One Piece: Genshiken II, Chapter 70

Contrary to my expectations, Chapter 70 is not a School Festival Chapter, but rather the setup to one. As such, it’s more of a calm before the storm, but one where you can tell the waves are thrashing below the surface of the ocean.

In addition to the cosplay studio Genshiken has been putting out every year since Ohno joined, glorious leader Ogiue Chika has decided that the club will sell a special edition of their club magazine Mebaetame for the festivities. Gearing it towards story-based works, Ogiue intends to draw a manga while Yoshitake and Yajima decide to team up to create an illustrated story. Yoshitake’s idea is “Sengoku School Festival” or something along those lines, and nothing is holding them back aside from the fact that Yajima is not entirely confident in her own drawing skills and that Yoshitake has never written a story before.

Hato meanwhile is asked to draw something as well, Ogiue recognizing Hato’s vast potential as an artist, a level of ability that she believes might even surpass her own. However, what Ogiue does not know is that Hato has some very unusual limitations when it comes to art. When dressed as a woman, Hato is only capable of producing beautifully rendered BL. When dressed as a man, his style becomes much more… interesting.

Given that this edition of Mebaetame is meant to be sold to normal folks, having to avoid anything hardcore acts as a huge roadblock for Hato. He’s not alone though, as Ogiue herself appears to be having issues with her own work. The chapter actually begins in the middle of a conversation between Ogiue and Sasahara, who are discussing that classic art debate, creating for oneself vs. creating for an audience, as well as how one should take criticism. As Ogiue was the one who called Sasahara over to discuss it, it is clearly a conversation she was looking to have, but it is also obviously not easy for her.

There are difficulties outside of Genshiken as well, as it turns out Yabusaki and Asada have been kicked out of the Manga Society (Manken) for aiding the enemy, i.e. helping Ogiue sell her doujinshi at the last ComiFest. The ever-mysterious Katou (the one with the bangs obscuring her eyes) does not seem to be affected by this punishment, but is so busy trying to find a job as she nears graduation that she has simply not shown up. Both Yabusaki and Asada try to convince each other to join Genshiken, but it seems to not be so simple.

I find that this chapter has me anticipating the next one quite a bit. It doesn’t have quite the oomph of the previous Risa chapters, but I can feel it building up to the school festival. It’s like watching all of these various puzzle pieces start to slide into place, except you have no idea if you have all of the pieces or if they even all come from the same set. It’s exciting.

I think that the reveal with Yabusaki and Asada is a significant one that quite possibly says a lot. Why would Yabusaki and Asada be so unceremoniously dumped from the club that they’ve been a part of for so long just because they helped Ogiue out one time? The only way I can make any sense of it is that despite Yabusaki was able to foster a friendship with Ogiue, there must still be some bad blood between Ogiue and the remaining members of Manken. Most likely, they still have never forgotten the harsh and demeaning words Ogiue had for them in her less enlightened days.

But Ogiue has indeed changed, and we can see this throughout the manga. In addition to Yabusaki, just seeing how far the friendship between Ogiue and Sue has come is heartwarming. Sue is no longer the mysterious gaijin that must be handled with a hazmat suit but something of a genuine confidant. Ogiue’s brief recollection of Nakajima in this chapter shows that she still hasn’t forgotten those tougher days, but she’s a new person.

At this point I want to mention something that my very soul beckons me to say: I’ve missed Sasa x Ogi scenes. Even though this one is quite brief, it still showcases some of the powerful electricity that courses through their relationship. The tension between their status as a couple and their respective professions as editor and artist makes for what is evidently a tricky balancing act. Though it’s shown that this is not the easiest feat for them to accomplish, it is still amazing that they manage to do so in the first place, especially when other couples owe their success to never reading each others’ work ever.

Also, they’re cute. Super cute. Seeing them happy makes me happy too.

This chapter may have turned out to be more Ogiue-centric than I realized, but maybe I’m just a tad biased.

So, I think I I’ll end this one the only way that this chapter can approve of: Cosplay. This may be the best cosplay Kuchiki has ever done.

PS: Next chapter is going to feature color images, Genshiken on the front cover of Afternoon, and one of two Hato figures (the other one being packaged with a limited edition of Genshiken Volume 11.

Appreciating Fandom at Nishicon 2011

This past month I had the opportunity to attend an entirely brand-new anime convention in the Netherlands, Nishicon.

Taking place in the city of Haarlem, Nishicon was held in a kind of sports gymnasium, which meant a few things. First, the primary form of seating was bleachers, which given the small con population (though by no means a disappointing turn-out) actually made for very convenient seating. Practically everything took place on that central floor, with workshops and video games being the only exceptions, so it was easy to move from one thing to another. If you were on the main floor, it was essentially impossible to avoid hearing the cosplay and AMV competitions, which seemed more of a close gathering of enthusiasts than the massive arena-filling extravaganzas of a large or even medium-sized American anime convention. When the AMV contest was taking place, every so often I could peer over to the other corner of the room and catch a glimpse of it.

Another feature of Nishicon was the bar and maid cafe, which like “Anime Con” in  Netherlands (and unlike New York Anime Festival) allowed the maids to serve its customers. This maid cafe is run by a different group than the one from Anime Con, and in speaking to one of the head maids I found out that they were looking to differentiate themselves from other maid cafes at Dutch anime cons by providing a more interactive experience. In addition to custom snacks (alongside the standard Dutch bar fare, beer, frikandel, kroket, etc.), they also provided a chance to play card games and board games, as well as provide a shoulder massage which only cost 2 euros.

Speaking of cost, I’ve noticed that Dutch cons seem to provide much more affordable food options than their American counterparts. While a tad pricier than just going to an automat, a broodje kroket (croquet on a roll) cost me a mere €2.50 or so. While I don’t know the exact reason for this, I have to imagine that it’s because every convention I’ve been to so far has had some sort of fully stocked bar attached to it, and they simply charge the prices they normally would. That said, if you’re coming from the United States watch out for the dollar to euro conversion rate.

I bought one piece of merchandise at this convention: a card game called “Manga Manga” (no relation). As you can see from the box, it has Action Power.

Outside of the AMVs and the cosplay, there were no big “events” or panel programming. For me, this is quite unusual, as I primarily spend my normal convention experience darting from panel to panel, with breaks for food and checking out the dealers’ room. As a result, this meant that if I were to enjoy myself at Nishicon, it would have to be at a relaxed, non-goal-oriented pace. In that regard, I think Nishicon was quite successful for me. I was able to play Go for the first time (and lose, naturally). I spoke to people at tables, asking them what they thought of the convention, one of whom mentioned that it’s fortunate for a convention to be located more towards the western side of the country). I found myself at a drawing area (run by the fine folks at mangaschool.nl) next to people I didn’t know, putting to paper whatever came to mind. It was actually the first time in a long while that I’ve drawn that much, and that made me feel good (or bad, depending on how you look at it).

