Hungry Hungry Hime: Princess Connect! Re:Dive

Anime based on gacha games generally have one overarching goal: get you to play the original mobile game. It’s unclear whether this approach is lucrative, and if anything, it comes across more as a serious flex to say, “Look at how much money we can put into making these gorgeous-looking anime adaptations. In this arena, Cygames is one of the kings. Between strong anime versions of Granblue Fantasy and Rage of Bahamut, among others, it’s exceedingly clear just how much money they have to throw around, given the gorgeous animation, strong writing, and excellent direction seen. 

In this respect, Princess Connect! Re:Dive is another success story. Despite the fact that it’s clearly meant to lure viewers into spending their paychecks, there’s no denying the ridiculously high production values and effort, as it ends up being one of the best-looking and most enjoyable anime of 2020. 

Princess Connect! Re:Dive takes place in a fantasy world and centers around an eclectic group of adventures who end up forming the Gourmet Guild, which is dedicated to trying out delicious foods all across the land (and not afraid to slay a monster or ten to get some grub). Leading the charge is Pecorine, an ultra-strong princess knight with a bottomless appetite, and joining her are white mage Kokkoro, the cat-eared black mage Karyl, and the strangely amnesiatic human boy Yuuki—the last of whom is clearly the “player character” from the game. 

I went into the Princess Connect! Re:Dive without any foreknowledge of the original game, and only with a faint awareness that it was getting high praise from animation buffs. I don’t know how much is based on the source material and how much comes from the anime staff putting in their own spin on things, but there were two main impressions I came away with:

First, the general world and premise are standard fantasy-mobile-game fare—a setting that ostensibly has an overarching ongoing story, but is more a vehicle for you to fall in love with the characters (and want to roll for them once you play the game). Second, the character work is so strong and consistent that it makes the first point more palatable. Major and minor characters alike are ridiculously charismatic, and well-traveled tropes like the moeblob, the tsundere, the yandere, and even bland male lead are portrayed in fun and refreshing ways. Yuuki’s characterization in particular is impressive, as the anime leans so hard into the concept of him being a potato that it falls through the ground and ends up on the other side of the world.

It might just be because I’m an adventurous eater and that I love food-themed anime and manga, but the very idea of the Gourmet Guild holds a lot of appeal to me. It gives plenty of opportunity to animate some amazing-looking dishes, and there’s a certain heartwarming vibe that comes with basing an adventuring team on “eat tasty things.” That innocence also becomes a narrative point, as the day-to-day pursuit of something so simple and pure connects with the motivations and inner conflicts of different characters. Sure, the big-picture story is pretty convoluted, but I still want to see Pecorine and the others succeed within that ridiculous world.

After I finished the anime, I looked up the original game, which is actually the second iteration of the Princess Connect! mobile game franchise—hence the Re:Dive appellation. Apparently, the two versions are tied together in some way, and the anime itself hints at this heavily. It’s not particularly clear what the connection is, and feels more like an attempt to simultaneously introduce Princess Connect! newbies like myself and inform veteran players alike of what’s going on. Ultimately, I don’t think it matters too much.

There’s a lot that’s pretty typical of the Princess Connect! Re:Dive anime, and by the time the final few episodes hit, you’ll know which of the countless numbers of cameos are probably the fan favorites. Still, even as the show is driving its sales pitch at you at full throttle, it’s still a superbly well done anime that fires on all cylinders. In a sense, efforts like these not only shatter the age-old stereotype that anime based on video games are terrible, but it’s even possible that anime like Princess Connect! Re:Dive are better than the games.

Dick Dastardly’s Gun Kata: Appare-Ranman!

The anime studio P.A. Works generally follows a consistent formula: establish an interesting setting such as an old-fashioned hotel (Hanasaku Iroha), an animation studio (SHIROBAKO), or a small town in decline (Sakura Quest), and then place front and center a cast of primarily cute girls with lots of emotion, humor, and drama. That’s why the recent Appare-Ranman!—a show starring a primarily male cast about a transcontinental race across the United States in the late 19th century—caught my eye. It’s in many ways the total opposite of the studio’s standard output. While the title is not entirely what I initially hoped for based on the premise, Appare-Ranman! turns out to be both an inspired and inspiring anime.

