Time for a Change!: Ogiue Maniax Status Update for April 2016

Between showers, fools, and lambs, April is a month of change and transition. It’s only appropriate then that I try to evolve as well! As always, it’s with the help of my friends and Patreon supporters that I continue to try and improve Ogiue Maniax:

General:

Johnny Trovato

Ko Ransom

Alex

Diogo Prado

Sasahara Keiko fans:

Kristopher Hostead

Yoshitake Rika fans:

Elliot Page

Hato Kenjirou fans:

Elizabeth

Yajima Mirei fans:

Machi-Kurada

So, the first change I’m making is a small adjustment to my schedule. Since 2010 I’ve generally structured my weekly posting schedule to be posts on Tuesday and Friday with at least the occasional lighter post on Sunday, most typically a Fujoshi File entry. However, I’ve noticed that most of my readers come in on Sunday, and to give my lowest-impact content at that point feels like a shame, because if you’re coming to Ogiue Maniax I believe it’s to read something interesting. Because of this, I’ve decided to switch Sunday to being a main posting day, with either Tuesday or Friday being less heavy. I’m still on the fence on which one to use, but most likely it’ll be Friday. I hope you enjoy the change, and of course, if you miss the post it’s always there in the archives.

kiminakare_mainvisual

A second possible change is adding another series other than Genshiken for me to review regularly. The title is Kimi xxxru Koto Nakare (“You Can’t Do That”), the new monthly manga by Okachimachi Hato (creator of one of my favorite manga, Fujoshissu!) about a high school romance between a male idol and a female celebrity comedian. The question is, how should I cover it? To help me with this, I’m using a handy dandy poll:

Keep in mind that this is just for feedback and the winning answer won’t necessarily determine what happens. Also, I mistakenly thought it was a weekly manga, so a previous Patreon post of mine mistakenly had weekly options.

As for what’s happened on the blog over the past month, the biggest event for Ogiue Manaix and all current Genshiken readers definitely has to be the latest manga chapter, which concludes the Madarame harem story. I won’t say much more, so go check it out if you’re curious as to what goes down and my thoughts on it. Also, I need to point out that a funky translation of Chapter 122’s contents has been going around, and it provides an inaccurate image of the characters. In response to this, I’ve also translated a couple of small but vital excerpts from the chapter in the hopes of clearing up the confusion.

As mentioned last month, I went to see a whole bunch of animated films. These include The Boy and the Beast, The Case of Hana & Alice, Beyond Beyond, Kizumonogatari Part 1: Tekketsu, Psycho-Pass: The Movie, and Long Way North. This means it was a pretty danged review-heavy month, especially because I also covered Please Tell Me! Galko-chan, the mahjong manga Saki, and the ever-successful Aikatsu! I’m typically more of an analysis and deep thinking kind of writer, but it’s not bad to have months like this either, and most of the time I my reviews are more half-review/half-analysis anyway.

Speaking of reviews, I also finally updated the Reviews section of the blog. I neglected it for about…a year and a half? orz

I also talked last month about my concern over stagnating as a writer. My smart and ever-perceptive friend David Brothers gave me some advice in response to one of my Apartment 507 articles on Yandere characters, which is that I should think about putting more of myself into my writing. I think that ever since I’d gone in a more academic direction it’s improved Ogiue Maniax in a number of ways. At the same time, that sort of more casual and personal feel, while still present I believe, might not be as apparent. Sometimes I have to be more friend than teacher.

Three final comments:

  1. Shout outs to Abadango for winning Pound 2016 using 99% Mewtwo (with a dash of Meta Knight). It’s the first major tournament in Super Smash Bros. for Wii U that has been won by a Mewtwo.
  2. Some cool and mysterious fellow recently published an academic article about the science fiction manga 7 Billion Needles in the journal Japan Forum. If you’ve got access and that’s your sort of thing, maybe check it out?
  3. This past weekend was the final Love Live! concert for the original μ’s girls. Love Live! forever! Hanayo banzai! Also, sorry about the April Fool’s joke (not sorry).

