Farewell Genshiken: Ogiue Maniax Status Update for September 2016

September is the start of a new, post-Genshiken world.

Though the loss is great, I know I have my patrons to back me up. Thanks to all of you who continue to support me on Patreon:

General:

Johnny Trovato

Ko Ransom

Alex

Diogo Prado

Sasahara Keiko fans:

Kristopher Hostead

Yoshitake Rika fans:

Elliot Page

Hato Kenjirou fans:

Elizabeth

Yajima Mirei fans:

Machi-Kurada

In terms of blog content from this past month, first and foremost is my final chapter review of Genshiken Nidaime. I hope it’s been a great ride for you.

According to last month’s poll, a lot of you would like me to go back and take a look at the original Genshiken as well. I’m eager to oblige, but I probably won’t start for a little while, at least a month or two. In the meantime, I guess I can get my Kio fix with some Spotted Flower.

Other post highlights include an Otakon 2016 convention report, as well as interviews with artist LeSean Thomas and anime studio P.A. Works. The LeSean Thomas interview has been doing extremely well for the blog, and it makes me very aware of how niche the anime audience in comparison to even other nerd subcultures in the US. The last time that happened was when I reported on the Nostalgia Critic and Angry Video Game Nerd appearing in an anime, which got me the most hits in a single day ever.

I also wrote about Yukitheater, sort of. Sadly I couldn’t get the program to work, but if you want a kind of trip back to early 2000s anime fandom but in a modern lens, this virtual theater program might be worth something to you.

The last post I want to mention is one that had been ruminating in my mind for a long time, which is about how characters are rendered attractive or charismatic. Basically, I think that, through visual design and personality and a bunch of other small factors, there are two primary ways by which people become drawn to characters: a magnetic “pull” and a forceful “push.” Am I on the right track? Tell me what you think.

Following up on another point from the previous status update, I’ve begun watching Super Dimensional Cavalry Southern Cross in order to finally update Gattai Girls. Are there any other series you’d like to see me tackle?

Until next time! The second Kizumonogatari movie is showing in October, which is also the month of New York Comic Con. Exciting times.

Baltimore’s Last Stand: Otakon 2016

Otakon, the east coast’s largest anime convention, has been a mainstay of Baltimore summers since 1999. With the 2017 move to Washington DC, however, 2016 may very well be the last Otakon Baltimore ever sees. The awareness of this turning point among attendees felt almost palpable, and not just because the blazing heat and heavy humidity made everything feel ten pounds heavier. Watching con-goers on Sunday discuss the end of Otakon in Baltimore with an air of finality made it feel like it really was the end, even if it’s more of a new beginning.

Music and the Matsuri

otakon2016-matsuri

Every year, I try to attend at least one Otakon concert, usually that of an artist I’m interested in from hearing their music in anime. This time, it was MICHI, who sang the opening to one of my favorite shows of the year, Dagashi Kashi. Unfortunately, both of the panels I was involved with ran during her concert time, so I unfortunately could not go. What’s more, her concert was the half-time show at the Masquerade, which is an event I generally avoid. The upside of all this is that I got to meet her in person at the autograph session.

I did check out the Otakon Matsuri, a first for me. Taking place every year on the Thursdays before Otakon weekend, in the past I simply had neither the time nor the energy to go. This time, however, they had as music guests Lotus Juice and Hirata Shihoko from the Persona game series. Because a friend of mine loves Persona and made it a mission to attend their performance, I tagged along and was treated to a lively concert. Despite a number of technical difficulties likely owing to the severe heat not playing nice with Lotus Juice’s Macbook, they really made it a memorable experience. Lotus Juice, who was born in Japan but actually grew up in New Jersey, actually performed not only Persona and anime-related music, but even threw in a Japanese version of a Tupac song. Unfortunately, I don’t know Tupac well enough to recognize it, so if anyone in the comments knows, feel free to chime in!

Guests and Industry Panels

This year’s guest list was sparser compared to previous Otakons, possibly because of next year’s move to DC. Notably, Otakon mainstay Maruyama Masao (founder of anime studios MADHouse and MAPPA) was not able to appear, and it felt like Otakon was missing his insight. The guests that did come, however, were able to provide a great deal of insight into the anime industry and their creative processes.

Akane Kazuki and Escaflowne

Akane Kazuki, director of Escaflowne, Heat Guy J, and Code Geass: Akito the Exiled, was in attendance because of the new Blu-ray release of Escaflowne and the English premiere of Akito the Exiled. Akane is a Studio Sunrise man, so just like Takamatsu Shinji and Park Romi last year, so at a press conference I had to ask him what this experience was like working with Gundam creator Tomino Yoshiyuki. Akane mentioned that he actually went to Sunrise straight out of college because it was where Tomino was working. However, the very first time he arrived at Sunrise for work, he found Tomino was scolding his staff. Akane also described Tomino as someone who thought about anime from morning to night, and that he gave the impression that such a devotion was necessary to succeed in the world of Japanese animation.

He also talked about his work on Escaflowne, how it was his first work where he had full directorial control, and about the changes he made to the heroine, Kanzaki Hitomi. When Akane first came onto the project, Hitomi was going to be a quiet, long-haired girl, but he and character designer Teru Nobuyuki pushed to have her become the strong-willed, short-haired girl we know her as now. Later on in the conference, he described that period as one where a lot of female characters were the same, and he worked on Hitomi with the idea of, is this the kind of character that actual girls themselves can get behind?

Industry Panels

The Japanese industry panels I attended included P.A. Works of Shirobako and Hanasaku Iroha fame’s, as well as Under the Dog producer Morimoto Koji’s. At the P.A. Works panel, they didn’t really take questions from the audience, but they went through why they decided to make their new series, a robot anime called Kuromukuro, because it was uncharted territory for their studio. They also asked the audience themselves about the idea that Americans prefer action-oriented anime with strong heroes, but I found that an audience predisposed to coming to a P.A. Works industry panel likely wouldn’t have the same tastes.

