Kitchen Sinking: Pretty Cure All Stars DX 3

Pretty Cure All Stars DX 3: To the Future! The Rainbow-Colored Flower that Connects Worlds celebrates the 10th anniversary film of the series, with eight TV series and a whopping 21 Magical Girls featured. Three franchise-wide crossover films. Three instances of combined attacks. Three opportunities to focus on everyone working together, because as the number of Precure shows increases it becomes increasingly difficult  to actually have any breathing room or down time in these things.

The plot is that of every big crossover movie ever, where the girls have to join forces to defeat a powerful opponent. This time it’s Black Hole-sama, an amalgam of all of the evil energy from all of the defeated final bosses so far. Its minions are villains from the various Precure movies. Aware that being a Precure means having strong teamwork, the villains split the Cures up from their respective partners to limit their effectiveness, while pursuing the “Prism Flower” which connects all of their worlds together, like a cosmic treadmill.

These types of movies simply have no time to develop any real plot, so the main appeal is generally to show all of the characters interacting with each other and appealing to fans of the franchise. I found the splitting up of the various Cures to be an interesting mechanic to accomplish this, and though it’s been done to an extent in the previous films, this time around it’s done thematically. The first group is comprised of the leaders, the second group is comprised of the smart and supportive ones, and the third group is best described as a mishmash of the rest. Very quickly, the leader group finds that while everyone is good at taking charge, they don’t exactly understand each others’ dynamics, while the secondary group thinks before they act but realize they’re accustomed to having someone else act first. The third group is the most balanced, and seem to have the least trouble overall.

That said, even within those similar groups, the character’s individual personalities highlight a number of differences among the similarities. Among the leads, Cure Black is the first to try and come up with a plan, while Cure Blossom is a little more thoughtful. Cure Marine is more headstrong than the other “cool blue” characters, which makes her the catalyst to inspire the others in the second group to not give up. Cure Berry is a little more devious than the other cool Cures. In the third group, Cure Lemonade is the most serendipitous, whereas Cure Moonlight is the most mature. It all works pretty well.

Speaking of Heartcatch, I’ve noticed that in these crossover movies, the heavily stylized character designs have to be toned down to fit in more with the rest of the series, which removes some of their charm but is also necessary in a way. The only time you get to see the “proper” style is when they’re fighting a Heartcatch villain.

A crossover also means big fights, and the movie both delivers and doesn’t. One notable scene involves the various teams doing what would normally be stock footage special attacks, but in fact are newly animated. Rather than doing what’s expected for example, Cure Black and Cure White deliver a Marble Screw while running in unison. On the other hand, with the final combined attack, it just uses the familiar poses and footage, and the attack itself just combines into a rainbow-colored beam. It’s a pretty good looking beam, but given the variety of attacks, it feels kind of lacking because it fails to live up to the potential for a truly epic combination attack. Part of the thrill of seeing a Final Dynamic Special is seeing how all of the finishing blows interact with each other.

One problem in the previous crossover film, Precure All Stars DX 2, was that it didn’t give enough respect to the rookies at the time, which was Heartcatch Precure! Blossom and Marine often looked weak and ineffectual, and it diminished their appearance. This time around the newbies are the girls from Suite Precure, and they feel nice and strong, still the most inexperienced by far but also clearly able to hold their own. They might take it too far though, as some of the more emotional scenes seem odd when they’ve only just begun doing this.

This film also has millions of mascot characters, and that can be a difficult thing to watch for people. The audience-interaction magic wands (the kids in the theater are supposed to wave them to power up the girls) are also back.

Since the first crossover, these films have felt like they’ve been phoning it in a good deal, but it’s overall acceptable. Obvious this movie is for existing fans, and is not really recommended for people unfamiliar with Precure, as it again doesn’t really bother to have a cohesive story and is only really decent for fans who understand the existing character dynamics. A fun watch, but try the first crossover first.

Angela Attack: Genshiken II, Chapter 66

I’ve been waiting for a month to use that title.

The final day of Comic Festival is nearing its end, and Madarame is in deep trouble, at least from Hato’s perspective. First, Madarame and Hato encounter Kohsaka, whose picture-perfect crossplay (to promote his company’s new 18+ game) blows away both of them. Hato remarking with amazement that Kohsaka, unlike himself, doesn’t even need makeup to complete the gender illusion, wonders why things aren’t more uncomfortable between Madarame, who likes Saki, and Kohsaka, her boyfriend. Hato comes to the conclusion that Madarame’s just isn’t able to compete for Saki’s affections. Madarame and Hato comfort each other over their respective areas of inferiority relative to Kohsaka, though Hato points out that he’s much better at undergoing the cross-gender transformation by using his feminine voice.

Angela strikes, laying on the flirt as thick as humanly possible, with Madarame naturally not being sure what to do. Hato jumps in for the rescue, pointing out that Angela is flying back the next day, so obviously there’s no way anything could happen between them, but Angela doesn’t quite agree.

Knowing that the actual reason Madarame can’t even begin to think of Angela is because Saki is still in his heart but not wanting Madarame to know that he is aware of Madarame’s unrequited love, Hato changes his thought midstream to try and find a safer reason. In doing so, he blurts out that Madarame is such an uke that there’s no way he should be with a girl, though unbeknownst to Hato, Angela is a big fan of Madarame as “sou-uke,” and instantly bonds with him. Wanting to point out however that real life and fiction are different, physically different, Angela tries to give Madarame his Very First Boob Grab, but is deflected by Sue, who then admonishes Angela’s rash action with a roundhouse kick.

At the end of the day, Angela still has her eyes set out on the 72-year-old Pit Viper, Madarame and Hato grow in their friendship, and Madarame comes to the shocking realization that he is in fact perceived as the catcher in yaoi imaginings.

