Return to Saki Vols 1-2: A Yuri Mahjong Retrospective

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Saki is special to me. While I certainly was no stranger to anime and manga when it first aired, Saki (along with Akagi) formed the foundation of my interest in Japanese mahjong. As I learned and improved at the game, my experience with Saki also changed, going from not understanding the nonsense going on to realizing how much Saki mahjong is nonsense (fun, but nonsense nonetheless). I’ve had a lot of fun throwing panels about mahjong and analyzing the amazing powers that crop up in Saki. I also know I’m not alone in this respect: Saki is known for changing the genre of mahjong manga from the exclusive domain of yakuza narratives and hard-boiled intensity to girlish yuri and high school competition. They even made a tongue-in-cheek parody manga about the author!

With that in mind, I recently picked up the first two volumes of the English digital release of Saki by Yen Press. Had I realized the first volume was already out for two months I probably would’ve nabbed it sooner.

Saki is the story of a young girl named Miyanaga Saki who, similar to Takumi’s role in Initial D, has an immense talent for mahjong but is not a fan of the game. She gets roped into her school’s mahjong club, where the class president notices her absurd strength at the game despite Saki’s best efforts to hide it. She eventually joins the mahjong club and starts their path towards the high school championships.

Going over these early chapters (which I had really only seen in anime format), quite a few things strike me as noteworthy, all of which can be summed up by the fact that, at this starting point, Saki is still trying to find its way.

saki-yuri To say that the series did not have any basis in the yuri genre this early would be a baldfaced lie. In fact, the first thing that happens in Saki is Saki remarking on the beauty of her eventual teammate and best friend, buxom digital mahjong warrior Haramura Nodoka. One thing that does fade into the distant background, however, is the sole male club member Kyoushirou, who seems to start the series as a kind of male audience stand-in but eventually becomes all but fused with the background. I think at this point the series was trying to decide whether it would be more of a harem or more of a girls-only world, and it’s come to lean clearly in the direction of the latter.

saki-haremAnother aspect that’s changed significantly would be the artwork. As creator Kobayashi Ritz’ style has developed, the girls have gotten softer, their features more simplified yet pronounced, and I don’t even mean that only about Dragon Ball Z-esque chest size power creep that has occurred over the years. Some of the girls look very different here than they do in the current chapters of the manga, and both look quite different from the official anime character designs. I personally don’t have a preferred style for the characters.

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I also noticed that the manga actually sets up one of the major opponents for Saki and the rest of Kiyosumi very early on. As seen in the page above, one of the players is clearly Tsujigaito Satoha from Rinkai, which is a really strong school from later in the manga. There are no details about how Satoha basically dismantles opponents with pure skill as opposed to mahjong magic, but she’s there nevertheless.

The last thing I want to say is, as someone who’s approaching Saki with a firm grasp of mahjong now, I can’t quite say how reliable the translation is for those who don’t have a clue. What’s notable is that it mixes official English terms from mahjong in general with a few Japanese-only terms, and I wonder if that helps or hurts, say, people who are only familiar with Chinese or even American-style mahjong. Does that matter at all? I certainly enjoyed the series in its anime incarnation despite a lack of knowledge, but do the still image flourishes of manga have the same impact as seeing the titles fall? Does the electricity of a riichi call work in panels as it does on screen? That’s something for a new generation of Saki readers to decide.

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Fighting for Inspiration: Ogiue Maniax Status Update for March 2016

This month I’d like to thank the following Patreon supporters, as well as my unnamed patrons as well. You’re all awesome and I’d like to talk with you all someday (and many of you I have!):

General:

Johnny Trovato

Ko Ransom

Alex

Diogo Prado

Yoshitake Rika fans:

Elliot Page

Hato Kenjirou fans:

Elizabeth

Yajima Mirei fans:

Machi-Kurada

One thing that I’ve noticed is that my patrons come from all over the world, and I know that support for anime can be hard to come by in some places. It’s why I’m thankful for living in a major metropolitan area. Between the New York International Children’s Film Festival, and screenings of both The Boy and the Beast and Kizumonogatari, March is going to be kind of a crazy month for anime here. What’s your situation like?

