The Tears of Sound! Euphonium

Anime is no stranger to characters crying. Whether it’s Kenshiro in Fist of the North Star or the entire cast of Alien Nine, tears are fairly ubiquitous. Over the past 10 years, however, there’s been one studio that’s stood at the top of the salt mine, and that’s Kyoto Animation. When they animate characters bawling, the tears are so physical, so three-dimensional that they practically become characters unto themselves.

Kyoani’s new show, Sound! Euphonium is no exception to this trend. Particularly in the penultimate Episode 12, the main character Oumae Kumiko has a scene where she just cries her eyes out. However, while on a technical level this is what we’ve come to expect, within the contest of the narrative itself the tears in Euphonium they take on a new meaning compared to their old works.

[Spoiler warning]

What makes Kumiko’s tears different and indeed special within the greater works of Kyoto Animation is what they represent. In prior shows, tears generally came from some kind of deep trauma or suffering, as if the characters were so overwhelmed by their particular circumstances or the horrible truths of their existences that crying often meant a kind of cathartic, primal action. Reason gives way to sheer passion, so to speak, and the result is a very Key game-esque scenario, not surprising given how many Key games they’ve adapted.

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However, in Sound! Euphonium, Kumiko’s tears are specifically tied to her reason and logic. They’re not caused by her simply being overwhelmed by emotion, but are also tied to the fact that she knows exactly what’s causing them. At that point believing that, despite all of the time and effort she poured into improving, that she would be denied the opportunity to play as part of the ensemble in one of the most important points for a Euphonium in their competitive recital, Kumiko’s tears are frustration towards inadequacy. In doing so, those same Kyoani blobs of liquid gushing out the character’s eyes transform from this generally moe trait to actually conveying the sheer weight of failure, or at least the self-perception of failure.

In a way, in older series from Kyoto Animation, the tears were about being not in control of one’s own life. In Sound! Euphonium, there’s still that sense of lack of control, but it’s paired with a character’s earnest attempt to master her own destiny, and to fall short in the process. Sorrow through action, rather than inaction, is what defines that moment in a series that already places more active motivation in its characters than many other similar series.

[Waku Waku +NYC] Before the Death of Superman, There Was Ultraman

A couple of days ago Google had a Doodle celebrating the birthday of the creator of Ultraman, Tsuburaya Eiji. I wrote a post over at the Waku Waku +NYC Blog talking about the influence and impact of Ultraman. It talks about the Australian Ultraman, Evangelion, and more.

Tribe Cool Crew and Kanon’s Interesting Dilemma

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Tribe Cool Crew doesn’t get a lot of attention, at least in English media on anime. Sure, it runs on Crunchyroll, and I won’t deny that every time I tweet about the show I do get a few responses. I know my fellow fans are out there. However, because I mostly tend to talk about a particular series only a few times (the main exception being, of course, Genshiken), I often find that I’m not contributing all that much to the general awareness of a series until it’s, in a sense, too late. While I also strongly believe in giving a show a fair shake before passing a thorough judgment on it (snap judgments are okay if acknowledged as such), Tribe Cool Crew has also hit a point that reminds me more than ever of why I got into the show in the first place. So, I want to talk about it.

In Episode 33 of Tribe Cool Crew, the female lead Otosaki Kanon is having a problem. Even though she’s at this point more than established herself as a skilled and talented dancer, something feels off, as if she’s being weighed down. Over the course of the episode, Kanon is informed by multiple people that she’s not getting worse at all. Instead, she’s getting so good that, in an effort to keep in sync with everyone, and to maintain the presence of the “group” in terms of stage performance, she’s subconsciously restricting herself.

Kanon’s becoming too talented, so to speak, but it isn’t jealousy that lies at the heart of the conflict of the episode. Rather, it’s Kanon’s own desire to keep everyone together. She feels herself to be the outlier in this situation, and as someone extremely self-conscious about her height (yet at the same time cognizant enough of it to use her long limbs to accentuate her dancing), the fact that she’s grown even taller and thus has even greater potential to become a “star” (what Tribe Cool Crew calls individual performers rather than dance crews) is frightening to her. What I find fascinating about all this is, then, is that it’s something of an unusual problem to have in anime.

