OGIUE MANIAX

Anime & Manga Blog | 50% Anime Analysis, 50% Ogi

Democracy and Freedom of the Speech Go Hand-in-Hand

In an environment where a celebrity-turned-politican can rouse up support through anger and vitriol, I think it is only natural to be wary of how people use speech. It becomes viewed as a tool of fear, a force to fight against, and this can lead people down the dangerous path of trying to fight fire with fire. From that sentiment springs the dichotomies of right and wrong, as well as the idea that the ends justify the means: if you’re so clearly and obviously right, anything you say or do should be for a just cause, even if that means silencing the opposition, right? But such thinking is on the precipice of censorship, and a sense of righteousness can blind people to that.

Whenever I think of the core functions of democracy, I think back to Yang Wen-li in the Japanese novel/anime series Legend of the Galactic Heroes. When comparing  democracies and dictatorships as forms of government, Yang emphasizes that while a good, strong, and just dictator can create more sweeping changes and reforms at a quicker rate, a terrible dictator is beyond dangerous. They can seize and maintain power forever, suppress the people, and can only be removed with a great deal of effort. In contrast, it may be harder to get things done in a democracy, but the constant renewal of leadership means that, even if we get some bad politicans, they can only last so long. Democracy has greater potential for change, even if that change comes only in fits and starts.

I think freedom of speech serves a similar role in society, and that in order to have democracy you need to have an environment where people are free to speak their minds. The risk that comes with this is that people may not always say things we’re comfortable with or agree with. This does not mean that we cannot criticize ideas, or how they’re delivered, or that something like hate speech should just be allowed to flourish. However, this also does not mean that the solution is to shut them up or to try and “overpower” them. I do believe that, on some level, part of the reason racism keeps rearing its ugly head is that people are shamed into silence, and they harbor these feelings so that they take the first opportunity for them to voice their feelings in a way that feels empowering. If people speak at each other, it cuts off avenues for dialogue. It’s perhaps no surprise that American politics seem to often be games of one-upsmanship and stifling the opposition, as opposed to trying to find compromise and promote candid conversation.

As an anime and manga blogger, I know this isn’t the sort of topic readers would immediately expect, but I think it is relevant to how fans as people interact with the various worlds they engage in, be they discussions of fiction, participation in their local communities, or engagement in political forums. I hope that we remember that democracy and freedom of speech are not static tools, and they are best utilized as dynamic, ever-changing entities.

Yowamushi Pedal: Brains, Heart, and Body

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As a sports manga and anime with an enormous cast, Yowamushi Pedal is home to a variety of characters designed to contrast with each other in terms of personality and approach to competitive bicycle racing. This certainly applies to the first-years when the series begins, as all-rounder Imaizumi Shunsuke, speedy Naruko Shoukichi, and high-cadence protagonist Onoda Sakamichi are all differ from one another significantly. In looking more closely at these three characters, however, I find that they resemble professional fighting game player Laugh’s theory of the Three Fighting Game Player Archetypes. My aim here is to elaborate why I believe this to be the case, and which archetypes apply to these three.

As described by the video above from Core-A gaming, the three categories of players are brains, heart, and body. While this distinction is not exclusive to fighting games or even gaming or competition in general, I find that Yowamushi Pedal with its theme of cycling has a lot of parallels with fighting games. Although fighting games are typically 1-on-1 matches and bicycle racing is shown to be a team sport on the biggest stages, the emphasis on how a human being competes through the use and fine-tuning of their equipment is a point of commonality. At one point, a character in Yowamushi Pedal even talks about how, unlike other sports, you don’t need to be the biggest or the strongest because what matters is how you work with your bike. Replace that with “joystick” or “controller,” and the similarities start to become clearer.

In the training camp arc of Yowamushi Pedal, where the characters compete to see who will represent Sohoku High School in the Inter-High National Tournament, club captain Kinjou purposely messes with the first-years’ bicycles in order to challenge them to work on their major weaknesses. In doing so, he reveals the archetypes that Imaizumi, Naruko, and Onoda embody.

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Imaizumi is a “brains” type, or someone who relies on superior knowledge and study to win. When Kinjou removes his ability to shift gears, it initially throwsImaizumi for a complete loop. Just as a brains-based fighting game player knows frame data like the back of their hand, Imaizumi had up to that point relied on his optimal knowledge of gear shifting to tackle any level of slope while cycling. Although he eventually overcomes this flaw during the training camp, his sheer joy when he’s finally able to reunite with his cherished gear shifters shows just how much the “heady” part of bicycle racing factors into Imaizumi’s approach to the sport.

