The Healing of Heisei Anime

EvangelionIt’s difficult to succinctly describe or summarize anime and manga in the Heisei era. After all, that’s a lot of time to cover, from 1989 to 2019. But when I think about the works that have come out over the past thirty years, one word keeps coming to mind: therapy.

The Heisei era is defined by many things, but one of the biggest is the bursting of the 80s bubble economy, leading Japan into a recession it’s never fully recovered from. It has affected everyone young and old, flipping norms and assumptions on their heads as the idea of a stable future weakened and crumbled. I find that many of the trends in Heisei anime reflect this uncertainty. Heisei covers the birth of healing anime. It marks the emergence of concepts in Japan like NEETs, hikikomori, and fear of declining birth rates, which then make their way into anime. Deep introspection and escape from reality alike were in full force, asking viewers whether they needed to manually get away or to find solutions.

In that struggle between therapy as problem-solving and therapy as respite, in my opinion there’s no show as emblematic as Neon Genesis Evangelion. While it takes from works past, what Evangelion does so well, and part of why its legacy has endured for so long, is that it pushes the psychological fears and doubts of its characters to the forefront, enveloping viewers in their inner worlds. Their struggle to understand themselves and navigate youth, violence, love, and lust is still powerful today. However, another significant part of Evangelion‘s legacy is the commodification of its characters, their wispy yet mature bodies the subjects of figures, posters, ad campaigns, and more. Their idealized forms themselves provide a form of fantasy that consequently flattens and simplifies their presences.

And yet, that doesn’t necessarily mean the two sides of Evangelion never mingled, and their dual influence is reflected in 21st century anime culture in major ways. Whether it’s Rei as the progenitor of the “emotionless” blue-haired girl trope or Shinji and Kaworu as an evergreen fujoshi pairing (despite, or perhaps because it only lasts one episode), the clash of consumption, creation, reflection, and escape all continue to swirl around today. It’s fitting that the Rebuild of Evangelion movies, which show the characters trying much harder to communicate with one another and overcome the cycle of doubt and despair, is set to conclude in the Reiwa era after a ten-year delay.

The anime of the past three decades hasn’t been all doom and gloom, nor has it solely been a psychological bomb shelter shielding its viewers from the world. Heisei birthed the Yuusha/Brave franchise, with its positive messages (albeit with the occasional sprinkling in of anti-toy-company cynicism). It covered Sailor Moon and Ojamajo Doremi and Precure in terms of magical girl works that give viewers a sense of hope and optimism. Perhaps the function of these shows, however, is that they also provided positive messages to young kids in a society that didn’t necessarily provide it through other means.

While anime as therapy was born out of Japan’s own recent history, I think the global success of anime in the Heisei era shows that there were people all around the world who needed it as well, myself included. As is probably the case for many reading this, my entire otaku history has been in the Heisei era, and in retrospect I have to be amazed at how much it’s shaped my life even from the perspective of “therapy.” I learned to embrace unconventional views of masculinity and femininity through Cardcaptor Sakura. I found peace and comfort (but also artistic inspiration) from Hidamari Sketch. I discovered what means to live with confidence by reading Genshiken. I made introspection a part of my life thanks to Evangelion. This won’t necessarily change just because there’s a new emperor on the throne of Japan, but I hope I can look back again in thirty years with a similar fondness.

This post was made possible thanks to Johnny Trovato. If you’d like to request a topic or support Ogiue Maniax in general, check out the Patreon.

“Very East-Coast Avengers.” War of the Realms: New Agents of Atlas

Every year, New York Comic Con is a torrent of color and energy squeezed into a space that will barely fit everyone inside. But I’ve gotten fairly accustomed to it after so long, and at this point it’s basically an annual ritual. But eight months removed from the last NYCC in 2018, I still think about the Asian-Americans in Comics panel held there. Discussing everything from the success of Crazy Rich Asians to the challenges of portraying Asians in media in a landscape eager to work off of old, exotic stereotypes, it made me more invested in a fight I’ve had a stake in all along, even as this blog has concentrated primarily on anime and manga.

So when I read that Marvel was debuting a comic with an all-Asian team, I decided to break my years-long hiatus from traditional superhero comics and purchase the first issue of War of the Realms: New Agents of Atlas. But without even seeing a single image or piece of dialogue, I instantly sensed who the writer for this brand-new series was, or perhaps hadto be: Greg Pak, a long-time champion of introducing Asian characters to comics who was also one of the biggest names on that NYCC panel. Joining him on art is Gang Hyuk Lim, and on color Federico Blee.

