Trick and/or Treat: Halloween in the Aikatsu! Franchise

Note: This post topic was requested by Johnny Trovato through Patreon. If you’d like to see a particular topic on Ogiue Maniax, consider becoming a sponsor.

One of the interesting things about the 2014 Aikatsu! Episode “Halloween Night Party”  is how it showed that the holiday was relatively new in Japan. Characters repeatedly translate the English “trick or treat” into a Japanese explanatory sentence as if to hammer home the concept. The first few seasons of Aikatsu! didn’t even have Halloween episodes. But it’s been five years since then, and while it hasn’t been a straight line, the concept of “Halloween” is integrated into Aikatsu! pretty thoroughly. At the same time, the degree to which they embrace Halloween varies significantly, as if it’s unclear from year to year how much they should push for Halloween.

2015’s “YOU! GO! KYOTO!” perhaps barely qualifies as a Halloween episode. Instead, the focus is on a trip in Kansai, where the main trio gets together with Hattori Yuu, a friend of Akari’s who’s made a name for herself as a “tour guide idol” of sorts. The girls help her out with a Halloween special, and they do a themed performance as a follow-up. The lack of “trick or treat” is noticeable.

2016’s “Halloween Magic” returns to the Halloween episode format from 2014, albeit with an entirely different cast of characters in Aikatsu Stars! Not only do they bring back explaining what “trick or treat” means, but they even include a special competition just like in “Halloween Night Party.” This episode stands out to me more than any of the others simply because of Rola’s taiyaki outfit, seen above. Taking a relatively serious character and having her go around in the most ridiculous getup without even batting an eye speaks to her character having a certain charming roundedness. I have to wonder if maybe the concept of Halloween needs to be introduced again for newer, younger viewers coming in. Also, while “Halloween Night Party” made a reference to Michael Jackson’s “Thriller,” “Halloween Magic” has one of the characters moonwalk while doing MJ-style “Whoo!”s, as if to say that the King of Pop is as much a part of Halloween as pumpkins and candy.

2017’s “Halloween Surprise” from Aikatsu Stars! places extra emphasis on the “trick” in “trick or treat,” albeit without actually using the words. The second half of this particular series involves a rivalry with another idol school, so the idea of competing takes on a new dimension in this Halloween episode compared to previous ones. Here, participants lose when their heart rate goes over a certain level, so the two sides have to try and scare or surprise one another. It’s kind of a twist on the original formula, and it does a decent job of acting as the stage for a bit of character growth on the character Koharu’s part. There’s a greater emphasis on using Halloween as an opportunity for pushing storylines compared to previous years. Also, for some reason, they reuse the costumes from the previous year. Could it be out of convenience (they already have the character designs laid out), or perhaps the costumes were just that popular?

2018’s “Aine’s Halloween Panic” from Aikatsu Friends! Incorporates Halloween into the show pretty thoroughly without drawing a ton of attention to it. Aine, the most recent heroine, has split off from her Aikatsu partner Mio so that they can train separately and come back stronger than ever. For this purpose, she plays the part in a TV special of a girl who discovers her senpai is a witch. The magical focus is the clear tie to Halloween, but once again there’s no “trick or treat.” In fact, there’s only one trick, as Mirai (seen above) tries to scare a couple characters during the episode. They treat Halloween as the most natural thing—is it a sign that it’s approaching Christmas in terms of cultural integration in Japan?

Looking at all these episodes, a couple things stick out to me.

First, it really is a shame that Yurika, the vampire-inspired idol from the first series, didn’t get any Halloween episodes when she was a more common character due to the relative lack of exposure for the holiday.

Second, the notion of “trick or treat” as a package deal seems to ebb and flow, but its constituent parts, i.e. pranks and candy, remain. One thing worth pointing out is that the tradition of going door to door to trick or treat never took hold in Japan, so maybe it’s no surprise that it would end up as something less codified. That being said, I’m aware that even in the US, trick or treat (especially in big cities) is more organized these days for safety purposes.

So what remains is the aesthetics of Halloween, costumes and all, with a cultural twist. That includes a taiyaki costume, and there’s even one girl in Aikatsu Friends! who dresses as a jiangshi (Chinese hopping ghost popular in Japan). Also, I guess Michael Jackson is part of that aesthetic as well.