What it all came down to for me was that the “lack” of major events made me participate in the convention the way I think most con-goers in general do. The point isn’t to listen to fans and creators talk about some aspect of anime and manga, nor is it to expect some “thing” out of it. That vital aspect I think people are looking for is the simple pleasure of being surrounded by others with the same passion for anime, and that is something that can be experienced by just sitting around other anime fans. Don’t get me wrong, I love attending Otakon, but I would not have ever sat down there next to other artists (aspiring and otherwise) in order to just relax with pen and paper.

Before I leave off with a barrage of photos, I want to mention something that might make some people feel a tad salty: did you know that Michiko & Hatchin was released in the Netherlands but not the United States?

Smooth Criminal: Genshiken II, Chapter 69

Last time we met what can be best described as the Luigi to Yoshitake’s Mario, Yoshitake Risa. No, seriously, think about it. She’s younger, taller, and jumps higher.

Anyway, unlike the previous little sister in Genshiken who didn’t really get a dedicated spotlight until many volumes later, we get to learn a lot more about Risa just one chapter after her introduction. She’s quite an intriguing character, so I’m all for it.

(Did you know Yoshitake has the power to snore in English?)

As the freshman drinking party concludes at Yoshitake’s place with everyone crashing for the night, we get to learn quite a bit about young Risa. She awakened to her nature as a shotacon because of a particular child star, though she prefers the timelessness of 2-D over the aging process which inevitably affects the inhabitants of the real world. Also, though she loves playing basketball (enough to attend games instead of going to doujin events), she is tired of everyone assuming that she’s going to pick a college based on her hoops prowess. Yoshitake Rika, always the loving older sister, not only buys all of Risa’s doujinshi for her, but brought her to Shiiou University to help her think things through.

When all’s said and done, Risa has one last request. Knowing that Hato began crossdressing so that he could make friends with fujoshi, Risa is curious as to just how “challenging” that process is, how far Hato has gone for the sake of meeting like-minded people. Yoshitake, who can also be a “helpful” older sister, manages to twist the situation such that it ends with a visit to Hato’s place.

There, Yoshitake wants to use the time Hato spends showering to find out all of his secrets, but Yajima stands in her way. Despite assistance from the younger sibling , Yajima manages to stop Yoshitake, though in the process they inadvertently open the door to the bathroom and both Yajima and Risa get to see that Hato is indeed a man, albeit an incredibly smooth one. Risa, with Hato’s image possibly burned into her brain, now finds a reason to take the exam for Shiiou University, much like the other Genshiken little sister.

Before I get into my thoughts on the chapter itself, I want everyone to look at this image of Risa’s body.

Risa’s figure can be described as that of a tall, slender but athletic woman with small curves. It makes sense, given the amount of time she puts into sports. It is also an incredibly uncommon body type for a female character in a manga with men as its primary audience. Sure, there are girls with small chests in shounen/seinen, and there are also plenty of athletes, but rarely are they like Risa’s. Even in most comics targeted towards girls of all ages, a body type like this is not drawn with as much focus on anatomy.

Ohno, Kasukabe, and Ogiue’s bodies were already quite different, and Yajima is of course overweight, but Yoshitake Risa’s realistically athletic figure, which doesn’t really try to adhere to typical notions of feminine appeal nor masculine portrayals of heavy musculature, makes me fully aware of just how varied the body types of the female characters are in Genshiken. It’s actually quite impressive, and I think shows that Kio Shimoku, more than ever, is trying to draw female characters for men in a way that fosters understanding of women as people.

The way this chapter is, it actually feels like a hang-out between girls (plus Hato). It’s kind of like that scene at the retreat back in Volume 7, only without the painful recollection of traumatic events from the past. Instead, they were able to create new traumatic events (again, Hato). Again, it’s not out of the blue, and when I look back on Genshiken it’s clear that it’s always been different in portraying female characters, but Chapter 69 somehow feels like a particularly strong example of this approach.

I continue to enjoy the sibling relationship between Rika and Risa for reasons touched upon in the chapter summary above. Yoshitake comes across as a person who genuinely loves and looks out for her younger sister, and it’s clear that her happy-going personality has had a positive effect on Risa’s development through the years. That Risa is comfortable with calling her older sister for advice is in itself a strong sign of their bond, as is the fact that Risa feels compelled to go along with her sister’s hair-brained schemes (crossdressing, bearhugging Yajima). Again, I have to contrast it with the Sasaharas, who eventually reached something along those lines, but only through a long and arduous process.

As for Yajima, I find that she is in this strange position where Hato’s crossdressing has taken on the opposite effect of what it used to be for Yajima. Initially, Hato’s female guise made Yajima rather uncomfortable, as it challenged certain deep-rooted feelings and beliefs in her. As they have become friendlier however, the crossdressing almost acts like a barrier preventing Yajima from thinking of him as a man, which Yajima consistently views as a kind of “other,” like so many nerds out there. This is why you see Yajima try to prevent Risa from convincing Hato to change into his male version. Poor Yajima.

Speaking of Hato, the chapter also provided some insight into his life. For one thing, we learn that the reason Hato lives so far away is that he had to find an apartment with a walk-in closet to store both his dresses and his massive amount of doujinshi. Now that’s the kind of dedication that Risa can understand.

Next chapter is the school festival, and while not quite as exciting as a ComiFest chapter, it’s still something I look forward to from Genshiken. We’ll also get to see Ogiue again. And if that’s not enough, Volume 11 is on its way in February December with a special edition and an exclusive Hato figure. I’ll probably end up owning one myself, if only because I try to get every single special edition of Genshiken that I can.

I do not intend to ever break that streak.

Wonderful, Everything’s Wonderful: Cosmic Baton Girl Comet-san, Revisited

When I originally wrote my Cosmic Baton Girl Comet-san review, I mentioned that I had not finished the show simply because not all of it was available at the time. In the three years since I wrote that review though, I have been able to finish the entirety of the anime (sans subtitles), and so I want to make an update, bring some closure, and tell you if my opinion has changed since then.

Pretty much everything I said in the original review still holds true. The pleasant pace, the way it makes everyday life feel worthy of discovery and appreciation, the charming characters that make you want to smile, it’s still all there from beginning to end. Comet never stops growing, Meteor shows that there’s more to her than just snooty princess-type comedy. The way the characters interact with each other shows off their personalities so well that it’s hard to find many other shows that can manage this subdued sense of wonder.

The second half does indeed bring more plot, but Comet-san never stops being an anime that you can ease yourself into. The ongoing plot points build up slowly but surely, and it has what I find to be an appropriately satisfying ending.

