SEAUn and the Sheep – Psycho-Pass: The Movie

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Combining an Orwellian future with elements of a police procedural, the anime Psycho-Pass is a mix of action, philosophy, and science fiction. With two television series acting as background context, Psycho-Pass: The Movie (written by Urobuchi Gen of Madoka Magica fame) brings the story of police officers in a dystopian society beyond the borders of Japan, asking questions about government, governance, and how much civilized society takes its safety for granted.

In the world of Psycho-Pass, the people of Japan find their emotions monitored and their lives regulated by a complex network named the Sibyl System. The series protagonist is Tsunemori Akane, who begins the story in season 1 as a rookie officer and over the course of Psycho-Pass, Akane learns the terrifying secret of the Sibyl System. Having entered into a deal with the Sibyl System or the purposes of trying to change things from within, four years later Akane is now a veteran of the field. Her mission takes her to the SEAUn (Southeast Asian Union), a nation ravaged by civil wars that is running an exported version of the Sibyl System on a trial basis, in the process reuniting with her old partner and now fugitive from the law, Kougami Shinya.

I watched the film dubbed into English, which threw me off as I had not heard the cast before. Some issues were perhaps just unfamiliarity, such as how Kate Oxley, who plays Akane in English sounds and plays the role extremely different to her Japanese counterpart, Hanazawa Kana. Other issues were just typical English anime dubbing problems, such as stiff delivery of lines and a tendency to pronounce Japanese names just wrong enough to be jarring. Otherwise, the dub did not distract too tremendously from the content of the film.

Given its subject matter, and the fact that many of its characters love to recite philosophy, the similarities between Psycho-Pass and Ghost in the Shell are difficult to ignore. This is only compounded by this film. Just as the television series of Psycho-Pass are closer in feel to Ghost in the Shell: Stand Alone Complex TV, so too does this movie sequel veer closer to the first Ghost in the Shell film. The atmospheres, depictions of teems of people, and the interaction between man and machine all evoke much of what make Ghost in the Shell stand out. That being said, the film is not simply a copy of GitS.

One of the on-going questions about Psycho-Pass is how the people of Japan even allowed the Sibyl System to be implemented in the first place. It may come across as unrealistic that people would so willingly give up their sense of freedom to a system that is shown to be inherently flawed from the first time we see it, but the movie actually hints at an explanation. Describing the world outside of Japan as one of constant war and strife, it becomes easier to see why Japan would accept even an imperfect or potentially dangerous system when every other place is falling apart. The fact that the SEAUn is in an even more precarious position works with the notion that sometimes the Sibyl System is what the people need.

However, the Sibyl System is shown to have its own troubles within the SEAUn, and it becomes difficult to determine to what extent the flaws come from the Sibyl System itself versus the context of the SEAUn and any elements of corruption or abuse that arise from its state of civil war and everyday violence. For example, in the SEAUn “latent criminals” (those shown with a high potential for committing crime) are controlled through the use of collars that can administer anesthetic or even poison. While in Japan such people are kept in facilities in order to have their feelings kept at a safe level, the collars not only provide a perpetual state of slight fear for those latent criminals, but the symbolism that comes from the collars becomes a marker to essentially class people as lesser being.

It’s not quite to the extent of, say, a Star of David in Nazi Germany, but seeing one latent criminal get abused and the attacker (who is considered normal) get away with it hints at the ease by which a visual determinant of one’s status in society can affect people on a deep and mental level. When people are forced into dangerous situations where their lives are on the line, their “latent criminality” will inevitably rise as well, and this can act as justification for continued atrocities.

By the end of the film, Akane learns the truth about the SEAUn, which re-opens one of the questions the anime ask: what happens when the Sibyl System is turned on itself? One solution was provided in the second series, while the movie takes a different angle that acts as a reminder that what works in one society might not work in another because the very conditions for a system or way of governance to take a foothold can be so dramatically different. Another point emphasized by Psycho Pass: The Movie is that the Sibyl System is not evil. It aims for what it believes is best, and in fact it’s an on-going process that is designed to evolve. However, the lack of humanity, as well as the fear of “what might be” hinders it tremendously. At the same time, the Sibyl System, as it is meant to be, is a system of control, but not a system of power. While it is powerful, its end goal is more to remove the threat of power from human beings, protect them from themselves.

