Otakon 2019 Interview: Inoue Kikuko

This interview was conducted at Otakon 2019. I had the opportunity to sit down with voice actor Inoue Kikuko for an extended period, so this is a longer interview than usual. Inoue is known for many roles, such as Belldandy in Oh My Goddess! and Aina Sahalin in Gundam: 08th MS Team.

Ogiue Maniax: Hello, Inoue-san, it’s a pleasure to meet you. I have many questions, as you have an illustrious career, and I’m looking forward to this interview.

Inoue: I’m pleased to hear that! Thank you!

Ogiue Maniax: First, I’d like to ask you about one of your most recent roles, as Tachibana Mayumi, the mother character in Mix. What is it like working on the series and how familiar were you with Adachi Mitsuru’s manga prior to working on the show?

Inoue: With regards to the manga artist Adachi Mitsuru, you could almost make his work a genre—the Adachi Mitsuru genre of manga. They’re very close to my heart, and I don’t think it’s just me who thinks so. Most of the Japanese people I know who read manga might feel the same as me. I believe that in a way, you can say it’s almost nationwide, his manga. So when I got the role for Tachibana Mayumi in Mix, I was very happy that I was able to become the mother of the main characters.

This is because I believe that Adachi Mitsuru manga are very unique—very docile, very gentle. This is something we are seeing less and less of these days, with the very fast-paced and exciting styles of anime these days, but Adachi Mitsuru has a style that’s more slow-paced and gentle, but very deep in thought. So I believe these are distinct and very unique values too that are very important in this day and age, and I am very happy to take part in such a great work.

Ogiue Maniax: My next question is about the character Aina Sahalin in Gundam 08th MS Team. It was a series that ended up with two directors due to the unfortunate passing of Director Kanda. How would you compare working with Director Iida to working with Director Kanda on 08th MS Team?


Inoue: With regards to Aina, back when I got the role for her, I was a relatively new voice actor, and I believed that Gundam was far beyond what I was able to do back then. I was auditioning for many things but not all auditions would go great, and Gundam was a very big franchise even back then, so being able to get the role of Aina was a special moment for me.

The director Kanda-san wasn’t someone I was able to talk to often, as I was a very new voice actor at the time, and I couldn’t really muster up the courage to go and talk to him as much as I would have liked to. In that sense, I regret not being able to get the courage back then because when Kanda-san passed away, I had very sad thoughts because I wasn’t able to talk to him anymore.

When Iida-san took over the project, I believe that the 08th MS Team story had been passed on in terms of the theme still being there, and I do believe we—Kanda-san, Iida-san, and I—were all on the same page in terms of saying that in war, you have these things happen. There’s an anti-war message in there, and in that sense, I believe we were all on the same page, and Iida-san took on the torch after Kanda-san very nicely.

Ogiue Maniax: You’re generally known for playing very gentle and kind characters, but one character you’re also known for is I-No in the Guilty Gear series is famously extremely rude and aggressive. What do you focus on differently when playing a character like I-No, as opposed to your other more famous roles?

Inoue: In terms of characters I’ve played, I-No is a very unique character because she’s very foul-mouthed, one might say. So when I got the lines for I-No in the studio, I was actually going, “I can’t say this out loud! But I’m a voice actor, so I have to overcome this, right?” So I went in there and shouted horrible things, and I didn’t know how to feel. But now, when I look back, I really feel that I grew as a voice actor then, and now I love the character very much.

At first, I felt kind of bad for saying her lines, and I didn’t really comfortable saying them, but after a while it actually became pleasurable.

Ogiue Maniax: More recently, you’ve been playing characters who are not just motherly and kind but literally mothers. I noticed that, often-times, even though they’re small parts, they are quite memorable, and people remember your characters even though they appear for only one or two characters. Two examples I can think of are Ban Kenji’s mom in Heartcatch Precure and Nishikino Maki’s mom in Love Live! How do you enjoy these roles, and do you bring your own ever bring your own experiences as a mother to your performance?

