Something’s Wrong with Medaka Box

Every week or so I find myself reading the latest chapter of Medaka Box. The thing is, I don’t like it all that much. It has a number of fine qualities and moments, like when Medaka pulls a Joseph Joestar and imitates someone to a tee, but something about it just doesn’t jive with me. It just doesn’t have that oomph, aside from that one girl on the track team whose design I like.

Whoo, she’s nice.

The problem isn’t that I’m not fond of it, but rather that I’m not sure why don’t like it that much, and it’s been bothering me since Chapter 0. It’s not the Nisio Isin-ness of it; I like Bakemonogatari just fine. Is it the visuals with the dialogue? This is further complicated by the fact that there’s plenty of mediocre to bad anime and manga that I do like, and none of them seem to have the unique problem I perceive Medaka Box as having.

I feel like I’m continuing to read it either in the vague hope that it’ll get better and all the pieces will start to come together, or that if I continue with it I’ll be able to better figure out just what my problem with Medaka Box might be.

The Mathematics of Anime

Wildarmsheero recently linked me to an old interview with Sadamoto Yoshiyuki, character designer of Evangelion, where he describes Eva as being what would happen “if you add “Ideon” and “Devilman” together and divide by two.” A surprisingly accurate description when I actually think about that.

That brought my attention to a Post-Eva mecha show, RahXephon, which can in a similar fashion be described as the average of Evangelion and the old 70s Sunrise anime Reideen (not to be confused with the 2007 version or Chouja Reideen from the 90s).

Going by those statements, we come to the following conclusion:

RahXephon = (Ideon + Devilman + 2Reideen)/4

Anime, ladies and gentlemen.

“Why Do Attempts to Look Manga-Style Tend to Go Wrong?”

I’ve never been able to pinpoint the exact causes for why drawing “manga” style typically doesn’t look quite right, but there’s some things I’ve noticed that I think point towards why this tends to be the case.

The artists did not grow up in the culture. I had a Japanese teacher who one day as part of a vocabulary exercise brought into class a drawing she made of a “handsome guy.” Now, my teacher was not an artist, but the picture she drew was clearly that of a manga-style character and nothing seemed out of place. It was just, when drawing a cartoon character who’s supposed to look stereotypically handsome, this is how it turns out. While I don’t think not growing up in Japan or Japanese precludes an artist from developing that style, I think you can see how growing up in different environments with different artistic influences can change how even a normal person draws or sees drawings, let alone a professional.

But what then are those stylistic differences? Why is it that a manga artist who draws super realistically can still feel naturally like manga? Why is it that even a lot of the non-Japanese artists who get the basic visuals right (i.e. understanding that it’s not just big eyes and small mouths) still tend to produce works that jar you out of the illusion?

The first big one is the different philosophies in paneling. Traditionally in manga, the flow of panels is very important to the story, with emphasis on the concept of “flow.” That’s not really an official term or anything, but it’s one I like to use. Manga are typically designed to have the readers’ eyes be guided smoothly through the page, from one panel to the next, with everything in the panel, art and word bubbles and all, facilitating this flow. While American comics for example also take care to utilize word bubbles in strategic areas to help move the reader along, traditionally the American comic has been about having self-contained panels, each of which encapsulates everything going on at the time, a perfectly stilled moment. I’m reminded of when Grant Morrison in an interview after Final Crisis said, “We talk about events all the time. Well, why can’t every panel be an event?” In a way, he’s not far off from the tradition of Western-style comics, whether it’s indie, superheroes, or newspaper gag strips. It’s also what I think is the real difference between “compressed” and “decompressed” storytelling.

Basically, think of manga as a river, and American comics as a series of ponds. While of course there’s more to comics than just America and Japan, I’m simplifying for the sake of what little claims to brevity I have left. And while there are exceptions on both sides, take note how a manga with not as much “flow” such as Space Adventure Cobra or Nausicaa do well in the west, particularly Europe where highly illustrative backgrounds tend to be emphasized, or how an American comic with a strong sense of visual “flow” in Little Nemo could be seen fondly in Japan (at least I believe it is, if someone can correct me, please do so).

And then there’s other smaller things. Scott McCloud in Understanding Comics for example talks about how back when romance stories in American comics were more common, they still tended to compose scenes as if all of the characters were figures placed in a room. Contrast this with shoujo manga, which tends to emphasize the emotional over the physical; it’s not as important that you know where characters are standing.

