Idol Activities are Serious Business: Aikatsu Stars!

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In contrasting the different eras of the popular idol anime series Aikatsu!, I once used a JoJo’s Bizarre Adventure analogy. If the original heroine Ichigo is equivalent to Jotaro, then her successor Akari is the Josuke of Aikatsu! If this comparison holds water at all, then the latest series, Aikatsu Stars!, must be the Steel Ball Run of the franchise, and therefore its main character, Nijino Yume, must be its Johnny Joestar. In other words, it’s a new world, a new setting, and all ties to past series have been more or less severed.

It’s unclear to me whether this “reset” was necessary, but then again it’s how the Precure franchise has rolled for the past 14 years. Whatever the case may be, to the discerning eye Aikatsu Stars! reveals itself to be a different beast. While it shares plenty of similarities to the Aikatsu! of years past, there are enough changes to make it feel like a new and almost separate entity.

Aikatsu Stars! follows Nijino Yume as she enters the prestigious idol school, Four Stars Academy, in order to chase after her idols, the mega-popular group known as S4. What she lacks in experience she makes up for in enthusiasm, as well as a strange potential that seems to only manifest itself when she’s directly onstage.

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The summary above mirrors both Ichigo and Akari’s own stories, but where it begins to diverge is that Aikatsu Stars! feels like a more serious story with higher stakes. This isn’t to say that the show is dark or cynical; they’re not poisoning each other and putting thumbtacks in each others’ lockers. However, whereas Ichigo is confronted in the early episodes by her classmate Ran’s fairly cutthroat attitude and quickly overturns it, I sense a much greater emphasis on rivalry in Aikatsu Stars! Adding to this feeling is the impact of S4 themselves. As the premier female idols, they give off the impression of being nigh-untouchable, their minds occupying a world almost beyond the reach of regular mortals. Not even #1 idol Tachibana Mizuki in the original Aikatsu! quite has that aura.

The most noticeable change with Aikatsu Stars!, however, is the new character design aesthetic. The girls and guys of Aikatsu Stars! have smaller frames and rounder features, giving them a look that feels to me be to more “gender-neutral.” What I mean is, the original Aikatsu! had designs that I see as closer to shoujo manga. Their large eyes weren’t just expressive, they were almost like miniature planets. With Yume and the rest of the Aiaktsu Stars! cast, the designs more resemble a balance between girls’ anime and bishoujo anime for guys. It’s effectively The iDOLM@STER meets Peach-Pit, the artist duo responsible for works ranging from Shugo Chara (shoujo) to Rozen Maiden (seinen featuring cute doll girls).

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While the characters are all different and look different, there’s one semi-subtle link to the franchise’s lineage, which is that the girls of SF4 match the main four in original Aikatsu in terms of hair color. Blond, blue, red, and brown are all present, and although their personalities don’t really line up at all, it can’t possibly be a coincidence.

There are a couple of other differences which I think make Aikatsu Stars! rather interesting. The first is the greater prominence of male idols. Yume meets a boy who turns out to be a member of M4, the top group from the academy’s male division. The previous Aikatsu! as far as I know only barely bothered in male characters. Is this the influence of successful male idol spin-offs, such as Pretty Rhythm: King of Prism?

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The second is that the series implies a greater and more diverse range of possible idols. Sure, Aikatsu! has things like an American idol, and one who likes to dress as a vampire. But Aikatsu Stars! has a teacher who has a rock background, and the first ending theme is an S4 dubstep song. What other possibilities exist? I want to find out.

Aikatsu Stars! feels more tightly focused and more dramatic, but I do wonder if this comes at the cost of the more lighthearted fun of the original series. That being said, there’s nothing so far that tells me it’s going to plummet or lose its footing. I look forward to seeing Aikatsu Stars! build on itself, and even if the episodic hijinks don’t feel as strong, it looks on-track to being a more polished work overall.

This post was sponsored by Johnny Trovato. If you’re interested in submitting topics for the blog, or just like my writing and want to support Ogiue Maniax, check out my Patreon.

