not easily be made in, say, the United States, at least not as a mainstream film or even an animated one. In contrast, Wolf Children did enormously well in Japan. Like all of Hosoda’s movies, it’s worth seeing, and I think it shows a different side of his work.