Well, what a month it’s been. Back in March, the threat of COVID-19 was real, but I did not expect things to escalate so quickly. The number of sick and dead ever increases. We’re seeing the Tokyo Olympics get postponed to 2021 and Comic Market 98 get canceled. New York City and the United States have become epicenters of the virus. I’m among the many currently sheltering in place and doing my social distance thing, and I’m fortunate to be in a position where my life isn’t thrown into total disarray as a result.
Part of that has to do with the ongoing support of my Patreon supporters, especially the following.
General:
Johnny Trovato
Ko Ransom
Diogo Prado
Alex
Sue Hopkins fans:
Serxeid
Hato Kenjirou fans:
Elizabeth
Yajima Mirei fans:
Machi-Kurada
Not only is it a bit of extra cash, but having this blog and the responsibility of making sure the Patreon is worthwhile helps me maintain a schedule and keeps my mind active. Sometimes I need to remind myself that there’s always something to talk about on an anime blog, even if we’re seemingly entering a new period in the story of humankind.
That being said, if anyone can’t afford to keep up their Patreon subscription for Ogiue Maniax, don’t feel bad about putting it on pause for however long it’s necessary.
What remains to be seen is how many COVID-19-related puns can I make for these monthly updated posts.
It’s the talk of the town…! I’m curious as to how the current pandemic might shape the storytelling and themes we find in anime and manga going forward.
It’s rare that anything can have such a visibly profound global impact, but that’s what we’re seeing with COVID-19. I find it funny that I tried last year to predict what the 2020s would hold in store, and it hasn’t even been six months before everything has gone sideways. For many people around the world, it has disrupted various aspects of life, and even the anime and manga industries have already felt its effects. Notably, A Certain Scientific Railgun T was delayed for a little while specifically because of the novel coronavirus, and its situation portends to a general trend going forward.
But COVID-19 likely won’t just change the production logistics of anime and manga—there’s also storytelling, themes, visual expression, and just about all the things we might take for granted or perceive as the norm. While we’re probably see works that either try to explore disease and pandemics (either directly or metaphorically), even more escapist entertainment is going to have the specter of the coronavirus hanging over. What does a harem manga even feel like in an era of social distancing? What about seeing characters just give one another hugs? To what extent well even the fantasies of fiction feel odd? In recent days, I’ll look at old videos from a month ago—including but not limited to anime and manga—and their tacit assumptions about the world already feel…dated.
Another big factor is how globally common the problem of COVID-19 has become. Something like 9/11 affected the US differently compared to other countries (though the US’s actions continue to have widespread effects). 3.11 hit Japan in life-changing ways, but that’s not as much the case in other areas. COVID-19 feels different in that its basic consequences are similar the world over. The disease spreads very easily, and it doesn’t discriminate. Old people are most at risk but no one is necessarily “safe.” Restaurants, theaters, and other social gathering sites cannot function as normal. Staying home as much as you can in order to help out is the name of the game. This universality means any media or entertainment made in response to COVID-19 will be understood virtually anywhere.
Incidentally, Season 2 of the Cells at Work anime was just announced for January 2021. How ironic it would be if that series got delayed due to these circumstances…
The way COVID-19 has changed and will continue to affect everyday life is difficult to fully grasp, and I hope humankind can come out of this safe and sound and ready to tackle whatever problems still face us. In the meantime, it’ll be interesting to see how our art and entertainment reflect this new world.
In the past, the third Love Live! multimedia project, “Nijigasaki High School Idol Club” (previously known as “Perfect DREAM Project”), had somewhat eluded me in terms of its appeal. Certainly, when it comes to Love Live! In general, I’m usually something of a late adopter—it’s usually the anime adaptations that bring me in, as opposed to the games, magazines, or even the songs. I’m also not so big a fan that I’ll follow every crumb of information, or try to pick favorites before I’ve had a chance to learn about the characters.
Two things have changed since then: the Love Live! School Idol Festival All Stars mobile game (hereafter LLSIFAS) came out, and I attended a delayed viewing of the “Love Live! Fest” concert featuring the girls from all three generations. Together, they’ve given me a better insight into how this third Love Live! Is supposed to work, and its concept of “more individualized school idols” has me curious.