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Naruko, then, is a “heart” type, who prefers to “feel” things out. In fighting game terms, this is someone who is confident they can outmaneuver you in unorthodox situations and “mind game” you. His advice to Onoda to surprise Imaizumi with a technique in a previous race, as well as his own “Sprint Climb” maneuver, are indicative of a similar quality. At the training camp, Kinjou removes his lower handle bars, thus limiting Naruko’s ability to adapt and be as creative as he’d like. Unable to do things “in the moment” as a result, Naruko is forced to work around it.

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That leaves Onoda as the “body” type. While this might not make sense given how Onoda is the “heart” of the team, that’s a different kind of conception of heart as a spiritual center. Instead, the reason why Onoda is a “body” cyclist is because of the fact that his high cadence is the linchpin of his riding style. Just as a “body” type in fighting games always has things like technical precision and perfectly executed high-damage combos to fall back on, Onoda’s ingrained ability to raise and lower his cadence like the pedals are an extension of his body lets him overcome situations where he might be “strategically” beaten. And just like the other two, when his ability to freely pedal as quickly or as slowly as he’d like is interfered with, he starts off feeling utterly helpless.

Imaizumi the brains, Naruko the heart, and Onoda the body. Together, they create a complete being, which is perhaps why they work so well together. What about the other characters, then? I’ll leave you to figure them out.

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Giver of Thanks: Ogiue Maniax Status Update for November 2016

November is anniversary month for Ogiue Maniax, but I’ll be saving that for its own dedicated post (if I remember, that is. Someone please remind me!).

A big thanks to this month’s Patreon sponsors. You might not understand how much I appreciate your help, but I’ll explain at the end:

General:

Johnny Trovato

Ko Ransom

Alex

Diogo Prado

Yoshitake Rika fans:

Elliot Page

Hato Kenjirou fans:

Elizabeth

Yajima Mirei fans:

Machi-Kurada

Before going into an overview of my favorite posts of the month, I want to talk a bit about my appreciation to my readers for being curious as to what I have to say. As I go through life, I meet more and more anime and manga fans of different tastes and philosophies, but often I feel it can be difficult to engage in conversations about the nitty-gritty of anime and manga as ways to explore thought, society, emotion, and more. Talk about anime and manga floats at the surface, or, if it delves deeper, is often connected to value judgments or inside looks at the mechanics of industries. I know my audience isn’t especially large, but I am grateful that the topics I’m interested in at least pique your curiosity.

That being said, I know I’m really bad at responding to comments on a frequent basis, and I intend to work harder at fostering actual conversation on Ogiue Maniax. Also, because I’ve been more review-heavy as of late, I’m wondering if this is steering away from the strengths of the blog.

As for this month’s post highlights…

First, at long last, is a final review of one of my favorite manga in recent memory: Mogusa-san. If you love food manga, this is right up your alley.

Second, out of the many films I watched over October, Miss Hokusai has to be the one I enjoyed the most. ALso, check out Kizumonogatari Part II and Shin Godzilla.

Third, I took a different approach to covering New York Comic Con this year, and have been writing response essays to things that caught my attention. If you like giant robot toys, check out my thoughts on Soul of Chogokin Voltron and Megazord.

Lastly, I wrote a bit about Star Ocean EX, and just how 2003 it is.

I’m not sure what I’ll have in store for November, but I’m thinking of devoting a significant chunk to talking about some of my favorite recent characters.

Where in Time is Thomas Edison?: Time Travel Girl Anime Review

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As a kid growing up in the 1990s, there were a number of educational shows that tried their best to be cool. Some perennial favorites, like Sesame Street and Mr. Rogers, played to the beat of their own drums. Others failed miserably and came across as more cringe-worthy than anything else. But there were a handful that managed to just be “cool enough” that, while you wouldn’t brag to your friends that you were watching these shows, they still felt like they had merit and weren’t overly didactic in their “edumucatin’.” That’s exactly the territory where the 2016 anime Time Travel Girl: Mari-Waka and the Eight Scientists resides.