The first issue opens up with a very familiar problem in Asia: a territorial dispute. Wave, a Filipino superhero, is chasing after a disturbance only to run afoul of a Mainland Chinese superhero named Aero, who tells her that she shouldn’t be outside the Philippine Sea. The comic instantly frames the level of detail the series aims to have by not only touching upon the ongoing disagreements over borders between Asian countries but also implies that the Filipino and Chinese heroes have different levels of connection to their respective governments.

From there, the series introduces the main Agents of Atlas team, which consists of Asian characters from all around the world, with some established Marvel characters and some all-new. Here, while also showing individual character motivations, the comic also highlights something important: they may all be Asian and raised Asian, but they’ve all been brought up in different ways with different values and assumptions based on the countries of their respective people and where they call home. For many Asian-Americans, there’s often a bit of cultural dissonance when going back to Asia because of the Western values they’ve grown up with. In other words, the first issue specifically emphasizes that just because they’re all “Asian” doesn’t mean they can be painted by the same brush.

The comic goes on to show various other heroes, including a number of Korean ones, as if to imply that superheroes have really taken off there. Amid attack by an outside enemy (from another REALM!), confusion ensues, and a lack of communication and a whole lot of jumping to conclusions leads to heroes fighting one another rather than their common foe.

What impresses me about this first issue is how much it respects both the similarities and differences of Asian cultures around the world while also pointing at the sensitive topics endemic to Asia and its diaspora. It’s the classic and universal idea of “we have to put aside our differences and work together to overcome this obstacle” but through the lens of Asian characters. There’s no exoticizing of any of the heroes, not even the older ones who came about in a time of exoticization.

While I know Greg Pak values and pushes for Asian characters, I have to wonder if part of the reason why Marvel as a business has gone ahead with New Agents of Atlas and its all-Asian team (and non-affiliated Asian heroes) is due to the success of the Marvel movies in China especially. The afterword suggests this, such as when it mentions how stories featuring Aero and Swordmaster can be found on NetEase, a Chinese comics site. As China exerts influence on entertainment and media, companies increasingly try to cater to the country and it’s government’s values. At the same time, however, if appealing to a Chinese audience potentially means more portrayals of Asian characters are respectful, is it a net positive? I don’t really have an answer myself at the moment.

So War of the Realms: New Agents of Atlas is off to a good start more or less. Here’s to hoping it keeps its momentum.

Super Robot Wars T and Gaogaigar’s Unspoken Plot Change?

I’ve been playing the heck out of Super Robot Wars T (available via import in English for the Nintendo Switch and PlayStation 4), and as always, I’m into the loving fanfictional goodness that the franchise always entails. When you have all of these different giant robot heroes in the same universe, the interactions are an endless source of amusement and head-nodding affirmation.

Of the many crossover moments little and big, however, there is what I believe to be an unspoken story element that significantly alters the course of one particular series: King of Braves Gaogaigar. This might be mere fan speculation on my part, but I think it also makes total sense.

In the original 1997 Gaogaigar TV series, the main character Shishioh Guy uses an attack called Hell and Heaven to finish off monsters. A little into the series, however, he discovers that using the attack too much does severe damage to his cyborg body, and that overusing it could lead to death. In response to this, his team (known as GGG) creates a new, alternative finisher called the Goldion Hammer, which becomes his default decisive blow through most of the series. It’s only in desperate times when the Goldion Hammer isn’t available that Guy will resort back to Hell and Heaven.

But in Super Robot Wars T, when you meet Guy, the Goldion Hammer is nowhere in sight, despite the story being well past the point in the anime where he was supposed to get the Goldion Hammer. And yet, Guy shows no signs of excessive use of Hell and Heaven. On one level, this is likely a gameplay pacing decision, to keep Gaogaigar from having its strongest attack early on, but I think there’s also an in-story explanation: he simply didn’t have to use it as much in the SRWT universe.

Whereas Gaogaigar and GGG alone fought against EI-01 and the Zonders in the anime, in the game, they occasionally received help from Watta and Tryder G7 (from Muteki Robo Tryder G7), as well as Maito and Mightgaine (from The Brave Express Mightgaine). In other words, in SRWT, Guy had enough assistance in his many battles that, by the time we meet him in-game, he isn’t anywhere near as overburdened as he is in the anime.