Abadango, Smash 4’s First Major Mewtwo Champion

pound2016-grandfinals

Abadango vs. Ally Pound 2016 Grand Finals

This past weekend was the international Super Smash Bros. tournament known as Pound 2016. There, in the stacked, 500-man bracket for Smash Bros. for Nintendo 3DS & Wii U, a Mewtwo took home the gold for the first time ever at a major event. To a Mewtwo player such as myself, this is undoubtedly the most significant result thus far in the history of the game.

The player behind Mewtwo was Abadango, who at this point is a well-known name in the Smash 4 competitive community. He’s used a great number of characters throughout the life of Smash 4, and whether it’s been his creative Pac-Man, his dangerous Wario, his punishing Meta Knight, or now his Mewtwo, Abadango’s play turns heads. As someone who values deadly powerful combos and setups, the recent litany of improvements to Mewtwo have made the character an enticing choice for Abadango, though he has also expressed concern on his stream over its unforgiving nature. Nevertheless, Mewtwo’s worked out for him. Cutting through a sea of difficult opponents including VoiD’s Sheik and Ally’s Mario, Abadango made Mewtwo look deceptively simple, but anyone who knows the character is well aware that Mewtwo is anything but.

Mewtwo’s history in Smash 4 is a wild one. Designed from Day 1 to be a “glass cannon,” a character that is strong offensively but light and easy to KO, Mewtwo has benefited both from dedicated players pushing the character forward (such as LoF Blue, Mew^2, Killer Jawz, Rich Brown, and The Reflex Wonder) and from the “hand of God,” as the Genetic Pokemon might be the most buffed character in Smash 4. Mewtwo is now faster, hits more reliably, combos better, and more. The number of improvements that have been bestowed upon Mewtwo are nothing small, though it’s worth pointing out that among many fans of Smash for the past three months (since the buffs started happening) that people still doubted Mewtwo’s prowess. How could Mewtwo possibly be truly good, when the character is still very large, extremely light, and easy to juggle? The answer is, with an amazing versatile kit that allows Mewtwo to exert pressure at almost every point during the game.

Don't underestimate Mewtwo's Down Tilt

Don’t underestimate Mewtwo’s Down Tilt

Even in its darkest days, I never believed Mewtwo was truly a terrible character. Due to the unforgiving nature of its design (second lightest character in the game), Mewtwo makes you feel terrible for your mistakes. One wrong move and you can end up questioning your own existence. A Mewtwo played to perfection would still have been a force to be reckoned with even before the patches, but reaching that point and maintaining it was easier said than done. Now, I believe that a sub-optimal Mewtwo is still going to feel the sting of their mistakes (only Mewtwo now has more tools to avoid those mistakes in the first place), while a refined Mewtwo is easily high or even top tier. The fact that the top Mewtwo players present such a range of play styles—aggressive, defensive, technical, slippery, mind game-oriented—shows just how much potential the current Mewtwo holds.

That said, I think that the biggest change to Mewtwo that has come with the improvements both in the players and in the character is that Mewtwo now has access to a powerful ingredient that it lacked previously: fear. At first, Mewtwo could not instill fear in opponents, and that meant Mewtwo was always on the back foot because of how easy the character is to KO. Now, things are different.

It’s not just any fear, however, but more of a fear that’s mixed with the sweet scent of opportunity. When you fight Mewtwo, and you’re on your last stock while Mewtwo has a 60% lead, you’re aware of how good Mewtwo is at dealing damage and sealing stocks.

Then you remember, Mewtwo’s light and easy to kill. Opportunity knocks. “All you need to do is capitalize on one or two mistakes and the game isn’t just even, it’s arguably in your favor due to the weight disparity!”

The temptation is there, but so is the terror. Case in point, in an interview after winning the weekly tournament Wii Bear B-airs, LoF Blue mentioned that he switched from Sonic the Hedgehog to Mewtwo because the threat of Mewtwo’s myriad kill options forces the opponent to play differently at key moments.