Inoue: When I was still a new voice actor, the very first role I ever got as a regular role was as a mother character. That was when I was in my 20s, when I wasn’t a mother, but I still got a mother character. And after that, another mother character. And after that, another mother character. All of these characters I had were mothers, so I actually thought, “What is it like to be a mother?” I referred to my mother, as she’s the kindest person I know of, and I actually think she’s the kindest mother in this world, so I would channel her into myself and make myself act like her. But after becoming a mother, I noticed that I was taking these roles very naturally, and I didn’t have to refer back to my mother on all these literal mother roles. It might have become second nature

Ogiue Maniax: Your daughter, Inoue Honoka, is also in voice acting. Has there been any advice you gave her about working in the industry?

Inoue: At first, when Honoka said she wanted to become a voice actor, I actually felt a bit uneasy because in this day and age, when the market has very talented people at such young ages, and it’s a very difficult place to succeed in. But I found out that she’s very studious and really wanted to become a voice actor, so I looked at her scripts, and at home, we would practice together. I’m not sure if this would count as advice, but what I said to her was, “When you speak, you’re not speaking with your mouth—you’re speaking with your heart. All these lines that you say, they’re from your heart, and your mouth is only where they come out. It’s really from the heart, so don’t let the mouth get to you.”

Ogiue Maniax: There’s a character you play in Fate/Grand Order named Scheherazade who has a growing friendship with a character named Nitocris. What do you think of that relationship, especially through the summer event?

Inoue: At first, I thought Scheherazade was very docile and didn’t have her emotions show on the surface, so I was very happy when these lines hinting at their friendship came up. Scheherazade felt lonely at first, so having a friend who comes up in her lines makes me feel happy for her now.

Ogiue Maniax: Another role that I think a lot of people remember you for is Kazami Mizuho in Please Teacher! How did you feel playing the role, and somewhat related, what was it like in your brief appearance in the anime Waiting in the Summer?

Inoue: As I referred to earlier, at the time of Please Teacher!, many of my roles were mother or big sister-type roles, and I still kept getting those roles. But Mizuho was a character who was a proper heroine in the sense of being a main female character. At the time, I was much older than when I first started out, so I thought I might not get the role, that it might be impossible for me. But when I auditioned, I got the role, so as a voice actor, getting the role of Mizuho was very significant. I actually thought that, after I had played Mizuho, I felt I had lived a good life, and that I didn’t have any regrets from then on.

In regards to my appearance in Waiting in the Summer, let’s just say that I can’t comment too much about the voice due to difficult reasons, so let’s just keep that a secret.

Ogiue Maniax: I’ve actually read that you voiced the character Princess Vespa in the Japanese dub of the American movie Spaceballs. It’s kind of a cult favorite in the US—did you know what it was before you played the part, and do you know how the movie was received in Japan?

Inoue: I actually had no idea that it had such a cult following in the US! It was such a long time ago, so I can’t remember what it felt back then, but I’m sure that one of the things I was thinking was, “Wow, what a movie! Are you even allowed to do this?” That’s one thing I’m certain I felt.

Ogiue Maniax: Going back to the fighting game genre, you played a character named Lily McGuire in the Fatal Fury OVAs and movie. What was it like working on that series, and what was it like acting opposite Terry Bogard’s voice actor, Nishikiori Kazukiyo, especially because he appears to have more experience in live-action than voice acting?

Inoue: Fatal Fury was a very memorable franchise because the director was Obari [Masami]-san, who was relatively young back then. When I think about directors, I always imagine someone relatively older than me, but he was very young, and it was a very fun project too. So I kind of thought that it was interesting how someone this young could have such an interesting project going.

As for Kazukiyo-san, is he from Johnny’s?

Ogiue Maniax: Yes.

Inoue: Oh, right! I couldn’t really talk to Kazukiyo-san much, so I can’t comment too much on him. Sorry about that!

Ogiue Maniax: This is my last question, to follow up on the previous one. Do you have any interesting stories about working with Obari-san on Fatal Fury?