Angela’s forwardness and acknowledgement of previous experience with one night stands sets her far apart from the nerds of Genshiken and at first it might come across as too far out there from how Genshiken has been in the past, but given what has happened in the manga before, it doesn’t seem so inappropriate. If you think about it, the awkward expression of sexuality has been a big part of Genshiken from day 1, whether it’s Saki having to come to terms with Kohsaka’s 2-D complex, the Sasahara x Madarame doujinshi that underscores Sasahara and Ogiue’s relationship, or even the fact that every ComiFest ever has been about buying comics not to “read” but to “use,” and the understanding that everyone else you know is doing the same. In this regard, the most awkward moment of all might just be seeing Angela’s “sex on the first date is okay” viewpoint collide with Madarame’s otaku chivalry, the same noble attitude that at first kept Madarame from taking a seat on the train in place of Saki back in Chapter 32.

That said, it is still a bit of a shock to just see Angela just blast down that implied wall of silence that surrounds the topic of sex, a wall that normally is talked around  or through tiny holes, but is rarely trampled over so easily. It’s a kind of bluntness similar to Sue, and I have to wonder if this is a shared American trait for the purpose of the story. On the other hand, Angela and Sue’s aggressive attitudes aren’t quite the same, and while we see Sue expressing her fondness for yaoi or making references all the time, I can’t really ever see her coming on to a guy as nonchalantly as Angela does. It makes me want to see their friendship in action outside of the context of a visit to Japan.

While that might be considered an inter-otaku cultural gap between Japan and America (and even only somewhat so), the inter-otaku generation gap is also clearly  present in this chapter with Madarame and Hato. At first when Hato sees Madarame talking to Kohsaka. “Why isn’t Madarame seeing him as a rival?” Hato wonders, but just the fact that Hato is asking that question shows a different mindset from the older members of Genshiken. Going after a girl who’s already in a relationship when, on top of that, you’re friends with the both of them? That stuff is for fiction, man. How differently might this manga have turned out had Madarame gone for it from the start, or if Ogiue and Ohno already had boyfriends prior to meeting Sasahara and Tanaka? Would those two have even bothered? But that’s just not how Genshiken is, because that’s not how the characters are. After all, I’m sure that people besides Tanaka entertained the thought of having a relationship with Ohno after she joined, but once it was established that she had a thing with Tanaka, that ship sailed. It’s not a matter of monogamy or anything like that, but simply that someone like Hato (or Yoshitake) carry an extroverted attitude and awareness of interpersonal relationships romantic, sexual, or otherwise, that only the non-otaku Saki and Keiko could see as clearly.

It’s also nice to see the friendship that has formed between Madarame and Hato. Could it be something more? I doubt it, given that both have said outright that they are not into same-sex relationships, at least outside of the world of BL, but I could see the idea continuing to make things a little awkward for them, especially given the number of (too much) high-power fujoshi populating the club.

There was only one small Ogiue cameo this chapter, so let’s close out with it.

BUDDHA DISLIKES SUFFERING: The Buddha Film

I had the opportunity to see the Buddha animated movie recently, thanks to the New York Asian Film Festival. Based off of a manga by that one-and-only god of comics, Tezuka Osamu, it is meant to be the first part of a trilogy. I have no prior experience with the Buddha manga, so my reflection on it is not influenced by a comparison to the source material.

Following the life of Prince Siddhartha from birth to adulthood, the Buddha movie tells us about the life of Buddha. And by that, I mean it really tells us. Repeatedly, over the head, with a hammer gripped by two ham fists. Scenes which actually start out with some subtlety soon after get bludgeoned by the desire to make every message as clear as possible, whether it’s through excessive narration (literally telling and not showing), dwelling too long on certain details, or having an extremely overwrought musical accompaniment. I found myself at times getting into the movie, feeling for the characters in their lowest hour, and then in comes the music which really, really wants you to know that this is a sad moment. This turned out to be a recurring theme throughout the viewing.

To Buddha‘s credit, this meant that the film was continuously successful in pulling me in, but to its discredit the film would also drag me right back out almost without fail. In a way, the movie is its own worst enemy, and it is very clear that this film is meant to appeal to a wider, more mainstream audience, a summer popcorn flick that can’t seem to get its act together entirely. Siddhartha himself makes for a somewhat lackluster main character, not necessarily because he’s a religious figure and portrayed in the film almost without flaw, but because his “development” just feels like events plucked out of his life, all of which tell the same story. As a young boy, Siddhartha was naturally predisposed to disliking the death and suffering of others. A traumatic event causes him to dislike them even more. As a teenager, Siddhartha still is against death and suffering. Another traumatic event occurs to reinforce those feelings. As an adult, once again, death and suffering bad, here’s another thing to show that Siddhartha continues to be really against those facets of the human condition. His character never really develops, it just becomes much more of the same. This isn’t entirely bad, as I doubt any film like this would show Siddhartha’s “rebellious middle finger to the MAN stage” (and disliking war and violence and the Hindu caste system is technically sticking it to the man in this instance), but if this is just how it happens, then the film could have just been structured around that better.

There are other characters in the film as well, but their strengths and weaknesses are almost the same as Siddhartha’s, except for perhaps one twist in the character of a young peasant named Chapra, who tries to go against the caste system as well, in his own way.

Overall, I think Buddha was just okay, and that’s only because the good narrowly outweighs the bad, of which there is a lot. Again, the film is successful in becoming engrossing, but it continually undermines itself. What would have been much more powerful or poignant are cut off at the knees for the sake of removing ambiguity. Should the next sequel ever get made, I sincerely hope they realize that they have something, albeit mired in so much mud.

Wonderful Dreams of True Friendship: Heartcatch Precure!

There’s something special, really special, about Heartcatch Precure!, so much so that I think the best way to properly convey its brilliance is to take the long, scenic route to introducing it. It’s a show whose strengths can be subtle yet obvious, and I want to really give the show its proper due as a noticeably strong piece of fiction which utilizes nearly all of its elements intelligently and artistically without ever losing its sense of fun.

