The Eggshell of Gundam Fandom

Ever since Mobile Fighter G Gundam, various anime in the franchise have been accused of not really being Gundam, or for betraying the idea of Gundam in some capacity. Whether that’s robots powered by martial arts, a preponderance of pretty boys, or the presence of a mustache and biplanes, it’s clear that, at least to some, there is a vague idea of what Gundam shouldn’t be, but what I find interesting is that over time these prejudices seem to fade or in some cases even become something of a minority. Where once in the English-speaking fandom G Gundam was seen as a freak accident at best, nowadays you’ll find plenty of people who actually will say that G Gundam is their favorite Gundam, or even that G Gundam is the only good Gundam.

I am not here to judge anyone’s tastes or preferences, but rather I would like to wonder aloud about how and why this happens. In the case ofGundam W and G Gundam, the answer partly lies in the way they were situated in the Toonami block of the early to mid 2000s and were able to build up a fanbase as a result, but I feel like that is just one instance of a more basic process at work.

Whenever opinions form about a current or upcoming Gundam, it seems to come primarily from those most invested and devoted to Gundam. This group consistently has Gundam-ness as a priority, and so the initial discussion is shaped by that established fandom and their values. What I’m thinking is that over time, a series has a greater chance of reaching more people, and eventually they’re found by people who won’t necessarily label themselves as Gundam fans, whose value sets are different. At that point, a series may reach an audience more receptive to its ideas or less prejudiced against it (though they may carry their own prejudices different from the ones of more hardcore Gundam fans).

Essentially, what I’m wondering about is whether or not Gundam series (and perhaps other franchises like Macross) undergo a process where they first start off surrounded by their immediate fandom created by the franchise, and then break through that established core, such that the discussion about these series starts to change, that it’s not simply “a matter of time” but also a matter of reaching people who might be more receptive to it. That might not mean that a series will be loved, but that there is a greater chance of it happening.

Gattai Girls 2: Shishunki Bishoujo Gattai Robo Z-Mind and Ayame

Introduction: “Gattai Girls” is a series of posts dedicated to looking at giant robot anime featuring prominent female characters due to their relative rarity within that genre.

Here, “prominent” is primarily defined by two traits. First, the female character has to be either a main character (as opposed to a sidekick or support character), or she has to be in a role which distinguishes her. Second, the female character has to actually pilot a giant robot, preferrably the main giant robot of the series she’s in.

For example, Aim for the Top! would qualify because of Noriko (main character, pilots the most important mecha of her show), while Vision of Escaflowne would not, because Hitomi does not engage in any combat despite being a main character, nor would Full Metal Panic! because the most prominent robot pilot, Melissa Mao, is not prominent enough.

When you look at the full title of the 1990s OVA Shishunki Bishoujo Gattai Robo Z-Mind: The Battling Days of the “Shitamachi” Virgins, which is a mouthful to say the least, you get a pretty good indication of what’s in store for the 6-episode OVA. Shishunki Bishoujo Gattai Robo” literally means “Beautiful Girls in Puberty Combining Robot,” so in other words, expect pretty teenage girls piloting a big beefy robot, that peanut butter-and-chocolate combination which is at this point something of a staple in anime. And if it isn’t clear that this OVA is targeting robot fans, then note that 1) the vast majority of the robot attacks reference other anime (“Z-Boomerang” and “Z-Tomahawk” for instance), and 2) they even managed to insert a small Reideen cameo of sorts, as shown below.

Z-Mind centers around three Japanese sisters, Ayame, Renge, and Sumire, who pilot a giant robot named Z-Mind created through collaboration between the Japanese and American militaries. Together, they fight the Orgapiens, aliens with advanced technology who all look like creepy oversized babies. As the main heroine and leader, Ayame differentiates herself from her younger sisters by having a yamato nadeshiko-esque quality to her in contrast to her sisters’ more Western looks and fashion sense, making Ayame a character somewhere in the vein of Shinguuji Sakura from Sakura Wars.