Appare-Ranman! stars Sorano Appare, an eccentric Japanese guy whose love of engineering and invention puts him at odds with his traditional merchant family. A series of strange events (largely of his own making) takes him and a samurai named Isshiki Kosame to the US, where Appare decides to compete in the Trans-Atlantic Wild Race. Competitors range from heroes to nobles to criminals, but unlike the rest who are using gasoline-powered cars, Appare aims to take the win with his own steam-powered creation.

Racing shows are usually about, well, racing. Whether it’s the classic Speed Racer/Mach GoGoGo, the insanely energetic Redline, the technical Initial D, or even Hanna-Barbera’s slapstick Wacky Races, one expects emphasis on three things: what the vehicles can do, who will come out on top, and how each of the competitors go about trying to win. Appare-Ranman! does highlight all those aspects to a degree, but half the time it feels like those things take a backseat to both more personal character stories and more conventional action outside of their vehicles.

This shifting of priorities is by no means a sign that Appare-Ranman! is a bad anime, and it benefits a lot from exploring its characters through their relationships with violence, adversity, and ambition. Jing Xialang is a female Chinese racer who’s had to overcome sexism and racism to find a place in the racing world. Appare himself is a great protagonist whose creative genius and flouting of cultural standards is shown to have both its strengths and limitations, and while it’s not outright stated, I get the impression that he’s non-neurotypical. In certain ways, this series reminds me of the fantastic Mobile Fighter G Gundam. That being said, the comparison to G Gundam goes beyond the multicultural cast and competitive setting. Appare-Ranman! ramps up the martial-arts-action gunfights to such a degree that, as the series reaches its climax, you begin to wonder where the heck that transcontinental race went.

Appare-Ranman! kind of swerves a bit, but it’s ultimately an entertaining anime that starts off strong and finishes well, even if it goes to some odd places. The main character’s car being steam-powered also makes the story feel like some kind of reverse-steampunk because of its portrayal as being on the way out historically. Now, what I find funny is that the focus away from racing at times actually brings to mind what I mentioned at the very start of this review: the fact that P.A. Works anime tend to use their settings as background for the real story they want to emphasize, and in a sense, Appare-Ranman! fits that bill perfectly. Only, istead of romantic drama, it’s wild shootouts.

Try Angles: My Teen Romantic Comedy SNAFU Climax!

My Teen Romantic Comedy SNAFU (aka My Youth Romantic Comedy Is Wrong, as I Expected) is the modern light novel anime that reminded me to never judge a book by its cover. While on the surface it looked to be another series about a cynical protagonist who ends up surrounded by attractive girls, it quickly became clear that what the series is selling is less a fantasy and more observations of reality—namely the ups and downs of growing mentally and emotionally in the messiest yet sincerest ways. Now, the final anime season has arrived, and what we’re left with is a satisfying conclusion that stays true to the series’s identity.

My Teen Romantic Comedy SNAFU Climax! once again revolves around loner Hikigaya Hachiman, bubbly Yuigahama Yui, and no-nonsense Yukinoshita Yukino as they run the Service Club: a group dedicated to problem-solving for any student who asks. All three are very different in personality, which makes their views on how to fix a given issue very different, but they complement one another well. This season, their main obstacles are pulling off an American-style prom, dealing with Yukino’s impossibly perfect mother who maps out her daughters’ lives to the letter, and the three main characters (at long last) resolving their feelings. 

All three storylines come down to battles of words and wills, and it’s this angle that highlights just how important language is to SNAFU. This series loves its wordplay—it’s why all the character names sound like superhero alter egos—but it doesn’t end there. SNAFU absolutely revels in both utter verbal ambiguity and extremely precise word choice that the Japanese language is so frustratingly good at. 

Take a couple of the keywords that showed up in the second season and present themselves here in full force: tasukeru and honmono. Tasukeru can mean “to help” or “to save,” and the ambiguity between the two gives a certain weight to Yukino’s words when she says it. But it’s also precisely because the characters can be so roundabout that they find a certain kinship. Honmono, introduced by Service Club faculty advisor Hiratsuka-sensei, can be translated as “genuine article,” “real deal,” “something real,” and so on. What exactly that means can change with context (is it more physical or more abstract?), and it’s not even clear whether Hachiman himself quite understands—other than it might just be worthwhile even while the fear of losing what you already have (even if it’s built on lies) is ever-present. Each character is both hurt and helped by how they utilize language, and it’s their strong friendship that brings them both smiles and tears.