Nothing’s really out of the ordinary for Ogiue Maniax this month from a content perspective. There’s the new Genshiken review (what an intense chapter!), the return of Patreon-sponsored posts in my review of Garakowa -Restore the World-, and a post that I’ve been wanting to write for a long time: an overview of the thematic relationship between Space Runaway Ideon and Neon Genesis Evangelion.

Lately I haven’t been trying to broaden my horizons in terms of writing, and I wonder if it’s causing me to stagnate some. Sometimes I wonder if I’m not developing or changing or taking risks with my writing enough, and at times I struggle to come up with new topics to write about as a result. This is actually why I’m grateful for patron Johnny Trovato, because getting outside topics to write about can spark some inspiration. Just as a teaser, this month’s requested topic is an anime I’ve been wanting to delve into more after dipping my toe in many months ago, so this is the perfect opportunity.

Though maybe it’s because I’m playing more video games, things like Fire Emblem Awakening (I know I’m a game behind!), Splatoon (in my first Splatfest ever!), and of course Super Smash Bros. for Wii U. I attended a local tournament this past weekend and did okay, getting 13th out of 35 players. It’s not much, but I enjoy just checking things out and seeing where my Mewtwo stands. I don’t think that it’s bad to play games, of course, but perhaps I need to redirect my attention back to anime and manga a bit more.

To end off, I do want to mention something I’m doing over at Apartment 507, where I also blog. After the success of my analysis of Yazawa Nico from Love Live!, I’ve decided to tackle all nine main girls (and maybe a few more!) over the next few months in the leadup to Love Live! Sunshine. For February I’ve written about Sonoda Umi, so check it out if you’re all about the Umidaaaa!

 

Lucifer and the Biscuit Hammer or The Lucifer and Biscuit Hammer? Either Way It’s a Nice Manga

hoshinosamidare-biscuithammer Hoshi no Samidare by Mizukami Satoshi, known in English bizarrely as Lucifer and the Biscuit Hammer (and sometimes The Lucifer and Biscuit Hammer) is an odd manga. Ostensibly a story about a boy who gets mystic powers in order to fight an evil golem-creating wizard, The Lucifer and Biscuit Hammer sports an eccentric cast of characters, an even stranger goal for its main characters, and a convoluted sense of narrative progression that somehow only adds to its appeal.

Amamiya Yuuhi, who has all the appearance of a typical high school kid, wakes up one day to find a talking lizard. The lizard, Neu, informs Yuuhi hat he is a knight who must protect their princess from an evil wizard and save the world from the dreaded Earth-shattering “Biscuit Hammer,” a huge mallet hanging over the planet visible only to those with profound despair. However, the princess, Asahina Samidare, is fiercely powerful, possessing beyond superhuman strength, and has her own agenda. Calling herself a demon lord (the titular “Lucifer”), Samidare seeks to stop the Biscuit Hammer because she in fact wishes to destroy the planet herself, and Yuuhi becomes her loyal servant in her cause. Overall, the series can be viewed as a kind of sekai-kei (world-style) manga, stories where the fate of the world rests on a “you and me” relationship.

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When I say that this manga’s sense of progression can be confusing, what I mean is that often times it seems as if the stakes of their battle seem both all-important and frivolous at the same time. Most of the characters have unusual personalities that position them somewhere between delusional and disillusioned, trapped by their own immaturity, but many of them grow over the course of the series. Their fight to foil the wizard and his Biscuit Hammer involves taking on progressively stronger and stronger golems as if they were video game bosses, but then sometimes a friend or ally will die in battle. The emotional weight of the deaths are expressed as quite significant and serious, and yet the question of whether they’ve made any real progress (or how progress can be defined) is ambiguous. It might sound frustrating, but it gives Lucifer and the Biscuit Hammer an odd charm. If anything, it feels akin to a more optimistic and lighthearted Bokurano. While that series is about as fun and happy as a mass suicide, there’s a similar sense of characters grasping at the darkness.

