Away with Ads: Ogiue Maniax Status Update for November 2021

Readers may have noticed something different this month: Ogiue Maniax is now ad-free! And right in time for this blog’s anniversary!

I felt that the ads were getting more and more intrusive on the blog if you don’t use any sort of ad block, so I’ve been wanting to do something for a while now.

I’ve also had my Patreon going for more than a few years now, and I wanted the money to go more directly to giving my readers a better experience when reading my posts. I’m thankful to my patrons for allowing me to talk about the new anime season or giant robots or whatever, with special gratitude to the following this month:

General:

Ko Ransom

Diogo Prado

Alex

Dsy

Sue Hopkins fans:

Serxeid

Hato Kenjirou fans:

Elizabeth

Yajima Mirei fans:

Machi-Kurada

Blog highlights from October:

The Anime THEY Don’t Want You to Know About: Makyou Densetsu Acrobunch

I reviewed a lesser known but quite peculiar mecha anime from the 1980s.

The Best Sports Manga You’re Not Reading: Shoujo Fight

My long overdue general review of thia fantastic volleyball manga.

Sora in Super Smash Bros. Ultimate Gameplay Thoughts

My personal take on the style and potential of the final DLC character.

Hashikko Ensemble

Chapter 45 might just be my favorite chapter to date. Things are coming to a head between Akira and Jin!

Kio Shimoku’s Twitter has been buzzing with preparation for both his collected-volume releases in September. In a rare treat, he’s actually been retweeting fans who are supporting both Spotted Flower and Hashikko Ensemble, which is how I got retweeted by the man himself!

Apartment 507

A look at the farewell episode for Jigen Daisuke’s retiring veteran voice actor in Lupin III.

Closing

The two things that have my attention as of late are the final Hakai-oh: Gaogaigar vs. Betterman novel and Super Robot Wars 30, which features that very same story. I’m in a constant internal struggle as to which I prioritize. Do I spoil the novel or the game?

This month is also Anime NYC, and I’ll likely end up going. It’s smaller than New York Comic Con, so I predict it’ll be safer, but it’ll still be important to exercise best COVID-19 prevention practices. Remember, vaccinations will be required!

Kio Shimoku Twitter Highlights October 2021

Kio Shimoku claims at the beginning of October that there won’t be as much tweeting, but that turns out not to be so much the case. This month also features (?) Kio drunk tweeting for the first time!

Work-Related

Kio felt he did a good job with the linework in this “pencil” layer for some extra art for Spotted Flower Volume 5, but laments that he inevitably has to cover it with ink lines.

Kio explains that he had all this energy doing collaborative illustrations and tweeting a bunch because of the double-release, and apologizes that it won’t be the same once September is over.

Kio thanks readers of Spotted Flower, and mentions that he has no idea where the story will go.

Working on a choir-themed manga, Kio is extremely grateful to all the talented musical composers involved.

Kio talks about how he used a technical high school as reference for Hashikko Ensemble, and that he basically drew it in Volume 2.

Kio links to a couple of songs that have shown up in Hashikko Ensemble. In turn, the composer of those songs retweeted him and expresses how happy she is about them appearing in Hashikko Ensemble, which Kio finds to be a good thing.

After all the endless work from doing two collected releases and more, Kio finally relaxes at a nice spa and massage place. But when he went to take a nap in the nap room, there was an old man snoring there. Though, overall, it was the first time in a long while that he had no trouble waking up early.

Hashikko Ensemble vs. Spotted Flower

Kozue: “A forced growth spurt?!”

Kio struggles all night to work on the final page of his manuscript for the recent chapter of Hashikko Ensemble, while at the same time being aware that he’s probably going to make corrections to it in the morning anyway.

People could win Spotted Flower stickers!

Hobby-Related

Kio wonders if they still make ekranoplans, and finds himself wanting one when he thinks about them.

Kio is tempted to get a small apartment very close to Akihabara.