As for Morimoto, I asked him questions related to his involvement with giant robot anime. First, I asked him about whether or not he has any input on how series are represented story-wise in the Super Robot Wars video games, to which he responded that they mostly leave it up to the game studio Banpresto. Second, I asked him about what goes into adapting or reviving old mecha franchises. Here, the answer was that it really depends on the series, and how much they’re trying to draw in the old, nostalgic audience, or create a new one.

As for the American side of things, I attended the Discotek panel and the tail end of the Vertical Inc panel. The main takeaways (at least for me) is that the glorious anime Charge Man Ken is now licensed by Discotek, and that two of Vertical’s best-selling titles are two of my favorites, Nichijou and Mysterious Girlfriend X. As someone who kept putting Mysterious Girlfriend X on their surveys every year, this fills me with pride and joy.

For more guest coverage, check out my interviews with  LeSean Thomas and the staff at P.A. Works.

Fan Panels

One of Otakon’s claims to fame is its strong collection of fan panels. Presenting a diverse range of topics, it’s one of my personal highlights every year. This time around, however, I felt that a lot of the panels I attended weren’t quite as strong, though I don’t think this is really the fault of the con itself or even the presenters. There will be some panelists who are stronger than others, and I, as someone who did a couple of panels, have plenty of areas where I need to improve.

It’s also good that Otakon occasionally goes for untested presenters, because if they stick with only the ones they know, it gives less of a chance for newer panelists to show what they’re capable of. In many cases, there appeared to be a lack of preparation and oversight on actually planning and researching the presentations. That doesn’t mean that any presenter who didn’t bring their A-game doesn’t deserve to come back, but I hope that we all look to the next time with the hopes of being even better.

Anime of Green Gables

Featured Panelist Viga’s panel all about the popularity of Anne of Green Gables in Japan was quite informative. As someone who’s watched both the 1970s Anne of Green Gables anime and the 2000s Before Green Gables prequel, I learned a lot, especially in regards to how it got to Japan. I didn’t know, for example, that Japanese fans take pilgrimages to Prince Edward Island fairly regularly. I thought the panel had a generally good structure, but felt a bit disorganized in places. While I at first wondered who the panel was for, I think it turned out to be existing fans of Anne of Green Gables who might not be as familiar with the anime.

Gen Urobuchi: Magical Girls, Riders, and Puppets, Oh My!

Because the title of this panel mentioned puppets, I was hoping to see some Thunderbolt Fantasy action. Unfortunately, it got cut out of the presentation, which I find a bit strange because plenty of episodes had been out by then. On top of that, there was an entire special about the making of the show, which would have given them plenty of material to work with.

The Bravest Robots: Sunrise’s Brave Series

An overview of the Yuusha giant robot franchise of the 1990s, this panel was run by Patz Prime from Space Opera Satellite, with whom I’d previously done a podcast review of Brave Police J-Decker. As someone who’s more familiar with Brave Robots than most, even I learned quite a bit from it. I was particularly fascinated by the transition by the sponsoring company Takara from Transformers to Brave Exkaiser, the first series, and how the panel wove a narrative of the continuous fight between the animators, Sunrise, and Takara. Maybe next time the panel might have time to mention Baan Gaan.

1999: The Otaku Time Machine

George from Land of Obscusion ran this panel, which went over some of the major and minor anime and video games to come out in the year 1999. For me, it was in many ways a review of my adolescence, but I’m also well aware that many anime fans in attendance likely would have been born before 1999. It’s still kind of crazy for me to think about. All I’ll say to this is thumbs up for showing the Japanese Medabots opening, thumbs down for not showing the Japanese Digimon opening.

My Panels

This year, I presented at two panels: “Such Dog. Much Anime. Wow” with Kate from Reverse Thieves, and “Greater Uglier Manga.” The former was a panel about dogs across anime, including popular series such as Naruto, genre legends such as Ginga Nagareboshi Gin, and old historical works such as Norakuro. If you came to the panel, I’d like to thank you for being such a great audience, and I hope to get better at communicating for next year.

Greater Uglier Manga was the sequel to last year’s Great Ugly Manga, with the twist that it was now 18+. The point wasn’t to fill the panel with pornography, but to extend the range of images that could be shown. Unfortunately, the panel began with a serious hiccup due to technical difficulties, and we spent the first 15 minutes troubleshooting. Ultimately, thanks to Daryl Surat from Anime World Order, we figured out that it had to do with the switchers they were using for the panel room and were able to start. Unfortunately, I ended up speeding through the presentation and finishing early, which means I have to work on my pacing better. My co-panelist had a better handle on time, I think. Lesson learned!

By the way, I really do like Kurosaki Rendou‘s work, and I hope that, if you attended the panel, that you might find them fascinating too.

Shopping and Sites

Dealer’s Room

otakon2016-dealersroom

This will be the last time we see this incarnation of the Otakon Dealer’s Room for a long time. That being said, I do want to point out that they once again allowed attendees to travel between the buildings of the Baltimore Convention Center by cutting across Liberty Street. In recent years, this was restricted, and in my opinion it really hurt the accessibility of the Dealer’s Room and Artist’s Alley.

My two biggest purchases of the convention at the Dealer’s Room were finding all of Brigadoon: Marin & Melan (a great series that deserves more love) and getting the Nozomi from Rolling Girls Nendoroid. As shown in the photo below, I posed her the best way I know how: drinking [soda] and driving.

(Don’t try this at home, kids).

If you were wondering, the sidecar can hold another Nendoroid, and I have just the right riding partner in mind.

The real highlight of the Dealer’s Room for me this year, however, had to bee the Good Smile Booth. While I did not obtain the aforementioned Nendoroid there, I was pleasantly surprised to discover that they were selling blank Nendoroid faces for $1 each, along with tables where you could sit down to decorate them. Apparently those faces are a convention exclusive, so I bought a bunch and turned one into a potential Ogiue for the future.

Some day…some day….