The premise is simple and familiar. A heroic figure, Cure Moonlight, suffers a traumatic defeat, and in desperation sends two young fairies to Earth to find two individuals capable of taking her place. The first girl is Hanasaki Tsubomi, a young girl and recent junior high transfer student who loves flowers. Tired of her meek personality, Tsubomi sees the move as an opportunity to turn her life around. The second girl is Kurumi Erika, an aspiring fashion designer who immediately sees Tsubomi as a friend, but whose eagerness and hyper disposition exasperate and overwhelm Tsubomi. Together, they become Cure Blossom and Cure Marine, fighting against an evil group whose goal is to transform the Earth into a wasteland by feeding off the fears and doubts of humans.

Pretty typical on its surface, Heartcatch Precure! manages to go above and beyond through not just its technical execution but what I would actually describe as “heart.” One of the most prominent aspects of the show for me is the mature and helpful manner in which it discusses a variety of serious topics that not only kids but even adults can grapple with in their daily lives, and this complexity tempered by graceful simplicity extends to all areas of the anime as well. In terms of visual design, the character designs are less stiff when compared to typical Precure designs (or even anime characters in general) without being overly esoteric, and the pastel colors and free-flowing line work breathe a sense of vibrancy into them. This in turn makes both the show’s action and non-action scenes stand out in a manner reminiscent of Casshern SINS (no surprise given that they share the same character designer), trading the dreary, post-apocalyptic world of that anime for one whose messages of hope and growth are more apparent. The narrative is also bolstered by the visual aesthetics, as they are able to support the strong characterization found in the show through their sheer energy, whether they’re laughing or crying or just walking about.

Right from the first episode, the characters are remarkably complex and their interactions dynamic and fun. Of particular note is Erika (pictured left), who I find to be an amazingly well-rounded character who complements Tsubomi well, and whose traits give her not only a lot of fundamental strength but also room to grow. While the Precure franchise has always been about the contrasting personalities of its main characters, Tsubomi and Erika are not so easily divided into opposing categories like “smart” vs. “athletic,” or “loud” vs. “quiet,” though they exhibit such differences to a certain degree. As the show progresses, rather than trying to make up for each others’ weaknesses, the girls learn from each other and deepen their friendship, and it’s a wonderful thing to see play out.

Going beyond the main two, the character Myoudouin Itsuki provides another interesting example. Itsuki, being the successor to her family’s martial arts dojo, crossdresses in order to represent her status as “next in line.” Unlike many other shows, however, Itsuki’s issue isn’t about whether she feels any bitterness towards having to act as a “man,” but whether or not the amount of responsibility and pressure she’s willingly put on herself is making her disregard her own feelings. This more thorough, yet still relatively simple, psychological exploration contributes to the show’s strong sense of characterization.

Perhaps the greatest strength of Heartcatch Precure! can be found in the way it shows that there is life beyond the immediate. Notable in this regard is the establishment of the character “Dark Precure” (the one who defeats Cure Moonlight at the start) as a powerful antagonist who completely outclasses the heroines and who continues to be a legitimate threat every time she appears. This is a rare feeling in previous Precure series, and part of the show’s draw simply has to do with seeing how the girls can manage to overcome this seemingly insurmountable obstacle, an adversary they are actually unsure of how to defeat.

By far the best representation of this broader perspective, however, comes from the fact that Heartcatch Precure! acknowledges the world past junior high. In every other Precure series, none of the main characters are ever older than 15. Once they hit the end of their third year in junior high(9th grade in the US and other countries), the show ends and nothing more is ever seen of them, and even when they appear in the crossover movies, they are always portrayed as still being in junior high. Heartcatch Precure! bucks that trend. Cure Moonlight is 17 years old. Tsubomi’s grandmother, who is in her late 60s, is actually a former Precure herself. These older figures not only guide the younger Cures through their experience, but also learn from the younger girls’ optimism and zest for life, making it less of a one-way street and more of a mutual growth which spans generations.

My fondness for Heartcatch Precure! is quite obvious at this point, but I do think there are areas where it falls short, and I feel that the best way to sum up my criticism is to compare it to Ojamajo Doremi, a similar magical girl show which actually shares much of the same staff. In that light, I find that the biggest flaw in Heartcatch Precure‘s is how “beating up the enemy” is too often the solution to a character’s problems, even in situations where fighting has little to do with the dilemma at hand. Granted, it’s certainly not the only show in the world to do this, but I know Heartcatch could have done better in this regard, especially given Doremi. In contrast, Doremi‘s most glaring problem, the blatant toy-pushing aspect of the show, is handled far more gracefully in Heartcatch Precure! Owing to the strong visual design of the show mentioned before, the transformation sequences and the special attack animations so typical of the magical girl genre almost never feel tiresome because of how lively they are.

Watch Heartcatch Precure! If you’re not that big a fan of magical girls, if you haven’t enjoyed the Precure franchise in the past, I think this is a really good place to start. It exceeded my expectations in almost every way, and it might do the same for yours. Just keep in mind to not expect too much to quickly and enjoy the show at its own pace.

Notes on Genshiken Volume 10 Extras

I recently received my copy of Volume 10 of Genshiken (aka Genshiken II Volume 1), and as anyone who’s read Genshiken in collected format knows, there are always little extras in between chapters. This time around it’s a combination of four-panel comics and profiles from the Genshiken club magazine Mebaetame, of which only one has been shown in-comic (Hato’s explicit one). The purpose of this post is just to jot down things I find interesting from those extras.

For the sake of convenience, here are all of my individual chapter reviews from Volume 10:

Chapter 56
Chapter 57
Chapter 58

Chapter 59

Chapter 60
Chapter 61

Ogiue’s Pen Name: Ever since it was first revealed, people had no idea how to actually say it. This time around though, Ogiue has given us a handy pronunciation guide, for which I am very grateful. So say it with me: OGINO NARUYUKI. Feels good, doesn’t it?

