500 “Easy” Steps: Rivals of Aether

Rivals of Aether is a success story. Its creator, Dan Fornace, made a Gameboy-style Smash Bros. game called Super Smash Land back in 2011, before eventually turning his attention toward designing his own original platform fighter in 2014. Since then, Rivals of Aether has grown a loyal fanbase and an enduring competitive scene, and now has ended up on the Nintendo Switch—the current flagship console of the very game that inspired Fornace in the first place. This port has also been my opportunity to finally try Rivals firsthand.

The game is fun and oozes personality. Its premise—various animal-based fighters living in a world of strife between neighboring nations—is sparse yet elegant. Its characters, rendered in 2D sprites instead of 3D models, are memorable both in terms of visual design and animation. In this respect, it’s a lot more impressive than its genre cousin Brawlhalla, whose animations are pretty much universally recycled from one fighter to the next. Rivals of Aether has built up a compelling world that’s as simple or complex as it needs to be, and leaves room for more story characters should a sequel ever be made (like the behind-the-scenes antagonist, Emperor Loxodont).

But gameplay is the selling point of Rivals, and from that perspective, it very clearly uses tournament-level Super Smash Bros. Melee for the Nintendo Gamecube as its foundation. It’s not just that it includes more forgiving forms of dash dancing and wavedashing, two staple skills of high-level Melee. Nor is it that the lack of shield and grab mechanics is meant to encourage more aggressive play akin to Melee. Rather, it also features a number of characters whose fighting styles are largely amalgamations or remixes of Melee characters. Absa, an electric goat, is like a mix of Pikachu, Ness, and Zelda between the thunder attacks and darting recovery, peculiar double jumps, and powerful sweetspot-centric lightning kicks. The main character, a lion named Zetterburn, is clearly cut from the same cloth as Fox and Falco, between his combo-starting Reflector-esque move, his quick projectile, and his trade-off between a strong onstage presence and a relatively weak but maneuverable recovery. It’s very telling that the flagship character is based on the most popular archetype (the “space animal”) in competitive Melee.

That said, there are a lot of innovative ideas among the fighters. Wrastor is a bird who is unable to perform “strong attacks” (the Rivals term for smash attacks) on the ground, but unlike the others can use them in the air. Sylvanos grows grass wherever he walks, enhancing his moves in different ways. If you’re looking for a complex and/or unorthodox character, there’s plenty to sink your teeth into.

On the flip-side, however, one issue I’ve encountered is that there’s really no such thing as a “simple” character in Rivals. Absa is not only Pikachu+Ness+Zelda, but also summons clouds that stay on screen capable of chaining lightning, and if you kick the clouds with your special lightning kick, they explode. Forsburn can generate smokescreen that obscures his movement, but he can also inhale the smokescreen to increase his damage or ignite the smokescreen, in addition to creating an illusory doppelganger. Guest character Shovel Knight gains gems from hitting opponents, which he can then use at an item shop he summons to buy armor modifications, but also he can go fishing offstage to bring up objects as well. Even Zetterburn bucks the general trend of main characters being beginner-friendly: his own tutorial says he’s good for players already familiar with other platform fighters, but he’s patterned after two of the most physically challenging characters in Smash Bros. Melee. On top of that, Zetterburn has a “burn” mechanic, where opponents he sets on fire take extra damage from his attacks. 

It’s not that complex characters are bad—quite the opposite, in fact. They add great variety to fighting games and appeal to those looking for characters that require a lot of work to master. Even the Smash Bros. franchise just recently released the extremely involved Minecraft Steve character. But most of the time, fighting games try to at least appeal to players who don’t want too many bells and whistles. For every Steve in Smash, Venom in Guilty Gear, or even Akira in Virtua Fighter, there’s a Mario, Sol Badguy, or Lau Chan. The fact that Rivals of Aether doesn’t even bother to make this concession speaks volumes to its tournament Melee influence. Having watched some tournaments, I understand that there is great reward for those who dedicate the time and effort to really mastering their characters, but it does feel like there’s an intentionally high “skill mezzanine”—i.e. the minimum skill required to start to play a game at a decent level.