There are plenty of anime and manga where characters have to overcome personal challenges that are defined by their own history and development within an activity. For example, Masumi in Swan, despite her talent, has to re-learn the basics of ballet because she was taught incorrectly and thus has to undo all of her bad habits before she can progress. Amuro in Mobile Suit Gundam begins to outperform the Gundam itself, but that’s more man overcoming machine. In fact, the closest thing I can think of that resembles Kanon’s predicament in recent memory is actually Aomine Daiki in Kuroko’s Basketball, who finds that his skill level becomes so overwhelmingly untouchable when he puts in actual effort that it makes the opponents give up, thus making the game of basketball itself less enjoyable. However, I find Kanon’s plight to still be unique, because the competitive aspect of street dancing doesn’t play so much into it.

In saying that Kanon might be better suited as an individual dancer, it does make me wonder if the series would ever make her the center of the team, as opposed to the main character Haneru. That would be quite the daring move indeed.

Touhou, Kantai Collection, and the Idea of the Controlled Fandom Experience

This post was sponsored by Johnny Trovato. If you’re interested in submitting topics for the blog, or just like my writing and want to be a patron of Ogiue Maniax, check out my Patreon.

Touhou is an interesting phenomenon. Beginning as a passion project for a game developer, this ostensibly “amateur” shmup in the tradition of R-Type and Ikaruga replaces spaceships with cute girls, introducing a wide variety of characters with distinct yet generally simplistic personalities. This has given fans plenty of room to position and interpret the characters in their own way, using the barest scraps of evidence as the catalyst for imagination. While not the first franchise to encourage this, with Touhou it’s particularly noticeable given its popularity at doujin events and the like, but it’s also interesting to note what has come in a post-Touhou environment. In particular, I feel like Kantai Collection has to be viewed within this lens, and so this post is mainly about a comparison between Touhou and Kantai Collection from an outsider’s perspective.

On a personal level, outside of Magic: The Gathering, the biggest nerd fandom that I’ve barely scratched the surface of is probably Touhou. Sure, I’ve drawn a crossover fanart between Cirno and Esports personality Day[9], and I’m a fan of bkub (particularly his New York Comic Con special featuring “the Deadpool”), but I’ve never played any of the actual games. In fact, the only Touhou game I’ve ever played is the doujin game Mega Mari, which is more of a Mega Man game than anything else. However, I’m well aware of Touhou‘s presence, if only because my surrounding environment is “other geeks,” and inevitably among hardcore anime fans there will be Touhou fans as well.

The same goes for Kantai Collection, a browser-based strategy game where battleships are personified as cute girls, except I arguably know even less about it. I’ve watched a few episodes of the anime, I know which character design I like best (Tenryuu), and I know that the game plays with supply and demand because you have to win a lottery to even get to play it in the first place. I’m also aware that it’s become Touhou‘s rival in terms of popularity, with a big difference being that Kantai Collection actively employs popular and professional artists, whereas Touhou‘s official art is famously lacking in refinement.

The relationship between Touhou and Kantai Collection is therefore a tricky one in terms of how these respective series have prompted fan production that hinges on interpretation in their fanbases (which also have plenty of overlap).  Whenever I see the two, I feel as if Touhou is primarily this product that just had an intentionally simplistic presentation that fans took and expanded into their own world. Kantai Collection, in turn, with its voiced characters, better artwork, and overall presentation invites that sort of activity from fans, and revels in being able to provide that space.