The girls all exhibit strength and courage, and are also responsible for beating back the monsters at the end of the day, but the overall flat characterization in the series means that there isn’t much to discuss about them, other than that the desire to make Ayame more of a traditional beauty than her feistier sisters may say something about the kind of face the series wanted. Ayame is pretty inoffensive in any direction, but she suffers from the same lack of depth as the anime she’s in. Even Ayame’s love interest, a mysterious man from the future in a stylish red jacket named Kouji, is just kind of there until their relationship decides to grow abruptly, so it’s hard to say how much it affects her character.

When I finished each episode of Z-Mind, I would find myself regarding it as decent, but when I asked myself if I wanted to keep watching immediately after, the answer was definitely “no.” While this may have something to do with the fact that each episode exists somewhat independent of the others, in the end there was nothing so thrilling or compelling that I had to see the girls of Z-Mind again as soon as possible.

If I were being a little harsher, I would call the series mediocre, and if I were being a little kinder, I would say that it had potential, but I think the best way to describe Z-Mind is that if it had been properly released back in the 1990s in the US, I think it would have been a big hit. It’s short, it’s pretty, and while it’s sparse on characterization and development, it has enough in those categories to spark the imaginations of fans hungry to explore a fantastic world, one which sparks their imaginations and makes them thirsty for possible areas to elaborate. In this sense, I feel it would have garnered a reputation similar to Bubblegum Crisis, though one advantage it has over Bubblegum Crisis is that it actually has a conclusion instead of ending abruptly on a self-contained episode.

For Z-Mind, the character types, art style, and and overall feel of the series all come across as very much a product of their time, and Ayame too is a naturally both a part and a result of that combination. As such, Ayame winds up being a girl full of admirable qualities, but hard to categorize as anything more than a basic outline of a strong, ideal girl. Her character, and her anime, exist as one stop along the path of female heroines in robot shows.

The Night Before the Battle: Genshiken II, Chapter 79

Chapter 79 of Genshiken II is either the chapter everyone’s been waiting for, or the prelude to the chapter everyone’s been waiting for.

After denying to everyone the possibility of having anything to hide in his apartment, Madarame is made aware of the fact Hato already knows about his secret stash of Saki cosplay photos. Hato, in turn, accidentally tells Keiko about it, misinterpreting her awareness of Madarame’s crush on Kasukabe as knowledge of the photos as well. Keiko hatches a plan to finally get Madarame and Kasukabe together and to resolve that whole mess, stringing Hato along as well. Although they run into some trouble, they succeed in their goal of getting the two into the same room.

This chapter is full of something that I associate with many manga but especially Genshiken, which is this dire feeling of awkwardness and embarrassment. It’s practically what Genshiken is built on. Sasahara and doujinshi, Kasukabe and cat ears, Ogiue and the Scram Dunk event, the nose hair incident, here we have a string of moments right along those lines, and the interesting thing is always seeing what happens in the aftermath.

One of the major dangling plot threads of the original Genshiken was Madarame’s feelings for Saki, and at the time the first series finished, I had assumed that Madarame’s case would just be one of those where a guy never confesses his feelings because of fear that things can never be the same again after the fact. It’s certainly not an unheard-of scenario, particularly when it comes to awkward nerds, and I figured that it was just another instance of realism in Genshiken. In this respect, I was totally fine with this sort of non-conclusion for Madarame: it was the other side of the romance coin. Given that Genshiken did end up continuing though, I realize it would be much worse to have that hanging overhead and to have it simply never get resolved.

While Kio Shimoku could still pull a fast one and have Madarame say nothing and solve nothing, it looks like Madarame is finally going to have to say what’s been on his mind for years now. What’s clear, despite the hopes of Mada x Saki fans out there, is that Madarame has a less than 1% chance of success because Kohsaka and her are so comfortable together. You can see this even in the interaction between them towards the end of the chapter, when Kasukabe sees Kohsaka in his crossplay, and their conversation flows in such a way that obviously she finds that to be completely bizarre but accepts it and even congratulates him on his victory at the fighting game tournament. For those of you lamenting, just remember that Spotted Flower exists.

The funniest moment for me in this chapter has to be the panel where mostly oblivious Kohsaka slowly realizes what’s going on. Something about the way he says, “Ah- …Ahhh. Ahhh…..” before asking Sasahara to leave with him had me cracking up. We don’t see very much of Kohsaka anymore, and I feel like this one scene (and remember that he’s cosplaying as the trap character based on himself at the same time) encapsulates his character almost perfectly. It’s also obvious that Kohsaka has known about Madarame’s crush on his girlfriend for a long time, though it may have taken Saki herself to explain it to him.