Given that the pattern for Aikatsu! Halloween episodes exists, but that each year puts its own spin on the idea, I’m curious to see what direction this year’s takes. Because 2018’s Aikatsu Friends episode took a less upfront approach, could this one be more in the classic style? And with the new giant crossover series Aikatsu On Parade! on its way in 2020, Halloween Idol Activities might very well combine the styles of all previous shows.

 

River City Girls and the San Fransokyo Aesthetic

River City Girls is a new game in the aged genre of the side-scrolling beat-em-up, and a role reversal of the classic damsel-in-distress story. As friends Kyoko and Misako, the player sets out to rescue their boyfriends by clobbering everyone in their way. As suggested by its title, it’s a sequel of sorts to the classic NES game River City Ransom, which is itself a heavily localized version of the Japanese Downtown Nekketsu Monogatari from the Kunio-kun franchise. Because River City Girls aims to be a successor to both River City Ransom and Downtown Nekketsu Monogatari, it takes cues from both the former’s American-esque “dudes with attitudes” style and the latter’s Japanese “yankee delinquents” presentation, resulting in a fascinating mashup of both aesthetics.

Rather than lean in one direction or the other, River City Girls mixes things up. The game takes place in “Cross Town” (from River City Ransom) but the boyfriends’ names are “Riki” and “Kunio” instead of “Ryan” and “Alex.” Japanese street gang figures (banchou) roam the street at the same time as cheerleaders. Kyoko wears a letterman jacket on top of a school uniform while Misako’s takes cues from Japanese fashion, and they both kind of resemble Powerpuff Girls in a way that calls to mind the anime adaptation Powerpuff Girls Z. A story cinematic shows the girls in an American-style school cafeteria.

Some Double Dragon characters even make cameos (Double Dragon was originally developed from the original Kunio-kun engine but with more international appeal). While those games always took place in the US, River City girls specifically uses the Double Dragon Neon versions of the characters, a game that was much more American-facing than Japanese.

The result is that Cross Town comes across in the same vein as Big Hero 6’s “San Fransokyo” and Hurricane Polymar’s “Washinkyo”—a place that’s both Japanese and American at the same time. I can only guess at the reason behind this decision, but I imagine it has to do with the fact that both River City Ransom and Kunio-kun are beloved in their respective regions. There’s a certain generation of Nintendo fan that holds the game River City Ransom in high regard. One part beat-em-up, one part adventure RPG, there really wasn’t much like it back in 1990. Kunio-kun, in turn, has starred in many, many games over the years, and he was a company mascot for Technos Japan. River City Girls aims to please both audiences, and maybe even poke fun at those bygone days of extreme localization.

Because River City Girls is this deliberate combination of Japanese and American, it also begs comparison with another piece of media heavily inspired by manga and retro gaming: Scott Pilgrim by Bryan Lee O’Malley. In fact, Scott Pilgrim is itself heavily influenced by River City Ransom, as indicated by one of the comics’ characters crying “BARF!” as they’re hit, and the Scott Pilgrim video game being a beat-em-up. The senses of humor found in River City Girls and Scott Pilgrim, while not wholly identical, are similar in their irreverence and fourth-wall breaking one-liners. There’s even a boss fight in River City Girls against a musician just as there’s one in Scott Pilgrim. At the same time, enough time has passed that Scott Pilgrim (itself a love letter of sorts to the NES era of gaming) is old enough to be a nostalgia trip for fans of comics, video games, and other media. That, in turn, makes River City Ransom an even more distant memory in the collective video game and pop culture fandom.

River City Girls is an entry into a genre whose heyday has long since passed that uses 2D sprite graphics and playful animations. In taking from the late 1980s of both Japan and America, and filtering them through a contemporary lens in an age where “anime-influenced” works are more common than ever before, RIver City Girls ends up feeling somehow both extremely current and incredibly nostalgic, instantly dated yet also timeless. It’s an aesthetic I can get behind.

