Girls Going Somewhere: A Place Further Than the Universe

2018 isn’t even half over, but I think A Place Further Than the Universe might just be the best anime of the year.

The series centers on Japanese high school girl Kobuchizawa Shirase and her quest to travel to Antarctica to fulfill a life-long wish. Mocked at school for her absurd dream, she’s more than willing to say, “screw the haters,” but a few other girls are drawn to Shirase’s ambitious spirit, and join her to see if they can accomplish the seemingly impossible.

One of the more enduring anime and manga recipes is “girls doing X.” Girls in a band. Girls going camping. Girls in art school. Girls driving tanks for sport in an alternate-history Earth. The activities can be mundane or out-of-this-world, but the combination of cute female characters and some kind of fun or quirky activity is a reliable formula. Where the genre (if you can call it that) begins to differ is the degree to which there is any forward momentum. Those that are more slice-of-life tend to revel in a kind of cathartic stasis of the everyday, such as Aria. In contrast, many sports or competition series, such as Sound! Euphonium make forward progression toward a goal. A Place Further Than the Universe takes the best of both worlds, while grounding itself in a refreshingly realistic depiction of friendship, human interaction, and emotional complexity.

The fact that the goal is Antarctica makes it seem as if the series might just remain about wistfully hoping that they can get there “someday.” But thenm Shirase and the other girls are shown working towards it, step by step, enjoying themselves along the way. As they accomplish each task ahead of them, no matter how big or small, the impossible gradually feels more and more within arm’s reach. Yet A Place Further than the Universe isn’t just about heading towards a goal, and it’s not even just about “the journey being more important than the destination,” as the cliche goes. The genuine sense of friendship and camaraderie that’s built up between them feels like it could sustain an entire series by itself. It’s as if zooming in on an individual episode feels like a small, self-sustaining universe of daily life. But when you zoom out, the full picture comes into focus and it’s just so immensely satisfying.

A Place Further than the Universe charges ahead but also takes time to enjoy the view. A simple and direct story full of complex characters and other moving parts, the detours and the “main quest” are all filled with life. It’s fun, moving, inspiring, and relaxing all at the same time—as complete an experience as one can hope.

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Sakuga is to Anime as Workrate is to Pro Wrestling

Listen to anime fans discuss the quality of a given title, and there’s a chance the term “sakuga” will pop up. Used to roughly describe the quality and difficulty of artistically creating the illusion of motion in animation, sakuga has gradually gained prominence among hardcore anime fans around the world, in no small part due to resources like Sakugabooru and just increasingly convenient access to anime. It can also be a contentious subject among anime fans, namely because its idolization can come sometimes across as either excessively niche or obnoxiously elitist. As many elements of art tend to be, sakuga is prone to passionate discussions about a very subjective thing.

I find it useful to frame surrounding fan discourses by comparing them to other areas of art and entertainment. With sakuga, the question of its “true” value is actually quite reminiscent of an ongoing debate in another area of entertainment: pro wrestling. There, the buzzword is “workrate”–defined roughly as “the quality and difficulty of creating the illusion of a wrestling match.” Sound familiar?

While there are many styles and schools of wrestling, the origin of the workrate debate stems from the difference in style between the larger and historically more widely viewed promotions, most notably WWE, and the smaller indie promotions. Because many of the indies are filled younger wrestlers inspired by veterans touted for their often spectacle-heavy styles, indie wrestling has a reputation for being filled with athletes who want to showcase their skill as many difficult-to-execute or dangerous/dangerous-looking actions as possible, e.g. a Shooting Star Press off of a ladder, to entertain a hardcore wrestling audience. In contrast, the more traditional wrestling organizations tend to value storytelling over technical execution, in part due to the desire to avoid or mitigate injuries, but also because simpler moves surrounded by a narrative can be understood by a wider audience.