In considering how this show might appeal to otaku who might not necessarily be into mahou shoujo, I might compare this show to slice-of-life, but I think that would perhaps be doing Comet-san a bit of a disservice. I like slice-of-life shows, don’t get me wrong. I eagerly await the new season of Hidamari Sketch and I’m a fan of Minami-ke, but those just cover the joys of everyday life. Comet-san does that, better than those shows, but it also shows the great things and bittersweet feelings that can arise from life slowly changing, until the everyday of today is not the everyday of two months ago.

It’s somewhat of a long series at 43 episodes, but I think it’s worth it. This show is really, really good. Ojamajo Doremi good. Heartcatch Precure! good. If you have the chance, and you want to see a simple but poignant show, check out Cosmic Baton Girl Comet-san.

Why I Think Gundam AGE Episode 1 is an Excellent First Episode

After one episode, Gundam AGE has convinced me to watch it. I don’t mean that it’s done enough that I’m willing to give it another few episodes, or even that I’m going to watch because I’m aware that Sunrise mecha series tend to take about 13 episodes for the story to “really” begin. What I am saying, rather, is that just this first episode makes me want to see the show through from beginning to end. While not perfect, in my opinion Gundam AGE has an incredibly solid first episode to the extent that even if the show turns out to be awful, I can still point to the very beginning and say, “That… was an excellent introduction.”

There are multiple reasons for why I think so highly of that first episode, but probably the biggest among them is the main character himself. As a small child, Flit is shown as having suffered a tragedy at the hands of the UE, the “Unknown Enemy.” As a 14 year old, he is clearly driven by the trauma of his past, wishing to do something to not only continue his parents’ legacy (they were Mobile Suit creators) but to never let the same thing happen again. He is motivated to act to such a degree that he creates the Gundam itself. Whereas most Gundam protagonists in the past have come across their units through a quick series of twists, Flit has been actively working towards its completion for what I can only assume has been years. He is shown to be a brilliant scientific prodigy who had to grow up a little too fast, and yet is still a kid at heart. The way he tries to convince his classmates of the impending threat of the UE shows pretty much everything about him, a mix of intelligence, dedication (possibly obsession), and the feelings and thoughts of a 14 year old boy.

Flit is a character that I can get behind. He feels like he has room to grow, and at the same time already is something of an inspirational character.

And all through this, though he has experienced tragedy, he does not feel as if he is defined as a tragic character. In fact, perhaps thanks to the show’s aesthetics, from its bright color palette to its more rounded character designs, the entire show feels fun and vibrant in a way that doesn’t negate the weight of its more serious aspects. In a way, it reminds me of the first episode of Heartcatch Precure!, which also won me over immediately. Even the shot of the space colony felt more impressive to me than it has in years;I could sense the wonder that is living in a space colony, even after being a Gundam for over a decade now. A lot happens in this first episode, both in terms of growing the story and setting up a path for Flit that feels like one he has determined for himself.

I could totally start comparing this anime to older versions of Gundam. Flit, with his seeming “paranoia” and technical skill, is like an Amuro who has discovered his motivation in life at a much younger age. Emily looks like Sayla Mass and acts like Frau Bow. The kids in Flit’s class remind me of the kids from 0080: War in the Pocket. The first activation scene takes on a significantly different meaning because of how Flit created the Gundam and so knows all of its ins and outs, and it makes me recall the scene in Char’s Counterattack where Hathaway takes about the legend of Amuro and how “he knew how to pilot it as soon as he got in.” But Gundam AGE feels so fresh and energetic that I find comparing it to other Gundam series should only be seen as a fun exercise and not as a wellspring from which to initiate constant criticism. Endlessly drawing parallels to previous iterations will only make it more difficult to see what Gundam AGE does well from the very start.

Before the series began, the promotional material stressed the generational aspect of Gundam AGE and I was actually surprised to see it hardly ever discussed among the buzz. I found it to be the most intriguing and attractive part of the concept, and while it obviously has yet to fully take effect, the generational theme has already been establishes just from this episode. The concept of the “Gundam” is passed down from Flit’s parents to himself, and I can only assume he will do the same in the future. The Gundam is spoken of in almost mythological tones, a robot from long ago that saved the world and changed everything. Seeing that scene, I could only think that, in a way, the status of the Gundam in the world of AGE mirrors the legendary status of the Gundam franchise itself. I would not be surprised if the kids watching AGE see Gundam as this piece of history that they’re told is one of the most significant pieces of anime history, but feels strangely distant, like it comes from another time. By having the Gundam take this role, Gundam AGE episode 1 really does make it seem like a Gundam for a newer generation.

Also, the robots look cool.

The “Curse” of Redline’s Aesthetic

Ever since before its actual release, Redline has been getting a lot of buzz among anime reviewers who have noted the look of the film, incredibly unique especially in today’s anime environment with a good deal of exquisite animation and attention to detail. The crowds are full of life and interesting alien designs. The vehicles used for racing are all incredibly stylish and showcase the wide array of personalities in the film. Redline oozes style and panache. However, for as refreshing as Redline‘s art is, it appears to be a double-edged sword through no fault of its own.

The “problem” with Redline‘s art is that it apparently makes people think the movie has no story, that it’s nothing but a pretty face, and has little to offer people who are interested in characterization and narrative. This is a mistake.

I’ll explain what I mean by just using the introduction to the film.

The movie begins with the Yellow Line race, a preliminary to the main “Redline” race which everyone in the galaxy looks forward to. The main character is Sweet JP, and based on the fact that it’s the start of the film, it’s easy to assume that we’ll know what will happen. If it’s a race designed to make JP look impressive, he’ll win. If he’s supposed to look like an underdog, he’ll lose. But then Redline throws us two seemingly contradictory bits of information. First, JP is a notorious for purposely throw races for profit. Second, JP really loves to race and has a passion for high-speed shenanigans. Just from that bit of information, the outcome of the race becomes ambiguous, as does JP’s character. How can a guy who fixes races enjoy himself behind the wheel that much? It gives Sweet JP a sense of mystery, and as the Yellow Line race builds up towards its climax, the question isn’t simply “will JP win or lose?” but rather “what kind of person is JP?” Would he give up money for the opportunity to enter Redline? It makes for a compelling protagonist, and it’s done with a good degree of subtlety.

I think part of the issue might be that Redline‘s frenetic, intense, and to some extent macho style makes people think that a show like that can’t have some heart, and even if the reviewers think otherwise, it doesn’t come across in the way they talk about it. While I do think that the aesthetic of Redline is such a prominent part of the film that if you dislike the way it looks you probably won’t enjoy it, I strongly believe that someone who is merely neutral towards the look of Redline can still get a ton of enjoyment out of it. Let’s not forget those potential viewers.

Cross Counter: Genshiken II, Chapter 68

Last month, we were promised a chapter with Yoshitake in the spotlight and Chapter 68 delivers in spades. We learn a lot about Yoshitake’s personality, her family, and even her deepest, darkest secret!!! Suffice it to say, a lot happens, so there’s more to talk about than usual, so you’ll have to forgive me if the following synopsis is wordier than usual.