Rivals of Aether is solid in presentation and gameplay with a decent singleplayer and a robust multiplayer, but it’s laser-focused on drawing in a certain kind of player. If you love the general pace and feel of Smash Bros. Melee but want something that offers a meaningful difference, it’s a fine title. If not, Rivals is still pretty good.

A Collage of Perspectives: Dragon Hoops

Dragon Hoops by Chinese-American comics creator Gene Luen Yang is a 2020 Harvey Awards nominee for “Best Children or Young Adult Book.” A sort of hybrid biography/autobiography, it covers Yang’s own experience learning about the basketball team at the high school where he taught math, and the complexities of race intertwined within sports and culture.

When I first heard the title, I figured that the book would be something about Chinese basketball players. But while there is a Chinese exchange student on the basketball team, the main focus is on the Bishop O’Dowd Dragons basketball team as a whole, which is made up of a variety of ethnicities. The book spotlights a variety of figures: the coach who was a former player at O’Dowd, the two black star athletes who are hesitant to talk about the details of their upbringings, a Punjabi teammate who feels out of place at a Catholic high school, the aforementioned Chinese player who dreams of being able to play real American basketball, and more. Over and over again, Dragon Hoops emphasizes their uniqueness as individuals and the intricate ways that their respective experiences shape how they see both the world and the opportunities afforded by basketball. 

Dragon Hoops also provides multiple history lessons, including the invention of basketball, the rise of the sport in China, and even how black players became integrated into professional basketball. One thing I found out from this book is that there was once a false belief that black people did not have the quick wit or the athletic ability to succeed in basketball over white people. In contrast to today, where black people are sometimes likened to “gorillas” as a way to diminish their tremendous skills and talents, the ways that racism can mold and reshape itself to fit any changes highlights how insidious it really is.

An unusual aspect of this book is that part of the overall narrative is how Yang, as a person unfamiliar with basketball, learns about these students’ stories and the lessons he takes with him in his own career in comics. As a character in his own book, there’s a great deal of 4th wall breaking, and it does sometimes feel like Dragon Hoops might be getting a little too self-centered. However, I feel that it actually successfully conveys the authenticity of Yang’s position as an outside observer, and to take a more authoritative position would arguably have been more disingenuous. I connect strongly with Yang’s approach because I used to be someone who was bothered by not having deep and intimate knowledge of any subject I became interested in, but more recently realized that it’s simply okay to not be an expert in everything. In this respect, the book feels more like Yang letting the students tell their own stories through the comics pages, even as Yang himself admits to a bit of fictionalizing to get some points across.

While Dragon Hoops did not end up winning the Harvey Award, it was actually another title by Yang, Superman Smashes the Klan, that ended up winning. The two books may seem different on the surface—one is about that most iconic of superheroes, the other based about teenagers and their relationship with basketball—but both take an intimate look at American culture with respect to race and racism. But whereas Superman Smashes the Klan bases itself in the iconography of Superman, the biographical aspect of Dragon Hoops makes it feel even more relevant to the checkered past and present of the United States and its racism. Dragon Hoops provides a context of what it means to “succeed” in a world where basketball is oxymoronically both a respite and a direct engagement with American culture.

Koko Nuts: Here Is Greenwood OVAs

Here Is Greenwood is a title I’ve long heard of but pretty much knew nothing about, other than the vague sense that it was popular with girls. Based on the name and an image or two, I thought it might have been a fantasy series. 

Having finally watched the 1991 OVA, it turns out that Here Is Greenwood is actually a shoujo high school comedy about a bunch of weirdos in a dorm. My impression: there really aren’t many series like it in recent memory. The closest I can think of is Honey and Clover, but even that series doesn’t have quite the same level of quiet absurdity.