It’s considerations like the above which make Super Robot Wars T (and Super Robot Wars in general) such a treat. I’m looking forward to seeing whatever other crazy moments are in store.

Spoilers Matter

Between Avengers: Endgame, Game of Thrones Season 8, and the upcoming Star Wars Episode IX: The Rise of Skywalker—all concluding parts for their respective stories—pop culture has been in prime “spoiler warning” territory. If you’re plugged into any sort of social media, and you don’t have the opportunity to watch things as they’re released, it can be a struggle to avoid any and all information. This also means it’s incredibly easy for a few trolls to ruin other people’s days, but what I’m even more concerned about is a recurring notion I’ve been seeing, about how people’s anger and frustration over being spoiled is some kind of sign that these works are less about art and storytelling and more about shock value and surprise. They might even say something like, “Truly good works are good even when spoiled.”

Perhaps they’re right. Perhaps they’re not. Either way, it still doesn’t mean that a desire to go in relatively “blind” is somehow valueless. In fact, I find it to be quite rude and even a little elitist to value a work over people’s own desires to such an extent that negatively impacting their experience is somehow “okay” because it shows how “limited” both the people and their “shocking” entertainment can be. While it’s true that some things stand the test of time better than others, and that a piece of media that can be enjoyed over repeat viewings is strong in many ways, you still only get one chance to see something for the first time regardless. Just because something is even better the second or third time around doesn’t mean that the initial exposure should be diminished.

Granted, even without spoilers, “going in blind” means different things to different people. Some might have ideas as to what they think will happen, and will be bracing for the moment that their pet theories are confirmed or denied. Others might be looking at character interactions and trying to see if their chosen characters have any romantic developments. Personally, I purposely try to avoid pushing my expectations onto a work as much as possible. But whatever one’s approach, and even if a work holds up after spoilers, being aware of what happens changes the way a work is experienced. You go from trying to navigate the work on your own terms to being aware in the back (or front) of your mind that an Important Thing is going to happen. That’s not necessarily bad, but if you view a work once without spoilers and then a second time with spoilers, it means you get to have both experiences.

Note that there are a few caveats. The choice of spoilers vs. no spoilers is anything but binary, and that something as simple as a movie trailer can be “too much” for some and “not count as spoilers” for others. There’s also a difference between “being okay with spoilers” and, say, people who want advance warning on anything that might trigger them and cause deep psychological pain. And for instances where a work might come from a very unfamiliar time and culture, and not knowing the proper context can mean not catching many of the meanings and signals that are assumed to be “obvious” or “common sense” to anyone from that original time or place. Foreknowledge can be significant, but having it isn’t inherently better than not having it. First impressions can potentially be based in ignorance, but that ignorance can be corrected afterwards. You can’t take back a spoiler.

If all a film, TV show, book, or whatever has is shock value, so be it. If it has more to offer, all the better. That still doesn’t make those who wish to be surprised or who wish to focus on the unexpected somehow symptoms of an ailing entertainment industry, or make their experiences trivial. They can always come back, and if the problem is that people don’t want to revisit after the first go-around, that’s not an issue with anti-spoiler culture—that’s an issue with time and its usage. But ultimately, if people only have enough time to see something once, they should be able to do it on their terms, and not ones set by some externally imposed values rooted in notions of how “true quality” is defined.

Kotobukiya Wants to Know Your Favorite Yuusha/Brave Robots

Good news for fans of 1990s giant robot fans: plastic model and figure maker Kotobukiya is looking into making plastic models from the Yuusha/Brave series, and they’re holding a survey to get customers’ opinions.

The survey is in Japanese, but for those who can’t read the language but still want to participate, I’ve translated the prompts, which you can see below.

  1. Please select your gender. (Choices are male, female, and no answer)
  2. Please select your year of birth.
  3. Among the options below, please select your favorite work in the Brave series. (Options are in order of release date)
  4. Please select the Brave series products you hope to see. (Pick 3)
  5. Please write any opinions you have pertaining to Brave series plastic model kits
  6. Please tell us your favorite plastic model purchase from the last six months.
  7. Please tell us why the answer in #6 is your favorite.
  8. Please choose any of your favorite plastic model lines from Kotobukiya. (Frame Arms series, Frame Arms Girls series, Hexa Gear series, M.S.G. Weapon Unit series, M.S.G. Heavy Weapon Unit series, M.S.G. Gigantic Arms series, M.S.G. Mecha Supply series, M.S.G. miscellaneous, Other)

So happy survey-filling-out (?)! I for one will be voting for Shadowmaru (J-Decker), King J-Der (Gaogaigar), and Gaogaigo (Gaogaigar vs. Betterman novels). Survey ends May 31.