Psycho-Pass: The Movie feels noticeably more robust than the television series, but keeps its more action-packed and violent elements of its world and presentation at the forefront. The sophistication demonstrated by the film comes from acknowledging both its loftier ideas and its visceral excitement.

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Pervert Rising – Kizumonogatari Part I: Tekketsu

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The transformation of the Japanese animation studio SHAFT from b-player to cult sensation is, at this point, old history for anime fans. Ever since director Shinbou Akiyuki became the face of the now 40-year-old studio back in the mid-2000s, it’s come to garner a loyal following and a reputation for highly eccentric aesthetics that revel in both character design and visual design.

Among the shows that carry the SHAFT name, the Monogatari series might be considered its flagship title: based on the light novels by author Nisio Isin, his signature twisting of expectations, eclectic cast of characters including a variety of attractive (fantasy) girls and love for verbose dialogue combined with elaborate wordplay seems almost a perfect fit for Shinbou and SHAFT. And so, the Monogatari anime have continued to come out, most recently with the release of the film Kizumonogatari Part I: Tekketsu.

Kizumonogatari is based on the light novel by the same name. The third work in the series, its story is a prequel that explores how main character Araragi Koyomi became a vampire, and how he first meets both the vampire who the audience would eventually know as Shinobu, as well as his mentor, Oshino Meme. This first film presents Araragi as someone unaccustomed to the occult, and in a way also unaccustomed to the pervert he would become. While he would eventually become a righteous horndog, here he’s only begun to awaken to his true self.

After so many iterations, many of the Monogarari anime’s visual flourishes are familiar territory, such as the use of live footage for backgrounds or sudden changes in visual style. That being said, there is one aspect of Kizumonogatari Part I that I found surprising, which is the relative lack of dialogue in the film. The Monogatari anime is known for mostly being back-and-forth conversations between characters, or inner monologues that get into every little detail possible in Araragi’s head, but here it’s mostly presented in a “show, don’t tell” way that defies the series’ typical behavior. Even when characters speak, the conversations aren’t as laden with Japanese puns or small twists in pronunciation that change the meanings of sentences entirely.

Perhaps the most notable example is an early scene where the character Hanekawa Tsubasa accidentally flashes her underwear at Araragi. In the TV series, there would have been a detailed inner monologue about the exact specs of her panties. In the light novel, the description goes on for three pages. In the film, however, hardly a word is given in reference to that moment, and the degree to which Araragi is so completely turned on by his memory of their encounter is expressed in his sweaty, panicked expressions, heavy breath, and his eventual trip to the convenience store to buy a dirty magazine that happens to feature a girl who resembles Tsubasa. Which is to say, if not for the loving detail they put into this theatrical release, it could be seen as kind of tame for Monogatari.

The film isn’t only about Araragi being horny, of course, but it pretty much sets the stage for what’s to come. I also want to point out that the impressive visuals aren’t limited to just showing off girls. The first few minutes of the film feature a man on fire, and the way he writhes about and the way the flames themselves are animated as they engulf his body is nothing short of impressive.

As of Kizumonogatari Part I, I think the film is capable of standing on its own without prior knowledge, as what we would later learn about the characters has yet to be relevant. Meme is just a mysterious stranger. “Kiss-Shot” the vampire has no other name. Tsubasa is a potential love interest. I doubt that those who never enjoyed Monogatari would change their minds here, but it is worth mentioning that the film is both the least verbose yet most vampire-tastic of all the different Monogatari works.

Two final notes:

First, it’s a shame this film was released after the end of Owarimonogatari, because many of the small details here clearly set up moments in that series.

Second, there’s a Tetsujin 28 reference in Kizumonogtari Part I. Just watch the opening, and keep it in mind when you see the movie:

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Learning About Death I Guess? Beyond Beyond Review

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This film is part of the 2016 New York International Children’s Film Festival

Death can be a difficult concept for children to grasp. Somewhere after the idea of object permanence is learned, the next step is realizing that people can actually cease to exist. The 2014 Danish film Beyond Beyond, directed by Esben Toft Jacobson, acts as an extended metaphor for a small boy learning about and coming to accept the death of his mother. Following a young rabbit as he tries to rescue his mother from the Kingdom of the “Feather King,” the odd thing about this film is that, the more one remembers that the movie is a death metaphor, the stranger it becomes.

