Notes on Genshiken Volume 10 Extras

I recently received my copy of Volume 10 of Genshiken (aka Genshiken II Volume 1), and as anyone who’s read Genshiken in collected format knows, there are always little extras in between chapters. This time around it’s a combination of four-panel comics and profiles from the Genshiken club magazine Mebaetame, of which only one has been shown in-comic (Hato’s explicit one). The purpose of this post is just to jot down things I find interesting from those extras.

For the sake of convenience, here are all of my individual chapter reviews from Volume 10:

Chapter 56
Chapter 57
Chapter 58

Chapter 59

Chapter 60
Chapter 61

Ogiue’s Pen Name: Ever since it was first revealed, people had no idea how to actually say it. This time around though, Ogiue has given us a handy pronunciation guide, for which I am very grateful. So say it with me: OGINO NARUYUKI. Feels good, doesn’t it?

Majors: The coursework for the characters in Genshiken is something we’ve never learned much about, other than the fact that Kohsaka wasn’t in Computer Science but learned how to program anyway. Now though, we know that Ogiue is a 3rd-year Literature Major, Yajima is 1st-year Literature, and Hato is 1st-year Economics. The rest of them don’t bother mentioning it. I feel like knowing their majors gives some perspective on the whole thing in terms of seeing where the members are coming from, and it’s also interesting to compare to an American college anime club, where history and experience have taught me that a good chunk of them are indeed CS Majors.

Hometowns: For years we’ve known that Ogiue is from the Tohoku region of Japan, but nothing more specific than that. It turns out Ogiue is from Yamagata Prefecture, which of course means that she speaks specifically in the Yamagata dialect.

Yajima is from Tochigi Prefecture (Kanto) and Hato is from Niigata Prefecture (Hokuriku). Yoshitake doesn’t mention anything, and as we already know, Sue is from Massachusetts.

Yoshitake’s Ramblings: If you read my translation of Tamagomago’s post and got confused when he mentions Yoshitake talking about “oinking” (buhireru), it’s because it happens in Yoshitake’s profile, which is a long, long thing all about how she wants to see a manga or anime made out of a particular historical novel. This (and the huge word bubble in chapter 58) also makes it clear that Yoshitake is indeed a literary person.

Favorite Titles: Keep in mind that a lot of the titles are parodies of existing works. A lot of this is gotten with help from this site.

Ogiue: Haregan (Fullmetal Alchemist), Kujibiki Unbalance, Zenkoku no Kyojin (Shingeki no Kyojin [Advance of the Giants])

Yajima: Pakuman (Bakuman), Kintama (Gintama) , Ten Piece (One Piece), Menma (Naruto), Back-bared no Mago (Nurarihyon no Mago [Nura: Rise of the Yokai Clan)

Hato: Duarara!! (Durarara!!), Rebuild of Evingelion, Hetalila (Hetalia), Winter Wars (Summer Wars), Fuyume Yuujinchou (Natsume Yuujinchou [Natsume’s Book of Friends]), Sweets Basket (Fruits Basket), Koi to Kyuuso (Unsure of even the pronunciation), Metro no Inu (Chikatetsu no Inu), Kaburagi-san to Rokuhara-kun (Hori-san to Miyamura-kun), Femto (Fate/Stay Night according to that site), Tsukutsukuboushi no Naku Koro ni (Higurashi no Naku Koro ni)

What we can see is that Yajima sticks mainly with Shounen Jump (or “Shounen Champ” as it’s called in-story) and also that Hato has very diverse tastes, but we knew that already.

Ogiue Likes Sasahara Just the Way He is: Just wanted to point out that in one comic, Ogiue thinks about how Ohno didn’t mention Sasahara among the “weirdos,” but that she likes his unassuming personality.

Mamma Mia! Genshiken II, Chapter 65

It’s Comic Festival Day 3 (the guys’ day), and Madarame’s in danger! How is he going to fare against a girl who actually wants him? That’s  Genshiken II, Chapter 65.

If it wasn’t obvious from the previous chapter (see the image at the bottom of the post), Ohno’s buxom Bostonian friend, has a certain agenda in mind, and that is to get some sweet, sweet scrawny Japanese nerd ass. Angela does what any remotely observant person would call “really blatant flirting,” and the only things preventing Madarame from realizing the truth are a language barrier, his own nerdish obliviousness, and lingering feelings for Saki. Hato, seeing him in trouble, sheds his female guise and offers to help Madarame and the other guys out with the doujinshi run, at the expense of not being able to participate in a round of cosplay with Ohno and the other girls (Ogiue is still out sick).

As Ohno and Friends are cosplaying the cast of Madoka Magica (sans Madoka herself, who was going to be Hato, and before she caught a fever, Ogiue), Ohno asks Angela about her actions in regard to Madarame, and Angela responds that she’s been interested for a long time now, ever since her first trip to Japan, in fact, but hasn’t made a move because of how infatuated Madarame was with Saki.

Hato, also noticing Angela’s attempts, asks Madarame about his interest towards 3-D girls. Madarame vehemently denies any affection for any dimensions beyond two, but Hato knows that he’s lying,  having previously discovered Madarame’s hidden stash of Kasukabe cosplay photos. At the same time, they also visit the industry booths at ComiFest, where they run into a crossplaying Kohsaka, whose presence surely reminds Madarame of Saki, and also shows Hato what it is to be a natural at crossdressing.

The chapter ends with Angela planning her next move.