The second funniest moment, then, is definitely Sue’s “GETS” pose, shown here. If you’re not aware of the reference, just watch this. Sue’s graduated from referencing just anime and internet memes to bad Japanese pop culture in general.

And if we’re talking references, I find it interesting that the next chapter preview for the past two chapters have referenced older series (Getter Robo Go and Wedding Peach), when the trend has been newer shows. I wonder if this has to do with the focus on Madarame, older anime for an older character.

Going back to people’s awareness of Madarame’s feelings, I realize from this chapter just how much Hato has drawn his own conclusions in regards to Madarame’s whole situation.  After all, the reason he even knew about Madarame’s interest in Saki is because he accidentally discovered those cosplay photos. When I think about it, it’s interesting that he’s never spoken with anyone else about this, not the new members of Genshiken nor the old ones, not because it doesn’t make sense (why would he share what he believes to be Madarame’s deepest, darkest secret), but because his understanding of the whole situation has been mainly his own (mostly accurate) inference. It’s just that his fear of betraying Madarame is what generates those moments of rambling outbursts, whether it’s at Comic Festival in front of Angela or this chapter in front of the crew.

I don’t know if I could call her a “counterpart,” but I like the Keiko-Hato dynamic quite a bit, I realize. Hato’s attempts to pave things over and the consequences of that interact interestingly with Keiko’s frustration at Madarame’s inaction. It’s also in a character like Keiko that I think Genshiken shows its strengths, because she’s not a main character by any stretch of the imagination, but has her development all the same. When you look at where she came from (shallow “gal” type) and where she is now, while she hasn’t changed significantly it’s still a different place from where she was. You might not call her “mature,” but at least she’s more mature.

Also, I’m under the impression that Ohno was aware of the photos (or something like them) all along. Back when Ohno finally got Saki to take some cosplay photos with her (it was the chapter with absolutely zero word bubbles in it), she brought some photos in secret to share with Madarame. Not only does this mean she knew about his feelings, but that he was on some level willing to have photos of Saki. All Ohno does this chapter is sweat nervously, but I have to interpret that as someone who has some idea of the very thing Madarame is trying to deny.

There was one Ogiue moment in this chapter, involving her in a discussion with Saki having to do with how the club has changed (answer: more fujoshi). Really, though, the main point of that conversation was to highlight the fact that Madarame comes around less often now, and to note how Kasukabe reacts to this fact. The way I see it, her surprise at the fact links to the general idea of Madarame “growing up” in general, though I am extremely curious as to whether or not they’ll end up talking about this in addition to the main topic in the next chapter.

The Fujoshi Files 53: Aoi Haruka

Name: Aoi, Haruka (葵ハルカ)
Aliases: Vitamin Wonderful, (ビタミン・ワンダフル), Vita One (ビタワン)
Relationship Status: Engaged
Origin: Mousou Shoujo Otakukei

Information:
Aoi Haruka is the writing half of the famed doujinshi circle “Vitamin Wonderful” alongside its artist, Chiba Yuki. In the past, she was in a relationship with Yuki’s younger brother Shunsuke and was even his first love, but Haruka is currently engaged to someone else. Kind and gentle, she is beloved by her fans not only for her Fullmetal Prince yaoi parodies but also her personality as well.

Fujoshi Level:
As the writer for Vitamin Wonderful, Aoi shows a great ability to craft stories which affect many fujoshi deeply, and implies her own connection to yaoi as well.

Sakuga and “Action”

When it comes to the animation itself in anime, I believe myself to be a person who can appreciate not only the well-executed but also the bold and daring, but compared to all of the sakuga fans out there who can name names and pride themselves on spotting particular animators I am but a rank amateur. Especially because ending credits of anime are in Japanese (and Japanese names can be a pain to read), it’s traditionally been difficult to find out these things, but thanks to YouTube videos, presentations, and websites such as Anipages, it’s become easier and easier to find this information out.