When I look at humor in anime over the past two decades, it usually goes in two directions: either mellow and low-key or balls-to-the-wall extreme. Those qualities manifest in different forms, whether it’s Hidamari Sketch or Pop Team Epic, but a work usually picks its lane and sticks to it. Here Is Greenwood, on the other hand, has a kind of slow-burn humor of a more down-to-earth anime, but its characters and situations are all over the place. Whether it’s a main character in love with his sister-in-law, the dude who looks like a lady, the Snidely Whiplash-esque plots of a rich upperclassman’s vengeful cousin, or a literal ghost that no one seems terribly shocked by, there’s a sense that both normal and abnormal blend together into a mellow taste.

The OVA is unusual in that it’s not a sneak-peek at the manga or a more liberal adaptation of the manga. Instead, it takes a nine-volume manga and condenses it into a  mere six episodes, operating more like a ” best hits” compilation. The anime makes more sense once you know that, but I also know what anime fandom was like in the 1990s, when Here Is Greenwood was on Blockbuster Video shelves. Knowledge about anything related to anime and manga was sparse, nowhere near the wealth of information we have today. Many OVAs were confusing and open-ended, and the result was tons of fandom speculation and musings. I could totally see someone trying to fill in the blanks of Here Is Greenwood armed with only their imagination (and a few 4th-wall-breaking mentions of the manga in the anime itself) to construct their own mental manga. I could also picture those six episodes defining what “anime humor” meant in fans’ minds, like extrapolating an assumed picture of a period in history based on some anthropological items. 

I think Here Is Greenwood largely holds up, though there are a few questionable red flags in the year 2020 (notably a joke about touching a kid). In general, the series stands in contrast to the pacing of comedy today, but that also gives it some extra charm.

A Mixtape of Influences: Listeners

In a pre-recorded interview for FunimationCon, writer Sato Dai was asked how he came to work on the anime Listeners. His response: the original creator, Jin, specifically sought him out due to his work on anime like Eureka Seven. But for anyone who’s watched even a little bit of Listeners, that much is crystal clear. Everything about the series—from the heavy music references to the mecha to the boy-meets-girl-in-a-nowhere-town science fiction plot— attests to that influence. While I at first wondered why they would try to, in spirit, remake such a classic anime, it occurred to me that Eureka Seven is actually 15 years old. How time flies.

Echo, a teenage boy, lives in the town of Liverchester, where people are taught to be content with staying in town forever and leading uneventful lives. Echo believes this to be his fate as well, but he has dreams deep down, thanks to his idolization of “Players,” individuals who fight mysterious creatures known as the Earless by commanding giant robots known as “Equipment.” An encounter with an amnesiac girl he finds in a scrap heap takes him far off the predictable track and towards discovering the true secret of his town and its history.

One big difference between Listeners and Eureka Seven is that the former is only 13 episodes in contrast to the latter’s 50, and this inevitably leads to very different storytelling. Eureka Seven is a relatively slow burn that very gradually and powerfully escalates its drama. Listeners, on the other hand, has more of a travel-show vibe that’s layered with unambiguous music references. When you see characters who are literally Prince and Kurt Cobain parodies, it goes a step beyond just “subtle nods.” Because of this, Listeners often comes across like Eureka Seven by way of Xam’d: Lost Memories (for its 1:1 world-building to plot reveal ratio) and Rolling Girls (for the “town to town” episodic feel), but isn’t really greater than the sum of its parts.

I do think Listeners is a decent series with plenty going for it. The characters, particularly the main duo of Echo and Mu, give a very “authentic” impression in that they aren’t overly “perfect” in design. Similarly, the aesthetics of the series have this sort of messy and put-together feel, and I like how the main robot doesn’t look terribly “heroic.” However, I really think that 13 episodes is too short for the story it tries to tell (even Xam’d has 26), and the music references are much more tied into the appeal of the show compared to how Eureka Seven utilizes them. 

What I’m actually looking forward to most from Listeners is seeing it someday debut in Super Robot Wars. Can you imagine the interactions with the cast of Eureka Seven or Macross 7? That would, well, rock.