Artist’s Alley

One of the strongest titles at Otakon 2016’s Artist’s Alley had to be Pokemon Go and Overwatch. While Pokemon in general tends to be pretty beloved among Otakon artists and attendees, the three factions of Pokemon Go, Team Valor, Team Mystic, and Team Instinct, made for easy ammo for creators. As for Overwatch, I believe its popularity among artists to be a testament to its highly appealing and charismatic character designs. However, overall the artwork was quite diverse, and hardly anything was truly dominant.

Relevant to me personally, I bought an amazing image of Rice Goddess Hanayo from Love Live! wearing glasses. The Demeter outfit or the specs alone would have been enough, but together the combination was unbeatable.

otakon2016-paworks-kissuisou

otakon2016-paworks-diesel

otakon2016-paworks-minko

otakon2016-paworks-kuromukuro

otakon2016-paworks2

The real highlight of the Artist’s Alley, however, had to be the P.A. Works 15th Anniversary exhibit. Showing detailed character design sheets, background art, and more from P.A. Works shows, it made me even more conscious of the two arms of P.A. Works: the attractive girls who engage in adolescent drama and discovery, and the exploration of beautiful scenery and environments.

Food & Drink

otakon2016-nandos

Seeing as this was likely our last time in Baltimore for years to come, my friends and I decided to hit up many of our favorite places and turn Otakon weekend into a feeding frenzy. We went back to Abbey Burger Bistro, where I tried their Australian Red Deer burger. We stopped by Piedigrotta Bakery, the original home of tiramisu. We had to sample the luscious crab cakes from Flash Crab Cake Co. For the return trip home, fried chicken from Royal Farms was a must.

Two places I had never tried were Portuguese chicken chain Nando’s and a local Afghan restaurant Maiwand Grill. Though not exclusive to Baltimore, Nando’s was truly a highlight. Having sample a whole variety of their dishes, including their default chicken, chicken liver, macho peas, Portuguese rice, and natas (egg custards that were the predecessor to Hong Kong’s famous dan tahts), everything was a home run. Maiwand Grill had great portions at really affordable prices, and both their yogurt drink and Afghan ice cream were amazing. The yogurt drink was no-nonsense pure yogurt flavor, and the ice cream had both dates and figs in it (two of my favorite fruits).

Overall

Otakon 2016 was fairly low-key by the standards set by previous conventions, and for that reason it really did feel like a transition into something new and exciting. A part of me wants to come back to Baltimore someday, but another part of me looks forward to seeing what Washington DC has to offer.

Also, I hope no one pulls an Eden of the East near the White House.

As with every year, I leave off with a selection of cosplay photos.

If you liked this post, consider becoming a sponsor of Ogiue Maniax through Patreon. You can get rewards for higher pledges, including a chance to request topics for the blog.

Otakon 2016 Interview: P.A. Works

paworks

This interview is part of Ogiue Maniax’s coverage of Otakon 2016. While the interview was with multiple staff members at P.A. Works, only the producer, Horikawa Kenji, gave responses. I’ve reflected this in the answers.

It’s a pleasure to have this interview with you. My first question has to do with True Tears. It was your first work as a studio, and from what I’ve heard the anime is quite different from the visual novel. What led to you choosing to adapt this series for your first project, and what led to it changing from the source material?

Horikawa: So the producer at that time, Mr. Nagatani, had said, “Let’s work on a few projects together!” And out of those choices was True Tears. We thought that it was perfect for what we could do at that time. We also thought it granted us lots of freedom, too, because as long as the theme was “tears,” we could do what we wanted.

Hanasaku Iroha is a series that shows the charm of the countryside and Japanese tradition. It seems that more and more anime are focused on the promotion of tourism to regions of Japan. You created the Bonbori Festival in Hanasaku Iroha, but was the promotion of a region of Japan a part of production from the very beginning?

Horikawa: When we made Hanasaku Iroha at first, we didn’t intend for it to empower tourism, quite the opposite, actually. Recently, there are many cases where anime fans go to the locations where their favorite anime take place. Some people call it going to “holy sites” or “investigating the show.” But while it can be a good thing, the act of fans going to these sites might not always be positive. When the fans gather, they might take pictures of, say, average houses and it might be very troublesome and disruptive. When I make select a location for a work, I think about how to have it so that even if fans visit it’ll be okay.

So when we were making Hanasaku Iroha, it was part of our thoughts that we would base it in a hot spring city that would be okay with having some volumes of fans coming. We also took care that the residents of that city would be notified when a large number of fans would come.

In regards to the Bonbori Festival, it originally wasn’t there, but it came up during the making of Hanasaku Iroha. We thought that, if it was a festival that the people could continue—not in the anime sense but that of a legitimate festival—that would have a much bigger, long-lasting, and positive impact. While an anime might be forgotten in a few years, a festival is part of Japanese culture and won’t be forgotten.

In Hanasaku Iroha, the grandmother is a very important character. In Shirobako, most of the characters are career women or out of high school. Tari Tari has one of my favorite characters, which is Takakura Naoko. Do you feel that there is a better market for series starring older characters, perhaps similar to the series you make now, but with people in their 20s and 30s?

Horikawa: As much as I would like to make something centered around older characters, there is such a thing as monetary value associated with characters. In Hanasaku Iroha, the characters were supposed to be out of school already and working, but due to those complications they became high school girls.

Since Shirobako, however, we took that step towards making the characters people who are actually out of school and working. That was a great adventure for us. Since we found out that Shirobako was indeed a success, we have shown that the girls don’t have to be in high school for fans to be interested. So, it was great to find out that fans like mature women as much as high school.

There are a number of characters in Shirobako based on real creators, for example Maruayma Masao and Anno Hideaki. Did you consult them in your portrayals, and did they have anything to say afterwards?

In terms of the people connected with those characters, we did ask them for their acknowledgement. The director knew Maruyama-san, so he probably asked Maruyama-san, while I asked people I know. But some seem to say that they never received the requests for acknowledgement.