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‘Tis the Seasoning: Ogiue Maniax Status Update for December 2016

Is it December already?! It actually feels like I just got done writing the update for November, and now we’re at the end of the year. Much love to all of my sponsors on Patreon for being with me for the entire year!

General:

Johnny Trovato

Ko Ransom

Alex

Diogo Prado

Viga

Yoshitake Rika fans:

Elliot Page

Hato Kenjirou fans:

Elizabeth

Yajima Mirei fans:

Machi-Kurada

November was the 9th anniversary of Ogiue Maniax, so I wrote my thoughts on how the blog’s been going and where I think it’ll head next. I’ve since reflected a bit further on what I said there. While I primarily look at Ogiue Maniax as a place to share thoughts and ideas, I think I’ve been a little sparse in terms of denser, heavier content as of late. I’m looking to write better and with greater insight as I move forward, but also balancing it out with shorter, lighter posts, much like a three-course meal.

It was a long time coming, but I finally posted my feelings on the dismissal of Precure as insignificant because it’s not Sailor Moon. As a fan of both I feel like this is a recurring issue, and I hope that magical girl enthusiasts and just anime watchers in general can come to appreciate Precure better.

I also began my pseudo-series of posts about characters I love, with Inukami Kyouko from the volleyball manga Shoujo Fight. As Ogiue Maniax was built on a foundation of character appreciation, I felt that it was kind of a nice return to my roots, so to speak.

This month’s Patreon-sponsored post sees me tackle the third season of Aikatsu!, which passes the baton from heroine Hoshimiya Ichigo to young upstart Oozora Akari. I mostly talk about the idea of switching protagonists and how the series handles it.

Finally, I want to give attention to something I wrote the day before the US presidential election. Even after all the chaos that has ensued, I want people to read it and perhaps take it to heart. I think it is all too easy to want to silence others if one believes others to simply be hateful and ignorant, but that merely creates greater animosity in my opinion. It’s ostensibly an anime-related post because I talk about Legend of the Galactic Heroes!

Look forward to the rest of December’s posts! I’ve got a new Anime Secret Santa review on the way, my annual “best characters of the year” post, and more!

Why Keijo!!!!!!!! Impresses Me

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Keijo!!!!!!!! is an anime about girls in swimsuits fighting using only their breasts and butts. By all rights, it should be one of those T&A anime that no one should take seriously. However, what separates Keijo!!!!!!!! from many other fanservice anime, and why I’ve surprisingly come to enjoy it (well beyond the sex appeal) is that it actually explores its own fictional sport of butt fighting.

When it comes to a lot of “sexy fighting girls” anime, the combat elements usually act as mere pretense. As they kick and punch and hurricanrana their opponents, clothes go flying, buttocks are exposed, and the result is fights that act primarily as a vehicle for titillation. In many cases, the fights themselves only serve the purpose of showcasing the girls’ flexibility. Keijo!!!!!!!!! in contrast takes almost the opposite approach, by having butt fighting as its foundation and trying in earnest to make actual exciting fights out of it.

Even before the actual battles are taken into account, there a number of notable factors that contribute to Keijo!!!!!!!! treating its premise as more than a flimsy throw-away. First, while the subject of feminism in Keijo!!!!!!!! is up for debate, one thing is clear: the body type diversity in the series is well beyond what you normally find in something like Ikkitousen. From this comes an idea stated in the series: girls of all shapes and sizes can succeed in the sport of Keijo. Second, different characters come from different athletic backgrounds. The heroine Nozomi is a former gymnast, while her friend and rival, Sayaka was a judoka. This is then reflected in their fighting styles. Third, the girls have to train to win, and make use of their own unique strengths and weaknesses.

When the fighting occurs, the fanservice almost (but certainly not entirely) takes a backseat to the action. While slower moments in the series are more than willing to revel in the girls’ physical features, at times the actual competition is so swift and the animators so dedicated to showing off the overall setting and choreography that there’s less time given to even ogle the girls. In many cases, similar series are more than willing to just leave a camera in an awkward position for extended periods of time, but Keijo!!!!!!!! will, at least half the time, prioritize the excitement of the sport itself. 