The title of this series was originally about how the kinds of teenage romances celebrated in media are a lie, and that Hachiman’s life is anything but picturesque. By the end, but the meaning has morphed into the idea that it might not have been what the cool and popular kids get, but it’s something just as special. In a way, it’s perfect that SNAFU Climax! puts such emphasis on a prom, that classic symbol of Hollywood and American rom coms. The fact that the battle over the prom is more important than the event itself is especially fitting.

I’m happy to see this series to the end, but it also makes me aware of how different my own life and perspective has become since I watched the first season seven years ago. Back then, the sinews of high school and college social interaction still felt somewhat  fresh in my mind, and I could see pieces of myself and friends I knew in Hachiman. Now, my interaction with SNAFU has transformed from relatable experience to nostalgia. It’s as if I started as Hachiman the student and became Hiratsuka-sensei.

Over the Top: Hashikko Ensemble, Chapter 32

A new story arc begins in Hashikko Ensemble, Chapter 32!

Summary

Summer is over, and the students at Hashimoto Tech are back to school. While things seem mostly the same, there are some differences. For the Chorus Appreciation Society, they can now use the music room to practice. Tsuyama’s crew, the Mimi-sensei-obsessed guys who had previously competed against the Chorus Society, now all have girlfriends. And for some reason, there seems to just be a lot more singing at school overall. It turns out that the latter two things are related: Tsuyama and co.’s performance in front of the school is the reason they got girls, and now all the boys think a capella is the key to popularity.

Back with the main characters, Jin is naturally beyond excited about more singers at school, Mimi-sensei is having a bit of a crisis over losing her place as conductor to Hasegawa Kozue, and Shinji wonders why the girls aren’t coming to them. Right then, a tough-looking girl shows up next to Kousei, and when he tries to shoo her away (assuming that she doesn’t care about music), she puts his hand in a death grip and overpowers him. Kozue identifies her as Kawamura Yukina, a third-year construction major and the school’s reigning arm wrestling champion—a title she won by beating both guys and girls.

The chapter ends with students remarking about how many damn a capella clubs are springing up. It all looks to be headed in one direction: a singing tournament!

Excitement

I love this chapter.

I thought I knew where this manga was going, with Jin trying to prove his mom wrong and Akira fretting over Shion. However, the way the school has changed feels like a subtle yet still seismic shift, as if they’re entering a new environment where the rules are different. What’s more, this all stems from their singing! This series is delightfully hard to predict at the best times.

It’s typical of an action or sports series to up the stakes or expand its scope, and this feels similar yet noticeably different in terms of fallout. Genshiken didn’t really do story arcs in the traditional sense, and I find Hashikko Ensemble to be somewhere in the middle in a good way.

Mama Mimi

I do feel for Mimi-sensei, but what I’ll probably remember more about her in this chapter is her hilarious interaction with Shion. No longer conductor, she tries to let Shion be comforted by her, but Shion responds by asking, “Are pecs boobs?”

Later, Mimi wonders if this like a child being weaned from their mother’s breast.

The ridiculousness of Shion’s question followed by the wordplay from Mimi is top-notch.

Yukina is a Badass

Yukina is technically not a new character, but might as well be. It’s not 100% certain if Yukina is a delinquent, but she certainly has that energy. 

I really want her to join the group.

While she’s not the only physically strong girl around (Hasegawa is a skilled judo player), Yukina adds a certain level of cool. Not only would she be the oldest among the students, but her connection to Kousei—whatever it may be—seems intriguing. At the very least, we haven’t seen anyone treat him so lightly 

Is there an element of romance between the two? The characters are certainly entertaining the possibility. Akira thinks Shion might have a crush on Kousei, so he immediately tries to see how Shion reacts to Yukina, but it’s not entirely clear. I can practically feel Akira’s incredible self-consciousness, though I still think he’s somehow mistaken.