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The art in Lucifer and the Biscuit Hammer has an unrefined quality to it, where characters appear a bit flat and the world feels frayed and uneasy. However, I believe that this also helps to give the manga that shaky sense of progression that makes it such an interesting story. The manga also does a good job of playing with and presenting its characters’ powers, especially given the versatility of their core ability. Each character is capable of using a “holding field,” a mass of dense energy that can be used in a variety of ways, including creating stepping stones in the air, being thrown as a spear, and more. It can be a difficult thing to make look interesting, yet the action scenes have weight and impact.

Overall, I find that Lucifer and the Biscuit Hammer is not so much an addictive series that has you hungering for the next chapter, but is rather one that invites you to slowly observe its seemingly by-the-numbers premise of fighting and power ups. From there, it draws you in by portraying each character’s struggle and a unique sense of stasis that seems to permeate its world and its story, making its introspective qualities feel that much more as if they’re coming from a place that ignores time and space.

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Moe Norton vs Avast: Garakowa -Restore the World-

This post was sponsored by Johnny Trovato. If you’re interested in submitting topics for the blog, or just like my writing and want to be a patron of Ogiue Maniax, check out my Patreon.

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This might not be a universal feeling, but I think there’s nothing quite like your first emotional and heartrending anime. It could be something as simple as Pokemon, or something more known for its sense of tragedy, such as Kanon. Perhaps it comes from Japan’s literary tradition of valuing the ephemeral, or maybe it’s something more modern, but as you watch more anime, you start to notice trends in how sadness is portrayed, how characters are used to facilitate this sorrow. Though you don’t necessarily get tired of these trends, after a while recognizing the trend can cause the sheen to come off the anime model.

Garakowa -Restore the World- is a recent film from A-1 Pictures that I’m compelled to describe as “a standard interesting anime.” It doesn’t quite do the movie justice, as I think it’s actually a solid piece with a strong story, characters, and lots of interesting ideas to chew on, but there’s an odd sense of familiarity I get from the work.

At the center of the future setting of Garokawa are two antivirus programs, visualized as teenage girls named Dual and Dorothy. Their sole task is to protect their computer world containing vast archives of human history, known as the “box of knowledge,” by deleting any memories that have been infected, at least when they aren’t butting heads with each other (it’s why you don’t install two different antivirus software!). During one virus-purging, they encounter a mysterious other program named Remo, who seems to possess all of the human traits that are simply absent in Dual and Dorothy, and the three form a bond that leads them to the truth of the world.

Garakowa‘s atmosphere is like a cross between Madoka Magica, Corrector Yui, Reboot, and She, the Ultimate Weapon, in that there are elements of magical girl anime mixed with the idea of a world inside a computer, a looming sense of tragedy, and a grand scale whose exact dimensions are intentionally ambiguous. This might be more obvious when looking at the Japanese title, Garasu no Hana to Kowasu Sekai, or “the Glass Flower and the Crumbling World.” The official translation, by the way, is the odd-sounding Vitreous & Destroy the World. However, what makes Garokawa simultaneously not the most daring and original work while also filled with material worth contemplating is the way it creatively utilizes its science fiction setting alongside its emotionally resonant moments.

The first element that really stood out to me about the film was the idea of personifying the conflict that occurs when multiple antivirus programs are installed. The way it’s presented here, with the anime trappings of magical girl accoutrements and cute girls, is to be expected to a certain extent. However, even as it’s reminiscent of the OS-tan craze of personifying computer operating systems in the early to mid-2000s and even as it draws upon the power of moe, yuri, and a kind of sensuality, the story of Garakowa also somewat implicitly justifies their human appearances.

From there, the part of the movie that really stays with me (outside of some spoilers I’m choosing not to divulge) is the idea that Dual and Dorothy cannot taste food or understand human behavior even as they’re modeled after humanity. In particular, in a scene straight of Urasawa Naoki’s Pluto, Dual contemplates Remo’s advice that, if you think that something is delicious, it feels like it will become delicious (Atom in Pluto says something similar). While it might all be in my head, I feel like that interaction sets up this idea that the antivirus programs are part of the greater presentation of humanity that is the box of knowledge. Even if they aren’t able to directly feel human emotions or sensation, they can at least exhibit a record of the ideas. If the box of knowledge is a kind of catalog of human history, then perhaps Dual and Dorothy are just as much a part of that purpose.