Growing Step by Step: Run with the Wind

To tell a story about  competitive running is to instantly conjure up images of winners and losers. Even “The Tortoise and the Hare,” with its moral of consistent hard work reaping rewards, is framed as “slow and steady wins the race.” But the anime Run with the Wind emphasizes a lesson different from the old folk tale and even many other sports anime: while there will always be those who are faster and stronger, ultimately the true race is the one you run against yourself.

Titled Kaze ga Tsuyoku Fuiteiru (“The Wind is Blowing Strong”) in Japanese and based on the novel by Miura Shion, Run with the Wind centers around the dream of one Kiyose Haiji. A senior at Kansei University, he wants to win the Hakone Ekiden: a 10-man relay marathon that pushes the limits of its participants. However, the group he’s managed to assemble is about as rag-tag as it gets–from a literal prodigy to a manga otaku who hasn’t experienced a real sweat in his life. Even qualifying for the event seems like a pipe dream, let alone winning.

Because the characters come from such wildly differing circumstances, each has a personal challenge to overcome. Kakeru, the aforementioned savant, is far and away the best of the group, but a troubled past leaves him conflicted about both running and being a team player. The geek, nicknamed “Prince,” is on the far opposite end, and is unable to even imagine running 20 kilometers. There’s practically a 0% chance that Prince could ever catch up to Kakeru even if he trained for a decade, but the series emphasizes an idea: it’s less important to prove superiority over others than to grow as an individual and to help others grow as well. Fujioka Kazuma, a character introduced later as the #1 college athlete, views his running not as an opportunity to triumph over others, but as a way to push himself to greater heights. The use of the Hakone Ekiden in the story itself beautifully reinforces this concept, as individual runners must overcome their own section and the expectations both internal and external set out for them.

Speaking from a personal perspective, I am ostensibly a runner.  I go running once a week with a group, though I’m nowhere near the fastest person, and my times haven’t gotten better in a long time, but I can look back at my old self and say, “I thought I could never run this much, but here I am.” “I used to think I couldn’t keep going, but now I know I can do it.” I never finish first, and I doubt I ever will, but challenging myself to keep at it, and then beating it, always tells me I’m going somewhere.

I believe that Run with the Wind’s lessons are extremely relevant to people today, as I increasingly see people both young and old who are paralyzed by the fear of competition and comparison. In their eyes, there’s no point in building up the stamina to climb a hill when others have successfully scaled Mt. Everest, no point to learning martial arts because they’ll never defeat a world champion, no point in working on personal appearance because they’ll never be as handsome or beautiful as movie stars and celebrities. But what Run with the Wind says is that the race to be #1 is not the only race worth running. Those who have given up before even trying, and those who trivialize their own improvement simply because they’re not better than the rest, should take this to heart and find their confidence, however small.

Small Town, Small Girl, Big Feels: Okko’s Inn

I believe strongly art and entertainment meant for kids that isn’t afraid to challenge them. It shows respect for the emotional complexity and growing intelligence of children, while still understanding that guidance is important. With respect to that sentiment, Okko’s Inn (Wakaokami wa Shougakusei! in Japanese) is an anime film that flits between the light-hearted and the somber, successfully channeling both in ways that resonate with young and old alike.

After a life-changing event, grade schooler Oriko (nickname: Okko) ends up moving in to her grandma’s traditional Japanese inn. There, she discovers that she can communicate with a few local spirits, and winds up becoming a junior innkeeper. Learning and laughing alongside both the ghosts and the humans she meets, Okko matures little by little.

Okko’s Inn is cute and heartwarming both on the surface and deep down to its core, but it doesn’t mean its story is all fluff. While the portrayal of the humble everyday bustle of a Japanese inn provides an almost meditative atmosphere, Okko’s internal and external conflicts are made all the more poignant by the way both joy and sorrow touch her life.