But that only applies to manga, right? What about all those cartoons that try, but don’t quite get it. Your Teen Titans and Totally Spies and what-not. There, I’m not as certain about it, but I think it just has to do with what’s considered common in Japanese Animation to the point of it being ingrained into the system. I think the most prominent example of this might be animating on the 3’s, which means changing the image on every third frame instead of every second one as is common with American cartoons. This was originally one of many necessary money-saving techniques for anime on limited budgets as far back as Astro Boy, and what ended up happening was that stuff like animating on 3’s and using lots of stills and closeups, stuff which had its origins in having scarily low budgets, began to be embraced and improved upon and mastered until it in essence became the style anime is known for. What’s important here is the way in which factors such as these influenced the sense of timing that anime tends to have, and if you don’t understand that sense of timing then it becomes difficult to replicate it. Anime has a unique sense of timing.

To summarize, what makes manga seem like manga and what makes anime seem like anime goes deeper than how the characters or backgrounds look, all the way to how the story is told through the visuals. Another important thing to remember is that this is less about quality, or why one is “better” or “worse” than the other, and more about why things are the way they are from the worst comics to the best ones. If you were to compare X-Men: Misfits, an American comic trying to be manga, and that Japanese X-Men manga I posted about a while back, a Japanese comic trying to be American, you’d see that neither one is able to fully escape their origins. Whether these are the most significant factors, I don’t know, but that’s what I’ve seen.

 

I’ve never been able to pinpoint the exact causes for why drawing “manga” style typically doesn’t look quite right, but there’s some things I’ve noticed that I think point towards why this tends to be the case.

The artists did not grow up in the culture. I had a Japanese teacher who one day as part of a vocabulary exercise brought into class a drawing she made of a “handsome guy.” Now, my teacher was not an artist, but the picture she drew was clearly that of a manga-style character and nothing seemed out of place. It was just, when drawing a cartoon character who’s supposed to look stereotypically handsome, this is how it turns out. While I don’t think not growing up in Japan or Japanese precludes an artist from developing that style, I think you can see how growing up in different environments with different artistic influences can change how even a normal person draws or sees drawings, let alone a professional.

But what then are those stylistic differences? Why is it that a manga artist who draws super realistically can still feel naturally like manga? Why is it that even a lot of the non-Japanese artists who get the basic visuals right (i.e. understanding that it’s not just big eyes and small mouths) still tend to produce works that jar you out of the illusion?

The first big one is the different philosophies in paneling. Traditionally in manga, the flow of panels is very important to the story, with emphasis on the concept of “flow.” That’s not really an official term or anything, but it’s one I like to use. Manga are typically designed to have the readers’ eyes be guided smoothly through the page, from one panel to the next, with everything in the panel, art and word bubbles and all, facilitating this flow. While American comics for example also take care to utilize word bubbles in strategic areas to help move the reader along, traditionally the American comic has been about having self-contained panels, each of which encapsulates everything going on at the time, a perfectly stilled moment. I’m reminded of when Grant Morrison in an interview after Final Crisis said, “We talk about events all the time. Well, why can’t every panel be an event?” In a way, he’s not far off from the tradition of Western-style comics, whether it’s indie, superheroes, or newspaper gag strips. It’s also what I think is the real difference between “compressed” and “decompressed” storytelling.

Basically, think of manga as a river, and American comics as a series of ponds. While of course there’s more to comics than just America and Japan, I’m simplifying for the sake of what little claims to brevity I have left. And while there are exceptions on both sides, take note how a manga with not as much “flow” such as Space Adventure Cobra or Nausicaa do well in the west, particularly Europe where highly illustrative backgrounds tend to be emphasized, or how an American comic with a strong sense of visual “flow” in Little Nemo could be seen fondly in Japan (at least I believe it is, if someone can correct me, please do so).

And then there’s other smaller things. Scott McCloud in Understanding Comics for example talks about how back when romance stories in American comics were more common, they still tended to compose scenes as if all of the characters were figures placed in a room. Contrast this with shoujo manga, which tends to emphasize the emotional over the physical; it’s not as important that you know where characters are standing.