A similar pressure is also placed onto the Mewtwo players, who are aware of how fragile their character is. If you’re down as Mewtwo it’s possible to make it back, and all you need to do is to not get hit, ever. A good Mewtwo draws strength from this tension, from teasing that glimmer of hope while still emanating a threatening aura.

If you’ve decided to pick up Mewtwo after Abadango’s win, I have one piece of advice for you: Be prepared to cry into your oatmeal as you die at 65% off of one critical mistake. Half the battle is a mental one. You have to maintain your composure as you’re getting bodied, or else the psychological damage you take just gets worse and worse. If you still stick with the character even after all that abuse (or maybe you’re kind of a masochist), then you’ll find a strong ally.

Also, if you’re interested in learning more, check out Dabuz (the best Rosalina in the world) and his analysis of Abadango’s Mewtwo:

If you liked this post, consider becoming a sponsor of Ogiue Maniax through Patreon. You can get rewards for higher pledges, including a chance to request topics for the blog.

Getting Along: Ogiue Maniax Status Update for February 2016

With Go Princess! Precure finally over, I feel like this is when the winter anime season truly begins. I hope that you’ll enjoy coming along the ride with me.

I’d like to thank the following Patreon supporters this month.

General:

Johnny Trovato

Ko Ransom

Alex

Diogo Prado

Yoshitake Rika fans:

Elliot Page

Hato Kenjirou fans:

Elizabeth

Yajima Mirei fans:

Machi-Kurada

In particular, I’d like to welcome back Johnny Trovato. He was the source for many past topics through Patreon, including posts on the Tokyo Olympics and CensorshipTouhou vs. Kantai Collection, and the rise and fall of Saimoe. If you’d like me to write about a specific topic on Ogiue Maniax, it’s a perk you can get for the highest reward tier on Patreon.

This past month has brought a lot of interesting changes for me. Outside of Ogiue Maniax, I recently started contributing articles to a site called Apartment 507. They were looking for someone who communicate with the hardcore Japanese pop culture fans that comprise their audience, and I’ve been happy to oblige. The main reason I got this gig was because of my efforts on Ogiue Maniax, so I am grateful to my readers here for reminding me of the value of writing and that, simply put, anime and manga are awesome.

I decided not to include those posts on the Patreon page itself because they’re not technically being supported by my patrons, but I have been linking to them on the blog itself. Just look for the [Apartment 507] tag in the title if you’re wonder which posts are which.

As for the blog proper, I think I’ve written some of my best work this past month. I wrote a response to another blogger where I talk about some of the problems that come with evangelizing sakuga, a review of the powerful new film The Anthem of the Heart, and of course the latest Genshiken chapter review. If you haven’t been keeping up with Genshiken, or even if you have, this chapter is a big deal, so I recommend you check it out! By the way, I’ve noticed that my Genshiken reviews are some of my most popular posts. I guess that shouldn’t come as a surprise but I’m actually really happy that I’ve established myself as a source for interesting insight into Genshiken.

January also marked the return of the Fujoshi Files with a historic Fujoshi #150. I have to confess that these might get more sporadic as I don’t have as much time to research fujoshi-themed anime and manga as much as I used to, but I do strongly believe that we’ll hit #200.

In addition, I decided to do something a little different and interview a Super Smash Bros. for Wii U competitive player. Earth, the world’s best Pit, is actually also a mahjong and The iDOLM@STER fan, so I had to ask him a few questions.

The last thing I want to say is that I’ll be traveling to Japan in May! I’ll be releasing posts the whole way through, and when I get back I’ll have plenty more to talk about. And yes, I will be getting all of the dagashi (have you been watching Dagashi Kashi? I highly recommend it).

