The Fujoshi Files 177: Arai Tamako

Name: Arai, Tamako (新井珠子)
Alias: Tama-chan (珠ちゃん)
Relationship Status: Single
Origin: Barakamon

Information:
A middle school student and resident of Gotou Island near Kyuushuu, Arai Tamako is an aspiring manga artist who wishes to be published in a shounen magazine. However, unlike the typical manga for a shounen publication, Tamako combines an eccentric art style and bizarrely violent content that one might see in a more avant-garde magazine. She is best friends with Yamamura Miwa, with whom she occasionally bickers but also teams up with to tease the weak, be they younger or older. Tamako also has a younger brother, Aki, who is more level-headed.

Tamako discovered BL by accident at a younger age, and though she claims that side to be a small part of her general interest in manga, she is afraid of the other residents of Gotou Island finding out the truth. On top of that, the arrival of master calligrapher Handa Seishuu to the island has sparked her fujoshi imagination, especially when it comes to the (imaginary) relationship between him and high schooler Kido Hiroshi.

Fujoshi Level:
Though Tamako originally struggled to suppress her fujocity, over time she has increasingly let it slip through. She reaches the point where she is on some level trying to assert her fantasy in reality by suggesting somewhat openly to Seishuu and Hiroshi that something should happen.

Ensemblers Assemble: Hashikko Ensemble Chapter 2

It’s the second chapter (and the first regular-sized chapter) of Shimoku’s new manga!

Summary

Kimura Jin wants members for his chorus club, and he’s asking the quiet yet unusually deep-voiced Fujiyoshi Akira to join. Akira’s reluctant, but Jin has a proposition: if he can help Akira speak more loudly, Akira will join the club. Akira tentatively agrees.

But while Jin calls it an ensemble “club,” it’s more of an “appreciation society” at the moment—the distinction being that a group only gets club status if it has five or more members and an advisor. Jin’s first choice for advisor, Takano-sensei, refuses because she’s more of a violin specialist than a vocal one.

Jin’s also not the only one trying to get a club off the ground, as a friendly (?) rival in Hachida Shinji, who has dreams of forming a “mountain castle club.” Shinji is skeptical of Akira’s chances of speaking at a normal level, to which Jin replies that Akira’s body will understand.

As the three continue to talk/argue, they run into the Class 5 teacher, Kitano-sensei, who’s lecturing a blond delinquent-looking student named Orihara. Unbeknown to Kitano, Orihara is actually wearing noise-canceling earphones. Jin pulls out of Orihara’s ears to have a listen, prompting Orihara to start swinging at Jin, which then causes Akira to instinctively yell out. His voice is so deep and resonates so much that it astounds everyone. Jin’s first thought: Akira has “singer’s formant,” i.e. the ability to sing both loudly and clearly, which usually only comes with musical training.

Story in Motion

So now we’ve established the initial goal, and it’s the classic “getting enough club members” story—a tried and true trope that I don’t mind one bit.

If things go as typically expected, Orihara is on track to becoming a member. I have to wonder what his for might be, both character-wise and voice-wiser. Hachida Shinji is a potential member as well. Maybe they’ll pull the “combined club” trick, a la Chuunibyou demo Koi ga Shitai with its “eastern magic and napping society.”

Shinji

As an aside, the idea of a club dedicated to studying mountain castles is tremendous, and I hope Shinji gets his wish.

I also think Kitano-sensei will be their advisor, but that might just be wishful thinking. Her brief appearance has already made me a fan. She’s adorable!

Another character I think is going to make a splash is a female classmate named Hakamada. In this chapter, Jin asks her what music she’s listening to, and something about the way she’s framed says to me that she’ll be significant somehow.

Jin is a Character

The way that Akira ends up yelling out plays perfectly into Jin’s notion that he’ll understand what to do “with his body”—as in almost by instinct. But is Jin actually the calculating type? He sure doesn’t seem that way. And yet, he’s also the one who offered Akira exactly what he wants.