Songs

In this chapter, they practice “March 9” by Remioromen, which is Shinji’s pick for the Festival.

They also sing the official school song, though there’s no audio resource for that.

Final Thoughts

When Shinji asks why they’re not getting any girls, Kanon responds that 1) the Society already has girls and 2) a capella is cooler. It makes me think about how I’ve been translating gasshou as “chorus,” but “glee” could work just as well. And one particular TV show aside, it’s true that glee clubs are not exactly considered exciting. I do wonder if I should have been translating it as glee all along, but I can live with my choice.

Hololive EN and Multilingual Fluency Among Virtual Youtubers

Virtual Youtubers continue to be a tour de force, reaching beyond Japan to worldwide recognition. Given this success, as well as the crossover appeal of certain English-fluent VTubers (such as Fujima Sakura, Pikamee, and Kiryu Coco), it was only a matter of time before one of the big VTubers agencies would try to make an active effort to court an English-speaking audience. Thus is born Hololive EN, and with it five new streamers.

The tricky thing with something like Hololive English is striking the right balance in terms of audience desire and accessibility. Speaking in the target demographic’s native tongue does wonders for directly engaging with viewers, and offers an experience closer to what the Japanese viewers typically enjoy. Rather than Inugami Korone’s amusing struggles with English, little gets lost in translation. However, it’s also possible that part of the appeal is the existence of a culture gap—that there’s an element of exoticism found in both the language barrier and the moe idol aesthetic. Veering too far in one direction might alienate certain fans.

The route that Hololive English appears to have taken is to feature VTubers with decent degrees of spoken Japanese fluency—enough to interact with the Japanese fans as well. Their true identities remain unknown (as is standard), so it’s unclear if they’re natively multilingual or if they achieved it through study, but the result either way is that there isn’t a complete disconnect with the Japanese origins of Hololive. The style of English seems to differ from one to the next, whether it’s the cutesy affectations of Gawr Gura or the more natural-sounding speech of Mori Calliope. I think this probably a good way to hedge their bets in terms of figuring out what will garner the most fans, though I don’t know how intentional that is.

While all of them are able to speak Japanese fairly well, written fluency varies significantly between the Hololive English members (unless it’s somehow all an act). Case in point, Takanashi Kiara’s language skills are very strong to the extent that she self-translates, Ninomae Ina’nis appears to have a solid handle, and Amelia Watson can struggle with the basics. Kiara’s advantage is obvious, but I think the ones who are less fluent actually have a certain appeal themselves. Not only do they resonate with those of us who grew up speaking our parents’ languages but never became properly literate, but they’re also relatable to those currently learning Japanese or who want to learn Japanese—no doubt a common occurrence among Virtual Youtuber fans. 

For now, I don’t really have a favorite, but I wish all of them the best of luck. If they find success, I wonder if other Vtuber groups will push harder to have an active international presence.

This post is sponsored by Ogiue Maniax patron Johnny Trovato. You can request topics through the Patreon or by tipping $30 via ko-fi.

Wyld Stallyns’ Greatest Triumph: Bill & Ted Face the Music

Bill & Ted’s Excellent Adventure and its sequel BIll & Ted’s Bogus Journey are two of my favorite films ever due to their absurd premises to their even more ridiculous climaxes. Bill S. Preston, Esquire and Ted “Theodore” Logan epitomize what people today call “himbos”—dim yet sincere dudes, and the two are great watches even today. Now, 30 years later we have a new movie in Bill & Ted Face the Music, and it’s a great sequel that captures the spirit of its predecessors. But as much as I enjoyed the film, I’ve also come to realize that it has an underlying story about how great Bill and Ted are as parents.

Because this is going to be discussing the ending to Bill & Ted Face the Music, be warned that there will be HEAVY SPOILERS involved.

The basic plot of the film is that metalheads Bill and Ted, aka Wyld Stallyns, have not been able to live up to their potential. They’re supposedly destined to write the song that ushers in a centuries-long age of peace and harmony, but they’ve spent the last 25 years failing to accomplish what should be their moment of greatness. Bill and Ted aro longer young, perhaps best shown by the fact that their daughters, Billie Logan and Thea “Theadora” Preston, have gone from babies at the end of Bogus Journey to 24-year-olds in Face the Music. After many time travel shenanigans (par for the course with Bill and Ted), Bill and Ted realize that they’re not the ones who are meant to write the ultimate song, but their daughters. What results is a song that is not only heard across time and space but also literally played by every person ever simultaneously.