Whether in anime or in pro wrestling, an attack can have more significance when it carries meaning through context. The anime Digimon Tamers features a scene where a demonic Digimon named Beelzemon performs a move called “Fist of the Beast King.” On its own, it just looks like a cool but generic technique. However, it’s also a move used by a Digimon named Leomon Beelzemon had previously cruelly slain, and Beelzemon’s own usage of it is a product of his remorse over the pain he created in Leomon’s partner.

Similarly, when wrestler Kenny Omega performed a Golden Star Powerbomb, a Bloody Sunday, a Styles Clash, and a One-Winged Angel on his opponent to win the G-1 Climax tournament, he’s recalling his history as a wrestler the history of the Bullet Club faction he led at the time. Both it and the Beelzemon scene are examples of visual storytelling. However, when the topic becomes “what’s more important, the technical performance or the story being told,” and one ends up choosing a side, the tension between the two becomes more evident.

The anime Neon Genesis Evangelion is somewhat infamous for using severe animation shortcuts in certain scenes, notably long elevator sequences that involve a single frame of animation left onscreen with some ambient noise. In a way, it almost can’t be called animation, but it’s surprisingly effective for conveying a sense of interpersonal tension or awkwardness among the characters involved. For storytelling purposes it works, but to a sakuga fan, this is simply what they’re not looking for. They take pleasure in the difficulty involved in visual storytelling. They’ll often watch an anime they weren’t invested in, simply because of the quality of the animation.

In wrestling, Hulk Hogan is one of the biggest names in history. For most of his career, he’s utilized a very simple style consisting of basic striking moves and holds, but his ability to capture the audience through those simple gestures is arguably second to none. To workrate fans, however, they’d choose a technical masterpiece with little buildup or context over a Hogan match, because wrestling to them is about seeing what is possible.

There’s a certain purity to wanting to see art or performance for the sake of it, without needing an underlying narrative, and often involves a much deeper dive into a subject—the domain of the dedicated fan. There’s also a sort of “insider” appeal derived from using industry terms like sakuga and workrate. The ability to appreciate these technical and creative aspects of their respective fields is something to be valued. And yet, the fact that this appreciation is ultimately about valuing the human skill involved is precisely what makes prioritizing such things over storytelling a potential issue. The people working meticulously animating and doing the craziest wrestling moves are often doing so at the risk of their health, and finding an ideal balance between the two is better for longevity. That balance is not necessarily the fault of the people involved, as workplace conditions and salary go a long way, but the question of whether it’s better to be a sprinter or marathon runner in life arises nevertheless.

One Step Off: Ogiue Maniax Status Update for April 2018

It’s time once again to look back on a month of blogging, and to give my gratitude to my supporters on Patreon and from Ko-fi. Thanks to the following!

General:

Johnny Trovato

Ko Ransom

Alex

Diogo Prado

Sue Hopkins fans:

Serxeid

Hato Kenjirou fans:

Elizabeth

Yajima Mirei fans:

Machi-Kurada

I have to apologize this month, as I was supposed to have written and posted my re-read review of Genshiken volume 8 in March. Unfortunately, I came down with a bad cold towards the second half of the month, and rather than try to force it out I decided to delay it to this month. It’s actually mostly finished and requires largely final touches. Because of this, the final re-read for Volume 9 will be delayed to June.

You might have noticed that I avoided posting this past Sunday. As some might surmise, it was to avoid the chaos that is April Fool’s. I didn’t have any sort of chicanery at the ready, so I didn’t want anything I published to seem disingenuous. I do kind of miss making April Fool’s gags, though, so maybe next year.

On another related note, I’m currently trying to figure out if I should switch to a lighter posting schedule, given my real-life work schedule and my relative dissatisfaction with the quality of my writing as of late. I’ve always valued my consistency and my willingness to (more often than not) just let pieces go rather than sit on them forever. However, recently, I’ve felt that many of my blog posts don’t have the amount of spark, inspiration, and insight that I prefer. Fewer posts per week (i.e. one or two instead of two or three) makes sense on the surface, but I’m worried that having so much wiggle room could make me slack off.