Love Over Hate: Ogiue Maniax Status Update for November 2020

It’s no secret that politics and the health of the United States has been on my mind these past few months, and now we’re a mere two days away from Election Day. I hope that this is the most important election of my life, because I don’t want to imagine another presidency worse than this past four-year ordeal. For those who have already voted, either by mail or through early in-person voting, I hope you remained safe. While I am deeply horrified at the idea of Trump getting another term, I respect the exercise of democracy as long as all who are rightfully eligible are afforded the same opportunity.

Please bear with me as I express my strong beliefs about this election.

Long-time readers may know that while I could touch on a lot of related topics in years previous, my specific political beliefs were rarely ever front and center on Ogiue Maniax. However, the 2016 election changed something in me, as I came to feel that my distanced academic outlook did not do enough. While I still believe in robust dialogue aimed at finding common ground, I’m much more aware of the fact that right-wing extremism is a dangerous part of the current landscape, whether that’s attempting to recruit kids through video games, voter suppression, or outright violence. I changed my policy of allowing any and all relevant comments to a blog post because there’s a difference between disagreement and merely wearing a facade of civil discourse as a means to push ridiculous ideas. I recently deleted a comment that started with the notion that “wokeness” is ruining anime because it’s an extension of a general right-wing corrosion of Youtube as a whole.

As for Trump himself, I’m going to say straight-up that he needs to be stopped if the United States is to survive, literally. We cannot take even more negligence and death rates when it comes to COVID-19. We cannot take a man who purposely sabotages the US Postal Service in the age of a pandemic and in an election year. We cannot take a man who will sell out the US to the highest bidder, a man who abandons allies to the slaughter and allows bounties on American soldiers. We cannot take a man who thinks climate change is fake yet also believes windmills cause cancer. The Paris Climate Accord is crucial to the well-being of not just the US but the entire planet, and if the country does not rescind our withdrawal, we are headed straight for catastrophe upon catastrophe. Most importantly, we cannot take more damage from the Republican Party, which has enabled this would-be dictator to escape responsibility just because they use him as a battering ram to get more federal judges into the system, including three Supreme Court justices.

To all readers in the US, if you see voter intimidation at your polling place, contact the Election Protection Hotline.

And now, back to Ogiue Maniax proper.

Thank you to this month’s Patreon sponsors.

General:

Johnny Trovato

Ko Ransom

Diogo Prado

Alex

Dsy

Sue Hopkins fans:

Serxeid

Hato Kenjirou fans:

Elizabeth

Yajima Mirei fans:

Machi-Kurada

Blog highlights from October:

Smash Bros. and the Concept of Restrictive Consequences

A thorough look at how the notion of constant freedom plays heavily into competitive Smash Bros., and how it contrasts with the ability to be “very wrong” in other fighting games.

Manga Made for Theater: Maku Musubi

A recent manga series focused on a school drama club that has a nice theme of finding a new creative direction after the loss of a dream.

Dick Dastardly’s Gun Kata: Appare-Ranman!

Last season’s transcontinental racing anime is not quite what I expected.

Hashikko Ensemble

Chapter 33 starts a battle of the bands at the high school culture festival! Lots of great side characters return for this one.

Patreon-Sponsored

Anime Faces: VTuber vs. Horror Games

Thinking about how the limitations of virtual youtubers actually enhances the horror-game-streaming experience for viewers.

Apartment 507

Love Live! Nijigasaki’s Yu Takasaki is the Perfect Audience Character

The new anime pulls off transforming the mobile game’s player character into a fleshed out individual.

Closing

Vote if you can, stay safe no matter what, and I’ll see you on the other side.

Anime Faces: VTuber vs. Horror Games

Horror games are a staple of the Youtuber. Between the sense of anticipation and the payoff of screams of terror, it’s been a classic stepping stone for many of the most popular online celebrities such as Markiplier. So, it comes as no surprise that the horror genre would find a home among Virtual Youtubers as well. Why mess with a reliable formula? But I do notice a difference when a VTuber goes this route: their inherently limited and artificially generated facial expressions transform the experience to a subtle yet noticeable degree.