Apparently based on a 1983 Japanese children’s educational book called Magnets & Electricity, Time Travel Girl follows a girl named Mari as she inadvertently discovers a way to travel through time, always finding herself meeting a great scientist or inventor tied to the history of electromagnetism. As shown in the opening, the eight in question are: William Gilbert, Benjamin Franklin, Alessandro Volta, Michael Faraday, Samuel Morse, Alexander Graham Bell, Heinrich Hertz, and Thomas Edison.

In terms of look, Time Travel Girl does not seem like it comes from this era of anime, no pun intended. From the characters’ hair and eyes, to their archetypes, to even the opening itself, it looks like a show that stepped out of 2003. Placed next to older series like World of Narue or Someday’s Dreamers, it wouldn’t appear out of place at all. I think that also lends to the feeling of Time Travel Girl being a “cool” educational cartoon, because it’s like the aesthetics are a bit out-of-touch with current Japanese animation. That being said, the actual show is fairly fun and informative, and it does resolve instead of remaining open-ended. This is despite the fact that its formula makes that sort of repetition oh-so-easy.

What probably impresses me most about the series is the way it pushes the message that science and discovery are about questioning what we take for granted. By not letting assumptions (be they personal, religious, etc.) control us, it opens up pathways not only for we as individuals to learn, but also in the process creates opportunities for those in the future. A less pertinent message, but important in its own right, is that the show implicitly presents its own theory for why Thomas Edison was an asshole (seriously, look it up). There’s even a bit about slavery in the Benjamin Franklin episode.

If there’s any American cartoon series I would liken Time Travel Girl to, it would have to be Where on Earth is Carmen Sandiego? No, not the one with Rockapella, and not (despite the thematic similarities) the followup quiz show Where in Time is Carmen Sandiego? I’m talking about the one with the grandiose opening, the two kids, and the giant floating virtual head for a chief. Both it and Time Travel Girl have just enough pizazz to be entertaining, but neither are especially gripping examples of animation.

Based on my dated comparison, it’s very clear that Time Travel Girl is certainly not meant for me. However, I could actually see it being dubbed into English and broadcast on TV, as it is unabashedly an educational cartoon. I think it would do all right in that capacity, though I don’t know if we’re still at a point where the characters’ Asian origins would be removed.

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Game of Undeath – Kizumonogatari Part II: Nekketsu

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One of the many purposes a prequel can fulfill is to show how the characters we’re already familiar with came to be who they are. This is the story of light novel author Nisio Isin’s Kizumonogatari, which recounts how Araragi Koyomi, protagonist of the Monogatari series, would become embroiled in the world of the supernatural, and how his friendship with his beautiful classmate Hanekawa Tsubasa would form. In its adaptation to film, Kizumonogatari has been split into a trilogy, with the first being an introduction to the cast, and now the second covering Araragi’s realization of his newfound vampire power. Suffice it to say, this film is not meant for people to watch it without having seen Part I.

While the first film was quite violent, as we see images such as a limbless Shinobu bleeding all over the ground, Araragi writhing in agony as the sun sets him aflame, Kizumonogatari Part II: Nekketsu is much more violent in terms of the ubiquity of action scenes. Presented much like a series of video game bosses or Bruce Lee’s Game of Death progression, Araragi (with his new vampire abilities) must fight three increasingly strong opponents who have taken the limbs of his master, Shinobu. During these fights, we begin to see the origins of Araragi’s favored game plan: sacrifice his own body because its regenerative power allows him to take a lot of abuse. In Bakemonogatari, he’s much less of a vampire than he is here, so this is the strategy at its most powerful, even if Araragi’s lack of experience means he isn’t using it as well as he could. One of the other interesting aspects of Araragi’s battles is that he initially assumes himself to be the underdog, which is very much in line with this personality.

In terms of the action scenes but also many of the “slower” parts of Kizumonogatari Part II, this film is unmistakably SHAFT-esque. Ever since director Shinbo Akiyuki brought his signature visual style of sudden cuts, fragmented imagery, and head tilts to the world of Monogatari, it’s created a certain expectation for how these anime should look. With a clearly larger budget than what they get for their TV series, the fight scenes get elaborate and intense beyond what one might even expect simply reading the light novel, and even the endlessly large rooms where battles take place in the TV series feel somehow less infinite than the sets of Part II. Unlike Part I, which I found to be a good deal more amenable to those unfamiliar with or jarred by the Monogatari style, this middle part of the trilogy pretty much goes in full force. Due to how much both Nisio Isin and Shinbo love to indulge in metatextual elements, it often feels like a match made in anime, but at times I wonder if there’s a breakdown somewhere between the two creators’ approaches.