The other concern is my Patreon. I want to make sure there’s enough content to keep justifying it, and I have to wonder if one to two weekly posts is actually enough. If you have any thoughts on either of these matters, feel free to leave a comment. I’d love to hear it.

It’s not really doom or gloom; it’s a desire to not stagnate. In any case, here are my favorite posts from March:

 

Kio Shimoku and Genshiken Trivia Courtesy of “Mou, Shimasen Kara”

Following Chapter 1 of Hashikko Ensemble was a special interview with the man Kio himself. There’s a lot to learn from it!

A Look at Precure Popularity

Thoughts and musings on the varying popularity of Precure and its characters throughout the years. Spoilers: Cure Marine is amazing, Heartcatch Precure! is the best. No, really.

Defying Assumptions. Fujoshi-style: Kiss Him, Not Me

My final review of a really good fujoshi-themed manga.

Hashikko Ensemble

Chapter 2 of Kio Shimoku’s new music manga. It’s filled with potential.

Patreon-Sponsored

Aikatsu! and Idol Franchise “Experiences”

Aikatsu! feels rather unique to me, and I try to explore why.

Also, while I didn’t quite consider them my favorite posts for the month, I did review quite a bit from the New York International Children’s Film Festival. Check the NYICFF tag out! I might get around to more of them this month!

Closing

Can Ogiue Maniax make the impact I desire? What shows of the Spring 2018 anime season will get reviewed on the blog? Find out…some time!

Love Live! and the Four Tendencies

I recently read The Four Tendencies by Gretchen Rubin, a self-help book about how to better understand certain facets of oneself and others. While it’s been helpful in my personal life, I also noticed that it can be an informative way to understand characters and character interactions in fiction. Often, characters are designed relative or in contrast to those around them, and seeing how they respond to each others’ expectations can shed a lot of light on those dynamics. For this blog post, I decided to take a look at how the four tendencies can apply to to the cast of the original Love Live! School Idol Project.

An explanation of the four tendencies can be found on Rubin’s blog:

In a nutshell, it distinguishes how people tend to respond to expectations: outer expectations (a deadline, a “request” from a sweetheart) and inner expectations (write a novel in your free time, keep a New Year’s resolution)…

  • Upholders respond readily to outer and inner expectations (I’m an Upholder, 100%)

  • Questioners question all expectations; they’ll meet an expectation if they think it makes sense–essentially, they make all expectations into inner expectations

  • Obligers meet outer expectations, but struggle to meet expectations they impose on themselves

  • Rebels resist all expectations, outer and inner alike

So let’s take a look at the girls of μ’s!

First-Years

Hanayo is a questioner. At first, she seems like an obliger because she’d been unable to fulfill her childhood wish to become a school idol, but that’s more because she was convinced she couldn’t. Once persuaded, she fully embraces the idea. Same goes for taking over as president of the school idol club. When she does have a strong stance, such as rice being the best food in the universe, Hanayo is stalwart.

Rin is an obliger. Her main reason for becoming a school idol is to help Hanayo; otherwise, she’s relatively undisciplined if left to her own devices. She believed for most of her life that she couldn’t/shouldn’t wear skirts and dresses, but that’s more because she projected the standards of others onto herself. Only when the other μ’s girls give her new expectations to fulfill—that she can wear them and that she is beautiful—does she change her mind.

Maki is a questioner, and not just because her signature catch phrase is “What the heck?! You’re not making sense.” Left alone, Maki is extremely self-motivated and fulfills inner expectations easily—as seen in her goal of studying medicine, and when she writes a song for μ’s prior to joining. However, she won’t do anything she doesn’t think is off-base. Of course, sometimes that logic is “this would benefit Santa Claus”…

Second-Years

Honoka is a rebel. While it might seem unusual for the team leader to be the rebellious type, it’s clear that Honoka’s inner fire only blazes when something truly interests her, especially if others think she can’t do it. Her starting a school idol group is in itself the product of defying outer expectations. At the same time, she completely shirks both inward rigor if left to her own devices unless, again, it’s something she cares about from deep within.