So now we have an accessible history of Japanese animators, with names ranging from the ultra-famous (Tezuka, Miyazaki) to ones well-regarded but not so much in the public eye (Kanada, Itano). When it comes to the way that “great animators” and “great animation” are discussed, however, there appears to be a bias—perhaps an unintentional one—towards action scenes. By action, I don’t mean just “movement,” but  displays of violence, explosions, mecha, and so on. Itano is known for his “Itano Circus,” that detailed missile barrage most associated with the Macross franchise, but if Gundam Sousei is any indication, Itano’s talents also extended to something as simple as the way a key falls. And yet, much of what I hear and read about sakuga emphasizes “action.”

The appeal of a good fight scene, be it between two humans or two robots or even two planes, is fairly obvious, I would think. It catches the eye immediately, and there’s a lot of movement to work with. What I’m wondering, though, is to what extent this focus on action has shaped the discourse of “great animation in anime,” and whether or not that may have changed over the past decade or so.

Anime looks different now than it did two or three decades ago, and in that time the amount of mecha in anime has also risen and fallen, while the detailed animation of cute girls has increased. Though I say this without any real evidence to back me up (so please prove me wrong if you can), I get the feeling that the fans who grew up to be animators in the anime industry took to heart that which they saw on TV, so a generation of animators who fell in love with Yamato and Gundam wound up in the anime of the 80s and 90s, pushing “mecha” and “action” forward. But at some point, the new generation became the old, and the one that has started to take its place has its interests elsewhere, be that cute girls or something else entirely.

I can only assume that there have always been animators in love with the girls they animate (so to speak), so this isn’t strictly a new vs. old, but perhaps that the ratio has changed to the extent that values about animating have changed as well. That, and maybe changes to the toy industry connected to all of this may play a role as well.

This is not my condemnation of animators who work for the sake of giving motion to cute girls (or boys), as when you think about it that’s no better or worse than animating for the sake of mecha violence, and as I stated, this is not my expertise. If this is merely a mistaken hunch, then I’ll be glad to learn more.

The Slow March of Mawaru Penguindrum

Mawaru Penguindrum was probably the best anime I watched in 2011, and yet at the time it aired I didn’t write anything about it on the blog. This was intentional, as from the beginning I had a rough idea of what the show would be like, one where the surface didn’t quite match what was lurking underneath, the type of anime that would slowly feeding both legitimate clues and red herrings in such conjunction that it would become difficult to distinguish which is which. I didn’t want to jump the gun. On top of that, a lot of the “clues” weren’t there as if you could piece them out and form a conclusion. Instead, they acted as ways to expand some of the concepts and ideas being tossed about by the series, to further clarify information throughout the series. I didn’t want to blog about it too soon after because I felt like I would’ve been too caught up in processing Penguindrum like any other show. That is not a knock on other anime, as straightforward narratives and convention produce great work all the time, it’s just not what Penguindrum did and not what made it so great.

In finally writing about Mawaru Penguindrum, I’m choosing to do so without having rewatched the series since my first time through. Though it’s clear from even that first viewing that the show has a lot of meat to it that you can pick up by rewatching (a trait it shares with its older sister Revolutionary Girl Utena), I didn’t want my thoughts to be based too much on knowledge after the fact. So, I’m not going to blow your mind with any crazy close reading where I reveal all of the little hints in the series. Instead, I mainly want to talk about my own experience watching, and where I think the show went right.

Penguindrum centers around the Takakura family: brothers Kanba and Shouma,  and their sister Himari, whose life-threatening medical condition which requires a great deal of money to keep at bay. When she finally succumbs to her ilness, their lives change forever, but not in the way they expect. Moreover, as the show progresses, it’s clear that the present and the future aren’t the only mysteries. The siblings are introduced in Episode 1 as just being a slightly odd family, but they’re shown to have a past riddled with big questions. So what is the show about? Why, penguins, fate, and terrorism.

When it comes to introducing people to Penguindrum, “penguins, fate, and terrorism” is my go-to summary. The seeming non-sequiturs will often get them to ask more, but then that’s all I can say. It’s not so much that anything else would be too much of a spoiler, but that the way I would want to present that information wouldn’t quite do the show justice. I just want to give people that taste, as Penguindrum is an anime which, as I tried to make clear in the intro, does odd things with the information it does provide you.