I have not read the manga, where still images of course can linger into eternity, so I don’t know how the balance of action and fanservice is treated there.

Combined with characters that have unique and interesting motivations—as well as the ability to garner genuine interest in how Keijo works as a competitive field—the result, I imagine, is that many people who watched it purely for sexual thrill or for the sake of irony have come to genuinely enjoy it. In this respect, it reminds me of Food Wars!: Shokugeki no Soma, where a love of food and a deft hand when it comes to portraying naked bodies go hand in hand.

It would be ridiculous to pretend that Keijo!!!!!!!! isn’t a fanservice anime. Anyone who does would either have to be in serious denial or woefully ignorant. However, much like one of my favorite series, Shinkon Gattai Godannar!!, the whole thing—the thrill of the story, the passion of the characters, and, yes, the attractiveness of the girls—all comes together to form an actually engaging experience.

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Giver of Thanks: Ogiue Maniax Status Update for November 2016

November is anniversary month for Ogiue Maniax, but I’ll be saving that for its own dedicated post (if I remember, that is. Someone please remind me!).

A big thanks to this month’s Patreon sponsors. You might not understand how much I appreciate your help, but I’ll explain at the end:

General:

Johnny Trovato

Ko Ransom

Alex

Diogo Prado

Yoshitake Rika fans:

Elliot Page

Hato Kenjirou fans:

Elizabeth

Yajima Mirei fans:

Machi-Kurada

Before going into an overview of my favorite posts of the month, I want to talk a bit about my appreciation to my readers for being curious as to what I have to say. As I go through life, I meet more and more anime and manga fans of different tastes and philosophies, but often I feel it can be difficult to engage in conversations about the nitty-gritty of anime and manga as ways to explore thought, society, emotion, and more. Talk about anime and manga floats at the surface, or, if it delves deeper, is often connected to value judgments or inside looks at the mechanics of industries. I know my audience isn’t especially large, but I am grateful that the topics I’m interested in at least pique your curiosity.

That being said, I know I’m really bad at responding to comments on a frequent basis, and I intend to work harder at fostering actual conversation on Ogiue Maniax. Also, because I’ve been more review-heavy as of late, I’m wondering if this is steering away from the strengths of the blog.

As for this month’s post highlights…

First, at long last, is a final review of one of my favorite manga in recent memory: Mogusa-san. If you love food manga, this is right up your alley.

Second, out of the many films I watched over October, Miss Hokusai has to be the one I enjoyed the most. ALso, check out Kizumonogatari Part II and Shin Godzilla.

Third, I took a different approach to covering New York Comic Con this year, and have been writing response essays to things that caught my attention. If you like giant robot toys, check out my thoughts on Soul of Chogokin Voltron and Megazord.

Lastly, I wrote a bit about Star Ocean EX, and just how 2003 it is.

I’m not sure what I’ll have in store for November, but I’m thinking of devoting a significant chunk to talking about some of my favorite recent characters.

Where in Time is Thomas Edison?: Time Travel Girl Anime Review

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As a kid growing up in the 1990s, there were a number of educational shows that tried their best to be cool. Some perennial favorites, like Sesame Street and Mr. Rogers, played to the beat of their own drums. Others failed miserably and came across as more cringe-worthy than anything else. But there were a handful that managed to just be “cool enough” that, while you wouldn’t brag to your friends that you were watching these shows, they still felt like they had merit and weren’t overly didactic in their “edumucatin’.” That’s exactly the territory where the 2016 anime Time Travel Girl: Mari-Waka and the Eight Scientists resides.

Apparently based on a 1983 Japanese children’s educational book called Magnets & Electricity, Time Travel Girl follows a girl named Mari as she inadvertently discovers a way to travel through time, always finding herself meeting a great scientist or inventor tied to the history of electromagnetism. As shown in the opening, the eight in question are: William Gilbert, Benjamin Franklin, Alessandro Volta, Michael Faraday, Samuel Morse, Alexander Graham Bell, Heinrich Hertz, and Thomas Edison.