Umi is a textbook upholder through and through. If her unmatched self-discipline and desire to ensure everything goes right wasn’t enough evidence, her love of schedules, regimens, and pie charts guarantee that she can’t be any other tendency. Her fear of having carefully laid plans go awry also points in this direction.

Kotori is an obliger. Considerate and prone to indecision, she’s at her best when supporting Honoka and Umi’s decisions. Even her costume-making seems motivated more by the positive expectations of others. Her alter ego, the legendary Akiba maid Minalinsky, is the result of her trying to work on her confidence—by being in a customer service job where she has to project strength and ease.

Third-Years

Nico is a rebel. She does what she wants, when she wants, unless she decides for herself that something is the right choice. She might seem like a questioner based on how much she researches proper idol etiquette, but it’s clear that she lives and dies even more by her passion. Before μ’s, she was always fully convinced she could be a school idol; it’s just that her drive and desire to actually keep it up was sapped by the resignation of her old partners. When μ’s calls her in to join them, she quickly falls back into her self-proclaimed role of “super idol.”

Eli is an upholder. Whether in μ’s or the student council, she still shows a strong sense of responsibility to both herself and those who need her. Mature and strong-willed, Eli will get everything done that she can, but on her terms. Eli also definitely isn’t a people pleaser, and believes in tough love as only a former Russian ballerina can—as seen when she first confronts the rest of the girls with what it means to truly be able to dance.

Nozomi is an obliger. On the surface, she looks like more like a rebel, but her backstory reveals that she values friendship above all else. Nozomi can be aloof because she’s suppporting Eli, and to a lesser extent the rest of the girls. In fact, Nozomi explains that seeing Eli essentially refuse to show any weakness is what drew her to befriending and helping Eli.

Overall

Doing this exercise made me realize are some of the vital distinctions between characters and how they behave. For example, while RIn might be seen as generally stronger than Hanayo due to her energy and fun-loving personality, you can see how their different responses to both outer and inner expectations shows that they complement each other in important ways. Of course, fiction doesn’t wholly map onto reality, and the four tendencies framework isn’t exactly a rigorous scientific study, so it’s not like these interpretations are set in stone. If you think certain characters better fit different tendencies than I’ve categorized, I’d love to see you responses!

The Fujoshi Files 177: Arai Tamako

Name: Arai, Tamako (新井珠子)
Alias: Tama-chan (珠ちゃん)
Relationship Status: Single
Origin: Barakamon

Information:
A middle school student and resident of Gotou Island near Kyuushuu, Arai Tamako is an aspiring manga artist who wishes to be published in a shounen magazine. However, unlike the typical manga for a shounen publication, Tamako combines an eccentric art style and bizarrely violent content that one might see in a more avant-garde magazine. She is best friends with Yamamura Miwa, with whom she occasionally bickers but also teams up with to tease the weak, be they younger or older. Tamako also has a younger brother, Aki, who is more level-headed.

Tamako discovered BL by accident at a younger age, and though she claims that side to be a small part of her general interest in manga, she is afraid of the other residents of Gotou Island finding out the truth. On top of that, the arrival of master calligrapher Handa Seishuu to the island has sparked her fujoshi imagination, especially when it comes to the (imaginary) relationship between him and high schooler Kido Hiroshi.

Fujoshi Level:
Though Tamako originally struggled to suppress her fujocity, over time she has increasingly let it slip through. She reaches the point where she is on some level trying to assert her fantasy in reality by suggesting somewhat openly to Seishuu and Hiroshi that something should happen.