When a couple of guys enter the Genshiken club room in an effort to hit on Hato, and the only senior member available is a spineless coward (Kuchiki), all seems lost until a tall and striking figure appears and shoos them away. The man turns out to be Yoshitake (Rika)’s brother, Rihito, and we learn the following about him: he is one year older than Yoshitake, attends a different university, and is an otaku (also apparently a shotacon). Yajima is completely smitten by this knight in shining armor, which Yoshitake picks up on immediately and uses to tease poor Yajima in subtle ways.

It turns out though that the guy who’d been hitting on Hato (and who had been asking about “the girl with the long brown hair” back in Chapter 60) is a member of the student government named Harima. Harima’s boss, a serious-looking man in glasses named Mikami, is concerned with the fact that this brown-haired girl no one knows has been seen around Genshiken since the start of the semester. There are strict rules against non-students attending, and Hato, though he is of course a student at Shiiou University, is fearful of having his secret revealed. Harima interjects and convinces Mikami to let him handle it.

Harima tries to clear up the misunderstanding about himself with Hato, except that it wasn’t really a misunderstanding and he actually was trying to hit on Hato after all. The awkward situation is only exacerbated when Kuchiki runs in for the “rescue” and is immediately choked out (again) by Hato. Harima is scared off, and Kuchiki falls unconscious with a smile on his face, though in the process inadvertently places his hand on Rihito’s chest. This in turn generates a decidedly feminine response in Rihito, who reflexively recoils away with a yelp, revealing an elaborate charade.

Yoshitake Rihito turns out to be Yoshitake Risa, Yoshitake’s younger sister who attends an all-girls’ high school and is a member of the school’s basketball club (but still actually a shotacon). Risa is a senior and was checking out Shiiou University as a prospective college, when Yoshitake decided to use the fact that Risa is often mistaken for a boy anyway to pull a prank on the others in Genshiken. However, Risa inadvertently reveals that her older sister is older than she seems. Yoshitake, though a freshman in college, is in reality 20 years old due to a combination of having failed the entrance exams the first time around and having an April birthday (the Japanese school year starts in April), and is the reason she was able to buy all of that alcohol back in Chapter 58 without any hiccups (20 is the legal drinking age in Japan). The chapter ends with the first years + Risa drinking over a discussion of the pairing between Mikami and Harima.

With all of the new character introductions and particular displays of characterization contained within Chapter 68, there is a lot to think about, more than even I’m going to talk about, but let’s begin anyway.

As has been pointed out by Japanese blogger Tamagomago, Yoshitake is very socially savvy, and nowhere has it been more obvious than in this chapter. Probably the best example of this is the fact that she is able to immediately pick up on Yajima’s attraction towards “Rihito” because of how Yajima keeps looking away from the older younger Yoshitake sibling. One might say that it’s as classically obvious a signal as possible, but stuff like this can be surprisingly difficult for nerds to pick up on. While Yoshitake isn’t quite on the level of Kasukabe or possibly even Keiko in terms of perceptiveness, she is still far greater than the average otaku. Sasahara may be considered the “normal” otaku to an extent, but I can’t help wondering if Yoshitake deserves that title more, though its meaning changes when applied to her. On the topic of siblings, this is the first familial relationship we’ve seen since Sasahara and Keiko, and in looking at the interaction between Yoshitake and Risa with a bit of hindsight, Yoshitake really does act like the older sister. This is shown in the way she hits Risa, and how Risa appears to be completely used to it.

When I first saw “Rihito” I thought to myself, “So this must be where Yoshitake gets it from.” It seemed that Yoshitake simply had a good role model who made it look perfectly all right to be an otaku and that it didn’t have to affect your attitude or wardrobe. However, the truth turns out to be far more interesting, as the more likely scenario, given what we know now, would have Rika being the model responsible for Risa’s success in balancing a life of exciting high school basketball competition with one of rampant otakudom. Yoshitake makes being otaku look cool and normal, and it has an admirable effect on her younger sister and her generation of fandom.

Speaking of basketball, Risa makes me think of that fateful scene from Volume 5 where Ogiue tries to explain away her attendance at a Scram Dunk BL event by claiming that she has a younger brother who’s into basketball. I wonder how Ogiue would react to seeing “Rihito?” How quickly would her mind race in order to conjure up dangerous situations for Risa? Actually, Ogiue doesn’t even make an appearance this chapter, so I have to wonder if Yoshitake is going to try to pull a fast one on her (and the other absent members) in the near future.

Risa’s character design is quite interesting in that generally when you have a crossdressing female character in anime and manga, they tend to still look very feminine regardless of the clothing (Mayo Chiki), and even someone like Fujioka Haruhi from Ouran High School Host Club, who can pass for a guy fairly well, is still smaller than the men around her. Risa, on the other hand, even when her secret is revealed and she stops acting “manly” (an act which I think was clearly modeled on bishounen characters in the manga she reads) doesn’t just suddenly look like a girl. Her mannerisms do change to an extent (her body language differs and she begins to use her older sister’s signature -ssu in her speech), but she’s still quite different from what you’d typically expect out of a crossdressing female character. Her height helps with this of course, being one of the tallest characters in Genshiken and dwarfing her older sister. The fact that she’s so tall also puts a bit of a spin on the fact that she’s a shotacon, though I’m not exactly sure how.

I’d also like to point out how Risa and Harima in this chapter mirror each other somewhat. Both are assumed to be one way at first (Rihito is a cool dude, Harima is a sleazebag). Then the truth comes out (Rihito is Risa, Harima is a member of the student government), but it turns out that there was a grain of truth in the lie (Risa is into shota after all, Harima was actually trying to get with Hato). One of the trademarks of Kio Shimoku is having his chapter titles (“Your Name is?” being 68’s) mean more than one thing, and this parallel showcases that aspect of his work.

As for Yoshitake’s dark secret (being 20 years old), I think many of her fans are probably breathing a sigh of relief that it didn’t turn out to be anything more serious. As it stands, Yoshitake is not cheerful to compensate for something else, she just is that way. That she was embarrassed of the fact that her behavior isn’t stereotypically befitting of a 20 year old shows that she indeed aware of how things are “supposed to be” but willfully flouts them anyway, and at the same time also shows that she’s not invincible in the way perhaps Kohsaka is. She’s concerned with what others might think about her, but not too much. It adds a nice dimension to her character that we knew was probably there, but weren’t quite sure what form it would take.