There are a lot of little things in this chapter I enjoy, such as the fact that not only is Ogiue absent from ComiFest but so is Sasahara, Sue’s, uh, “cosplay,” and the reactions on everyone’s faces as Angela continues to flirt with Madarame. Of course, the biggest part of this chapter is Angela’s aggressive interest in Madarame, which probably comes as a bit of a surprise if you haven’t seen the second Genshiken TV series. In fact, in this chapter there is a flashback to a scene where Madarame helps Angela read an anime magazine, the moment that Angela started to have a thing for him, but it only ever happened in the anime. Combined with the canonization of the cat-mouth girl’s name as Asada, it’s clear that either the makers of the Genshiken 2 anime consulted Kio Shimoku about the scenes they expanded upon, or that Kio decided to use those ideas for himself.

It still is kind of out of the blue though, considering that aside from the aforementioned anime scene, the only hints we had previously were Angela saying that she has a thing for glasses-wearing “uke,” which Madarame fits to a tee, and a splash image where Angela is wearing his glasses. And I know a question that’s bound to be on people’s minds is, “Why Madarame?” Having a gorgeous blonde all over a skinny otaku is bound to have people accusing Genshiken of catering to fantasies of regular hopeless nerds getting incredibly hot women, but I don’t think it’s as simple as that. It is, however, simple in a different way.

I think it’s clear that whatever Angela’s feelings are for Madarame, it isn’t a profound love that has grown through constant interaction like with Sasahara and Ogiue, or Tanaka and Ohno. More likely, it’s probably a mix of yellow fever and Angela having a thing for guys who are easily flustered, and I even doubt that Madarame is exactly what she wants in a man. And if anything does happen, I think Angela is comfortable with either having it be a brief fling or something longer-lasting; this may be my own interpretation, but I see her as being okay with sex without any deep romantic feelings. In any case, pure virgin bride she is not, but then that’s never been an issue with Genshiken from chapter 1. Also, as Keiko pointed out to Madarame, it’s pretty obvious to everyone that he has feelings for Saki, and it should be no surprise that someone like Angela has also been aware of this fact.

What I find really interesting about Angela’s flirting is Madarame’s reaction to it, which is “complete denial that such a thing could ever happen.” To some extent, I am with Hato in thinking that Saki’s image is still burned into Madarame’s retina and that he’s having trouble moving on because of it, but I also think it’s Madarame denying the possibility that a hot American girl could ever want him. This is a very realistic response from someone who believes he has no chance with women, or that he has no likable qualities as a man, and you see it with dorks everywhere. Personally speaking, I can remember hearing that a girl really liked me in junior high, and oddly enough, like Madarame, my hands were a point of attraction. My response was to completely ignore this information, because I thought that a) no girl could possibly be attracted to me, and b) it must be a prank. Granted, I was 13 and Madarame is in his 20s, but like me, thinking that it’s some kind of cruel joke is exactly his response.

Boy can Tamagomago call it.

I guess the only thing left to ask myself is, am I okay with the idea of Angela x Madarame? My gut reaction is “sure,” but letting my mind into the conversation a little, my revised response is, “As long as it’s written well.” That said, there’s no guarantee of anything happening.

Doctor Who Anime Fan-Trailer: Good Skills, But…

Translator Paul “Otaking” Johnson, probably most famous on the internet for his criticism of fansubbers (not the illegal part but that they draw too much attention to themselves) and his particular views on how anime should look (five-tone shading), recently released a finished preview of his Doctor Who anime treatment. Taking the iconic British science fiction hero and putting him in Japan, the whole thing lasts 12 minutes. While Johnson has since taken the Doctor Who video down, I still want to give my impression of it, and you can still find previous versions around.

I’ve been critical of Johnson in the past over his adherence to “five-tone shading.”  There was never anything inherently wrong with the concept of “five-tone shading,” and my criticisms were primarily that there are a variety of ways for anime to look good, that budget inevitably plays a factor, and that if you disregard all shows that don’t use that shading style, you look down on not just current anime but also anime from before the 1980s. But it being a few years and all, I had to wonder what he’d learned since then.

Now I am not a fan of Doctor Who as much as I have never actually watched it, so I cannot judge this preview animation based on how well it captures the Doctor Who spirit. Anything I know about it is from reading the internet. I also understand that it’s more a proof of concept, not a trailer or anything that requires a storyline, so I won’t say anything about plot coherency. Having done a bit of animation in the past myself, I can tell that Johnson has talent and put a lot of work into this project.

But it still doesn’t look good, and while that doesn’t preclude an animation project from being all right overall, it is a problem for Johnson who prides himself on understanding what makes anime look good, especially because the preview is meant to be a visual showcase.

There are certainly elements of it which look impressive, bits and pieces that stand out and grab your attention, but taken as a whole, it is less than the sum of its parts. I do not mean that the characters sometimes look off or that the animation goes sour at times, because that sort of thing happens. The real issue stems not from a lack of technical skill or any minor flubs, but from an inherent flaw in Johnson’s aesthetic philosophy.

Five-tone shading is not the entirety of the problematic philosophy, but its effects are very clear in the work itself and so a good place to start. Again, there is nothing wrong with thinking five-tone animation looks better, but just about very single character and object in the animation has this in spades, to the point that it becomes overwhelming. Everything is so specifically made to have that elaborate shading scheme that it is difficult to look at. Characters are frequently as prominent as their surroundings, the foreground is often times difficult to differentiate from the background, and it just ends up as a garish mess. It’s just too much. There are plenty of anime out there which use that shading method, but they don’t overwork it into every single thing all the time to the degree that everyone and everything fights for your attention.