Smash Bros., Mahjong, and The iDOLM@STER: Interview with Earth, Smash 4’s Premier Pit Player

earthinterview

In the competitive world of Super Smash Bros. for Wii U, the Japanese player known as Earth is widely considered the best Pit main in the world. Over the past couple of months, he’s placed 13th at Genesis 3, one of the largest Smash tournaments ever, defeated Ranai (the best Japanese player) to take his first championship in Japan at KVO, and has even gotten engaged!

KVO Grand Finals Set: Earth vs. Ranai

It turns out that Earth’s not just a skilled Smash player, he’s also a competitive mahjong player and a fan of The iDOLM@STER! Given that his interests align quite a bit with my own, I decided to ask him a few questions over Twitter, which I’ve translated and transcribed below (with some small edits for flow). Remember to follow him on Twitter at @earth_tyt!

Why did you become a Pit user? What is Pit’s appeal to you?

Earth: I like characters with no glaring weaknesses and an orthodox style of play with plenty of possibilities, so that’s why I became a Pit user.

Pit appeals to me because he’s all about observing your opponent’s actions and exploiting their weaknesses in neutral. In this respect, he has good moves you can throw out such as dash attack and up smash. I also just like his visual style. :)

Do you have any advice for other Pit users?

Earth: I think that Pit is a character that rewards a player’s hard work and effort. That’s why I want more people to use Pit.

Earth vs. SlayerZ at Genesis 3

So you’re not only the best Pit player in the world, you’re also a mahjong player!

Earth: I love mahjong as much as I love Smash Bros.!

Where do you play mahjong online? Or do you prefer to play at mahjong parlors?

Earth: Tenhou! I also go to mahjong parlors! (* ‘-‘) b

What rank are you on Tenhou?

Earth: I haven’t played much as of late, but I’m a 5-dan* on Tenhou. (´△`)

How has your experience with mahjong influenced your play in Smash Bros.?

Earth: I’ve competed in a lot of mahjong tournaments, and it’s taught me to have strong nerves. In a good way, it’s made me into someone who doesn’t get shaken emotionally. That’s something I’ve brought to Smash as well.

You’re also a fan of Yayoi from The iDOLM@STER. What do you like about her?

Earth: I like everything about her! But if I had to choose, it’s because Yayoi always tries her best and is always thinking about her friends and family. (´ー`)

Thank you!

*NOTE: Ranks on the Tenhou ladder go from 9-kyuu to 1-kyuu, then from 1-dan to 10-dan. 5-dan is quite difficult to achieve and typically requires a great deal of skill, practice, and dedication.

If you liked this post, consider becoming a sponsor of Ogiue Maniax through Patreon. You can get rewards for higher pledges, including a chance to request topics for the blog.

New Year, New Anime: Ogiue Maniax Status Update for January 2016

Whether you visited family or went to Comic Market or something else entirely, I hope everyone had a delightful end of the year. January means a new season of anime, reflection the last year’s, and a time to see where this crazy train takes us.

As always, I’m here to thank my Patreon supporters. They’re a strong reminder that my way of writing resonates with people, and for that I’m ever grateful.

General:

Ko Ransom

Alex

Diogo Prado

Anonymous

Yoshitake Rika fans:

Elliot Page

Hato Kenjirou fans:

Elizabeth

Yajima Mirei fans:

Machi-Kurada

 

I’m happy to see that patrons are taking advantage of the Ogiue Maniax sidebar. Don’t forget, if you’re already pledging $2 or more, you can put your website on Ogiue Maniax without any added cost!

Also, due to work I may have to slow down the pace of Ogiue Maniax a bit. As stated in last month’s Patreon status update, I’ve been trying to bump the rate to three posts a week, but I might have to bring it back down to two on average. I hope this doesn’t cause any problems!

Highlights from the past month include my annual picks for best characters of the year, and of course the monthly Genshiken review. In fact, there was (sort of) another Genshiken post this month too, as I compared Oshino Ougi from Owarimonogatari to Ogiue herself. Are they twins separated at birth?