Inoue: As I said earlier, for the question about 08th MS Team, back then, voice actors didn’t really talk too much with the directors directly. There was a big wall of people between the director and voice actors. We couldn’t talk too much to many of the directors, but Obari-san was actually a bit different. He was very friendly, and we were able to talk to him very openly. In that sense, he was a very kind character.

These days, I don’t work as often as I did back then, but being in the industry, being around a similar age when we were doing Fatal Fury, and having matured in the same time in the same industry, I feel proud every time I see his name in the credits of an anime. I am very pleased to have worked with him back then.

Ogiue Maniax: Thank you!

 

 

Thinking About Hong Kong Through the Lens of G Gundam

Hong Kong has been on my mind a lot as of late. Earlier in the year, I began re-watching Mobile Fighter G Gundam, an anime in which the latter half of the series takes place primarily in the futuristic “Neo-Hong Kong.” A few months earlier, I actually visited Hong Kong for the second time ever—the first time was three decades ago when I could barely remember a thing. Then, in recent weeks, news of Hong Kong has been dominated by the ongoing protests there in response to the Mainland Chinese government. This confluence of events has me wondering about how Hong Kong was traditionally portrayed in media, and imagining the possible Hong Kongs that could have been.

Giant robot fighting tournament aside, the Hong Kong of G Gundam is close to the classic portrayal of the territory in the 1980s and 1990s: tall buildings and a mix of glitz and grime, much like in Bloodsport or the countless works to come out of the famed Hong Kong film industry. One major difference between fiction and reality is that in G Gundam, the Neo-Hong Kong government is the sovereign ruler of all nations—a consequence of winning the previous “Gundam Fight” tournament. It’s extra ironic because G Gundam was made in 1994; that’s a mere three years before Hong Kong was to be returned to China after two hundred years as a British colony. According to a talk by director Imagawa Yasuhiro, the producers of G Gundam were aware of this and didn’t care.

While Neo-Hong Kong being the world’s foremost power is portrayed as a double-edged sword, especially in how the appearance of prosperity hides the damage and decay of the Earth itself, seeing a Hong Kong so powerful contrasts with its relatively declining influence in the real world since 1997. Hong Kong had been a major player on the world stage due to the economic freedoms allowed by its British colony status, and the relationship between China and Hong Kong is meant to be “one country, two systems” in order to maintain the make-up of both, but there has long been a growing fear by residents of Hong Kong that this was never meant to last.

Two areas that point to Hong Kong receding from center stage are the film industry and the pop music industry. Hong Kong’s notoriety in movies is a shadow of its former self, while China increasingly funds and influences major Hollywood productions. Cantonese pop from Hong Kong, which swept Asia in previous decades, had a long lull that it seems to only be recovering from now. This stands out all the more because the prime minister of Neo Hong-Kong in G Gundam is named Wong Yun-Fat (a reference to famed director Chow Yun-Fat), and the fact that G Gundam itself has a full-on Cantopop soundtrack for the second half of the anime.

Visiting Hong Kong, I noticed how different each area of the territory is. Hong Kong island feels like it’s somewhere between London and New York’s Chinatown. Kowloon reminds me more of the Asian cities I’ve been to, and is also the namesake of Neo-Hong Kong’s Kowloon Gundam. I didn’t go to the New Territories, but I hear it’s where you live if you want to get away from everything else. Lantau Island, in the New Territories, is actually the site of the final battle in G Gundam. On Sundays, you’ll see countless girls, many in hijabs, occupying the street. That’s because it’s the only day out of the week that the domestic workers of Hong Kong—from Indonesia, the Philippines, and other Asian countries—have off. Hong Kong is a place of amalgams and contrasts that reflect an economy of haves and have-nots, not unlike the world of G Gundam.

Hong Kong is still significant in the world, but China’s economic rise is one of the biggest stories of the last two decades. Because of the mainland’s increasing global influence, it makes me doubtful that we’ll ever see more Neo-Hong Kongs in media, Hong Kongs that dominate the Earth. “Hong Kong as powerhouse” is an interesting narrative, but because it’s competing with the tale that the influential are seeking to weave, it might very well remain in the imagination.