When it comes to flesh-and-blood streamers, horror games are an opportunity for wild and exaggerated reactions. In some cases, they’re authentic, in others they’re choreographed, and there are surely plenty that fall somewhere in the middle. In essence, it doesn’t really matter too much whether they’re real freak-outs or not, provided they’re convincing enough to make it difficult to distinguish. Either you’re being genuine or you’re a skilled enough performer to seem genuine—or the viewers just want to see someone bouncing off the walls regardless of intent. The line blurs further when it comes to Virtual Youtubers. Which ones use their VTuber image as a disguise to protect their identity? Who embraces their character to be someone they’re not? These mysteries are rife with potential for speculation.

But whether or not the VTubers are being “real,” there is still an additional layer between them and us in the form of their CG avatars. Even if the shouts and shudders are authentic, they’re still being filtered through and limited by software that (as of 2020) does not capture the full range of human emotions that are communicated through our faces. This isn’t necessarily a bad thing, though. The relative simplicity of these avatars begins to take on an element of iconography by acting in the abstract and symbolic, which in turn makes it easy to read into VTubers’ expressions what we desire. 

Though this doesn’t count as horror (unless you have a fear of 1990s boy bands), I’m reminded of that video featuring three different Kizuna AI models “singing” “Everybody” by the Backstreet Boys. It’s based on a video of three real-life guys lip-syncing the song, but despite the obvious and intentional similarities, it still feels different. The fact that AI-chan’s “wide-eyed smirk” is more or less the same as her “angry screaming” in other videos is part of the amusement of the character. 

Other VTubers often have fewer facial expressions than AI-chan, and often barely any at all when it comes to VTubers who are just starting out. Still, that’s fine. While having a static image as an avatar is far from ideal, I would argue that the opposite might be even more off-putting. In other words, if a Virtual Youtubers’ facial expressions were too human, it would start to approach the uncanny valley, and I think the whole enterprise would lose some of its appeal.

Or maybe that would be perfect for Halloween and the horror game spirit…

This post is sponsored by Ogiue Maniax patron Johnny Trovato. You can request topics through the Patreon or by tipping $30 via ko-fi.

16 Bands Enter: Hashikko Ensemble, Chapter 33

Fierce (?) competitors lie in wait in Chapter 34 of Hashikko Ensemble!

Summary

The school’s cultural festival has suddenly turned into a battle of the bands, and the Chorus Appreciation Society is in a 16-band bracket to see who comes out on top. Among the groups participating are a number of familiar faces: Kurotaki Mai (the deep-voiced girl who once saved Akira), Tsuyama’s crew, Mimi-sensei and a group of teachers (with Takano-sensei on piano), and even the Rugby Club that tried to recruit Kousei. 

During this, Shion is visibly bothered by Yukina’s presence and closeness with Kousei, all but confirming her having romantic feelings for him. But when Kozue asks why Yukina’s into Kousei, her answer absolutely flabbergasts Shion: “Cuz he’s cute.” 

Mai’s band wins, and the teachers forfeit their match because all they really wanted to do was put on a single performance. The Rugby Club is going directly against the Chorus Appreciation Society in the first round, and to everyone’s surprise, one of the players, Sora, asks Kozue to go out with him if the Rugby Club wins. She agrees but only as a form of rejection—she actively encourages the audience to reject their opponents and Sora’s convenient love story in the making. However, the Rugby Club turns out to be better singers than she anticipated, meaning it might not be such an easy win after all.

A School Tournament?!

It’s not surprising to see tournaments happen in Hashikko Ensemble. After all, if they’re going to eventually be in bigger events, the Chorus Appreciation Society is going to have to see some long competitions. However, this is quite different from the more refined environment and structure of the M-Con, the inter-school event they had previously they participated in as an exhibition.

I really like this direction, particularly that the series has suddenly become more about music in an interesting way by having music fever take over the school and generate all this excitement and energy. Also, while it’s indeed looking to be a tournament arc after all, “winning” seems less important than having all the characters reach their personal goals. Looming overhead is the powerful shadow of Jin’s mom (despite the fact that she hasn’t even shown up yet), and in a sense, she’s the real boss fight.