There’s one character who steals every scene she appears in: Okko’s classmate Matsuki, whose family is also in the inn business. Both wealthy and refusing to conform to expectations, she’s a wonderfully gaudy princess-type who is actually anything but shallow. Okko and Matsuki’s rivalry/friendship is a thing of beauty, and one of many relationships that make the film fulfilling.

While Okko’s Inn is an emotional ride, it’s never to the extent that it feels incongruous or conducive to whiplash. Whether you’re 5 or 95, its story, and all the little moments that make that story up, are hard to forget.

Thank You for Your Love: Ogiue Maniax Status Update for May 2019

The new season is well under way, but I’m still trying to catch up on giving my thoughts about the last season! There’s always a price to pay in terms of trying to keep up with the season, but I prefer the slow and steady approach. Many thanks to my supporters on Patreon and ko-fi for letting me take my time as I have.

General:

Johnny Trovato

Ko Ransom

Diogo Prado

Alex

Sue Hopkins fans:

Serxeid

Hato Kenjirou fans:

Elizabeth

Yajima Mirei fans:

Machi-Kurada

I mentioned last month that I was traveling to Asia, and now that I’ve come back, it’s lit a fire under me to improve my fluency in Chinese. Ogiue Maniax will still ultimately be about anime and manga, but my continued learning and renewed exposure to Chinese culture (including comics and music) might bleed into my posts every so often. I might also write a thing or two that more directly addresses some elements of intersection between Japanese and Chinese pop culture, but I have no concrete plans as of yet.

Now then, my favorite posts from April:

Hip Hop Manga: “Change!” and “Wondance”

A visual comparison between two different hip hop-themed titles

Why Emma in “The Promised Neverland” is a Fantastic Character

One of the best Shonen Jump manga currently running features one of the best protagonists.

The Confession: “The World God Only Knows” Five-Year Retrospective

As the saying goes, “Your tears are delicious.”

Hashikko Ensemble

Chapter 15 steps outside the confines of Hashimoto Technical High School. it’s a fun chapter rich with characterization and surprises.

Patreon-Sponsored

Infinite Potential: Aikatsu Friends! Kagayaki no Jewel

Idols in Spaaaaace…!

Closing

May 5 is not only Cinco de Mayo, it’s also the “birthday” of May, the best character in Guilty Gear. All hail our anchor-wielding overlord!

Menagerie, Menagerie: Hashikko Ensemble, Chapter 15

In this chapter, we see our first school outside of Hashimoto Tech! How will these students react to the eccentricities of the main cast?

Summary

The Chorus Appreciation Society is running into a few walls. This is partly because so many of its members lack experience, partly because of clashes in personality (especially between Orihara and Shinji), and partly because Mimi-sensei herself doesn’t know much about music. Thanks to the reluctant help of music teacher Takano-sensei, however, the Chorus Club gets a chance to do some inter-school practice. They visit Nishigafuchi Private High School, a strong music school with numerous accomplishments in competition and automatic entry into the elite Nankan University. It’s the Hakone Academy of choruses, in Yowamushi Pedal terms, perhaps.

The Nishigafuchi students are surprised at the wildly varying appearances and demeanors of the Hashimoto students. The Hashimoto students split off into their respective vocal sections, but when Akira goes to meet the other bass vocalists, he’s recognized by a student from his middle school days, Kidamoto, who asks what he’s doing there.

Pronunciation 101

There’s an interesting demonstration of some tongue exercises led by Jin. Namely, he shows how while Japanese people are typically taught vowels in the order of “A, I, U, E, O,” the more natural and comfortable order for the mouth would be “I, E, A, O, U.” I rather like how the manga drops bits of knowledge like this, as it both lends an air of authenticity while also making a kind of narrative sense given Jin’s scientific approach to music.

Too Many (?) New Characters

A lot of characters are introduced in this chapter, namely students at Nishigafuchi. Because there are so many, including the leaders of each of their club’s chorus section, I wonder which of them will be important down the line. It’s hard to tell with Hashikko Ensemble, given how we already have some minor characters ascend. I get the feeling that the bass leader, Honma Tadashi, will play a role in helping Akira improve.

As for Takano, she reminds me of the characters from FLCL, and not just in terms of her full lips and pouty face. She has a kind of laid-back slyness that feels like a mix between Haruko and Mamimi.