Thank you.

Horikawa: Thank you very much.

If you liked this post, consider becoming a sponsor of Ogiue Maniax through Patreon. You can get rewards for higher pledges, including a chance to request topics for the blog.

Ogiue Maniax on Ani-Gamers Post-Otakon 2016 Podcast

paworks-stands1

Right after Otakon, I joined in on an impromptu post-mortem podcast on Ani-Gamers along with the Reverse Thieves and Anime World Order. See what we had to say!

Actual con report coming soon.

 

Otakon 2016 Interview: LeSean Thomas

leseanthomas

I had the pleasure of interviewing LeSean Thomas at Otakon 2016, where he was debuting his new animated short, Cannon Busters. Though we didn’t talk much about Cannon Busters itself, I was pleased to find out about his life as an artist, his philosophy on art and anime, and even his family.

Ogiue Maniax: So you grew up in the Bronx, and I assume that you had some sort of arts education. Could you describe what it was like to grow up as an artist?

LeSean Thomas: It was fairly okay. I stayed indoors quite a lot. I used to sketch a lot, sketch in school. You know, I grew up when hip-hop was growing up, and so a lot of stuff happened in the 80s in New York City. I thought it was cool. I had a lot of colleagues, a lot of friends in my apartment building, who I’d sketch with from time to time. I had a lot of friends in class who I could sketch with. I was into video games and sketching.

I think I decided to make it a career when I became a teenager. I moved to upstate NY for a period of time, to Middletown, and when I came back to the Bronx I decided to become an illustrator. I enrolled in a school that focused on the arts.

OM: Which high school?

LT: Julia Richmond High School. It was in Midtown Manhattan.

That was sort of my circle, and by the time I got back after I graduated high school I decided I wanted to become a comic book artist. But it was tough because there was a lot of competition in New York City—Marvel and DC. But I was also really influenced by animation, Japanese animation.

I landed a couple of opportunities that led me to work in animation production, and one thing led to another. I got onto a couple of big shows, and I was able to use that to build up momentum to work on more shows and create opportunities for myself.

OM: More and more young kids, teenagers, college students, are embracing anime and manga as part of how they get into art. I also know there’s concern that anime and manga are teaching the wrong lessons.

LT: What kind of wrong lessons?

OM: Like it’s teaching people to draw the wrong way or look at art the wrong way. And I’m sure already from your question to me you probably don’t agree with that thinking.

LT: Yeah, I don’t.

OM: So I’m wondering, what would you think is the best way to use anime and manga in an arts education?

LT: I think you should do whatever you want. I haven’t ever heard anyone say to me that copying Picasso or Michelangelo, or Italian or French artists perfectly, is wrong. We get into this really weird, shaky territory where we start becoming ethnocentric towards specific countries and their art history. I think a lot of that is based off the fact that the US was a European colony, and our history is based off of European history, and our art history is European. What’s wrong with India? What’s wrong with Mumbai? What’s wrong with China. I think that, respectfully, it’s just the way it is, but I don’t think that a lot of thought is given into how we judge children who copy the styles of other countries, as opposed to what our curriculum forces us to teach, which is European art history.

I know a lot of graphic designers who are brilliant who don’t study European stuff, they study Japanese art. When you’re in a school, you’re programmed and taught to be an employee and not an auteur, and I think that plays a big role in how teachers choose to enforce their ideals onto students, who are very impressionable at a young age. I’ve also noticed, in my experience, that a lot of teachers are graduates who couldn’t find jobs themselves. You have this cyclical dynamic happening where teachers who don’t have a lot of experience are telling kids what they should and shouldn’t draw.

How did Murakami learn how to draw? When you’re telling kids how to draw, you’re telling them how to interpret art. It’s not right. When you’re telling them how to respond to art, you’re robbing them of the privilege of interpreting art themselves, and interpreting how they learn. So I respectfully disagree with the logic that a child shouldn’t learn how to draw anime because of the historic implications behind that.

OM: You worked on The Boondocks, and it’s clear from the comic strip that Aaron McGruder is also very influenced by anime and manga. Is your mutual interest in how you came onto the show?

LT: Certainly my drawing style played a big role in choosing me to help him develop the early designs with the crew.

OM: The Boondocks as a comic strip was pretty forward thinking, advanced, and progressive, but the comic strip medium is a pretty conservative place. So when moving the series over to Adult Swim and an animated setting, was it a very conscious decision on your part and the staff’s part to push the envelope much further?

LT: No, that was actually Aaron’s mandate. I may be wrong, but I remember a rumor from around 2004, 2005—from someone in our circle—that Mike Lazzo, the head of Adult Swim, played a role in having Aaron push the envelope. So when I came on board, that was already a demand that came from on high. I was pretty detached from that. I was more focused on the visuals. A lot of that envelope pushing was in the writing. That was the stat quo on the production; we knew what we were getting into.

But as far as the decision from Aaron going from the conservative comic strip to the extreme in the animated form, I’m not privy to that. But there is a rumor that Adult Swim was encouraging that as well.

OM: You worked on Cannon Busters, and you mentioned previously about your friendship with Thomas Romain. You come from different cultural backgrounds, but you seem to have a lot in common. So what’s it like working with him?

LT: Well, Thomas is a westerner, whether we want to admit it or not. He speaks English, and while there are some things he doesn’t get about American culture, he’s still a westerner. That’s part of our common bond, as is our need to collaborate internationally. I think we’re kindred spirits. I told him that that, because of him leaving France to go to Japan and me leaving America to go to Korea for pretty much the same reason.

I like to use Thomas’s phrase, “world animation.” It’s not anime, and it’s not American animation. It’s world animation because of the nature of how it’s put together. I really respect Thomas. I like him a lot. I think he’s one of the most talented guys. He’s an incredible draftsman, and one of the most incredible thinkers. I’m going to see him next month when I go to Tokyo. He’s one of my favorite people.

