Mogusa-san: The Joy of Superhuman Eating 

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I love to eat. Just thinking about all the varieties of cuisine out there in the world, with dishes for the rich and the poor, gives me pure joy. That’s why one of my favorite manga over the past few years has been a food-themed series called Mogusa-san. The simple story of a cute and gluttonous girl who has mastered the art of stealth eating, I’ve already written two posts praising the series up and down. I recently picked up the most recent volumes and was surprising to learn that Mogusa-san as I originally knew it had come to an end. Volume 10 actually marks the conclusion to Mogusa-san, but it turns out that there’s already a sequel (more on that later). In any case, this gives the perfect opportunity to write an overall review of the manga.

Mogusa-san follows Mogusa Minori, a seemingly normal girl with a seemingly normal appetite. However, one day her classmate Koguchi Torao notices something odd: while Mogusa appears to be writing in class, she’s in fact snacking on a pretzel stick. The reason no one notices is that her pantomime is so convincing that most people assume she’s just using a normal pen. It turns out that Mogusa’s appetite is near-insatiable, and that she sustains herself by eating constantly, hiding her food in plain sight. After Koguchi reveals that he’s aware of her secret, the two of them become “food buddies,” visiting snack shops and other food establishments to bask both in the quantity and quality of various foods.

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Generally speaking, there are two different types of food manga. There are the series that bask in portraying the simple joy of eating and drinking, such as Sweetness and Lightning. These works portray characters with wide-eyed expressions as food brings them true joy, resulting in “food responses” that are intense but not especially over-the-top. Then there are the manga that make eating and drinking the most powerfully dramatic and sensual experiences possible. These are the Yakitate!! Japan-type series, where tasting and creating foods becomes a religious experience fueled by impossibly superhuman abilities. One thing I love about Mogusa-san is that it possesses elements of both worlds.

When Mogusa has to engage in covertly satisfying her never-ending munchies, the series emphasizes the physical limits that Mogusa pushes in pursuit of eating. Whether it’s eating a stick of dango in 1/60 of a second, hiding candy inside the corners of her jaws in case of emergencies, she always has a trick (or a pastry) up her sleeve. However, when she’s allowed to just eat without feeling any sense of shame, especially when she’s with Koguchi, the look on her face as she bites into a succulent piece of meat or slurp some delicious ramen carries the same joy as a tamer degree of food manga. While Mogusa’s expressions are near-orgasmic at times, they’re not “actually orgasmic” as one would find in Food Wars!

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While the concept might seem like it overstays its welcome, and a part of me expected that might be the case, Mogusa-san actually provides both enough narrative development and a sufficiently robust supporting cast that the series never gets tiresome. Koguchi and Mogusa bond over the course of the ten volumes in a beautiful way. Characters like Taira Chigumi (Mogusa’s opposite in that she has developed ways to hide the fact that she has the palate of a 10-year-old) and Tabe-chan (a professional competitive eater who considers Mogusa her life-long rival) add a surprising amount of variety to the theme of eating. Because these characters grow as well, Mogusa-san shows itself to be remarkably heartfelt while still remaining true to its core themes. Although there’s clearly a decent amount of experimentation in order to keep the concept in motion, the entire manga ends in an extremely satisfying way that leaves little room for disappointment.

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So where does that leave the sequel? For whatever reason, it was decided that Mogusa-san would take on a new form, and it has now been replaced by a new series called Mogusa-san wa Shokuyoku to Tatakau (“Mogusa-san Fights With Her Appetite”). Taking place after a short timeskip, Mogusa is now a college student in Tokyo, and because she no longer has her family to support her regularly, she’s trying her best to refrain from eating all the time. The result is that Mogusa-san desperately tries to stick to “only” three meals a day that, while enormous in quantity for the average human being, are clearly signs of Mogusa trying to practice willpower and diligence when viewed in the context of the previous series.

One of the two most notable changes in this new setting is that Koguchi is no longer the perspective character, and readers are instead more privy to Mogusa’s own inner thoughts. The other big change is that there appears to be less of the shounen-esque “wacky stealth eating,” giving the sequel a somewhat mellower feel. A part of me definitely misses the old style, but I am quite curious about how college life is going to treat Mogusa.