Cure Marine is Evergreen: Thoughts on NHK All-Precure Poll Results

The NHK All-Precure Poll announced its results on September 14th, and I’m happy to say that a lot of the things I voted for did quite well. My favorite show (Heartcatch Precure!) and one of my favorite songs (“Pretty Cure 5, Full Throttle GO GO!”) both got 2nd in their respective categories. But there’s one thing that stands out to me above all else, and that’s how Cure Marine, alias Kurumi Erika, aka my favorite Precure character, is the 3rd most popular Precure.

Last year, I made a post about some other Precure polls I found conducted through the website Naver. These polls weren’t as extensive or far-reaching as NHK’s, which ended up receiving over 600,000 votes, and some of the rankings were very different. For example, Cure Beauty was often at or near the top in Naver’s polls, but in NHK’s she’s at a somewhat less impressive 15th place. The OGs, Cure Black and Cure White, took the top 2 spots of the NHK poll but didn’t even get into the top 10 of the Naver ones. Yet, somehow, Cure Marine placed 2nd, 3rd, and 3rd on Naver and 3rd with NHK. While I’m no statistician, to me that consistency seems remarkable.

What appeals to me about Cure Marine is that her infectious energy, her humorous attitude towards life, and the fact that she’s anything but perfect. Her positivity doesn’t come from just being inherently optimistic all the time, and it’s something she clearly actively works at. Marine has a heart as big as her voice and attitude, and her sheer expressiveness seems to make her a hit with both kids and adults. Really, when you’re right behind the prototypical Precures in terms of popularity, I think it says a lot about how the character has affected fans of the franchise and how well she persists in the memories of those who’ve had the privilege to watch Heartcatch Precure! 

10 years later, Kurumi Erika is still unforgettable.

 

Player Avatars No More: Pokémon Masters and the Granting of Personalities to Heroes Past

It’s a testament to the longevity and popularity of Pokémon and its characters that a game could come out where you collect not so much the Pokémon themselves, but their trainers. Whether it’s Sinnoh champion Cynthia or Pewter City Gym Leader Brock, the humans of the Pokemon world have garnered their own fanbases, and the mobile game Pokémon Masters takes advantage of this by bringing them all into one convenient place.

While I find the game itself fun, though not without its problems and quirks, I want to focus one one particular aspect of Pokémon Masters I find interesting. Specifically, it’s the ability to summon player characters from multiple generations of Pokémon as non-player characters that catches my attention because it means Pokémon Masters has to create personalities for them when they were previously empty shells.

Within the main games, only Red (the hero of the first generation) has made multiple appearances as a computer-controlled character, and his personality can be charitably described as “strong and silent.” The only thing he ever says in any game is “…” as a reference to that being the only thing you could say in link battles on the original Game Boy. After that, while certain characters may have had personalities established in adapted material like anime or manga, many liberties end up being taken that causes those narratives to differ significantly from the games. For example, in the anime, May (a character based on the female player character in the third generation games) is the daughter of the Gym Leader Norman. But in Pokémon Masters, it’s Brendan (the male player character) who is Norman’s child. While there’s nothing necessarily “canon” about Pokémon Masters, it still means the developers had to decide how these player avatars behave without a player.

As a result, fans of Pokémon may potentially view these old characters in a new light. Rosa, the heroine from the Gen-5 Pokémon Black 2/White 2, is expressive and quirky, garnering many fans in the process. Brendan appears eager and energetic. Kris, from Gen 2’s Pokémon Crystal, is kind yet feels she needs to improve. Without any real meat to go on, I have to wonder how the developers decided to give which traits to these old player characters. Will these become their established personalities moving forward in the games, or is it a one-off thing only for Pokémon Masters? Personally, my hope is that they end up sticking. The only question left is what’ll happen to the actual player characters of Pokémon Masters in the future—what qualities will the two of them have if/when they show up elsewhere?

C’mon, Get SERIOUS About Terry Bogard in Smash Bros Ultimate

The fourth Super Smash Bros. Ultimate DLC character has been announced, and it’s SNK posterboy and fighting game icon Terry Bogard from the Fatal Fury franchise. The overall response was mixed, from die-hard SNK fans cheering at his arrival to comments to the effect of “I’ve never even heard of Terry Bogard.”