Overall, Garakowa is a very “anime” film in terms of its combination of science fiction, attractive female leads, and heart string-tugging narrative that contextualizes an everyday environment as something larger than life. It’s the kind of work where I feel someone who has less exposure to Japanese animation, or at least anime of this variety, could be strongly affected by its ideas, characters, world, and presentation, but it’s also enjoyable for long-time fans. Garakowa -Restore the World- is actually available for free on Crunchyroll, so it might be worth your while.

 

Show By Rock!!: C’mon, Rock and Roll

showbyrock-plasmagica  What happens when Sanrio, the company behind Hello Kitty, creates a franchise aimed at men? The result is Show By Rock!!, an anime that’s an eclectic mix of seemingly contradictory visual aesthetics that somehow manages to bring it all together through clever humor, a heartfelt story of music and friendship, and a surprising amount of story.

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Hijirikawa Cyan is a high school girl too shy to join her school’s music club. While lamenting her lack of courage and playing on her cell phone (Show By Rock!! was originally a mobile game), she gets transported to the world of Myumons, half-animal people who share a love of music. She meets a talking guitar named Strawberry Heart, has to fight a giant hideous monster attacking a concert, and ends up staying on the other side and joining a small band called Plasmagica. Along with their ambitious leader and lead guitarist/vocalist Chuchu, tsundere bassist Retoree, and enigmatically cheerful drummer Moa, Cyan learns to gain confidence in herself and her love of music and saves Midi City in the process.

Though I might be biased as I am probably in that target audience of guys who like cute things, what I think draws me to this show is just how well it executes that cuteness in various capacities. I think often when it comes to how cuteness is utilized in anime, especially when trying to aim it at adult male fans, it can come across as a little too willing to revel in adorableness for its own sake, or to attach it heavily to tragedy. With Show By Rock!!, I actually hesitate to call a show like it “moe,” because there’s a different quality at work, a combination of silliness and seriousness that makes the anime feel closer to the morning cartoons that air alongside something like Precure than they would Hidamari Sketch, despite Show By Rock!! itself being a late-night anime.

I think I get this sense most from the show’s opening, “Seishun wa Non-Stop,” which is fun and addictive and the kind of introduction that I actually chose not to skip every episode. That, and seeing the glasses magically dissipate from Cyan’s head at the beginning of the opening is somehow hypnotic.

The moment that sealed the deal for me in terms of liking Show By Rock!! comes quite early on, in episode 2. During a scene when all of the girls of Plasmagica are discussing their reasons for joining the band, the camera closes in on each of their faces to reveal their actual reasons and not the innocent ones they’ve given on the surface. I don’t want to spoil the moment, but Moa’s reveal is so out of left field and hilarious that, even though I put the show on hold for months before finishing it, her inner thoughts stuck with me throughout my break from Show By Rock!!  What’s even better is that it pays off in a later episode.

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That moment is one of many indicators that Show By Rock!! is actually quite well-paced, with early hints at characters’ histories being built upon, a good sense of weight and understanding when it comes to the challenges each of the characters have to go through, and an extremely solid cast of supporting characters. While I can’t help but be fond of Tsurezurenaru Ayatsuri Mugenan, an Enka-themed band led by a woman in a giant cat daruma, the real stand-out side characters have to be SHINGANCRIMSONZ, a visual kei band with the most humorously overwrought members possible, chuunibyou types taken to the next level (plus one realist who nevertheless believes strongly in the power of music). If anything, even if you’re not a fan of hyper cute designs, you might just stay around for the SHINGANCRIMSONZ antics.