You’ll know in just one chapter if you’re going to like Mogusa-san. For me, I think it took about four pages. It’s just a food manga that has never let me down, and I’m more than happy to keep reading it with the awareness that Mogusa Minori is a kindred spirit.

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I’m Pleasantly Surprised that Hidamari Sketch Hasn’t Ended

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Though I’ve been away from the series for a while, I recently read Volume 8 of the Hidamari Sketch manga. Rreleased in the US as Sunshine Sketch, it covers Sae and Hiro’s transition to college and the arrival of a new girl named Matsuri. With graduation and all that it typically entails in anime and manga, I expected this volume to be the last, so color me surprised when I found out that the series is still continuing.

Fan favorite K-On! had a similar change, but while I loved the move to college for K-On! and the transition into a new environment, I also know I’m the exception. It’s very telling that the series didn’t continue much longer after that. If I try to look at it from an unbiased perspective, it was perhaps too sudden a change in terms of how time seems to flow (or not flow, as the case may be) in K-On! Prior to graduation, Azusa is the only major underclassman in that series who was also a club member, and the rest were all of the same age. As a result, when they go to college, the focus shifts sharply away from their familiar and beloved high school setting, while the girls who remained in high school don’t have quite the group dynamic that readers loved over the years (even if Ui deservedly got more of a spotlight).

I don’t think Hidamari Sketch will have that problem, or at least not quite so much. When the series began, it was already about senpai and kouhai, whether that’s Sae and Hiro in contrast to Yuno and Miyako, or how later characters both older and younger are introduced. There is a greater sense of the forward progression through high school, even if Hidamari Sketch is moe slice of life comedy at its most mellow. Also, because it’s only a part of the cast moving on (not to mention that Sae, Hiro, and probably even Natsume still show up), the transition also doesn’t feel quite as jarring.

I’m looking forward to reading more, and I’m especially looking forward to Miyako as a terrifying high school senior.

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Time for New York Comic Con!: Ogiue Maniax Status Update for October 2016

Every year I’m amazed that the people who run New York Comic Con manage to make it work. New York City is a notoriously difficult place to hold a convention, but it keeps growing. I hope that the recently announced Anime NYC will have similar success.

I’ll be heading to New York Comic Con this year for a couple of days, though given how gigantic the crowd is it’s likely I’ll end up never bumping into anyone I know. In terms of what I plan to attend I’m playing it sort of by ear this time around, but you’re likely to catch me at some European comics panels.

As mentioned last month, I’ll be seeing Kizumonogatari Part II in theaters! I happened to pick up the book recently, but I’m going to wait until the movies finish before I read it. I also updated Love Live! School Idol Festival to the newest version which its fancy overhaul and Aqours additions. One thing I like about it is that I can use my stickers to Idolize, instead of hoping in vain for duplicates. I finally got around to upgrading one of my Hanayo cards. Did you know that I’m quite fond of argyle patterns?

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As always, I’d like to thank to all those who support me via Patreon:

General:

Johnny Trovato

Ko Ransom

Alex

Diogo Prado

Sasahara Keiko fans:

Kristopher Hostead

Yoshitake Rika fans:

Elliot Page

Hato Kenjirou fans:

Elizabeth

Yajima Mirei fans:

Machi-Kurada

It’s been a review-heavy month for me, partially because a number of series are ending, but also because I’ve finally gotten around to finishing a bunch of shows I had on the back burner. I’m aware that series which are more than a season or two old tend to fade from people’s memories, but I think it’s important to not get too distracted trying to keep up with the Anime Joneses, as it were.

Love Live! Sunshine!!

Thunderbolt Fantasy

Kiznaiver

Yona of the Dawn

Ojamajo Doremi (final season + retrospective)

Kimi Nakare didn’t get a new chapter in August, which is why there was no review. It’s back, though, so expect to see something for October.

