I’m unsure of what kids’ marketing research took place, but I doubt it’s a coincidence that both Precure and Aikatsu!—two major girls’ anime franchises—somehow both ended up on a space theme this year. But while Star Twinkle Precure is kind of expected given how every season has a gimmick or three, it’s much more surprising that Aikatsu Friends! Kagayaki no Jewel would establish the concept of “Space Idol Activities” in its own universe. Fitting, perhaps, but surprising nevertheless.
There’s a certain level of absurdity that permeates Aikatsu! as a whole—more than enough to make “Aikatsu in space” not seem like such a bizarre direction. In fact, I think it’s what has allowed the franchise to stand the test of time as a work of art and media, independent of the arcade game it’s based on. Aikatsu Friends! Kagayaki no Jewel leans into that, whether it’s maintaining old traditions (e.g. scaling cliffs) or trying something new. So when the first episode begins with an astronaut entering the stratosphere, the main reaction from me is “sure.” In a way, it feels more fitting than something like, Yu-Gi-Oh!, which now has a history of highlighting card games in different settings—in ancient Egypt, in school, on motorcycles, in space, and so on.
The new season also takes place in a new semester where the Aine and friends are now in the high school division, and I always enjoy seeing the signs of progress that come with such transitions. In this case, it’s seeing the underclassmen pale in terms of aerobic an anaerobic training alike, as well as…idols in spaaaaace.
My only wish is that they push this concept as far as it can go. Why limit it to space-esque idol performances? Why not have an idol school aboard a shuttle? Why not have zero-g dancing? Please take this to the absolute limit, Aikatsu!
P.S. Did you know the best Aikatsu! characters introduce themselves by parachute? It’s true.
—
This post was sponsored by Johnny Trovato. If you’d like to request a topic for Ogiue Maniax (or support it in general), check out the Patreon.
With the first season of The Promised Neverland anime over, and having personally caught up to the manga as it’s throwing around major revelations, I thought it would be a good time to write about why I think Emma is one of my favorite protagonists in recent memory. I’m going to keep details vague to avoid spoilers for both anime viewers and manga readers, so hopefully everyone can enjoy.
By virtue of being a female protagonist in a Weekly Shounen Jump manga, Emma is an exception in a magazine that is, at least on the page, overwhelmingly male-dominated. In this position, it would be all too easy to make her a passive character who supports others, but what she contributes to The Promised Neverland makes her the heart and soul of the series.
Emma’s character is cut from a more traditional shounen hero cloth: she’s idealistic, compassionate, prefers actions over words, and is unusually good at making friends. But while this attitude is often a surface point for a lot of characters, Emma’s attitude runs directly into the central conceits and challenges of her own series. To believe in “helping everyone” in a harsh world can seem hopelessly naive, yet that conviction is what gives her strength.
The important thing, however, is that as much as she seems to possess a “have your cake and eat it too” puppies and rainbows mentality, she’s not unrealistic or devoid of pragmatism. She understands that her path isn’t the easy one, but at the same time believes that being all too ready to sacrifice others “for the greater good” leads down a much darker path. In maintaining this view, she brings those who would otherwise dwell in the murkier areas of humanity into the light.
Because of her outlook, she somewhat reminds me of Eren from Attack on Titan, albeit with a relatively cooler head on her shoulders and less proclivity for violence. Emma, like Eren, prompts and motivates others to go beyond their comfort zones through her actions. Unlike Eren, however, Emma is motivated less by anger and more by love.
Emma doesn’t do the impossible. Rather, by pushing her own limits and maintaining her compassion, she makes clear to herself and everyone around her that their perceived boundaries (whether internal or external) can be challenged. In a world seemingly made up of constant dichotomies, she strives to find a third, fourth, or even fifth path.
Adapting comics into animation involves taking images which, at most, hint at or represent motion, and filling in more of the gaps that or imagination would have otherwise. While how faithfully an animated work tries to adhere to its comic can vary, I’ve noticed that even those that try to follow the source material can at times “over-animate,” providing what is perhaps too much flair and thus changing the overall fee of a given title.