There is a clear passing of the torch aspect to Billie and Thea being the true “destined ones,” in case any future films are to happen. However, I  see Billie and Thea as more than just replacements, and that’s because of something heavily implied throughout Face the Music: the daughters are able to succeed in creating the ultimate song because they were raised by Bill and Ted to love and appreciate music. It’s thanks to their dads’ support that they’re able to build on and surpass what the original duo achieved.

At the beginning of the movie, Bill and Ted perform their latest attempt at the song that will unite all, and it’s an extremely bizarre and experimental piece. Their audience, Ted’s brother’s wedding party, is not having it. But when the two talk to their daughters, they express how impressed they were by Wyld Stallyns’ use of the theremin and Tuvan throat singing—far, far cries from their rock and metal origins. What’s not said outright in these scenes is that Bill and Ted, in their attempt to write the ultimate song, have greatly expanded their musical horizons over the year. This pursuit of all forms of music, in turn, has rubbed off on Billie and Thea. The daughters are also portrayed as much more intelligent than their fathers, and might very well be musical geniuses.

Thus, when Billie and Thea go on their own time travel adventure to recruit the greatest band in history, they pick famous figures from across many musical genres: Jimi Hendrix, Louis Armstrong, Ling Lun, Mozart, and a cavewoman named Grom. And while a young Bill and Ted wondered who “Beeth Oven” was, Billie and Thea know exactly who Mozart (and everyone else) is. Another notable difference is that, whereas rock and metal have traditionally been dominated by white performers, most of these artists are non-white, showing greater respect for music from other cultures. When Face the Music gets to its climax and Wyld Stallyns make way for Billie and Thea’s production and DJing skills to thrive (and save the space-time continuum), Bill and Ted are doing more than just stepping aside for their daughters—they’re allowing their greatest triumphs to fulfill their own destiny.

The support shown by Bill and Ted towards their kids stands out all the more when remembering the upbringing they themselves had, especially Ted. Rather than fostering Ted’s dreams of becoming a rock star, Mr. Logan is a police captain who cares more about instilling discipline and making his son “do something” with his life. The threat of a future at the military academy hangs over Ted in both Excellent Adventure and Bogus Journey. It’s not until Face the Music that Mr. Logan finally accepts all that Ted has gone through (time travel, going to heaven and hell). In contrast, Ted has likely been behind Billie from Day 1. 

Although Isaac Newton has never appeared in the Bill & Ted films, his famous quote about standing on the shoulders of giants is highly relevant here. Bill and Ted are the unlikeliest of heroes, but the ground they cover thanks to their adventures allow their daughters to take things to the next level. Sure, BIllie and Thea are much more astute and sharp by comparison, but father and daughter alike appreciate the other on a deep and fundamentally important level. It’s that love and respect, the fact that their relationships embody the dual mottos of “be excellent to each other” and “party on, dudes” that ultimately allows them to save the universe. 

Creator Chemistry in A Whisker Away

The Japanese anime film A Whisker Away caught my attention early on due to its writer-director combination of Okada Mari and Sato Jun’ichi. Okada has worked on some of my favorite anime, including A Woman Called Mine Fujiko and Aquarion EVOL. Sato has helmed numerous masterpieces, especially in the magical girl realm—Sailor Moon, Princess Tutu, Kaleidostar, Ojamajo Doremi, Hugtto! Precure, among others However, this is not the first time they’ve worked together, and their last collaboration, M3: The Dark Metal, was mixed at best. Their strengths as creators are total opposites in a certain sense, which can make for a brilliant chemical reaction or an explosive mess. In the case of A Whisker Away, the combination succeeds.

A Whisker Away follows a girl named Sasaki Miyo, whose crush on her boy classmate Hinode Kento only seems to irritate him. What Kento doesn’t know, however, is that the stray cat he loves so much, Tarou, is actually Miyo in disguise through the power of feline magic. Key to the film are the desire to understand and to be understood.