The last thing I want to talk about in the chapter is Yajima’s reaction towards “Rihito” because I think it perfectly captures the feeling of the nerd crush, complete with the fact that Yajima clearly felt that he was out of her league. In that respect, it feels different from the other attractions we’ve seen in the manga in that Ogiue’s, Sasahara’s, and Madarame’s had the awkwardness that comes with familiarity, and Kasukabe thought herself on the same level as Kohsaka. Yajima also has to contend with her own personality in that instance, so the embarrassing nature of that moment for her comes not just from body image problems but also that she has set herself up to be kind of a “cool” character. It reminds me of Yajima’s introduction to Genshiken where she tried to pass off her interest in the club as something kind of casual, and the emotional confusion this whole situation has caused for Yajima is surely going to be a fun thing to explore.

So there we have it for Yoshitake’s first-ever chapter with internal monologue. Next chapter continues the drinking party, and I hope we get to learn more about everyone, as much as we’ve learned already. The next chapter quote is taken from Mawaru Penguindrum, which is to say, watch Penguindrum for more sibling hijinks (also penguins).

Show Me the Way to You: Genshiken II, Chapter 67

Chapter 67 of Genshiken II hits short and sweet, but that’s also what makes it fun.

Things are mighty awkward in Genshiken ever since Hato loudly proclaimed his BL fantasies at Comic Festival. Madarame and even Kuchiki are avoiding him. Discussing what to do, Sue points out that the loss of Madarame is the loss of Hato’s only male friend, and that there is only one solution: have Ogiue show Hato (and the other freshmen) her old Sasahara x Madarame doujinshi, so that Hato can know that his opinion, at least in the club itself, is not so unusual.

As the three freshmen are shocked by the combination of outright eroticism in Ogiue’s doujinshi and how she has depicted her own boyfriend manhandling Madarame, Hato takes “acceptance” one step further, now inspired by Ogiue’s drawings to make his own Madarame doujinshi. Just as Hato makes clear his intentions though, Madarame walks into the clubroom.

To break the awkwardness once and for all, Yajima steps up and tells Madarame that every first-year member of Genshiken saw him as an uke from their very first meeting, and that he should just treat it as the unreasonable delusions of a bunch of “rotten-minded” individuals. Kuchiki, always one to restore awkwardness to new heights however, barges in and tries to pull an anime convention move. Trying to force a kiss onto Madarame in order to please Hato, Kuchiki is neutralized by a swift palm strike from Sue and a legitimate sleeper hold from Hato’s judo skills (where according to Wikipedia it’s called a “Naked Strangle”). For the near future, Madarame is not visiting the club.

This chapter of Genshiken II initially feels a little light on content, but the more I think about it, the more I find that there is plenty of “meat” to go around, particularly in the character interactions and the bridging of gaps that occurs within them. Yajima, who has had the hardest time with Hato out of everyone, goes out of her way to make Hato feel more comfortable within the club. Though Yajima still can’t get too close to him because of the fact that Hato is indeed a man, it does feel like they have something you can call a friendship now. Then there’s Ogiue showing her doujinshi to the freshmen, which is not only the first instance of Ogiue willingly displaying it to others since Sasahara (though Sue found it on her own), but something that makes you realize the history gap between the old Genshiken and the new. To Yajima, Yoshitake, and Hato, all of this information is entirely new and exciting, in every sense of the word.

Ogiue displaying her Sasa x Mada work in front of everyone says a lot about how Genshiken, and perhaps anime fan culture has changed, at least in terms of how otaku “should” behave. We’re reminded early in the chapter that Ogiue suffered immensely for being a fujoshi, that her shame and guilt brought her to the point of an attempted suicide which Ogiue herself refers to as a “Perfect Bad End.” Even with Sasahara, she went through a lot to bring herself to show it to him. With the new members though, their reaction is only one of mild surprise, more astounded by the quality of the work itself than the fact that it actually exists. Yoshitake even wonders if Ogiue would be willing to make copies. After all, one of the first things the three first-years did as a group was think up pairings for all of Genshiken guys at a club party. Times have changed, and what was once the ultimate dark secret has become just another “thing.” As if to emphasize this contrast, Ogiue wears a flannel shirt straight out of 1980s otaku subculture during the whole presentation that makes even Yajima look more fashionable.

What’s also similarly interesting is how “Madarame as uke” became the prevailing opinion among everyone. After all, one of the first things Ohno said back when she was introduced to Ogiue’s private doujinshi was that the pairing should probably have Madarame as the aggressor and Sasahara on the receiving end. Given how they presented themselves to the world up to that point–Madarame exuded a forceful persona of “proud otaku” and Sasahara was a quiet guy who went along with the flow–it seemed to be the more “sensible” pairing, but apparently Ogiue was able to see it on a deeper level, though it might just be that Ogiue came in around the time that Madarame and Sasahara began to change, Madarame from unrequited love and Sasahara from growing a spine. Just as Ogiue’s initial impression of everyone in the club was different from that of Sasahara’s, so too have Yajima, Yoshitake, and Hato formed opinions through their own limited experience. Granted, the freshmen are also kind of a different breed of otaku, so there’s no telling what would have happened had they met Madarame a few years ago instead.

Meanwhile through all of this, Yoshitake shows what it’s like to be an anime nerd seemingly free of worry in regards to the opinions of others, all while actually being socially aware, unlike Kuchiki. If ever there was a character to show how the right kind of confidence and passion can counter any inherent awkwardness from a given topic, that would be Ed Chavez, but in his absence Yoshitake Rika is the next best thing. Reading this chapter, I found myself asking, so when does Yoshitake get her time in the spotlight, and as if to answer me directly, the preview blurb mentions that she is getting center stage next chapter.

I’m excited, how about you?

The Fall and Rise of Milton in Peepo Choo

Note: For the purpose of this post, Peepo Choo will refer to the manga by Felipe Smith, while “Peepo Choo” will refer to the in-story manga.

In Felipe Smith’s Peepo Choo, the main character Milton is a Chicago teenager and otaku who finds the opportunity to escape his life by traveling to Japan. Hopelessly dorky and even mistaking the gibberish language of his favorite show “Peepo Choo” for actual Japanese, the series initially feels like it might set him on the course for disaster and despair. Indeed, upon the revelation that “Peepo Choo” was an absolute flop in Japan and even ruined the lives of its creators, Milton is forced to re-evaluate all that he’s lived for up until that point. However, the comic is more than just a sobering wake-up call to nerds to stop living in delusion, instead delivering hope to otaku not just in spite of but because of those cultural misunderstandings.

The main reason that the truth about “Peepo Choo” is such a shock to Milton is that it found success in the United States because it was sold as the anime closest to Japan. The way its distributor “Japa-tastic” marketed it, “Peepo Choo” was proof that everyone in Japan loved anime as much as they did, that people cosplayed to work, that conflicts were a relic of the past, and that they could be understood just by living there. Having the series turn out to be completely unpopular in Japan flies in the face of all of that, but the dismal failure that is “Peepo Choo” actually does more to contribute to Milton’s growth and recovery.