One aspect of the film that still leaves me puzzled is the way that Araragi and Hanekawa would eventually end up the way they are. While Araragi is clearly always attracted to Hanekawa and vice versa in later parts of the series, in Kizumonogatari their mutual interest is almost animal at times. By the time of Bakemonogatari, it’s still there, but somehow also a lot more cordial. Not only that, the two of them also just feel fairly different personality-wise and somewhat disconnected with the images of them I’m more familiar with. This is probably intentional, in order to show their growth. Also, while the disconnect seems jarring, Part II lays some of the foundations for what we see from Araragi and Hanekawa later on in terms of secrets and revelations.

Kizumonogatari Part II: Nekketsu suffers a fair amount from being the second part of the trilogy because the context can feel lacking and the end of the film leaves things a bit unsatisfying so that it can lead directly to the third film. However, it still ends up being a very thrilling and visceral experience in terms of both action and sexual tension. In a way, this film is mainly a transitional state, the point where everything begins to really change, but the outcome of which is still a mystery.

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Days of Future Past: Star Ocean EX

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Star Ocean is one of those longstanding RPG game series that I know next to nothing about. I’m aware that it’s been around a while, and that it just got a new iteration this past year. So, when I was requested through Patreon to write about the 2001 anime Star Ocean EX, I had to come at it as a total novice. I didn’t know where it fit into the franchise, if it was a prequel, sequel, alternate universe, or whatever. However, because of when it came out, I find Star Ocean EX to be a historical artifact of sorts, a slice of anime and Japanese pop culture history at the time. Thus far, I’ve only watched five episodes, so my view of the show isn’t complete, but I still have some thoughts I want to share.

Overview and Basic Thoughts

Star Ocean EX is the story of Claude C. Kenny (the blond above), a young space officer and son of his ship’s captain. Self-conscious about the possibility of being viewed as being there only because of nepotism, Claude constantly tries to prove that he’s his own man. While investigating some ruins, he’s transported to another world where magic, rather than science, rules the day.

While the show looks pretty dire in terms of animation in budget, I can get behind the story. Its basic premise of a boy from a futuristic world ending up on a more fantasy-style planet has instant appeal in terms of setting the stage for interesting contrasts. The initial conflict between Claude and his father is also understandable on both sides. Claude wants to leave no doubts, especially from himself, that he’s his own man. His father is stoic and stern, but cares for his son deeply. I do wonder whether I would have picked up on both characters’ feelings had I watched this 15 years ago, or if I would have found both aggravating.

An Anime of Older Tropes

The character designs are straight out of the late 1990s/early 2000s aesthetics, but even if you ignore that element the characters’ personalities also shout “turn of the 21st century,” similar to many of the original characters in Super Robot Wars such as Ryune. While fathers being distant (both figuratively and literally) is a tradition in Japanese pop culture media like anime and games, there’s something about Claude in particular that rings especially true in a post-Evangelion period. While it’s clear that his relationship with his father is nothing like Shinji and Gendou’s combines aura of dysfunction, the chip Claude carries on his shoulder, as well as his dad’s inability to communicate his love and concern for Claude speak to that in a rough way.

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With the other two important characters Claude meets early on, I get a similar vibe of “archetypes from a past era.” Celina Jules is a seductive-looking treasure hunter who visually seems like a mix of Belldandy and Urd from Oh My Goddess! Rena Lanford (the other character in the first screenshot) is a young blue-haired healer who exists somewhere in the vein of Azmaria from Chrono Crusade (manga: 1998-2004), and Index from A Certain Magical Index (light novel: 2004-2010). Those characters aren’t that far off time-wise from Rena and Star Ocean EX, but her particular brand of gentle demeanor crossed with spunk fades away with every passing year.

The Frontier of Digital

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The other aspect of Star Ocean EX that really caught my attention was its animation style. The series came out right when full digital animation in Japan was becoming a thing, and it shows. It’s often really rough, with characters behaving like cardboard cutouts sliding about a little too smoothly. There’s also a feeling of clunkiness in terms of getting used to digital tools, which often means that the art itself looks unrefined. That all being said, I can forgive many of these gaffes, because being smack dab in the middle of a transitional period isn’t easy. A lot of what has defined anime aesthetic in days past is how creators make the most out of low budgets, and seeing the staff try to make the most of what they have is rather intriguing. For example, when Celina uses her fire spells, they apply a digital blur effect that’s meant to be the haze created by the heat of flames, but it sort of just ends up making things hard to see.