When I say that Okada and Sato have opposite strengths, what I mean is that the two specialize in very different expressions of emotion. The writer’s works are all characterized by melodramatic floods of powerful emotions (especially at the climax), while the director’s greatest strength is conveying small and intimate emotions whether the setting is humble or grandiose. It is a challenge for both types of emotional expression to exist in the same space without smothering each other, and as I discussed years ago on the Veef Show podcast, this is one of the problems with M3: The Dark Metal

I think what makes the newer work click in contrast to their previous title is that both Okada-style and Sato-style emotional expression are able to coexist. The film has moments for both styles to shine, especially given the numerous scenes of quiet introspection and frustration juxtaposed with loud and bombastic outbursts from the heart. It also doesn’t hurt that cute but trying teenage romance is the wheelhouse of both creators.

Given this long trend of two whole films, I am eager to see what comes from the next Okada-Sato joint effort. Now that I know this team can pull it off, I have high hopes that the third time around will be spectacular. In the meantime, A Whisker Away is worth a watch.

Gattai Girls 11: “Granbelm” and Kohinata Mangetsu

Introduction: “Gattai Girls” is a series of posts dedicated to looking at giant robot anime featuring prominent female characters due to their relative rarity within that genre.

Here, “prominent” is primarily defined by two traits. First, the female character has to be either a main character (as opposed to a sidekick or support character), or she has to be in a role which distinguishes her. Second, the female character has to actually pilot a giant robot, preferrably the main giant robot of the series she’s in.

For example, Aim for the Top! would qualify because of Noriko (main character, pilots the most important mecha of her show), while Vision of Escaflowne would not, because Hitomi does not engage in any combat despite being a main character, nor would Full Metal Panic! because the most prominent robot pilot, Melissa Mao, is not prominent enough.

— 

Granbelm is a series that feels both modern and retro at the same time. The cute all-female cast is standard for current anime. Its premise, which pits these girls against each other in a Highlander-esque scenario to inherit the Earth’s magic, screams “early 2010s anime.” The story is straight-up early 2000s sekai-kei, a genre where the relationship between two characters determines the fate of the world. The mecha designs come straight out of a tradition of cutely proportioned robots from the late 1980s to early 1990s. Yet, while Granbelm isn’t shy about making its influences known, it’s also not ruled by them.

Female mecha protagonists are uncommon, which is why the lack of men in the series stands out all the more. That being said, this is not all that unusual, as there was an industry realization at some point in the industry that the total or near-total absence of male figures in anime could be a selling point to male and female audiences alike. In this sense, Granbelm follows in the footsteps of franchises like Love Live! and Puella Magi Madoka Magica, with the general mood of the show being more towards the darkness of the latter.

While having a predominantly female cast and thus passing the Bechdel test practically by default is by no means a mark of inherent feminism, these characters are varied in their personalities, motivations, strengths, and flaws in ways that emphasize their sheer presence on the screen. Whether it’s Anna (above) and her obsession with living up to her family reputation or Shingetsu and her guilt over her own power, the characters are convincing in their convictions. All the more impressive is the portrayal of the heroine, Kohinata Mangetsu (below). Although she comes across initially as a very generic protagonist, the series takes her naivete and exuberance and juxtaposes them against the others so as to highlight essential truths about her character in a manner most reminiscent of Selector Infected Wixoss

Moreover, it’s Mangetsu’s relationship with Shingetsu—their names meaning “full moon” and “new moon,” respectively—that is central to Granbelm. The way it plays out, similar yet profoundly different to Madoka and Homura’s in Madoka Magica, could only work with such strongly defined characters.

Given the general angle of Granbelm, the mecha might initially seem like an afterthought, but the series’s staff have worked hard to make them a vital part of the show in ways I appreciate a lot. Not only does the series wear its influences on its sleeve, with visual references to Gundam and even Space Runaway Ideon, but the way that characters argue with each other over heated personal and philosophical issues is right out of the playbook of Tomino Yoshiyuki, director of the original Mobile Suit Gundam and Ideon. Each robot—or “ARMANOX” in the anime’s parlance—reflects in form and function the personalities and fighting styles of each contestant. Whether it’s stealth, agility, or even emotional manipulation, you can sense through how they fight just what kinds of individuals they are. Mangetsu’s unit, White Lily, is fueled by her enthusiasm at the notion that she can be special in ways that elude her self-perception of mediocrity, and it comes across in the limit-shattering power and energy White Lily can generate.