Thematically, Beyond Beyond succeeds in making a kids’ movie tackle a fairly mature and important subject, but there are also a number of elements that often appear out of place or maybe even unnecessary. I understand this film is aimed at a rather young audience, and that one should not demand the height of cinematic sophistication from it, but there were just times when entire scenes didn’t seem to contribute much.

I felt that Beyond Beyond‘s message gets muddled in its presentation. I just pictured a small child going, “What does Bill (a character in the film with a lackadaisical attitude whose actions are of great significance to the story) have to do with mom dying?” I also suspected, but could never quite tell, if there was any sort of religious underpinning to its image of death and the beyond. The film is not tightly structured in any way, but I also think it’s possible to look past that and see the desire to help kids through its ideas.

My favorite part of Beyond Beyond had to be the Feather King. His initial appearance only in the shadows renders him an ominous grim reaper, but he turns out to be much more interesting, especially in the way he breathes life into his children/minions.  The Feather King is voiced in the English dub by Patrick Warburton (Brock Sampson from Venture Bros.), which arguably is not the best casting possible, but I was amused by his performance nevertheless.

As an adult, it’s very likely that I just wasn’t going to connect to Beyond Beyond properly. That being said, as the credits rolled I overheard a couple of girls, who couldn’t be older than 9, discussing the film. One of them said to the other, “You have to remember, this is a film for children.”

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Don’t Fight Alone: The Boy and the Beast Review

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Over his past two films, “family” has been a hallmark theme of director Hosoda Mamoru. Whether it’s Summer Wars uniting generations together or a single mother raising two very unusual kids in Wolf Children, Hosoda explores the strength of familial bonds. This trend continues with The Boy and the Beast, but it’s certainly no rehash. Rather, this newest film addresses “family” by delving into the complex dynamics between the individual and the group, and does so in a way that somehow feels both immensely satisfying and a bit under-explored.

Ren is a young boy whose mother has passed away, and whose father is living elsewhere after a divorce. Understanding that his mother’s family sees him less as the child of his parents and more as their heir, he runs away from home only to encounter a large and gruff beastman. This half-human, half-bear fighter, Kumatetsu, is one of two candidates vying to become the next lord of his otherworldly home of Jotengai, and he’s desperate for a pupil because all others couldn’t handle his terrible temperament. He then decides to make Ren his disciple and gives him the name “Kyuta” (because Ren is 9 years old). Kumatetsu’s impatience and Ren’s anger means both have a lot to learn, but they gradually form a father-son relationship that thrives off of their mutually hostile yet well-meaning personalities.

What does it mean to be a family, or father and son? What do we do for those who feel like they don’t belong? What influences do we take from those around us, and in turn how do we influence others? These are all questions that The Boy and the Beast touches upon to varying degrees. Ren feels no connection to his mother’s family, and there is a clear conflict in values when they tell Ren that he will never want for anything, as if what’s most important to him on a fundamental level is material safety rather than the warmth of family. Kumatetsu is revealed to have grown up alone, learning how to fight and be strong all by himself, and this is what makes him such a terrible teacher. Throughout the film, Ren meets other characters whose specific circumstances are different but still feel lonely even when surrounded by others, or are confused about their identity relative to their family. In a way, there might be too many facets that The Boy and the Beast tries to explore, but I’m still on the fence about that.

The growing bond between “Kyuta” and Kumatetsu is one of my favorite parts of the film, because it becomes a showcase for how much the two characters truly need each other. At one point, Ren begins to copy Kumatetsu’s movements, to learn from him without Kumatetsu having to try and teach. Eventually, after the two come to an understanding, Ren even begins to unconsciously pick up Kumatetsu’s mannerisms: he growls when angry, talks in an extremely unrefined way, and seems more and more like the “child of a beast,” which incidentally is the Japanese name of the film.

If there’s one thing that I believe might throw viewers off about The Boy and the Beast, it’s that the film has a closer connection to reality than one might initially expect given its look and feel. I don’t want to go into too many details for the sake of those who have yet to see the movie, but I think this aspect of The Boy and the Beast contributes to that individual/group/family cluster of themes that the film explores, and grounds it the question of how people themselves, especially Japanese people, view their families and those close to them within the context of their society.