While I understand that not everyone has had exposure to Terry’s games or even the three Fatal Fury anime that came out in the 1990s, a part of me still feels perplexed at the latter reaction. It’s as if I unconsciously consider awareness of Terry Bogard to be the most common and natural thing, like hearing the name “Frank Sinatra” and at least knowing vaguely that he was a famous singer. The logical side of me gets that Terry isn’t a household name, especially for the younger generations of gamers, but the emotional side of me asks, “But why not?”

In terms of what Terry Bogard brings to Super Smash Bros., he’s clearly not the most iconic fighting game character ever. That would be Street Fighter’s Ryu, who’s already been in the game since Smash 4. Still, Terry matters a lot. He represents SNK, the company behind the Neo-Geo. He represents both the Fatal Fury games and the King of Fighters games, and unlike Street Fighter’s relationship with its offshoot franchises, FF and KoF are both majorly important, with the latter reaching heights of popularity in Latin America and Asia in ways few series ever did. Terry Bogard is a symbol of a company, a console, and two connected video game franchises. He’s like Sonic and Ryu rolled into one.

Terry is one of the coolest, most charismatic fighting game–and video game–characters ever. Even if you don’t know his backstory, he just exudes a kind of charm and attitude that make him hard to forget once you’ve seen him in action. Even his signature victory pose, where he turns his back to the screen and tosses his cap in the air while exclaiming, “OK!” screams personality, whether it’s 1990 or 2019. When you learn about his quest to avenge his dead father by defeating evil corporate tycoon/martial arts master Geese Howard, who’s equally amazing as a character, it just makes everything better.

My image of Terry is also no doubt shaped by the Fatal Fury anime I watched as a kid. In a time when the golden rule was “all video game anime are terrible,” the Fatal Fury 2 OVA was a stark exception. Watching it on fansub repeatedly back in the 1990s (shout-outs to S.Baldric), Terry’s story of hitting rock bottom after losing to the mysterious German warrior Wolfgang Krauser only to crawl his way back up by rediscovering his love of fighting is simple yet memorable.

Even in terms of meme culture, Terry Engrishy quotes are a staple of old fighting game forums. “Pawaa Wave!” “Pawaa Geezer!” [Geyser] “Are you OK? BUSTAA WOLF!” “Hey, c’mon, c’mon!”

As for how Terry will play in Smash, I assume he’s going to be like Ryu and use command inputs, but he’s also perfect for Smash in that his special attacks map perfectly to B moves. Neutral B has to be Power Wave, Side B Burn Knuckle, Up B Rising Tackle, and Down B Crack Shoot. He’s already a very mobile character, and that fits in well with a platform-fighting game in ways that Ryu and Ken never could.

November isn’t that far away, but it still seems like forever. I’m looking forward to Terry Bogard balance debates and all they entail. Also, I saw someone on Twitter suggest an Obari Masami-style costume for Terry based on his look from the anime, which I’m all for. Between that and Mark of the Wolves bomber jacket Terry, and we have a heck of a presentation.

Girls und Panzer and the Potential for Propaganda

What I’m about to say might sound like I made up the whole thing, but I swear it’s true.

It was at a screening of the Love Live! Sunshine!! film that I struck up a conversation with a young mother. Although she was there in part to accompany her daughter, she was clearly an anime fan herself. At some point, the series Girls und Panzer came up, and she expressed skepticism over the tank-battling anime. From the tone of her voice, I could sense her concern over glorification of the military, and the potential role of the series as propaganda for something more sinister.

I tried to assuage her fears and present the anime as more of a sports series with a plot close to that of Love Live (save the high school from shutting down by winning a big competition). I don’t know whether or not she ultimately believed me, but I understand her hesitation, especially given today’s political climate. Although I consider myself a fan, in a world where guns are glorified and strongman politicians try to create cults of personality built around violence, I sometimes grapple with my fondness for Girls und Panzer.