Kidamoto

Possibly the most important new character is Kidamoto. While he doesn’t stand out at first blush, but I do like how Hashikko Ensemble is utilizing him. At the very beginning of the chapter, his face shows up in one panel (see the top image), but his level of importance is still unknown. Then, when Hashimoto Chorus Club arrives, he reacts to someone’s appearance but it’s not immediately clear who he notices, creating a bit of anticipation in the story. Is it Jin, who’s presumably somewhat infamous in local music circles? Is it Shion, who competed in piano? The fact that it turns out to be Akira is both surprising and intriguing.

So what is the relationship between Akira and Kidamoto? Is it just that Kidamoto knows about how Akira pretended to sing in middle school during class performances? I’m looking forward to getting the answer, as well as seeing how this challenges Akira.

Character Humor Deluxe

There’s a lot of excellent humor this character-based humor in this chapter that I enjoyed immensely. One is Hanyama (the bald student) expressing his sudden urge to join the Chorus Club just from watching Mimi-sensei’s adorable conductor practice. Another involves one of the students at Nishigafuchi wondering if everyone from Hashimoto is going to be delinquents (on account of it being a technical/vocational school), only to have her expectations simultaneously subverted and affirmed by the contrast between Jin and Orihara.

My favorite of all, however, is seeing Shion constantly get distracted in class by Takano-sensei’s piano across the hall. As mentioned by Takano herself, her specialty is the violin, so even as a music teacher she’s not going to be impeccable on the ivory. Seeing Shion jerk her head at every flub Takano makes (summed up entirely in one panel) is such a perfect little character moment for Shion. It not only speaks to her own piano skills, but also hints at the same personality underlying her attitude towards the Chorus Club in the earlier chapters.

Overall, much of Chapter 15 emphasizes what an eclectic hodgepodge of people are at the center of this story. I expect to see Jin upend the Nishigafuchi students’ expectations with his vocal range, as well as other similar surprises.

Songs

The song they’re practicing for competition, “Miagete Goran Yoru no Hoshi o” (Behold the Nighttime Stars) by Kyu Sakamoto, appears again in this chapter. It’s to be expected moving forward.

Another song, one that Shion decides to play on piano (and thus not helping with practice) is Friedrich Bürgmuller’s 25 Études faciles et progressives, Op.100 (25 studies for piano) L’Arabesque. It’s part of a series of pieces designed to help young pianists improve their skills.

Final Thoughts

I often wonder if I’m actually doing this manga justice. There are a lot of little details in the panels that can seem frivolous but also add a lot to the core character dynamics that fuel the series. Hashikko Ensemble grows in fits and starts, but that’s also what makes it so appealing.

 

Infinite Potential: Aikatsu Friends! Kagayaki no Jewel

I’m unsure of what kids’ marketing research took place, but I doubt it’s a coincidence that both Precure and Aikatsu!—two major girls’ anime franchises—somehow both ended up on a space theme this year. But while Star Twinkle Precure is kind of expected given how every season has a gimmick or three, it’s much more surprising that Aikatsu Friends! Kagayaki no Jewel would establish the concept of “Space Idol Activities” in its own universe. Fitting, perhaps, but surprising nevertheless.

There’s a certain level of absurdity that permeates Aikatsu! as a whole—more than enough to make “Aikatsu in space” not seem like such a bizarre direction. In fact, I think it’s what has allowed the franchise to stand the test of time as a work of art and media, independent of the arcade game it’s based on. Aikatsu Friends! Kagayaki no Jewel leans into that, whether it’s maintaining old traditions (e.g. scaling cliffs) or trying something new. So when the first episode begins with an astronaut entering the stratosphere, the main reaction from me is “sure.” In a way, it feels more fitting than something like, Yu-Gi-Oh!, which now has a history of highlighting card games in different settings—in ancient Egypt, in school, on motorcycles, in space, and so on.

The new season also takes place in a new semester where the Aine and friends are now in the high school division, and I always enjoy seeing the signs of progress that come with such transitions. In this case, it’s seeing the underclassmen pale in terms of aerobic an anaerobic training alike, as well as…idols in spaaaaace.

My only wish is that they push this concept as far as it can go. Why limit it to space-esque idol performances? Why not have an idol school aboard a shuttle? Why not have zero-g dancing? Please take this to the absolute limit, Aikatsu!

P.S. Did you know the best Aikatsu! characters introduce themselves by parachute? It’s true.

This post was sponsored by Johnny Trovato. If you’d like to request a topic for Ogiue Maniax (or support it in general), check out the Patreon.