I also want to draw attention to this month’s sponsored Patreon post, where I discuss my favorite RPGs of all time. As someone who is fairly familiar but not neck-deep in the world of Role Playing Games, the list might seem a bit sparse. If you want to see me write about a particular topic, consider sponsoring me on Patreon. I have a reward tier specifically for guaranteed requests.I want to end off on a question for my readers: What do you think of the balance between talking about older series and newer series? What about manga vs. anime? I was mostly anime-heavy this month, and I’m curious as to how many of my readers are more on the anime side, and who favors manga more.So with that, a poll!

I don’t know how much this’ll change things, but I wanted to see for myself what is favorite among readers of Ogiue Maniax.

Media vs. Mix: A Journey Through Love Live! Sunshine!!

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NOTE: Spoilers for Love Live!, Love Live! The School Idol Movie, and Love Live! Sunshine!!

When I first watched the original Love Live! anime, I approached it with a healthy dose of skepticism. I may have enjoyed certain idol anime, but I’m not terribly fond of the concept of idols itself, and so premise alone isn’t enough. In the end, though, Love Live! won me over with a surprisingly solid presentation that emphasized both characters and narrative, along with what I found to be rather clever humor. Many months later, I now walk around with a Love Live! phone case.

So when Love Live! Sunshine!! was announced, and with it a set of new primary characters in the form of school idol group “Aqours,” it presented me with something of a conundrum. I’m now a fan of Love Live!, but I didn’t want to give the sequel a free pass. On the other hand, I also didn’t want to judge the series too harshly, scrutinizing it unfairly for not living up to the lofty heights of its predecessor. I still don’t know if I hit the right balance, but it was a situation I was consciously aware of.

Because the main way I experienced the first Love Live! was through its anime, I decided that this would be my entry point into Love Live! Sunshine!! as well. However, the Love Live! Sunshine!! itself didn’t make it easy. Character profiles came out months prior, each with detailed information and self-introductions. A trip to Japan and its otaku goods stores made it even clearer: pick your favorite, and devote yourself to her greatness. But I couldn’t! Descriptions alone are not enough to endear me to any character. I need to experience them interacting with each other. Otherwise, they become flat entities floating in a space of simple desire. That’s all well and good, but not how I decide who to root for.

Nevertheless, from what little I gleaned (and with a nudge from fate thanks to a random shikishi signboard), I went into the show curious about two characters. The first was Kurosawa Dia, the student council president and someone who, according to her profile, revels in the idea of competition and achieving total domination in any endeavor. In a way, she has a very fighting game community-esque “play to win” mentality. The second was Ohara Mari, by virtue of being half-Italian American (thus making me imagine her talking like people I meet on the streets of New York City), and because she enjoys industrial metal.

Then the anime debuted. It was finally time to see how these characters behave when fleshed out and moving. But as the characters and their world opened up, and I got to see things like Watanabe You’s cute-but-odd obsession with uniforms and chuunibyou Tsushima (Yohane) Yoshiko’s antics, I noticed something. For both Dia and Mari, elements of their stated personalities existed, but the show only hinted at bits and pieces of it. Their “true selves” were, to a certain extent, hidden behind the plot. For example, while early on Dia shows that she secretly loves μ’s (the original girls of Love Live!) by basically acting as a fandom gatekeeper against main heroine Takami Chika, that love of victory doesn’t really shine through. There was no trace of Mari’s fondness for industrial metal, either.

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What I found was a disconnect between the initial profiles provided and the characters as they were presented in the anime, partially because the anime focuses on how the group came together in the first place, instead of having them already assembled as the official character descriptions assume. Granted, it was possible to see how that gap might get bridged, and it also created the opportunity to find new favorites within the anime (like athletic third-year and diver Matsuura Kanan!), but I had to wonder if I had sabotaged myself by just getting too much information, instead of sitting back and waiting for the anime.