The Boy and the Beast does not have the flash and splendor of Summer Wars or the deep, moody atmosphere of Wolf Children, but it strikes a nice balance of light darkness and populates its world with colorful characters. Jotengai in particular is a vibrant, rural throwback to an earlier era of Japan (roughly Edo period?), and the beastmen who call it home are varied and full of personality. The lord of Jotengai, an adorable elderly rabbit man, is a highlight of the film, and I would honestly consider owning a figure of him. The animation often has a kind of pleasantly minimalist feel to it, even though there’s so much to look at, and the CG, while still noticeable in how it differs from the 2D work, is a step up from Wolf Children.

Out of all of Hosoda’s films, I think The Boy and the Beast might be my least favorite, but that is certainly no knock against it. I still think very highly of the movie, and I am impressed by the way it tries to tackle so many elements of the theme of “family.” Perhaps it’s stretched a little too thin, but I believe it was worth trying, and it’s gotten me thinking about the idea of the “sword within your heart”—a simple part of the movie that carries a lot of potential meanings. As for breaking down those meanings, I will save that for a future post.

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Return to Saki Vols 1-2: A Yuri Mahjong Retrospective

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Saki is special to me. While I certainly was no stranger to anime and manga when it first aired, Saki (along with Akagi) formed the foundation of my interest in Japanese mahjong. As I learned and improved at the game, my experience with Saki also changed, going from not understanding the nonsense going on to realizing how much Saki mahjong is nonsense (fun, but nonsense nonetheless). I’ve had a lot of fun throwing panels about mahjong and analyzing the amazing powers that crop up in Saki. I also know I’m not alone in this respect: Saki is known for changing the genre of mahjong manga from the exclusive domain of yakuza narratives and hard-boiled intensity to girlish yuri and high school competition. They even made a tongue-in-cheek parody manga about the author!

With that in mind, I recently picked up the first two volumes of the English digital release of Saki by Yen Press. Had I realized the first volume was already out for two months I probably would’ve nabbed it sooner.

Saki is the story of a young girl named Miyanaga Saki who, similar to Takumi’s role in Initial D, has an immense talent for mahjong but is not a fan of the game. She gets roped into her school’s mahjong club, where the class president notices her absurd strength at the game despite Saki’s best efforts to hide it. She eventually joins the mahjong club and starts their path towards the high school championships.

Going over these early chapters (which I had really only seen in anime format), quite a few things strike me as noteworthy, all of which can be summed up by the fact that, at this starting point, Saki is still trying to find its way.

saki-yuri To say that the series did not have any basis in the yuri genre this early would be a baldfaced lie. In fact, the first thing that happens in Saki is Saki remarking on the beauty of her eventual teammate and best friend, buxom digital mahjong warrior Haramura Nodoka. One thing that does fade into the distant background, however, is the sole male club member Kyoushirou, who seems to start the series as a kind of male audience stand-in but eventually becomes all but fused with the background. I think at this point the series was trying to decide whether it would be more of a harem or more of a girls-only world, and it’s come to lean clearly in the direction of the latter.

saki-haremAnother aspect that’s changed significantly would be the artwork. As creator Kobayashi Ritz’ style has developed, the girls have gotten softer, their features more simplified yet pronounced, and I don’t even mean that only about Dragon Ball Z-esque chest size power creep that has occurred over the years. Some of the girls look very different here than they do in the current chapters of the manga, and both look quite different from the official anime character designs. I personally don’t have a preferred style for the characters.

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I also noticed that the manga actually sets up one of the major opponents for Saki and the rest of Kiyosumi very early on. As seen in the page above, one of the players is clearly Tsujigaito Satoha from Rinkai, which is a really strong school from later in the manga. There are no details about how Satoha basically dismantles opponents with pure skill as opposed to mahjong magic, but she’s there nevertheless.

The last thing I want to say is, as someone who’s approaching Saki with a firm grasp of mahjong now, I can’t quite say how reliable the translation is for those who don’t have a clue. What’s notable is that it mixes official English terms from mahjong in general with a few Japanese-only terms, and I wonder if that helps or hurts, say, people who are only familiar with Chinese or even American-style mahjong. Does that matter at all? I certainly enjoyed the series in its anime incarnation despite a lack of knowledge, but do the still image flourishes of manga have the same impact as seeing the titles fall? Does the electricity of a riichi call work in panels as it does on screen? That’s something for a new generation of Saki readers to decide.