Notably, the first half of the series appeared to be comprised of more wacky, self-contained episodes, with the character Ringo trying to fulfill her own bizarre mission of re-enacting the events of her deceased sister’s diary and the Takakura brothers trying (and failing) to get it for themselves. On the surface it could seem like the series was simply spinning its wheels, but while watching each instance of penguin comedy or stalker antics there was a constant, unsettling feeling permeating each scene, whether that was in the characters’ actions, or the mood of the story, or the little facts we learn about everyone and everything.

For example, though at first we assume that Ringo is just crazy and trying to re-enact her sister’s diary so that she can take her place in her family, when she accidentally crashes into Himari in exactly the way the diary specifies, it becomes unclear as to whether Ringo is in control of if it’s the diary. Just about every episode of the Ringo arc carries with it similar reveals concerning one or more characters, and so while the status quo is seemingly kept, we also continue to learn more and more about the characters, and in doing so sets up the second half, which I feel delivers on everything it promised in terms of resolving the core of the story and many of its details. In general, I am a fan of what I call “false filler,” or seemingly self-contained or repetitive episodes which slowly advance the story forward by filling in other details.

The twists in Mawaru Penguindrum are definitely surprising and hard to predict, partly because they’re not necessarily meant to be treated as the clues in a mystery novel, but that also doesn’t mean they come out of left field, or that their outcomes change the dimension of the story. I think it would be more accurate to say that Penguindrum had a consistent idea of what its nature was like, and it ended up revealing the truth about itself little by little, so gradually in some ways that often the information would seemingly contradict itself. But ultimately, it all comes together well.

That is, until Penguinbear.

Taking Up Personal Space: Excellent Model Cure Marine Figure Review

It’s no secret that I’m a big fan of Heartcatch Precure!‘s Kurumi Erika, so when I saw that the Megahouse “Excellent Model Cure Marine” had come out some time ago, I considered purchasing it, only to be held back by the fear that the figure might not be worth it. However, when I happened to see this figure in the Dealer’s Room at Otakon, I found myself immediately drawn to it. Debating the purchase, I took the advice of my good friend and mahjong comrade, Astro Toy columnist Dave, and went for it anyway.

If you’re not familiar with the character, watch this.

The figure cost me about $110, more than I’ve ever had to pay for one, but I have to say it looks really, really good. I mean, I’m no figure reviewer (despite the Hato Kenjirou review from last week), but pretty much all of my fears were assuaged. I didn’t just take photos of her at all of these angles just to have a variety of images to show, I wanted to actually make a point that the figure looks really good from all angles.

The hair alone is quite remarkable, gradually getting more translucent as it reaches the tips, and even giving it a nice silhouette, as can be seen from the shadows above.

What originally caused me to hesitate getting this Cure Marine figure was actually the promotional image used, which revealed a prominent shadow on the figure’s jawline and caused her face to look rather flat and awkward. Another problem I had with it was that the pose felt uncharacteristic of her.

They seemed like rather glaring flaws, enough that I felt it better to hold out and wait for a possibly better figure, but when I actually looked at the figure in person I realized that these weren’t issues at all.  Chalk one up for actually seeing the product instead of ordering it online, I guess! This is also why I think the cost was justifiable, as even if I had found a cheaper method online, it would’ve only been about $5.00, maybe $10.00 savings, and I wouldn’t have been able to really make sure that the figure looks good.

The way even intense shadows are cast on Marine’s face don’t end up flattening her face, and the pose itself looks a lot better when not displayed at that very specific angle with that specific lighting. Instead, I feel like it really captures the character’s spirit, though if I were being selfish I might actually ask for a show-specific pose, and possibly even the ability to switch out her face for some of her sillier expressions, a hallmark of the character.

In fact, when you look at Cure Marine up-close, the details really come through. Everything from the bow on her chest to the little pouch where she stores her transformation device (the “heart perfume”) to the straps on her back are painted carefully and clearly, with no real bleeding compromising the look of the figure.

If there’s anything I’m worried about when it comes to this figure, it’s the fact that the whole thing is pretty much balanced on one leg. Granted, it’s more accurate to say that it’s balanced by the large platform that Cure Marine’s one leg is attached to, but I’ve seen medium-to-large PVC figures such as this one get warped over time to the point that the figures start to practically fall over. Obviously I can’t tell at this point, but I’m going to be keeping an eye on it to see if the plastic starts to fail.