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Another minor problem came with the fact that μ’s are essentially considered legends of the school idol world by the time of Love Live! Sunshine!! Their status is almost divine to many of the characters in the show, and while the story develops to show how the girls of Aqours embrace and then move forward from their love of μ’s, it also made me aware that, even as I am the biggest fan of Love Live! whole thing among my own circle of friends, my experience with Love Live! is not to the degree of its most ardent supporters. When I appeared on a podcast about Love Live! The School Idol Movie, my fellow guest Bamboo Dong talked about how she and others in the theater cried as the film reached its conclusion. People like them, the fans who are literally moved to tears, at seeing μ’s ride off into the sunset, are the ones who the girls of Love Live! Sunshine!! resemble. That isn’t me.

One of the results of these conflicts was that it became a bit more difficult to view the characters as being charmingly realistic, which is one of the qualities that drew me into Love Live! in the first place. At first, I thought their appeal lied in their being a little more extreme and bombastic. A lot of this feeling was extremely subjective, of course. You could ask anyone who’s watched both to say which characters they think feel more “real,” and you’d surely get disagreements even within a single franchise iteration. For me, it has to do with how characters resonate and reflect the life I see around me. Koizumi Hanayo is still the best, in part due to the fact that her enormous appetite and the way she can go from shy to intense when on the subject of her passions (rice and idols) is something I empathize with immensely. The divisive nature of Yazawa Nico comes from her being a little too real. I know someone who’s just like Sonoda Umi.

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In spite of that mildly rocky start, and the fact that it is lacking in Hanayo, Love Live! Sunshine!! can count me as a fan. As the show progresses, you get to see Chika face the hurdle that is the dedication of competing school idols. You learn about the past that ties the third-year characters of Dia, Mari, and Kanan together. Friendships are challenged and made stronger, fun is had all around, and they for the most part end up as well-conceived characters who are each sure to attract people who love them to death. A cynical side of me could point to this being the franchise itself playing people like a fiddle, but I think the series makes a convincing enough presentation that even a discerning eye can become a fan of, say, Hanamaru’s speech quirks and “man out of a cave” experience with technology.

What perhaps impresses me the most about Love Live! Sunshine!! is how it handles the inevitable comparisons to the first series. In this regard, the ending of the first season of Love Live! Sunshine!! says it best. Much of the show is about Aqours trying to find its identity, its reason for being. While μ’s was conceived from Day 1 as a way to save their own school, and this eventually becomes a plot point in Love Live! Sunshine!! too, Chika is at first just all about being a μ’s fan. It’s not until the last concert in the final episode that the primary distinguishing feature of Aqours becomes clear, and it’s best to describe it in comparison to both μ’s and the original “boss characters” of the first Love Live! anime, A-RISE.

A-RISE was the #1 school idol group, and by the second season the reigning champions. They were dedicated to being the best they could possibly be, striving for the top and whatever heights lie beyond that. Saint Snow, Aqours’ own rivals, are of a similar mindset. μ’s was all about capturing the spirit of the zeitgeist of their time in high school as school idols, and letting such passion remain fleeting and thus all the stronger. Aqours, in contrast, is about showing love for their community, school idols as a means to share how great it is to live in a city with a fairly small population that is nevertheless full of good people.

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Honoka and the other original Love Live! girls worked to save their school, but there was no need to show the appeal of the already-famous Akihabara. When Chika calls all of her classmates and everyone’s families to get near the stage and cheer for their climactic performance on-stage, it comes with the knowledge that doing so is against the rules. She literally sabotages her chances to progress in the Love Live! preliminaries because it is less important than getting the audience to see the great people who go to Uranohoshi High School and live in Numazu. Ironically, the actual “Love Live!” competition in Love Live! Sunshine!! takes a backseat.

My time with Love Live! Sunshine!! has been, while perhaps not an unusual one broadly speaking, somewhat strange compared to my other experiences with other anime and media franchises. Nevertheless, it’s definitely been worthwhile. Now that the pieces are in place and the girls of Love Live! Sunshine!! are all together, I’m looking forward to seeing Dia wreck some scrubs.