Overall

The old reputation of anime and manga based on video games is that it’s a pantheon of terribleness, but Star Ocean EX holds up fairly well. It’s not exactly a lost gem, but it is a product of its time, and at the very least a fun show to observe in that respect in addition to its actual narrative.

This post was sponsored by Johnny Trovato. If you’re interested in submitting topics for the blog, or just like my writing and want to support Ogiue Maniax, check out my Patreon.

The Limits of the Fujoshi Files

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In 2008, I had an idea: archive every fujoshi character I could possibly find. At the time, it seemed like an achievable task. Fujoshi characters were around but fairly rare, especially compared to the “girl otaku” that tended to share the same interests as the guys. However, a lot can change in eight years, and over this period the position of the “fujoshi character” has changed tremendously, leading me to think about all of the limitations imposed on the Fujoshi Files as they currently exist.

First, while the 2007-2009 period featured a kind of “fujoshi boom” as the term came into prominence, if you look at the fujoshi character today she’s basically been kneaded into anime and manga as a whole. The archetype doesn’t exist in its own universe, and she’ll appear in works more disconnected from the realm of hardcore fandoms. I mean, a yuri school detective comedy? A weird political satire light novel?

Where once the Izumi Konata-style female otaku was taken as the standard, now the de facto girl fan in anime and manga is the fujoshi. They’re basically everywhere, and it can be hard to keep up with all of them, which is why I’ve slowed down the pace a bit. Perhaps this means I should be doing more for the Fujoshi Files than ever before (and believe me, I’m still on the look-out), but I also want to make sure that the blog remains diverse thematically, as I think that’s one of its strengths. In other words, I don’t have the time to tackle every single work with fujoshi characters, but I wish I did.

Of course, if you find any fujoshi not currently on the list, by all means please leave a comment.

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Second, the number of fudanshi (rotten boy) characters steadily increases. Back when Genshiken Nidaime first came out, I was faced with a decision: do I include Hato in the Fujoshi Files? Ultimately, my decision was to not give him an entry because he identifies as male, and the list is for female characters. Then I found out about the series Fudanshism. A brand new series, Fudanshi Koukou Seikatsufeatured prominently in the summer season. Now the fudanshi is in the position the fujoshi once was, and to ignore them seems something of an issue.

Third, these Fujoshi File profiles I’ve written are very basic, and tend to be in-universe, but there are are often interesting aspects to these characters, like how they’re utilized in terms of narrative, elements of their designs, etc. Not including these factors leaves the Fujoshi Files without any real analytical teeth, though I’m not sure if that should change.

So I’m left with a few questions.

Should the Fujoshi Files branch off into a “Fudanshi Files?”

Should the Fujoshi Files go from being a series of small blog posts here to an entire Wikia?

Has the Fujoshi Files served its purpose already, in that it’s already over 150 characters strong?

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The Strength and Creativity of a Woman: Miss Hokusai Film Review

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When it comes to the history of Japanese art, no name stands out more than Hokusai. Most famously known for works such as his amusing sketches known as Hokusai Manga, as well as The Great Wave Over Kanagawa, his prints and paintings are the definition of iconic. One lesser known fact, at least to folks such as myself, is that he had a daughter who was a renowned painter and printmaker in her own right. Her life is the central focus of the film Miss Hokusai (known in Japanese as Sarusuberi), a highly appealing movie directed by Hara Keiichi (Summer Days with Coo) whose meandering path from beginning to end makes it all the more engaging.

What stands out about the film above all else is the main character herself, Katsushika O-Ei. “Miss Hokusai” exudes a strong charisma that gives her story weight and carries the film forward despite the fact that she doesn’t have any sort of singular ambition or goal she’s trying to fulfill. Instead, the focus is broader, showing her personal challenges as an individual, and how she handles them from one day to the next. For example, she works as an assistant to her father, and her awareness of both his general disheveled nature and his brilliance makes it so that the sheen of celebrity that he possesses is simultaneously both dulled and refined. The most notable aspect of her design visually is her big, bushy eyebrows (inherited from her dad), which gives her a memorable appearance.