Thanks to the Reverse Thieves, I got plenty of other opportunities as well. I appeared on their S.W.A.T. Review podcast to discuss the interesting and somewhat controversial Smile Precure! dub known as Glitter Force, and even wrote a follow-up post about some of the censorship that has gone on in the series. I also participated in their Anime Secret Santa project (an annual tradition), where I finally tackled the yuri science fiction anime Simoun. You can even check out my thoughts on other bests of 2015 on their blog.

The last post I’d like to draw attention to concerns my thoughts on the idea of the “Mary Sue.” It’s become an increasingly prominent term when discussing media, so I think it’s worth remembering where it all comes from.

While the requirement for me to write about something at your behest is a pledge for the “Decide My Fate” Tier on Patreon, I am curious as to what my readers would like to see more of from Ogiue Maniax. For example, I’ve been doing more video game-related posts, though they’re not super common. Obviously I’d never abandon the anime and manga aspect or reduce its importance on the blog, but would people for example like more general fandom posts like the Mary Sue one?

Thrall for Super Smash Bros.

smashbros-thrallmoves-small

When thinking about game creator Sakurai Masahiro’s desire to celebrate gaming through his Super Smash Bros. series, one significant missing piece of gaming history thus far has actually been PC gaming. Even with the plethora of third-party characters, most recently Cloud Strife, all of them have been console-based.

If there could be one character who would represent PC gaming in Smash Bros., who would it be? It’s a ridiculous question and kind of unfair to PC gaming, but ultimately I decided on Thrall, the heroic orc raised by humans, from the Warcraft franchise.

The reason why I picked Warcraft as a representative is because not only are its characters and games extremely popular, but it covers two different genres that blossomed on the PC: Real-Time Strategy and MMORPGs. Thrall, in turn, is the most iconic character of Warcraft.

I’ll admit, I never really played any Warcraft or World of Warcraft games, so I needed a good deal of help from a more knowledgeable friend. From him, I got the idea that Thrall would be kind of a mix of Robin and Dedede, a heavy hitter up-close with lots of powerful ranged attacks whose strengths are tempered by relatively poor mobility.

All of Thrall’s attacks come from Warcraft III, where he is a heroic Farseer, though the animations would be more in line with the recent Heroes of the Storm. Chain Lightning, rather than being area of effect, homes in on one opponent after the other, doing less and less damage per trip. Earthquake is similar to Bowser Bomb, except it can also trip nearby opponents. Side B would work like Zelda’s Phantom Strike, except that the recovery would be quicker and it would stun instead of damage the opponent, somewhat like a long-range Mewtwo Disable. Lastly, Windfury lifts Thrall up in the air, and before he lands his aerial attacks come out twice as quickly, replicating the higher attack speeds the move grants in other games. In a way, it functions similarly to Bowser Jr.’s Abandon Ship move, giving greater mobility and more dangerous offensive power.

Though Thrall does not learn Bloodlust in his own games, it is a representative ability of Orcs in Warcraft, so I believe it fitting to be his Final Smash. Instead of him casting it on himself, imagine Orc Shamans casting it on him instead. Bloodlust would provide a boost to movement and all melee-range attacks, with enhanced effects.

Well that’s it until Tuesday’s final Smash Direct! No matter what characters are chosen, I’ll still try to find time to do more of these, simply because I enjoy making them. I do have another PC gaming representative in mind, but we’ll see if people find it interesting. If you could put any PC gaming character into Smash, who would it be?

Previous Characters:

King K. Rool (Donkey Kong Country)

Princess Daisy (Super Mario Land)

Geno (Super Mario RPG)

Great Puma (NES Pro Wrestling)

Pitfall Harry (Pitfall)

Zoma (Dragon Quest III)

NiGHTS (NiGHTS into dreams…)

If you liked this post, consider becoming a sponsor of Ogiue Maniax through Patreon. You can get rewards for higher pledges, including a chance to request topics for the blog.

A Couple of Mewtwo Videos For Ya

I decided to make a couple of videos showing some Mewtwo things in Smash 4. Tell me what you think!