We learn that “Peepo Choo” was the last manga ever made by a beloved children’s author named Ringo Plum. Coming off of the success of his latest title, Ringo Plum decided to create something for adults, pouring all of his talent and efforts into a comic that would be special in a way no other had been before. It was different, but too different, as its theme of universal understanding could not come across to the general Japanese public, who was too put off by the inscrutable visuals of “Peepo Choo.”As one character in the comic puts it, “Peepo Choo” was a little too ahead of is time, and yet Milton is able to fully understand the title and its peaceful message. He was able to do what most of Japan could not. Taking that into consideration, the fact that the series was unpopular in Japan is not an indictment of “Peepo Choo” or its American fans (nor is it an indictment of the Japanese for not “getting it”), but rather a sign that Milton himself is incredibly perceptive even if he is an ardent Japanophile. In other words, while Milton may have been an otaku with a warped image of Japan, his view on “Peepo Choo” is second to none, and it is not just despite but also because of his misconceptions. Even after he learns the truth of “Peepo Choo” and its lack of popularity, his openness and desire to understand others allow him to first, see that manga and anime still have an enormous presence in Japan (just not as omnipresent as he originally thought) and second, win the heart of the character Reiko (who might just be getting her own post dedicated to her).

“Peepo Choo” found success in the United States through deceptive marketing, but that unscrupulous tactic allowed fans in America to give the series a chance when its native readers would not. Whether the ends justify the means in this instance is not a relevant question, and it is simply how things turned out. Even though Milton made a number of mistakes along the way, how and why those mistakes were made are just as important to showing Milton’s true character as they are to darker and more disturbing characters in the story. As Milton is the main character, his particular tale leaves Peepo Choo feeling much more positive than one might expect it to, and that slight disconnect makes the message of understanding in both “Peepo Choo” and Peepo Choo all the more potent.

Ice Ice, Cold Cold: Otakon 2011

Otakon 2011, occurring over a blistering 100-degree weather weekend, was a unique anime convention for me because it was the first US anime convention that I have been able to attend since my departure to the Netherlands. In the context of my vacation back in the US, it was an odd little break within a break that felt all the more special as a result.

There was also just a lot to do at Otakon, even more than previous years.

Premieres

Otakon this year was packed with premieres, anime that had never officially aired outside of Japan. In an age where convention viewing rooms have lost their importance compared to when they were the main reason to go to a convention, the willingness for Japanese companies to debut their works at cons brings back a bit of old school flavor.

I attended the showing of episodes 1 through 3 of Puella Magi Madoka Magica, the dark, subversive magical girl anime which this past year took the Japanese internet by storm. Though normally I would not watch at a con something I’d seen already, especially a series which doesn’t rank among my top favorites, I attended the premiere in order to gauge the audience reaction to the show. Who exactly was attending this premiere? Despite its popularity among fans on the internet, how many people had actually seen Madoka Magica?

Though there were a number of people who had obviously seen the show already, it was clear that for much of the audience, this was all-new. The crowd cheered and clapped not at the moments where you expect someone with full knowledge of the show would, but at points in the episodes where new and exciting things happen, such as when a magical girl transformation happens for the first time. Also, in re-watching these early episodes, I noticed some particular details, such as how Mami’s transformation sequence is different every time. Overall, I think the show made quite a good impression on the viewers, and I expect the series to reach some degree of success.

Another of the big showings was for the film Trigun: Badlands Rumble, a follow-up to the enormously popular Trigun series. Trigun is probably one of the most beloved anime titles among American fans. I’ve known a lot of people both personally and through observation who had been itching for more Trigun anime for years, and Badland Rumbles scratches that itch pretty well. Centering around Vash the Stampede’s confrontation with a robbery-obsessed villain named Gasback, who only ever takes money so he can use it to fund his next heist. The film features all of the main Trigun cast, and acts as a good reunion for fans, though I’m not sure how well it would do for someone who’s never seen any Trigun before. If I had to make a guess, I think it could still do a decent job because of how action-packed and fun it still is.

The last premiere I attended was for Shinkai Makoto’s new film, Hoshi o Ou Kodomo: Children who Chase Lost Voices from Deep Below. Known for deeply introspective works such as 5cm per Second and The Place Promised in Our Early Days, Hoshi o Ou Kodomo is a first for Shinkai, a more mainstream-feeling title that, although possesses a good deal of introspection, has a greater emphasis on adventure and exploration. Focusing on a young girl named Asuna who gets drawn into a mysterious world, the film has a number of flaws, feeling like it tried to introduce too much all at once and so occasionally lost focus. It manages to mostly overcome these problems, though they’re still a sticking point. This may be a sign of Shinkai’s inexperience with this type of film.

Regardless of the film’s strengths and weaknesses however, the showing of Hoshi o Ou Kodomo was made all the more special by the fact that Mr. Shinkai himself was a guest at Otakon 2011, his first ever American anime convention.

Guests, Directors, Producers

We were given a number of opportunities to interact with Shinkai, with a Q&A directly after his film on Saturday, an additional Q&A later in the day, a press conference on Sunday, and then a final Q&A with a bunch of directors and producers. Due to certain conflicts, I was only able to attend the first and last Q&A but both were extremely informative. Shinkai is not just simply polite but actually very humble, giving detailed answers to every question asked. At the first Q&A, Shinkai elaborated on his desire to create a more mainstream film that is visually accessible not only to a Japanese general audience but an international one as well. I was able to ask Shinkai a question myself:

Q: In the film, Agartha is in decline and the people there think it’s best to accept it, but others struggle not just against death itself, but struggle to live their lives. What are your own thoughts on to what extent a person should struggle against that fate or accept it?

To which he responded:

In the film, there are those who have accepted that they are not long for this world. But Shin, a resident of Agartha, hasn’t accepted it. If asked this question 15 years ago, I would have definitely sided with Shin, but now that I’m older I can’t help but say I understand the view of the other people. In this film, I didn’t want to side with either side. I didn’t want to deny either side.

I had originally wanted to ask Shinkai about digital animation, but after seeing the film and the concept of accepting the decline of one’s own civilization, it had me thinking about the way in which all of the various characters struggle in different ways and to varying degrees against their circumstances, and it spurred me to ask this question instead. Fortunately, I would have another opportunity to ask Shinkai about the animation process itself at the Directors Q&A Panel.

