Risk vs. Reward: Otakon 2021

2021 was the first year where I questioned whether going to Otakon was a good idea. It’s long been my favorite anime convention, but the ongoing threat of the COVID-19 pandemic and the frightening rise of the delta variant in the United States made me anxious about attending an event that regularly brings close to 30,000 people into a single indoor venue.  Ultimately, I decided to make the trip to Washington DC—partly because I wanted to support the fan-run con that has provided so many excellent moments. But it was also because I wanted to try to do something “normal” while taking every precaution I possibly could in order to avoid straight-up tempting fate. 

Personal COVID-19 Precautions

I traveled to DC fully vaccinated and wearing the best facemasks I could obtain. I decided not to do any interviews with guests this year (though the lack of Japanese industry guests helped that). I largely steered clear of the dealer room and gaming room. And I greatly reduced my normal frantic pace of checking out every panel imaginable to eat and take respite in my hotel room, where everyone else was a familiar face who was fully vaccinated.

Otakon COVID-19 Precautions

Prior to Otakon weekend, attendees would receive emails about the numerous precautions being taken to try to ensure everyone’s safety. Masks would be mandated, the convention center would be well ventilated, and temperature checks would be included.  Vaccinations were not required, which I hope can change for next year.

In terms of masks, the vast majority of people I saw wore masks and wore them properly, and even those whose mask etiquette was questionable would at least try to fix it eventually. This was only my limited perspective, so I can’t say if there were pockets of people resistant to doing so, but it gave me at least a bit of faith that most attendees wanted this event to work. However, trying to enforce a mask mandate on 23,000 people is no easy feat, and I’m not sure if a greater amount of staff/security would do the trick.

The Walter E. Washington Convention Center is a very spacious venue with high ceilings, and was even used as a temporary hospital for COVID-19 patients in previous months. In a more cramped space, I would have been much more alarmed, but walking past people on the way to a panel felt no busier than a New York City sidewalk, albeit indoors—at least on Friday and Sunday. Saturday had more attendees (an inevitability for any weekend convention), and that had me feeling more apprehensive. I took particular care not to remove my mask for any reason on Saturday.

The panel rooms themselves could have used better social distancing, as there was no incentive presented to steer clear of others outside of one’s own desire to do so. In some cases, volunteers encouraged us to pack in for the more heavily attended panels, and I found myself (perhaps against better judgment) staying and hoping my mask and vaccinations (as well as the masks of those around me) would be enough. I feel there should have been more done to encourage social distancing in rooms, even though I understand the disappointment it would inevitably cause for those who wouldn’t be able to enter a panel or event they could have in previous years. I myself presented a panel this year with the best attendance I’ve ever seen for one of my presentations, and I feel conflicted about it because of these circumstances.

As for the temperature checks, I did not see any, and I’m not sure how they were supposed to work or if anyone was indeed caught having a fever. If anyone spotted the temperature checks in action or have more information, I would like to know more.

Fan Panels

As mentioned in the introduction, there’s a lot I typically look forward to at Otakon—interviews with Japanese guests, especially—that simply didn’t happen this year. The ability to get interesting industry guests who are willing to share greater insight into the world of anime and manga beyond just pitching their latest projects has been one of the most valuable parts of the Otakon experience up to now. In their absence, I had to wonder if the other appealing aspects of the con could carry the event.

While guests are great, I think the real lifeblood of Otakon is the robust fan panel programming, and I was happy to see it out in full force. A combination of veteran presenters and (I assume) new blood kept things entertaining and informative. While not every panel was an absolute winner, the energy that comes from seeing people onstage sharing topics they find fascinating or encouraging others to expand their scopes is always encouraging.

Thirty Years Ago: Anime in 1991

Daryl Surat from Anime World Order is always a solid presenter. He picked a nice and diverse set of works and made good cases for why they’re still memorable today. As I expected, he made reference to Brave of the Sun Fighbird, the super robot anime that gave birth to the “Is this a pigeon?” meme.

The Best Openings for Shows You (Probably) Didn’t See

This had the Anime World Order crew in full force. As advertised, there were some I didn’t see, and I liked that it had a real mix of genres. The fact that it started off with the opening to Goshogun earns it plenty of points. 

Japonisme: A History of the First Japanese Culture Craze in the 19th Century

This panel looked at the weebs of the 1800s, particularly in terms of the great artists of the century. The presenter (an art history teacher) did a solid job of showing how names like Cezanne, Van Gogh, Gauguin, and more were influenced by the woodblock prints and other forms of art coming out of Japan—as well as the problematic Orientalism surrounding the whole thing. 

Manga Masters: Kentaro Miura

Patrick (The Cockpit) and manga expert Ed Chavez did a retrospective on the life and career of the late, great Miura Kentaro. Some of the big takeaways were that 1) Miura was not just a skilled artist, he was a nurturing and supportive figure to his friends and fellow artists 2) he single handedly put seinen on the map for the predominantly shoujo-oriented publisher Hakusensha 3) he changed the landscape when it came to manga and fantasy titles. Overall, it was an informative and insightful panel.