“I escaped from reality.” Whether this is related to the previous tweet is unclear.

Kio buys Five Star Stories Volume 16, as well as a Newtype Magazine with Five Star Stories on the cover. He also has a model of the VOLKS Arsculs, but hasn’t built it yet because the binders are pretty daunting. (At this point, it’s pretty clear he’s a huge fan.)

Kio looks at his Speed Mirage Five Star Stories kit. It took him ten years to finish it.

Kio retweets a model kit site’s tweet featuring the Kettengrad, the namesake (?) of Ritsuko from Kujibiki Unbalance.

Kio and Drinking

Kio worries about the fact that he likes himself best when he’s drunk, to which others reply. Artist Ikuhana Niro says “Yep, I like you!” to which Kio says, “Thanks!” Another individual mentions that communication skills get stronger after drinking, which Kio agrees with.

Kio drunk tweeting. It’s mostly about him heading home, having trouble getting through his door, and asking if people like Drunk Kio. Ikuhana inevitably replies with a yes, but asks him to take care of himself.

Kio later thinks he drank a hangover supplement on the way back, but can’t actually remember it.

Miscellaneous

Kio successfully makes a phone call, and then reminisces about when he was a kid. He hated talking on the phone, sometimes to the point of tears.

The weather’s getting colder, so Kio is bringing his pet tortoise back indoors.

Kio dons the belly warmer for the coming months.

All Eyes On: Hashikko Ensemble, Chapter 45

Akira asks everyone whether they think a beginner can get into music college.

So much of what I’ve been wanting and anticipating has finally hit in what is one of the most impactful chapters of Hashikko Ensemble yet.

Summary

At a meeting, Akira openly asks the Chorus Appreciation Society members if they think he has what it takes to get into a music college. While Tsuyama gets mad at him for bringing that up among students at a vocation-focused technical high school, Jin points to Akira’s many impressive qualities as a singer. However, while Jin’s words are filled with praise, his demeanor barely hides his conflicted emotions. But even though Jin doesn’t understand what exactly he’s feeling, it has a real effect on him physically and psychologically—Upon attempting a rehearsal, his voice cuts out, and he finds himself unable to sing. To everyone’s surprise, Jin takes a break from chorus activities.

Without Jin, the society’s general mood turns sour, and as Valentine’s Day approaches, Kozue gets an idea: Hold a private Valentine’s Day performance in their meeting room, with all the girls—even the normally non-participatory Kanon and Mimi-sensei—as the singers. The girls give the guys their chocolate (including certain romantic hopefuls trying their luck), but the “concert” itself has a couple twists. First, as per Japanese tradition, this Valentine’s Day event is to be reciprocated by the guys via a White Day performance. Second, a couple of guests are included among the girls: Hashimoto Tech’s resident arm wrestling champion,Yukina, and Jin’s childhood friend and ace soprano, Yumerun. As the performance begins, the chapter ends.

Jin Reaches the Breaking Point

Jin starts to sing but then suddenly stops, and it almost looks like his entire being is shattering from around the throat area.

Jin’s spiral was more a matter of “when” than “if,” and it signals a crucial moment in Hashikko Ensemble. Up to this point, the friendship between him and Akira has been the lynchpin of both the manga and the Chorus Appreciation Society within. To see a serious metaphorical fracture is the most direct drama we’ve seen as of yet.

Jin’s inner conflict seems clear to me: His mind and his heart are at odds with each other. On the one hand, he intellectually understands on a deep level everything about Akira’s talents and continuous improvement, and even wants him to succeed as both a friend and a person undeniably passionate about music. On the other hand, seeing Akira accomplish so much more in such a short period (even earning praise from Jin’s infamously blunt mother) must fill him with an envy that’s hard to isolate from his other emotions. As Jin states in his thoughts, he feels proud that he’s the one who discovered Akira and who first recognized his potential, but for the master to have been surpassed by the student so soon is itself a blow to Jin’s pride in himself that he achieved through hard work. It’s like Jin wants Akira to both succeed and fail, and this has compromised his ability to approach music itself.