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The Fujoshi Files 161: Maria

Name: N/A
Alias: Maria (マリア)
Relationship Status: Single
Origin: Girls Saurus DX

Information:
The president of the Manga Study Club at her high school, Maria draws a BL manga of one of her fellow schoolmates, Chiryuu Shingo, which becomes popular throughout the school. Chiryuu, who is reluctant to be with women due to a case of gynophobia, is considered an ideal subject for yaoi.

Maria is of the belief that if she ever so much touches a man she will lose her ability to draw pure, uncorrupted BL. This very nearly comes true when Chiryuu accidentally kisses her.

Fujoshi Level:
Maria is considered the center of the Manga Study Club and its most important member because of her imagination.

Yona of the Dawn: 20 Episodes to Become a Badass

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WARNING: SPOILERS FOR THE ANIME

At the very beginning of the Yona of the Dawn anime, we’re shown an image of Yona, a confident female archer leading her band of warriors, before showing the same girl as a naive princess. The implication presented by this contrast is that this example of sheltered royalty will eventually become a great leader who does not shy away from conflict or hardship. Over the course of its early episodes, as Yona witnesses the death of her father and must escape her castle home with her bodyguard Dak, additional flash-forwards give brief glimpses as if to say, “Keep watching, she’s going to become a real badass! You’ll see!” The feeling early on is that it’ll take two, maybe three episodes to see how Yona transforms.

It actually takes 20 episodes.

Certainly Yona makes small steps towards growing stronger prior to that (such as tackling an attacker off a cliff), but much more attention is paid to a mysterious bond she has with the legendary dragons who will help her save the kingdom, all of whom are handsome men. The transformation only happens eventually in episode 20 when Yona decides to board a ship disguised as a girl trying to sell herself into sexual slavery in order to take down a corrupt government official. Here, she takes a major step towards showing sustained courage and conviction (rather than brief flashes of those qualities).

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In the following episodes, Yona does something that changes her character forever. Confronted with the official they were pursuing, she shoots an arrow straight into his chest, killing him. This is significant not only because it shows her conviction towards reclaiming what she lost and righting all of the wrongs that plague her kingdom, but because her father was a staunch pacifist who went to great lengths to keep Yona from following a path of violence, and Yona ironically has betrayed her father’s wishes in order to grow. It’s her defining character moment that, again, comes almost towards the end of the series.

The issue here is that, for those who were looking for Yona to become this amazingly spirited leader, 20 episodes might be too much. While I believe the pay-off is actually very satisfying, I do think the series runs the risk of turning people off because of just how long it takes to get to that point. It also depends on who you ask, but while a show that meanders in the middle but hits a good climax is generally better regarded than a series with a strong middle that sputters out at the end, having to maintain that audience is tough. I’m also not saying that it took Yona actually fighting with a weapon to make her an interesting character. Rather, the anime itself set her up to carry that expectation.

It makes me consider the following: if Yona of the Dawn gets a second season, would I recommend, depending on the person, to just skip the first season entirely (or at least watch a select number of episodes)? I’m not entirely sure myself.

One last question, just because it’s been in the back of my mind ever since I started watching this anime. Is the setting meant to be a mix/potpourri of various Asian (and perhaps non-Asian cultures)? Characters such as Yona, her dad King Il, and Dak all have Korean-sounding names, but they come from Hiryuu Castle, which is Japanese. They meet a dragon whose name is pronounced Shinya but is spelled Sinha, which reminds me of Portuguese. Given that the Portuguese were involved in Asia because of colonialism, maybe that’s the reason. Does anyone know anything about this?

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[Apartment 507] New Manga “Youkai Massage”

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There’s a new manga written by High Score Girl‘s Oshikiri Rensuke that combines two of my favorite things: Japanese comics and massage. And no, not in a dirty way. Go to Apartment 507 to see my thoughts on the announcement.

My Favorite RPGs

Compared to many of my friends over the years, I’ve barely grazed the surface of RPGs. I remember in high school listening to my friends debate Kefka vs. Sephiroth, then going online and seeing my internet acquaintances gush over Lunar: Silver Star Story. My experience with RPGs is but a fraction of others, but in my limited exposure I do have my favorites.