Samus vs. Ridley: A Metroid Historia

Not just a video game history panel, this one looked at how the disparate scraps of lore and storytelling gradually came together to form the Metroid we know today. It was fascinating how seemingly everything, even the Nintendo Power comic from the 1990s, somehow has found its way into the mythos in part or in whole.

Bad Anime, Bad…The 20th Anniversary!!

One of the enduring highlights of Otakon is back to celebrate twenty years of awful animation, and I think it’s important to note how much this panel acts as a predecessor of sorts for the current Youtube anime review scene. Not just limited to Japanese animation, it was good to see this still going strong—and Dracula: Sovereign of the Damned is evergreen terrible.

The Wonderful World of Yas

Another creator retrospective, this time it was for Yoshikazu Yasuhiko, the character designer of Gundam and one of the finest artists to ever grace the industry. Finding out that he was dissatisfied with his work in the 1980s makes a lot of things click together in terms of my understanding of him. I wish this panel was better attended, as I think plenty of fans would love seeing not just Yaz’s mecha stuff but also his love of history. However, it was literally up against a different Gundam-related panel.

When Anime Companies Knew Nothing About ANIME FAN WANTS

Run by George Horvath, this panel was a series of painful lessons in industry hubris. However, perhaps it had the opposite effect on me, and I kind of want to start my own anime company…

Ogiue Maniax Presents: Saturday Morning MILFs

A few years ago, I decided to turn an idle observation about anime into a panel where I introduce fans to the surprisingly wide variety of interesting and attractive mom characters cropping up in works for kids. Amid the perennial love of high school characters in anime, I thought MILFs was a worthwhile subject. Unfortunately, my initial attempts to present it were met with rejections and waitlists.

But this year, I decided to swing for the fences and apply for it as my sole panel submission…and actually got the okay! While I was out of practice when it came to public speaking, I actually had most of the panel prepared from previous years’ attempts, and felt comfortable that I could deliver something at least decent.

What I didn’t expect was to be in Panel 1 (one of the two biggest panel rooms at Otakon), and for my silly little project to have the largest convention audience I’ve ever dealt with on a personal basis. It was packed (though that was perhaps not a good thing, given COVID and all).

The funny thing about me is that I often feel a lot more pressure presenting in a vacuum than I do to an actual audience. In front of a gathering of otaku eager to see some MILFs, I worked to educate and inform, while also throwing some red meat out there (because at the end of the day, it was an 18+ panel). Afterwards, a few longtime friends complimented me on the panel, saying I successfully threaded the needle and balanced learning with pleasing the horny audience.

Industry Panels and Screenings

Despite a lack of Japanese guests, the industry panels I did attend were all worthwhile in their own way. The DENPA panel was run by Ed Chavez, and he’s always your best bet for getting an inside look at the manga industry. AnimEigo has the benefit of CEO Robert Woodhead’s many decades in the industry, and I was impressed by his company’s dedication to preserving art and design material for anime projects. Discotek panels are always a blast, but the announcement of blu-ray releases for both Aim for the Top! Gunbuster and Machine Robo: Revenge of Chronos practically stole the whole show at Otakon. I’d been waiting years for the former, and the latter never got a full release—it was actually licensed by accident

I also decided to check one off the bucket list and finally watched Project A-ko, or rather, Discotek’s remastered blu-ray edition.

In addition, there was a screening for a 3DCG short called HOME! by the animation studio Orange. It was a brief but sweet story about an astronaut and a ghost inhabiting a space colony, and it showed why Orange’s CG work is a cut above its competitors in Japan. A short panel afterwards elaborated on Orange’s approach to 3D work, and it’s easy to see the care that goes into shows like Beastars and Land of the Lustrous.

Artist Alley

Artist Alley is usually not one of my priorities, but it sort of took the place of the Dealers Room for me this year. Below are all my purchases at Otakon. It’s not much, but I think it all looks great.

Food

The places I went to this year for finer eating were Farmers & Distillers, SUNdeVICH, and Bantam King. There was also a newly opened Ben’s ChilI Bowl in the convention center (and the old dining area near the underground entrance to the Marriott was closed for renovations).

Farmers & Distillers’ claim to fame is that they get everything directly from local farms. It’s more expensive than your standard restaurants and requires a reservation, but the food is amazing. I got the Yankee pot roast and the vanilla bean cheesecake with strawberries and cream—a combination that was as delicious as I’d hoped but left me regretting the heaviness of the overall dinnerl. the next day. Take a lesson from me and try to balance your meal out better.

SUNdeVICH is a sandwich shop with a variety of solid choices with an international flair. I tried the Shiraz (Persian beef tongue) over salad and the Rome (Italian cold-cut combo) on a sandwich, and both were top notch. 

Bantam King I’d been to on my first trip to DC for Otakon, but this time I went for the curry snow fried chicken plate instead of the chilled ramen. The onions and white sauce on top reminded me a lot of coleslaw and fried chicken, and the flavor profile worked well. However, the simplicity and sheer deliciousness of the chicken drippings over white rice was the real winner.