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Fighting for Inspiration: Ogiue Maniax Status Update for March 2016

This month I’d like to thank the following Patreon supporters, as well as my unnamed patrons as well. You’re all awesome and I’d like to talk with you all someday (and many of you I have!):

General:

Johnny Trovato

Ko Ransom

Alex

Diogo Prado

Yoshitake Rika fans:

Elliot Page

Hato Kenjirou fans:

Elizabeth

Yajima Mirei fans:

Machi-Kurada

One thing that I’ve noticed is that my patrons come from all over the world, and I know that support for anime can be hard to come by in some places. It’s why I’m thankful for living in a major metropolitan area. Between the New York International Children’s Film Festival, and screenings of both The Boy and the Beast and Kizumonogatari, March is going to be kind of a crazy month for anime here. What’s your situation like?

Nothing’s really out of the ordinary for Ogiue Maniax this month from a content perspective. There’s the new Genshiken review (what an intense chapter!), the return of Patreon-sponsored posts in my review of Garakowa -Restore the World-, and a post that I’ve been wanting to write for a long time: an overview of the thematic relationship between Space Runaway Ideon and Neon Genesis Evangelion.

Lately I haven’t been trying to broaden my horizons in terms of writing, and I wonder if it’s causing me to stagnate some. Sometimes I wonder if I’m not developing or changing or taking risks with my writing enough, and at times I struggle to come up with new topics to write about as a result. This is actually why I’m grateful for patron Johnny Trovato, because getting outside topics to write about can spark some inspiration. Just as a teaser, this month’s requested topic is an anime I’ve been wanting to delve into more after dipping my toe in many months ago, so this is the perfect opportunity.

Though maybe it’s because I’m playing more video games, things like Fire Emblem Awakening (I know I’m a game behind!), Splatoon (in my first Splatfest ever!), and of course Super Smash Bros. for Wii U. I attended a local tournament this past weekend and did okay, getting 13th out of 35 players. It’s not much, but I enjoy just checking things out and seeing where my Mewtwo stands. I don’t think that it’s bad to play games, of course, but perhaps I need to redirect my attention back to anime and manga a bit more.

To end off, I do want to mention something I’m doing over at Apartment 507, where I also blog. After the success of my analysis of Yazawa Nico from Love Live!, I’ve decided to tackle all nine main girls (and maybe a few more!) over the next few months in the leadup to Love Live! Sunshine. For February I’ve written about Sonoda Umi, so check it out if you’re all about the Umidaaaa!

 

Lucifer and the Biscuit Hammer or The Lucifer and Biscuit Hammer? Either Way It’s a Nice Manga

hoshinosamidare-biscuithammer Hoshi no Samidare by Mizukami Satoshi, known in English bizarrely as Lucifer and the Biscuit Hammer (and sometimes The Lucifer and Biscuit Hammer) is an odd manga. Ostensibly a story about a boy who gets mystic powers in order to fight an evil golem-creating wizard, The Lucifer and Biscuit Hammer sports an eccentric cast of characters, an even stranger goal for its main characters, and a convoluted sense of narrative progression that somehow only adds to its appeal.

Amamiya Yuuhi, who has all the appearance of a typical high school kid, wakes up one day to find a talking lizard. The lizard, Neu, informs Yuuhi hat he is a knight who must protect their princess from an evil wizard and save the world from the dreaded Earth-shattering “Biscuit Hammer,” a huge mallet hanging over the planet visible only to those with profound despair. However, the princess, Asahina Samidare, is fiercely powerful, possessing beyond superhuman strength, and has her own agenda. Calling herself a demon lord (the titular “Lucifer”), Samidare seeks to stop the Biscuit Hammer because she in fact wishes to destroy the planet herself, and Yuuhi becomes her loyal servant in her cause. Overall, the series can be viewed as a kind of sekai-kei (world-style) manga, stories where the fate of the world rests on a “you and me” relationship.