In terms of look, Time Travel Girl does not seem like it comes from this era of anime, no pun intended. From the characters’ hair and eyes, to their archetypes, to even the opening itself, it looks like a show that stepped out of 2003. Placed next to older series like World of Narue or Someday’s Dreamers, it wouldn’t appear out of place at all. I think that also lends to the feeling of Time Travel Girl being a “cool” educational cartoon, because it’s like the aesthetics are a bit out-of-touch with current Japanese animation. That being said, the actual show is fairly fun and informative, and it does resolve instead of remaining open-ended. This is despite the fact that its formula makes that sort of repetition oh-so-easy.

What probably impresses me most about the series is the way it pushes the message that science and discovery are about questioning what we take for granted. By not letting assumptions (be they personal, religious, etc.) control us, it opens up pathways not only for we as individuals to learn, but also in the process creates opportunities for those in the future. A less pertinent message, but important in its own right, is that the show implicitly presents its own theory for why Thomas Edison was an asshole (seriously, look it up). There’s even a bit about slavery in the Benjamin Franklin episode.

If there’s any American cartoon series I would liken Time Travel Girl to, it would have to be Where on Earth is Carmen Sandiego? No, not the one with Rockapella, and not (despite the thematic similarities) the followup quiz show Where in Time is Carmen Sandiego? I’m talking about the one with the grandiose opening, the two kids, and the giant floating virtual head for a chief. Both it and Time Travel Girl have just enough pizazz to be entertaining, but neither are especially gripping examples of animation.

Based on my dated comparison, it’s very clear that Time Travel Girl is certainly not meant for me. However, I could actually see it being dubbed into English and broadcast on TV, as it is unabashedly an educational cartoon. I think it would do all right in that capacity, though I don’t know if we’re still at a point where the characters’ Asian origins would be removed.

If you liked this post, consider becoming a sponsor of Ogiue Maniax through Patreon. You can get rewards for higher pledges, including a chance to request topics for the blog.

Game of Undeath – Kizumonogatari Part II: Nekketsu

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One of the many purposes a prequel can fulfill is to show how the characters we’re already familiar with came to be who they are. This is the story of light novel author Nisio Isin’s Kizumonogatari, which recounts how Araragi Koyomi, protagonist of the Monogatari series, would become embroiled in the world of the supernatural, and how his friendship with his beautiful classmate Hanekawa Tsubasa would form. In its adaptation to film, Kizumonogatari has been split into a trilogy, with the first being an introduction to the cast, and now the second covering Araragi’s realization of his newfound vampire power. Suffice it to say, this film is not meant for people to watch it without having seen Part I.

While the first film was quite violent, as we see images such as a limbless Shinobu bleeding all over the ground, Araragi writhing in agony as the sun sets him aflame, Kizumonogatari Part II: Nekketsu is much more violent in terms of the ubiquity of action scenes. Presented much like a series of video game bosses or Bruce Lee’s Game of Death progression, Araragi (with his new vampire abilities) must fight three increasingly strong opponents who have taken the limbs of his master, Shinobu. During these fights, we begin to see the origins of Araragi’s favored game plan: sacrifice his own body because its regenerative power allows him to take a lot of abuse. In Bakemonogatari, he’s much less of a vampire than he is here, so this is the strategy at its most powerful, even if Araragi’s lack of experience means he isn’t using it as well as he could. One of the other interesting aspects of Araragi’s battles is that he initially assumes himself to be the underdog, which is very much in line with this personality.

In terms of the action scenes but also many of the “slower” parts of Kizumonogatari Part II, this film is unmistakably SHAFT-esque. Ever since director Shinbo Akiyuki brought his signature visual style of sudden cuts, fragmented imagery, and head tilts to the world of Monogatari, it’s created a certain expectation for how these anime should look. With a clearly larger budget than what they get for their TV series, the fight scenes get elaborate and intense beyond what one might even expect simply reading the light novel, and even the endlessly large rooms where battles take place in the TV series feel somehow less infinite than the sets of Part II. Unlike Part I, which I found to be a good deal more amenable to those unfamiliar with or jarred by the Monogatari style, this middle part of the trilogy pretty much goes in full force. Due to how much both Nisio Isin and Shinbo love to indulge in metatextual elements, it often feels like a match made in anime, but at times I wonder if there’s a breakdown somewhere between the two creators’ approaches.