Otakon 2019 Interview: Furuya Toru

This interview was conducted at Otakon 2019 in Washington, DC. Furuya Toru is the voice behind famous anime characters such as Amuro Ray (Gundam), Tuxedo Mask (Sailor Moon), and Seiya (Saint Seiya).

Ogiue Maniax: It’s a pleasure to meet you, Mr. Furuya. I have a few questions I’d like to get the answers to. First, you’re known for many famous roles, but one of your early major ones was Hoshi Hyuuma in Star of the Giants. What was it like working on the show with director Nagahama?

Furuya: That was an anime from almost fifty years ago, and back then I was a middle schooler, and back then, Nagahama-san wasn’t there at the recordings. So I actually don’t have too many memories with him, unfortunately.

Ogiue Maniax: I have another question about Star of the Giants. I’ve heard before that there is a famous episode where a pitch–a single pitch–takes the entire episode. I’ve had trouble finding out more about it. Do you recall this episode, and if so, do you remember what it was like to work on it?

Furuya: There wasn’t an episode where a single throw was one episode, but there was an episode where a single inning was one episode. The anime always did this thing where it would end at a really good place–the camera would stop at the ball right in the air, and many people would want to know what happened next. So I think that went on to be talked about as only one throw in that episode

Ogiue Maniax: I want to ask about one of your recent roles. One of my favorite roles you’ve done is Casshern in Casshern Sins.

Furuya: With regards to Casshern, back then, I was at a point in time where I was thinking that I’ve gotten old and there’s lots of new people in the industry, and I’m not gonna have many main character roles like before. But then, Casshern from Casshern Sins was an offer I got directly from the director of Casshern Sins, director Yamauchi, who I had worked with previously on Saint Seiya. I was very honored at the fact that I was able to do the main character, and it was a while since I played a main character for a TV series. Unfortunately, maybe it was the overall theme being a bit dark and heavy, but it did not receive as good a reception as we hoped for, but I really like Casshern Sins.

Ogiue Maniax: It’s a really excellent show.

Furuya: [In English] Thank you so much!

Ogiue Maniax: I want to ask you about another main character, one that’s more obscure: the main hero from the anime Groizer X. Did you know that the show is actually apparently quite beloved in Brazil?

Furuya: [In English] Really?! [in Japanese] I didn’t know at all. I’ve been to Brazil three times, and I  knew Saint Seiya was popular, but I never heard anything about Groizer X.

Ogiue Maniax: I read online that it was one of the first mecha shows to come to Brazil, so it influenced Brazil in terms of giant robot anime.

Furuya: I think the people there might not realize I did both Kaisaka Joe from Groizer X and Seiya from Saint Seiya.

Ogiue Maniax: My next question is going back to your experience with directors. Director Tomino is known for being a very interesting person. As someone who has worked with him a lot, do you have any favorite stories or memorable experiences with Director Tomino?

Furuya: This is going back to Gundam, but back then, Gundam was a very new and novel concept for a show. As the person who came up with it, I thought he was a genius. I also thought he was a very scary person, but he actually came to all of the recordings we had, and he didn’t give too many directions. But back then, I remember that there were a lot of new female voice actors in the field, and lots of them were having a hard time doing their roles. So Director Tomino would actually be very caring to explain exactly how he wanted some acts to be done. So that was memorable.

Ogiue Maniax: Speaking of female voice actors in Gundam, I was recently watching an anime with Inoue You [the voice of Sayla Mass], and to me, you and Inoue both are fantastic voice actors. Sadly, she passed away, so I wanted to know if you have any lasting impressions or memories of her.

Furuya: You-san was in the business since childhood, so I really looked up to her. She was also a really good cook. Back in the Gundam days, after recording, we would go over to her place to have curry that she cooked.

Ogiue Maniax: That’s wonderful. 

When I think about your performances, you’re very good at playing characters of all ages–young, old, different personalities. Do you have any advice for, say, new voice actors who are trying to achieve that versatility?