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Going back to the idea of Show By Rock!! being a strange mix of various visual styles, this can be seen in the fact that the members of SHINGANCRIMSONZ are drawn closer to the bishounen archetype than an attempt to reconcile their designs with the cutesy look of the Plasmagica girls. However, it works because they’re in many ways just as adorable and fun to watch as Cyan and the rest. Another facet of this blending of styles is the use of 3DCG and transformation into Sanrio-esque mascot characters during performances. It can be jarring, especially when watching this series for the first time, though it’s not extremely different from the heavy use of CG dances in girls’ shows such as Pretty Rhythm. In fact, while it isn’t quite up to the level of 2D animation employed by Studio Bones, the 3D animation in Show By Rock!! is actually quite solid.

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At only 12 episodes, Show By Rock!! is a quick and easy watch. I don’t think it’ll rock anyone’s foundations, but the characters are charismatic, the overall narrative leads up well, and the music is catchy. If there’s a way to describe it based on other music anime, I’d say it’s like 50% Sound!! Euphonium, 50% Macross 7. Don’t believe me? I guess you’ll have to check it out.

Royally Good: Go! Princess Precure

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After Happiness Charge Precure! failed to live up to its potential, I had hoped that the next series in the long-running Precure anime franchise would fare better. Fortunately, Go! Princess Precure wildly exceeded my expectations to become one of my favorite iterations of the popular magical girl anime. From the serious to the silly, Go! Princess Precure hits a homerun.

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Go! Princess Precure follows Haruno Haruka, a teenage girl who dreams of becoming a princess. As a small child, she met a handsome young prince named Kanata who inspired her to hold onto her love of princesses, in spite of discouragement by others. In the present day, as Haruka comes to the prestigious “Noble Academy” with the goal of learning what it means to be a “true princess,” she finds out that monsters have begun to attack the school, preying on everyone’s hopes and aspirations. Haruka becomes a “Precure,” a magical warrior with the power to defend against the forces of Dysdark, and is soon joined by two other girls, Kaido Minami and Amanogawa Kirara, who also use their dreams to fight back.

Princess fever has taken over amidst the enormous popularity of Frozen in Japan, and Go! Princess Precure asks, “What is a princess?” While this question (as well as the thematic flourish of the series) can potentially be criticized on a surface level as sexist and regressive, a closer look shows that Go! Princess Precure aims to claim the concept of the princess as a symbol of hard work and kindness towards others. To this point, a major villain of the series, the powerful Princess Twilight (no relation) even confronts Haruka (Cure Flora) with the idea that one can only be born a princess, and while she’s technically more correct than Haruka in terms of how it works in real life, Go! Princess Precure shows how Haruka, Minami (Cure Mermaid), and Kirara (Cure Twinkle) strive to embrace the idea of a “princess” as being the product of one’s effort. In other words, according to Go! Princess Precure, being a princess doesn’t make you a better person. Rather, being a better person who strives for their dreams and helps others is the key that allows any girl to become a princess all on their own.

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Not only is Go! Princess Precure strong thematically, it’s just an incredibly solid show in general. In terms of animation, it has some of the finest fight sequences in all of Precure as early as episode 1, and while it rises and dips in quality as is typical of a year-long anime, its overall consistency as well as its high points are notable. The outfits and character designs are all on point (In terms of narrative, the series benefits from an entertaining main cast with well thought out character development. Flora’s story at the half-way point connects to that greater theme of “princess” self actualization. Kirara as the donut-loving fashion model eager to speak her mind is one of the most unique Precure characters ever (I voted her as my favorite among the Princess Precures for this reason). The supporting characters, though not quite on the level of Heartcatch Precure!, grow admirably throughout the series as well.

Perhaps most notably, when the anime introduces a fourth Precure late into its run, she does not overshadow the rest of the cast. It’s a common problem for shows like Precure or Super Sentai, where in an effort to push the new character and her toys she ends up practically taking over the show. Honestly, I can’t recall a single bad episode.

Go! Princess Precure might be quite the hard act to follow. Whether it’s in comparison to the rest of Precure or as an anime all on its own, Go! Princess Precure is simply an outstanding work that embodies a lot of what is best in children’s shows and the magical girl anime genre. I highly recommend anyone, even those skeptical of mahou shoujo, to take a look.

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If you liked this post, consider becoming a sponsor of Ogiue Maniax through Patreon. You can get rewards for higher pledges, including a chance to request topics for the blog.