Cure Marine doesn’t come with much in terms of extras, but one thing worth pointing out is that the figure includes her animal sidekick, Coffret. It doesn’t really pose, and it seems to be made of a cheaper or at least less smooth plastic than Cure Marine herself, but it’s not much of an issue. All you do is stick Coffret on that clear stick and pose him at any angle.

The “Excellent Model Cure Marine” is my first real figure purchase in a long, long time, and I feel that it was quite worth it in the end. It’s a figure I can look at it over and over and find something good to talk about. The only question left is, will I get other Heartcatch or even other Precure figures? It’s not in the cards at the moment, but who knows? I didn’t think I’d buy this one either.

A Dramatic Interpretation of American Mahjong

Ever since I thought of a mahjong manga where the hero would have to travel around the world and experience different variations of the game, I’ve thought about how the different types of mahjong that exist would be conveyed to readers. Previously, I had analyzed Singapore Mahjong (which turns out to be quite similar to Malaysian Mahjong), and even thought of things that could be emphasized in an arc featuring Singapore Mahjong.

This time, I want to talk about American Mahjong, also known as the official style of the US-based “National Mah Jongg League.” In terms of comparison with other forms of mahjong, it has a number of unique features, such as joker tiles (essentially wilds), and an exchange of tiles between players known as the Charleston. The scoring for the game changes annually, with hands coming and going, and it requires players to buy a new card every year to keep up, sort of like expansion packs for a TCG in the sense that it forces its players to pay up if they want to stay relevant. The most recent one was $7.00.

I must emphasize that I have not had the chance to play American-style Mahjong, and so there will be no real gameplay analysis in this post. That said, I have taken a close look at the rules (and even went out of my way to buy one of their cards), so if you’ll let me indulge for a day, I want to try and write what I think an Akagi-style narrator would say if presented with American Mahjong with respect to Japanese-style Riichi Mahjong.

Mah Jongg!

The American style of mahjong is spelled in English as “Mah Jongg,” with two G’s. It is a simple change which hints at the vast differences lying within.

Where one might assume certain universal truths of mahjong, such as the formation of multiple sets of three tiles, or for irregular hands such as “Kokushi Musou” and “Chii Toitsu” to be the rare exceptions, American “Mah Jongg” defies expectations. Instead, every possible winning hand is like a Kokushi or a Chii Toi unto itself! The fundamental structures of mahjong vanish leaving barely a trace, and the only thing that matters is the entire hand as a single and unique entity!

Indeed, if each round of mahjong is like a fierce battle in a greater war, then American “Mah Jongg” can be said to exist in a world that has not only abandoned conventional firearms and vehicles, but has forgotten about them entirely.

Guns! Cannons! Tanks! Planes! All are part of a history lost to the ages. Instead, each player is like a team of scientists trying to assemble their own nuclear bomb to launch at their enemies! The blueprints are complex, the research intense! Knowledge of bullets and boats do not matter! Everything is for the sake of completing that deadly atomic weapon.

However! That world is also subject to different physics from our own, and with each revolution around its sun, the construction of those weapons must also change! Every year, there comes a time when the old rules no longer matter. The scientists must then realize where their existing knowledge still applies, and where it will inevitably lead to a technological dead end!

“Mah Jongg!”  What that second G stands for is unclear, but it may very well mean “galaxy,” for compared to Japanese mahjong the American style is millions of light years away!

The Fujoshi Files 52: Chiba Yuki

Name: Chiba, Yuki (千葉由紀)
Aliases: Hiiragi Yukihime (柊雪姫 ), Vitamin Wonderful, (ビタミン・ワンダフル), Vita One (ビタワン)
Relationship Status: N/A
Origin: Mousou Shoujo Otakukei

Information:
Chiba Yuki is an extremely popular doujinshi artist, acting as the artist half of the circle “Vitamin Wonderful” alongside her friend Aoi Haruka. Focusing mainly on the Fullemtal Prince (“Haga-Pri”) series, Chiba’s good looks, talent, generous personality, and fandom connections make her something of an idol among her fellow fujoshi. Not confined to working in yaoi, Chiba also has experience drawing male-oriented doujinshi.