I’ve argued before that Girls und Panzer separates a love of tanks and strategy from a love of warfare and nationalist loyalty, and I still believe this to be the case. In the anime’s setting, tanks are considered purely for friendly competition, and all ammunition is designed not to kill. There’s even a team of characters introduced in the first film who are basically a criticism of meaninglessly charging toward defeat out of a sense of “honor.” But it’s not as if the series is impossible to interpret as pro-military, especially if one takes only a surface glance at it. And in this world, sometimes a surface glance is all anyone has time for.

Girls und Panzer is not entirely devoid of concerning elements, as I think it’s hard to actually fully decouple tanks from their origins—especially because all the tanks in the series are from around World War II. As an individual viewer who tries to stay open yet critical, I feel that I’m able to stay open but at least somewhat skeptical. I can see what the series does well and the positive messages about keeping things in the realm of mock combat, and at the same time, my radar goes up for more alarming aspects. However, I’m aware that it’s possible someone more naive or predisposed to enjoying the glorification of military violence might take from Girls und Panzer what they want, and in the process twist the friendliness of the series into a “cute girls tell me war is good” message. It’s the old Gundam problem, where toy sales of cool giant robots obfuscate the anti-war message. As to whether or not Girls und Panzer is anti-war, it at least portrays a world where true war no longer exists.

Having the heroines use the minds and tools available to them to overcome opposition and achieve their goal is simple and effective storytelling. Couching it in historic military hardware makes it a near-endless pool for nerds to deep-dive into. But while I truly think that the series is not made to push people towards a militaristic patriotism, I can’t deny that some of the ingredients are there. It sounds odd to say that supervision is necessary to watch Girls und Panzer, but I think there’s a certain truth to it. If someone can’t provide their own voice of reason and caution, it can be treacherous territory.

Masaka Fall in Fall Dato?!: Ogiue Maniax Status Update for September 2019

As autumn comes around once more, and the summer hear theoretically wanes (oh, that climate change), I’d like to say “thank you” to my supporters on Patreon and ko-fi.

General:

Johnny Trovato

Ko Ransom

Diogo Prado

Alex

Sue Hopkins fans:

Serxeid

Hato Kenjirou fans:

Elizabeth

Yajima Mirei fans:

Machi-Kurada

Highlights from August:

At Otakon 2019, got the opportunity to interview with two Japanese voice acting greats, Furuya Toru and Inoue Kikuko. Both of them went great, and I highly encourage everyone, but especially Gundam fans to read them.

And I guess it was a very Gundam month, as I also wrote a piece about my intersecting thoughts between G Gundam and the current state of Hong Kong.

Hashikko Ensemble

Chapter 19 introduces a bunch of new and possibly antagonistic characters, expanding the Hashikko universe a little more.

Patreon-Sponsored

My Favorite Switch Games is pretty self-explanatory.

Closing

This month’s blog coverage is kind of dominated by Otakon, but that’s sort of an inevitability with it being such a big event, and one where I feel that I get the best coverage for interviews and the like. My plan is to do more anime and manga reviews/analyses, as well as a few unexpected topics.

I’m also considering simplifying my Patreon sponsor tiers, as the number gags I introduced to reflect Genshiken fandom might make the whole thing too unwieldy for newcomers. If anyone has thoughts on this, I’d like to hear.

 

Problematic Fans: Hashikko Ensemble, Chapter 19

I forgot to mention it last month, but the series has a Twitter account @hashikko_music. Also, Volume 3 is coming out September 20th!

With that out of the way, on to Chapter 19 of Hashikko Ensemble, titled “God is Dead.”

(I was thinking of adding the chapter title in these reviews. What do you think?)

Chapter Summary

The Hashimoto Chorus Appreciation Society has left Nishigafuchi, and they’ve taken away different lessons. Mimi-sensei discovers that the M-Con doesn’t require conductors, so her training and practice were unnecessary. Shinji finds out that extensive singing can really work out the stomach muscles to the point of pain. And Shion is reminded of how the memory of squeezing Mimi-sensei’s boobs is the key to her keeping her grip soft when playing piano.

In the clubroom, as Jin explains to everyone Nishigafuchi’s ability to minimize the amount of noise in their singing, Himari makes an appearance to deliver Orihara’s earphones, which she’s finally repaired. However, Himari is shocked to see the number of girls there, and after some awkward fumbling while handing over the earphones to Akira, the sheer amount of blushing going on triggers Hasegawa’s romance radar.