One aspect of the film that still leaves me puzzled is the way that Araragi and Hanekawa would eventually end up the way they are. While Araragi is clearly always attracted to Hanekawa and vice versa in later parts of the series, in Kizumonogatari their mutual interest is almost animal at times. By the time of Bakemonogatari, it’s still there, but somehow also a lot more cordial. Not only that, the two of them also just feel fairly different personality-wise and somewhat disconnected with the images of them I’m more familiar with. This is probably intentional, in order to show their growth. Also, while the disconnect seems jarring, Part II lays some of the foundations for what we see from Araragi and Hanekawa later on in terms of secrets and revelations.

Kizumonogatari Part II: Nekketsu suffers a fair amount from being the second part of the trilogy because the context can feel lacking and the end of the film leaves things a bit unsatisfying so that it can lead directly to the third film. However, it still ends up being a very thrilling and visceral experience in terms of both action and sexual tension. In a way, this film is mainly a transitional state, the point where everything begins to really change, but the outcome of which is still a mystery.

If you liked this post, consider becoming a sponsor of Ogiue Maniax through Patreon. You can get rewards for higher pledges, including a chance to request topics for the blog.

New York Comic Con 2016 Essay #2: Lucha Underground and Scripted vs. Unscripted Promos

I don’t talk about wrestling all that often on this anime and manga blog. Pro wrestling hasn’t been a staple part of my pop culture experience in over a decade. That being, said I do maintain a curiosity towards the state of its industry and its viewers. Who are the popular heroes (faces) and villains (heels)? What wrestling promotions are currently out there? What do the fans think? It’s this desire to keep a finger on the pulse of wrestling that prompted me to attend the Lucha Underground panel at New York Comic Con 2016, despite the fact that I had seen less than 30 minutes’ worth of material.

Lucha Underground is a current American television program that focuses on the high-flying acrobatics style of Mexican wrestling called lucha libre. The panel featured both writers and performers for Lucha Underground, most notably Rey Mysterio, Jr., the man who has become the icon of lucha libre itself in the United States. The panelists discussed what it’s like to work on the show and what Lucha Underground does differently compared to other promotions. Of these various comments, what stood out to me most was the fact that Lucha Underground is produced more like a traditional television series. Storylines are plotted out, many characters are created well in advance (with wrestlers having auditioned to fulfill those roles), and a lot of post-production is utilized to create a more cinematic experience. In other words, Lucha Underground is neither “live” in the traditional sense nor “live to tape.”

The reason I find this notable is that if you ask many current wrestling fans (and I imagine even fans of Lucha Underground) what’s wrong with WWE today, it’s that the show is too scripted. Individual wrestlers have their promos written for them, and only a select few are allowed to go off the cuff. This is a very different world from where wrestling was in eras past, where things like “Austin 3:16” and Macho Man’s “cream of the crop” were their own creations. It makes sense, given that wrestlers are in general not the greatest actors, but that they can be very good at crafting their own characters based on their own personalities, or taking a gimmick given to them and going the distance with it. The fact that Lucha Underground goes even further in the direction of being scripted (not just in outcomes, but also in long-term story planning) seems to fly in the face of this criticism.

However, I wonder if the issue is that promotions like WWE are caught in the middle, such that it lacks both the improvisational feel of old and isn’t refined enough in its narrative elements to really make sure its scripted elements are as tightly plotted as possible. This might just be a symptom of still being a live show on top of being the biggest wrestling show on air today. There’s a desire to avoid taking too many risks at the same time they understand that new blood and new opportunities are necessary, and if something awry happens they can’t just make it so that it never happened (even if wrestling storylines are always incredibly fluid). At the Lucha Underground panel, they mentioned how not having the show be live allows them to do multiple takes, and try crazy and untested ideas because anything that isn’t effective can go on the cutting room floor.