Jin might look like a typical anime otaku, but he really is a music otaku through and through. He carries around a device to measure the number of Hertz in people’s voices and appears to have both a technical and intrinsic understanding of singing. What’s more, he hears an anime song and thinks “Ghibli? Disney? Eva?” as opposed to something more hardcore.

Jin’s vocal range really is absurd. It was established in the first chapter, but here he basically shows that he can cover most of the guy parts (as well as some girl parts) and only really needs Jin for the deepest registers.

By the way, Akira is actually a bass, not a baritone! I madea mistake in my description last review. Chalk that up to me having no real music knowledge.

Singer’s Formant

Speaking of being a total newbie when it comes to music, I’m still not entirely sure I understand Singer’s Formant. As far as I can tell, certain sounds don’t carry as well, so singers train to be able to project loudly and clearly over even orchestras in large spaces. Correct me if I’m wrong!

I also found this video, which might help explain things better.

Songs

If you’re wondering what that “anime” song is that Jin is asking about at the beginning, it’s. “Trancing Pulse” by Triad Primus from The iDOLM@STER Cinderella Girls.

Final Thoughts

Actually, a lot of teachers are introduced quickly in this episode and they all seem full of personality. I’m looking forward to seeing which ones become more prominent as the manga progresses.

Until next time!

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A Look at Precure Popularity

I’ve been looking at various Precure polls lately, in part due to a desire to see how a franchise that’s 15 years old is remembered. The polls I consulted were Japanese character rankings from 2015, 2016, and 2017 as compiled by user insight_led, as well as a more recent one from the Japanese-language anime news site Anime! Anime! Being a decade and a half old means opinions can change over time (or according to the age of the voters), which is what I normally would expect, but there are some surprises.

Character Popularity

Looking at the Naver rankings, here are the top 10 characters from each year, along with the tallies each one accrued, based on comments on social networking sites like Twitter and Facebook. Also, kids were not included in the votes; if that core audience was allowed to vote, there’d likely be a significant difference.

2015 (Go! Princess Precure airs)

  1. Cure Beauty (1,541)
  2. Cure Marine (1,224)
  3. Cure Passion (1,107)
  4. Cure Twinkle (750)
  5. Cure Pine (624)
  6. Cure Happy (580)
  7. Cure Ace (575)
  8. Cure Lovely (489)
  9. Cure Peace (440)
  10. Cure Heart (432)

2016 (Maho Girls Precure airs)

  1. Cure Beauty (20,041)
  2. Cure Happy (15,580)
  3. Cure Marine (12,824)
  4. Cure Peace (12,682)
  5. Cure Passion (8,107)
  6. Cure Twinkle (7,750)
  7. Cure Heart (7,432)
  8. Cure Lovely (6,999)
  9. Cure Scarlet (6,890)
  10. Cure Miracle (6,619)

2017 (Kira Kira Precure a la Mode airs)

  1. Cure Happy (12,450)
  2. Cure Beauty (11,394)
  3. Cure Marine (8,924)
  4. Cure Peace (8,804)
  5. Cure Passion (6,409)
  6. Cure Flora (6,102)
  7. Cure Lovely (5,877)
  8. Cure Heart (5,322)
  9. Cure Blossom (5,285)
  10. Cure Chocolat (5,180)

Based on these three rankings, what surprises me is how little recency bias actually seems to influence results. Cure Beauty and Cure Marine are consistently top 3, even as the total counts fluctuate. There appears to be something enduring about both of those characters, which is all the more interesting because they’re 1) in unrelated series 2) almost polar opposites in personality.

For Cure Beauty, the reasons generally given for her popularity are that she’s an ideal combination of strength, intelligence, and beauty. Out of all Precures, Beauty most closely matches the yamato nadeshiko (traditional ideal Japanese woman) in both looks and demeanor, so I wonder how much that’s a factor.