Honorable Mention 1:  Dragon Warrior

Dragon Warrior (aka Dragon Quest), one of the granddaddies of Japanese RPGs, does not hold up particularly well. It’s a pretty long and tedious game where most of your time is spent walking around leveling up. However, the first time that you see the Dragonlord reveal his true self, and the entire fight with his dragon form, is such a memorable experience for me. What stands out, and is kind of hard to convey in videos, is that whenever the Dragonlord attacked the screen would freeze temporarily (instead of shake as it normally would), making it feel as if his attacks were different and more powerful compared to his minions. You might notice that most of my subsequent entries have something to do with how much I like boss fights.

Honorable Mention 2: Pokemon

In actuality, Pokemon as a whole is one of my favorite game franchises ever. From the thrill of discovery to the depth of competitive battling, it’s been a part of me for a long time. However, in a way I think it overshadows other RPGs because of its prominence, so I’m leaving it off this list.

Final Fantasy IV (Final Fantasy II)

In terms of SNES RPGs, I find that Final Fantasy VI gets much more praise, but I find that my heart lies closer to Final Fantasy IV. The two moments that I think really define the game for me are when Cecil becomes a Paladin, and the final battle against Zeromus. The thing I love about Cecil as Paladin is the way that his transformation is reflected in the gameplay. When Cecil is a Dark Knight, his special technique is to shoot a destructive wave of energy, but when he’s a Paladin he runs to cover his allies and take the damage instead. As for Zeromus, while his appearance in the plot is kind of dumb as a last-minute final boss, the actual battle is wonderfully intense. You have to constantly keep pace with Zeromus’s devastating attacks while music very much befitting a final battle plays. I could actually just fight Zeromus over and over and be happy.

Fire Emblem GBA (aka Fire Emblem: Blazing Sword)

My early experience with Fire Emblem is something I assume to be fairly common. I first learned about the series through Super Smash Bros. Melee, and then got to play a game for the first time with the Game Boy Advance release—the first Fire Emblem game released in the US. I’d heard stories about how unforgiving the series and its infamous permanent deaths were, and while the game was noticeably difficult, it was the satisfaction of seeing my characters successfully take down army after army, and seeing their stories as they interact with each other, which makes it one of my favorites. By the time you reach the end and Lyn, Eliwood, and Hector are in command of their legendary weapons, it makes you feel as if you’ve earned all of this power through your hard work.

Lufia and the Fortress Doom/Lufia II: Rise of the Sinistrals

Known as the Estopolis series in Japan, Lufia and Lufia II are pretty by-the-numbers RPGs, but I find them to be so incredibly charming and impactful. In The Fortress of Doom, your very first battle takes place in the distant past, when you and your fully decked out team have to fight the biggest baddies in the world, the Sinistrals. After your victory, you move to the present and control the descendant of the hero Maxim (whom you had just been controlling in that climactic battle moments ago), as well as a mysterious girl named Lufia. Seeing the story come full circle as you learn about what happened in the decades between then and now is immensely satisfying. Lufia II is a more refined game and a prequel which goes more in depth about the life and times of Maxim, but it’s the combined package that make them forever memorable.

Dragon Quest VIII

In terms of just standard RPGs that don’t really mess with the formula, Dragon Quest VIII is one of the most refined games I’ve ever played. It never feels like a slog, and the narrative twists are small but powerful. What stands out to me above all else (aside from Jessica Albert <3) is a way a major plot point is hidden throughout your playthrough in a simple and subtle mechanic. When you fight the first boss, it shoots a wave of cursed energy at your party. While one character gets hit by it pretty regularly, it appears to keep missing the hero. It’s an easy detail to forget as you play through the game, but when you learn that he’s literally immune to curses because *SPOILERS*, it really speaks to how clever the game is.

Super Robot Wars R

Does this count? In any case, it’s my first Super Robot Wars game, and the one that introduced me to so many cool and interesting giant robot anime. Getting to see in detail the various attacks and quirks of classics such as Zambot 3, Voltes V, and Gear Fighter Dendoh was such a big step in my further appreciation of the giant robot genre. Fun fact: my Japanese was still really rudimentary at the time, so it took me 65% of my entire play-through to figure out how to dodge. Ha ha ha.