I live for this kind of complex emotional richness in manga.

The Girls Do Their Thing

Kozue announces Yumerun as the special guest.

I’ve been hoping to see the girls do their own thing. It’s not just for some arbitrary requirement to fulfill, but simply that there are so many excellent female characters that I feel they could use a spotlight that’s founded in the very gimmick of Hashikko Ensemble: music. I did not expect Yukina or Yumerun to show up, but their presence is welcome.

I suspect that the reason Yumerun is part of the performance is because this is, in part, Kozue’s plan to get Jin out of his funk, and she’s been in regular contact with Yumerun ever since M-Con. The way Jin instantly beams upon seeing Yumerun shows a connection that’s different from what he has with everyone in the main group, including Akira, and I think Kozue recognizes that bond. The deal about the guys having to return the favor on White Day only adds to the idea of this performance being a way to encourage Jin to find back.

Speaking of Yumerun, I love the reaction to her from Mai. While Hashikko Ensemble is full of eccentric personalities, there’s something about Yumerun that exudes “odd duck” vibes. It’s not just the fancy dress either, as her mere presence—especially that “anxious confidence” look she always has on her face—kind of feels like a disco ball in human form.

Mai, Yukina, Kanon, Kozue, Yumerun, and Mimi-sensei singing.

I also love this image of all the girls singing together because you can really see their personalities shining through. Kanon is nervous and unsure of herself. Kozue is earnest but also in an unfamiliar situation. Yumerun is, well, Extremely Extra.

Songs

“III. Blue” from “The Wings of Mind”

“Haru yo, Koi” (“Come, Spring”) by Matsutouya Yumi. This is the song the girls start performing at the end of the chapter.

Final Thoughts

Volume 7 of the manga is on sale in Japan and worth checking out. There’s a picture of Mai and Yumerun together in swimsuits, and the fact that it came out before this chapter (which is their official first meeting) is interesting. 

Sora in Super Smash Bros. Ultimate Gameplay Thoughts

Sora was the most desired character for Super Smash Bros. Ultimate. When you have a character with so wide an appeal, it behooves the creators to make him accessible to the fans eager to use him. In this respect, I think Sakurai and his team have succeeded in spades, but I’ve also been watching the pros try their hands at Sora, and I’ve noticed that the character seems to have a very high ceiling for what is possible. From this, I find that Sora is built very firmly on a classic concept of game design: easy to learn, but difficult to master.

Surprisingly, that combination isn’t all that common among characters in Smash—all the more odd because it’s a franchise built around that very idea. Often, characters who are simple to pick up don’t get absurdly tricky at higher levels, and the characters who are difficult to get the hang of remain complicated even at higher levels of play. Sora, in contrast, has a relatively simple and easy-to-understand game plan, but the room for optimization looks endless. 

Sora’s enormously generous air mobility and the ease by which he can get his Kingdom Hearts–esque combos started (neutral air, forward air, and down tilt are all strong tools) means that neutral isn’t overly complicated. At the same time, the ability to delay or interrupt hits means that players will likely get better and better at maximizing damage. His special moves also allow players to do a lot right off the bat, but their intricacies are deep. The very fact that his neutral special, Magic, switches between three very different attacks every time you hit the B button makes it so that players have to subtly change strategies every time they use the move.

One thing that’s very unusual about Sora is his movement. Overall, he’s below average in nearly every mobility category, but a combination of an enormous second jump reminiscent of Ness and Mewtwo—as well as a level of floatiness that’s strange even compared to other generally similar characters—means that Sora ironically can feel more strange to those with lots of Smash experience. As a Mewtwo user myself, one would think that Sora would feel right at home, but even I found the character’s physics to be bizarre at first blush. On a technical level, this is owing to a combination of very low fall speed and extremely low gravity, a stat that determines how quickly a character hits their top vertical speed in the air. The result is a character who just ends up spending a lot of time in the air. His high-altitude juggling and deep offstage edgeguarding are, as expected, both incredibly powerful.