Majors: The coursework for the characters in Genshiken is something we’ve never learned much about, other than the fact that Kohsaka wasn’t in Computer Science but learned how to program anyway. Now though, we know that Ogiue is a 3rd-year Literature Major, Yajima is 1st-year Literature, and Hato is 1st-year Economics. The rest of them don’t bother mentioning it. I feel like knowing their majors gives some perspective on the whole thing in terms of seeing where the members are coming from, and it’s also interesting to compare to an American college anime club, where history and experience have taught me that a good chunk of them are indeed CS Majors.

Hometowns: For years we’ve known that Ogiue is from the Tohoku region of Japan, but nothing more specific than that. It turns out Ogiue is from Yamagata Prefecture, which of course means that she speaks specifically in the Yamagata dialect.

Yajima is from Tochigi Prefecture (Kanto) and Hato is from Niigata Prefecture (Hokuriku). Yoshitake doesn’t mention anything, and as we already know, Sue is from Massachusetts.

Yoshitake’s Ramblings: If you read my translation of Tamagomago’s post and got confused when he mentions Yoshitake talking about “oinking” (buhireru), it’s because it happens in Yoshitake’s profile, which is a long, long thing all about how she wants to see a manga or anime made out of a particular historical novel. This (and the huge word bubble in chapter 58) also makes it clear that Yoshitake is indeed a literary person.

Favorite Titles: Keep in mind that a lot of the titles are parodies of existing works. A lot of this is gotten with help from this site.

Ogiue: Haregan (Fullmetal Alchemist), Kujibiki Unbalance, Zenkoku no Kyojin (Shingeki no Kyojin [Advance of the Giants])

Yajima: Pakuman (Bakuman), Kintama (Gintama) , Ten Piece (One Piece), Menma (Naruto), Back-bared no Mago (Nurarihyon no Mago [Nura: Rise of the Yokai Clan)

Hato: Duarara!! (Durarara!!), Rebuild of Evingelion, Hetalila (Hetalia), Winter Wars (Summer Wars), Fuyume Yuujinchou (Natsume Yuujinchou [Natsume’s Book of Friends]), Sweets Basket (Fruits Basket), Koi to Kyuuso (Unsure of even the pronunciation), Metro no Inu (Chikatetsu no Inu), Kaburagi-san to Rokuhara-kun (Hori-san to Miyamura-kun), Femto (Fate/Stay Night according to that site), Tsukutsukuboushi no Naku Koro ni (Higurashi no Naku Koro ni)

What we can see is that Yajima sticks mainly with Shounen Jump (or “Shounen Champ” as it’s called in-story) and also that Hato has very diverse tastes, but we knew that already.

Ogiue Likes Sasahara Just the Way He is: Just wanted to point out that in one comic, Ogiue thinks about how Ohno didn’t mention Sasahara among the “weirdos,” but that she likes his unassuming personality.

Mamma Mia! Genshiken II, Chapter 65

It’s Comic Festival Day 3 (the guys’ day), and Madarame’s in danger! How is he going to fare against a girl who actually wants him? That’s  Genshiken II, Chapter 65.

If it wasn’t obvious from the previous chapter (see the image at the bottom of the post), Ohno’s buxom Bostonian friend, has a certain agenda in mind, and that is to get some sweet, sweet scrawny Japanese nerd ass. Angela does what any remotely observant person would call “really blatant flirting,” and the only things preventing Madarame from realizing the truth are a language barrier, his own nerdish obliviousness, and lingering feelings for Saki. Hato, seeing him in trouble, sheds his female guise and offers to help Madarame and the other guys out with the doujinshi run, at the expense of not being able to participate in a round of cosplay with Ohno and the other girls (Ogiue is still out sick).

As Ohno and Friends are cosplaying the cast of Madoka Magica (sans Madoka herself, who was going to be Hato, and before she caught a fever, Ogiue), Ohno asks Angela about her actions in regard to Madarame, and Angela responds that she’s been interested for a long time now, ever since her first trip to Japan, in fact, but hasn’t made a move because of how infatuated Madarame was with Saki.

Hato, also noticing Angela’s attempts, asks Madarame about his interest towards 3-D girls. Madarame vehemently denies any affection for any dimensions beyond two, but Hato knows that he’s lying,  having previously discovered Madarame’s hidden stash of Kasukabe cosplay photos. At the same time, they also visit the industry booths at ComiFest, where they run into a crossplaying Kohsaka, whose presence surely reminds Madarame of Saki, and also shows Hato what it is to be a natural at crossdressing.

The chapter ends with Angela planning her next move.

There are a lot of little things in this chapter I enjoy, such as the fact that not only is Ogiue absent from ComiFest but so is Sasahara, Sue’s, uh, “cosplay,” and the reactions on everyone’s faces as Angela continues to flirt with Madarame. Of course, the biggest part of this chapter is Angela’s aggressive interest in Madarame, which probably comes as a bit of a surprise if you haven’t seen the second Genshiken TV series. In fact, in this chapter there is a flashback to a scene where Madarame helps Angela read an anime magazine, the moment that Angela started to have a thing for him, but it only ever happened in the anime. Combined with the canonization of the cat-mouth girl’s name as Asada, it’s clear that either the makers of the Genshiken 2 anime consulted Kio Shimoku about the scenes they expanded upon, or that Kio decided to use those ideas for himself.

It still is kind of out of the blue though, considering that aside from the aforementioned anime scene, the only hints we had previously were Angela saying that she has a thing for glasses-wearing “uke,” which Madarame fits to a tee, and a splash image where Angela is wearing his glasses. And I know a question that’s bound to be on people’s minds is, “Why Madarame?” Having a gorgeous blonde all over a skinny otaku is bound to have people accusing Genshiken of catering to fantasies of regular hopeless nerds getting incredibly hot women, but I don’t think it’s as simple as that. It is, however, simple in a different way.