Another problem is that when you’re animating with five-tone shading constantly, it becomes difficult to maintain the shadows while in motion. One need only look at the original, pre-release animation from Super Street Fighter II Turbo: HD Remix to see this problem. They originally went for a similar shading style there, but it causes shadows to be inconsistent and to “pop” unnaturally unless a lot of care is taken. There are limitations to five-tone shading, among then simply time and manpower. When five-tone shading is used as an absolute rule, those limitations become even more apparent.

It’s not just shading which can create this problem, but also character design, which is why a show like Turn A Gundam has relatively simplistic ones. This is also another area where the Doctor Who anime preview runs into problems, because much like with the shading, the character designs have too many aesthetic bells and whistles as the result of a particular desire for 80s anime-level “intensity.” All of the characters look dated as a result.

I can potentially see why someone would think that I’m criticizing 80s/90s character designs as a whole for not being “new” enough, I should clarify my point. Everyone, with possibly the exception of the Doctor himself, looks like they were inspired by a 1980s version of a “How to Draw Anime” book in the sense that the characters all look like they were made with the idea that this is how anime characters are supposed to look, down to the hairstyles and the little details. This is most prominent with the character of “The Master,” whose eyes make him look like a 17 year old wearing a fake beard. Certainly there are actual anime out there which are also guilty of this, but it’s still something to be aware of.

I could touch on more aspects, but I’m not trying to nitpick little flaws as much as I’m using them as examples of how the basic approach to this project has problems. Again, the whole project is impressively made, but the overall flaw with Johnson’s animation style is that he sticks too closely to his beliefs about how anime “should” look. Because the aesthetic philosophy upon which that’s founded is underdeveloped and incomplete, it results in a work where certain elements, such as shading detail and particular character traits, have been rendered extensively but at the expense of fundamental aspects like visual clarity and not forcing characters into overt visual tropes just because that’s how things were done. There is nothing inherently wrong with the desire for elaborate visuals in everything, but it alone cannot act as a visual foundation.

Battle, Fever: Genshiken II, Chapter 64

When last we left the chaotic otaku gathering that is Comic Festival, Ogiue’s past and present were set to collide as Yabusaki and Sue came face to face with Nakajima, Ogiue’s old junior high classmate and the one in some sense responsible for Ogiue’s difficult life since then. While we don’t get the Ogiue-Nakajima confrontation that I expected, Chapter 64 still has a lot to chew on, and it does a lot for all of the characters involved, including Nakajima.

Nakajima (first name Yuuko) introduces herself to Yabusaki and Sue as an old friend of Ogiue’s, made all the more obvious by her Tohoku dialect. Not knowing what to make of each other, they decide to feel each other out, with Nakajima words subtly disparaging Ogiue or expressing mock-wonder at how Ogiue currently is, and Yabusaki not trying to overstep her bounds and say any crass remarks back (Sue is cryptic as always). During the conversation, Nakajima confirms that Ogiue is currently dating someone (Sasahara), and feigns concern in order to tell Yabusaki and Sue about Ogiue’s attempted suicide and how it stemmed from her interest in the boy Makita.

Before Sue can bite Nakajima’s head off, Yabusaki explains to Nakajima that this new information isn’t going to change her opinion of Ogiue at all, and that it’s not surprising that a girl who had a perpetual chip on her shoulder towards her fellow fujoshi and would try to win arguments by leaping out of windows would have some serious problems in the past. She still likes Ogiue as she is. Sue backs her up, giving probably her first heartfelt speech in Genshiken history, though she Sues it up by mentioning the Sasahara x Madarame material that Ogiue had drawn, and that Sasahara had accepted it. Even then, this actually has the effect of making it clear that Ogiue is no longer tied down by her past. At this point, Nakajima chooses to leave, and she barely misses the arrival of Ogiue, or rather, chooses to ignore it. Apparently Nakajima wanted to tell Ogiue about something concerning Makita that would put her at ease, but seems a little bitter that Ogiue managed to carve such a good life out for herself.

Ogiue meanwhile has a 39 degree C (102 F) fever, and is so out of it that she can’t even consciously hide her Tohoku accent. Being in no condition to be outside, Yabusaki dispatches Sue to take her home, where they watch after her until Sasahara can take over. When Yabusaki and Sue (with Nyaako) leave, Ogiue bursts into tears, overwhelmed by the fact that her friends have been so good to her. Sasahara provides gentle support, but also informs her that she can’t attend the rest of ComiFest because of her current condition.

While Chapter 63 was just filled with all sorts of goings-on, this chapter which concentrated mainly on Yabusaki and Sue vs. Nakajima was no less dense, with information both overt and somewhat subtle and examples of really fascinating character psychology from all sides. I think that Ogiue to some extent is still afraid of her past catching up to her, and it warms my heart to see her friends defend her so vigorously and from the heart. It’s actually unclear just how much if anything Ogiue overheard, or if she was even aware in her fever-induced haze that Nakajima was standing there, but either way Ogiue’s tears showed just how much she (correctly) values her friends. It’s not quite the close on Ogiue’s chapter that I had predicted would happen, but it’s still a resolution of sorts, and I’m happy with that.

Sue makes an Excel Saga reference this chapter (“Hail Ilpalazzo!”) While she’s sometimes hard to believe as an American anime fan, this is probably the closest she’s gotten to feeling like the real deal outside of her initial “Anta Baka?” She also seems to be a very good judge of character, as she immediately notices some bad vibes coming off of Nakajima, kind of like Shizuo from Durarara!.