At the same time, Sora doesn’t look like a slouch on the ground either. What I find is that, due to the contrast between his mediocre-yet-funky mobility and the relative safety of his disjointed Keyblade attacks, Sora is neither especially good nor especially bad at getting in on his opponents. Against those who like to fight up close, Sora should have no trouble making it happen. In fact, more often I could see the fight coming to him. And against characters who like to play more of a bait-and-punish style, Sora can contend decently well. It’s the strong zoners, the ones who excel at running away and have either one or more long-range tool, who can give Sora trouble. From a Mewtwo perspective, I can see my character doing well because of a combination of Shadow Ball and just across-the-board superior mobility that allows Mewtwo to both play keepaway and chase Sora down in the air, which is supposed to be Sora’s specialty. 

I predict Sora is going to get better and better over the course of Ultimate competitive play, but he won’t necessarily be able to ignore his weaknesses the same way other characters can. He might always have at least a few bad matchups where he has trouble getting his game plan started, but against most of the cast, Sora shouldn’t have much trouble playing Kingdom Hearts in Smash. And he’ll always be that accessible character who eases people into Smash but provides ample room for players to grow, and for the experts to flex their skills.

A Tribute of Violence and Reverence: Getter Robo Arc

Getter Robo Arc is one of the most unusual Getter Robo anime ever, doing what none of its predecessors even bothered to try: Be a generally faithful adaptation of the manga. This choice is all the more unusual because 1) the manga never finished, and 2) watching any (or even all) of the previous Getter Robo anime only prepares you to a certain degree. But Getter Robo Arc has different priorities than many anime, including its predecessors, and that’s to be a letter of love and gratitude to the original creator of Getter Robo, the late Ishikawa Ken.

Getter Robo Arc is the story of Nagare Takuma, son of the original head pilot of Getter Robo, Nagare Ryouma. Having experienced tragedy and now filled with a desire for revenge, he travels to the Saotome Research Institute (the home of Getter Robo) to get some answers. However, heading the Institute is his father’s old co-pilot, Jin Hayato, and the old scientist recognizes in Takuma the same fiery spirit as Ryouma. Hayato draws Takuma into piloting the mighty Getter Robo Arc against a mysterious force from beyond the cosmos bent on wiping out humanity known as the Andromeda Stellaration, and joining him are Takuma’s friend Yamagishi Baku, a psychically gifted monk whose older brother also has ties to Getter Robo, and Shou Kamui, a half-dinosaur descended from the first Getter Robo’s enemies. As they battle, their struggle takes them to the core truths of what the mysterious “Getter Energy” is.

It’s difficult to exaggerate how varied the Getter Robo anime prior to Arc have been. Sometimes they’re approximate counterparts to manga versions with the edges shaved off a little, like with Getter Robo, Getter Robo G, and Getter Robo Go. Sometimes they’re heavily reimagined sequels and reboots that play with elements of the franchise like Lego blocks, as is the case with Shin Getter Robo Armageddon, Shin Getter Robo vs. Neo Getter Robo, and New Getter Robo. So while Getter Robo Arc is supposed to be the last manga entry and the direct sequel to every manga version before it, watching literally every anime that has come out before will give you a rough preparation for what’s going on, but there will inevitably be a lot of blank spaces to fill out in terms of understanding. Someone coming in with this as their very first Getter Robo anime may feel lost for at least two or three episodes.