I think it’s clear that whatever Angela’s feelings are for Madarame, it isn’t a profound love that has grown through constant interaction like with Sasahara and Ogiue, or Tanaka and Ohno. More likely, it’s probably a mix of yellow fever and Angela having a thing for guys who are easily flustered, and I even doubt that Madarame is exactly what she wants in a man. And if anything does happen, I think Angela is comfortable with either having it be a brief fling or something longer-lasting; this may be my own interpretation, but I see her as being okay with sex without any deep romantic feelings. In any case, pure virgin bride she is not, but then that’s never been an issue with Genshiken from chapter 1. Also, as Keiko pointed out to Madarame, it’s pretty obvious to everyone that he has feelings for Saki, and it should be no surprise that someone like Angela has also been aware of this fact.

What I find really interesting about Angela’s flirting is Madarame’s reaction to it, which is “complete denial that such a thing could ever happen.” To some extent, I am with Hato in thinking that Saki’s image is still burned into Madarame’s retina and that he’s having trouble moving on because of it, but I also think it’s Madarame denying the possibility that a hot American girl could ever want him. This is a very realistic response from someone who believes he has no chance with women, or that he has no likable qualities as a man, and you see it with dorks everywhere. Personally speaking, I can remember hearing that a girl really liked me in junior high, and oddly enough, like Madarame, my hands were a point of attraction. My response was to completely ignore this information, because I thought that a) no girl could possibly be attracted to me, and b) it must be a prank. Granted, I was 13 and Madarame is in his 20s, but like me, thinking that it’s some kind of cruel joke is exactly his response.

Boy can Tamagomago call it.

I guess the only thing left to ask myself is, am I okay with the idea of Angela x Madarame? My gut reaction is “sure,” but letting my mind into the conversation a little, my revised response is, “As long as it’s written well.” That said, there’s no guarantee of anything happening.

Doctor Who Anime Fan-Trailer: Good Skills, But…

Translator Paul “Otaking” Johnson, probably most famous on the internet for his criticism of fansubbers (not the illegal part but that they draw too much attention to themselves) and his particular views on how anime should look (five-tone shading), recently released a finished preview of his Doctor Who anime treatment. Taking the iconic British science fiction hero and putting him in Japan, the whole thing lasts 12 minutes. While Johnson has since taken the Doctor Who video down, I still want to give my impression of it, and you can still find previous versions around.

I’ve been critical of Johnson in the past over his adherence to “five-tone shading.”  There was never anything inherently wrong with the concept of “five-tone shading,” and my criticisms were primarily that there are a variety of ways for anime to look good, that budget inevitably plays a factor, and that if you disregard all shows that don’t use that shading style, you look down on not just current anime but also anime from before the 1980s. But it being a few years and all, I had to wonder what he’d learned since then.

Now I am not a fan of Doctor Who as much as I have never actually watched it, so I cannot judge this preview animation based on how well it captures the Doctor Who spirit. Anything I know about it is from reading the internet. I also understand that it’s more a proof of concept, not a trailer or anything that requires a storyline, so I won’t say anything about plot coherency. Having done a bit of animation in the past myself, I can tell that Johnson has talent and put a lot of work into this project.

But it still doesn’t look good, and while that doesn’t preclude an animation project from being all right overall, it is a problem for Johnson who prides himself on understanding what makes anime look good, especially because the preview is meant to be a visual showcase.

There are certainly elements of it which look impressive, bits and pieces that stand out and grab your attention, but taken as a whole, it is less than the sum of its parts. I do not mean that the characters sometimes look off or that the animation goes sour at times, because that sort of thing happens. The real issue stems not from a lack of technical skill or any minor flubs, but from an inherent flaw in Johnson’s aesthetic philosophy.

Five-tone shading is not the entirety of the problematic philosophy, but its effects are very clear in the work itself and so a good place to start. Again, there is nothing wrong with thinking five-tone animation looks better, but just about very single character and object in the animation has this in spades, to the point that it becomes overwhelming. Everything is so specifically made to have that elaborate shading scheme that it is difficult to look at. Characters are frequently as prominent as their surroundings, the foreground is often times difficult to differentiate from the background, and it just ends up as a garish mess. It’s just too much. There are plenty of anime out there which use that shading method, but they don’t overwork it into every single thing all the time to the degree that everyone and everything fights for your attention.

Another problem is that when you’re animating with five-tone shading constantly, it becomes difficult to maintain the shadows while in motion. One need only look at the original, pre-release animation from Super Street Fighter II Turbo: HD Remix to see this problem. They originally went for a similar shading style there, but it causes shadows to be inconsistent and to “pop” unnaturally unless a lot of care is taken. There are limitations to five-tone shading, among then simply time and manpower. When five-tone shading is used as an absolute rule, those limitations become even more apparent.

It’s not just shading which can create this problem, but also character design, which is why a show like Turn A Gundam has relatively simplistic ones. This is also another area where the Doctor Who anime preview runs into problems, because much like with the shading, the character designs have too many aesthetic bells and whistles as the result of a particular desire for 80s anime-level “intensity.” All of the characters look dated as a result.

I can potentially see why someone would think that I’m criticizing 80s/90s character designs as a whole for not being “new” enough, I should clarify my point. Everyone, with possibly the exception of the Doctor himself, looks like they were inspired by a 1980s version of a “How to Draw Anime” book in the sense that the characters all look like they were made with the idea that this is how anime characters are supposed to look, down to the hairstyles and the little details. This is most prominent with the character of “The Master,” whose eyes make him look like a 17 year old wearing a fake beard. Certainly there are actual anime out there which are also guilty of this, but it’s still something to be aware of.