Love Bonanza

The increasing presence of romance in Hashikko Ensemble is all but undeniable. It’s not even that Shion’s interest in Kousei is clear as day now, but also the strange love polygon that now exists between her, Akira, Kousei, Yukina, and maybe even Mai. What’s more, there’s also the lovey dovey couple team (Yukio feat. Mayomyon) metaphorically tossing hearts into the air, and a public confession to Kozue from the kid who tried to warn his classmates about her judo skills?!  And the latter’s going to be the most pressing plot point leading into Chapter 34?!

It’s not nearly as messy a relationship web as good ol’ Spotted Flower, but it sure is getting increasingly complicated.

Knowing this manga, I could see Kio swerving the readers by having the Chorus Appreciation Society lose in Round 1, and having Kozue reluctantly start dating Sora. There’s maybe one path of hope for the rugby player, which is that a person can earn Kozue’s respect through skill and power. In this chapter, she basically gushes over Yukina’s high proficiency in a huge array of industrial skills (including gas and arc welding, crane operating, etc.), so if the poor guy can show similar prowess (in singing or otherwise), maybe he can impress her. That said, it’s probably more realistic to see Kozue be into Yukina.

Divergent Feelings

I was thrilled to see Mai show up again in this chapter—doubly so to see her singing. All signs have pointed to her becoming a more important character as the series went on, and while it’s still uncertain that she’s going to join the Chorus Appreciation Society, I’m still rooting for it. There’s also the matter of her previous interactions with Akira, and while he has Shion on the brain currently, I could see a future where these two get together instead. 

I think Hashikko Ensemble has been emphasizing how different potential relationships can potentially end up being in terms of interpersonal dynamics. Chapter 33 highlights this by the ways that Shion and Yukina each view Kousei; the former sees him as brave, cool, and strong, while the latter looks at him like a cute underclassman. When picturing those two possible couples, they’re just so fundamentally different. But this is also the case imagining Akira with Shion versus Akira with Mai, which has a similar dynamic of two very different individuals on the one hand, and two very similar people on the other. 

Songs

This time, I’ve included each of the groups participating in the tournament this chapter, followed by what song they perform.

Nighttime Festival Club 2.1: Itoshii no Ellie” (“Beloved Ellie”) by Southern All Stars

Noi Majo (Kurotaki Mai’s quartet): “Hakujitsu” (“White Day”) by King Gnu

Yukio feat. Mayomyon: “Shibuya at 5 o’clock” by Suzuki Masuyuki and Kikuchi Momoko (You might recognize Suzuki as the singer of the opening to Kaguya-sama: Love Is War)

Teachers’ Angel (Mimi-sensei + other faculty): “Boku no Koto” (“About Me”) by Mrs. Green Apple

Rugby Club A Capella Group: “Zenzenzense” (“Past Past Past Life”) by RADWIMPS (as heard in Your Name)

Final Thoughts

Back in the pre-pandemic times, I used to go karaoke somewhat often. One of the most common songs among one of the groups was actually “Zenzenzense.” This chapter makes me want to learn all these other songs and bring them out someday. May there be a future where we can karaoke to our hearts’ content.

The Kickstarter that Seeks Better Pay for Japanese Animators

A common question among anime and manga fans is “How do I support the creators in these industries?” The simplest answer is to subscribe to legitimate anime streaming sites and purchase manga from publishers (whether they’re the Japanese companies or licensors in your country), but it’s undeniable that there are still issues with people in these fields not getting paid enough. 

Back in August, I wrote about different ways I found to support creators more directly, and the most ambitious idea was Sugawara Jun’s New Anime Making System Project—a method of production that involves having animators work directly with musicians to create music videos. Recently, they launched their new Kickstarter, and it runs until November 22, 2020. They’ve gotten a number of musicians to provide music for them already, including Donna Burke, the voice of Raising Heart from Magical Girl Lyrical Nanoha

As of this post, they’ve actually hit their target goal of 5 million yen (about $48,000 USD). Actually, I’d been planning this blog post for a while, but by the time I got around to it, they’d already been funded! That being said, it’s still possible to contribute and make the project even bigger. As for myself, I’ve already supported them through their gogetfunding page, which still hasn’t reached its goal, but unlike Kickstarter, is not an all-or-nothing proposition.