But that only applies to manga, right? What about all those cartoons that try, but don’t quite get it. Your Teen Titans and Totally Spies and what-not. There, I’m not as certain about it, but I think it just has to do with what’s considered common in Japanese Animation to the point of it being ingrained into the system. I think the most prominent example of this might be animating on the 3’s, which means changing the image on every third frame instead of every second one as is common with American cartoons. This was originally one of many necessary money-saving techniques for anime on limited budgets as far back as Astro Boy, and what ended up happening was that stuff like animating on 3’s and using lots of stills and closeups, stuff which had its origins in having scarily low budgets, began to be embraced and improved upon and mastered until it in essence became the style anime is known for. What’s important here is the way in which factors such as these influenced the sense of timing that anime tends to have, and if you don’t understand that sense of timing then it becomes difficult to replicate it. Anime has a unique sense of timing.

To summarize, what makes manga seem like manga and what makes anime seem like anime goes deeper than how the characters or backgrounds look, all the way to how the story is told through the visuals. Another important thing to remember is that this is less about quality, or why one is “better” or “worse” than the other, and more about why things are the way they are from the worst comics to the best ones. If you were to compare X-Men: Misfits, an American comic trying to be manga, and that Japanese X-Men manga I posted, a Japanese comic trying to be American, you’d see that neither one is able to fully escape their origins. Whether these are the most significant factors, I don’t know, but that’s what I’ve seen.

The Myopic Focus of Online Discussion: An Otaku Crush Post

I made a post about some of my views regarding interacting with others online, and I’ve posted it at Otaku Crush. Being an Otaku Dating and Social Networking Site and all, I think it’s the ideal venue for this sort of thing.

Feel free to comment to this post or the one at Otaku Crush, and tell me what you think.

From Mew to Arceus: A Discussion of Rare Pokemon Events and Beyond

The Pokemon Who is Also God is available at Toys “R” Us until November 15 this week, and I don’t know about you guys but I am totally gonna get me some divine Pockets Monster and then not use it at all because I haven’t actually played the game in forever. Nobie’s been out of the Pokemon gig for a while now.

As a result of the Arceus giveaway I’ve been thinking a lot about Pokemon as of late, and so if you’ll forgive me I’m going to ramble on while trying to touch on a number of points that I want to discuss.

Arceus is not the first rare pokemon I’ve obtained. I’ve gotten Darkrai and Deoxys through Toys “R” Us and Game Stop by bringing in my DS with my Pokemon Diamond and using Mystery Gift to get eggs from that one shop. However, I also went to the Pokemon Center back when it wasn’t called Nintendo World, and I was even there to get my official Mew for my Generation-1 Pokemon games, as well as at Six Flags to get my Celebi years later. I’ve been at this for a while.

The biggest difference between then and now, is that with the way event Pokemon get sent to you through the Mystery Gift function, you can totally get your Arceus without anyone noticing or wondering why you’re even there. This was not the case with getting that original Mew. You had to stand in a line with your game cartridge in hand while next to people of all ages (mostly kids, obviously) talking about Pokemon, and then you had give it to the Nintendo official who was wearing a bright Pokemon shirt so that they could use a machine to give you your Mew. In other words, there was no way to disguise the fact that you were a Pokemon fan. You had to accept it in order to get your Mew, or you were out of luck. Or you could just Gameshark it, but that’s another issue entirely.

I’m the kind of person who was never afraid to tell people I was into Pokemon, and keep in mind that I was into Pokemon starting in high school, so I was well beyond the target age. So what I liked about the Mew event was that you had to proudly show that you were a Pokemon fan, and while I can definitely say that the current way of obtaining event Pokemon is a lot more convenient for everyone, I do end up missing that aspect of camaraderie where you couldn’t hide in shame. And I’ve known people like that online and off, who were afraid to tell other people they were fans of Pokemon. They in many ways helped to inform my posts about having confidence in yourself as a fan of anime and such. It’s something I want people to come to terms with, no matter who they are.

Going back to the whole “people of all ages” thing, it’s really amazing how Pokemon is able to attract such a wide age group, and it’s a testament to the effectiveness of the game design and the supporting material. The game is easily playable by children 4 and under, and yet the battle system is one of the most robust and entertaining vs modes you will ever find in a video game. With currently almost 500 Pokemon available, 17 types, tons of attacks and items and more, it creates this intricate web of decisions and actions that you have to consider in order to make an effective Pokemon team. If it wasn’t obvious before, I’ll say it now: I love the strategy in Pokemon. Love, love, love it. It’s one of my favorite games of all time as a result, where I focus my efforts on trying to make Pokemon with lesser stats and abilities viable in competitive play while still maintaining what makes them unique. I’ve been a part of Azure Heights, Pokemon Daily, I used the Pokemon Battle Simulator, GSBots, Netbattle, Shoddy, and I even wrote some of the strategy sections on Smogon for some of the lesser-used Pokemon such as Noctowl and Sableye (though they are out of date), and was one of the first to suggest Yawn + U-Turn on Uxie. The only reason I don’t play it more now is that I know how easily it can draw me in.