Ben’s Chili Bowl at the convention center suffered from being short staffed (a common problem caused by the pandemic), but once I got my chili half-smoke (chili over a beef-and-pork sausage on a bun), it was amazingly solid. 

Cosplay

This year’s cosplay had the inevitable addition of masks. Some of the cosplayers would temporarily remove their masks for photos but kept them on otherwise.

Final Thoughts

The overall Otakon 2021 experience, for better or worse, was surprisingly normal. In any other year, it would’ve felt par for the course, but the surrounding circumstances at times made things awkward. There were moments where it was easy to almost lose myself in the moment, but had to get snapped back to the reality of an escalating pandemic. I’m still not sure if going was the right idea, and as the delta variant escalates, I worry about 2022. In the meantime, though, I made it back with plenty of good memories. I hope everyone else can say the same thing.

Playing Tekken and Preventing Tekken: Thoughts on Kazuya Matchups in Smash Ultimate

Kazuya Mishima has been released as Smash Ultimate DLC, and the general consensus (whether you like his inclusion or not) is that Kazuya plays like he was pulled straight from Tekken. But more than just the superficial replication of his moves and the characteristic look of Tekken combos, what I’m coming to understand is that even the fighting game series’s simultaneous rock-paper-scissors scenarios (a hallmark of 3D fighters) is approximated through the Smash engine. Along with the fact that his moveset successfully makes him a vicious defensive monster, this makes it so that in order to fight Kazuya, you have to ask the following: How good is your character “playing” and “preventing” Tekken?”

In the Kazuya gameplay introduction video by Sakurai (above), he explains that Tekken is a game of spacing involving “highs,” “mids,” and “lows.” Spacing (maai in Japanese) is about trying to move into your favorable range while avoiding your opponent’s. High attacks are generally quick but can be both blocked high and avoided entirely by crouching. Mid attacks are often powerful combo starters but are on the slower side—they can be blocked high but not low. Low attacks must be blocked low but can be avoided by jumping.

In the context of Smash Ultimate, spacing is present but the platformer style of gameplay makes it inherently different. As for the high/mid/low system, it simply doesn’t exist. A shield is a shield, and you don’t block “high” or “low.” However, when you look at Kazuya’s attacks, the corresponding mix of hitboxes, intangibility, and armor frames (on top of Kazuya’s passive armor against weak attacks) result in attacks that ostensibly can be blocked or prevented in ways that vaguely resemble Tekken. How you angle your shield, whether you can crouch or hop over certain attacks, and other factors come into consideration when you have to fight Kazuya up close.

This is why I’ve begun to think of a character’s “comfort level” when fighting Kazuya. It’s less a matter of how good or bad their matchup is against him and more about how much fighting him can feel awkward because of his particular traits. Specifically, it’s about gauging both the ability to scrap with him if necessary and  to avoid that situation as much as possible. I’m not a Kazuya or Tekken expert by any means, but here are some examples of what I think in regards to certain characters’ “Tekken” and “anti-Tekken” capacities:

Kazuya is inevitably a 10/10 when it comes to playing Tekken, but a -1/10 when it comes to preventing Tekken. The former is obvious, while the latter has to do with the fact that he has some tools to keep the fight out of Tekken range, but they’re limited in use and he doesn’t really want to stay away anyway.

Kirby can go toe-to-toe with Kazuya surprisingly well given his solid up-close frame data and his crouch, which allows him to actually duck under Electric Wind God Fist. In terms of playing Tekken, he does okay—probably a 6/10. At the same time, Kirby is fairly slow and stubby-limbed, so Kirby is kind of forced to confront Kazuya directly—which means he’s probably a 2/10 at preventing Tekken.

Mewtwo has mobility and tricky attacks (like Shadow Ball and Disable) to keep Kazuya at bay, as well as a vicious edgeguarding game, meaning its ability to prevent Tekken is quite high—like a 7/10 or 8/10. But once Kazuya is in, Mewtwo’s relatively lackluster up-close frame data, along with his huge body means Mewtwo can become a giant punching bag if it gets complacent: 5/10 at best (and probably worse).

The other FGC characters—Ryu, Ken, and Terry—do not come from 3D fighting games, but their auto-turnaround and their ability to play footsies up-close means that they have special properties that make fighting Kazuya a profoundly different experience compared to if other characters take him on. I would probably give all of them high values for playing Tekken (at least 8/10) while not playing it varies between each of those characters’ due to their unique strengths and weaknesses.

So where do you think your Smash character falls on the Kazuya scales? If you have thoughts, feel free to leave a comment.

Let’s Get this Roadshow on the Road: SHIROBAKO the Movie

When SHIROBAKO The Movie was first announced, I was filled with excitement and anticipation. The original TV series is one of my favorite anime from P.A. Works, as its romanticized look at the Japanese animation industry through the P.A. Works formula (cute girls doing X in a town) delivers some pretty deep-cut in-jokes while working to encourage viewers to consider joining the anime industry. I looked forward to reuniting with a fantastic cast of characters and seeing how their careers in anime would continue. 