Yet, even with this confusing aspect of the series and animation that comes across in the best of times as desperately trying to make the best of limited talent and resources, I really enjoyed the ride that Getter Robo provides. Even if Takuma, Kamui, and Baku can never stay on-model from scene to scene, the anime conveys their intensity in spades. Though the story feels like a rickety minecart, the franchise’s general emphasis on the positives and negatives of limitless human potential ring loudly here in a way that shows the original manga’s undeniable influence on works like Tengen Toppa Gurren-Lagann. And while the battles aren’t quite as gorgeous as the ones found in the 2000s OVAs like Armageddon, they’re still impressive and exciting. 

I didn’t go into this show knowing what I’m about to mention, but I think it can be important for fans to know an important SPOILER about the Arc manga:

It never finished.

Similar to Miura Kentaro’s recent passing and Berserk, Getter Robo Arc and Getter Robo as a whole are in a state of limbo because of Ishikawa’s death in 2006. While the question of whether Berserk will continue is still unknown, the anime version of Arc barely adds anything extra to the cliffhanger that greets viewers by the end. I can’t say I’m entirely satisfied with that approach, as I think it wouldn’t have been a terrible idea to at least try—the manga’s still there, after all. But much like with Miura and Berserk, it might not have felt appropriate to take a generally faithful manga adaptation to a conclusion not envisioned by an author like Ishikawa, who clearly had an entire universe of Getter in his mind.

Overall, Getter Robo Arc comes across as crude and inconsistent in execution, yet filled with love and passion. In a way, it perfectly encapsulates the Getter spirit. It does make me wonder if we’ll ever see more Getter Robo anime, but I think that’s, in a way, an inevitability.

The Best Sports Manga You’re Not Reading: Shoujo Fight

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Shoujo Fight by Nihonbashi Yoko (released in English as Shojo Fight) is my favorite volleyball manga. Yes, even more than Haikyu!!, and even more than Attack No. 1. The series is great in so many different ways, but I think the key is how it manages to succeed at being both a story about volleyball and a story with volleyball in it. The drama is compelling on- and off-court, and the characters’ continued growth in both arenas feels both organic and satisfying.

This isn’t the first time I’ve written about this manga, but after 16 volumes released in English digitally by Kodansha, I realized I’ve ever written a proper review to talk about why I love Shoujo Fight so damn much. Now I’m here to correct that oversight.

Shoujo Fight is the story of Oishi Neri, who we first meet as a second-stringer on the prestigious Hakuunzan Middle School Girls’ Volleyball Team. Although she may seem unfit for the sport, it’s soon revealed that she’s on the bench not for a lack of talent, but because she voluntarily chooses to hold herself back for fear of alienating her teammates. Volleyball has been her way to cope with major trauma in her life, but the intensity with which she plays drives others away.  After Neri is mistakenly kicked off the team due to a supposed sex scandal, she is unable to join Hakuunzan’s high school division and instead ends up at Kokuyoudani High: a school infamous for its heelish misfits. However, it’s only by joining their volleyball team that Neri begins to find teammates who will accept her flaws, help her overcome them, and even recognize when they’re actually strengths.

Neri alone would be enough to carry the series and keep me hooked, but I can’t emphasize enough that the entire cast of characters is incredibly strong and memorable, from major to minor figures. Not only do they have outstanding personalities that rarely come across as one-note, but they develop in interesting ways too. As players, their strengths and weaknesses on the court give hints as to how they approach the game and how they function within teams, but Shoujo Fight also explores how these qualities within the context of volleyball are but fragments of whole human beings with thoughts, feelings, fears, and dreams.

Aside from Neri, the best example of character growth in Shoujo Fight is Odagiri Manabu, a nerdy girl who starts off as an old classmate of Neri’s more interested in drawing manga in class, and who looks up to Neri for her inner strength. She eventually joins Kokuyoudani’s team just to try it out, and though an absolute novice in every way possible, the senior members of the team see something in Manabu. Her personal traits of kindness, thoughtfulness, and sense of imagination gradually translate into volleyball and take her on the path to becoming a great setter.