Aesthetically, the ARMANOX draw from a very specific genre of giant robots: the chibi-fied robot tradition that began with SD Gundam and came into prominence in the 1980s to early 1990s anime thanks to titles like Mashin Hero Wataru, Mado King Granzort, and NG Knight & Lamune 40. Currently, the only modern anime that shares this look is the current 20th anniversary sequel to Wataru, which actively draws upon that visual nostalgia and carries a more straightforward good vs. evil story common to its original’s peers. The use of these mecha, with their squat and rounded appearances not only makes the visuals of Granbelm memorable against the backdrop of current anime, but also helps contribute to the cute yet foreboding feel of the anime as a whole. 

Granbelm takes cues from many anime trends over many decades, but it ends up synthesizing them all in an emotionally satisfying and thought-provoking manner. Vital to this success is the series’s portrayal of both its female characters and the giant robots they use to fight as reflections of each other and of the world they occupy. 

One-Track Minds: O Maidens in Your Savage Season

I recently finished the anime O Maidens in Your Savage Season, a charming but emotionally raw look at the girls of a high school literature club struggling with discovering their own romantic and sexual desires. It’s based on a manga by the same name, but the adaptation process has a bit of an unusual wrinkle to it. The manga is written by Okada Mari—an anime scriptwriter (The Woman Called Mine Fujiko, AnoHana: The Flower We Saw That Day)—and the anime’s scriptwriter is, well, Okada Mari. 

Rarely does something like this happen, and the closest example I can think of is Yasuhiko “Yaz” Yoshikazu, who went from being the character designer on Mobile Suit Gundam to adapting the anime to the Gundam: The Origin manga to seeing the The Origin adapted into an anime. What this means is that O Maidens in Your Savage Season is built from the ground up by Okada, and that it is essentially a distillation of the very narrative structure she’s built her career on.

Without going into any major spoilers, nowhere is this more evident than the final episode, when after grappling with their messy emotions episode after episode, all of the major characters gather in one place and let all their true thoughts out loudly and passionately. This sort of climax is the very essence of Okada’s work in anime across genres and themes. AnoHana: The Flower We Saw That Day (heart-wrenching teen drama), The Woman Called Mine Fujiko (surreal feminist character re-imaginging) M3: The Dark Metal (brooding psychological mecha), Anthem of the Heart (a story of processing childhood trauma), Aquarion EVOL (over-the-top mecha series as sex allegory), and Mayoiga: The Lost Village (uhhh…still not sure?) can be very different from one another, but they all head in a similar direction by the end.

There’s a certain beat-you-over-the-head obviousness with this approach, but at the very least, Okada’s stronger works incorporate that blunt firehose spray of pent-up feelings in more creative and satisfying ways. O Maidens in Your Savage Season builds up to that point successfully, and reminds me a bit of Anthem of the Heart, which I love and hold up as peak Okada.

Because so many of these works wind up with all the central players in one place shouting how they feel at one another, it can sometimes come across as contrived, unrealistic, or perhaps even condescending. However, like in O Maidens in Your Savage Season, these series often feature characters who spend the vast majority of their stories avoiding uncomfortable confrontation, whether to spare their own feelings or the feelings of others. Having these forces all clash together can be very cathartic beyond simply that emotional release, as you get to see a bunch of anime teenagers be direct for once. 

O Maidens in Your Savage Season is far less fantastical than many of Okada’s other series, but it makes those small-stakes anxieties both entertaining and suffocatingly real. It’s both light and heavy at the same time, and this contrast makes for a memorable and creative work.

More Like “Protoculture Festival”: Hashikko Ensemble, Chapter 31

After months of focusing on the same song, the musical possibilities explode.

Summary

Still at their summer training camp (of sorts), the Chorus Appreciation Society decides that they will do four songs for the school culture festival. The only catch is that they’re having trouble narrowing down a final list, even after listening to a wide variety of options.