As soon as the nine Nijigasaki girls came out on stage at “Love Live! Fest,” it was clear that the thinking behind them diverged from what went into their predecessors. Rather than appearing as a nine-member unit with matching outfits, each of the singers/voice actors dressed like their characters, who themselves all have very different concert wardrobes. So instead of, say, having all of μ’s in white for “Snow Halation,” it was a hodgepodge ranging from a Swedish dress to a fancy nightgown to a kind of Vocaloid-esque ensemble. Their styles were incongruous, and intentionally so. As explained by one of the members, the theme of the Nijigasaki High School Idol Club is to emphasize each girl’s uniqueness above all else. It’s quite a departure from previous Love Live! projects, which were all about nine girls working as one.
Each of the Nijigasaki girls also has their own solo number (in addition to a couple of group songs), which is something that the members of μ’s and Aqours didn’t get until later. I think it actually helps convey what each of their personalities is like, as opposed to trying to figure out which girl is which when they’re all singing at the same time. Asaka Karin is supposed to have a more mature sex appeal, and it comes across in spades when she’s the only vocalist. Speaking of Karin, learning about her character was an experience. First, she came out and called herself the “sexy” one. Then, she called her fans “slaves.” Last, it showed her signature symbol: a high heel (hmm). It dawned on me that Karin (as well as the other eight girls) are likely all going for very different audiences from one another.
LLSIFAS somewhat departs from its mobile game predecessor by having more of an ongoing narrative in the story mode. In Chapter 1, you learn that the Nijigasaki High School Idol Club is in a sorry state and on the verge of being shut down. Your goal is to bring back the old members and recruit some new ones, and you basically learn about each of the characters along the way. I think this has been effective in helping me get a better sense of what each of them is all about, with the heavy amount of interaction and the clearer direction doing a good job of showing how the characters are when there’s an obstacle to overcome. Still, I wonder why the forces that control Love Live! as a whole decided to move in this direction for their third endeavor.
I’m not ready to fully embrace Nijigasaki because I find that a bit of resistance is for the best when approaching idol franchises, even the continuation of one I’m already a fan of. The original Love Live!won me over even as I was very skeptical of it, and it took some time for me to enjoy Love Live! Sunshine!!, but it happened eventually. I don’t need to pick a favorite Nijigasaki girl, I don’t need to enjoy every song, and I don’t need to go all-in from the start. That said, I’m looking forward to how the more focused format of an anime will tell their story, and how this idea of individuality will play out. And with a fourthLove Live! project on the way, the Nijigasaki idols will become “senpai” themselves.
Every so often, I think about a specific kind of comic absurdity I see in many idol anime. It’s one thing for characters to be having pillow fights, but it’s another for the heroines to be digging miles-long tunnels, shooting lasers, and scaling treacherous cliff sides with the greatest of ease.Of the franchises that fall under this umbrella, I’ve started to wonder if Aikatsu! is actually a significant contributing factor, bridging the silliness of actual idol media appearances with the impossibility of cartoons. I’m much more of an anime fan than I am an idol fan, so my knowledge and experience in regards to the latter is limited, so take what I say with a grain of salt.
I often see clips of idols on variety shows, as well as in their own video specials and the like. There’s a certain lightheartedness portrayed in these instances that creates the opportunity of laughs and gasps. It’s the kind of humor you see more in Love Live! or The iDOLM@STER, which initially tried to be a little more “down to Earth” with their characters and presentation, though are willing to stretch the boundaries of believability. The difference between those examples and what we see out of Aikatsu, Purichan, and Show by Rock! (not exactly idols per se, but a similar vibe) is that these three franchises venture into a very different reality where even everyday interactions are colored by the strangeness of their worlds.
Take for example the go-to mantra of Aikatsu!: “Ai-katsu!” Characters chant it while exercising, practicing, and engaging in pretty much any situation. Sure, it’s just short for “idol activity (aidoru katsudou),” but the way the phrase is treated as this perfectly routine thing everyone understands sets the stage for series after series where the humor is about challenging expectations of what’s normal. Whether it’s the aforementioned climbing, chopping down trees like Paul Bunyan, or visiting an idol school that’s also literally a gigantic cruise ship, the girls of Aikatsu! do what their flesh and blood counterparts cannot—not always because it’s harder for the latter, but sometimes because the laws of real-world physics do not permit them to do the same thing.
So why do I point at Aikatsu! as a possible origin point? It’s because the closest series to it when Aikatsu! first began was Pretty Rhythm, and that franchise was the predecessor for Purichan. Over the course of that transition from Pretty Rhythm to Purichan, the humor changed to something more akin to Aikatsu’s. A little more distantly relevant is the Precure franchise, but even the magical superpowers on display there aren’t quite the same as the at-times Looney Tunes-esque slapstick and accepted norms of Aikatsu!-esque series.