A few pandemic-induced delays on both sides of the ocean later, and I finally got my chance to attend a one-night-only screening through Fathom Events.

The Story

SHIROBAKO is about five girls who make a promise to join the anime industry and turn their club project into a full-fledged anime, and enter the field by specializing in different aspects of anime production. The movie takes place four years after the TV series, and sees them still working in the industry but suffering from stagnating careers. In particular, protagonist Miyamori Aoi is dealing with the decline of her studio, Musashino Animation Productions (aka Musani), after a disastrous show cancellation. As Aoi wonders if there’s any way to bring it back to its old glory, a proposal comes her way: take a risk and start production on an anime film. 

A Theatrical Feel

In many ways, the film feels like it’s trying as hard as possible to indeed be SHIROBAKOTHE MOVIE. Just as the TV series is about making shows, this involves the characters working on a feature-film. And because one of the biggest appeals of SHIROBAKO is its cast of characters, a lot of the movie is about bringing the old team back together and rediscovering the energy and inspiration they’ve lost. A couple of musical numbers—a feature absent from the TV series—also get thrown in, as if the staff is saying, “We’re doing this because we can.” It’s definitely the experience I was looking for, from reuniting with the cast (writer Imai “Diesel-san” Midori being my favorite) and it ends in a satisfying and uplifting way, though ironically, I wish I could have spent more time with them. 

Rosy, Yet Not without Criticisms

SHIROBAKO can be thought of as a story about people within an industry, as opposed to the industry itself. It peels back the curtain enough to show the strain of deadlines, creative clashes, the perils of overwork, and many other things that can go wrong during an anime production. However, it doesn’t point any fingers at the systemic issues that cause these to be common problems, notably chronic underpayment of staff. SHIROBAKO is willing to deliver a few lumps, but holds back the ugliest parts. Though, given that it’s not meant to be a hard-hitting work, I don’t really mind. At the very least, it’s not all sunshine and rainbows in SHIROBAKO.

This approach extends into the movie, but this time, it’s willing to show a bit more about how precarious everything can be within anime production. Part of the reason Musani fell from grace is because the studio’s owner (who, as a reminder, is a parody of legendary industry figure Maruyama Masao) tried to get ahead of schedule by starting production before the ink had dried on the contract, and got burned for doing so. In other words, trying to be more responsible came with an inherent risk, which on some level indicates an unforgiving industry. This also ties into the direction the movie goes, as well as Aoi’s role in the process. Like Keep Your Hands Off Eizouken!’s Kanamori, Aoi is a producer, and the dramatically reduced time span to finish the film seems like a recipe for disaster. Aoi has to know how to best use previous resources and experience to allow for some shortcuts, and when to put your foot down to keep on schedule vs. when to encourage and allow for greater creative flexibility. 

Overall

SHIROBAKO The Movie is more or less what I wanted and expected out of it, and the challenges it presents its characters—trying to get out of their respective ruts and reignite their passion for anime—helps to paint an image of the anime industry as complicated and full of ups and downs. Though this is clearly a film from before COVID-19 was an issue, 

I have to wonder if it was meant to be P.A. Works‘ giving a pep talk to itself, trying to provide some hope when things feel hopeless.

[Otakon 2021] The Kitchen Sink Too: Project A-ko (Remastered)

Project A-ko is an indelible part of my anime fandom. As a young nerd in the 1990s eager for more information about this newfangled “Japanese animation,” I ran into it everywhere. The super strong A-ko, the technologically savvy B-ko, and the crybaby C-ko defined anime itself, and their antics were the stuff of legends. What fan didn’t recognize them?

But while I “knew” Project A-ko, I never actually watched it. Less a secret shame and more an ongoing omission, this representative gateway anime of those early days just never crossed my path–that is, until Otakon 2021

A Brief History of Restoration

In 2019, Discotek Media announced that they were releasing a blu ray edition of Project Ako, and what began as a state-of-the-art transfer from laser disc eventually gave way to the discovery of an original 35mm film master long thought most to the aether. Fast forward a couple years and a pandemic, and Discotek brought the first showing of the remastered Project A-ko to Otakon attendees. What better way to experience this missing piece of my history?

And so I sat in among a crowded audience, a near-even split of longtime Project A-ko fans and newcomers. Because of my exposure and cultural osmosis, I knew too much to pretend like I was viewing it in a vacuum or with a blank slate. I had read the fanfics, I had seen the websites on Anime Web Turnpike. Now, it was my time to bridge that gap between hearing everyone else’s opinions on Project A-ko and establishing my own.

Story…?

Transfer students A-ko and C-ko are best of friends (or something more). Graviton High’s queen, B-ko, wants C-ko for herself, and she’ll do anything to tear the two friends apart. However, A-ko is superhumanly strong, and neither deception nor giant robots can stop her. Though not immediately obvious, the film was originally meant to be part of the Cream Lemon erotic OVA series before spinning off into its own thing.

The premise of Project A-ko is less a central driving narrative and more of an excuse. It’s a canvas upon which the creators display all manner of gorgeous and lovingly rendered animation ranging from slapstick to tense hand-to-hand combat to fanservice nudity to science fiction set pieces that could impress Moebius. In terms of technical and artistic perspectives, Project A-ko stands the test of time. In terms of artistic indulgence, it stands near the top.