A Look at Precure Popularity

I’ve been looking at various Precure polls lately, in part due to a desire to see how a franchise that’s 15 years old is remembered. The polls I consulted were Japanese character rankings from 2015, 2016, and 2017 as compiled by user insight_led, as well as a more recent one from the Japanese-language anime news site Anime! Anime! Being a decade and a half old means opinions can change over time (or according to the age of the voters), which is what I normally would expect, but there are some surprises.

Character Popularity

Looking at the Naver rankings, here are the top 10 characters from each year, along with the tallies each one accrued, based on comments on social networking sites like Twitter and Facebook. Also, kids were not included in the votes; if that core audience was allowed to vote, there’d likely be a significant difference.

2015 (Go! Princess Precure airs)

  1. Cure Beauty (1,541)
  2. Cure Marine (1,224)
  3. Cure Passion (1,107)
  4. Cure Twinkle (750)
  5. Cure Pine (624)
  6. Cure Happy (580)
  7. Cure Ace (575)
  8. Cure Lovely (489)
  9. Cure Peace (440)
  10. Cure Heart (432)

2016 (Maho Girls Precure airs)

  1. Cure Beauty (20,041)
  2. Cure Happy (15,580)
  3. Cure Marine (12,824)
  4. Cure Peace (12,682)
  5. Cure Passion (8,107)
  6. Cure Twinkle (7,750)
  7. Cure Heart (7,432)
  8. Cure Lovely (6,999)
  9. Cure Scarlet (6,890)
  10. Cure Miracle (6,619)

2017 (Kira Kira Precure a la Mode airs)

  1. Cure Happy (12,450)
  2. Cure Beauty (11,394)
  3. Cure Marine (8,924)
  4. Cure Peace (8,804)
  5. Cure Passion (6,409)
  6. Cure Flora (6,102)
  7. Cure Lovely (5,877)
  8. Cure Heart (5,322)
  9. Cure Blossom (5,285)
  10. Cure Chocolat (5,180)

Based on these three rankings, what surprises me is how little recency bias actually seems to influence results. Cure Beauty and Cure Marine are consistently top 3, even as the total counts fluctuate. There appears to be something enduring about both of those characters, which is all the more interesting because they’re 1) in unrelated series 2) almost polar opposites in personality.

For Cure Beauty, the reasons generally given for her popularity are that she’s an ideal combination of strength, intelligence, and beauty. Out of all Precures, Beauty most closely matches the yamato nadeshiko (traditional ideal Japanese woman) in both looks and demeanor, so I wonder how much that’s a factor.

When it comes to Cure Marine, however, the queen of comedic intensity defies expectations for why fans come to love Precure characters in the first place. As mentioned in those rankings, while pretty every other character generally gets comments like “I want to be her” and “I want to be with her,” Marine’s are mostly “I wish she were my best friend.” Seeing as Marine is my favorite Precure character, I’d like to think the Japanese fans also just have incredibly good taste.

Show Popularity

According to the Anime! Anime! poll, the top 3 most beloved Precure series are as follows:

  1. Go! Princess Precure
  2. Futari wa Pretty Cure
  3. Heartcatch Precure!
  4. Kira Kira Precure a la Mode
  5. Smile Precure!
  6. Maho Girls Precure!
  7. Fresh Pretty Cure!!
  8. Yes! Pretty Cure 5 Go Go!
  9. Yes! Pretty Cure 5
  10. Futari wa Precure Max Heart
  11. DokiDoki! Precure
  12. Suite Precure
  13. Futari wa Pretty Cure Splash Star
  14. Happiness Charge Precure!

It should be noted that given the purpose of the site, the general audience for Anime! Anime! would skew towards older and more interested in anime as an industry. One goes there to read essays about and interviews with creators, as well as following general anime news. That’s why I think it’s no coincidence that the most popular iterations of Precure are 1) the original pioneer 2) the series with (in my opinion) the strongest narratives and overall messages. What I’m more surprised about is how well this top 3 aligns with my personal tastes. I consider Heartcatch and Go! Princess to be #1 and #2, respectively, and the unrefined, yet innovative quality of the first Pretty Cure to be a big part of its charm.