Walking, Talking, and Running: How Fighting Games Resemble Language

On an October episode of IGN Esports Weekly, the Fighting Game Community’s Mike Ross and Smash Bros. Melee statistician Tafokints briefly discussed the differences between Melee and Street Fighter. It’s an interesting comparison that’s worth watching as a whole, but what I want to focus on are the following two statements (emphasis mine):

Tafokints: A Melee player is going to really focus on mechanics, right? Concepts like stage control and footsies become second nature in the game, because you can get away with just playing fast, and getting to mid to high level. I would say you could even get to Top 32 at a national [tournament] just by being technical, and having little understanding of the fundamental concepts of competitive gaming.

Mike Ross: Learning [Street Fighter] made [Bobby Scar] a way better Melee player…. He didn’t realize how smart of a game Street Fighter was…. He had to think about his opponent so much more in Street Fighter, like you do in Melee…. You’re not running around the stage, you’re really up close to your opponent the whole time, so you’re constantly having a dialogue with your opponent…. Once you answer to yourself what can you do, the next best question is, “What does he want?”

Just to be clear, both parties believe that their respective games have technical requirements and require smart play at the highest levels. While Melee has this large mechanical wall to climb, once you’re at the summit matches between top players can be considered intriguing debates featuring the sharpest of wits. For example, take a look at top Melee player C9 Mang0’s review of a Grand Finals match versus another one of the “gods” of Melee, MVG Mew2King. In it, he goes over the intricate dialogue that occurs at super high speeds and involves rapid-fire decisions:

In this respect, I want to posit the following: if fighting games are like a dialogue or a debate, then learning the mechanics of a game is like learning a language in the first place, and in this respect Melee is an enormously difficult language to learn. It’s like reading written Chinese, or learning Icelandic (which I hear is quite the challenge): certainly within the realm of possibility to become fluent, but mastery requires dedicated study and practice. As you improve at a language, it’s like the world opens up to you. You go from recognizing words to being able to read sentences, then novels and poetry. You discover the intricacies of how to piece thoughts together to form more complex ideas. This, I think, is where much of Melee‘s appeal comes from. To fans, wavedashing, dash dancing, L-canceling, DI, shine canceling, Scar Jumping, and more aren’t just Smash Bros. lexicon but the very grammar and vocabulary that lead to infinite possibilities of expression.

fc063347f3c29399fe8bd70ba773cbe5Basically like learning Fox

If that’s the case, however, then many players never truly learn to debate with their opponents. Those who consider the mental aspect of the game from the start will have the opportunity, of course, and that mental interaction is pretty much required at the tip-top level of Melee, but let’s go back to what Tafokints and Mike Ross had to say. Though there’s an upper limit, in Melee you can become a decent competitive threat without ever learning the mind games, but in Street Fighter you are taught to focus on mastering the art of dialogue from the very beginning. In contrast, what Melee will more often amount to is a debate where someone who is fully fluent in its language is overpowering someone who’s still just learning how to string a sentence together.

Again, to a Melee player, this is the charm of their chosen game: it is a complex and difficult yet beautiful language. Melee is a subject worthy of aesthetic appreciation, and those who reject it or see it as unnecessarily convoluted are simply not putting in the necessary work. With that being said, where Melee in a sense falls apart is when a player or indeed a game designer wants the central goal of their game and improvement at their game to be not so much the continual mastery of grammar, but a firm focus on the thrill of the debate or dialogue itself. Even if it is a simpler language, even if it takes less to learn overall, if one is able to immediately engage in the act of dialoguing, then that competitive game has achieved something rewarding. Rather than leaving that aspect to only the most skilled and talented players, it now becomes something that more people can experience. This, indeed, is where games such as Divekick, Smash Bros. Brawl, and Smash Bros. for Wii U come into play.