I could touch on more aspects, but I’m not trying to nitpick little flaws as much as I’m using them as examples of how the basic approach to this project has problems. Again, the whole project is impressively made, but the overall flaw with Johnson’s animation style is that he sticks too closely to his beliefs about how anime “should” look. Because the aesthetic philosophy upon which that’s founded is underdeveloped and incomplete, it results in a work where certain elements, such as shading detail and particular character traits, have been rendered extensively but at the expense of fundamental aspects like visual clarity and not forcing characters into overt visual tropes just because that’s how things were done. There is nothing inherently wrong with the desire for elaborate visuals in everything, but it alone cannot act as a visual foundation.

Battle, Fever: Genshiken II, Chapter 64

When last we left the chaotic otaku gathering that is Comic Festival, Ogiue’s past and present were set to collide as Yabusaki and Sue came face to face with Nakajima, Ogiue’s old junior high classmate and the one in some sense responsible for Ogiue’s difficult life since then. While we don’t get the Ogiue-Nakajima confrontation that I expected, Chapter 64 still has a lot to chew on, and it does a lot for all of the characters involved, including Nakajima.

Nakajima (first name Yuuko) introduces herself to Yabusaki and Sue as an old friend of Ogiue’s, made all the more obvious by her Tohoku dialect. Not knowing what to make of each other, they decide to feel each other out, with Nakajima words subtly disparaging Ogiue or expressing mock-wonder at how Ogiue currently is, and Yabusaki not trying to overstep her bounds and say any crass remarks back (Sue is cryptic as always). During the conversation, Nakajima confirms that Ogiue is currently dating someone (Sasahara), and feigns concern in order to tell Yabusaki and Sue about Ogiue’s attempted suicide and how it stemmed from her interest in the boy Makita.

Before Sue can bite Nakajima’s head off, Yabusaki explains to Nakajima that this new information isn’t going to change her opinion of Ogiue at all, and that it’s not surprising that a girl who had a perpetual chip on her shoulder towards her fellow fujoshi and would try to win arguments by leaping out of windows would have some serious problems in the past. She still likes Ogiue as she is. Sue backs her up, giving probably her first heartfelt speech in Genshiken history, though she Sues it up by mentioning the Sasahara x Madarame material that Ogiue had drawn, and that Sasahara had accepted it. Even then, this actually has the effect of making it clear that Ogiue is no longer tied down by her past. At this point, Nakajima chooses to leave, and she barely misses the arrival of Ogiue, or rather, chooses to ignore it. Apparently Nakajima wanted to tell Ogiue about something concerning Makita that would put her at ease, but seems a little bitter that Ogiue managed to carve such a good life out for herself.

Ogiue meanwhile has a 39 degree C (102 F) fever, and is so out of it that she can’t even consciously hide her Tohoku accent. Being in no condition to be outside, Yabusaki dispatches Sue to take her home, where they watch after her until Sasahara can take over. When Yabusaki and Sue (with Nyaako) leave, Ogiue bursts into tears, overwhelmed by the fact that her friends have been so good to her. Sasahara provides gentle support, but also informs her that she can’t attend the rest of ComiFest because of her current condition.

While Chapter 63 was just filled with all sorts of goings-on, this chapter which concentrated mainly on Yabusaki and Sue vs. Nakajima was no less dense, with information both overt and somewhat subtle and examples of really fascinating character psychology from all sides. I think that Ogiue to some extent is still afraid of her past catching up to her, and it warms my heart to see her friends defend her so vigorously and from the heart. It’s actually unclear just how much if anything Ogiue overheard, or if she was even aware in her fever-induced haze that Nakajima was standing there, but either way Ogiue’s tears showed just how much she (correctly) values her friends. It’s not quite the close on Ogiue’s chapter that I had predicted would happen, but it’s still a resolution of sorts, and I’m happy with that.

Sue makes an Excel Saga reference this chapter (“Hail Ilpalazzo!”) While she’s sometimes hard to believe as an American anime fan, this is probably the closest she’s gotten to feeling like the real deal outside of her initial “Anta Baka?” She also seems to be a very good judge of character, as she immediately notices some bad vibes coming off of Nakajima, kind of like Shizuo from Durarara!.

This chapter is also the first time we got to see Ogiue’s original debut scene in the manga from the perspective of Yabusaki and the other girls in the Manga Society. If it wasn’t obvious that the glimmer in Ogiue’s eyes was the result of her coming to terms with her inner demons and beginning her relationship with Sasahara (and not, for example, a stylistic change), this makes it crystal clear by showing Ogiue from Volume 4 with her eyes colored the flat black that used to characterize her.

Things start to get interesting when we read the lack of glimmer as signs of some kind of long-standing inner turmoil, as Nakajima’s eyes resemble Ogiue’s in that manner at certain key moments, particularly when mentioning anything troubling from Ogiue’s past, after which they revert back to normal. We actually don’t know much of anything about Nakajima, and this makes me wonder about her life since her years in junior high with Ogiue. Being a fujoshi (you don’t attend the first day of ComiFest just to torment an old friend), Nakajima may have had to hide that aspect of her life as well, and has been jealous of Ogiue all along, whether it was Ogiue’s ability to get a boyfriend back in junior high, or now with her life as a professional manga artist, where she has a strong group of friends and a supportive boyfriend. Suffice it to say, I think there may be some kind of trauma in Nakajima’s own life that she has yet to resolve for herself. She doesn’t seem like an entirely bad person, as shown by her interaction with her friend Shigeta (first name Mina), who was with her last year when she spotted Ogiue at ComiFest. Shigeta seems more level-headed, but there’s not much to go on, so I’ll reserve any judgment on her.

Trauma is just one possibility. Nakajima’s eyes during those moments could also be a reference to that creepy stare she and her posse laid on Ogiue back then.

What did Nakajima want to tell Ogiue about concerning Makita? It can’t be anything bad, as the reason Nakajima decides not to tell her is that she doesn’t want to make Ogiue’s life any better than it already is. If I had to fathom a guess, I would say that Makita actually did not transfer away because he found himself reading a comic where he was getting it from behind by his best friend, but for some unrelated reason. Does this mean that Makita actually will make an appearance again at some point in the comic? I’m not sure how I feel about that, but I am open to the possibility.