So those are my favorite RPGs. I think it’s kind of an eclectic yet somehow boring list, but it’s straight from the heart.

This post was sponsored by Johnny Trovato. If you’re interested in submitting topics for the blog, or just like my writing and want to support Ogiue Maniax, check out my Patreon.

Love Live!, A-RISE, and the Music of Antagonists

As much as I love μ’s, the main group from the original Love Live!, I dig their anime rivals A-RISE (especiallyt their leader Kira Tsubasa) just as much. The reigning champions of the Love Live! school idol tournament, they represent the top of the pyramid, and their music in contrast to μ’s is techno/dance-heavy, with a high-budget sense of professionalism.

In episode 6 and 7 of Love Live! Sunshine!!, we’re introduced to Saint Snow, a duo whose slick dance moves and techno-style music are the first sign that the girls of Aqours have a lot of catching up to do. Given their similarities to A-RISE, I’ve come to wonder if that style of music has come to represent the “adversary” in the franchise.

It’s clear why A-RISE was placed in that position. Initially, μ’s are the underdogs, and A-RISE with their super ritzy high school and position as top idols are there to contrast with the homegrown, down-to-earth feel of the heroines of the story. Saint Snow, though they also hit some stumbling blocks, carry a similar contrast to the rural Numazu area that Aqours comes from.

There’s also a contrast in motivation that seems to come with this style of music. In episode 12, when Saint Snow meets up with Aqours once more, it’s clear that Saint Snow see being school idols as a competition. They want to stand on top and see what the view is like from the summit. This is presented not as a wrong way to approach being school idols, but exists in contrast to Aqours who are in it more for the experience, even if ostensibly they’re doing it to save their school. Similarly, in The School Idol Movie, Tsubasa from A-RISE expresses her ambition to continue being an idol even after she graduates, whereas Honoka is implied to not quite follow that path.

Is there any possibility that the “rival” sound will become associated with the central characters of Love Live!? Or will it at best always be relegated to subgroups within the main cast, such as BiBi and songs such as Cutie Panther?

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Kiznaiver vs. M3: The Dark Metal – Review and Comparison

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Human communication and the overt expression of emotion/trauma: when it comes to anime writer Okada Mari, many of her works explore these two thmes. Just this past spring, two of her shows—Kiznaiver and The Lost Village—did so in spades, but I found myself comparing the former to another, lesser-known title of Okada’s, titled M3: The Dark Metal.

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In a previous discussion of M3: The Dark Metal as a guest on the Veef Show podcast, I mentioned that the show felt like two conflicting forces were at work, the more down-to-earth directorial style of Satou Jun’ichi clashing with the high melodrama of Okada. The ultimate message of M3: The Dark Metal is that being able to see straight into people’s minds won’t necessarily solve problems of communication (and might even create new ones), and that we as people should do our best to connect with each other using the tools and senses we have already. It thus provides a counterargument to a notion most famously found in Neon Genesis Evangelion.

Kiznaiver takes a similar angle, forcibly connecting its characters through a bond of pain; when one gets hurt, it gets evenly distributed to the rest of them. Ostensibly a way to help people learn to empathize, the story reveals that it ironically did the opposite in early cases. Like M3: The Dark Metal, the characters realize that they need to learn to communicate as they are, though in the case of Kiznaiver the bonding mechanism ultimately helps more than hurts. Another similarity exists between the characters Heita (M3) and Hisomu (Kiznaiver), the sadisme of the former contrastng with the masochism of the latter.

The big difference between the two series is visual flair. M3 is plainly animated, and takes place in a world of monsters and giant robots. Most of it is dark and brooding. Kiznaiver is bright and colorful, and filled to the brim with the dynamic facial expressions, sleek character designs, and overall frenetic aesthetic of Studio Trigger. In this respect, Kiznaiver does a much better job of meshing with Okada’s writing style, though I do hope to see her try and write another giant robot anime.

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