In the YouTube comments of the non-extended version (I don’t recommend you actually take a look), a lot of the debate descends into whether or not Melee is a “real” fighting game or not. The worn-out arguments of it being a party game without anything in common with “true fighters” are brought out, and in turn many of the defenders of Melee fall into these old traps. They will talk about how Melee is actually this enormously difficult game to learn and master because of its technical barriers, and will wear it as a badge of pride, while simultaneously talking down the other Smash games for lacking in this quality. They have essentially cornered themselves into a position where they are playing by their opponent’s rules. Whether by ignorance or by intentional scheming (most likely the former), Melee‘s detractors attack its integrity, but many of its supporters only know how to respond with, “But look at how intricate our language truly is! Can’t you appreciate that?” while failing to take into account that what some see as the true beauty of a language is when it leads to fruitful conversation.

If you liked this post, consider becoming a sponsor of Ogiue Maniax through Patreon. You can get rewards for higher pledges, including a chance to request topics for the blog.

NiGHTS for Super Smash Bros.

smashbros-nightsmoves-small

NiGHTS into dreams… is my favorite video game ever. No matter how many hours I put into Pokemon or even Smash Bros., NIGHTS always has that special place for me. Even before Melee came out, well before the start of this blog, I had begun to picture how NiGHTS as a character would function in Smash Bros.

NiGHTS into dreams… is a game about two children who fight to save the world of dreams from the evil forces of Nightmare with the help of a mysterious androgynous dream being, a rebel “Nightmaren” known as NiGHTS. The game evoked a real sense of flight while providing vivid dreamscapes for worlds. Though fairly obscure by today’s standards, you’ll still find people who love the game. For many, it was synonymous with the Sega Saturn, and even the Seha Girls personification of the console has NiGHTS-like features.

The biggest challenge with NiGHTS is that they’re a flight-based character, and I don’t even mean that they “can” fly, as is the case with Kirby or Pit. Rather, NiGHTS’ whole identity revolves around flying, and it’s pretty much the only thing they ever do during gameplay. There’s no walking, running, or jumping—it’s either flying or bouncing into things. Given Smash Bros. and its sumo-style gameplay, that wouldn’t be very fair if left unchecked.

With that in mind, I thought it best if NiGHTS did not have 10 jumps or whatever, and instead would have relatively fewer multi-jumps (4 mid-air jumps, one less than Kirby or Meta Knight) that were supremely maneuverable. As you can see in the upper right hand corner of the image, NiGHTS wouldn’t get just a small bump from each jump, but would be able to make curves, weave in and out, and more, with each successive “jump.” On the ground, NiGHTS would hover, and many moves, as well as their dash, would give NiGHTS a low profile.

NiGHTS as I picture the character is nigh-impossible to edgeguard, especially because all four of their specials are recovery moves, with some packing impressive killing potential, similar to Meta Knight. In exchange, NiGHTS would probably be the lightest character in the game, even lighter than Jigglypuff who’s usually dead last, and would have low damage per hit.

Paraloop involves NiGHTS making a quick loop, though rather than NiGHTS’ body doing damage, it creates a vortex that can suck in opponents, damage them, and even KO at high percents. I decided to localize into a single special move rather than it having a constant presence on-screen, because while it would be an interesting mechanic, it might make NiGHTS too overwhelming in that the character would be able to fight without even pressing the attack buttons.

NiGHTS’ neutral special, Somersault Throw, is an extremely versatile move. A command grab where NiGHTS boosts forward slightly, grabs the opponent, then spins around once and throws them, the tricky element of the move is that NiGHTS can activate the throw portion at any point while holding the opponent. This means that NiGHTS can throw the opponent towards the nearest blast zone, including the bottom of the screen for what is effectively a meteor attack, or into a ledge for a stage spike. Also, just having a command grab that’s so strong makes shielding against the NiGHTS that much more dangerous.

Drill Dash and Dragon Persona (taken from NiGHTS: Journey of Dreams) are more similar to typical recovery moves, but each is unique relative to the other. Drill Dash can be slightly angled similar to Meta Knight’s Drill Rush (though is slightly better this way), while Dragon Persona’s direction can be controlled like Fire Fox/Fire Bird, only with wind-immune properties. This means that, if Mario or another character tries to push NiGHTS to foil their recovery, Dragon Persona can cut straight through it. Neither move is good for KOing, however.