Meanwhile, as Mimi-sensei is advising the Volleyball (she wears many hats at school), we’re introduced to a kind of unofficial Mimi-sensei fan club. Its four members hold a grudge against the Chorus Appreciation Society because they’ve heard a rumor that one of the members has squeezed Mimi-sensei’s breasts, though they assume it’s one of the guys. They confront Akira and threaten him to tell them their target’s identity, but Akira, not wanting Shion to get hurt, decides to pretend that he’s the culprit.

However, Hasegawa interrupts and claims that Orihara is the one they’re looking for, even exaggerating the story to be extra obscene and extra gropey to troll them. Hasegawa reasons that they wouldn’t mess with Orihara, and this would end their whole endeavor. Unfortunately, she turns out to be very wrong, and one of the members tries to get into a fight with Orihara. Not long after, a teacher bursts into the faculty office and informs Mimi-sensei of a rumor that she was raped by Orihara, which causes her to do a literal spit take.

The Mimi-sensei Fan Club

The four members–Muro, Naga, Ouga, and Tsuyama–all seem to resemble animals, but I can’t for the life of me figure out if it’s supposed to be a specific reference. They don’t seem to fit Journey to the West, Momotaro, or the Four Symbols. If anyone knows what they could be, I’d be interested to know.

In addition, I like that the chapter points out how this little quartet is viewed with some disdain by other members of the school. They kind of come off as creeps, and you can practically hear the utter loathing in the voices of the Volleyball Club members when the four visit the club’s practice just to see Mimi-sensei. One of the members even calls Mimi “Mimi-kami-sama,” and they’re all obsessed with her large breasts, even more than the rest of the boys in the school. For some reason, they like to compare her boobs to different insect-like creatures, including pillbugs and large crustaceans known as Bathynomus giganteus. Doesn’t exactly sound hot, but…

Shion is the closest thing Hashikko Ensemble has had to antagonists thus far, so I have to wonder if they’ll somehow fulfill that function. Knowing the manga, though, I bet at least one or two (if not all of them) will somehow end up joining the main cast.

Another New Character! What Could It Mean?

The reason why Hasegawa is able to rescue Akira in time is because another classmate, Kurotaki Mai, mentioned the incident. Apparently, she relates to Akira because she also has an unusually deep voice, though Hasegawa thinks it might be something more. In fact, between Mai and Himari, Hasegawa has the impression that Akira is some kind of unrealized Casanova.

Speaking of Himari, I was wondering when she would show up again. The fact that she reacts with such shock at the amount of girls in their clubroom makes me wonder if she’s more nervous around other girls than guys. There’s a lot we still don’t know about her, but she does come across as shy and reticent.

There’s an amusing gag where both Hasegawa and Himari think of the other as looking mean, despite or perhaps because the two have different personalities. Is that another friendship in the making? And could Mai’s deep voice somehow land her in the Chorus Appreciation Society?

Deep Breath Languages and Non-Integer Overtones

I wonder what languages count as ones that require deep breaths. I only speak a few languages myself, and I can’t seem to think of any of them as requiring extensive use of deep breaths or strong use of stomach muscles. It’s a topic I’m fascinated to learn more about–I just wish I knew where to start!

Jin also explains that the key to the beautiful harmony that Nishigafuchi is capable of has to do with “non-integer overtones,” a term I don’t fully understand, but seems to imply an unusual harmonics of some kind. As Shion comments, it’s a difficult word even in Japanese (非整数次倍音, hiseisuujibaion). It appears to be more common of a term in audio engineering, which also speaks to Jin being the biggest sound nerd there is. I guess you could describe him as an audiophile, but that word doesn’t quite fit all the way, as he cares less about audio equipment and more about the science of sound and its interactions with the art of singing.

Wonder Cooooore!

There’s a weird gag in this chapter where the word “Wonder Coooore” keeps getting censored. It turns out that Wonder Core is an exercise machine promoted on Japanese TV.

It’s advertised around the world, including in the US through the Home Shopping Network, but it’s not nearly as funny or interesting.