Given that this is how Lucha Underground is made, I find that this format ends up veering closer to sports anime, such as the current wrestling series Tiger Mask W. They can emphasize emotion and power in ways that don’t have to adhere to the semblance of realism (kayfabe) that still persists in other places even though everyone knows wrestling is “fake” now. By using creative camera angles, by making sure the mystic or occult elements of their universe don’t require you to suspend disbelief any more than you would a late-night drama, it perhaps allows Lucha Undeground to create an experience where its luchadores are truly “characters.” And by being characters, they can feel even more real.

If you liked this post, consider becoming a sponsor of Ogiue Maniax through Patreon. You can get rewards for higher pledges, including a chance to request topics for the blog.

Days of Future Past: Star Ocean EX

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Star Ocean is one of those longstanding RPG game series that I know next to nothing about. I’m aware that it’s been around a while, and that it just got a new iteration this past year. So, when I was requested through Patreon to write about the 2001 anime Star Ocean EX, I had to come at it as a total novice. I didn’t know where it fit into the franchise, if it was a prequel, sequel, alternate universe, or whatever. However, because of when it came out, I find Star Ocean EX to be a historical artifact of sorts, a slice of anime and Japanese pop culture history at the time. Thus far, I’ve only watched five episodes, so my view of the show isn’t complete, but I still have some thoughts I want to share.

Overview and Basic Thoughts

Star Ocean EX is the story of Claude C. Kenny (the blond above), a young space officer and son of his ship’s captain. Self-conscious about the possibility of being viewed as being there only because of nepotism, Claude constantly tries to prove that he’s his own man. While investigating some ruins, he’s transported to another world where magic, rather than science, rules the day.

While the show looks pretty dire in terms of animation in budget, I can get behind the story. Its basic premise of a boy from a futuristic world ending up on a more fantasy-style planet has instant appeal in terms of setting the stage for interesting contrasts. The initial conflict between Claude and his father is also understandable on both sides. Claude wants to leave no doubts, especially from himself, that he’s his own man. His father is stoic and stern, but cares for his son deeply. I do wonder whether I would have picked up on both characters’ feelings had I watched this 15 years ago, or if I would have found both aggravating.

An Anime of Older Tropes

The character designs are straight out of the late 1990s/early 2000s aesthetics, but even if you ignore that element the characters’ personalities also shout “turn of the 21st century,” similar to many of the original characters in Super Robot Wars such as Ryune. While fathers being distant (both figuratively and literally) is a tradition in Japanese pop culture media like anime and games, there’s something about Claude in particular that rings especially true in a post-Evangelion period. While it’s clear that his relationship with his father is nothing like Shinji and Gendou’s combines aura of dysfunction, the chip Claude carries on his shoulder, as well as his dad’s inability to communicate his love and concern for Claude speak to that in a rough way.

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With the other two important characters Claude meets early on, I get a similar vibe of “archetypes from a past era.” Celina Jules is a seductive-looking treasure hunter who visually seems like a mix of Belldandy and Urd from Oh My Goddess! Rena Lanford (the other character in the first screenshot) is a young blue-haired healer who exists somewhere in the vein of Azmaria from Chrono Crusade (manga: 1998-2004), and Index from A Certain Magical Index (light novel: 2004-2010). Those characters aren’t that far off time-wise from Rena and Star Ocean EX, but her particular brand of gentle demeanor crossed with spunk fades away with every passing year.

The Frontier of Digital

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The other aspect of Star Ocean EX that really caught my attention was its animation style. The series came out right when full digital animation in Japan was becoming a thing, and it shows. It’s often really rough, with characters behaving like cardboard cutouts sliding about a little too smoothly. There’s also a feeling of clunkiness in terms of getting used to digital tools, which often means that the art itself looks unrefined. That all being said, I can forgive many of these gaffes, because being smack dab in the middle of a transitional period isn’t easy. A lot of what has defined anime aesthetic in days past is how creators make the most out of low budgets, and seeing the staff try to make the most of what they have is rather intriguing. For example, when Celina uses her fire spells, they apply a digital blur effect that’s meant to be the haze created by the heat of flames, but it sort of just ends up making things hard to see.