OM: You worked in Korea, you’ve worked with the Japanese studio Satelight [on Cannon Busters], and you’ve worked with American companies. What’s it like working with different studios in different countries?

LT: In America, it’s pre-production and post-production, and that’s it for most shows. There are a lot of shows that are being animated in Flash in America, but most daytime animated shows are done in Korea.

Korea doesn’t do pre-production or post-production, so they’re just main production, largely. And Japan does all of it. And that’s the difference, at least in my personal experience. I could be wrong, but that’s the gist of what I got.

OM: You spent time in South Korea in the animation business. I know that Korea doesn’t create a lot of animation in pre-production or post-production, but I know there is a desire by South Korea, by the government and the animation business, to be known as an animation powerhouse.

LT: It’s mostly service work.

OM: Do you think there is a strong potential for them to break out and become their own thing?

LT: I think so. I don’t know if the problems that were there when I was in Korea are the same as the ones now, but I know the trick is to find venture capitalists who are interested in and see value in animation production beyond government funding and subsidization. I’m not sure if that’s something they’re risk-averse towards. When I was there back in 2009, 2010, there was a massive aversion towards taking a risk on animation over video games. And I’m not sure if that’s still an issue, but I definitely think they have the potential to stand out. I mean, why not? They animate most of our shows, and I think a lot of it has to do with just finding alternative revenue streams to finance original properties and projects.

It seems like there’s a slow coming back at the feature level, but it seems like everything sort of fizzled out once Wonderful Days aka Sky Blue died. I think that scared the industry in general, made everyone say, “Well, we’re not going to take this risk anymore.” I’m just waiting for a resurgence.

There are a few animated feature films that have come out in the past one or two years, like King of Pigs. It’s like, wow, they’re doing features now. They’re in film festivals.

Overall, do I think they have the potential? Of course. If they can do Sky Blue, they can do anything. I just think they have to figure out internally within the industry, within their government and culture, how to create a platform for creating original content. And they also need to motivate young kids. A lot of kids are going into game design instead of animation because of work labor and pay and all that.

OM: My last question is this: Your little brother is Sanford Kelly, the fighting game pro. Growing up, did you notice that he had a talent for fighting games?

LT: Yeah, he learned all his gaming from me [laughs].

Me, him, my older brother Kelby, and my two sisters Valtvaia and Shavon, we all lived in the same apartment with my mom and my grandmother. So we all came up, and video gaming was one of our major bonding aspects. We gamed hard. We played everything, PlayStation, Dreamcast, Turbo Grafx-16, Super Nintendo. That’s all we did. So by the time Sanford turned 18, we were so hardcore into it, we would go to the local arcade shops—back before there was only Chinatown Fair, in the mid-90s—and hit the sticks.

He just got really good, and he built up a circle in Chinatown Fair, in that area. I kind of moved on to animation and left the city to move to LA. I used to get on him about it. “You need to focus on other stuff.” But then when I started seeing him winning money and awards and stuff like that…

Gaming culture’s still relatively brand new. Talking about the early 2000s, where there were legit funded tournaments, he came up in that circuit where the Justin Wong and Daigo era was pretty much coming up. Now it’s a big thing. It’s on ESPN.

When he was coming up, I was a bit nervous about it, but then when I saw how well he was doing, and how he was creating a name for himself, I embraced it.

I get that quite often. “Oh my god, you’re brothers with Sanford Kelly, that’s so cool.”

OM: It’s kind of unlikely—well maybe not unlikely, but it’s interesting to have two different, talented brothers in two very different fields.

I’ll be honest, I’ve been forced over the years respect the game circuit. Because, like many people, if it’s not sponsored or it’s not on TV, then it’s still a subculture. And now it’s a major thing, so now it’s common for kids that I run into to say that they love Street Fighter and that they know who Sanford Kelly is. It’s still kind of weird, but it’s still really cool.

If you liked this post, consider becoming a sponsor of Ogiue Maniax through Patreon. You can get rewards for higher pledges, including a chance to request topics for the blog.

Ogiue Maniax at Otakon 2016, August 12-14

It’s time for another year at the east coast’s largest anime convention! It’ll be Otakon’s final year in Baltimore for the foreseeable future, so I’m hoping to make it a memorable one.

I’ve also got a couple of panels this year, and I hope that you can attend.

CpNkuPQXYAAARWP.jpg_large

Saturday, August 11, 8:15 – 9:15pm

Panel Room 5

“Such Dog. Much Anime. Wow.”

It’s a panel celebrating dogs in anime! See your favorites, and some you’ve probably never even heard of! My co-presenter on this panel will be Kate from the Reverse Thieves.

5dc9679d

Saturday, August 11, 11:45pm – 12:45pm

Panel Room 1

“Greater Uglier Manga.” [18+]

The sequel to last year’s “Great Ugly Manga” panel. Once again, my co-presenter and I will be showing manga that’s great not in spite of how ugly they are, but because of how ugly they are. As a warning, this year’s iteration is 18+, but keep in mind that this is not just some pornography/hentai panel. Most of the content will still be all-ages.

See you there!

Quotable: Ogiue Maniax Status Update for August 2016

August is full of fun and surprises. For one thing, I have two panels at Otakon 2016: “Greater Uglier Manga” and “Such Dog, Much Anime, Wow.” The schedule isn’t available yet, but when it is I’ll be making a post.

Another bit of news is that Ogiue Maniax has, for the first time ever, been quoted on the back of a manga! The title in question is Sweetness & Lightning:

sweetnesslightningquote2

sweetnesslightningquote

I consider this quite the milestone, and I’d like to thank my readers, but especially my Patreon sponsors in particular for supporting me:

General:

Johnny Trovato

Ko Ransom

Alex

Diogo Prado

Sasahara Keiko fans:

Kristopher Hostead

Yoshitake Rika fans:

Elliot Page

Hato Kenjirou fans:

Elizabeth

Yajima Mirei fans:

Machi-Kurada

I’d also like to congratulate Johnny for winning my Love Live! contest.