When it comes to Cure Marine, however, the queen of comedic intensity defies expectations for why fans come to love Precure characters in the first place. As mentioned in those rankings, while pretty every other character generally gets comments like “I want to be her” and “I want to be with her,” Marine’s are mostly “I wish she were my best friend.” Seeing as Marine is my favorite Precure character, I’d like to think the Japanese fans also just have incredibly good taste.

Show Popularity

According to the Anime! Anime! poll, the top 3 most beloved Precure series are as follows:

  1. Go! Princess Precure
  2. Futari wa Pretty Cure
  3. Heartcatch Precure!
  4. Kira Kira Precure a la Mode
  5. Smile Precure!
  6. Maho Girls Precure!
  7. Fresh Pretty Cure!!
  8. Yes! Pretty Cure 5 Go Go!
  9. Yes! Pretty Cure 5
  10. Futari wa Precure Max Heart
  11. DokiDoki! Precure
  12. Suite Precure
  13. Futari wa Pretty Cure Splash Star
  14. Happiness Charge Precure!

It should be noted that given the purpose of the site, the general audience for Anime! Anime! would skew towards older and more interested in anime as an industry. One goes there to read essays about and interviews with creators, as well as following general anime news. That’s why I think it’s no coincidence that the most popular iterations of Precure are 1) the original pioneer 2) the series with (in my opinion) the strongest narratives and overall messages. What I’m more surprised about is how well this top 3 aligns with my personal tastes. I consider Heartcatch and Go! Princess to be #1 and #2, respectively, and the unrefined, yet innovative quality of the first Pretty Cure to be a big part of its charm.

While the character rankings and the series rankings are from two different sources, I find it remarkable that character popularity and series popularity don’t really line up. Based on my personal experience, this isn’t a complete shock, but I think it really goes to show that memorable characters can exist almost apart from their sources. Cure Heart is a top 10 (out of 51) character, but Doki Doki! Precure is a bottom 5 (out of 14) show, according to the above sources. It’s also interestingt to me that Cure Marine comes out ahead here. She’s considered a top 3 character, and Heartcatch Precure! is seen as a top 3 show.

Go! Princess Precure is considered the best Precure anime, but interestingly enough, it also has among the worst toy sales out of the entire franchise.

Go! Princess Precure is third from bottom

One might assume that a greater focus on quality storytelling might conflict with how one of the purposes of Precure is to sell toys, but this is not necessarily the case. According to the chart above, the most successful Precure in terms of merchandise sales is actually Heartcatch Precure! There’s perhaps a challenge in being able to achieve high marks in both, but it’s not impossible. The fact that one doesn’t seem to have any bearing on the other is simultaneously reassuring and daunting.

Conclusion (or lack thereof)

I’m not a statistician and I don’t pretend to be. I’m also unsure if there are any truths deeper than what I observed, like how Cure Marine is the Nintendo Switch of Precure (doesn’t compete directly with other Precures and is the better for it), and that toy sales and show quality almost exist on separate planes.

So in closing, Heartcatch Precure! and Cure Marine are the best. Fight me.

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Imaginative, Inspiring: Next Door Spy

This review is part of coverage for the 2018 New York International Children’s Film Festival.

Danish animated film Next Door Spy by director Karla von Bengston is a cute story of growing up and fighting to have the confidence to believe in oneself and one’s passions. Couched in a “kid in new town” setting with a splash of film noir, Next Door Spy is consistently witty and inspiring.

Next Door Spy follows the appropriately named Agatha Christine (AC for short), a girl with a love of mysteries who’s constantly playing detective to her mother’s reluctance. Her family has just recently moved to a new town in Denmark for a fresh start, but while AC sees it as the perfect opportunity to scope out new crimes, her mom (a police officer) just wants AC to be a little more “normal.” When AC learns that a local grocery has been a victim of shoplifting, she gets to work—and her prime suspect is an aloof skater boy.