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When I say that this manga’s sense of progression can be confusing, what I mean is that often times it seems as if the stakes of their battle seem both all-important and frivolous at the same time. Most of the characters have unusual personalities that position them somewhere between delusional and disillusioned, trapped by their own immaturity, but many of them grow over the course of the series. Their fight to foil the wizard and his Biscuit Hammer involves taking on progressively stronger and stronger golems as if they were video game bosses, but then sometimes a friend or ally will die in battle. The emotional weight of the deaths are expressed as quite significant and serious, and yet the question of whether they’ve made any real progress (or how progress can be defined) is ambiguous. It might sound frustrating, but it gives Lucifer and the Biscuit Hammer an odd charm. If anything, it feels akin to a more optimistic and lighthearted Bokurano. While that series is about as fun and happy as a mass suicide, there’s a similar sense of characters grasping at the darkness.

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The art in Lucifer and the Biscuit Hammer has an unrefined quality to it, where characters appear a bit flat and the world feels frayed and uneasy. However, I believe that this also helps to give the manga that shaky sense of progression that makes it such an interesting story. The manga also does a good job of playing with and presenting its characters’ powers, especially given the versatility of their core ability. Each character is capable of using a “holding field,” a mass of dense energy that can be used in a variety of ways, including creating stepping stones in the air, being thrown as a spear, and more. It can be a difficult thing to make look interesting, yet the action scenes have weight and impact.

Overall, I find that Lucifer and the Biscuit Hammer is not so much an addictive series that has you hungering for the next chapter, but is rather one that invites you to slowly observe its seemingly by-the-numbers premise of fighting and power ups. From there, it draws you in by portraying each character’s struggle and a unique sense of stasis that seems to permeate its world and its story, making its introspective qualities feel that much more as if they’re coming from a place that ignores time and space.

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Moe Norton vs Avast: Garakowa -Restore the World-

This post was sponsored by Johnny Trovato. If you’re interested in submitting topics for the blog, or just like my writing and want to be a patron of Ogiue Maniax, check out my Patreon.

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This might not be a universal feeling, but I think there’s nothing quite like your first emotional and heartrending anime. It could be something as simple as Pokemon, or something more known for its sense of tragedy, such as Kanon. Perhaps it comes from Japan’s literary tradition of valuing the ephemeral, or maybe it’s something more modern, but as you watch more anime, you start to notice trends in how sadness is portrayed, how characters are used to facilitate this sorrow. Though you don’t necessarily get tired of these trends, after a while recognizing the trend can cause the sheen to come off the anime model.

Garakowa -Restore the World- is a recent film from A-1 Pictures that I’m compelled to describe as “a standard interesting anime.” It doesn’t quite do the movie justice, as I think it’s actually a solid piece with a strong story, characters, and lots of interesting ideas to chew on, but there’s an odd sense of familiarity I get from the work.

At the center of the future setting of Garokawa are two antivirus programs, visualized as teenage girls named Dual and Dorothy. Their sole task is to protect their computer world containing vast archives of human history, known as the “box of knowledge,” by deleting any memories that have been infected, at least when they aren’t butting heads with each other (it’s why you don’t install two different antivirus software!). During one virus-purging, they encounter a mysterious other program named Remo, who seems to possess all of the human traits that are simply absent in Dual and Dorothy, and the three form a bond that leads them to the truth of the world.

Garakowa‘s atmosphere is like a cross between Madoka Magica, Corrector Yui, Reboot, and She, the Ultimate Weapon, in that there are elements of magical girl anime mixed with the idea of a world inside a computer, a looming sense of tragedy, and a grand scale whose exact dimensions are intentionally ambiguous. This might be more obvious when looking at the Japanese title, Garasu no Hana to Kowasu Sekai, or “the Glass Flower and the Crumbling World.” The official translation, by the way, is the odd-sounding Vitreous & Destroy the World. However, what makes Garokawa simultaneously not the most daring and original work while also filled with material worth contemplating is the way it creatively utilizes its science fiction setting alongside its emotionally resonant moments.

The first element that really stood out to me about the film was the idea of personifying the conflict that occurs when multiple antivirus programs are installed. The way it’s presented here, with the anime trappings of magical girl accoutrements and cute girls, is to be expected to a certain extent. However, even as it’s reminiscent of the OS-tan craze of personifying computer operating systems in the early to mid-2000s and even as it draws upon the power of moe, yuri, and a kind of sensuality, the story of Garakowa also somewat implicitly justifies their human appearances.