My favorite character by far, though, is captain Inugami Kyouko. As Kokuyodani’s premier setter and master strategist, her coming onto the court spells trouble for the other team every time. However, her lack of stamina (due to being asthmatic) means she can only provide a temporary boost. Not only does this make for exciting moments, but she is shown to purposely based her play styler around being a shot in the arm. More importantly, though, she is a practical jokester par excellence whose masterful trolling is also a result of skills honed due to the limitations of her physical condition. Her mischievous personality combined with her keen game sense means that she can swing from serious to silly and back, and it never feels out of place. Though, that’s not actually something exclusive to Kyouko—Shoujo Fight as a whole does a great job of expressing both the dramatic and comedic at once. 

When I say that it manages to somehow both be about volleyball and simply include it, what I mean is that the sport can act both as background and foreground depending on which storyline is involved. When it’s about team rivalries or maybe animosity between two players, then the game of volleyball and all its quirks are front and center. When familial political maneuvering is happening and characters are caught up in it, then volleyball becomes the backdrop through which the drama plays out. They’re two sides of the same coin, and often it’s hard to tell what’s heads and what’s tails. For example, while Shoujo Fight doesn’t really have “antagonists” per se, one character introduced later is basically a woman with deep pockets and a lot of clout whose desire to build stronger national volleyball teams sees her going as far as to manipulate families into arranged marriages for both political convenience and to create super athletes. Shoujo Fight never feels like merely an ad for volleyball or the power of friendship in volleyball, but it’s also not above celebrating these concepts.

Shoujo Fight is, in essence, a manga where a variety of dueling contradictions come together to make something greater than the sum of its parts. Its energy is pure and innocent, yet also down and dirty. Its storylines and characters can be filled with ennui yet lighthearted as it gets. High school feels like Neri and the others’ entire world but also just a temporary stop in life. Shoujo Fight is all things, and it’s a world that’s both amazingly accessible and remarkably deep. 

Sakura Wars, Super Robot Wars 30, and the DLC Hype Train

Sakura Wars is in Super Robot Wars 30. That means, for the second time in history, a Sega giant robot video game series is debuting in Super Robot Wars as a newcomer—16 years after Virtual On broke new ground in Super Robot Wars Alpha 3. I find this to be an important moment in SRW history, and not only because Sakura Wars has been long anticipated by fans. The other big factor is that Sakura Wars is the first new series to come in as DLC, and the concept of continued hype via shocking entries reminds me a lot of one of my other favorite game franchises: Super Smash Bros.

Super Robot Wars as a whole predates Super Smash Bros. by almost a decade, but they’re built from a similar concept in terms of promotion: Show all the varying franchises that are in each game, and have players freak out over the fact that what was thought to be impossible is, in fact, real. Even on Youtube, Super Robot Wars 30 has been getting the reaction videos common to Smash, albeit on a smaller scale. But SRW has long done it in one giant cannon fire, releasing one massive preview video, as opposed to the drip-drop approach that Smash has utilized since the Brawl website days. While there are only two batches of DLC for Super Robot Wars 30, I like the idea that there are still surprises on the table after we thought things were done. I don’t necessarily feel this way about DLC in general, and the difference is that SRW and Smash alike are generally already filled to the gills with content.

It’s also funny to think about how the series that go into SRW are collectively older than what shows up in Smash. The oldest mecha manga dates all the way back to the 1960s (namely Tetsujin 28), while the Duck Hunt light shooter game (before video games even really existed) came out in 1968. While Nintendo and video games in general are bigger business these days, one could argue that the resources that make up Super Robot Wars are bigger and more legacy-defining in their own way.

Super Robot Wars 30 comes out in a couple of weeks, and I already have my Ultimate Edition pre-order. Unlike previous games, this one is officially available in English in an easy-to-obtain way via Steam, which is where I’ve purchased it. I’ll be eager to try out the Sakura Wars units, and everything else the game has to offer. Most importantly, we’re gonna get some sweet-ass Sakura Wars music.