The chapter ends on Madarame, who is feeling not as excited about ComiFest as he thinks he should be. Is it a possible sign that he’s growing old, the beginning of the end for Madarame as otaku? That might be the case in a certain sense, as Angela seems to have him in her sights.

How do you feel about Americans, Madarame, particularly one who like both girls and boys?

Anime 2011: Armored Hotel Almelo

This past Saturday I found myself on the train heading towards the eastern part of the Netherlands, stopping just a few miles away from the German border. It was my actually my first time that far out east, but I wasn’t there to sight-see, I was there to attend an anime con. And not just any anime con, but Anime!

Living in a new and unfamiliar country, I had decided months ago that I would use my current situation as an opportunity to get an idea of anime fandom outside of the United States and Japan. I had previously attended Tsunacon, a relatively small one-day event held in Sliedrecht (but moving to Rotterdam starting next year), but Anime 2011 was my first time at a full-out 3-day Dutch anime convention. Though I was only able to attend Saturday, I still felt a strong sense of love for anime, manga, and video games.

Arriving in Almelo after a nearly three-hour trip, it was a short and pleasant walk through an open-air market to Theaterhotel Almelo, called so because it actually features a theater room capable of seating hundreds, something which makes Theaterhotel Almelo a good fit for an anime convention. Benefitting tremendously from gorgeous, 80-degree weather (that’s about 27 degrees Celsius), the spacious front area of the hotel acted as a nice spot for attendees to relax, pose for photos, and take a smoke break.

At three stories tall, and a restricted maximum attendance of 2500, Anime 2011 at Theaterhotel Almelo was not quite as large as the American conventions I’m used to, with Otakon boasting over 30,000 attendees last year, the fact that it was held in a hotel made it comfortably familiar to me, as it reminded me of my early convention experiences. Though, the fact that Anime con is actually only one of three anime conventions total in the Netherlands, and considered large for a Dutch con, should give readers an of the sheer difference in scale. In fact, in the Dealers’ Room, I had struck up a brief conversation with a Dutch attendee about precisely this topic. In a way, it made Otakon and Anime Expo sound downright legendary.

Speaking of the Dealer’s Room, I heard a familiar sound there, that of the loud exclamation of “Yaoi” and how it is probably fresh and hot and available here. Was that something which this con shared with the American ones? Was it actually universal?

Not quite, it was actually doujinshi seller Hendane’s Netherlands debut. He had heard about Anime 2011 from his time in a Dealer’s Room in Denmark. Asking him what sold well here, he said it’s pretty much the same everywhere, though what varies is the amount of disposable income that the young fans have. In Denmark, they’re apparently loaded. In the Netherlands, that is significantly less the case. The guy was doing his best to push Touhou, though I get the feeling that it hasn’t quite made its mark on the fandom here, even if I did photograph a Cirno cosplayer at Tsunacon.

Going around the rest of the dealer’s room, I also asked a few of the vendor what sold best for them. The most consistent answer was Lucky Star, which I find interesting for a number of reasons, most of them having to do with the age of that show. While certainly not old, in terms of anime fan memory it’s quite a few years in, and to see it maintain some kind of longevity was a pleasant surprise. One vendor also said that One Piece sold very well for them, which was also somewhat unexpected. Was there something about Oda’s title that gave it relatively more otaku clout here than in the US?

Just like Tsunacon, the Artist’s Alley and Dealer’s Room were one and the same, and so before I left I decided to pick up a fan-made magazine. And as I said last time, the artists at the con seem to showcase their output primarily in comics form, as opposed to individual illustrations (though those were still available). In a way, it reminded me of Japanese doujin events, and it’s actually something I kind of prefer over the US Artist’s Alleys.

Having missed out on the AMV competition last time, I made an effort to go check it out here, though by the time I got to the aforementioned large theater where it was being held, it was already full and I could not stay long. The AMV competition was sponsored by Archonia, the largest distributor of anime goods in Europe, which makes them a very familiar name to those living in Europe but probably unknown outside of it. They were actually in the Dealer’s Room. Before I left, I got a glimpse of an AMV featuring Naga the White Serpent from Slayers to the tune of Lady Gaga’s “Poker Face.” Makes sense to me.

Around this time, I was feeling the need to take a break, and noticed that Anime 2011 had its very own maid cafe. Normally, I’m not big on maid cafes, but I saw one thing and I had to go: the maids were actually taking orders or serving food. Now that might not sound like a big deal, but let’s put it into perspective a little. New York Anime Festival has touted their own “maid cafe” for a few years now, except that the Jacob Javits Center in which the NYAF takes place has its own unique rules, namely that non-union workers cannot handle food. In other words, the only thing the “maids” are good for at NYAF is posing for photos, which is not to detract from their efforts in entertaining con-goers, but it’s just not quite the same. Seeing that these girls at Anime 2011 had no odd rules to deal with, and also seeing that their menu consisted of a combination of Japanese snacks and Dutch treats, I decided to sit down to some waffle and bitter lemon soft drink. As I looked around, I noticed that the customers were pretty even in terms of gender diversity.

Given the size limitations of the hotel, the convention could not have very many panels and workshops, though there were still a decent number. Of the activities at Anime 2011 though, only one of them resembled the kind of fan panel you would typically see at an American convention. Titled simply “Your Anime Sucks,” it was a guy at the front of the room doing his best to lightheartedly rag on any title you gave him. To keep it easy on everyone, primarily mainstream titles were preferred (and silly me, I thought Akagi was a mainstream title. Whoops!). Interestingly, the guy made an explicit point of using English instead of Dutch, because of the fact that he found Dutch as a language ill-equipped for the task at hand, whether it meant a lack of sufficient wordplay or just not enough derogatory phrases in the language. The guy put in a good effort, and if I had any suggestion to make to him, it is that he doesn’t dive deeply enough into the fabric of the shows to tear them apart. That, and his criticism of the Fate/Stay Night anime didn’t involve mentioning the CG dragon inside Saber’s vagina at all.