Over-animating isn’t an established terms by any means, but they’re convenient for my purpose. The way I’m defining it is the degree to which added material not found in the original can make a given scene feel noticeably different. This is often done by taking the source material and then exaggerating what’s there, either through the sense of motion or by adding additional elements. Think of it as the opposite of those times when a show fails to capture the splendor of a good fight scene from a manga—when it comes to over-animating, the spectacle can potentially wind up either being a distraction or changing how we even think of particular characters or moments.
Three examples come to mind in this respect: Mysterious GIrlfriend X, Dagashi Kashi, and Laid-Back Camp.
Mysterious Girlfriend X, about a boyfriend and girlfriend who literally swap spit. Whereas the manga portrays saliva as a simple white, the anime drool glistens and drips like honey, giving it an extra dimension that makes it feel less ethereal compared to the original. When I read the manga, the saliva seems like a means to an end. In contrast, the anime seems hyper-focused on that particular fetish.Dagashi Kashiis similar. While both comic and cartoon feature attractive female characters and a degree of titillation, the first season takes it one step further every time. Suggestive moments like eating tube-shaped snacks called fugashi while blindfolded are exaggerated by the addition of a massive, super-sized version. A flashback featuring kids playing doctor as a way for the character Saya to get closer to the boy she likes has an accidental chest-touching scene thrown in. The manga is fairly racy, but the anime is hyper-horny.
Unlike the other two, my use of Laid-Back Camp (aka Yurucamp) has nothing to do with perversion. Instead, it has to do with how the character Nadeshiko is made to be extra ditzy compared to the manga. At one point, Nadeshiko notices her new friend Rin, only to run into a window like a bird not knowing how glass works. This isn’t especially different from how Nadeshiko is portrayed in the manga, but it’s almost not quite the same either. She’s not especially bright and she’s ruled to a large degree by her instincts, but Nadeshiko is never quite so dumb as to literally run into glass.
While I have my own preferences, it’s not as if I’m saying that sticking faithfully to the manga should be the way to go all the time. The drool of Mysterious Girlfriend X might resonates more with fans if it’s thick and viscuous. The girls of Dagashi Kashi might make a greater impact when the suggestiveness is turned up a couple (dozen) notches. And perhaps Nadeshiko being a little dimmer makes her a more endearing and humorous character. Even so, I want to emphasize how these changes can transform how we view a title and its characters, despite having so many similarities between versions. It’s the little things that can make all the difference.
ComicsGate, or what remains of it, has been a thinly veiled campaign to bully women out of comics, and the “movement” itself is hardly worth talking about as anything more than unjustified harassment. However, I find that it pulls its energy from a profound change occurring in readers of the superhero genre: the ever-increasing presence of women as both readers and creators, and with it, a change in how the comics-reading community determines what is worthy of praise. I’ve seen it on a personal level, as I went from understanding comics fandom as a boys’ club filled with casual sexism and jokes about Hal Jordan’s punches to one where a mutual understanding and acceptance of such things can no longer be assumed.
I previously wrote a blog post exploring the interaction between canon, fanon, and headcanon, and in it I used those terms the way one would when talking about narrative continuity. However, I think the contrast between those concepts still exists if we use the other definition of “canon”: the commonly accepted masterpieces of a given medium. The challenging of “canons” and “fanons” in that sense is what I’ve seen as a result of the changing demographics of superhero and comics fandom. Over the course of many years, women and girls have come in with their own ideas about which artists to respect and what ideas should be taken away from a given comics, and those deeply entrenched in the older ways feel the ground shifting beneath them. Guys like that can be vulnerable to a smooth-talking neckbeard snake whispering to them, “They’re changing the rules. They’re outsiders. What happened to the things that matter?” Losing the place they belong can be more important to some than trying to address political issues in communities.