While the character rankings and the series rankings are from two different sources, I find it remarkable that character popularity and series popularity don’t really line up. Based on my personal experience, this isn’t a complete shock, but I think it really goes to show that memorable characters can exist almost apart from their sources. Cure Heart is a top 10 (out of 51) character, but Doki Doki! Precure is a bottom 5 (out of 14) show, according to the above sources. It’s also interestingt to me that Cure Marine comes out ahead here. She’s considered a top 3 character, and Heartcatch Precure! is seen as a top 3 show.

Go! Princess Precure is considered the best Precure anime, but interestingly enough, it also has among the worst toy sales out of the entire franchise.

Go! Princess Precure is third from bottom

One might assume that a greater focus on quality storytelling might conflict with how one of the purposes of Precure is to sell toys, but this is not necessarily the case. According to the chart above, the most successful Precure in terms of merchandise sales is actually Heartcatch Precure! There’s perhaps a challenge in being able to achieve high marks in both, but it’s not impossible. The fact that one doesn’t seem to have any bearing on the other is simultaneously reassuring and daunting.

Conclusion (or lack thereof)

I’m not a statistician and I don’t pretend to be. I’m also unsure if there are any truths deeper than what I observed, like how Cure Marine is the Nintendo Switch of Precure (doesn’t compete directly with other Precures and is the better for it), and that toy sales and show quality almost exist on separate planes.

So in closing, Heartcatch Precure! and Cure Marine are the best. Fight me.

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Aikatsu! and Idol Franchise “Experiences”

As Aikatsu Friends! inches ever closer, I find myself thinking about the longevity of Aikatsu! as a franchise. By this October, it’ll be a whopping six years old—a lifetime when it comes to children’s anime. Where other similar series have tried to compete, few have managed to hang on as Aikatsu! has. One of its closest competitors, Pretty Rhythm, eventually pivoted towards the male-idol-centric King of Prism series. Either by outlasting or outmaneuvering other idol series, Aikatsu! feels as if it’s conquered its own niche—though the exact nature of that niche is what I’m trying to figure out.

There are, of course, key differences between Aikatsu! and other idol character franchises. Series like King of Prism and Idolish 7 utilize male idols in a desire to capture a different market. Love Live! and The iDOLM@STER feel like they skew older. Macross Delta and Symphogear have idols as thematic flourishes as part of a greater science-fiction story. They cover various demographics, as well as various degrees of idol presence. Yet I feel there’s another element of difference that isn’t accounted for, as if Aikatsu! and Love Live! occupy different compartments of mental space, at least personally.

While this is only a tentative thought exercise for the sake of categorization, if I had to describe that difference it would be as the following: With Love Live! or The iDOLM@STER, I’m most interested in how the idols will react, but with Aikatsu! I’m most interested in the actions they’ll take. The way I phrased it makes it seem as if it’s a contrast between more passive characters and more active ones, but that’s not quite right. Instead, it’s more that the girls of Love Live! seem to draw their appeal from the way they behave and influence each other, while the girls in Aikatsu! feel as if they influence the environment around them.

Perhaps the reason I see Aikatsu! different is because of the fans and how they express their love for the series on social media compared to other idol anime lovers. Other series appear to celebrate cuteness and style. Fans of Aikatsu! revel in an aura of power and excitement. At the heart of this fan output remains the indelible images of Ichigo, that very first Aikatsu! heroine, as she climbs those cliffs and wields that axe. It’s as if Ichigo and her successors reshape and navigate the land while other idols move through it.

This post was sponsored by Johnny Trovato. If you’re interested in submitting topics for the blog, or just like my writing and want to support Ogiue Maniax, check out my Patreon.

Faces and Feet: Lu Over the Wall

Director and animator Yuasa Masaaki has gone from being the darling of animation connoisseurs to mainstream success story thanks to the success of Devilman Crybaby. In many ways, that series embodies what Yuasa is best known for—experimental animation that moves and undulates with a dream-like quality. His 2017 film (and the subject of this review), Lu Over the Wall, tackles a different yet challenging audience in its own right: children.