This chapter is also the first time we got to see Ogiue’s original debut scene in the manga from the perspective of Yabusaki and the other girls in the Manga Society. If it wasn’t obvious that the glimmer in Ogiue’s eyes was the result of her coming to terms with her inner demons and beginning her relationship with Sasahara (and not, for example, a stylistic change), this makes it crystal clear by showing Ogiue from Volume 4 with her eyes colored the flat black that used to characterize her.

Things start to get interesting when we read the lack of glimmer as signs of some kind of long-standing inner turmoil, as Nakajima’s eyes resemble Ogiue’s in that manner at certain key moments, particularly when mentioning anything troubling from Ogiue’s past, after which they revert back to normal. We actually don’t know much of anything about Nakajima, and this makes me wonder about her life since her years in junior high with Ogiue. Being a fujoshi (you don’t attend the first day of ComiFest just to torment an old friend), Nakajima may have had to hide that aspect of her life as well, and has been jealous of Ogiue all along, whether it was Ogiue’s ability to get a boyfriend back in junior high, or now with her life as a professional manga artist, where she has a strong group of friends and a supportive boyfriend. Suffice it to say, I think there may be some kind of trauma in Nakajima’s own life that she has yet to resolve for herself. She doesn’t seem like an entirely bad person, as shown by her interaction with her friend Shigeta (first name Mina), who was with her last year when she spotted Ogiue at ComiFest. Shigeta seems more level-headed, but there’s not much to go on, so I’ll reserve any judgment on her.

Trauma is just one possibility. Nakajima’s eyes during those moments could also be a reference to that creepy stare she and her posse laid on Ogiue back then.

What did Nakajima want to tell Ogiue about concerning Makita? It can’t be anything bad, as the reason Nakajima decides not to tell her is that she doesn’t want to make Ogiue’s life any better than it already is. If I had to fathom a guess, I would say that Makita actually did not transfer away because he found himself reading a comic where he was getting it from behind by his best friend, but for some unrelated reason. Does this mean that Makita actually will make an appearance again at some point in the comic? I’m not sure how I feel about that, but I am open to the possibility.

The chapter ends on Madarame, who is feeling not as excited about ComiFest as he thinks he should be. Is it a possible sign that he’s growing old, the beginning of the end for Madarame as otaku? That might be the case in a certain sense, as Angela seems to have him in her sights.

How do you feel about Americans, Madarame, particularly one who like both girls and boys?

Anime 2011: Armored Hotel Almelo

This past Saturday I found myself on the train heading towards the eastern part of the Netherlands, stopping just a few miles away from the German border. It was my actually my first time that far out east, but I wasn’t there to sight-see, I was there to attend an anime con. And not just any anime con, but Anime!

Living in a new and unfamiliar country, I had decided months ago that I would use my current situation as an opportunity to get an idea of anime fandom outside of the United States and Japan. I had previously attended Tsunacon, a relatively small one-day event held in Sliedrecht (but moving to Rotterdam starting next year), but Anime 2011 was my first time at a full-out 3-day Dutch anime convention. Though I was only able to attend Saturday, I still felt a strong sense of love for anime, manga, and video games.

Arriving in Almelo after a nearly three-hour trip, it was a short and pleasant walk through an open-air market to Theaterhotel Almelo, called so because it actually features a theater room capable of seating hundreds, something which makes Theaterhotel Almelo a good fit for an anime convention. Benefitting tremendously from gorgeous, 80-degree weather (that’s about 27 degrees Celsius), the spacious front area of the hotel acted as a nice spot for attendees to relax, pose for photos, and take a smoke break.

At three stories tall, and a restricted maximum attendance of 2500, Anime 2011 at Theaterhotel Almelo was not quite as large as the American conventions I’m used to, with Otakon boasting over 30,000 attendees last year, the fact that it was held in a hotel made it comfortably familiar to me, as it reminded me of my early convention experiences. Though, the fact that Anime con is actually only one of three anime conventions total in the Netherlands, and considered large for a Dutch con, should give readers an of the sheer difference in scale. In fact, in the Dealers’ Room, I had struck up a brief conversation with a Dutch attendee about precisely this topic. In a way, it made Otakon and Anime Expo sound downright legendary.

Speaking of the Dealer’s Room, I heard a familiar sound there, that of the loud exclamation of “Yaoi” and how it is probably fresh and hot and available here. Was that something which this con shared with the American ones? Was it actually universal?

Not quite, it was actually doujinshi seller Hendane’s Netherlands debut. He had heard about Anime 2011 from his time in a Dealer’s Room in Denmark. Asking him what sold well here, he said it’s pretty much the same everywhere, though what varies is the amount of disposable income that the young fans have. In Denmark, they’re apparently loaded. In the Netherlands, that is significantly less the case. The guy was doing his best to push Touhou, though I get the feeling that it hasn’t quite made its mark on the fandom here, even if I did photograph a Cirno cosplayer at Tsunacon.

Going around the rest of the dealer’s room, I also asked a few of the vendor what sold best for them. The most consistent answer was Lucky Star, which I find interesting for a number of reasons, most of them having to do with the age of that show. While certainly not old, in terms of anime fan memory it’s quite a few years in, and to see it maintain some kind of longevity was a pleasant surprise. One vendor also said that One Piece sold very well for them, which was also somewhat unexpected. Was there something about Oda’s title that gave it relatively more otaku clout here than in the US?