It might be about time for me to work on another Gattai Girls post too…

Here’s Your Reminder to Watch Thunderbolt Fantasy

This originally began as a review of Thunderbolt Fantasy Season 3, only for me to realize that I never reviewed Season 2 after talking up Season 1. Between that fact and an official confirmation of the next part, I’ve decided to just write about why Thunderbolt Fantasy is still one of the best shows ever. Every time a new season comes out, it is a must-watch

Thunderbolt Fantasy is an Asian-fantasy puppet-theater TV show, and is a Japanese/Taiwanese co-production featuring writer Urobuchi Gen (Madoka Magica) and the Taiwanese company PILI International Multimedia. There has long been a debate as to whether it should be considered “anime,” but I think it qualifies in spirit, if not entirely in letter. Just the openings alone convey an energy that’s hard to match

Opening 1:

Opening 2:

Opening 3:

While I’m not typically into puppets, and have no particular attachment to series like Thunderbirds or StarFleet, Thunderbolt Fantasy just succeeds on so many different levels, from the witty dialogue to the charismatic characters to the overall plot to the exciting visual presentation to the catchy music. Season 1 is overall one of the greatest viewing experiences I’ve ever had, and while there’s something magical about that first story that the sequels have never quite reached, they still get incredibly close. Even when one aspect of the series falters, though, the other factors run on all cylinders. I’m never not entertained while watching. Crucially, Thunderbolt Fantasy continues to deliver on the big moments, and it’s amazing at building up suspense and then delivering a satisfying payoff. 

Thunderbolt Fantasy truly feels like a series that never fails. Even when you think there’s a moment where it jumps the shark, it ends up going so far beyond expectations that the shark jumps over the rider instead. If you haven’t watched it already, I highly recommend starting as soon as possible. It’s an unforgettable experience.

Failure Is Technically in My Vocabulary, but I Choose Not to Acknowledge It to Make a Point: The Great Passage

“An anime about making a dictionary” sounds more like a sleep aid than entertainment, but The Great Passage defies such expectations. It heavily humanizes its story through its characters’ emotional journeys, but it also provides an interesting perspective on the fundamental role of dictionaries and how much we can take that role for granted.

The Great Passage tells the story of Majime Mitsuya, a young and awkward sales rep for Genbu Publishing who gets recruited by the company’s Dictionary Editorial Department. While his shyness and lack of people skills made him terrible for Sales, Majime shows an immense love of the nuanced and myriad ways words can be used. The department’s goal is to release a new dictionary, titled Daitoukai (“The Great Passage”), that would be ideal for modern users to have a robust understanding of how words are used in the here and now. Along the way, Majime makes friends, falls in love, and devotes his life to making Daitoukai a reality.

Majime has a certain magnetism deriving from the fact that while he’s extremely knowledgeable about words, he’s also bad at expressing himself, as if the sheer range of possibilities overwhelms his brain. This irony provides the backdrop for many of the relationships that develop throughout the series, and I appreciate that the story focuses on such an introverted character. The series isn’t subtle about this character trait at all—even stating it outright—but it’s still a very effective portrayal. The central friendship of the series, between Majime and his gregarious and sharp-witted co-worker Nishioka Masashi, sees two very different people with different strengths and weaknesses find ways to lift each other up.

In terms of the depiction of dictionaries, The Great Passage expends as much energy as it can to wax poetic about them. Dictionaries are likened to ships that help guide humans through the darkness, and it’s emphasized repeatedly that no two physical dictionaries are the same. They have to determine which words to keep and how to define them, and this results in different “personalities.” It implies that dictionaries are influenced by the priorities and biases of those who make them, even as they attempt to remain as objective as possible. In a sense, it brings the idea of reading multiple sources for news to a realm commonly considered rather staid and neutral. 