From there, the part of the movie that really stays with me (outside of some spoilers I’m choosing not to divulge) is the idea that Dual and Dorothy cannot taste food or understand human behavior even as they’re modeled after humanity. In particular, in a scene straight of Urasawa Naoki’s Pluto, Dual contemplates Remo’s advice that, if you think that something is delicious, it feels like it will become delicious (Atom in Pluto says something similar). While it might all be in my head, I feel like that interaction sets up this idea that the antivirus programs are part of the greater presentation of humanity that is the box of knowledge. Even if they aren’t able to directly feel human emotions or sensation, they can at least exhibit a record of the ideas. If the box of knowledge is a kind of catalog of human history, then perhaps Dual and Dorothy are just as much a part of that purpose.

Overall, Garakowa is a very “anime” film in terms of its combination of science fiction, attractive female leads, and heart string-tugging narrative that contextualizes an everyday environment as something larger than life. It’s the kind of work where I feel someone who has less exposure to Japanese animation, or at least anime of this variety, could be strongly affected by its ideas, characters, world, and presentation, but it’s also enjoyable for long-time fans. Garakowa -Restore the World- is actually available for free on Crunchyroll, so it might be worth your while.

 

Show By Rock!!: C’mon, Rock and Roll

showbyrock-plasmagica  What happens when Sanrio, the company behind Hello Kitty, creates a franchise aimed at men? The result is Show By Rock!!, an anime that’s an eclectic mix of seemingly contradictory visual aesthetics that somehow manages to bring it all together through clever humor, a heartfelt story of music and friendship, and a surprising amount of story.

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Hijirikawa Cyan is a high school girl too shy to join her school’s music club. While lamenting her lack of courage and playing on her cell phone (Show By Rock!! was originally a mobile game), she gets transported to the world of Myumons, half-animal people who share a love of music. She meets a talking guitar named Strawberry Heart, has to fight a giant hideous monster attacking a concert, and ends up staying on the other side and joining a small band called Plasmagica. Along with their ambitious leader and lead guitarist/vocalist Chuchu, tsundere bassist Retoree, and enigmatically cheerful drummer Moa, Cyan learns to gain confidence in herself and her love of music and saves Midi City in the process.

Though I might be biased as I am probably in that target audience of guys who like cute things, what I think draws me to this show is just how well it executes that cuteness in various capacities. I think often when it comes to how cuteness is utilized in anime, especially when trying to aim it at adult male fans, it can come across as a little too willing to revel in adorableness for its own sake, or to attach it heavily to tragedy. With Show By Rock!!, I actually hesitate to call a show like it “moe,” because there’s a different quality at work, a combination of silliness and seriousness that makes the anime feel closer to the morning cartoons that air alongside something like Precure than they would Hidamari Sketch, despite Show By Rock!! itself being a late-night anime.

I think I get this sense most from the show’s opening, “Seishun wa Non-Stop,” which is fun and addictive and the kind of introduction that I actually chose not to skip every episode. That, and seeing the glasses magically dissipate from Cyan’s head at the beginning of the opening is somehow hypnotic.

The moment that sealed the deal for me in terms of liking Show By Rock!! comes quite early on, in episode 2. During a scene when all of the girls of Plasmagica are discussing their reasons for joining the band, the camera closes in on each of their faces to reveal their actual reasons and not the innocent ones they’ve given on the surface. I don’t want to spoil the moment, but Moa’s reveal is so out of left field and hilarious that, even though I put the show on hold for months before finishing it, her inner thoughts stuck with me throughout my break from Show By Rock!!  What’s even better is that it pays off in a later episode.

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That moment is one of many indicators that Show By Rock!! is actually quite well-paced, with early hints at characters’ histories being built upon, a good sense of weight and understanding when it comes to the challenges each of the characters have to go through, and an extremely solid cast of supporting characters. While I can’t help but be fond of Tsurezurenaru Ayatsuri Mugenan, an Enka-themed band led by a woman in a giant cat daruma, the real stand-out side characters have to be SHINGANCRIMSONZ, a visual kei band with the most humorously overwrought members possible, chuunibyou types taken to the next level (plus one realist who nevertheless believes strongly in the power of music). If anything, even if you’re not a fan of hyper cute designs, you might just stay around for the SHINGANCRIMSONZ antics.