And the best part is, if you don’t want to be a part of this insane world, you can ride on back to Pokemon just being about going out on adventures with your Pokemon friends and trading and having fun and ignoring all the number crunching that goes on. But if you do choose to stay? Why, there’s a whole plethora of options available to you. You can make a team according to your personality and what you think is important in a game, and you can still be competitive.

I know it can be a very daunting task to try to get into Pokemon multiplayer seeing as how there’s so much information. You’re supposed to memorize the fact that Steel is only weak to Ground, Fire, and Fighting, while also knowing that Ursaring has a very high attack stat. You’re supposed to at the very least know all 17 Pokemon types and most of the Pokemon out there. It’s a lot to commit to memory. But do you know who does commit it to memory? Kids. And they don’t do it by first going, “OKAY, I, GEORGE PEEPANTS, AM GOING TO BE A COMPETITIVE PLAYER.” No, they just absorb all of the media naturally. They learn everything about Pokemon because they love Pokemon, and that’s the true beauty of the Pokemon concept.

I know some people are of the belief that games shouldn’t require you to learn so much before you get to play. To that I say, first off you don’t actually need to know all this stuff to start playing against other people, it just increases your chances of winning. Secondly, I think you are rewarded much more richly for understanding the Pokemon system first. Sure, Pokemon is glorified Rock-Paper-Scissors (and Yu-Gi-Oh is glorified War, but that’s another topic for another day), but it’s that glorification that makes it the solid game that it is, and the complexity of the type chart is not something which people “just know.” And if you want to learn, just do what the kids do, and play.

Wow, are you still with me? In that case, let me share one of my favorite Pokemon to use with you. It’s designed primarily to annoy people who hate it when luck influences a match. I won’t go into stat distributions and what-not, so you can have the opportunity to see what works for you.

Registeel @Leftovers
Substitute
Dynamicpunch
Zap Cannon
Explosion

Both Dynamicpunch and Zap Cannon have 50% accuracy, so you’re essentially fighting with coin flips, until you’ve had enough and you explode on somebody. Have fun with it, and watch as your opponents grow to hate you. You can use it in both the current generation and in the Advance line of games. If you want to apply it to Gold/Silver/Crystal, note that Ampharos can learn both Dynamicpunch and Zap Cannon.

So yeah, Pokemon.

In Remembrance of Asahiya NYC

Though this post is being made one week after the event, it’s better late than never as they say, and I’d like to commemorate the life and times of the New York City branch of Asahiya Bookstores, which saw its last day on October 31st, 2009.

I did not become aware of Asahiya until many years after it opened, and even then I didn’t visit it very often, but for me it was a very special store. After I came back from Japan, the story in Genshiken was at its absolute climax with Ogiue at the forefront, and it was through Asahiya that I would buy issues of Monthly Afternoon so I could continue to keep up with the story, and it was also through them that I bought the remaining collected volumes that were not out when I was in Japan, namely volumes 7, 8, and 9. Since then, while I would also buy from Kinokuniya occasionally and Book Off especially, Asahiya was my go-to place for Genshiken-related goods, which included the first volume of Jigopuri that I reviewed. From a rational point of view, I know that Kinokuniya would have served the same function had I ordered from them, but that was not the choice I made, and call me silly or sentimental, but I had grown attached to Asahiya for that reason. It also didn’t hurt that they tended to have better prices on items compared to Kinokuniya.

So despite the paucity of hamburger and hamburger-related materials on Halloween, I made one last stop at Asahiya, where most of the manga had already been bought out, and everything remaining was either $1 or $2. I picked up a ton of manga, including another title about fujoshi.

It’s always a funny feeling when you’re at a Going Out of Business sale at a store you frequented (earlier in the year geeks in NYC saw the demise of gaming store Neutral Ground). You’re enjoying the really good deals you’re getting, but you’re doing so at the cost of having the store fold in the first place. I got a similar feeling from scooping up sweet DVD deals from the ashes of Geneon USA, and while the savings are nice I can’t help but feel we lose much more as a result.

The end of Asahiya NYC. The end of Geocities. It really does feel like the end of an era.

What Do Nancy and Kira Yamato Have in Common?

No, the title is not a lead-in to a bad humor post.