Overall

The old reputation of anime and manga based on video games is that it’s a pantheon of terribleness, but Star Ocean EX holds up fairly well. It’s not exactly a lost gem, but it is a product of its time, and at the very least a fun show to observe in that respect in addition to its actual narrative.

This post was sponsored by Johnny Trovato. If you’re interested in submitting topics for the blog, or just like my writing and want to support Ogiue Maniax, check out my Patreon.

A New Memory: Shin Godzilla Film Review

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What does it mean to be a “true” Godzilla film? Is it a spiritual closeness to the original film from 1954? Is it embracing all aspects of what Godzilla has represented (criticism of humankind’s folly, defender of the Earth, and more), just as the recent 2014 film did? The latest film, Shin Godzilla, tackles that question in an interesting light, bringing the classic Japanese monster into the concerns of a contemporary Japanese (and to some extent global) audience.

Directed by Anno Hideaki, a man known more for his influence in anime as the creator of Neon Genesis Evangelion, Shin Godzilla exists as a clear reboot. Set in modern times as Japan encounters Godzilla for the first time, the monster is quickly revealed to be the product of nuclear waste much like the original, but with the implied added context of the Fukushima Triple Disaster that hit Japan in 2011. While the expectation might be to focus primarily on the horror and destruction caused by Godzilla, the film defies this and instead has most of the action occur in government  offices. This may very well sound like the most boring approach to a Godzilla film possible, but it’s actually very amusing and effective at getting the thrust of Shin Godzilla across.

While Shin Godzilla can be viewed as a movie full of talking heads and a bit of (extremely well-choreographed) Godzilla violence, the film draws strength from this format. By having groups of government officials move from one meeting room to the next over the slightest change in scenario, and by giving those characters increasingly long official government titles (to the extent that they begin to fall off the screen), it takes a stab at the bureaucratic inefficiency of the Japanese government. Instead of trying to create a character drama where a hero goes through a process of growth, the narrative unfolds more like an onion, as we the viewers see them try to figure out the mystery that is Godzilla, and how Japan will have to deal with its presence.

The actual protagonist of the story, Yaguchi Rando, is a young politician who chafes at the amount of red tape that weighs down any government action, and ends up forming a Godzilla task force. While Rando’s actions, as well as the portrayal of how the Japan Defense Forces are shackled by a long and tedious chain of command, potentially renders the film one in favor of less democracy and more military action, the actual portrayals of the politicians themselves appear to say otherwise. Every government official in Shin Godzilla, from Rando to US senators to the bumbling Japanese prime ministers, are shown to ultimately have the interests of the people at heart, even if they’re not always best-equipped to handle their positions. It’s an unusually positive portrayal of the desire for politicians to do good, and even the most scheming politician in the film ultimately works in a fairly altruistic fashion.

As for the portrayal of Godzilla itself, there are a number of new elements that breathe new life into the kaijuu, such as rapid evolution, a new attack reminiscent of the titular giant robot from anime Space Runaway Ideon‘s missile barrages, and even new anti-Godzilla countermeasures. Shin Godzilla highlights the power, majesty, and connection to nature that is a part of Godzilla, but also brings a new meaning to “destruction in Tokyo because of Godzilla.”

Shin Godzilla ends up being a clever and insightful film that challenges viewers to look at the problems of today with both an understanding of the past and an awareness that the solutions of old do not necessarily work today. While the actual action is scarce, what little is present ends up being captivating. The result is an excellent new film, though I wonder if it should be followed up with a sequel at all. It might very well end up changing the “meaning” of Godzilla yet again.

If you liked this post, consider becoming a sponsor of Ogiue Maniax through Patreon. You can get rewards for higher pledges, including a chance to request topics for the blog.