I’m not savvy enough to predict how successful this whole endeavor will be, but I like that Sugawara is trying to innovate. I’ve also been a long-time supporter of his other project—the Animator Dormitory—and the fact that they’re trying to tackle the problem from both ends (housing and salary) gives me hope. Maybe something can truly change.

Manga Made for Theater: Maku Musubi

Whether it’s Glass Mask or Beastars, there’s something exciting about seeing theatrical performances in manga. Perhaps it’s because we’re viewing a medium that thrives on ingenuity in presentation and strongly projected emotions through the lens of another that emphasizes dynamic page composition and intense closeness. A recent genre work, Maku Musubi by Hotani Shin, stands out because of how it delves deeper into the process of creating a play, told from the perspective of a girl discovering her potential as a scriptwriter.

The plot: When she was little, Tsuchikure Sakura loved to draw manga. But now, as she starts high school, Sakura sees her childhood art as a hurtful and embarrassing part of her past. When one of her old drafts inadvertently ends up in the hands of the school’s drama club, Sakura gets drawn into their world. While her drawings don’t make for the best manga, they might just be the perfect material for theater.

It’s always a little heart-wrenching to see someone’s dreams get shattered, and Maku Musubi goes in depth on just how much drawing manga meant to Sakura. It was her way of letting her imagination flourish, unbeholden to the judgment of others, but it’s also due to past criticism that she feels unable to keep making comics. This is not uncommon in stories both fictional and real about creators, but I find the angle about Sakura’s pivot towards theater to be filled with storytelling potential. 

Many works would keep her on a path towards pursuing a career in manga with a “never give up” theme. Maku Musubi instead presents the interesting notion that its heroine isn’t necessarily untalented as an artist, but rather just hasn’t found the avenue of expression that best fits her. Although a story about teenagers, I think it has the power to resonate especially with adult readers, who might look at their own lost childhood aspirations with a bit of regret, but who could find inspiration in channeling those dreams in a different but still fulfilling direction.

This manga also has a great cast of supporting characters, especially the members of the drama club. A mix of experienced but eccentric upperclassmen and newcomers looking for change in their own lives, it greatly reminds me of the club aspects of Sound! Euphonium and even Kannagi to some extent. The introduction of a nationwide competition between school drama clubs also brings it away from a slow-paced slice-of-life feel and towards challenging its characters to change and grow. 

Maku Musubi was actually on my radar for a while, and I’m actually kind of mad that I didn’t get around to it sooner. As of Volume 1, Hotani’s work really appeals to my taste and aesthetics, especially with its cute yet striking depictions of both inner and outer human emotions. Consider me a fan, and I can’t wait to see these characters on a bigger stage.

Mind Craft: Steve in Smash Bros. Ultimate Impressions

The impossible has happened once again as Steve (and Alex) from Minecraft joins an increasingly unthinkable roster in Super Smash Bros. Ultimate. While I’ve never touched Minecraft, I appreciate its creativity and the joy it has provided so many people young, old, and virtual. Having now played (and played against) him for the past few days, I would say that in both visual style and gameplay, Steve from Minecraft is likely the most bizarre character in franchise history. 

Where most characters end up having their appearances updated or at least rendered in finer detail, Steve joins Mr. Game & Watch in having a look deliberately hyper-faithful to his source material to the point of incongruity with the rest of Smash. In terms of his skill set, Steve moves differently, attacks differently, and his block-formation + resource-mining mechanics only have the loosest similarities to other fighters. He’s a little bit Olimar (gathering resources), a little bit Robin (resource management), and some degree of Mega Man (movement while attacking), but also far beyond being a simple chimera of those three. His blocks also kind of resemble what Kragg in Rivals of Aether and Olaf Tyson in Brawlout are capable of, but Steve’s version exists as more than just an unusual recovery move. 