I’m not a deep fan of any of the series mentioned (with the possible exception of Love Live!), so there’s a lot more to potentially deve into. If there’s anything I’m missing or clearly mistaken about, don’t hesitate to let me know.
PS: Today is an idol shared birthday between Hoshimiya Ichigo from Aikatsu! and Sonoda Umi from Love Live! You know what they say: “Beware the idols of March.”
This post is sponsored by Ogiue Maniax patron Johnny Trovato. You can request topics through the Patreon or by tipping $30 via ko-fi.
At the end of last year, I hoped that 2020 would turn out better. I’m starting to doubt whether that’ll happen. But before I get too somber, I’d like to thank the following Patreon supporters.
General:
Johnny Trovato
Ko Ransom
Diogo Prado
Alex
Sue Hopkins fans:
Serxeid
Hato Kenjirou fans:
Elizabeth
Yajima Mirei fans:
Machi-Kurada
The big news of the day is COVID-19, the new and highly contagious coronavirus. Even within the specific realm of Japanese culture (let alone the rest of the world), it’s causing schools to be closed, anime and music events to be canceled, and even the Tokyo Olympics might not be safe. Asia is in a panic, cases of the infection are cropping up all over the world, and here in the US, an utterly incompetent executive branch is more concerned with the stock market than people’s well-being.
I don’t intend to panic nor cause others to panic, but I hope that everyone, no matter who they are, take care of themselves. Don’t try to power through sick days. Get the help you need. Get a flu shot to reduce the chances of your flu-like symptoms actually being the flu.
Now, back to your regular scheduled Ogiue Maniax update.
A request to write about anime-themed games turned into a discovery of some quite creative traditional games.
Apartment 507
I wrote a little bit about Jimbocho, the book town of Tokyo.
Closing
Economic impact is inevitable, but I’m curious as to whether COVID-19 will have any creative impact in terms of the anime and manga that will be made. How appropriate it is that the current season of Precure, Healin’ Good Precure, has a medicine and environmental theme.
January 6, 2020 marked the end of an era as beloved Japanese wrestler Jyushin Thunder Liger retired. His achievements are many, from innovating the Shooting Star Press (now seen in wrestling matches all over the world) to being perhaps the greatest junior heavyweight ever. One thing that stands out to me in his long career is how insane it is that he managed to embrace his ridiculous gimmick, his outward identity as a wrestler, and elevate it to the point of world-wide recognition.
Jyushin Thunder Liger’s name and look is taken from a manga and anime by Nagai Go, creator of Mazinger Z, Devilman, and Cutie Honey. This by itself isn’t unusual. After all, the wrestling manga character Tiger Mask became a real-life wrestler as well. But Jyushin Liger the fictional work isn’t about wrestling or even athletics—it’s about a boy who can summon and fuse with a “bio-armor” to fight evil. The anime isn’t even considered a memorable classic, and yet, Jyushin Thunder Liger somehow made it not just work, but took it over. Now, when you say the words “Jyushin Liger,” you’re probably more likely to get someone who knows the wrestler than the source material. His entrance theme is just the theme song to the Jyushin Liger anime (and makes zero sense in the context of pro wrestling), but rather than being considered hokey, it brings out raucous cheers.
Imagine if a 90s American wrestler was saddled with a Street Sharks gimmick—not even a big property like Teenage Mutant Ninja Turtles—and still wrestled as a Street Shark thirty years later until his retirement brought literal tears to people’s faces. Picture this guy coming out to “They fight, they bite, chewin’ up evil with all their might!” to a standing ovation. That’s basically what Jyushin Thunder Liger accomplished. The closest real equivalent I can think of is the Undertaker, who has played some form of undead wrestling zombe lord (and briefly a American motorcycle rider in the early 2000s) for the majority of his career. Or maybe if RoboCop’s cameo in WCW saw him transition into a regular wrestler who consistently put on great matches.
So here’s to Jyushin Thunder Liger and his global legend. Now let’s see if any new wrestlers come out as Bang Dream! characters.
The new Super Smash Bros. Ultimate character announcement did not exactly hit with a great bang. Byleth, the player avatar from Fire Emblem: Three Houses, is arguably even the most predictable choice possible. However, in spite of hype-addicted fans not getting their fix and my own neutral feelings towards Byleth, I find their gameplay reveal to be an interesting look into the developers’ latest attempt at capturing Fire Emblem‘s tactical gameplay in Smash.