Getting Along: Ogiue Maniax Status Update for February 2016

With Go Princess! Precure finally over, I feel like this is when the winter anime season truly begins. I hope that you’ll enjoy coming along the ride with me.

I’d like to thank the following Patreon supporters this month.

General:

Johnny Trovato

Ko Ransom

Alex

Diogo Prado

Yoshitake Rika fans:

Elliot Page

Hato Kenjirou fans:

Elizabeth

Yajima Mirei fans:

Machi-Kurada

In particular, I’d like to welcome back Johnny Trovato. He was the source for many past topics through Patreon, including posts on the Tokyo Olympics and CensorshipTouhou vs. Kantai Collection, and the rise and fall of Saimoe. If you’d like me to write about a specific topic on Ogiue Maniax, it’s a perk you can get for the highest reward tier on Patreon.

This past month has brought a lot of interesting changes for me. Outside of Ogiue Maniax, I recently started contributing articles to a site called Apartment 507. They were looking for someone who communicate with the hardcore Japanese pop culture fans that comprise their audience, and I’ve been happy to oblige. The main reason I got this gig was because of my efforts on Ogiue Maniax, so I am grateful to my readers here for reminding me of the value of writing and that, simply put, anime and manga are awesome.

I decided not to include those posts on the Patreon page itself because they’re not technically being supported by my patrons, but I have been linking to them on the blog itself. Just look for the [Apartment 507] tag in the title if you’re wonder which posts are which.

As for the blog proper, I think I’ve written some of my best work this past month. I wrote a response to another blogger where I talk about some of the problems that come with evangelizing sakuga, a review of the powerful new film The Anthem of the Heart, and of course the latest Genshiken chapter review. If you haven’t been keeping up with Genshiken, or even if you have, this chapter is a big deal, so I recommend you check it out! By the way, I’ve noticed that my Genshiken reviews are some of my most popular posts. I guess that shouldn’t come as a surprise but I’m actually really happy that I’ve established myself as a source for interesting insight into Genshiken.

January also marked the return of the Fujoshi Files with a historic Fujoshi #150. I have to confess that these might get more sporadic as I don’t have as much time to research fujoshi-themed anime and manga as much as I used to, but I do strongly believe that we’ll hit #200.

In addition, I decided to do something a little different and interview a Super Smash Bros. for Wii U competitive player. Earth, the world’s best Pit, is actually also a mahjong and The iDOLM@STER fan, so I had to ask him a few questions.

The last thing I want to say is that I’ll be traveling to Japan in May! I’ll be releasing posts the whole way through, and when I get back I’ll have plenty more to talk about. And yes, I will be getting all of the dagashi (have you been watching Dagashi Kashi? I highly recommend it).

FInal Fantasy: Genshiken II, Chapter 120

This month’s chapter of Genshiken Nidaime is about anal sex. No, I’m not kidding. Yes, my title for this post is awful.

Last chapter, after an emotional discussion between Hato and Madarame, Hato runs away. At the advice of Ogiue (who knows a thing or two about a situation like this), Madarame goes after him. As the two talk once more, Madarame explains that he does feel something for Hato (especially after that incident at the hotel), but as he goes into detail about the idea of being with a fudanshi, Hato brings up an important question. Is Madarame truly ready for what “Hato x Mada” really means? After discovering that the rest of the club was eavesdropping (a Genshiken tradition!), Madarame decides that he’ll have to “think about it,” and their date continues.

You can see my immediate reaction to this chapter in the tweet above. While Genshiken has gone many places, I never quite expected it to arrive at this point. Suffice it to say, I’m both surprised and impressed in a multitude of ways. I have to compliment Kio for being willing to take the story this far, and to do so in a way that makes sense for the characters of Genshiken. What also stands out to me about Chapter 120 is the way in which clarifies the conversation between Madarame and Hato in Chapter 119, whereby Madarame finally and much more clearly understands Hato’s concerns. In Hato’s own words, being with Hato consists of having to encounter a series of “landmines.”