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Going back to the idea of Show By Rock!! being a strange mix of various visual styles, this can be seen in the fact that the members of SHINGANCRIMSONZ are drawn closer to the bishounen archetype than an attempt to reconcile their designs with the cutesy look of the Plasmagica girls. However, it works because they’re in many ways just as adorable and fun to watch as Cyan and the rest. Another facet of this blending of styles is the use of 3DCG and transformation into Sanrio-esque mascot characters during performances. It can be jarring, especially when watching this series for the first time, though it’s not extremely different from the heavy use of CG dances in girls’ shows such as Pretty Rhythm. In fact, while it isn’t quite up to the level of 2D animation employed by Studio Bones, the 3D animation in Show By Rock!! is actually quite solid.

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At only 12 episodes, Show By Rock!! is a quick and easy watch. I don’t think it’ll rock anyone’s foundations, but the characters are charismatic, the overall narrative leads up well, and the music is catchy. If there’s a way to describe it based on other music anime, I’d say it’s like 50% Sound!! Euphonium, 50% Macross 7. Don’t believe me? I guess you’ll have to check it out.

Royally Good: Go! Princess Precure

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After Happiness Charge Precure! failed to live up to its potential, I had hoped that the next series in the long-running Precure anime franchise would fare better. Fortunately, Go! Princess Precure wildly exceeded my expectations to become one of my favorite iterations of the popular magical girl anime. From the serious to the silly, Go! Princess Precure hits a homerun.

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Go! Princess Precure follows Haruno Haruka, a teenage girl who dreams of becoming a princess. As a small child, she met a handsome young prince named Kanata who inspired her to hold onto her love of princesses, in spite of discouragement by others. In the present day, as Haruka comes to the prestigious “Noble Academy” with the goal of learning what it means to be a “true princess,” she finds out that monsters have begun to attack the school, preying on everyone’s hopes and aspirations. Haruka becomes a “Precure,” a magical warrior with the power to defend against the forces of Dysdark, and is soon joined by two other girls, Kaido Minami and Amanogawa Kirara, who also use their dreams to fight back.

Princess fever has taken over amidst the enormous popularity of Frozen in Japan, and Go! Princess Precure asks, “What is a princess?” While this question (as well as the thematic flourish of the series) can potentially be criticized on a surface level as sexist and regressive, a closer look shows that Go! Princess Precure aims to claim the concept of the princess as a symbol of hard work and kindness towards others. To this point, a major villain of the series, the powerful Princess Twilight (no relation) even confronts Haruka (Cure Flora) with the idea that one can only be born a princess, and while she’s technically more correct than Haruka in terms of how it works in real life, Go! Princess Precure shows how Haruka, Minami (Cure Mermaid), and Kirara (Cure Twinkle) strive to embrace the idea of a “princess” as being the product of one’s effort. In other words, according to Go! Princess Precure, being a princess doesn’t make you a better person. Rather, being a better person who strives for their dreams and helps others is the key that allows any girl to become a princess all on their own.

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Not only is Go! Princess Precure strong thematically, it’s just an incredibly solid show in general. In terms of animation, it has some of the finest fight sequences in all of Precure as early as episode 1, and while it rises and dips in quality as is typical of a year-long anime, its overall consistency as well as its high points are notable. The outfits and character designs are all on point (In terms of narrative, the series benefits from an entertaining main cast with well thought out character development. Flora’s story at the half-way point connects to that greater theme of “princess” self actualization. Kirara as the donut-loving fashion model eager to speak her mind is one of the most unique Precure characters ever (I voted her as my favorite among the Princess Precures for this reason). The supporting characters, though not quite on the level of Heartcatch Precure!, grow admirably throughout the series as well.

Perhaps most notably, when the anime introduces a fourth Precure late into its run, she does not overshadow the rest of the cast. It’s a common problem for shows like Precure or Super Sentai, where in an effort to push the new character and her toys she ends up practically taking over the show. Honestly, I can’t recall a single bad episode.

Go! Princess Precure might be quite the hard act to follow. Whether it’s in comparison to the rest of Precure or as an anime all on its own, Go! Princess Precure is simply an outstanding work that embodies a lot of what is best in children’s shows and the magical girl anime genre. I highly recommend anyone, even those skeptical of mahou shoujo, to take a look.

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