Furuya: For new people in the voice acting field, I would actually say they should want to experience many things because my personal experience when I get new roles to play is that I go back and do some research on what kind of role this is, what kind of world this is, and what character I’m doing. I would think long and hard about what kind of voice that character would have. I would go as far as to act the same movements as the characters would be making. So I’d actually do it kind of like a play, where I would actually move the same way and give a thought as to what the character would move like, or what the world is like. In that sense, my approach towards those roles is the versatility I have, and to new voice actors, I would suggest them to get many new experiences so they can give more educated thought on how a character may sound like.

Ogiue Maniax: If there’s one message you’d want people to take away from Gundam, what would it be?

Furuya:

Ogiue Maniax: Thank you very much!

Kyoto Animation: Ogiue Maniax Status Update for August 2019

What should have been a delightful month of convention goodness took a turn for the sorrowful due to the deaths and injuries inflicted upon Kyoto Animation. Recent news has mentioned that their server data was recovered intact and that most of their old series are archived elsewhere, granting a silver lining to an otherwise dark and cloudy July. It’s no replacement for the loss of so many lives, but it’s something.

In terms of the blog itself, I’m back from Otakon, and you can expect a couple of interviews with Japanese voice actors Furuya Toru and Inoue Kikuko, as well as an overall con report.

Thank you again to my sponsors on Patreon and ko-fi.

General:

Johnny Trovato

Ko Ransom

Diogo Prado

Alex

Sue Hopkins fans:

Serxeid

Hato Kenjirou fans:

Elizabeth

Yajima Mirei fans:

Machi-Kurada

Highlights from July:

In honor of Kyoto Animation, I’m spotlighting the two posts I wrote this past month related to them.

Thoughts on the Kyoto Animation Tragedy

Locking Horns: Sound! Euphonium – Our Promise: A Brand New Day Review

Another sad moment also hit when Geoff “iNcontrol” Robinson of StarCraft fame died suddenly at the age of 33. I never met him personally, but I felt it harder than I expected to.

Hashikko Ensemble

Chapter 18 is a breakthrough moment for the Chorus Appreciation Society.

Patreon-Sponsored

Takamachi Nanoha: Transcending Yet Beholden to Her Childhood

My thoughts on the heroine of Magical Girl Lyrical Nanoha.

Closing

On the upside, the new Smash Bros. character is out, and he’s a ton of fun. The randomness of some of his moves is causing a good deal of debate, and I’m considering writing something about him with respect to this minor controversy.

Also, EVO starts today, with Smash Bros. Ultimate as the Sunday main event! What a time we live in.

Bringing It All Together: Hashikko Ensemble, Chapter 18

Can Akira overcome himself and finally sing in front of an audience alongside his peers? That’s the big question of Chapter 18 of Hashikko Ensemble. 

Summary 

Still at Nishigafuchi High School’s elite Chorus Club, Jin has declared that the Hashimoto High School Chorus Appreciation Society will put on a small performance of their own in front of the other school’s members. Orihara is against it, having noticed that Akira didn’t sing during their prior practice. Still, Hashimoto ends up going along with it anyway.

While there are clear strengths to the group, notably Jin’s singing and Shion’s piano-playing, it’s clear to the members of Nishigafuchi that they’re still not organized as an ensemble—it’s like four different people merely singing at the same time instead of together. Even then, it’s not really four, as Akira continues to stay quiet to the extent that Orihara takes over the entirety of the bass part. But as his club mates continue to sing, even Akira’s timidity begins to recede inch by inch, until he comes in at the very end, unifying the various sounds for a brief moment. Akira inadvertently matches the subject of their song, a star that’s small but manages to shine.

Akira Did It

As I read through this chapter, I really wanted to see Akira overcome his fear, but I genuinely didn’t know if he would. Page after page, they kept singing while Akira kept his mouth closed, and I found myself cheering for him to break through this wall. When it finally happened, I almost felt like I wanted to grab him by the shoulders, and yell, “You did it!!!”