The film is mostly down to earth, but is inter-spliced with black and white noir renditions of AC acting out her detective dreams. It’s an entertaining juxtaposition particularly because AC’s true love for investigation is on display. Her cherished PI’s hat and coat, along with her various makeshift gadgets, are just the right degree of “obtainable fantasy” that can inspire kids to do more yet still feel like movie magic. The mystery and non-mystery elements weave together cohesively to make all of the characters, even the adults, feel relatable.

Next Door Spy succeeds as a family film because it’s great for adults and older children looking back and younger children looking forward. Just about everyone can benefit from having a bit of AC in them.

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Aikatsu! and Idol Franchise “Experiences”

As Aikatsu Friends! inches ever closer, I find myself thinking about the longevity of Aikatsu! as a franchise. By this October, it’ll be a whopping six years old—a lifetime when it comes to children’s anime. Where other similar series have tried to compete, few have managed to hang on as Aikatsu! has. One of its closest competitors, Pretty Rhythm, eventually pivoted towards the male-idol-centric King of Prism series. Either by outlasting or outmaneuvering other idol series, Aikatsu! feels as if it’s conquered its own niche—though the exact nature of that niche is what I’m trying to figure out.

There are, of course, key differences between Aikatsu! and other idol character franchises. Series like King of Prism and Idolish 7 utilize male idols in a desire to capture a different market. Love Live! and The iDOLM@STER feel like they skew older. Macross Delta and Symphogear have idols as thematic flourishes as part of a greater science-fiction story. They cover various demographics, as well as various degrees of idol presence. Yet I feel there’s another element of difference that isn’t accounted for, as if Aikatsu! and Love Live! occupy different compartments of mental space, at least personally.

While this is only a tentative thought exercise for the sake of categorization, if I had to describe that difference it would be as the following: With Love Live! or The iDOLM@STER, I’m most interested in how the idols will react, but with Aikatsu! I’m most interested in the actions they’ll take. The way I phrased it makes it seem as if it’s a contrast between more passive characters and more active ones, but that’s not quite right. Instead, it’s more that the girls of Love Live! seem to draw their appeal from the way they behave and influence each other, while the girls in Aikatsu! feel as if they influence the environment around them.

Perhaps the reason I see Aikatsu! different is because of the fans and how they express their love for the series on social media compared to other idol anime lovers. Other series appear to celebrate cuteness and style. Fans of Aikatsu! revel in an aura of power and excitement. At the heart of this fan output remains the indelible images of Ichigo, that very first Aikatsu! heroine, as she climbs those cliffs and wields that axe. It’s as if Ichigo and her successors reshape and navigate the land while other idols move through it.

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Really Funny, Really Real: The Big Bad Fox and Other Tales

This review is part of coverage for the 2018 New York International Children’s Film Festival.

As much as fans of animation might sometimes want cartoons to be treated as merely humorous entertainment for children, there’s something downright impressive with a work that works as kids’ comedy and sticks the landing. Benjamin Renner and Patrick Imbert’s The Big Bad Fox and Other Tales succeeds so well that to talk about it as a “funny cartoon” seems inadequate—yet it’s the perfect description.

Broken up into three segments, The Big Bad Fox and Other Tales is an anthology centered around a farm and the Looney Tunes-style animals that inhabit it. The first segment sees a pig, along with his well-meaning but incompetent duck and rabbit friends, try to deliver a human baby to her parents. The second features the ironically titular “big bad fox,” who ends up having to raise the very chicks he’s trying to eat. The third is a Christmas special, where pig, duck, and rabbit try to fill in for Santa Claus and deliver presents to the world. All of them are loosely connected, presented as if all the animals are performing a stage play for the audience for comedic effect.

What makes The Big Bad Fox and Other Tales work so well is that the humor is very much a part of the narrative, giving the jokes a proper sense of continuity. In many other cartoons, humor consists of a series of jokes (sometimes references, sometimes not) that come one right after another. If they’re too reliant on single punchlines or winks and nods, the whole thing starts to feel less like an experience and more a joke-delivery system. But the film sets up, executes, and nails both its major and minor gags, even throwing in some sensibly heart-warming moments in the process. Contributing to the levity of the entire experience is the art style of the film, with varying widths in the line work and a bright palette that looks as much picture-book as it does comic strip.