I think how much you like Project A-ko truly boils down to how much you love animation for animation’s sake, how much the excitement and titillation of its myriad spectacles draws you in, and how much you can tolerate a paper-thin plot. I found myself somewhere in the middle, blown away by the sheer beauty of it all, but feeling the drag of nothing to truly anchor it, my attention started to drift halfway through. Yet, now knowing what Project A-ko is like now, it shines a whole new light on the fandom I remember from over 20 years ago.

Hindsight Is Hilarious

Project A-ko is comedy and satire, and I think that much is obvious if you’ve been exposed to plenty of anime. But while watching the interactions between the three core characters, I couldn’t help but recall the kinds of series-related discussions I would see as a young anime fan. Chief among them was the recurring hate lobbed at C-ko, with viewers frustrated that both the cute and feisty A-ko and the beautiful and elegant B-ko would devote so much attention to a loud, whiny, blond gremlin who seems like the worst kind of shoujo heroine. But in the wise words of McBain doing stand-up: that’s the joke.

C-ko is supposed to be obnoxiously innocent, from her shrill voice to her garbage-dump lunches she eagerly makes for A-ko. The way the haughty B-ko stares longingly at C-ko when the latter is at her loudest adds to the absurdity of their interactions. And unlike Mineta in My Hero Academia, who some fans find so annoying that the fanfiction site Archive of Our Own has a tag to indicate the removal of Mineta (and any traces of his history) from MHA, C-ko isn’t just some comedic side character. C-ko is essential to Project A-ko.

But I’m aware of the fact that Project A-ko hit the Western anime audience at a very particular time when there just wasn’t much anime available. Fans at the time took Project A-ko at face value, and it took the discourse around the movie in a certain direction that’s fascinating in hindsight. It’s possible I would have fallen into this trap myself—If I had watched Project A-ko back in the 1990s, I most definitely would not have understood that their class teacher is literally Creamy Mami, for example. In other words, “If a work of satire comes out in an environment where the target of satire does not exist, is it still satire?” 

Generational Differences…in Spaaaace

In the anime Darling in the Franxx, the characters eventually take to space to fight a greater threat. I often welcome this familiar trope, having grown up on it as a matter of course, and the studio behind Franxx, Trigger, is often known for this particular kind of escalation. But to a number of viewers, this is the point at which the show jumps the shark. To them, the move to space battles makes little sense, and nothing about what came prior sets up this little twist. In contrast, I think Franxx is at its strongest after this point, and it’s because I’m of the A-ko generation without having previously seen A-ko.

That fandom generation gap is evident in the constant presence of that Star Wars–esque science fiction/space fantasy aesthetic in Project A-ko. Spaceships, aliens, and beam weapons are mixed into the setting and the narrative, and while technically there’s a twist, the plot revelation component is less important than the pretense it allows for more fantastic animation. And of course, there really isn’t any science fiction in the thematic or philosophical sense—it’s all about the explosions. “Why wouldn’t you have a space battle?” asks the 1980s/1990s anime fan, and Project A-ko is designed to be a collage of all the things that anime fans of the era adored.

A Worthwhile Experience

While I know all too well the period in Western anime fandom when Project A-ko was a definitive anime—from the obsession with chibis to the limited reference material that shaped the perception of anime in a certain direction—I also know that I can never truly return to that time. I can only look at Project A-ko from a point where it’s not the mind-blowing, life-altering experience that introduced me to all of the possibilities of animation. But that’s okay: Project A-ko still has a certain charm that’s hard to deny. The lack of inhibition it conveys and the loving care put into every second of it still stand the test of time, at least in terms of spectacle.

Card Idol Project: Wixoss DIVA(A)LIVE

Wixoss DIVA(A)LIVE is the latest anime based on the Wixoss card game, and it combines three popular fandoms in one: trading card games, MMOs, and idols. The resulting show is one that has the potential to go in some interesting directions, but ultimately decides to play it safe in virtually every way possible.

Much like the series Gundam Build Divers, the main action of Wixoss DIVA(A)LIVE takes place in an online world where players can form teams of 3 and compete against other trios in online rankings through the Wixoss TCG. One of the keys to succeeding is that you not only have to be good at the game itself, but you have to get support from the audience, who can give players boosts through cheering. The protagonist is Asu Hirana, an energetic high school girl who dreams of being just like her heroes, the legendary team “Eternal Girl.” In order to pursue her goal Hirana brings along a reluctant friend, Onko Akino, and also ends up teaming with a girl known as “Absolute Rei” due to her cold reputation for discarding weaker allies. 

The first thought that popped into my mind when seeing Hirana, Akino, and Rei is that they’re practically dead ringers for the main trio from the original Love Live! in both appearance and personality. Hirana’s positivity is very Honoka-esque, Akino’s nervousness resembles Kotori, and Rei’s serious demeanor is just like Umi’s. I don’t know if it’s coincidence, a standard contrast in characters ideal for idol characters, or something else entirely, but the specific Japanese idol visual aesthetic of their online avatars is hard to ignore. While other teams are premised around different musical genres (hip hop, rock, EDM, etc.), in the case of the core cast, it’s like watching the second-years of Love Live! play Yu-GI-Oh!