Between suggesting Hashimoto sing in front of Nishigafuchi and encouraging Orihara to just do the bass part himself if need be, Jin is the main reason Akira is in a position to do more than lip sync. Putting him on the spot like that can seem somewhat mean, but I’d like to think that Jin notices Akira’s genuine desire to sing. Just having attention on Akira wouldn’t work, so it’s crucial that Akira be surrounded by his club mates putting their all into their performance—an open invitation to join them.

I believe Jin is clever and cunning enough for all this to be his plan. He can act naïve at times, and in certain ways he is, but there’s a sharp mind behind those eyes.

Culmination of Ideas

Near the end, when Akira finally joins in, Jin’s thinks about how everything is come together for their group. In doing so, he brings up a lot of the terms that have come up in previous chapters—high-pitched tones, low-pitched tones, overtones, and singer’s formant. It’s as if this chapter is there to bring together all these concepts, and to show that the Chorus Appreciation Society has managed a breakthrough. The rough direction that the series has been taking has tightened up.

I read a bit more about singer’s formant—the ability for a singer to sound louder than an accompanying orchestra despite that seeming impossible—and realized that a less technical explanation works in introducing the idea. Essentially, singer’s formant is what opera singers are trained to have, and Akira more or less has this quality to his voice without any sort of practice required. It’s his nine-tailed fox, one might say.

Four in Unison

An interesting thing about the art in this chapter is how it shows the characters at different angles in a way that emphasizes how uncomfortable Akira is, as well as how they’re all over the place as a group. The key angle, however, is when they’re facing left, as it gradually goes from being only able to see Jin and Shinji, to an imagine situation of all four silent, to eventually Akira joining in and completing the group. It’s not easy to convey the impact of a song through image and text alone, but I can really feel that unity and harmony (pun somewhat intended) in the spread above.

Songs

The only song this chapter is “Miagete Goran Yoru no Hoshi o” (Behold the Nighttime Stars) by Kyu Sakamoto. It’s the song they’re planning on singing for the MHK competition.

Final Thoughts

Akira seems to have finally found himself. Now I’m just wondering if his childhood friend Himari is eventually going to sing as well, or if she’s going to be outside the club forever.

I also continue to be entertained by Andou, the sadistic soprano. At the beginning of the chapter, she mentions wanting to here Hashimoto’s performance, but it’s clear that she’s motivated by a desire to see them flounder. To her, something like an out-of-tune band that knows how bad they’re doing is probably the ultimate pleasure. The core group of Hashikko Ensemble is plenty quirky, but this makes it seem like there’s a whole ocean of weirdoes out there.

 

Takamachi Nanoha: Transcending Yet Beholden to Her Childhood

When the character of Takamachi Nanoha first appeared, few could have predicted the strange arc she has taken over the past two decades. Originally a typically cute little sister character from the visual novel Triangle Hearts, the most unusual thing about her was that her siblings were secret ninjas. Since then, she’s turned into a world-busting techno-mage in her own Magical Girl Lyrical Nanoha franchise, grown into an adult with an adopted daughter, and become a lasting symbol of otaku-oriented magical girl appeal. But because she’s also clearly a lolicon icon, her legacy is a mixed one.

It’s clear that, on some level, Nanoha’s appeal transcends the age of her character at any given moment. Between her cheerful personally, her ability to make friends out of former enemies, and her massive laser weaponry, she’s basically a cross between Cardcaptor Sakura, Son Goku, and a Gundam. Even as she ages up, eventually into her twenties, this basic core of who she is stands the test of time. She well deserves love and admiration in that respect.

However, to deny her intentional appeal to a lolicon audience is to feign ignorance. You don’t have to be a lolicon to like Nanoha, but you can’t refute that the element is part of her design and presentation.

Years ago, I watched Magical Girl Lyrical Nanoha and Magical Girl Lyrical Nanoha A’s—the first two TV series, when Nanoha was still young. My memories are a bit hazy, but despite moments that made me uncomfortable, I felt I could come away with an overall enjoyable experience. Nanoha as a character shines through, as do so many others. She’s cool, she’s strong, and her magical staff Raising Heart will shoot someone into the stratosphere.