In other words, it’s as if Kantai Collection saw how Touhou inadvertently had its characters transformed into commodities through the efforts of its fans, and actively sought to replicate that through careful planning and razor-sharp marketing. That means actively trying to appeal to what fans want. Whether that’s a good thing or not is personal opinion, of course, and I’m hesitant to label it as “David vs. Goliath” in the traditional sense, especially because the border between an amateur and professional artist in Japanese games, anime, etc. can be so nebulous. However, I feel like perhaps part of what made Touhou appealing to its fans in the first place is that “amateur” environment, even if it’s indeed populated by professionals. There’s a rawness to it, a kind of unregulated frontier that’s continuously re-shaped compared to Kantai Collection with its carefully measured attributes, that makes more room for the fan to be in a sense also a creator.

 

[Waku Waku +NYC Blog] What Does “Insight” Mean in “Gatchaman Crowds Insight?”

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I wrote a post for the Waku Waku +NYC blog about the potential significance of the word “Insight” in the sequel to Gatchaman Crowds. What’s funny is that if I never became a part of Waku Waku I probably would have never known or even thought of this.

Miyamoto Ariana, “Japanese-ness,” and Black Cosplay

This is a sponsored post. If you’re interested in submitting topics for the blog, or just like my writing and want to be a patron of Ogiue Maniax, check out my Patreon.

Miyamoto Ariana is the 2015 Miss Universe Japan, and the first to ever be half-black. In an ethnically homogenous society, she has become a figure of both hope and controversy, defying and reshaping how people see the concept of being “Japanese.” One common question to her from reporters has been what she considers about herself to be most Japanese, and her response has been, “But I am always Japanese.”

Setting aside in this instance the legitimate criticism of beauty pageants and the like, I want to focus less on the issue of judging people, especially by women, primarily on how they look, and more about how people perceive the way others “should” look. In particular, I want to focus on another less well-known controversy within fandom from a few years back, which is the idea that black girls shouldn’t cosplay white or “white-looking” (i.e. anime) characters.

This has justifiably received a great deal of blow-back from fans and cosplayers of all ethnicities, with people arguing that cosplay is something that transcends race. After all, it’s not necessarily about replicating the character perfectly in reality. The cosplayer is just as important if not more than the costume itself. However, while not wrong in any way, such an argument still comes from the idea that one is defying the presence of race through cosplay. With Miyamoto Ariana’s victory though, something even more fundamental to this idea of “cosplaying the wrong skin color” enters the equation.

Essentially, when it comes to anime characters especially, black cosplayers are working from the perspective that Japanese-ness doesn’t matter, and they’re basically right. What Miyamoto does is attack this at an even more base level: what does “Japanese-ness” even mean? You can look black, be Japanese, and neither is a compromise of the other, even if the surrounding culture (or subculture) tries to make it seem that way.

Of course, when it comes to both beauty queens and cosplayers, on some level image is important, but efforts by both black cosplayers and Miyamoto Ariana show how the very assumptions that go into how we see things, how we see the relationship between reality and fiction and at what point one appears to be the other, can be challenged and potentially transformed on a societal level. At least, that’s where I hope things will go.

Waku Waku +NYC Blog: Top 10 New York Anime and Manga Characters

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I wrote a post about my favorite anime and manga characters from New York City. You’ll notice that many of them are orphans or something like that.

Waku Waku +NYC Blog: Cosplayers are the De Facto Ambassadors of Geek Culture

I made a post on the Waku Waku +NYC Blog based on the idea that, in the media, cosplayers are the first people to get attention in reports on anime conventions and other geek gatherings, and that this potentially gives cosplayers a great deal of responsibility. Do you agree or disagree?

A New Adventure?!: Ogiue Maniax Status Update for June 2015

A lot of things have happened over the past month at (or around) Ogiue Maniax. Observant folks might have noticed that I’ve started linking to other posts on this blog. That’s because I’ve started contributing to the social media for an upcoming convention in New York City, Waku Waku +NYC, and this includes writing blog posts for them. I hope you enjoy the extra material, as while they’re not quite the same as what I’d normally write for Ogiue Maniax, they’re still intended to be fun, informative, and promote discussion.