Yuki is the older sister of Chiba Shunsuke, the boyfriend of fujoshi Matsui Youko, and it is through this connection that Youko and her best friend Asai Rumi are able to become friends with Yuki. She is also the reason why Shunsuke has an unusually high knowledge of fujoshi culture even prior to meeting Youko.

Fujoshi Level:
Though Chiba has her own preferences, the best indication of her love of yaoi may be the fact that her fans are so deeply moved by the work she produces. Among Fullmetal Prince fans, she is almost legendary in status.

Otakon 2012 Kakihara Tetsuya Interview

Introduction: Kakihara Tetsuya is a voice actor known for roles such as Simon in Gurren-Lagann, Natsu in Fairy Tail, Angelo Sauper in Mobile Suit Gundam UC (Unicorn) and Jin in BlazBlue. I had the opportunity to sit down for a group interview, which proved to be very informative, particularly in regards to his German background, as Kakihara was born and raised in Germany until 18.

Note that the Japanese names are last name first to maintain consistency with the blog. Also, if any of the other interviewers wish to be known, please tell me.

Interviewer A: What’s it like growing up in one country and going back to Japan? What were the hardships and adjustments you faced?

[Kakihara gives a long, serious response]

Translator: Where were the pauses so I could translate?

Kakihara: It was such a serious topic that it was hard to not…

In Germany there’s a school system you’re into until your teens, but by the time you’re in 4th grade you have to decide your career path. 5th grade is when you go into technical schools or pursue further education, and that’s the point you gotta make it. And once you make that decision… I chose to go to university, I chose the educational path. But once you start this new school you’re there for 9 years until Grade 13 with the same amount of people. But during those years I would go to Japan every summer vacation, see anime on TV, see all of the things in the culture and subculture I fell in love with.

But every year you’re in the same school with the same classmates year after year and mostly people don’t change. But there are a number of dropouts who fall out each year, and even though 150 people started the same grade as me, by the time I graduated there were 40 people left. So it was a very strict school. But, seeing that I had such an interest in Japan I decided to move there and pursue a career in the cultures I was interested in, which includes voice work and acting. So that’s how I came to Japan to pursue an acting career.

Interviewer A: Most people who want to go into something can’t always succeed. What made it possible for you?

I ran way when I was 18. I haven’t seen my parents in over 10 years. When I went to Japan after I graduated, I had no other choice but to succeed. I couldn’t drop out of this. It was a driving goal, and it had to happen, and I made it happen. And now that I look back on it, I think that I’m very happy with what I’ve done.

Translator: Pretty gutsy!

Interviewer B: Well you mentioned being part of the subculture at least over vacations before you became a producer in the subculture, a creator, an actor in the subculture. Since becoming involved in the creation of works, have you had any fanboy moments, working with someone where you felt “Oh my God, I don’t believe this is happening?”

Translator: [discussing with Kakihara whether or not he needs to translate] He understands English, he just pretends not to.

Kakihara: Of course. Famous people, when I go to work, they’re to my left and to my right.

Was there anyone in particular who was a hero?

Kakihara: No one specific comes to mind…

I find the people who’ve been doing voice work since I was a child still working… I’m going to be 30 this year and to see them still working is pretty amazing. Our seniors are amazing. There are no other words than that.

But if I need to name someone in particular, Takayama Minami, the voice of [Detective] Conan. So, seeing someone who’s had so many starring roles for decades is someone who I’d respect, but I’ve never really been the kind of person who looks at another and goes, “Boy I’d like to be that person one day!” That’s not the kind of person I am.

Having been working myself for a decade now, when I work with these people, I still feel, boy I still have a lot further to go. Like, working on a show like Saint Seiya Omega where Mr. Midorikawa [Hikaru] is in there, or from the previous versions of the show Furuya Tohru from Gundam, boy, they still got the same voices they did decades ago. There are so many of these greats around me, so even though these are people who should be admired, I am on the same stage as them. If anything, I’m in competition with them to be just as good, so I respect them but I don’t exactly admire them. I’m going to defeat them.

Interviewer B: This is entirely off-topic and somewhat irreverent but I’ve gotten good responses from all of the other guests. Do you have a favorite swear word, and what language do you swear in?

Kakihara: It used to be German in the past. Can I say this word?