Fandom is built in partly on passion, partly on accruing knowledge and experiences. This combination lets fans both embrace that which they love—be it a book, musician, film, or anything else—and perhaps even take it to places that the work by itself would never travel. Fandom creates communities and communication, and it encourages fans to pool their resources together and establish some common ground. But when that common ground is challenged, or finds its foundation shaken by newer generations eager with different preconceived notions of what’s good or acceptable in both people and works, it can create schisms between fans.
In a way, it reflects the world’s politics at large, as previously established majorities have seen their numbers slowly dwindle in ways where numbers alone will not let them hold onto power, and a loss of influence can be downright frightening for those accustomed to always being on top in their own universes. Even if there’s an intellectual understanding that the actions of today are meant to address certain past injustices, it can be a bitter pill for those who assumed a stable foundation in their comics fandom.
Precure as a whole is known for its fantastically animated transformation sequences, but I’ve been especially impressed by the current Star Twinkle Precure. They feel especially strong and consistent, and both the attention to detail and little design flourishes make each character stand out from the others.
As the main character, Cure Star is the standard from which the others are contrasted. She sets up the basic premise of the series’ transformations–waving around a pen and drawing while singing about who she wants to be–but there’s also a spring and a bounce that highlights her personality in full. Her dancing feels very loose and casual, and at the same time conveys her eagerness and curiosity. Cure Star already embraces who she is and who she wants to be in her daily life, so she doesn’t seem especially different before and after changing into a Precure.
While all the other girls draw their symbol and stand next to or in it, Cure Milky stays offscreen. She then surfs on top of the heart along a flow of green water, playing off the Japanese word for Milky Way: ginga, or “silver river.” Milky seems to express the most joy over transforming into a Precure, which makes sense, given that she’s the only who even knew about the legend of Precure already. Her outfit has a number of elements that suggest her extraterrestrial origin, but my favorite are the clear, bubbly shoulders. They’re reminiscent of old-fashioned portrayals of aliens at the same time that they adhere to the general Precure aesthetic.
The first really noticeable thing about Cure Soleil is that as he continuously traces a circle, it gets brighter and more intense, almost like you’re staring into the sun. It’s the only initial drawn shape to create a fully rendered image (a sun, of course), which she then emerges out of, as if the flames are transforming her. Soleil’s Precure outfit resembles a flamenco dress, calling back to her Spanish/Latin cultural background, without making her feel like a “token” foreigner character.
Cure Selene’s transformation whispers elegance compared to the others, which are more energetic. Her initial drawing is the only asymmetrical one, and the way she stands inside the crescent moon without being inside of the shape itself leaves an impression—especially with the way her feet are planted apart, toes in. Unlike the other girls, she actually rides the crescent moon she draws, and the arrow she shoots is based on her archery background. Her transformation feels the most “freeing,” as if she’s finally not being held back by her upper-crust upbringing.
Overall, I love how much personality and individuality these transformations have. They really emphasize the idea that these girls are trying to transform into who they want to be.
The Chorus Appreciation Society has its first big argument in Hashikko Ensemble, Chapter 14.
Summary
With only one day to submit an application to enter the MHK Concours, the Chorus Appreciation Society is struggling to decide on a song for both practical and personal reasons. Among the considerations: available members, song familiarity, and taste. After a great deal of arguing and even a near-fight between Orihara Kousei and Hachida Shinji (!), they finally land on a song they can all agree on: “Miagete Goran Yoru no Hoshi o” by Kyu Sakamoto.
Those Pesky Song Rights
One of the practical considerations that the group has to account for is that any rewriting or adapting of compositions, for the sake of better matching the performers, has to be approved by the original creator. With less than 24 hours to decide, that means this option is out of the question.
Kio didn’t have to place that limitation on his characters—he could’ve written the situation to have more leeway. It does add a bit of tension, however, and it gives ample opportunity for the manga to go into detail about the typical statement of a chorus or ensemble.
What is Normal? What is Otaku?