Kai is a middle schooler living in Hinashi, a small fishing village known for its sheer lack of sunlight. A DJing hobbyist, his online videos are discovered by two classmates—Kunio and Yuuho—who try to get him to join their band. Uninterested at first, Kai discovers that practicing with them will give him the opportunity to explore the merfolk legends surrounding the town, which results in the three meeting a real live music-loving mermaid named Lu. What ensues is a popping, lyrical exploration of the way dreams and curiosity affect generations of families, as well as the power of discovering when to uphold traditions, and when to move on from them.

There is a very human quality to the movie, especially in the way that Kai’s mood swings are never explicitly explained. When he transitions from deadpan introspection to energetically enthusiastic, is it that the legends he’s been reading about are real? Or is it that Yuuho and Kai are providing him the peer emotional support he never realized he needed? The characters shift and evolve in subtle and realistic ways. Growth doesn’t come as one continuous wave, but in ebbs and flows that only truly stand out when stepping back to view an individual (or a community) as a whole. Perhaps it might be better to compare their development with music—at times fast, at times slow, but with a sense of rhythm that says something is going to happen, and you’d better be ready for it.

As expected, the animation quality itself is big on expressiveness. Characters move and emote constantly, their motions feeling akin to a more subdued and subtle Ping Pong: The Animation. That is, until the dancing starts or the action gets moving. At that point, it veers somewhere between Yuasa as seen in Kaiba and the classic cartoons of Tex Avery. While his non-standard aesthetic might garner worry that it would not fly with kids, this wasn’t the case at all. Laughs and voiced indicators of understanding could be heard throughout the young audience viewing the film. As impressive as the visuals were, they never eclipsed the story nor the theme of small-town dreams.

While it’s easy to assume that his form of twisted and eerie animation could only work on an audience of refined animation experts, Lu Over the Wall shows how Yuasa’s style is more versatile than first impressions give. It’s uplifting, thought-provoking, and still just plain fun.

Interview: Masaki Tachibana, Director of Princess Principal

This interview was conducted at Anime NYC 2017. Masaki Tachibana is the director of works such as Princess Principal, Barakamon, and Tokyo Magnitude 8.0.

Princess Principal is an alternate-history London. It’s a popular theme, to tell an alternate history. What do you think differentiates Princess Principal from other shows?

With regards to how it might be different, on a technical level, how we approach it and how we make the anime is actually not all that different. Whenever we make things, we actually take into account how the characters would react and what would be realistic in that world. In that sense, it’s not that different from other what-ifs we do in anime.

You’ve directed a few shows now, but looking at your history, you’re still contributing as an animator to a number of projects. Do you prefer directing or animating?

In a sense I do enjoy directing more because the director is the one who gets to make the world that the story happens in, as well as think about things like, “How would this character react?” and “What would this character do in these situations? I could also do choreography and other related things, so in that sense being a director is fun. However, I also have my share of fun as an animator, because when I’m an animator and someone else is the director, I can draw the things I want and let the director take care of all the nitty-gritty.

In Princess Principal, the female characters tend to look very different than the male characters, in the sense that the male characters tend to be much taller and tougher and the female characters tend to be much smaller and cuter. Is there a reason for this?

Since the idea of the story is about cute girls being spies, the girls are, in a sense, drawn intentionally cute–as opposed to the men in the show, be it an enemy or an ally. The people in the control room will be drawn to be more trustworthy figures, while the enemies will be drawn to more opposing statures. In that sense, it does have a certain meaning.

To follow up with a related question, Princess Principal works off of a combination of cute and cool. As you made reference to, it’s almost an unexpected contrast within the main cast. Do you think, when trying to combine cute and cool within characters, is it better to have a greater contrast, or is it better to have more of a balance between the two values?