Towards the end of the series, there’s also an examination of the ups and downs of privately versus publicly funded dictionaries. While the series doesn’t delve too deeply into it, it does factor in ideas about the risk of government control over words versus the perils of being beholden to capitalism and the market. Brief though this comparison may be, it’s probably the closest The Great Passage gets to explicitly taking a difficult stance.

A more subtle yet nevertheless present point I find in the series is that it implicitly argues that “having kids” isn’t the be-all, end-all of adult life. There are a handful of couples throughout the series, and a decade-plus time skip halfway through shows where they end up. While one character is shown with children, another character’s situation quietly highlights how two people in love with each other but also possessing their own passions can find fulfillment in dedicating their lives to their respective endeavors.

The Great Passage is ultimately a charming series that takes an elegant approach to an unusual topic. Whether intentional or not, it makes for some impressive marketing for dictionaries, but much like Shinkalion does for bullet trains, it’s hard to fault something so inherently beneficial. The anime often plays it safe in many ways, but there are shadows of more daring positions and beliefs that result in a quietly complex work.

Crossover x Crossover: Sora in Super Smash Bros. Ultimate

I truly didn’t think it was possible. 

Knowing Disney and knowing Square-Enix, the amount of hurdles it must have taken for Smash Bros. director Sakurai Masahiro to bring Sora into the greatest and most celebrated gathering of video game icons is a feat beyond Herculean. But this is a tale as old as Smash itself: every time I think there’s a ceiling, Sakurai manages to bust right through if given enough time. Whether it’s “This character wouldn’t work as a fighter!” or “That company would never let their baby go anywhere!” the only limit left is “They have to actually be actively video game–related (sorry, Goku).

I’m pretty neutral when it comes to Kingdom Hearts, having only experienced the game passively through others—notably watching one friend fight Sephiroth over and over because he enjoyed the boss encounter that much. However, even if I don’t have a strong affinity for Sora myself, I can feel the love from all the fans, the creators, and the Smash developers. Everything about the way Sora moves in the Smash Ultimate footage we’ve seen screams care and attention to detail, whether it’s the swift swings of his Keyblade to mimic the play style of the source games or the unique buoyancy of his jumps, it’s as if the team wants you to genuinely feel like you’re controlling Sora in an exciting, new setting. 

I just know the way I felt seeing Mega Man’s helmet warp onto his head for the Smash 4 trailer over eight years ago is the same as how many felt yesterday seeing that Mickey keychain dangling. Though, as much as I love Mega Man music, having Sora’s trailer feature an instrumental version of Utada Hikaru’s “Hikari”/”Simple and Clean” hits differently. It’s a shame that they couldn’t get it into Smash Ultimate itself.

In his final presentation, Sakurai draws attention to the fact that it’s Kingdom Hearts I Sora, and I think there’s a real significance to that. Back in the Smash 4 days, there was concern among fans that if Pac-Man were to actually get into Smash, it would be his modernized Pac-Man and the Ghostly Adventures iteration as opposed to his retro design. After all, it’s the new thing, and they would want to synergize with the current stuff, right? But Pac-Man came in as classic 1980s Pac-Man, and I’d like to think it’s because Sakurai understands where the love for the character lies. While Sora’s older selves in the sequels wouldn’t be nearly as divisive as Ghostly Adventures Pac-Man, it feels as if the Kingdom hearts I Sora embodies fans’ youth and nostalgia in a way his later designs would. 

What a ride, and what a way to send off Smash Ultimate. Even if he wasn’t my dream pick, Sora feels all too appropriate as the bookend to a nearly four-year journey that’s seen the world go through the unimaginable as once-farfetched roster choices kept getting in one after the other. And while speculation doesn’t come with actual stakes and anticipation anymore, I’ll still keep thinking of ideas for new characters because there’s still plenty of video game history to tap into. Fans find in Smash Bros. comfort and a spirit of genuine love for video games in an increasingly cynical world. Thank you, Sakurai.

PS: I’m looking forward to that next balance patch, though. (Mewtwo buffs prayer circle.)