My favorite segment is The Big Bad Fox, and I assume that the creators thought the same if they decided to feature it in the title. There’s a constant turning of expectations centered around the fox’s relationship to his “children,” and the sight of three adorable little chicks fully believing they’re apex predators never stopped being entertaining. It’s sort of like if the Foghorn Leghorn cartoons featuring the chickenhawk were taken up a notch and then given a bigger heart.

After the film’s screening, the creator Benjamin Renner was interviewed. He described the origins of the film as comics he used to draw for his family as Christmas and birthday presents, often about how the animals lost the “real” presents along the way. While answering the audience’s questions (all from kids), my big takeaway is that Renner provides a strong example of how the ideas and inspirations of one’s childhood can still thrive and inspire in adult, professional life.

Faithfulness Without Adherence: White Fang (2018)

This review is part of coverage for the 2018 New York International Children’s Film Festival.

The winding story of a wild wolf-dog that endures multiple hardships and discovers civilization, Jack London’s White Fang is a vivid and compelling adventure practically made for film. But adapting London is a challenge in this age, given his starkly racist views—they may not have been prevalent in this particular novel, but they still permeate his legacy. Director Alexandre Espigare’s 2018 White Fang is a visually rich 3DCG-animated feature-length interpretation aims for a spiritually faithful yet more sensitive version of London’s narrative to notable effect.

I want to be clear that I did not go into the film with a clear memory of the novel or any previous adaptations, and at first sought to enjoy it strictly as a children’s animated movie. In that respect, it succeeds. The animation, resembling somewhere between an oil painting and wood carvings, is consistently beautiful. Any visual hiccups are fairly minor and do not detract from the overall presentation. The subject matter is prone to violence, but the violence is given context and is presented respectfully without glorifying carnage.

But when looking back at the original novel and comparing, it’s clear that this film takes great pains to update the narrative to emphasize the positive aspects of cultural exchange without making it a one-way street. White Fang’s time in the wild with its mother shows a strong familial bond that does not fade away as it does in London’s book. Human characters are shown in all lights, but it is largely kindness and good will that stay with White Fang. At the same time, White Fang does not “progress” from “savage” to “civilized,” but harnesses aspects of both his origins in the wild and his experience with other species in order to survive.

Overall, the 2018 White Fang is a smart and respectful update to the original that adapts to the times. It’s more culturally considerate, with a message that soundly goes against the modernist/enlightenment push that can be interpreted from the novel. Yet it’s still a thrilling and moving narrative that embraces the awe and terror of nature and humankind alike, never faltering as a classic story.

Black Panther and Anti-Colonialism

In my view, Black Panther might very well be the best Marvel film ever—a stance the majority of moviegoers seem to agree with, given its astounding critical and commercial success. The movie’s strengths are many. It’s a compelling story about two black men on opposite sides who both want what’s best for their people. Its diverse range of characters and its lush environments work to portray its setting as a living, breathing, and evolving entity. Black Panther celebrates black identity while pointing to the injustices of history and the daunting challenge of fighting to change things. But one point that sticks out to me in particular is the way it holds a mirror up to reflect our ugly assumptions on the effects of colonialism in the world.

These days, I think the majority of people have been taught that colonialism was responsible for a lot of harm in the world. Whether it was the slave trade, the subjugation of subordination of entire peoples, or just the exploitation of resources, European nations forcing other cultures to conform to their “superior” standards left scars around the world. At the same time, the general narrative states that, while these were certainly problems, there were ultimately many positives to the whole endeavor. Technology progressed, especially with the industrial revolution. Cultural exchange became commonplace (albeit in a lopsided manner). Europe, i.e. white people, gave the world much, and we’re supposed to believe that it was for the best.