However, if you look at the actual Patreon page, I don’t include those extra blog posts in my creations, as I believe it’s not quite fair to bolster my numbers like that when it’s all content supported by another organization not explicitly for Ogiue Maniax. Readers, do you agree, or would you rather see everything I make go on there?

This month’s special sponsors are:

Ko Ransom

Alex

Johnny Trovato

Anonymous

May was actually the first month where I wrote two sponsored posts:

We Don’t Need No Stinkin’ Holograms (At Least Not All the Time): Voca Nico Night

An Acquired Taste that Gets Better with Time: Mysterious Joker

I definitely enjoyed writing them, and they got me to look more into topics I’ve had only passing familiarity with, and if you like what you see, why not consider becoming a sponsor? At $30 a month you can request topics as well.

I’m also still putting consideration into a new sponsor level, which is to have Skype conversations with me every week, and a milestone, which will involve me writing a negative review of Genshiken just for fun. The goal would not be to exaggerate, but to fairly state the flaws of my favorite series. What do you think? Would that be fun?

Super Robot Wars BX: How ‘Bout Those Obscure Titles

A new Super Robot Wars game is coming to the Nintendo 3DS, and at this point people know the drill. A bunch of old favorites come back, a few new series make their debut, and because it’s not on a “main” system they can be a little more daring with their choices in terms of which new anime to bring along.

Returning Series

-Aura Battler Dunbine
-Story of Aura Battler Dunbine
-Zettai Muteki Raijin-Oh
-King of Braves Gaogaigar
-Mobile Suit Gundam Unicorn
-Mobile Suit Gundam 00 the Movie
-Macross Frontier Movies
-Shin Mazinger (Mazinger Edition Z: The Impact!)
-Mazinkaiser SKL
-Martian Successor Nadesico

New Series

-Panzer World Galient
-SD Gundam Gaiden
-Mobile Suit Gundam AGE
-Giant Gorg
-Macross 30

While the new series at a glance might not seem that unusual, I think a second look actually brings home how bizarre the newcomers are. In some cases, it’s because they lend themselves well to the crossover nature of Super Robot Wars. Panzer World Galient and Giant Gorg are two series fans probably thought would never join SRW, yet it’s odd that this would be the case because both of their settings involve disparate levels of technology and a greater dedication to an almost more philosophical sense of science fiction that potentially lets them connect various generations together. Gundam AGE is at this point one of the black sheep of the Gundam franchise, yet its generational story can be the glue that holds similar yet different series together (Shin Mazinger and Mazinkaiser SKL, for example).

On a personal note, I’m looking forward to hearing the instrumental version of the Galient opening.

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Then you have SD Gundam Gaiden, and I think to appreciate its inclusion we have to go back to the beginnings of Super Robot Wars.

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In the early iterations of SRW, the Gundam units took their designs and aesthetics from the popular SD Gundam franchise. This meant mobile suits looked extra cutesy, with large expressive eyes that future pupils. As SRW progressed this changed: pupils disappeared, robots became not quite as squat, and the old-fashioned SD look became a relic of the past. By having a series that actively celebrates that more cartoonish look, it’s almost like a piece of SRW history is returning. It’s all the more notable then that the Unicorn Gundam from Gundam UC is probably the least chibi-looking Gundam in SRW history; its proportions are practically realistic.

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As for Macross, that franchise is fairly common in Super Robot Wars, but Macross 30 is actually a Playstation 3 game devoted to celebrating the Macross metaseries as a whole. So, in a game dedicated to bringing together multiple giant robot anime, one of their inclusions is a video game all about celebrating decades of one series in particular. Does this mean that all of the Macross characters across history will show up, or is the intention more to focus on the original characters of Macross 30?

So, while it’s not as wild as throwing in Jushin Liger or Iron Leaguer, Super Robot Wars BX might have just enough twists to the formula to make things interesting.

If you liked this post, consider becoming a sponsor of Ogiue Maniax through Patreon. You can get rewards for higher pledges, including a chance to request topics for the blog.