I have quickly come to the conclusion that I’m not a good Steve player (and likely never will be), so I can’t offer any tips or hints as to how to best play the character. I can, however, talk about how it feels to struggle with and against Steve.

With Steve, moving around feels counterintuitive to what I’m accustomed to in Smash. For example, in Ultimate, one common way to avoid attacks is to jump. Unlike in previous games, all characters take the same amount of time to leap, so you can go above a lot of things, especially grabs. Steve, however, has one of the worst first jumps in the roster, and so he can actually get grabbed in situations where others wouldn’t. Steve needs to burn his second jump instead, which would be a bad idea for most other characters—except unlike everyone else, he can create a block underneath and restore his jumps instantly. You have to literally approach concepts like being grounded and being airborne in a new way compared to everyone else, and for me, it is taking a lot of time to get used to. 

In addition to not having any ups, Steve has some of the worst mobility stats in the game—roughly bottom 10 in nearly everything. He feels sluggish when I’m in control of him, but when I play against him, he somehow feels incredibly squirrely. I believe this is because of a combination of qualities Steve possesses. 

First, he can attack while walking in a fashion akin to Mega Man and Min Min, so he can retreat and advance with ease, even if he’s slow.

Second, he has a deceptively thin hurtbox that makes spacing moves against him difficult. “Hitting” his arms doesn’t do any damage, and often attacks that seem like they hit will whiff easily when combined with his ability to move back and forth easily.

Third, it’s very hard to tell what he’s doing based on his animations because so many of them overlap or look extremely similar. His walk, dash, run, roll, jump, and even his getting-hit animations all have the same ramrod-straight stance with arms and legs flailing, and his other actions aren’t far off. The fact that he remains “standing” while getting hit in the air also means he sometimes lands on platforms where others wouldn’t.

Fourth, his actual attacks are surprisingly fast, and the ability to rapidly throw out simple moves means it’s hard to tell when he’s vulnerable and when he isn’t.

When Steve is at full strength—plenty of resources to burn and diamond tools for early kills—he seems very strong. He lets a player be as creative as they want, and already, people are discovering unique combos, techniques, and glitches (that will likely get patched out). What he lacks in movement, he makes up for in fast, strong, and useful attacks, somewhat like Luigi. The Minecart looks like one of the best moves in the game at the moment, as it protects Steve from attacks, and the ability to stay in the cart (for an attack) or jump out (turning the cart into a grab) is a scary mixup. It’s basically Diddy Kong’s Monkey Flip on steroids, and I’m unsure of whether it’s the online setting that makes the move frustratingly difficult to react to, or if it’ll be just as potent online. I do feel that the character benefits a lot from lag, but it’s very possible that his quicker properties would be of greater benefit offline.

I’ve still yet to fully decide which characters I think do especially bad against Steve, but Little Mac’s reliance on ground movement means that blocks mess him up pretty easily, and his recovery is rife for exploitation by Steve’s crafting blocks and down-tilt (a descending fire attack). Big-body characters get comboed to hell and back by him, but I can see certain ones doing better or worse. I can’t quite figure out if Mewtwo does well against Steve or not, but I think the online environment plus the strength of Minecart is skewing my perceptions. 

As for which characters seem to demolish Steve, it’s likely characters who can either outcamp him, or who can quickly get close and overcome his attacks with better range. Zelda’s Din’s Fire can be a pain for Steve because its properties let it circumvent block placement. Marth and Lucina have the speed, strength, and long pointy swords to make life difficult. Shulk’s Monados may be hard to contend with as well. Also, the rigid hurtbox of Steve comes with a potential drawback: it looks strangely easy to hit him with sweetspot attacks, like Zelda’s lightning kicks and Marth’s tipper sword attacks. 

Of course, that’s all speculation on my part. Steve is such a decidedly non-cookie-cutter character that it’s going to be months or even years before he’s even halfway understood. If Smash Bros. is about bringing together all these different video game legends and showing off their unique qualities, then Steve feels like they imported an entirely new game engine into that universe. He’s both fun and annoying at the same time, and I suspect we’re going to be seeing a whole lot of him for a long while.