Black Panther calls out that notion of Europe being the birthplace of modern technology somehow justifying its conquering ways. The film is set primarily in Wakanda, an old African nation founded on a near-endless supplies of the miracle metal known as “vibranium.” Because of this advantage, Wakanda developed isolated from the rest of the world while also advancing science and technology to the point of surpassing every other country on Earth. In other words, Wakanda is an African nation entirely without white influence. The image of the “native” or the poor African villager who wears donated t-shirts and jeans does not exist here, as that is founded on the persistent idea that European influence removed the “savagery” of Africa, that African cultural markers are backwards and embraced merely out of inertia or personal history.

Instead, Wakanda is a place where technology and tradition walk hand in hand. So when characters are dressed in non-Western clothing surrounded by soaring skyscrapers unlike any other, it is not presented as some kind of incongruous image. When T’Challa the Black Panther engages in ritual combat for the throne the day after he got off his cloaked airship, it feels completely natural. Moreover, because Wakanda has never tried to conquer or control other nations, this means its growth and development did not come from pillaging other cultures. Black Panther and its portrayal of Wakanda run counter to the narrative that what colonialism did was perhaps necessary for us to get to a better world. While not without its own problems (and in fact its isolationist policies are a major plot point in the film), it gives people of all races and histories the opportunity to look an alternative world and to imagine a better tomorrow.

Wakanda, vibranium, and the Black Panther might all be fictional, but they have the power to inspire thought and action. Could we ever reach a place where the world progresses without the seeming need to exploit others? The only way to find out is to try and make it happen.

Faces and Feet: Lu Over the Wall

Director and animator Yuasa Masaaki has gone from being the darling of animation connoisseurs to mainstream success story thanks to the success of Devilman Crybaby. In many ways, that series embodies what Yuasa is best known for—experimental animation that moves and undulates with a dream-like quality. His 2017 film (and the subject of this review), Lu Over the Wall, tackles a different yet challenging audience in its own right: children.

Kai is a middle schooler living in Hinashi, a small fishing village known for its sheer lack of sunlight. A DJing hobbyist, his online videos are discovered by two classmates—Kunio and Yuuho—who try to get him to join their band. Uninterested at first, Kai discovers that practicing with them will give him the opportunity to explore the merfolk legends surrounding the town, which results in the three meeting a real live music-loving mermaid named Lu. What ensues is a popping, lyrical exploration of the way dreams and curiosity affect generations of families, as well as the power of discovering when to uphold traditions, and when to move on from them.

There is a very human quality to the movie, especially in the way that Kai’s mood swings are never explicitly explained. When he transitions from deadpan introspection to energetically enthusiastic, is it that the legends he’s been reading about are real? Or is it that Yuuho and Kai are providing him the peer emotional support he never realized he needed? The characters shift and evolve in subtle and realistic ways. Growth doesn’t come as one continuous wave, but in ebbs and flows that only truly stand out when stepping back to view an individual (or a community) as a whole. Perhaps it might be better to compare their development with music—at times fast, at times slow, but with a sense of rhythm that says something is going to happen, and you’d better be ready for it.

As expected, the animation quality itself is big on expressiveness. Characters move and emote constantly, their motions feeling akin to a more subdued and subtle Ping Pong: The Animation. That is, until the dancing starts or the action gets moving. At that point, it veers somewhere between Yuasa as seen in Kaiba and the classic cartoons of Tex Avery. While his non-standard aesthetic might garner worry that it would not fly with kids, this wasn’t the case at all. Laughs and voiced indicators of understanding could be heard throughout the young audience viewing the film. As impressive as the visuals were, they never eclipsed the story nor the theme of small-town dreams.

While it’s easy to assume that his form of twisted and eerie animation could only work on an audience of refined animation experts, Lu Over the Wall shows how Yuasa’s style is more versatile than first impressions give. It’s uplifting, thought-provoking, and still just plain fun.