Just like Tsunacon, the Artist’s Alley and Dealer’s Room were one and the same, and so before I left I decided to pick up a fan-made magazine. And as I said last time, the artists at the con seem to showcase their output primarily in comics form, as opposed to individual illustrations (though those were still available). In a way, it reminded me of Japanese doujin events, and it’s actually something I kind of prefer over the US Artist’s Alleys.

Having missed out on the AMV competition last time, I made an effort to go check it out here, though by the time I got to the aforementioned large theater where it was being held, it was already full and I could not stay long. The AMV competition was sponsored by Archonia, the largest distributor of anime goods in Europe, which makes them a very familiar name to those living in Europe but probably unknown outside of it. They were actually in the Dealer’s Room. Before I left, I got a glimpse of an AMV featuring Naga the White Serpent from Slayers to the tune of Lady Gaga’s “Poker Face.” Makes sense to me.

Around this time, I was feeling the need to take a break, and noticed that Anime 2011 had its very own maid cafe. Normally, I’m not big on maid cafes, but I saw one thing and I had to go: the maids were actually taking orders or serving food. Now that might not sound like a big deal, but let’s put it into perspective a little. New York Anime Festival has touted their own “maid cafe” for a few years now, except that the Jacob Javits Center in which the NYAF takes place has its own unique rules, namely that non-union workers cannot handle food. In other words, the only thing the “maids” are good for at NYAF is posing for photos, which is not to detract from their efforts in entertaining con-goers, but it’s just not quite the same. Seeing that these girls at Anime 2011 had no odd rules to deal with, and also seeing that their menu consisted of a combination of Japanese snacks and Dutch treats, I decided to sit down to some waffle and bitter lemon soft drink. As I looked around, I noticed that the customers were pretty even in terms of gender diversity.

Given the size limitations of the hotel, the convention could not have very many panels and workshops, though there were still a decent number. Of the activities at Anime 2011 though, only one of them resembled the kind of fan panel you would typically see at an American convention. Titled simply “Your Anime Sucks,” it was a guy at the front of the room doing his best to lightheartedly rag on any title you gave him. To keep it easy on everyone, primarily mainstream titles were preferred (and silly me, I thought Akagi was a mainstream title. Whoops!). Interestingly, the guy made an explicit point of using English instead of Dutch, because of the fact that he found Dutch as a language ill-equipped for the task at hand, whether it meant a lack of sufficient wordplay or just not enough derogatory phrases in the language. The guy put in a good effort, and if I had any suggestion to make to him, it is that he doesn’t dive deeply enough into the fabric of the shows to tear them apart. That, and his criticism of the Fate/Stay Night anime didn’t involve mentioning the CG dragon inside Saber’s vagina at all.

Possibly the most impressive part of this convention was its Game Room. Filled with Japanese-style sit-down arcade machines, obscure items like Evangelion pachinko and a Vectrex, all of the newest titles and consoles, and of course Dance Dance Revolution, Anime 2011’s Game Room was good enough for a con ten times its size. Wandering around, I heard an oddly familiar song, which turned out to be the Futari wa Precure opening coming out of a Taiko no Tatsujin game, and it took me back to when I was in Japan, playing that very same song on a machine in Akihabara. It made me reflect a little on how lucky I’ve been to live in so many different places in the world.

Another good feature of this game room was the fact that it was right next to the outdoors, which meant that fresh air was coming into it the whole time. If there is a cure for Game Room funk at conventions, it is actual air circulation.

I tried my hand at a little Super Smash Bros. Brawl where I was clearly rusty, moving on to an unusual Sega wrestling game, and then a couple of fighting games, where I got frustrated by the fact that I was unable to defeat the CPU Sol Badguy in Guilty Gear X. It also reminded me that I simply never got used to arcade sticks.

The last event of the evening was the concert with the convention’s guests of honor, the electronic band Aural Vampire. Sadly, I had a train to catch so I couldn’t stay for the whole concert but I actually enjoyed their music more than I thought I would. Comprised of gothic vocalist Exo-Chika and masked DJ Raveman (who I hear from good sources plays the blazin’ beat), their performance was fun and engaging, and I’d like to see them again, either here in the Netherlands or perhaps even in the United States. Photography was not allowed though, so you’ll have to settle for this picture of Clara the cow, one of two convention mascots. Its owner, not pictured here (but pictured on the official site), is a magical farm-girl named Marieke.

Overall, Anime 2011 was a different experience from both Tsunacon and the American conventions I’m used to, but still familiar enough that I could really feel that anime con atmosphere. If I have any regrets from the convention, they have to do with some necessary concessions on my part. As mentioned in the beginning, it’s a hotel con but I could only stay for one day, and I know from experience that having a convention involve commuting gives it a different impression. In that sense, I probably did not experience the true Anime 2011, especially because I could not be around for one of their signature events, the “Ecchimated Music Video” competition, i.e. an 18+ AMVs contest, which is something totally non-existent in the US as far as I know. I also could not convince anyone I knew to go to the convention with me, so it ended up being a solitary affair. Again, while still fun, conventions are made better by friends. Maybe next time I’ll go, I’ll be able to trick someone into attending as well.

Hanasaku Iroha and Its “Conflict of Interest”

Hanasaku Iroha, one of the new shows of the current season, is unusually divisive in an equally unusual way. Whereas most shows will divide people according to whether they love or hate it as a whole, Hanasaku Iroha has its fans disagreeing as to which specific episodes are the good ones and which are the wastes of time. I think the reason that this is happening is not just because different fans have different tastes and preferences, but because Hanasaku Iroha is a generically (as in genre) transitional show with a contradictory feel to its purpose and the purpose given to it by fans.