If it was only cool, for example, then you wouldn’t have something all that fun. You would need something like comedy to balance it out. But you can’t put so much of one or balance it so much that it breaks the reality of the setting. So there’s a fine line between keeping the balance and making it enjoyable.

Other shows you worked on, like Tokyo Magnitude 8.0 and Barakamon are very different shows compared to Princess Principal. Do you have a consistent approach to each work, or does it require you to bring something different to the table each time?

What I like to value most is the characters in the story. Even if they need a drastically different touch, I value the characters, how they would deal with hardships, and how they would react to things. I would like them to be as if they were actually there, and then think about what they would do. In that sense, my approach remains constant.

The composer for the music in Princess Principal is Yuki Kajiura. What is it like working with her?

So what actually happens in the sound-making in Princess Principal is, once the scenario is done, the producer, as well as the various people from [Studio] 3 Hz and Actas come together with Kajiura-san to talk. They give her a rough list of what tracks they need. We talk about what we need, and then we let her loose. So in that one meeting, I pretty much convey all of the types of music I want in the various scenes, and I have her do what she likes.

Is this your approach to her, or is it how everyone works with her?

When it comes to this approach, this is mainly what the animation industry is usually like. For example, when we talked earlier about the various people representing each side, there are usually sound directors and others to flesh out the list. That list usually contains 30-40 tracks, and everything is done in that one meeting. Though, right now, there are some other types of anime that focus more heavily on music, like those that focus on vocal aspects or music in general. So those anime might take a different approach.

My final question is maybe the simplest one. What work, anime or otherwise, inspired you to get into a creative field?

When I was a child, I actually watched lots of movies. They ranged from Miyazaki animations to movies by Spielberg, George Lucas, James Cameron, you name it. When I watched them, they ignited the fire in me that made say, “I want to make a movie. It doesn’t matter if it’s anime or live action–I want to make a movie.” This is a generalization, but in Japan, animation requires less of a, how do you call it, less of a period to become to go on to the front lines of production. That’s specifically why I went into anime.

Thank you. It’s been a pleasure interviewing you. Best of luck in your future work!

Movie Madness: Ogiue Maniax Status Update for March 2018

Is it possible to see too many movies in a single month? It looks like I’ll be testing that out. Not only is it the start of the 2018 New York International Children’s Film Festival, but we’ve got the recently released Black Panther along with Pacific Rim: Uprising, Isle of Dogs, and A Wrinkle in Time. I’m a bit concerned about the sheer quantity overwhelming my ability to engage with each movie, but we’ll see how it pans out.

As a general rule, disengage before you start to feel yourself burning out. This applies to not just anime or entertainment, but even work. Managing your health mentally, emotionally, and physically to the best of your abilities!

In other news, I’ve started a Ko-fi page for Ogiue Maniax. It’s basically an online tip jar, ideal for those who want to support Ogiue Maniax now and then, but either won’t or can’t commit to a Patreon sponsorship.

So from now on, my monthly list of supporters will include both those from Patreon and from Ko-fi.

General:

Johnny Trovato

Ko Ransom

Alex

Diogo Prado

MagiGold

Sue Hopkins fans:

Serxeid

Hato Kenjirou fans:

Elizabeth

Yajima Mirei fans:

Machi-Kurada

My favorite posts from February:

“I Go High, You Go Low”: Hashikko Ensemble

Kio Shimoku’s new manga! Expect to see this every month for the foreseeable future.

Join the Bakery: Kira Kira Precure a la Mode

Another Precure series concludes. How does this one stack up to its predecessors?

The Legacy of a Knight. Mazinger Z: Infinity

The 2018 sequel/revival of history’s most important super robot. A must-see for giant robot fans.

 

Patreon-Sponsored

The Unreality of Virtual Youtubers

Thoughts on the success spawned by Kizuna A.I. and those who followed her.

Closing

Watch A Place Further than the Universe. It’s not just “girls doing something,” it’s “girls getting something done.”