One of the barriers is Kousei, who refuses to do any songs he considers embarrassing, which rules out all J-pop. Others are ease of performance and familiarity. Akira suggests they do a Studio Ghibli song, seeing how popular, well known, and tasteful they are. Hasegawa Kozue’s eyes light up at the prospect, but she’s shocked and appalled to discover that some of the members have never seen a Ghibli film—namely Jin and Kousei, though Jin has performed some of the songs. Shion also reveals that she’s never watched one, though Kozue is much gentler and more forgiving with her.
This little interaction highlights a number of character aspects. First, the question of whether gruff judoka Kozue is actually an otaku is brought up by the other characters. There’s no clear answer, but at the very least, we know she’s not the kind of otaku to scoff at Miyazaki films. As for why those three in particular are Ghibli virgins, Jin and Shion can be attributed to strict households—Jin’s never even had TV. As for Kousei, it’s likely due to his traumatic, neglect-filled childhood.
Grump and Not-So-Grump
I find there are some similar trajectories for Kousei and Shion, in that both come across as hardasses at first but are softened up as they spend more time with the rest of the characters. The big difference is that while Shion just seems gruff but turns out to just be a goof, Kousei’s “lighter” side only comes out in tiny doses which are then exaggerated by everyone else. More broadly, there is a general theme of the Chorus Club/Appreciation Society helping people deal with or overcome their personal challenges.
The title of the chapter, “Ore ni Totte” [To Me], actually comes from a line uttered by Kousei: “To me, singing’s…” Here, he’s expressing what may be some poetic or powerful view of music, and the other members try to eagerly egg him on to express what he means.
It’s also telling that Kousei eventually says he wants to leave because it’s his tastes that are getting in the way, and that he’ll be fine with whatever—there’s a considerate person in there. However, Akira stops him because he wants a song everyone will be happy to work on. Both Kousei and Akira gain points in my eyes.
Songs
As mentioned above, the song they pick is “Miagete Goran Yoru no Hoshi o” (Behold the Nighttime Stars) by Kyu Sakamoto. The way the characters described it as basically something everyone knows prompted me to do some research because I was unfamiliar with both the singer and the song.
It turns out that Kyu Sakamoto is one of the most famous musicians ever, inside and outside of Japan. In 1963, he became the first Japanese performer to hit #1 on the US Billboard Top 100, and in 1985, he tragically died in the deadliest single plane crash in history.
Other songs mentioned in the chapter include “Kanade” by Sukima Switch (of course), and the Ghibli songs brought up by Jin: “My Neighbor Totoro” and “Stroll” from My Neighbor Totoro, “Carrying You” from Laputa: Castle in the Sky, and “Country Roads” from Whisper of the Heart.
Final Thoughts
Kio actually made a chart showing all the characters who’ve appeared thus far with names and classes. It’s a lot! It also makes me wonder who we’ll see more of in the future, especially now that we know what to call every one of them.
I was asked via Patreon to look at the Tales RPG series, which I have very little experience with. Given time constraints, I decided to focus my energy on an anime version, knowing full well that such adaptations often do not fully capture what makes the source material appealing. With that in mind, I chose to go in blind on the earliest Tales anime: Tales of Eternia.
My immediate feeling from the first couple of episodes was that the core cast is a fun and likable bunch, and that they stood out above all else. My favorite is Farah Oersted, the martial arts tomboy with an oddly familiar an appropriate voice—turns out she shares a voice with Videl from the Dragon Ball franchise. The show at times felt beholden to its RPG origins, especially during fight scenes, which is not helped by the roughness of the early-2000s digital animation.
But as I kept watching, I wondered just how much ground they were covering from the original Tales of Eternia. Halfway in, it seemed more like they were on their very first missions, when you’re still kind of learning the ropes. By the time a major plot twist comes in, it feels strangely paced—like either the story was moving too slow for something like this, or it had been skipping over too much. At this point, I decided to look at just how this anime maps onto the game.