Wixoss DIVA(A)LIVE doesn’t necessarily need to be dark and cynical, and I like the generally uplifting direction, but at the same time, I loved that the first franchise tie-in anime, Selector Infected Wixoss, was so wild and unpredictable. That one arguably wasn’t extremely original either, being a sort of TCG-themed Madoka Magica, yet the intensity of its characters and world made it feel more special.

In contrast, DIVA(A)LIVE is fairly fun to watch, but there’s never a sense of any real stakes. There are rankings, win/loss records, and all sorts of ideas introduced about how one succeeds in the game, but it all kind of feels arbitrary. Sometimes there’s a bit of tension, but all issues are resolved fairly quickly. In fact, there are a few episodes that introduce some real human drama, and it seems as if the DIVA(A)LIVE is about to take the gloves off, but even that is wrapped up neatly. The concept of fandom gatekeeping also shows up towards the end, but is never really explored.

Nijisanji VTubers cameoing

One interesting thing worth noting is that every episode has cameos from the Virtual YouTubers of Nijisanji— a perfect tie-in for a series about virtual avatars. Nijisanji girls have also made guest appearances in the actual card game.

Wixoss DIVA(A)LIVE ultimately ends up being average as a TCG anime, an MMO anime, as well as an idol anime. It’s entertaining enough, but it probably could have used some more teeth, though without necessarily needing to be dark and suspenseful like its predecessors. If it does get a sequel, I’d like to have a better sense of what they’re fighting for.

Home Renovation Shows vs. Isekai

Recently, I did something personally out of the ordinary: I watched a whole bunch of home renovation and improvement shows. Seeing the way they typically play out, I had a thought: what if there was a home renovation isekai series?

For the anime/manga fans out there who have no exposure to this particular world, home renovation shows are frequently found on channels like HGTV, and they often follow a similar pattern:

There’s an old house in need of repair, and a team of experts (often led by a rugged husband and a creative wife) offer to fix it up for the owners who just purchased it. Along the way, they make various decisions on what to keep and what to replace, and in the end, the owners are wowed by transformation. It’s makeover magic for domiciles, and it hits a lot of wish fulfillment buttons for the viewers at home. There are subtle differences between them (the extremely popular Property Brothers stars twins instead of a couple; Home Town is about trying to improve a single small Mississippi Town), but there’s definitely a reliable formula.

“Wish fulfillment.” “Formulaic.” It sounds like the perfect opportunity for an isekai fantasy. 

Imagine a story about a homeless guy, down on his luck, who dies in an accident and is transported to a world of swords and sorcery. As a result of his reincarnation, he obtains the unique ability known as Designer Eyes, which allow him to view physical structures in greater depth and detail than any normal being. He meets a cute fantasy girl who’s destined to become his wife—probably an elf or nymph or something with an unexpected background in blacksmithing or whatever—and together, they do everything from lowly huts to fortresses in the sky, spreading their home renovation magic. Whether or not “home renovation magic” is literal more metaphorical is a toss-up.

And if you want some compelling drama, maybe you could set them against an evil house flipper who’s trying to use renovations to squeeze out potential home buyers. 

Would there be an audience for something like this? I get the feeling that people who love home renovation shows and people who love isekai light novels are two very different groups, but I wouldn’t be surprised if there’s at least some overlap.

The Fight Against Oneself: Mobile Suit Gundam Hathaway

In my earliest days of online Gundam fandom back in the late 1990s, the vast amount of information available was like a treasure trove of juicy morsels about what was out there. Among them was mention of a certain novel—“Did you know there’s a sequel to Char’s Counterattack? It’s called Hathaway’s Flash, and it stars Hathaway Noah [sic], who pilots something called the Xi Gundam!”

Though I don’t recall ever asking questions out loud, chief among them were: “Would I ever get to experience this story myself?” and “Why the hell would they make a sequel about Hathaway?” 

Now, in 2021, we have Gundam Hathaway, a film (presumably the first of a series) that adapts the novel into animation. Story-wise, it follows Hathaway Noa, now in his 20s and a decade-and-change removed from the events of Char’s Counterattack. Leaders of the Earth Federation have been under attack by a mysterious terrorist named Mafty Navue Erin, and Hathaway’s own history leads to him being in the epicenter of this situation. 

The action is impressive and the character animation is gorgeous, though the lack of 2D animation for the robot fights is kind of disappointing even if the 3DCG looks good overall. When the Xi Gundam shows up, you get a real sense of the sheer size of the thing. Compared to even the oversized Nu Gundam and Sazabi from Char’s Counterattack, the long distance from cockpit door to seat sells how much things have scaled up. 

But the story of Hathaway, and his internal struggle, is where this first film shines most.