Songs

No songs this month. Only conflict!!!

Final Thoughts

It’s a minefield to touch on the topic of rape in a joking matter, even if it all comes out of an elaborate misunderstanding (plus intentional obfuscation). I have faith that Kio won’t do anything truly in poor taste, but I still wanted to express some concern. We’ll have to see with the next chapter.

My Favorite Switch Games

Whether it’s me getting older or my priorities shifting, I don’t play quite as many video games as I used to. So when I’m asked by Johnny, a Patreon sponsor, about what my favorite Nintendo Switch games are, I actually don’t have a lot to choose from. The other side of this is that I’ve played the few games I do own fairly extensively, speaking to their longevity.

The first game I have to mention is Super Smash Bros. Ultimate. The single-player story mode, World of Light, drags a little at the start, but by the time I reached the endgame, I fell in love with it. The multiplayer successfully finds a balance between the pace of Melee and the desire to make even more complex areas of the game accessible. With all of the new characters announced and the clear love and care that goes into them, Smash in a way transcends the act of gaming itself and enters a realm of shared memory, interacting with nostalgia and the thrill of discovery (learning about new characters you never knew about) to become a phenomenon.

Splatoon 2 is pretty much what I expected—a refinement of the first Splatoon—and it makes for a fun and diverse game where I’m eager to try out whatever the game tosses at me. The simple idea of weapons that both attack and claim territory makes Splatoon as a whole always refreshing, and the weakening of the special moves to put more emphasis on the basics is smart. I recently beat the single-player mode as well as the Octo Expansion DLC, and it provided some of the most engaging (but also frustrating) boss battles ever.

The last game I want to mention is Super Robot Wars T, the first SRW game for the Switch. It’s not especially different from previous entries that I’ve played, but the thrill of seeing my favorite characters from anime working together, as well as the challenge provided as the story grows on a cosmic scale, makes it hard to get tired of. Having Magic Knight Rayearth in an SRW game is like a dream come true, and I’m hyped that they’re actually bringing SRW V and SRW X to the Switch as well. Who knows? I might end up liking this more.

I’ve been thinking that it’s time for me to play more Switch games, and this might be the impetus for me to do so. I wonder if this list would change in any major way in a year’s time.

Amuro and Aina’s Excellent Adventures: Otakon 2019

Otakon has long been the anime convention I look forward to most every year. I like how it’s always had an great balance between fan and industry where neither side feels neglected, as well as a panel track that encourages in-depth exploration of topics. This year was no exception, with both great guests and a variety of interesting fan panels. Otakon has also settled into the Walter E. Washington Convention Center quite comfortably at this point, and I have few if any complaints about the logistics of the actual location. The only gaffe I will point out is that there’s still a good deal of miscommunication when it comes to autograph lines, but other than that, it was pretty smooth sailing.

With that said, on to the rest of the con report!

Interviews

I conducted interviews with two voice actors at Otakon: industry veteran Inoue Kikuko (Belldandy, Aina Sahalin, Kazami Mizuho) and legend Furuya Toru (Amuro Ray, Tuxedo Mask, Pegasus Seiya). They’ve been getting some traction on Japanese Twitter, which I find thrilling.

As an aside, I love the press area at Otakon in DC. Not only is it a prime cosplay photography space, making it a lively aspect of the con, but it’s so much more convenient than the old one, and makes it significantly easier to schedule activities.

Panels

Frequent Otakon guest and anime industry super veteran Maruyama Masao had a couple of panels where he went through pretty much every anime he’s ever produced. Most of it was fairly mainstream work from his three studios—Madhouse, Mappa, and M2—but there were a few rare gems like a short by Rintaro and Otomo about them bicycle racing each other. He also mentioned at what point he first started working with various directors and creators. Another thing I came away with was how the sex-and-violence-laden Kawajiri Yoshiaki OVAs of the 80s and 90s had hilarious trailers that would abruptly shift from non-stop action to claiming a beautiful love story was in there, complete with cheesy romantic pop.