Ultimately, the group decides that the songs will be chosen by three of the singers plus Hasegawa choose, with Orihara abstaining. To everyone’s surprise, despite his previous objections, Jin actually chooses a song with piano. What’s even more surprising, then, is that Akira doesn’t. While the gentle and harmonious tunes of Akira’s pick resonate with the whole group, Shion is clearly upset and calls Akira a traitor for the second time, despite having forgotten about the first incident.

Songs They Didn’t Choose

Normally, I leave the song list to the end of the review as a bit of extra fun. However, since there’s so many this time and they’re such a central part of this chapter, I thought it best to list them all from the beginning, to split the list up, and to make it the main focus of this review.

Part of the fun is also in looking up what all of these sound like to get a better understanding of why they were or weren’t picked. There’s also the inevitable hurdle of manga being a non-audio media, and I think Kio still hasn’t figured out a way to make the visualization of each song feel different, so it can make the reading experience feel a bit incomplete.

“Daitokai” by Crystal King, aka the Fist of the North Star singers. I actually wish they picked this one!

“Ame” (“Rain”) composed by Tada Takehiko

“Gekkou to Piero” (“Moonlight and Clown”) composed by Shimizu Osamu

“Composition for Men’s Chorus” composed by Mamiya Michio

“Kareki to Taiyou no Uta” (“Song of the Withered Tree and Sun” Ishii Kan

“Kotoba Asobi Uta 2″ (Song Playing with Words 2” and “Kabe Kieta” (“The Wall Disappeared”) composed by Niimi Tokuhide

“Koi no Nai Hi” (“A Day Without Love”), “Itsu kara Ya ni Tatte”, and “Hakobune” (“Ark”), composed by “Kinoshita Makiko” 

“Mizu no Inochi” composed by Takata Saburou

Gabriel Foure’s “Requiem Op. 48” (This wasn’t a choice, just a song Orihara wants to listen to on top-of-the-line audio equipment.)

The Four Culture Festival Songs

What I find interesting about these is how the reasons behind each pick clearly reflect the characters themselves.

“March 9” by Remioromen 

Shinji purposely picks a song that everyone is familiar with, given that the established goal is to attract new members and become a full-fledged club. It has a soft pop rock feel, and I think it speaks to the fact that Shinji has gotten into singing but is still all about exploring castles. Even though I personally didn’t know this song, it just comes across as the most conventional choice.

“Do You Remember Love?” by Iijima Mari (cv. Lynn Minmei)

Last chapter, I predicted that Hasegawa would go for a Ghibli song, but she hit me with the curviest of curve balls, instead opting for the main theme of the film Macross: Do You Remember Love? Incidentally, it’s the only song besides “Daitokai” that I’ve actually heard before. Hasegawa has already shown her otaku side numerous times, but this really clinches her geek status, especially with her infodump about the historical significance of Macross as the first idol anime and the importance of Iijima Mari. I would love to see this animated, just so I could hear a men’s chorus version of this iconic anime song.

“Etupirka” composed by Hirose Ryouhei

While Jin’s song is not a capella like originally intended, it’s still technically difficult and speaks to his desire to show his mom that she’s wrong about him. Even my amateurish ears can tell this song is tough, given its pace. In addition to how “Etupirka” really seems to carry Jin’s will, one of my favorite moments in this chapter is seeing Shion get serious about figuring out how to play it. 

“Kokoro no Tsubasa” (“Wings of the Heart” composed by Kitagawa Noboru

Akira explains that he picked this song because the melody, lyrics, and harmony are all soft and gentle but also supportive. It makes sense, seeing as he also picked “Miagete Goran Yoru no Hoshi o” for the M-Con. It’s certainly a shock that he would not pick a song that includes a piano given how hard he fought for it and his feelings for Shion, but to me, it feels like the song itself was strong enough to him that it actually overrode his prior convictions. There’s a certain strength to Akira, even if it’s not always obvious. Either that, or he did it because he’s still feeling awkward when it comes to Shion.

Fun fact: For this chapter, the team behind Hashikko Ensemble actually got help from the composer Kitagawa Noboru!

Final Thoughts

First, I really want to see this series become an anime now.

Second, check out Shion with the Ogiue hair.