Like many anime fans out there, I have issues with Gundam SEED Destiny and how it effectively sabotaged the SEED plot with nonsense and a complete and utter lack of direction. Think Code Geass R2 and Gundam 00 Second Season ruined their respective prequels? While I might disagree with you there, I can see easily how you can hold that opinion with the big thematic shifts that happened between seasons. Even then, they’re nothing compared to what Destiny “achieved.”

I have a whole laundry list of complaints about Destiny, but there’s one in particular I want to focus on, and that’s the show’s treatment of Shinn Asuka. Shinn from the start of Destiny was meant to be the main character, with returning character Athrun Zala in the role of older and wiser mentor of sorts. However, as the series progressed Shinn slowly slipped out of the spotlight, replaced gradually by Athrun himself and then eventually Kira Yamato, the hero of the original SEED. Now Shinn is a very abrasive character. I know I’ve used that word a number of times before, but Shinn is the real deal. He’s pig-headed, ignorant, fueled by equal parts petty vindictiveness, trauma, and some sense of justice, and is overall the kind of guy who, if you told him the war he was fighting was wrong, would yell back at you, “OH YEAH?! WELL MY FAMILY’S DEAD.” It’s easy to see why people would prefer Kira or Athrun over him, but at the same time I can’t help but feel that it was a crime to shift main character focus to that extent. It felt disappointing because they could have done so much more with him. It felt wrong.

As much as I dislike the idea of switching up main characters mid-series though, I realize that it is not all that uncommon in animation and comics, let alone anime and manga. Before Tezuka created Tetsuwan Atom, he created Captain (Ambassador) Atom, a story where Atom was more of a side character than anything else. Similarly, the newspaper comic Nancy was originally known as Fritzi Ritz before the introduction of Fritzi’s niece, who would eventually take over the entire comic (as well as the title) and relegate Fritzi to that of a side-character-as-parental-figure.

Both Tezuka and Nancy creator Ernie Bushmiller saw the writing on the wall and realized just how much better and more popular their works would be when they pushed aside the old protagonist, and while I can accept that, I can’t quite accept what happened to Shinn. The fact that it used a character who was already a main character in a previous series made it seem like they were taking two steps backwards, and just trying to turn SEED Destiny into a retread of the original, instead of actually making a sequel.

In the end, it really all just comes down to doing whatever might get you a better or more successful work, but changing up your heroes has just as much, if not more of a chance of making a story worse than it does of making it better. One outcome as we saw with Destiny was that the constant shift in focus detracted to the story as a whole,  which resulted in both the plot and the characters sputtering about. On top of that, it happened within a TV series that had a set amount of episodes and probably a decent amount of story written beforehand, and while 52 episodes seems like a lot, it doesn’t compare to the long, long serial run of something like Nancy, and it doesn’t make a sharp division between stories like that of Captain Atom and Tetsuwan Atom. In better hands or in  a looser storytelling environment, the Shinn->Athrun->Kira shift may have been enjoyable, but sadly that was not to be.

Oh, and don’t get me started on what they did to Cagalli.

The Otaku Diaries Take a Look at Careers, Escapism, Hobbies

The Reverse Thieves have their fifth Otaku Diaries entry up, leading off with a beautiful poem by Hisui. Aside from the poem though, I recommend you check it out and the rest of the Otaku Diaries entries, as I’m a fan of fan analysis (no pun intended), and even with the limited sample size I still think it provides a lot of interesting windows into trends and behaviors among otaku.

Two things jumped out at me in particular with this entry, the change in trends from mostly people interested in computers being into anime to anime reaching a wider demographic, as well as the concept of anime used as an escape.

As someone who went through an arts program in college, what I noticed is that among my peers few were into anime to the extent that I was. You could still find people who enjoyed anime to be sure (some of my art school friends and I decided to marathon all of Evangelion in one day Freshman year) but most of my classmates did not treat anime as something worth looking at for any extended period. When I remembered that the same classmates for the most part had never even watched The Simpsons, I began to see the extent to which those who had chosen this path had dedicated themselves to it at the expense of other things. That’s not to say they were mistaken in their decision, but the idea that they had almost no exposure to things which I considered to be common knowledge made me sense a palpable difference in mindset and what we valued. A lot of times it didn’t even occur to them to take a look at anime at all. I was also the only art student I knew of who even attended the school’s anime club at all (though I had to stop going after sophomore year to give myself more time to get work done).