The answer is that it doesn’t—at least not exactly. The central characters are more or less the same, except drawn in an early-2000s anime style as opposed to the softer designs of the game (or its squat sprites), but the story of the Tales of Eternia anime does not take place anywhere in the actual RPG. Suddenly, it made sense, and the feeling I was getting from the anime version was all too familiar: the Tales of Eternia anime is basically a filler arc.
The challenge of adapting an RPG is tricky because there’s not necessarily enough time to cover everything, so I can see why they took this approach. Shoving the game’s story into 13 episodes probably wouldn’t have done it justice, so going for a wholly original story is an interesting solution. However, the reason it feels so much like filler is because it straddles the line a little too much. The anime tries not to touch the main story so there are no real stakes, but it also seems to assume that this somewhere into it, so the anime isn’t terribly free to take liberties. All that remains is the charm of the characters.
The Dragon Ball franchise is famous for many things, and one of them is its gallery of iconic antagonists. Piccolo, Vegeta, Freeza, and Cell are some of the big names Goku has faced over the years, and they each make a lasting impression. The recent Dragon Ball Super series introduced a major antagonist in its multiversal “Tournament of Power” arc, a mighty warrior from another universe named Jiren. But unlike the others, Jiren is considered by many fans to be a disappointingly generic villain. It’s an argument I can see, but in the end one I don’t quite agree with.
Indeed, if you take Jiren as a villain, he seems to just be generic in his obsession with power and sacrifice–just another big body for Goku to overcome. However, this approach to Jiren’s character isn’t quite accurate: Jiren may be opposing Goku, but he’s not a villain. He’s a hero of his own world, one he presumably has defended from threats comparable to the ones Goku has faced, and he gained his power through the circumstances and decisions that comprise Jiren’s experience.
The crucial difference between Goku and Jiren is that the latter’s life is full of pain and loss that made him choose a life of isolation and rejection. Where Goku would defeat and befriend those he faced, Jiren would destroy. Where Goku attains power for self-improvement and new experiences (i.e. fight stronger opponents), Jiren does it almost out of a sense of obligation or duty. Where Goku is goofy, Jiren is dead serious. What Goku has to overcome when fighting Jiren is not some evil machinations or even a chaotic force like Majin Buu, but a different in philosophy borne from a universe that did not have a Goku.
Put another way, Jiren could have been the protagonist of his own anime or manga, one where suffering and cynicism dominate. Perhaps you can think of a couple of titles that fit the bill. But just like how Goku embodies certain values as the core of Dragon Ball, Jiren would be the center of his own narrative and all that such a scenario entails.
So Jiren might come across as “uninteresting,” and he might not necessarily be as compelling a foe as the most well-known villains of Dragon Ball, but he acts as a different kind of foil. If ever he shows up again, there’s plenty of room to explore his character.
Ten years ago in late February, I went on my first date with the woman who would become my wife. For those who don’t know, we actually met in part thanks to Ogiue Maniax, so the blog is truly special to me in more ways than one.
In that respect, I’ve been thinking a lot lately about how this blog is a comfortable space for me where I can more or less write about whatever I wait. I’m feeling especially grateful to my Patreon sponsors. Not much is demanded of me from you guys, so you have my deepest thanks.
General:
Johnny Trovato
Ko Ransom
Diogo Prado
Sue Hopkins fans:
Serxeid
Hato Kenjirou fans:
Elizabeth
Yajima Mirei fans:
Machi-Kurada
At the same time, I do wonder if I’m not doing enough for my patrons, or if I’m getting complacent. Perhaps I should shake things up a bit, but I’m not exactly sure how. I’m entertaining the idea of restructuring my Patreon rewards, and I’m open to suggestions. I guess I want to do a little more giving.
These shows are Ogiue Maniax-approved! …For the time being, at least.
Closing
This is unrelated to the state of the blog, but some big robot news:
First, Super Robot Wars T comes out this month! You damn well better believe I’m gonna be rocking the Rayearth girls.
Second, did you know that they’re making a Soul of Chogokin for Vehicle Voltron??? I don’t know if I’ll get it, but I do know I’ll be watching every video review of it I can find.