Perhaps the biggest news of all for the blog is that Genshiken is ending! I’ve written my review for the penultimate chapter, and I already have emotions welling up inside of me in anticipation for the final conclusion. You’ll be certain that I’ll have a lot to say at the end.

If nothing crazy happens (like a third Genshiken being announced soon after), I’m considering doing a series of nine posts to review the original series volume by volume. What do you think?

Other notable posts this month include my Patreon-sponsored article on Purity in Anime, my reviews of the Kyoto subway tourism light novel, Kyo Girls Days, and Girls und Panzer der Film, as well as a report on my visit to the university on which Genshiken is based.

It’s kind of a hectic month looking ahead, so I haven’t had time to think of any new projects for the blog. For now, I’m still watching and reading through quite a back catalog, with the intention of clearing up some time to finally review Super Dimensional Cavalry Southern Cross for Gattai Girls. Luckily, it’s now on Amazon, free for Prime users and 99 cents per episode for non-Primes. So, I have no excuses left!

Once again, I’ll be at Otakon, so if anyone wants to come up and say hi at a panel, feel free to do so! I’m actually a tad shy in real life, and it can come across as surliness, but don’t let that scare you.

Ogiue Maniax Talks Otakon on the Space Opera Satellite Podcast

goldran-hiddencell

I was recently on PatzPrime’s Space Opera Satellite podcast to recap and review the highlights of Otakon from the mecha fan’s perspective. Joining us were also Tom Aznable, Hazukari, and Ashe Blitzen.

Have a listen

Park Romi Can’t Lose: Otakon 2015

I found Otakon 2015 to be something of an unusual beast, in the sense that a normally fierce dragon might seem uncharacteristically docile. At first I thought that this might be due to my unusual circumstances. While in years past I was able to attend Otakon all three days, this year I had to skip out on Friday. However, rather than it affecting my perspective in an adverse way, I realized it actually made a truth all the more clear: attendance was significantly down compared to previous years, from an average of 33,000 over the past five to about 28,000 for 2015. This is why, when I began my Otakon attendance on Saturday, what would normally be the most heavily populated day of the con was…surprisingly easy to navigate.

Given the continuous growth of Otakon prior, this might all come as a surprise. However, after discussing it with some friends and fellow fans, we came up with a few possible reasons. First, the music guests this year were not A-List, and this would mean that the attendees who normally came to Otakon for the concerts might have skipped out. Second, and probably more importantly, Baltimore was in the news not so long ago, and as many anime con attendees are fairly young. It would not be surprising to see parents fearing for their children’s lives, even if they allowed them to attend Otakon in years past.

Thus, less traffic, less tension, though for those who did make it, a relatively more relaxing experience… unless you were going for the Romi Park autograph line. In that case, it was probably a no holds barred slugfest with the winner getting the right to hear Ms. Park recite a line by Edward Elric, Shirogane Naoto, or any of her other famous roles. To the victors, it would of course have been worth it.

Park Romi’s Wild Ride

I was originally not planning on attending the Saturday press conference for Park Romi. At the last second I changed my mind, and it turned out to be the best voice actor press conference I’ve ever seen. Normally, seiyuu tend to give very safe answers. All of their characters are their favorites, they can’t give too many production details or insider secrets, and overall it’s just an opportunity for them to promote themselves in a benign, marketable way. With Romi, her personality gave the impression that she would never be able to play that safe route, even if she tried.

She talked about blacking out while auditioning for Air Master after uttering the most fierce battle cry. She pointed out how she loves Syrup from Yes! Pretty Cure 5 Go Go and the fact that he’s a walking contradiction (a penguin that flies, that’s innocent yet also cynical). She mentioned going to the karaoke box to wear her voice out in order to portray the pain and trauma that drives Edward Elric in every situation (she described him as her most difficult role ever). She even talked about what it was like to grow up Korean in Japan. Throughout the Q&A, what impressed me the most is that we gradually got a well-rendered image of Romi as a person and a voice actor. As someone who’s always felt a little bit on the outside, perhaps due to her upbringing and ethnic background, she’s been able to connect to characters who do feel a little off, or feel like they go against the grain. She mentioned always playing villains as if they’re the heroes in their own mind, and it pretty much all clicked into place.

One thing that many people will probably be talking about for years to come is that “Edward Elric” is a HUGE Adventure Time fan, a show where she voices the main character Finn for the Japanese dub. Normally one might think of this as a promotional ploy, but her passion for it was oozing. I heard at the previous panel on Friday that she mentioned her favorite show she’s worked on is Adventure Time. When asked what show she’d like to do more work on, the answer was Adventure Time. Which characters does she like the most? Finn, and Lemongrab. In her own words, “I like violence.”

I was able to ask her one question, which had to do with her work on the anime Ojamajo Doremi:

Ogiue Maniax: You play the role Majo Ran on Ojamajo Doremi. What was it like working on the show and with Director Satou Jun’ichi?

Romi: It was a fresh-feeling place there. Lots of cute girls!

Satou was a man who was very deep. He put a lot of thought and passion into everything he did. He was like a big brother type. But he did care a lot about details. Details, details, even more details. So you can guess that the recordings took many, many hours. (In English) Many, many hours.

However, the absolute highlight of her press conference was when Alain from the Reverse Thieves asked what it was like to work with director Tomino Yoshiyuki on the series Turn A Gundam. Tomino, who appeared at New York Anime Festival back in 2008, is famous as being a rather eccentric personality, and it’s always interesting to hear stories about him. Romi Park added to the legend of Tomino by describing to us her experience working with him on not just Turn A Gundam but also a previous show, Brainpowered.