Fire Emblem is a turn-based, fantasy-themed strategy RPG series where you control different characters with unique strengths and weaknesses. It’s a game that discourages charging in headfirst and instead emphasizes positional advantages and careful advancements. Because the games are not as action-packed as Smash, it has required a greater degree of interpretation to translate the Fire Emblem representatives. Marth (and by extension Lucina) has the highest walking speed in the series, allowing him to swiftly move in and out of enemy range. Robin is one of the slowest characters in the game, but has a mix of long-range magic and close-range sword attacks to try and trap the opponent in a bad spot. As mentioned by Sakurai in the Byleth gameplay video above, most of the Fire Emblem characters in Smash have Counter attacks in order to replicate the retaliations that happen in the original game’s combat sequences.
Byleth comes equipped with a multitude of different weapons, each of which are tied to a particular general direction. Upward attacks are done with a chain-like sword, side attacks utilize a spear with long reach, downward attacks are performed with a slow but powerful axe, and neutral attacks use a bow and arrows for fighting from far away. This plays into the multitude of weapons in Fire Emblem: Three Houses and their properties, such as accuracy, effective range, etc.
In turn, what I think Super Smash Bros. Ultimate is trying to capture by linking specific weapons to specific directions is the spirit of the positional and preparatory thinking that goes into playing Fire Emblem. Byleth is likely encouraged to fight at different distances depending on what the opponent’s priorities are. This applies to some extent with every Smash character, but with Byleth especially, it looks like there is no cure-all attack that can be used by default to cover multiple situations, such as Link’s neutral air or Mr. Game & Watch’s Fire trampoline.
Sakurai points out some of the examples of the weapons’ limitations. The spear has tremendous reach but is weak up close and has problems with vertical movement. The axe is cumbersome, but has many ways to foil evasive measures and low attacks. The bow has a point at which it must fire, forcing The long-range weapon into being a commitment if you want some serious power. He doesn’t say much about what the sword can’t do, but I imagine it will primarily function as an anti-air.
There are plenty of characters who have multiple weapons that are meant to attack at different angles, but in many of those cases, those moves are usually exclusively special moves. Because the directional theme is tied to Bayleth’s normals and specials, it highlights a different kind of tactical thinking. If you want your sword attacks to be effective, you have to be at a distance where the lance is a poor choice, for example. And you can’t make up for it like Mario could with a quick jab vs. a slower fireball because all of Bayleth’s forward-reaching attacks are lance-based. In other words, Bayleth’s vertical spacing is substantially different from their horizontal spacing, and the player has to adjust accordingly.
The more I delve into how Bayleth is designed, the more impressed I am with the thought and concept behind the character. The game could’ve given them a weapon-switching mechanic, for example, but associating a weapon with a direction means that understanding the right spacing for Bayleth also means understanding the right stage positioning as well. It hints at the same feeling as putting the right unit in the right spot in Fire Emblem and allowing the enemy to fall on your blade.
I’ve always liked Arata since the original Chihayafuru, but it’s in Season 3 that he’s really won me over. As the grandson of a former karuta master, Arata has lofty expectations that both positively motivate and burden him. He’s a super-rare talent who combines hard work, natural game sense, and unmatched memorization skills. In a way, this makes him almost too good a character, but it’s this recent season in particular that really builds on his story and shows the challenges that face even someone like him. Before, his setbacks had more to do with trauma and guilt, but here, we can see that even this genius still has struggles in his chosen passion. One of the key points is Arata trying to figure out where his responsibility ends and his dream begins, and that conflict is wonderful. Everyone has their own mountain to climb.
BEST FEMALE CHARACTER
Emma (The Promised Neverland)
In detailing what makes Emma an amazing character, I once wrote that “In a world seemingly made up of constant dichotomies, she strives to find a third, fourth, or even fifth path.” What I mean is, as the heroine in a dark world where pain and trauma are commonplace, Emma stands as a shining example of the strength of compassion. Where others, even her closest friends, see happiness as a zero-sum game, Emma shows empathy and an unwillingness to accept sacrifice as the only way. Rather than holding her back, these qualities allow her to surpass her own limitations and encourage others to do the same. Emma is idealistic but not blinded by it, toeing a line that is supremely difficult.