The Directors Q&A was nothing short of amazing, as it brought together directors Ishiguro Noboru (Macross, Legend of the Galactic Heroes), Murata Kazuya (To Heart, Full Metal Alchemist: Sacred Star of Milos), and Shinkai, and every answer showcased just how different these three were in terms of age and experience. The best example might be when someone asked what series would be considered the directors’ top must-watch anime. Whereas Murata picked a good, yet fairly expected response in Future Boy Conan, Ishiguro mentioned old Czech puppet shows, Canadian animator Norm McLaren, and a Chinese sumi-e-style animation from decades prior called Muteki and Shinkai actually selected Ishiguro’s own Legend of the Galactic Heroes. This generational difference was also evident in their responses to how the recent earthquake and tsunami might affect the industry and its people, with Ishiguro mentioning that the lack of escalators and power outages were something that he remembers and is familiar with from decades ago, while Shinkai talking about how he thinks that there is definitely potential to use this event to fuel the creative process but doesn’t quite know yet how to do so.

Keeping in mind this living history of directors available, and also remembering a comment from Ishiguro earlier in the panel about how he has had trouble adjusting to digital animation, I crafted my question accordingly: I asked if Shinkai and Murata, who both worked in digital animation, had any advice for Ishiguro in terms of working with digital animators. If you think about it, Ishiguro worked primarily in an age of analog animation, Murata worked in the transitional period between the two, and Shinkai is purely digital, this meant that each of their responses would embody different experiences and values. Knowing that Ishiguro is a living legend and that neither Shinkai nor Murata would want to show any disrespect towards him, I tried to phrase the question to give them as much leeway for politeness as possible, but it was still clear that this was going to be a tricky situation when the translator actually said, “I’m not going to touch this one.” Fortunately, Ishiguro, upon learning what I asked, actually encouraged the younger directors to give answers, sincerely willing to set aside seniority for some help.

Murata spoke of his own initial thoughts towards digital animation. Having worked with cel animation and remembering the hardship of lining up cels and taking photos of the compiled images one by one, Murata saw the move to digital as an opportunity to do more with more freedom. Shinkai, however, actually said that today’s digital animators should be learning from the older cel animators because, at the end of the day, as long as the initial images are still drawn with pencil on paper, those experiences and talents are still very important. Another interesting conversation arose when Shinkai mentioned working with older animators and how they worked in “millimeters” while digital animators think of space in terms of “pixels,” to which Ishiguro responded that he had to deal with the opposite problem, seeing the term “pixels” for the first time and wondering how many millimeters that was supposed to be. My question was the last one and it felt good to end the panel that way.

I was also able to get Evan Minto from Ani-Gamers to ask Shinkai a question at the press conference, about what it’s like to work with computers in animation. Interpreting the question as to mean 3DCG, Shinkai remarked that he actually prefers 2D animation despite his background in games, and would only go back to 3D if 2D faded away. Given the number of great anime creators who only started working in anime because they couldn’t find more “legitimate” work, I have to wonder if this could be another case for allowing 3D anime to fully mature.

There were Q&A sessions with both Ishiguro and Murata, as well as Madhouse founder and perpetual Otakon guest, Maruyama Masao, but unfortunately they conflicted with just about everything else. Notably, Maruyama’s and Ishiguro’s panels ran during the showing of Shinkai’s film. Still, I am glad I got the opportunity to see Ishiguro on the Directors/Producers panel, and I managed to get autographs from both Ishiguro and Maruyama. Speaking of Maruyama, the man has worked on so many things it’s actually kind of hard to be completely unable to find merchandise related to his work. In my case, I had him sign my Cardcaptor Sakura movie DVDs.

Industry Panels

This year’s Otakon included a Sunrise industry panel, which might not seem all that special compared to other companies’ panels until you realize that Sunrise never holds industry panels. Usually, there stuff goes to Bandai Entertainment, but this time it was Studio Sunrise, creators of Gundam, coming straight out of Japan to talk to the fans at Otakon about their shows. The panel began with an introduction from Sunrise producer, Ozaki Masuyuki, and then continued with a video showing called “The World of Gundam,” giving a brief history of the franchise and how it has affected Japanese animation. The video delivered on two points, first of which is that it fulfilled my wish for it to have a hilarious English-language narrator, and second of which is that it managed to result in a few surprises. Ozaki was clearly expecting the cheers for the original Gundam and titles like Gundam W, but when the crowd went into a roar over G Gundam, I could literally see that Ozaki didn’t expect it, with his body actually being taken aback by it.

From there, they showed a recap of the first season of Tiger & Bunny (which contained spoilers!), and it was also evident that the show was extremely popular. I also had a bit of a realization during that section, as Ozaki asked one by one if each hero was the crowd’s favorite character. Naturally, characters like Wild Tiger, Barnaby, and Blue Rose got good reactions, but when he asked about Dragon Kid, I found myself to be the only one clapping and hollering.

(Dragon Kid is the best, forget y’all.)

The panel also had a bunch of new show previews, the most interesting of which is probably (Gundam AGE aside) a series titled Phi Brain Puzzle of God. Apparently, it features a kid who is good at solving puzzles. The title alone makes me want to check it out.

Speaking of Gundam, the Tamashii Nations booth in the Dealer’s Room featured this:

Being that this was the first and possibly only time we’d ever see an official Sunrise panel, a lot of questions were asked about a lot of series. Patz from Insert Disc for example asked about the possibility of streaming older shows, especially the Yuusha robot series, and the answer there was that they were looking into streaming as much as they can but that there were no definite plans. I asked about the possibility of reviving significantly older giant robot franchises such as Zambot 3 and Daitarn 3, to which the response was that Sunrise prefers to create new concepts rather than going back to older ones, unless there is significant fan demand or a director/producer has interest in doing so. Gundam, I assume, falls under both the former and latter. There was also a lot of praise for Tiger & Bunny and hope from the fans that there would be more. Probably the question that sticks out to me most was the lone girl who politely asked them for more My-HiME/My-Otome in a thick southern accent, if only because that franchise didn’t seem to be on anyone’s radar. Interestingly, Ozaki said that the My series is designed to have sequels. These are certainly not concrete answers, but more than I typically expect from a company official.

If you want real answers at an industry panel though, look no further than Vertical Inc., publishers of Twin Spica, Chi’s Sweet Home, and a plethora of classic Tezuka titles. While going through all of their upcoming titles, marketing guy Ed Chavez (who you may remember from the old Vertical Vednesdays) would talk about his own feelings towards them, giving a genuine sense that he had a personal investment in all of their licenses, which include a manga adaptation by Furuya Usamaru of No Longer Human, Princess Knight, and The Drops of God. In answering a question of whether or not the manga would be flipped or unflipped, Ed remarked for instance that The Drops of God would remain unflipped despite its potential for success outside of manga readers because of how the intricate labels on wine bottles would be excessively difficult to correct afterwards.

The Bandai After Dark panel tried to be a somewhat free-flowing, “casual” panel as well but didn’t quite come across that way. That said, there were a number of highlights. The Gosick and Nichijou anime have been licensed for DVD release, as has the Nichijou manga, which according to one person I know is far superior to its adaptation in terms of comedic timing and such. The composer for The Disappearance of Suzumiya Haruhi was also present, and he played a violin solo of that movie’s main theme, Yasashii Boukyaku. I really love that song, and I think that was one of my favorite moments from Otakon.