As for Dualize, NiGHTS’ Final Smash, it’s based on the final battle in both NiGHTS games, where both child characters simultaneously fuse with NiGHTS. This would create a clone character that mirrors NiGHTS’ moves, creating difficult traps and greater damage potential. Think of it like Morrigan’s Darkness Illusion super in Marvel vs. Capcom 3.

Not quite a “glass cannon,” NiGHTS would try to out-maneuver the opponent into making a mistake, and then capitalize on it. Overall, NiGHTS would be a graceful character capable of giving any opponent the slip, with a tricky yet effective and surprisingly powerful play style.

For next time, the character I’ll be presenting will be a representative of PC gaming.

Previous Characters:

King K. Rool (Donkey Kong Country)

Princess Daisy (Super Mario Land)

Geno (Super Mario RPG)

Great Puma (NES Pro Wrestling)

Pitfall Harry (Pitfall)

Zoma (Dragon Quest III)

Drifting Along: Ogiue Maniax Status Update for December 2015

Whenever I think of Christmas and anime, my mind immediately goes to Initial D: Third Stage. Does that count as a Christmas anime? I’m going to say yes, and try to make it official.

Here are this month’s Patreon supporters. As always, I’m happy that they have my back.

General:

Ko Ransom

Alex

Anonymous

Yoshitake Rika fans:

Elliot Page

Hato Kenjirou fans:

Elizabeth

Yajima Mirei fans:

Machi-Kurada

We even have a new Yajima fan aboard! Seeing as how the character’s been developing in Genshiken as of late, I wonder if more will join.

It’s a pretty subtle change, but one thing I’ve been trying to do over the past month is put out content three times a week. I used to do at least two posts a week, with a Fujoshi File every other week, but I felt that it wasn’t quite enough.

Speaking of the Fujoshi Files, at the moment they’re on a brief hiatus as I use that time to indulge in my love of Super Smash Bros. After the recent announcement that Cloud Strife is going to be a playable character (!), I’ve gone back to an old love of mine and have been designing movesets for what-if Smash characters. So far I’ve done Pitfall Harry from Pitfall and Zoma from Dragon Quest III, and there will be at least a couple more on the way.

I have more reviews this month, though as always they toe the line between review and analysis. Of course, there’s the requisite Genshiken chapter, and if you’re a Sue fan this is the one for you. I also wrote something about the use of kanji and words in Aquarion Logos, and then there’s my review of the new Digimon anime. If you haven’t heard about that last one, it’s actually a sequel to the original, with all of your favorite characters in high school. If you like giant robots, I also appeared on the Cockpit podcast to talk about Gaogaigar. I even made a new 1 Minute Review to celebrate the release of Girls und Panzer der Film!

As with every month, if you’re interested in requesting topics for me, it’s a reward for those who pledge $30+ on my Patreon. I of course don’t mind coming up with my own topics (and in many ways it’s actually kind of easier),  but I do miss being “forced” to look at something I might not have otherwise. In the meantime I’ve replaced the Ogiue Maniax Skype group reward at $2.00 with a new feature: I will include a link to whatever you want (within reason) in a special section in my sidebar. Remember, if you’re pledging already, you already have access to this, so send those requests my way!

The last thing I’d like to talk about is the whole social media thing. In the past, I’ve tried to make it so that each site I used had a different specialty. My tumblr, for example, was mainly for video clips. However, I realized that many people only look at their favorite social media platforms and rarely venture outside of them. That’s why I’ve been getting a bit more redundant with posts across different sites, to reach more people. My question is, are you someone who sticks to just one, or someone who sees different value in Twitter, tumblr, Facebook, etc.? I’d like to have a better idea of how to interact with my readers, so that I can foster interesting or even delightfully frivolous discussion.