During the recording for episode 1, Park recalls delivering the main character Loran’s famous line, “Everyone, come back here!” as he shouts to the moon, imploring his people to return to Earth. After first delivering the line, Tomino BURSTS through the door of the recording studio and begins to shout at her, to put more emphasis into it. “HERE! HEEEEERE!” he shouted, as he had his arms stretched out to the side. In episode 2, when Loran hits his privates accidentally, and Park delivered an unconvincing impression of it (having no direct experience), Tomino came bursting through the door again, exclaiming to her that this particular kind of pain is extremely intense but fades quickly. What was most telling about this was the fact that the Japanese MAPPA staff that was on the sidelines (Romi was here as promotion for the anime GARO) could be seen snickering, unable to fully control their laughter.

A few hours later, I also had a chance to interview Gundam X director Takamatsu Shinji, who had also worked with Tomino before, to add to the bizarre portrait of the creator of Mobile Suit Gundam. You can read that interview here.

Panels

Otakon is famous for its strong programming track, full of passionate fans who do extensive research in preparation for their panels, as well as industry panels aware of the fact that Otakon attendees tend to be savvier. For me, it’s one of the absolute highlights of going to Otakon every year, though this year I was only able to attend a few. And yet, from what I heard, I wasn’t alone.

It turns out most of the panels this year were either mostly full or at max capacity, which is rather unusual because generally only the biggest guests and the well-known, charismatic panelists get that much attention. To give a clearer image, usually the Studio MAPPA panel is sparsely populated. 10, maybe 20 people tops who know what a wonderful guest Maruyama Masao (founder and former head of Studio MADHouse, current MAPPA founder and president) is, and how insightful his responses are, but this year I heard that the MAPPA panel was impossible to get into. Now, keep in mind that this is also the year where attendance was down (early reports say the attendance was over 28,000 whereas Otakon these past few years has seen attendance records of over 30,000), a situation that brings up quite a few questions about the demographics breakdown for Otakon attendees, as well as their behavior.

Could it be that the Otakon attendees who normally would have made that extra 2,000+ wouldn’t be the ones attending panels? Perhaps the less famous music acts also meant people looked for something else to do and filled the panel rooms instead. Maybe the overall audience has been getting older and more appreciative of panels. In the specific case of MAPPA this year, it might be the case that people have begun to appreciate them more after they released two high-quality action/fantasy shows (GARO the Animation and Rage of Bahamut: Genesis), and I’ve heard that the success of SHIROBAKO and its reference to MAPPA founder Maruyama Masao (“Marukawa Masato”) was a significant factor as well.

In terms of fan panels, I attended both of the Reverse Thieves’ panels this year. I consider them good friends, but it’s not simply because I know them that I decided to sit in. They do good work and always capture the audience’s attention. Most importantly, they encourage people to check out anime they had no idea about, and expanding people’s knowledge about anime and manga is something i’m always for. Between the new “I Hate Sports: A Sports Anime Panel,” and their staple “New Anime for Older Fans,” the fact that these panels filled rooms with both people and their delightful reactions shows that fans aren’t stubborn when it comes to looking for shows beyond what’s familiar to them; they just need the right guides to get through the darkness and the seemingly infinite possibilities that come with the new slew of titles every year.

I also attended Mike Toole’s “Bootleg South Korean Anime” panel, though sadly could not attend its spiritual companion ran by another individual, “DPRKartoon: Anime from North Korea” (see above comment about panels filling up more quickly this year). Mike is known for being an excellent presenter, and he showed his chops not only in this panel but also his moderation for the Discotek Industry panel immediately afterwards, though I felt like the South Korean Anime panel wasn’t as tightly tuned as I’ve come to expect from a Mike Toole panel. Nevertheless, it exposed me to the unique history of Golden Bat in Korean animation, a superhero from the pre-manga kamishibai era of Japan, whose later anime was allowed to air in Korea in spite of bans on Japanese media because Korean staff had worked on the show. When a later iteration of Golden Bat appeared in Korea, he resembled a certain much more famous Bat-themed superhero, except that this “Bat-like Man” (though Golden Bat originally looked more like Ghost Rider with a cape) flew, laughed like a maniac, and show lasers from his fingers.

Otakon was the inaugural industry panel for Discotek Media, and I had to attend to know just what kind of minds were responsible for licensing Mazinger Z AND Shin Mazinger. It turns out, the aforementioned Mike Toole works for them, though he cites the owner of Discotek being a fan of good ol’-fashioned violent cartoons as a major contributing factor. The panel reminded me that I need to own Horus: Prince of the Sun, and even though I’m not a huge Gaiking fan or anything, the announcement of its licensing drew me towards it, rekindling my old desire to watch “all of the robot anime.” What was perhaps most impressive about the panel was finding out that they got an artist to faithfully recreate the bad-looking American Street Fighter cartoon art for their DVD box set. Given how badly that often turns out (have you seen the old boxes for the 80s Teenage Mutant Ninja Turtles cartoon?!), I am truly impressed that it looks so great and terrible at the same time.

One set of panels I did not attend due to advice given to me was the panels run by Pony Canyon for their new shows. Bringing directors known for their extensive and storied catalogues, it turns out that questions were restricted to only being about the shows they were there to promote. As someone who loves exploring the history of anime and picking creators’ brains, that was an instant turn-off. I hope that Pony Canyon learns their lesson for next time.

One More Panel: Mine

Last year, due to time constraints and fear of not finishing my thesis, I decided to skip out on preparing panels for Otakon. This year I submitted a couple, and fortunately the one I really wanted to do made it through. That was “Great Ugly Manga,” inspired by my love of 81 Diver, and the fact that the concept of “bad-good” is still relatively foreign to a manga-reading audience (though less so a comics-reading audience in general). I worked with super ultra manga expert Ed Chavez (who also has an appreciation for the awesomely ugly), and together we worked to try and convey the idea that sometimes “bad” artwork enhances the impact of a manga, whether intentionally or not. The panel ran a bit quickly, finishing early, which makes me wish we packed it with more stuff, but that’s a lesson learned for next time. I do really want to do the panel again.