Though the film presents in some ways an idealized image of Edo (currently Tokyo), it takes great steps to reflect the realities of the times it’s portraying. None of the characters speak in the style of Japanese one would hear today in modern Tokyo, and instead everyone has an Edo accent. Though this is not explicitly stated in Miss Hokusai, one of the main reasons the “Edo dialect” became more widespread was that it was how the women in the brothels spoke. The commonality of prostitution, and the fact that it wasn’t considered an especially big deal, sets the kind of environment that O-Ei lives in, all without admonishing it.

Related to this, one of the more interesting aspects of the film is the full acknowledgement that ukiyo-e and other forms of printing were not especially glamorous worlds. Its makers toed the line between artists and artisans, and the fact that pornographic and erotic art was a staple of the market is both well-established and incorporated into O-Ei’s own narrative. Her inexperience with love has an effect on both her business (she’s known for her unrivaled talent in drawing beautiful women but isn’t as good at depicting sex), as well as her personal life (she’s constantly flustered when speaking to the man she’s smitten with).

There’s also a spiritual/occult element to the film that I don’t want to spoil too much, but it reflects a kind of deep emotional and spiritual connection to art as expressed by both O-Ei and her father. It really makes me think about the idea that, even since the time of prehistoric cavemen, the ability to recreate worlds both familiar and alien assumed a kind of power bordering on the divine. The way Miss Hokusai depicts the act of creating art portrays it as a magical experience that visits different creators in different ways.

Another visual quality that gave me much to chew on mentally was the act of seeing these anime characters drawing in this older style. Though ukiyo-e and such are sometimes argued to be the precursors to manga and anime as we know it today, the connection is actually rather tenuous. However, seeing the same characters depicted in both anime form and in that woodblock print style connects these two different aesthetics together. As a result, I began to consider the idea that, even if they aren’t related all that much historically, there is a kind of spiritual succession at work between “Hokusai manga” and “manga,” so to speak.

Overall, I highly recommend Miss Hokusai to anyone who enjoys a kind of circuitous storytelling where the important pieces slowly come into view, and to anyone who wants to see an inspirational and uplifting woman who is certainly not without her own flaws. It’s visually rich, full of characters who need only moments to draw you into their world, and a clever portrayal of what it’s like to be a creator.

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New York Comic Con 2016 Essay #1: Voltron, Megazord, and the American Soul of Chogokin

For this year’s New York Comic Con, I’m doing something a bit different with my coverage. Instead of doing a standard con report, with overviews and opinions on panels, artist alley, etc., I’m going to be writing a series of essays based on things I saw at NYCC 2016. Think of it like extended thought exercises and musings inspired by the con.

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As someone who loves giant robots, one of the highlights of New York Comic Con 2016 had to be the dual displays of Soul of Chogokin Voltron and Megazord. Created as high-end poseable figures with plenty of metal, show-accurate proportions and transformations, and as much articulation as their designs can allow, when something joins the Soul of Chogokin line it is like a rite of passage. It’s the pinnacle of mecha toys, and any fans of either robot likely already has them on their radars. Seeing them together, however, made me think about their significance to both American fans and the people responsible for the Soul of Chogokin line. These figures represent not only the fulfillment of childhood dreams, but are indicative of the complex interactions between nostalgia and specific cultural contexts.

Although I personally do not view Voltron or Megazord with the kind of near-religious fervor that grips so many other fans (granted Voltron was the show that introduced me to giant robots), I couldn’t help but be impressed by their designs. They’re both large, clearly very hefty, and capture well the particular quirks of both robots, perhaps even to the point that it would be jarring. For example, Voltron can look a little too squat, until you realize that it actually reflects the original design well, and the main reason we see it as being perhaps slightly lankier in proportions is because the iconic images of Voltron tend to be upward perspective shots.

Above each of the displays was a painting of the robot below, with a little information card on the side to provide some extra insight on the artist who provided them, Nonaka Tsuyoshi. Reading these, what caught my attention was that not only was Nonaka responsible for the original Megazord design, but he was also the man responsible for starting the Soul of Chogokin line in the first place! In a way, the birth of the Soul of Chogokin Megazord can be viewed as Nonaka’s homecoming.