The basic premise of the show is that a teenage girl, Ohana, has to move in with her grandmother, who runs an inn. Ohana, leaving behind a boy and the rest of her old hometown, has to adjust to working at the inn and figuring out how to get along with all the personalities at the inn. It’s a big change in her life, but she enjoys it day by day. In other words, Hanasaku Iroha has both elements of a coming-of-age story and slice of life, and this is where the conflict lies, as the two are mutually incompatible in certain ways (though I think they can work well together, and Hanasaku Iroha is one such example).

Coming-of-age stories are primarily about the transition from childhood to adulthood. They are about growth. Gurren-Lagann is absolutely full of this. Slice of life stories on the other hand are about the every-day. Even if time moves forwards, the characters do not have to. The girls of Hidamari Sketch don’t ever have to change. Those are very different values, and Hanasaku Iroha has some of both, so I think it’s easy to see why someone can look at episode 1, which has a good deal of the coming-of-age element, and find it to be one of the weaker episodes of the series, and then look at episode 3, which was more every-day hijinks, and regard that as one of the better. On the flip side, it’s just as easy to see why someone would argue the opposite, and say that episode 1 is particularly strong. Overall, it results in a very character-based show where the story moves ahead primarily through subdued character development, and it is something that might not be terribly apparent because of how Hanasaku Iroha sits at the cross-section of two disparate genres.

I believe Hanasaku Iroha to be part of a larger transitional trend in anime, even if other shows aren’t quite doing the same thing as Hanasaku Iroha. Many anime since, let’s say, Evangelion for a convenient starting point, have been about expressing a certain sense of melancholic loneliness which manifests itself into several forms, from oft-mentioned topics such as hikikomori, to simply depression. If not, they have been about soothing those feelings, being a remedy for unease and internal strife, and I think the interaction between these two routes can even roughly approximate the development of moe over the past decade and a half. Both have been very good for anime and its viewers I think, but now we’re starting to see shows not just address those negative feelings but try to encourage people to find solutions for them, or at least try to show people moving forward and growing. Ano Hana, which is also running this season, shows a group of kids trying to mend their friendship and personal problems after drifting apart. Madoka Magica, for all of its gloom, leaves hope on the table. Fractale takes a look at a society of isolation. Even K-On!, which follows the “time passing with no real change” formula almost to a tee has the younger character Azusa feeling the impact of the four main girls upon her life, particularly their corrupting (but unconsciously welcome) influence upon her work ethic.

For Hanasaku Iroha, the divisiveness that springs forth from the contradiction between coming-of-age and slice-of-life is how this period of change manifests itself.

The Time of Retribution, Battle 2: Genshiken II, Chapter 63

Chapter 63 of Genshiken II is day 1 of Comic Festival, and some of the very best Genshiken chapters have been in that venue. This time around is no exception, and in fact it’s one of the most densely packed chapters ever in the manga. There’s a lot to go through, so let’s do a quick run-down first.

After finishing the second half of her debut professional work, Ogiue pulls an all-nighter to crank out an additional cheaper-quality doujinshi to complement her collaborative effort with Yabusaki. Unable to make it to Comic Festival before the afternoon, she sends Sue in her place, who naturally torments Yabusaki and gets along well with Asada the cat-faced girl, whose first name we discover is “Naoko” (We also get verification on pronunciation of at least the first half of Ogiue’s pen name: Ogino). As Comic Festival begins, a line begins to form at their table due to the popularity of Ogiue’s published manga, which leaves Yabusaki flustered.

I’m not sure if this is Yabusaki’s ComiFest debut or not, but it is Hato’s first time attending. This being Day 1 (the girl-oriented day), he crossplays as Yamada from Kujibiki Unbalance in order to make it less awkward for him to purchase his desired yaoi doujinshi, and in doing so continues the club tradition of Kujian cosplay. Managing to fool men and women alike, Hato ends up facing a dilemma when he’s confronted with having to hold up a large sign for the men’s bathroom, a situation he tries to avoid but is naturally inevitable. While Sue attacks from a fortified position through her signature obscure references (Kyuukyoku Choujin R), Angela brings the gaijin assault head on; when she’s not teaming up for a startlingly apt Panty & Stocking cosplay with Ohno, she’s grabbing Hato’s chest to verify his gender.

Ogiue meanwhile finally leaves her apartment, but at the same time over at Tokyo Big Sight, Nakajima, Ogiue’s old “friend” from her traumatic junior high days, visits Yabusaki’s table expecting Ogiue to be there, wherein the chapter ends on this cliffhanger.

Phew! And again, there’s still two more days of ComiFest left.

The last time Nakajima visited, it conjured up bad memories for Ogiue, who was already dealing with the inner turmoil of shame over her attraction to Sasahara and her fear of hurting him as she did her old boyfriend Makita back in junior high. Since then, Ogiue has learned to accept herself, start dating again, and has even turned her passion for drawing into a career, but when you think about it, she has still never directly confronted Nakajima. Prior to Genshiken II, we could only speculate as to whether or not this would ever happen. Now, short of meeting Makita again, this might very well be the true bookend to Ogiue’s growth over the course of the series, a way to decide her destiny, if you will. All of this has me giddy with anticipation, because while Genshiken II has been delivering so far, all of the fun and games make it easy to forget that this series also handles the dramatic incredibly well.