Last chapter, Hato expressed the idea that Madarame doesn’t seem to understand what it means to be in a homosexual relationship. This chapter, Hato lays it out. First, Madarame mentions how he’d have to get used to the idea of being seen as a “sou-uke,” a total bottom, as is the trend among Genshiken’s BL fans. Second, Hato reminds Madarame that Hato is not like Ogiue: he’s not a fujoshi but a fudanshi, a guy. Third, he brings up the idea of Mada x Hato, and how he’s prepared for the possibility, which fazes Madarame a bit. Then, finally, he brings up “Hato x Mada.” As realization slowly dawns upon Madarame, the impact of that epiphany on Madarame is, in my opinion, a prime example of what I love about Kio’s storytelling through manga.

Madarame confesses that he hadn’t even thought about “Hato x Mada.” Right there, it becomes clear that Madarame hasn’t actually contemplated the prospect of being with Hato all the way through. Not only that, but it makes perfect sense given just how Madarame has approached the idea. In Chapter 72, Madarame mentions having played games with “girl-boy” characters, and that, because of the censorship and the effeminate appearances of the characters in those games, it’s not that different from heterosexual fare. In other words, Madarame has always seen himself in the “man’s role” so to speak, and the sticky, naked realities of having a mutually satisfying relationship with Hato was just completely outside his realm of imagination until now.

I don’t read very much BL or gay manga, but I get the feeling that these sorts of nitty-gritty details aren’t so common in stories unless they’re particularly explicit or raunchy. Not only that, but given the purpose of those stories, I believe the end result is usually what is expected. In contrast, it’s not clear where Madarame will end up. Of course, correct me if I’m wrong.

The fact that Madarame doesn’t just completely shut down and break away from Hato might say just as much in favor of Hato’s chances, as does Madarame asking the question of whether Hato x Mada would involve Hato in women’s clothes. However, I suspect that the story might actually be heading in a direction where, although the two have a kind of emotional or spiritual connection, Madarame might ultimately not want a physical one. Keiko even brings this up at the end, saying that the body itself will ultimately be the deciding factor (which she believes is in her favor, even with Angela around). In a way, this might be even more ideal for the fujoshi of Genshiken, just because it could be interpreted as a love beyond the trappings of flesh.

I have two more things to say about this chapter. First, we finally learned just what happened when Hato’s other selves, the BL fangirl floating in the sky as well as the Kaminaga version, “merged” with Hato. Obviously he didn’t really have magic ghosts with him. Rather, it was symbolic of him accepting all of his passions, that he can be into both “Mada x Hato” and “Hato x Mada.”

Second, at the beginning of the chapter when Ogiue is talking to Madarame, she mentions how Sasahara accepted everything about her. Just that one gag panel where she ends her sentence in a heart as she blushes profusely is actually one of Ogiue’s most adorable moments ever. As an Ogiue fan, it is quite satisfying.

If you liked this post, consider becoming a sponsor of Ogiue Maniax through Patreon. You can get rewards for higher pledges, including a chance to request topics for the blog.

The Joy and Pain of Communication: The Anthem of the Heart Anime Review

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The Anthem of the Heart: Beautiful Word Beautiful World is a story about communication. Directed by Nagai Tatsuyuki (Toradora!, Gundam: Iron-Blooded Orphans) and  known in Japanese as Kokoro ga Sakebitagatterunda (“The Heart Wants to Cry Out”), The Anthem of the Heart is a powerful movie that strikes a delicate balance between powerful emotional drama and subtlety. It tugs at the heart strings without yanking them to the floor, and is a stronger film for it.

Naruse Jun is a child with a powerful imagination who loves to talk. However, a pivotal event in her life ends up transforming her from a cheerful young “chatterbox” to a quiet high schooler who finds it excruciatingly painful to utter even a few words. Unable to make friends and at odds with her mother, Jun gets assigned to a community outreach committee at her school despite her protests. However, the unlikely act of putting on a musical seems to be the key to helping not only Jun but her other classmates as well.