Anime in Non-Anime was a fun and entertaining panel from Anime World Order‘s Gerald. Not only was it full of laughs, especially when it came to the news coverage of the Naruto run for the Storming Area 51 Facebook group, but it put into perspective how deceptively large the anime industry really is in terms of reach.

Am I Too Old for This? was a pleasant surprise. Rather than being nostalgic commiseration or an empty pep talk, the panel was an informed look at how the concept of adulthood can coexist with the seeming childishness of fandom. The main takeaway was that managing responsibility, whether that’s taking care of yourself or others (or acknowledging when you need help from others), is the contemporary benchmark of adulthood, and that fandom is compatible with this. There was also an important point about not revealing your power level immediately to uninitiated acquaintances, because you have to deal with the reality of how anime fans are perceived in general society.

Animation in Anime by Evan Minto and Nate A.M. was a varied look at both the history and implementation of conveying the illusion of movement in Japanese animation. I think the panel did a good job of dispelling the notion that there is only one good way to animate, and detailing how the particular challenges of animating in Japan (primarily budget and labor issues) resulted in creators having to do more with less. I wonder how many people came out of it eager to learn about legendary animator Kanada Yoshinori, whose distinct style lives on in the likes of Obari Masami, Studio Trigger, and others.

In 20 Years Ago: Anime in 1999 Daryl Surat of Anime World Order looked back on the year 1999, and the fact that it’s been twenty years alarms and frightens me. Regardless of my own insecurity over the passage of time, it was an effective panel at putting anime’s history into perspective. Some tech hiccups interfered with the panel somewhat, but it didn’t impact the overall enjoyment. He also showed a willingness to not put creators on an unnecessary pedestal, as he called out a famous director who likely exploited one of his voice actors.

My Panels

Nine years ago, I did a panel about this blog’s namesake, Ogiue from Genshiken, and since then, I hadn’t touched my favorite manga as a panel topic prior to Otakon 2019. But thanks to a series of rereleases of Kio Shimoku’s older manga, I was inspired to do a panel that didn’t just cover Kio’s most famous title but his entire manga career. Thus was born Genshiken & Beyond: The Works of Kio Shimoku.

Creator spotlights are not the most popular panels, so there wasn’t a large audience at first, and the next panel being JoJo’s meant those seated at the end weren’t necessarily there to see me, but I think I accomplished what I wanted in going over Kio’s varied and daring manga works. To my pleasant surprise, I even won over a harsh critic on the Otakon feedback forums.

I had a second panel as well, Star-Crossed Alien Lovers…in Robots! with Patz from The Cockpit and Alain from Reverse Thieves. It was a more relaxed panel than my Kio one, and was built around looking at various robot anime that highlight romance amid conflict. My hope is that the panel got people thinking, even a little.

For those who attended my panels, thank you, and I hope to see you next year. I’ve got some ideas in the works…!

Bradio Concert

Having watched the anime Death Parade and enjoyed its high-energy opening theme, I was looking forward to Bradio’s live performance at Otakon, and it delivered in spades. Their attitude and presentation drew me in, and their unique jazz/funk/disco-fusion style is hard not to enjoy. I loved the hell out of every song, and it’s clear the crowd did too, as I could see people practically compelled to dance to the groove. Bradio’s irresistible music is made all the better by the singer’s excellent vocals and sheer range—he pretty much did one song entirely in falsetto without losing any power.

I would see Bradio again, no doubt.

As an aside, I stopped in briefly for the Nujabes Tribute Concert, but wasn’t able to stay long enough to get a good idea of it overall.

Other Notes

I briefly stopped by the Saturday Morning Cartoons subtitled video room. Along with the dubbed video room, the idea was to replicat watching anime from the 90s with commercials. I watched Sailor Moon in Japanese, and like with so many other shows with a merchandise engine behind them, there were tons of Sailor Moon commercials during the actual show. I also got to see a commercial starring the best video game mascot ever: Segata Sanshiro. If I had more time, I would’ve liked to stay there a bit more.

Also, shout-outs to the dealer’s room booth that was selling Precure, Doremi, and classic magical girl stuff I got this fine piece of Princess Comet/Cosmic Baton Girl Comet-san merchandise, and I was definitely tempted to get more. A rare find!

And lastly, some cosplay.