That’s not to say that the comedy of Genshiken needs to take a hike, as the chapter was hilarious and informative all-around. Hato’s plight is not one I can say I’ve experienced, but I can really feel for the poor guy. It’s interesting to remember that Hato drew a distinction in his mind between cosplay and crossdressing, and also to kind of compare it with Ohno’s own views on cosplaying, particularly that it’s wholly different from dressing sexily. There’s quite a bit of commonality between the two in this respect. And speaking of cosplay, I can’t help but to compare Ohno’s taste in older men to Stocking’s overall poor taste in men, as some would argue that the former is a case of the latter. I’ve also always seen Angela as being more sexually active than the other characters in Genshiken, though obviously not to the extent that Panty does. And if that weren’t enough, Ohno once remarked that her chest is bigger than Angela’s, a situation mirrored somewhat with the Anarchy sisters they’re cosplaying.

The chapter also reveals quite a bit about Sue’s development, specifically in regards to her growing language skills. When Sue first appears, she speaks purely in anime and manga quotes. When she makes her second visit to Japan, she shows that her listening comprehension has grown dramatically. By the time she began studying abroad at Shiiou University, her vocabulary had expanded to the point that she could communicate without the use of otaku references. Now, Sue takes the next step.

It’s not evident in English versions of the Genshiken manga (or at all in any of the anime), but one of the features of Sue’s Japanese is that it’s written primarily in katakana to represent her foreign accent. In this chapter though, some of that katakana has begun turning into hiragana, the script used primarily for non-loan words, indicating that her Japanese is reaching an even greater point of fluency. Personally speaking, I made my greatest strides in my Japanese language skills while studying in Japan, and to see the same happening with Sue brings a smile to my face.

And you wouldn’t believe how glad I am that Kio’s finally told us how to pronounce at least some of Ogiue’s pen name. I’ve even made the appropriate correction to her Fujoshi File.

In any case, I’m probably more stoked for the next chapter of Genshiken II than I’ve ever been. Comic Festival, it always delivers.

Madoka Magica and…Sacrifice?

Puella Magi Madoka Magica has come and gone, and it’s going to be a subject of much discussion. Part of it may simply be that the delay caused by the earthquake in tsunami Japan magnified the anticipation for the finale even more than the already huge expectations for the show, but I think this anime is going to stick in people’s minds for at least the near future. Though the show has its flaws, overly expository dialogue and some contrived twists to name a couple, I found it to be an overall strong show and indeed an interesting twist on the magical girl genre that understands what magical girls are about.

I’m going to be discussing the show and its ending in depth, so take this as the Spoiler Warning.

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A Tale of Two Harems: Kore Wa Zombie Desuka? vs. Infinite Stratos

WARNING: Spoilers.

When the Winter 2011 season of anime began I saw two harem anime on the schedule. One was Kore wa Zombie Desuka?, which apparently being zombie-themed I wrote off as something to skip. The other was Infinite Stratos, which, while likely not to set my world on fire, had mecha and SF elements that I wanted to check out.  But thanks to a tip from Sub, I decided to check out Zombie after all, and now that I’ve finished these dual harem series, I find that my relative opinion has flipped. Kore wa Zombie Desuka? is a pleasant surprise, while Infinite Stratos‘s faults far outweigh its strengths.

First, let’s actually list the highlights of Infinite Stratos.

  • Good character designs, better than Zombie
  • Charlotte Dunois
  • The fact that it did not turn into a tournament fighting series

In contrast, I feel that the strengths of Kore wa Zombie Desuka? are substantial enough that they shouldn’t be listed in bullet form, but to sum them up, Zombie does a good job of playing with the conventions of the harem genre and bolstering many of the areas where harem shows tend to be weak. The main character in a harem series tends to take a lot of physical damage, so the series incorporates that into the basics of the setup. The hero Aikawa Ayumu is made undead, so that he can take abuse far beyond what is normal and regenerate. Whereas most harem protagonists tend to waffle and lack motivation, we see that from the very start of the series he has an initial goal to spur him on: to find the person who killed him. He’s still your Average Japanese Guy with Extraordinary Circumstances, but just by having drive and personality, you can see why more than one girl might take an interest in him.

Harem anime are really all about the girls. It is something I gladly accept when watching harem shows, but I prefer to see that the girls have fallen in love with the main character for something resembling a good reason. It helps that Ayumu has something called a personality, as well as traits that are actually admirable instead of vague “nice guy” characteristics, but Kore wa Zombie Desuka? also shows the girls actually developing feelings for him. Seeing the female necromancer Eucliwood’s first meeting with Ayumu, we can see how he charms her with a goofy and well-meaning attitude. Haruna, a chainsaw-wielding magical girl, is witness to Ayumu’s continuous noble actions and sense of self-worth. We can even see where feelings don’t develop with Mael Strom, who does not have feelings for Ayumu but actually works to go from indifference to affection-after-the-fact in some kind of twisted parody of an arranged marriage.

The girls of Zombie are not particularly well-developed in terms of personality, but they have a manic edge to them where their simple traits are pushed to the extreme without having them become tiresomely one-dimensional. This is probably most evident with Seraphim, a deadly vampire ninja not unlike a couple of Axe Cop characters, whose hobby, talent, and favorite word are all the same thing: Tsubamegaeshi, a sword technique, and whose catch phrase, calling Ayumu a “piece of shit,” feels delivered with sincere malice instead of being there to compensate for any sort of weak, fragile interior.