I don’t know how the young me back in 1998 would have reacted to the characters and narrative of Gundam Hathaway, but I think it would have been quite different. A couple years ago, I watched a theatrical screening of Char’s Counterattack, and coming at it as an adult instead of a teen gave me a whole new perspective. The young side characters, Hathaway and the Newtype prodigy Quess Paraya, weren’t irritating fools but simply kids who are failed by adults at every turn.

In this light, an adult Hathaway makes for a compelling protagonist. While he’s portrayed as being far more skilled in combat both in and out of mobile suits compared to his child self, he never comes across as inherently exceptional the way previous main characters like Amuro Ray and Kamille Bidan were. What you have in Hathaway is a child traumatized by war, and who’s trying to prevent his past mistakes from reoccurring as an adult, but who doesn’t necessarily know what the right answer is. Within him are the dueling philosophies of Amuro and Char, clashing and contradicting. He wants to be the everyman and the charismatic leader, the hero who saves the people from both corruption at the top and themselves. 

Nowhere is this clearer than his interactions with the female lead, Gigi Andalusia. She’s an eccentric empath who’s probably a Newtype or something similar, Hathaway sees the late Quess in her, and while she can be a thorn in his side, Gigi’s exactly the kind of person Hathaway fights for. If he can prevent more tragic deaths like Quess’s from happening, he’ll do whatever it takes.

I’m looking forward to seeing where Hathaway’s decisions take him, though I know this is Gundam and the chances of tragedy are markedly high—especially because the original novels were written by the original series director Tomino Yoshiyuki during one of his more fiery periods. Whatever the result, Hathaway Noa is a worthy Gundam protagonist.

Otakon-kon-kon: Ogiue Maniax Status Update for August 2021

For better or worse, I’ve decided to attend Otakon 2021 this year. And barring an even more devastating report about COVID-19 and the delta variant than what’s already out, it looks like I’ll be on track. I’ll be vaccinated and masked, and while it’s basically impossible to ask anyone to be the former just one week out from Otakon, there’s also a mask mandate for the event itself. Stay safe, everyone!

I have a single Otakon panel this year, and it’s actually one I’d been trying to get into the con for a while now. Come see:

Saturday Morning MILFs (18+)

Friday, 10:45pm–11:45pm

Panel 1

Did you know that kids’ anime has a long history of spotlighting hot moms?! They’re here to teach kids important lessons…and keep the parents from changing the channel! Explore the legacy of attractive mothers in Japanese animation and their continuing influence on the fandom.

Yes, I made an educational panel about anime MILFs. I looked at the schedule, and I’m the only 18+ panel on Friday, so it feels rather…daunting.

Anyway, I’d like to thank the following Patreon sponsors for supporting the blog and allowing me to indirectly research topics like attractive anime moms:

General:

Ko Ransom

Diogo Prado

Alex

Dsy

Sue Hopkins fans:

Serxeid

Hato Kenjirou fans:

Elizabeth

Yajima Mirei fans:

Machi-Kurada

Blog highlights from July:

Haachama vs. Brian Pillman: VTubers and Evolving Gimmicks

A comparison of the worlds of virtual youtubers and pro wrestlers.

Back Arrow Never Asks for Too Much

My review of the quirky mecha anime Back Arrow.

Oh, What Could Have Been: Maku Musubi Final Review

A look at one of my favorite recent manga that felt like it had more left in the tank.

Hashikko Ensemble

Chapter 42 brings new club members, including an arrival I’ve personally been anticipating.

Kio Shimoku’s Twitter account through July has him quote tweeting me!

Apartment 507

A review of Demon Slayer -Kimetsu no Yaiba- the Movie: Mugen Train.

Closing

If I see you at Otakon, I’ll be glad to give a solid thumbs-up from a safe distance. And remember: Wash your hands, don’t touch your face, wear a mask. Let’s make this a memorable convention where no one catches COVID-19.

And one last thing: I’m really, really looking forward to seeing Gaogaigo in Super Robot Wars 30. I hope I can finish the last novel before the game comes out.

Kio Shimoku Twitter Highlights July 2021

Once again, here are more interesting Kio Shimoku tweets for the past month. Not many drawings in July!

Works-Related

This is a small honor for me: Kio Shimoku quoted one of my tweets!

VIZ is releasing a Japanese Star Wars tribute artbook, and Kio’s work is in it. Kio mentions that his vision for his drawing was “What Kio Shimoku would like to draw.” The result is a bunch of Episode I characters.

Quoting this anatomy drawing, Kio recalls working on Kagerowic Diary. At the time, a friend asked him why he drew the girls with such muscular backs, and Kio’s response was that he just thought it’d be a good idea.

Kio announced the latest chapter of Hashikko Ensemble with a picture of Mai (good taste).

To fight off exhaustion, Kio went to the convenience store to buy a Red Bull only to discover that they have extra-long Red Bull cans now. Not only that, the long cans were actually sold out.

Other

Kio was invited to be a critic for Day 1 (August 14) of an otaku-themed music event called the Secondary Culture Choir Festival. He’s honored and flustered.