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There was another detail that I found even more notable. When describing Nonaka’s founding of the Soul of Chogokin line, the card stated that the toys were born out of his desire to celebrate the giant robots of his own youth, such as Mazinger Z. They were what inspired him, and so he in turn has given them the star treatment. Extending this line of thought, one can view Voltron and the Megazord as essentially the “Mazinger Z’s of America.” Many countries are introduced to super robots differently, and in the case of the US these two in particular are deeply woven into the fabric of pop culture. Remember, the original Japanese version of VoltronKing of Beasts Golion, isn’t a particularly notable show. Zyuranger, the show that would become Mighty Morphin’ Power Rangers, is beloved among Super Sentai fans, but is considered one of many good iterations. In the United States, however, these robots are integral to introducing generations of kids to the wide world of mecha. Thus, the Soul of Chogokin line is doing what it was originally meant to, only in another cultural context.

Thinking further about the iconic aspect of Voltron and the Megazord, it’s fascinating just how lasting their presence is relative to the shows they came from. For example, because Voltron has that cool look and that place in American broadcast history, it can be remade again and again, most notably in the surprise hit Voltron: Legendary Defender. What’s even more striking about its presence, however, is that Vehicle Voltron is as absent from pop culture memory as Lion Voltron is enduring. In fact, notice how I’ve only said “Voltron” throughout this essay. I bet that, for many readers, they didn’t even notice that something was odd. There are a number of possible reasons why Lion Voltron is remembered whereas Vehicle Voltron largely is not: Lion Voltron came first, it aired on TV more often, and its colorful characters and overall design are more memorable (mouths for hands and feet!). Whatever the reason, what stands out to me is how fickle and unforgiving mass-nostalgia can be, even if there’s no real “blame” to go around.

Soul of Chogokin Voltron and Megazord are squarely aimed at the US market in a way that I’m not sure previous internationally beloved robots such as Grendizer (for much of Europe) and Voltes V (for the Philippines) previously were. In that respect, I predict this to be the start of a new relationship between Bandai and its potential consumers around the world. Given this potential, I’m rather curious as to what might come next. Perhaps we might someday see Soul of Chogokin representation for a robot that doesn’t even have its origins in Japan.

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Time for New York Comic Con!: Ogiue Maniax Status Update for October 2016

Every year I’m amazed that the people who run New York Comic Con manage to make it work. New York City is a notoriously difficult place to hold a convention, but it keeps growing. I hope that the recently announced Anime NYC will have similar success.

I’ll be heading to New York Comic Con this year for a couple of days, though given how gigantic the crowd is it’s likely I’ll end up never bumping into anyone I know. In terms of what I plan to attend I’m playing it sort of by ear this time around, but you’re likely to catch me at some European comics panels.

As mentioned last month, I’ll be seeing Kizumonogatari Part II in theaters! I happened to pick up the book recently, but I’m going to wait until the movies finish before I read it. I also updated Love Live! School Idol Festival to the newest version which its fancy overhaul and Aqours additions. One thing I like about it is that I can use my stickers to Idolize, instead of hoping in vain for duplicates. I finally got around to upgrading one of my Hanayo cards. Did you know that I’m quite fond of argyle patterns?

hanayo_pure_sr248_t

As always, I’d like to thank to all those who support me via Patreon:

General:

Johnny Trovato

Ko Ransom

Alex

Diogo Prado

Sasahara Keiko fans:

Kristopher Hostead

Yoshitake Rika fans:

Elliot Page

Hato Kenjirou fans:

Elizabeth

Yajima Mirei fans:

Machi-Kurada

It’s been a review-heavy month for me, partially because a number of series are ending, but also because I’ve finally gotten around to finishing a bunch of shows I had on the back burner. I’m aware that series which are more than a season or two old tend to fade from people’s memories, but I think it’s important to not get too distracted trying to keep up with the Anime Joneses, as it were.

Love Live! Sunshine!!

Thunderbolt Fantasy

Kiznaiver

Yona of the Dawn

Ojamajo Doremi (final season + retrospective)

Kimi Nakare didn’t get a new chapter in August, which is why there was no review. It’s back, though, so expect to see something for October.

I also want to draw attention to this month’s sponsored Patreon post, where I discuss my favorite RPGs of all time. As someone who is fairly familiar but not neck-deep in the world of Role Playing Games, the list might seem a bit sparse. If you want to see me write about a particular topic, consider sponsoring me on Patreon. I have a reward tier specifically for guaranteed requests.I want to end off on a question for my readers: What do you think of the balance between talking about older series and newer series? What about manga vs. anime? I was mostly anime-heavy this month, and I’m curious as to how many of my readers are more on the anime side, and who favors manga more.So with that, a poll!

I don’t know how much this’ll change things, but I wanted to see for myself what is favorite among readers of Ogiue Maniax.