Possibly the most impressive part of this convention was its Game Room. Filled with Japanese-style sit-down arcade machines, obscure items like Evangelion pachinko and a Vectrex, all of the newest titles and consoles, and of course Dance Dance Revolution, Anime 2011’s Game Room was good enough for a con ten times its size. Wandering around, I heard an oddly familiar song, which turned out to be the Futari wa Precure opening coming out of a Taiko no Tatsujin game, and it took me back to when I was in Japan, playing that very same song on a machine in Akihabara. It made me reflect a little on how lucky I’ve been to live in so many different places in the world.

Another good feature of this game room was the fact that it was right next to the outdoors, which meant that fresh air was coming into it the whole time. If there is a cure for Game Room funk at conventions, it is actual air circulation.

I tried my hand at a little Super Smash Bros. Brawl where I was clearly rusty, moving on to an unusual Sega wrestling game, and then a couple of fighting games, where I got frustrated by the fact that I was unable to defeat the CPU Sol Badguy in Guilty Gear X. It also reminded me that I simply never got used to arcade sticks.

The last event of the evening was the concert with the convention’s guests of honor, the electronic band Aural Vampire. Sadly, I had a train to catch so I couldn’t stay for the whole concert but I actually enjoyed their music more than I thought I would. Comprised of gothic vocalist Exo-Chika and masked DJ Raveman (who I hear from good sources plays the blazin’ beat), their performance was fun and engaging, and I’d like to see them again, either here in the Netherlands or perhaps even in the United States. Photography was not allowed though, so you’ll have to settle for this picture of Clara the cow, one of two convention mascots. Its owner, not pictured here (but pictured on the official site), is a magical farm-girl named Marieke.

Overall, Anime 2011 was a different experience from both Tsunacon and the American conventions I’m used to, but still familiar enough that I could really feel that anime con atmosphere. If I have any regrets from the convention, they have to do with some necessary concessions on my part. As mentioned in the beginning, it’s a hotel con but I could only stay for one day, and I know from experience that having a convention involve commuting gives it a different impression. In that sense, I probably did not experience the true Anime 2011, especially because I could not be around for one of their signature events, the “Ecchimated Music Video” competition, i.e. an 18+ AMVs contest, which is something totally non-existent in the US as far as I know. I also could not convince anyone I knew to go to the convention with me, so it ended up being a solitary affair. Again, while still fun, conventions are made better by friends. Maybe next time I’ll go, I’ll be able to trick someone into attending as well.

Hanasaku Iroha and Its “Conflict of Interest”

Hanasaku Iroha, one of the new shows of the current season, is unusually divisive in an equally unusual way. Whereas most shows will divide people according to whether they love or hate it as a whole, Hanasaku Iroha has its fans disagreeing as to which specific episodes are the good ones and which are the wastes of time. I think the reason that this is happening is not just because different fans have different tastes and preferences, but because Hanasaku Iroha is a generically (as in genre) transitional show with a contradictory feel to its purpose and the purpose given to it by fans.

The basic premise of the show is that a teenage girl, Ohana, has to move in with her grandmother, who runs an inn. Ohana, leaving behind a boy and the rest of her old hometown, has to adjust to working at the inn and figuring out how to get along with all the personalities at the inn. It’s a big change in her life, but she enjoys it day by day. In other words, Hanasaku Iroha has both elements of a coming-of-age story and slice of life, and this is where the conflict lies, as the two are mutually incompatible in certain ways (though I think they can work well together, and Hanasaku Iroha is one such example).

Coming-of-age stories are primarily about the transition from childhood to adulthood. They are about growth. Gurren-Lagann is absolutely full of this. Slice of life stories on the other hand are about the every-day. Even if time moves forwards, the characters do not have to. The girls of Hidamari Sketch don’t ever have to change. Those are very different values, and Hanasaku Iroha has some of both, so I think it’s easy to see why someone can look at episode 1, which has a good deal of the coming-of-age element, and find it to be one of the weaker episodes of the series, and then look at episode 3, which was more every-day hijinks, and regard that as one of the better. On the flip side, it’s just as easy to see why someone would argue the opposite, and say that episode 1 is particularly strong. Overall, it results in a very character-based show where the story moves ahead primarily through subdued character development, and it is something that might not be terribly apparent because of how Hanasaku Iroha sits at the cross-section of two disparate genres.

I believe Hanasaku Iroha to be part of a larger transitional trend in anime, even if other shows aren’t quite doing the same thing as Hanasaku Iroha. Many anime since, let’s say, Evangelion for a convenient starting point, have been about expressing a certain sense of melancholic loneliness which manifests itself into several forms, from oft-mentioned topics such as hikikomori, to simply depression. If not, they have been about soothing those feelings, being a remedy for unease and internal strife, and I think the interaction between these two routes can even roughly approximate the development of moe over the past decade and a half. Both have been very good for anime and its viewers I think, but now we’re starting to see shows not just address those negative feelings but try to encourage people to find solutions for them, or at least try to show people moving forward and growing. Ano Hana, which is also running this season, shows a group of kids trying to mend their friendship and personal problems after drifting apart. Madoka Magica, for all of its gloom, leaves hope on the table. Fractale takes a look at a society of isolation. Even K-On!, which follows the “time passing with no real change” formula almost to a tee has the younger character Azusa feeling the impact of the four main girls upon her life, particularly their corrupting (but unconsciously welcome) influence upon her work ethic.

For Hanasaku Iroha, the divisiveness that springs forth from the contradiction between coming-of-age and slice-of-life is how this period of change manifests itself.