But when the remakes came out years later, I didn’t even want to touch them. It wasn’t the new character designs, which gave Nanoha and the rest the most massive eyes possible. That’s just a stylistic choice I could accept. Instead, where it soured me was in the transformation scenes. Magical girl transformations are a hallmark of the genre, and an opportunity to encapsulate the appeal of a show. The Nanoha movies used that opportunity to linger on their nude bodies for an uncomfortable amount of time, seeming at times more like a gravure video than an opportunity to see Nanoha power up. To be fair, it’s not entirely absent in the older works, but they really doubled down on it for the films for the worse.

Takamachi Nanoha has a strange legacy as a result of everything with which she’s associated. Say you’re a fan of Nanoha, and the reactions are bound to be mixed. Her character is timeless in some ways, but her image is inevitably tied to her young self and all it entails.

This post was made possible thanks to Johnny Trovato. If you’d like to request a topic or support Ogiue Maniax in general, check out the Patreon.

Pre-Otakon 2019 Hype Courtesy of the Speakeasy Podcast

Otakon 2019 is this weekend, and I recently appeared on the Reverse Thieve’s Pre-Otakon Speakeasy Podcast. We go into what panels we’re doing and what panels we’re looking forward to, so have a listen if you’re inclined and share your thoughts and expectations.

As for Ogiue Maniax’s panels, I have two this year.

Genshiken & Beyond: The Works of Kio Shimoku

Saturday, 7pm-8pm in Panel 7 (Room 146C)

Artist Kio Shimoku is best known for the manga Genshiken, but his career is filled with plenty of other fun, daring, and thought-provoking titles. Come and learn about Kio’s life, works, and artistic evolution!

Star-Crossed Alien Lovers…in Robots!

Sunday, 1245pm-145pm in Panel 5 (Room 151B)

When giant robots and romantic relationships collide, there’s bound to be chaos, drama, and more than a few messages about peace between peoples. See how some of the most iconic and fantastic mecha anime approach the perennial trope of star-crossed lovers!

See you in Washington DC!

iNcontrol, You Will Be Missed

On Sunday, Geoff “iNcontrol” Robinson passed away due to a sudden illness. A beloved figure in the StarCraft community, his gregarious nature and sense of humor did a lot to push and keep StarCraft in the limelight for many years.

The news hit me in a way I wasn’t entirely expecting. I enjoyed his work, but I haven’t been avidly following StarCraft for a few years now. Still, I remembered all the times I would stay up late to listen to a State of the Game podcast or leave a match on in the background just to hear the entertaining banter between him and the other casters, and I realized what an impression he had left on me. When I did check in on what he’d been doing as of late, it seemed like the world was open to him. He had so much potential left.

33 years old. Damn it, that’s much too young. While jokes are made in esports that anyone over 30 is a relic, iNcontrol always looked like the picture of health. To say his passing was unexpected is an understatement, and it saddens me in a profound way that I can’t fully describe or understand.

iNcontrol leaves behind a hell of a legacy. He was a major figure in the early days of non-Korean Brood War. He helped to bring esports to renewed prominence in the early days of Twitch streaming and being a positive force in his community. I can tell his impact because I find myself impacted by him, and my deepest condolences and respect for those near and dear to him.

 

Thoughts on the Kyoto Animation Tragedy

Over thirty people at Kyoto Animation (Suzumiya Haruhi, Sound! Euphonium, Free!) died tragically this past week, with more injured and missing, after a suspected arson attack on their main studio office. The news has gained international attention, reaching far beyond the world of anime. In certain respects, it’s worse than the infamous Tokyo subway sarin gas attack, and as far as I know, nothing even close to this has ever happened in the anime industry.

My heart goes out to the victims and their families. Last I saw, they haven’t yet been identified in full detail, only that they were mostly in their 20s and 30s. But regardless of their positions or levels of experience, these were people who helped support a studio famous for supporting its creators and having women in prominent positions in their staff. Losing these people means a blow to a place where people could apply their passion and be proud of what they do and where they work. This potentially also sets back the progress of women in the anime industry for years, as there was a lot of talent in that one building.