This is a tweet thread about Shin Evangelion. Because I haven’t seen this movie, I’m hesitating to translate it without proper context, but one thing Kio mentions is that he was really into the theory that Asuka and all the other characters from Evangelion Q were the characters from the old Death, Rebirth, and End of Evangelion films. I will probably revisit this once I’ve seen the film next month.

Kio is looking forward to Miss Kobayashi’s Dragon Maid

He also likes—no, loves—KonoSuba.

In light of the death of Nasu Masumoto, the author of the Zukokke series of children’s books, Kio reminisces about his own experience reading them. He talks about how as a kid, they were the greatest: a mix of the real and the absurd that went between horror, fantasy, science fiction, and the everyday. He and his classmates would get caught up in imagining their own adventures.

A photo Kio took of some clouds.

Kanon Indeed: Hashikko Ensemble, Chapter 42

Kozue commences a competition among the boys to do push-ups while singing

The Chorus Appreciation Society bolsters its ranks, but not all is smooth sailing.

Summary

In a small change of pace, this chapter is largely from the point of view of Kanon. Despite the big win and Kozue’s fiery speech, the only students who have decided to join the Chorus Appreciation Society are Tsuyama’s crew (aka the Tsuyamars) because Mimi-sensei is their advisor. And right as Kanon is resigned to not participating more actively because this Appreciation Society is guy-focused, Kurotaki Mai shows up both asking to join and clearly having her eyes on Akira. 

After some exercise (during which Kozue explains that theirs is basically an athletics club in terms of physical conditioning), things escalate into a competition between the current guys and the Tsuyamars to see who will be part leaders. In particular, Tsuyama and Kousei have a particularly fiery rivalry, on account of their both being baritones and delinquents quick to violence. Thanks to the conditioning of the veteran members, they all retain their spots, but within the little conversations happening, Kanon senses an increased awkwardness from Jin to Akira.

Kanonical Perspective

Kanon looks back toward the reader while sitting in the back of the clubroom

I’m appreciative of the fact that Kio was willing to switch things up and give Kanon a spotlight of sorts. So far, she’s largely been the relatively normal friend of Shion and Kozue, and one might uncharitably call her “boring.” But in addition to the manga emphasizing that she’s feeling a greater desire to participate more actively in some way, Kanon is also shown to have the keenest eye when it comes to social dynamics. She immediately recognizes Mai as the girl with a huge crush on Akira. She notices a greater closeness between Shion and Kousei, as well as Jin and Kozue. And, as mentioned, she can tell that Jin’s viewing Akira differently—though it’s not certain if she’s making the connection to Jin’s mom publicly recognizing Akira’s talent in front of her son.

I’ve compared Kozue a bit to Kasukabe Saki from Genshiken because of their no-nonsense attitudes, but because of Kanon’s ability to recognize shifting relationships, I think she might fit that role better in certain respects. The fact that Kozue is kind of an oddball in her own right also means that she can’t play the straight man the way Saki would. Perhaps Kanon is more like a less abrasive Sasahara Keiko? In any case, I’d like to see at least a few more Kanon-centric chapters in the future—perhaps even one where she’s the actual center instead of just the POV character.

Mai Joins the Party!

Kurotaki Mai asks if they’re accepting female members

Ever since her introduction, I have been hoping and predicting that Kurotaki Mai would eventually join the club, and now it’s finally happened. But while she’s been a potential love interest for Akira from the get-go, I really did not expect her to be waging an active campaign for his affections! As Kanon notices, not only does Mai enter the clubroom with a clear intent and purpose (even making a beeline straight for Akira), but she went as far as shortening her skirt. I think a part of me might be a little too used to a certain greater level of old-fashioned indirectness in these story situations, but I welcome whatever this is.

Kanon is surprised to see Akira react so casually and obliviously to Mai turning up the charm, to which she begins to wonder if Akira is into “bratty” girls like Shion and Himari. Kanon is portrayed as being especially observant, but I’m not certain she has an accurate peg on him, and I still believe Mai has a chance. Also, I like how right towards the end of the chapter, we get a little glimpse into more of Mai’s personality when she urges Akira and Ogawa to keep competing. While Ogawa is willing to forfeit because he has no particular desire to be the part leader for the bass section, Mai responds with, “Huh…? But there’s no point if this isn’t a serious competition?” It’s as if she wants Akira to live up to her lofty and romantic expectations of him. In other words, we’ve got another weirdo in the group, and that means my fondness for Mai only grows stronger.

Songs

This month’s sole song is “Sora mo Toberu hazu” by Spitz. It’s only natural, because of Mimi-sensei’s love of the band and, in turn, the Tsuyamars’ worship of Mimi-sensei.

Final Thoughts

First, I think this manga is going to get even better now that we’ll be seeing more Mai. I might be biased, though.


Second, while it barely got mentioned in this chapter, I’m really expecting a greater exploration of Jin’s new tension when it comes to Akira. The idea of intra-club volatility is new to Hashikko Ensemble—not only with Jin and Akira or Tsuyama and Kousei, but also Mai and Shion—and I’m looking forward to seeing what kinds of drama and silliness arise.