In terms of industry panels, last but not least must be the Angel ScandyS Q&A, which centered a show that isn’t even actually in production yet. Ishiguro, the aforementioned director of Macross, has thrown his hat into the ring that is the moe idol genre. Planned to be a story about angels, devils, and human idols competing over a young man’s soul (or something), what’s fascinating about this project is that they bothered to show it at Otakon at such an early stage, something I’m certain has never been done before. The voice actors, who were selected first and had characters based on them rather than the other way around, had prepared a skit as well, both in valiant Engrish and in Japanese, to give the audience an idea of what the show might be like. When asked about the music, we were told that Ishiguro himself wrote the lyrics for the music. Ishiguro meanwhile, had been sneaking around the panel itself, preferring to film the panel from an audience perspective. I asked them about the character designs, which seem oddly familiar despite being so generic, but was told that 1) it was done by an unnamed Artland (Ishiguro’s studio) employee and 2) that the character designs aren’t even final. I don’t know, seeing a project so early in its life piques my interest.

Fan Panels

Due to the sheer amount of premieres and unique industry panels this year, on top of the scheduling conflicts that caused similarly themed panels to run at the same time (Gundam Unicorn showing vs. Sunrise panel vs. Gundam panel vs. Underrated Mecha panel), I unfortunately was unable to attend very many fan panels. Still, of what I saw I certainly enjoyed.

The Reverse Thieves ran two panels this year, “The Best Manga You Never Read: Tokyopop Edition” and “Investigating Detective Anime.” The former pointed out titles that the two considered to be underrated titles, many of which did so poorly in the US as to be canceled even prior to Tokyopop’s demise. One good reason to go that panel is actually the Q&A section, not because they give out free stuff, but because they’re actually really good at answering questions and taking suggestions. The Detective Anime panel showed the sheer range of genre fiction available in Japanese animation, and focused less on finding the most obscure titles possible. Again, their Q&A session was excellent.

I also made a quick stop at the “Moe Moe What?” panel, curious about how exactly they were going to approach the subject. Though I cannot say how the panel turned out by the end because I had to leave early, I found the panel to be informative enough, though obviously geared towards fans of moe who are looking for an intelligent way to defend the idea.

I attended both of Daryl Surat of Anime World Order‘s panels, “Remembering Satoshi Kon” and “Anime’s Craziest Deaths.” As someone who knows Kon but doesn’t really know Kon, it was a highly informative panel which showed his influences and his connections to other great names in manga and anime. In particular, Kon began his career as a manga assistant for Otomo Katsuhiro (Akira), and even worked with Oshii Mamoru (Ghost in the Shell) on a number of occasions. As for Anime’s Craziest Deaths, I had talked to Daryl when he was originally planning it a couple (?) of years ago, and even contributed some examples, but was just unable to see the final result for a long time. Now that I’ve experienced it, I can say that it’s really worth its own title, though I realized that my suggestion of Zambot 3  felt a little weak compared to the blood-and-guts violence of the likes of Baoh and Violence Jack. Perhaps something from later on in the series would do it more justice, though I think it more has to do with the fact that the “craziness” of the deaths in Zambot 3 are more contextual than visceral.

The last fan panel I attended was the Otakon Game Show, which had four contestants on-stage showing off their anime trivia skills, one of whom was an aforementioned Reverse Thief. The format of the game had it so that the audience could participate as well, and keen panel attendees might have noticed that I reached second place in Round 1 of the Game Show, just about 30 points shy of the #1 spot.

I realized my own frightening power during that panel. One of the categories in the second round was “Shower Scenes,” and for one question, even before the clip started playing and all the only thing visible was a shower head, I said “Chun-Li” to my friends and was eventually proven to be correct. Sadly, none of the contestants actually got it, though any arguments I make about that shower scene being really distinct and iconic does not help me in any way. Still, for one moment I shined in the most brilliant yet dark way imaginable.

Though that was the last panel I participated in as an audience member, I was also a panelist on “Anime and Manga Studies,” which had us answering questions from both the moderator, Mikhail Koulikov as well as the audience. It was a Sunday 9am panel, which meant that attendance would inevitably be somewhat sparse, but I was still glad to see quite a few people show up. I hope we provided a good panel for you all!

Cosplay

I’ll let this section more or less speak for itself, but I do want to say that the three of the biggest cosplay this year were probably Madoka Magica, Panty & Stocking, and especially Tiger & Bunny. Sadly I did not get any photos of Tiger & Bunny, and the only Dragon Kid cosplayer I managed to find was when I was waiting for the bus on the way home.

Miscellaneous Noteworthy Things

The artist’s alley this year had some really interesting features, an “Art of Akira” exhibit that features the animation cel collection from a diehard Akira fan and did a really good job of showcasing the visual excellence of that film.

A couple of artists also caught my eye, especially one Ashwara, who I commissioned to draw a piece of Ogiue fanart for me. Amidst a number of artists who draw well but pretty much look the same in style, his work really stood out and I was glad to have seen it.

There was also a wall at the Aniplex booth where people could ask Kyubey for a wish. Seeing it, there was one wish I knew I had to make.

Is it a cat?

This year also gave attendees the opportunity to donate to Japan in light of the recent disaster, to which they gave merchandise. I received this Madoka poster for my efforts.

In terms of cheap and simple food, a Jimmy John’s had opened up since the previous year, which had me jumping for joy (you can ask others about it). Back in college, I frequently visited the local Jimmy John’s, and had not been able to partake of it in over five years. Now that I know that there’s one to greet me every Otakon, I know where I’ll be eating at least once. It’s nothing fancy, but it’s really quick and I think it tastes better than Subway.

In terms of more expensive food though, the place to go this year was Abbey Burger Bistro, which features a number of exotic meats in burger form. My burger ended up being a medium-well Kangaroo burger with mushrooms, onion rings, chili mayo, herb yogurt, swiss, and pepper jack. The only thing that made it better was being in the company of good friends, including Daryl and Gerald from Anime World Order, the Reverse Thieves, Patz, the crew over at Ani-Gamers, and many more. Same goes for everyone I met over the weekend. You know who you guys are.

A Special Message

In the sweltering heat of Baltimore in July, when humidity and temperature worked together as an unpleasant duet, only one man was truly able to save us from the sun. He sold cool, freezing temperature water for a mere dollar, and he had a powerful advertising jingle to go with it. Apparently around last year, the addition of the megaphone made his presence fully known. Even for those who did not buy his goods, he was quite possibly the most refreshing part of Otakon 2011, his pitch quickly becoming a popular tune to sing along with for the attendees. I found myself in that group as well.

Ice Cold Water cosplay is inevitable.