Contrast this with my friends in college who were mostly computer science majors (with some chemistry, business, and other types mixed in), and I would have to say that the majority of them enjoyed anime, video games, things which tended towards the nerdish side. They weren’t solely into nerd hobbies, as some enjoyed sports and weightlifting and playing guitar and such, but they always seemed more ready to accept anime, even if I couldn’t necessarily convince them to watch Cardcaptor Sakura. Why the stark difference between the two groups?

“Fine Artist” and “Geek” do not stereotypically cross over much, and I think it has to do with the idea of right brain vs left brain, and that what brings enjoyment to one type does not apply to the other. All the more interesting then that there were a handful of people I knew who were actually Art/Computer Science double majors, and that out of all of them though, I felt that they more often than not tended towards their Computer Science side. I wonder if it’s impossible to be both in even ratios, and I have to also wonder where I myself fit, because even though I was not a computer science major I did not fit the Fine Arts mold entirely either. Another thing to note was that Geek and Illustrator tend to have much more crossover than Geek and Fine Artist, and the reason behind that lies in the concept that Fine Artists’s sense of aesthetics supposedly exists in a world different from that of the Illustrator, which is such a complex topic I’m gonna have to save it for another day.

Now with escapism via anime, and the active denial of using anime as such, I think it has to do very much with otaku trying to defend their shows or their status as otaku. It’s the idea that anime fans are using anime to avoid reality, whether it’s by moe shows, science fiction, pornography, whatever, no one wants to be told that they’re not living in the real world. In some cases, people will deny outright that anime is an escape, and in other cases they will talk about how escape isn’t that bad of a thing and more people should do it. Either way though, it does have this tinge of defensiveness, even if it’s completely valid to be defensive. After all, what else would you expect people to do if they’re perceiving someone’s outside comment as an attack?

They’re Like Robots, Except Giant!

Much like my attempt at compiling “Non-Japanese” magical girl shows, I’ve recently started a Youtube playlist consisting of “Non-Japanese” giant robot shows. My definition of “Non-Japanese” here is somewhat lenient, as I’ve also included anime which were heavily adapted for foreign audiences, as well as shows animated in Japan for foreign audiences. Something like Voltron which was based on Golion and Dairugger XV but then got additional episodes made due to the popularity of Voltron counts as both. Parodies are okay as well, as evidenced by The X-Treme Adventures of Brandon and Mallory.

I’m taking suggestions, so if anyone knows any series/movies/whatever besides the ones I have already, please chime in. Please keep in mind that they must be lean more towards the “robot” side and less towards the “powered suit” side, though I understand that such a line is blurry at best. To give you an idea of where the line is, I do not consider The Centurions or Jayce and the Wheeled Warriors to be giant robot series. Dino-Riders is on the fence, but if you can convince me that a T-Rex in advanced techno armor is not that different from an Evangelion, then I might include it as well. But most likely not.

~A Fantasy All Too Affected by Reality~

I’d like to talk today about a topic that doesn’t pop up too often on Ogiue Maniax, something that in the eyes of a number of otaku is about as far from anime fandom as you can get: sports.

Well not exactly. Recently I’ve noticed that in addition to rooting for the players they like or the teams from their hometowns, people have been watching sports a new way, the fantasy sports way.

Fantasy sports are basically online games where you build teams based on real life athletes and try to win as many games as possible in a given season. It’s kind of like an RPG, only your characters’ stats are influenced by the players’ performances in real life. If the star of your fantasy team gets injured in a real game, he’s off your roster as well.

The result is that you have people who keep up with sports not only so they can cheer for their team, but because they want to see how the events of the real world will affect their chances of winning their own game. It creates this extra agenda that while similar to just plain old betting and gambling on sports games, is actually more involved as the fantasy sports enthusiast has some level of control over his own team. If an athlete is injured, it’s up to the player to choose who to substitute. It’s an attempt to control the chaos in a way that reminds me of mahjong.

Is this really a bad way of watching sports? I don’t really think so, especially if that’s not the only reason they watch, but it does provide an interesting new dimension to the art of spectating. It’s also probably the closest thing a lot of sports fans will ever get to activities like writing fanfics and drawing fanart. The attitude and mindset of someone who watches sports with his fantasy team in mind is similar to that of an otaku watching an episode of an anime series with the intent of using whatever they find in that episode to fuel their fan works . Just as one might anticipate the latest episode of Bleach to have some fancy new outfits to inform their cosplay, so too do fantasy sports players tune in to the Nets vs the Jazz.

“Tune in.” Do people still say that?