Artist Alley/Dealer’s Room

I came to Otakon this year a little more prepared to spend money on trinkets and goodies, but ended up getting less than I expected, which is probably best for my wallet. Of the purchases I made, the one that sticks out most is an excellent little double-sided charm from Suzuran, which now adorns my recently-purchased smartphone. In terms of official merchandise, most of my purchases actually came from the Pony Canyon booth. I did not go for their extremely expensive bluray sets, especially because $75 per disc sounds absurd to my ears, but I like the shows that they’re involved with a lot, and wanted to support them in a way they might potentially understand. I came away with a t-shirt and poster of Sound! Euphonium, as well as a CD from Rolling Girls, both anime that I highly recommend. As an aside, I also ended up with a free Love Live! School Idol Movie poster for some reason I still don’t quite understand. Will I frame it and carry it with me to the New York premiere of the Love Live! movie? Only time will tell.

The Real Hero of Otakon 2015: Crab Cakes

So anime is cool and all, and Otakon is the largest anime convention on the east coast, but Baltimore is supposed to be known for their crabcakes, and it’s supposed to be a part of the Baltimore experience to eat some awesome ones. Unfortunately, in the past the ones I had were more decent than incredible, but this all changed when a truck decided to carry some of the best crab cakes ever, and parked itself in front of the hotel I was staying at. To describe how good Flash Crabcakes are is to mention that I regret more than ever the fact that Otakon is leaving Baltimore in a couple of years. I also learned that things named Flash tend to be amazing, whether it’s the superhero, the Starcraft player, or indeed the super lump crabcake. The program that spawned Animutations gets a pass for its accomplishments, even if it’s become a bit senile and deranged.

Countdown to the Beginning of the End

Despite the fact that this Otakon didn’t seem quite as outright exciting as previous ones, I came away from it having two of the best interviews/press conferences I’d ever conducted. It was truly a pleasure to pick the brain of two industry veterans, and my only real regret was not being able to attend any Maruyama Masao panels due to scheduling conflicts.

I also left this year’s Otakon aware of the fact that only one year remains in Baltimore. While I think the move to a larger convention center in Washington, DC is probably the right move, I do feel some concern for the city of Baltimore itself. After all, Otakon is a huge money maker for them, and even if attendance was down, there’s a difference between losing 5,000 tourists and losing 33,000, all of whom want to eat in the area. Will there be another convention that tries to fill the vacuum left by Otakon? The battle for MD/VA begins.

Best Duo

Best Couple

Bester Couple, Oooooh Yeahhhhhh

Otakon 2015 Interview: Takamatsu Shinji

This is an interview with director Takamatsu Shinji from Otakon 2015. Takamatsu as worked on many anime including Gundam X, the Brave (Yuusha) series

First question. Most Gundam series had romance but didn’t have it as a strong focus. Gundam X is a series that put the romance at the very forefront, and it was in some ways the main focus. Why was this decision made for this series?

It’ll be a long story!

I wanted to make something that was Gundam but not Gundam. One rule of Gundam X was to get out of Gundam and to be meta about Gundam, to do things that were not like “Gundam.

Before that, about a decade prior, you worked on Z Gundam and Gundam ZZ. What was your director Tomino Yoshiyuki, and how would compare his style to yours?

Well, I did grow up watching Gundam myself, and by the time I started to work at Sunrise Mr. Tomino was in the position of being a great director, so it was a scary prospect working with Tomino.

During Z Gundam I was production management, so I reported directly to him, and I was scolded by him every single day. There were days when I was scared about everything.

Romi Park is also at this event, and she gave a similar description of Tomino that is not inaccurate compared to yours.

However, Ms. Park worked with Mr. Tomino much later than I did, and if you look at Mr. Tomino at the time of Z Gundam, he really was off the wall.

You’re also very well known for your work on the Brave series, and you worked on many of them. What was the main reason you returned to the Brave series for so many years?

The first director of the Brave series, Yatabe [Katsuyoshi], brought me onto production for the show, and I worked on a little bit of Gundam in between. So, there was a hiatus for me, but otherwise I started from beginning to end for the entire series. And I got my debut as a director from the Brave series, so I am very much fond of the Brave series.

Might Gaine was my debut as a director, so I am particularly fond of it.

In that case, I have an interesting question to follow up with.

The Brave series is known for being very toy and merchandise-heavy but also having good storytelling, as well as in some cases the staff resisting the merchandising aspects of the Brave series. Two famous examples I know are a hidden cel in Goldran which sarcastically talks about it’s supposed to be a robot that’s easy to make into toys, and how Might Gaine’s ending is a criticism of the toy industry.

What were your and the staff’s feelings at the time, and how did the toy companies such as Takara react?

That’s a very deep and vexing question!

So when I was getting started with Might Gaine, I was told that there’s just supposed to be good and bad, and all I had to do was to have toys that featured good guys and bad guys who would just battle. The staff really felt we need to show some kind of resistance, and that that wouldn’t just be the end of the show. And by staff, I mean myself.

You did not work extensively on Gaogaigar, but I have to ask this question. Do you have any details you can share as to why Project Z never got off the ground?

That I don’t know about!

That’s okay! Moving on, another similar series you worked on was Chousoku Henkei Gyrozetter, which was based on an arcade game. How would you compare working on Gyrozetter vs. working on the Brave series?

Gyrozetter was based on a video game, so while the look and feel of the show may be similar to a giant robot show, production of the show was otherwise completely different.

Unlike previous shows, the robots came from video games, so it wasn’t really needed as a tangible object, and I thought we could have done more with that.

I did grow up watching toy merchandise-based shows and I did think about what if the robot were a toy, but that wasn’t reflected in the show. That would be my regret. I talked about the resistance to merchandising intent of the toy companies for your earlier question but I actually love toys.

Last question. In regards to Cute High Earth Defense Club Love!, people have talked a lot over the years about the idea of a magical boy series. Whenever anyone brings up magical girls, someone asks, what about magical girls? What was the motivation behind finally putting that into reality?

The producer pitched it to me, and I thought, wouldn’t it be fun to work on something no one’s ever done before? And it turned out to be fun. (laughs)

Thank you!

Thank you.