The Anthem of the Heart is filled with interesting characters whose small yet significant journeys reflect the complexities of communication. A seemingly boring “normal guy” named Sakagami Takumi, a responsible model student named Nitou Natsuki, and a fierce but injured star baseball player named Tazaki Daiki round out the core cast of characters. The unique challenges each of them face when it comes to speaking their minds fills the film with a pleasant and varied emotionally resonance, a kind of tapestry of different minds, feelings, and words. Though the story takes place in high school, I had no trouble connecting to the characters and their respective plights. I find that the challenges the characters face apply to audiences young and old.

The writer of The Anthem of the Heart, Okada Mari, has a reputation for creating very melodramatic stories that are seen variously as wildly unrealistic and hokey and as powerful expressions of emotional weight and power. The Anthem of the Heart is in many ways no exception. However, when it comes to achieving both a sense of subtlety in its characters’ stories and the near-cathartic nature of Okada’s emotionally-charged scenes, I believe that The Anthem of the Heart hits a near-perfect balance.

In particular, as the characters get to know each other over the course of the story, their growing bonds are shown to develop through their personal unique characteristics interacting with each other. The ways in which the characters speak to each other convey their individual strengths and flaws, and the gradual overcoming of these issues comes across not as contrived but as natural (though not necessarily predictable) developments. Jun’s inability to speak might come across as a vague “anime disease,” but it’s clearly implied to be psychosomatic, and given the circumstances behind why it happens, it’s not unreasonable even if it’s all in Jun’s head.

When the story finally reaches its climax and we get the signature Okada Mari “characters open up and express everything that’s on their minds” scenes, they build off of and encapsulate the themes of The Anthem of the Heart. Rather than coming “out of nowhere,” the seemingly melodramatic exposition of the characters’ feelings makes perfect sense within the context of its story. There’s a particular moment at the end of the film with Jun’s mother that had me on the verge of tears, but it was not about me feeling for the characters. Rather, what hit me so hard was seeing and empathizing with her realization in that instant.

Anthem of the Heart actually has me wondering if the importance of communication is one of the recurring ideas of Okada’s writing. When I think about it, this message can be seen in works including Ano Hana, Aquarion EVOL, Wixoss, and even M3: The Dark Metal. Those scenes when characters just talk about their feelings that are criticized for being unrealistic might just be purposefully so, not because Okada only knows how to bludgeon the viewers with her ideas but because the unabashed expression of how one truly feels might just be what her vision of a better world looks like. Gradually peel away the fears and the awkwardness, and learn to connect without ambiguity or ego. Would it be going too far to say that there’s an interesting idealism to be found here?

If you have the opportunity to watch The Anthem of the Heart, I recommend going out of your way to check it out. That said, don’t be crazy like me: my friends and I braved the worst blizzard in the past 10 years just to get our anime movie. I’m glad the movie turned out to be good because we would have been quite angry otherwise!

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Eat! Eat!: Sweetness and Lightning

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Over the years, I’ve talked about some interesting manga about food and drink, but a good number of them haven’t been available in English. Fortunately, if you have a hankering for seeing the joy of cooking (and eating!), then Sweetness and Lightning is there for you.

Sweetness and Lightning follows a high school teacher and single dad, Inuzuka Kouhei, who is too busy to cook meals for his daughter Tsumugi. This has transformed into a daily habit of buying bento for her as an easy way to provide delicious meals, but when Tsumugi starts to miss eating as a family, Kouhei looks for a way to make up for his lack of culinary skills. With the help of one of his students, Iida Kotori he begins to learn about preparing homemade meals and experience the wonder of watching his little girl’s eyes light up after tasting a delicious dish.

Thus far, the series follows the same formula, but a lot of care is put into the characters’ facial expressions as they both work through the trouble of cooking and the satisfaction of enjoying the fruits of their efforts. The series isn’t as over-the-top as Yakitate!! Japan in that Sweetness and Lightning lacks those extreme reaction shot moments, but the two food manga share a similar sense of all-encompassing excitement. It also comes with a recipe at the end of each chapter.

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My favorite character is probably Kotori. I think it mostly has to do with her intense eyes and her constant desire to eat, two of my favorite traits.

Sweetness and Lighting is available on Crunchyroll Manga with a premium subscription.

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