Interview: Masaki Tachibana, Director of Princess Principal

This interview was conducted at Anime NYC 2017. Masaki Tachibana is the director of works such as Princess Principal, Barakamon, and Tokyo Magnitude 8.0.

Princess Principal is an alternate-history London. It’s a popular theme, to tell an alternate history. What do you think differentiates Princess Principal from other shows?

With regards to how it might be different, on a technical level, how we approach it and how we make the anime is actually not all that different. Whenever we make things, we actually take into account how the characters would react and what would be realistic in that world. In that sense, it’s not that different from other what-ifs we do in anime.

You’ve directed a few shows now, but looking at your history, you’re still contributing as an animator to a number of projects. Do you prefer directing or animating?

In a sense I do enjoy directing more because the director is the one who gets to make the world that the story happens in, as well as think about things like, “How would this character react?” and “What would this character do in these situations? I could also do choreography and other related things, so in that sense being a director is fun. However, I also have my share of fun as an animator, because when I’m an animator and someone else is the director, I can draw the things I want and let the director take care of all the nitty-gritty.

In Princess Principal, the female characters tend to look very different than the male characters, in the sense that the male characters tend to be much taller and tougher and the female characters tend to be much smaller and cuter. Is there a reason for this?

Since the idea of the story is about cute girls being spies, the girls are, in a sense, drawn intentionally cute–as opposed to the men in the show, be it an enemy or an ally. The people in the control room will be drawn to be more trustworthy figures, while the enemies will be drawn to more opposing statures. In that sense, it does have a certain meaning.

To follow up with a related question, Princess Principal works off of a combination of cute and cool. As you made reference to, it’s almost an unexpected contrast within the main cast. Do you think, when trying to combine cute and cool within characters, is it better to have a greater contrast, or is it better to have more of a balance between the two values?

If it was only cool, for example, then you wouldn’t have something all that fun. You would need something like comedy to balance it out. But you can’t put so much of one or balance it so much that it breaks the reality of the setting. So there’s a fine line between keeping the balance and making it enjoyable.

Other shows you worked on, like Tokyo Magnitude 8.0 and Barakamon are very different shows compared to Princess Principal. Do you have a consistent approach to each work, or does it require you to bring something different to the table each time?

What I like to value most is the characters in the story. Even if they need a drastically different touch, I value the characters, how they would deal with hardships, and how they would react to things. I would like them to be as if they were actually there, and then think about what they would do. In that sense, my approach remains constant.

The composer for the music in Princess Principal is Yuki Kajiura. What is it like working with her?

So what actually happens in the sound-making in Princess Principal is, once the scenario is done, the producer, as well as the various people from [Studio] 3 Hz and Actas come together with Kajiura-san to talk. They give her a rough list of what tracks they need. We talk about what we need, and then we let her loose. So in that one meeting, I pretty much convey all of the types of music I want in the various scenes, and I have her do what she likes.

Is this your approach to her, or is it how everyone works with her?

When it comes to this approach, this is mainly what the animation industry is usually like. For example, when we talked earlier about the various people representing each side, there are usually sound directors and others to flesh out the list. That list usually contains 30-40 tracks, and everything is done in that one meeting. Though, right now, there are some other types of anime that focus more heavily on music, like those that focus on vocal aspects or music in general. So those anime might take a different approach.

My final question is maybe the simplest one. What work, anime or otherwise, inspired you to get into a creative field?

When I was a child, I actually watched lots of movies. They ranged from Miyazaki animations to movies by Spielberg, George Lucas, James Cameron, you name it. When I watched them, they ignited the fire in me that made say, “I want to make a movie. It doesn’t matter if it’s anime or live action–I want to make a movie.” This is a generalization, but in Japan, animation requires less of a, how do you call it, less of a period to become to go on to the front lines of production. That’s specifically why I went into anime.

Thank you. It’s been a pleasure interviewing you. Best of luck in your future work!