This really is unprecedented in the history of anime. There have been a number of incidents related to anime fans and places where fans shop, but a direct attack on creators of Japanese animation is so unexpected and new that it’s bound to have a ripple effect on the industry as a whole. Putting aside, the effect this will have on schedules and the like, this will likely affect aspects we haven’t even thought about. Similar to how 9/11 changed what it meant to fly in the United States, the relationship between animation studios and the public might just change permanently.

Right now, there are few details suspected arsonist who was caught and taken to the hospital, but the last thing I want to do is assume anything about the person or their motives. It’s all too easy to jump to conclusions about who would attack Kyoto Animation.

My hope is that this is not the end of Kyoto Animation. They produce good work while treating their employees like people, and I want them to come back, recover, and be stronger than ever.

Locking Horns: Sound! Euphonium – Our Promise: A Brand New Day Review

The anime TV series Sound! Euphonium is a satisfying work that deftly balances the human drama of relationships with the emotional charge of music, competition, and the different degrees to which its characters embrace those elements. After two seasons, the story ended in a fairly satisfying if open-ended place, and it’s interesting that the sequel film, Sound! Euphonium – Our Promise: A Brand New Day, would focus the entirety of the main character’s second year into a roughly two-hour movie. The result is that the film is primarily about how Kumiko and the other remaining members of the Ensemble Club have changed, but also where they still need to go.

WARNING: SOUND! EUPHONIUM TV SPOILERS AHEAD

Having reached third place at Nationals, the Ensemble Club of Kitauji High School—filled with players of tubas and contrabasses and (of course) euphoniums among other instruments—got a peek at the top and are eager to go higher. But with all the third-years graduating, the complexion of the club is bound to undergo a dramatic change. Kumiko, now a year older, is tasked with guiding the incoming first-years. While she’s come to understand what it means to be passionate about her own music-playing, being a mentor is an unfamiliar challenge for her, especially with some of the eclectic new students who have signed up. Perhaps the most significant of these is Kanade, whose social interactions seems Machiavellian at times.

By virtue of medium, A Brand New Day covers a lot of time in less than two hours, so it can often feel more like a series of vignettes. It eschews the slow burn and gradual character development of the TV series in favor of highlighting the most dramatic moments, and also using the crop of new first-years to show how much the core cast has changed, and also where they have room for growth. For example, both Kumiko and Kanade are euphonium players who try to go along with the flow, and who are afraid to step on others’ toes, but their similar behavior comes from different places, and Kumiko has learned to mitigate this side of her to some degree. Hazuki, who only started playing the tuba in her first year, is constantly with two new tuba players who have a lot more experience. Midori finds herself mentoring a younger fellow contrabass who, like her, is sensitive about his name. Reina mentions that the first-years all think they’re ready for competition but aren’t—somewhat ironic given that she was the freshman prodigy just a year ago. One of the messages of the film, and part of what makes it feel so transitional, is that experience, both in music and in life, are factors that can’t always be replaced by talent and genius alone.

There’s also a bit of romance sprinkled throughout the film, but the boy-girl situation Kumiko finds herself only serves to emphasize the heavy yuri vibes between her and Reina. The former is full of nerves and panic, while the latter is like watching someone put on a comfortable shirt. It makes me wonder what the source novels are like in regards to this subject.

Not all the characters are given much screen time, but that’s also because this film’s story runs concurrent with Liz and the Blue Bird. Another Sound! Euphonium film, it centers around Mizore and Nozomi, who were major parts of the second TV series. One more interesting thing is that the Japanese name of the film, Sound! Euphonium the Movie: Oath’s Finale, is very different from the official English title. I wonder if the word “finale” was thought to be too confusing, especially because the film is anything but a conclusion.

Sound! Euphonium – Our Promise: A Brand New Day is a welcome reunion with the musicians of Kitauji High School, but it comes across more like set-up for what’s to come. I’m looking forward to the next film to see how Kumiko and the others continue to grow.