Interviewer B: Go ahead.

Kakihara: Arschloch! Arschloch.

Interviewer B: [laughs] The blacksmith in the Dealer’s Room also said that it’s his favorite food.

Translator: What’s the word?

Kakihara: [in English] Asshole.

Interviewer B: That’s the third time I’ve gotten it this weekend! In German!

Kakihara: Leck mich am Arsch [Kiss my ass]. I recall saying this a lot in German.

I’ve begun to think in Japanese these days. I can’t say I really use a lot of swear words in Japanese. To myself or to someone else? It depends on what you’re saying it about and who you’re saying it to. “I hope you burn.”

Translator: Do you say it to them or do you think it?

Kakihara: I say it to them, if they do something idiotic.

Interviewer C: You do a lot of work outside of anime, so what do you think of Otome Games in America, since there a lot of gamers out there? You’ve done voice work in Amnesia, Ren’ai Banchou, Grim the Bounty Hunter…

Kakihara: The relationship simulation games? Love sims? One of the things that attracted me to voice acting was Tokimeki Memorial. That’s a love simulation game for boys. It’s definitely the founder, the one that really started the boom of the love sim games. It was one of the first that was voiced by voice actors. I felt amazement in the Japanese culture, to create a game that allows you to pursue a simulated romance. Of course, it started out being directed towards boys, but these days it seems to be concentrated a lot towards girls playing these games.

I think it’s a very interesting part of what I do in my career. I have to spout lines I would NEVER say in real life, or go to a date location that I would never choose myself, but being able to experience it through these voice roles is very entertaining.

[Asking the interviewer] Are dating sims really popular here?

Interviewer C: I play a lot. All of my friends play a lot also.

Kakihara: [in English] Thank you very much.

Just learning that people are fans of your work even in the United States is always a pleasing thing to learn.

Ogiue Maniax: Given your native fluency in German, I’m wondering if it’s had any influence in the roles you’ve taken as a voice actor. For example, I know that in Nanoha you voice various weapons which speak in German.

Kakihara: So like you said, in Lyrical Nanoha I do speak German, but when a Japanese person imagines a German, they imagine someone who’s burly, wearing a military uniform with a very low voice. My voice tends to be very young-sounding, so I’ve been to recording sessions so that I can direct others on their German because the actors have the voices the producers wanted. But as an actor I would have liked to perform those lines myself.

I have to say, my German has not been a help in my career in most cases. But in cases like this where I come to some place in the United States, having spoken German in my life I can actually listen to English and comprehend a lot of it, so it’s been a great help in this trip.

Ogiue Maniax: I think one of your most famous roles is Simon in Gurren-Lagann, so I was just wondering what giant robot anime you watched growing up, and if any of these shows influenced you portraying the role.

Kakihara: I didn’t really watch a whole lot of robot anime, but there are a lot of shows when I was growing up with hot-blooded main heroes, so seeing leads in these action shows or sport shows did give me some influence in portraying Simon. It’s not just anime you learn from. From manga and everything else you can just get inspiration to portray a character.

Interviewer B: If you could work on a character in any IP, anywhere, do you have a dream voice you want to do?

Kakihara: [in Japanese] What kind of program?

Translator: [in Japanese] Anime or manga, or…

Kakihara: [In Japanese] An anime currently running?

Translator: [in Japanese] That, or even an anime that hasn’t been made yet.

Interviewer B: If they decide to make an anime version of Batman, that’s fine too.

Kakihara: There’s a comic called Bachi Bachi, I really like this title. Do you like sumo in the United States?

Interviewer B: There’s not much chance to see it but when it’s on.

Kakihara: I think it would be a hit anime show if it would ever be made. I’d love to play the lead in that show.

Translator: I don’t think a sumo anime would succeed in the United States. No cute girls in sumo.

Ogiue Maniax: The image of sumo is very foreign, also.

Translator: E. Honda is what people think of.

Interviewer B: Wasn’t there an American champion a few years ago?

Translator: A Hawaiian.

Ogiue Maniax: Akebono.

Translator: But there’s no popularity here. [In Japanese] The only image of sumo here is E. Honda.

Kakihara: Edmond Honda.

Translator: Only Honda.

Kakihara: I think it could be a foothold to make sumo popular here.