Infinite Stratos fails to convince me that most of the girls have legitimate reasons to be interested in the main character, Orimura Ichika. Looking at four out of the five girls in IS, two of them are childhood friends and two of them fall in love with him after a single fight. With neither situation are these explanations given time to develop. They just are, as if their purpose is to get Ichika in the harem situation as quickly and efficiently as possible. Instead of further flattening the characters as Zombie did, IS sees fit to give them contrived flashbacks where a girl will literally narrate to the viewer as to why her life is tragic. Ichika does this as well, and it doesn’t happen until half-way through, so when we first see him, he’s just a bland fellow who draws all the ladies for Some Reason.

This is actually why I emphasized Charlotte Dunois as one of the highlights of Infinite Stratos, because she is the only girl among the five whose eventual attraction towards Ichika was given room to develop. Charlotte Dunois starts off disguised as a boy, and as the only other guy in the school, Ichika finds a comrade in “Charles.” Their friendship grows through this “male” bonding, and with Ichika talking to her closely and comfortably, it makes sense that she would develop intimate feelings. If more of the girls in Infinite Stratos had this sort of portrayal, instead of having their affections develop out of un-reasons, then my opinion might have very well been more even between the two shows.

The essential strength and flaw respectively of each show is that Kore wa Zombie Desuka? creatively manipulates the harem genre conventions while Infinite Stratos feels beholden to them. This is evident even in each show’s approach to the dramatic. While neither series excels in this regard, in Kore wa Zombie Desuka? the dramatic elements are continuously built upon and reach a fairly satisfying conclusion, while with Infinite Stratos, much like the flimsy bases for affection, the drama just seems to appear instantly and recede just as quickly.

Overall, while I would say that the girls in Infinite Stratos are more attractive, it does not feel as complete a product as Kore wa Zombie Desuka?, which is able to show that a lot can be done with the harem genre without completely subverting it School Days-style. In doing so, Zombie winds up being the better anime.

In Celebration of a Life, Short-lived: Sym-Bionic Titan

This past weekend was the final episode of Sym-Bionic Titan. I wish I didn’t have to say that.

When I first started watching anime, one of the most enticing aspects of it over many of the American cartoons I watched at the time was that, not only did they have on-going stories, but that those stories actually finished. They had conclusions. They weren’t always good conclusions (or good shows), and many times they were so open-ended you weren’t sure what exactly had happened, but you knew that if you started something, chances are you’d get something final out of it by the end.

American cartoons had managed to get some decisive finishes through, such as in Gargoyles or Conan the Adventurer, and I’ll even count the end of the Saturday morning version of Sonic the Hedgehog as a decisive finish despite it setting the stage for another season that never came to be. But for every one of those, you got a Pirates of Darkwater, where the show was set up from the start to reach a certain conclusion, but the show just stops in the middle and all you’re left with is your own imaginative speculation and/or fanfiction. I thought we were past this era, but I was wrong.

Sym-Bionic Titan was the brainchild of Genndy Tartakovsky, the man behind Dexter’s Laboratory and Samurai Jack, and it was his most ambitious and best-looking work to date. Following a trio of aliens (Lance the soldier, Ilana the Princess, Octus the robot) who escaped to Earth as the last hope to save their world of Galaluna from a traitorous general, the show took cues from Japanese super robot cartoons, American action cartoons, teen films, and various other areas and channeled them through some of the most deft usage of flash animation I’d ever seen. Much like Panty & Stocking with Garterbelt (and I have drawn comparisons between them before), it poked fun at genre conventions from multiple genres, and did so with style and grace-disguised-as-clumsiness.  It was a sign that Genndy had learned a lot since working on Samurai Jack, where the animation was often nice but felt very flat, and he married it with excellent characters and an intriguing plot. There were many mysteries in the show. What was Modula’s true motive? What really happened to Lance’s dad? Who was the mysterious person behind the Galactic Guardian Group? While the show could have easily gone on forever, it was not in its best interest to do so, as there was a real sense of urgency throughout the show, especially when you learned more and more about the characters and where they came from and why, on a personal level, they fight.

But Sym-Bionic Titan ran its initial 20 episodes, and was not renewed for more. Genndy Tartakovsky has moved on from Cartoon Network, possibly frustrated that they never let him finish his works. Samurai Jack never fought his decisive battle with Aku, and it’s unlikely that Lance, Ilana, and Octus will ever be able to return to Galaluna for a showdown with Modula. Was the show not doing well? Was it just not getting the money behind it to continue on?

It turns out that the reason given is that the show was actually doing quite well, but it did not have enough toys connected to it. I can see this being a problem, but I have to point out the fact that the show is ABOUT PEOPLE WHO TRANSFORM INTO ROBOT SUITS WHO COMBINE INTO A GIANT ROBOT THAT FIGHTS GIANT MONSTERS. That they couldn’t figure out how to convert this concept into toys is nothing short of ridiculous, and so the reasoning behind the show’s cancellation feels flimsy at best, an act of malice at worst.

Now there’s a possibility that Genndy pulled a Bill Watterson and specifically forbade merchandise from being made, but I highly doubt that. For one thing, he had hoped for a continuation of the series. This much is obvious based merely on the way the show is set up and how its final episode leaves room for so much more, let alone him actually saying as such. For another, the show’s explicit homage to Japanese giant robot cartoons makes it very likely that Genndy was not ignorant of the genre’s toy-centric origins or the fact that giant robot anime practically grew that merchandise industry in Japan to enormous proportions.

So even with the lack of an ending, is Sym-Bionic Titan worth watching? Yes, very much so. Do it.