MOST HONORABLE MENTION
Yang Wen-Li (Legend of the Galactic Heroes: Die Neue These)
Given that much of my impression of Yang’s character comes from the previous anime adaptation of Legend of the Galactic Heroes, I didn’t want to include him in the running. However, I wanted to make sure that Yang gets his much-deserved due as one of the greatest anime characters ever, and a figure almost unparalleled in being both a fascinating individual and a role model par excellence. As the series itself describes Yang, he is the master strategist who hates war—an oxymoron of sorts, but an essential description of a man who sees war as a blight but understands the need to operate within the system to ensure the best outcome. He’s also a staunch defender of the principles of democracy, and will defend it even to the detriment of himself. In a time when democracy around the world is under attack, he is a uniquely aspirational figure.
Final Thoughts
I think this year has been full of characters who are able to rattle the chains of history and who understand the need to think beyond themselves, but also don’t forget themselves in the process—and that includes ones not mentioned here. Whether it’s karuta, fighting a dystopian society built on greed and capitalism, or striving to find a balance between lofty ideals and the reality of a corrupt government, these characters are an inspiration.
Normally, this would be how I end the year, but there’s a bit of a twist this time: a final post deciding the best characters of the decade! Keep an eye out.
Having reviewed my predictions for the 2010s and looked back on the decade as a whole, it’s time to try and peer into the future of anime and manga in the 2020s!
Tokyo 2020 Olympics
Preparation for the 2020 Tokyo Olympics has already affected Japan in different ways, from the moving of the historic Tsukiji Market to the heavier policing of manga content. Like with any Olympics, there’s a desire to put forward the best possible appearance to the world. In the short term, there is most definitely going to be an effect on anime and manga production, as studios and artists are either hired to hype up the Olympics or do it of their own volition. It’s sad that Kyoto Animation, originally poised to contribute with a new Free! movie to highlight competitive swimming, won’t be making it short of a miracle. I predict there’s going to be some Olympics-mania fatigue, but not enough to make a big dent in the overall attitude at first.
I do have a long-shot prediction, though: Japan is going to do surprisingly well in some unexpected event, and it’s going to kick off a mini-boom in anime and manga. Whenever Japan achieves in a sport, there’s a strong chance that manga and anime are either pushing for the sport or are a response to succeed—volleyball in the 1964 Tokyo Olympics and Japan’s recent success in rugby are two examples. I’m not going to try to guess what event will trigger this trend, but I’m cheering for Greco-Roman wrestling.
Fighting Climate Change as a Core Theme
The Earth is not in a great place. Scientists are warning that if nothing is done in the next few years, climate change will send us toward long-term and lasting changes that will affect everything. While not perfect, Japan is very environmentally conscious in many respects, and is a major player in the Paris Climate Accord. There are even little things like “Cool Biz,” a public awareness campaign for companies to encourage better energy efficiency by reducing air conditioner usage and having its employees dress in more heat-friendly suits.
To that end, I think there are going to be more and more anime and manga centered around environmentalism. Also, they will primarily exist in two areas: super mainstream-popular anime films and kids’ shows. So someone like Shinkai Makoto is going to hit the subject of saving the environment full steam, and I feel pretty confident that there’s going to be an environmentalist Precure at some point in the next ten years. I don’t know what effect this will have, but if anime tourism can merge with saving our planet in some way, then maybe there’s hope.
Hardening of Shounen Protagonists
There’s a certain kind of shounen protagonist that’s been popular lately: the “good boy.” These heroes are gentle and kind-hearted, though never lacking in bravery or perseverance—think Sei from Gundam Build Fighters, Tanjiro from Demon Slayer, or Sakamichi from Yowamushi Pedal. But as positive an effect as I think this is having, I feel like there’s going to be a backlash at some point. At some point, hard and angry heroes will come into the limelight (albeit temporarily) as a kind of reaction to the softer heroes we’ve been seeing in the 2010s.
It’s not just that angry rival characters have their own dedicated fanbases (and thus would probably enjoy a story centered around them), or that Eren Yeager from Attack on Titan is a walking rage factory, but that their attitudes and focus on power have a primal appeal that’s hard to deny. While I don’t think we’ll ever quite get back to the ultimate convergence point between compassion and violence—Kenshiro from Fist of the North Star—I predict we’re going to see the soft hero and the hard hero archetypes flip back and forth from one series to the next. In other words, in the future, there will be a time when the “Bakugos” of the world take center stage and the “Dekus” will be the rivals.
More Diverse Body Expression
In the past ten years, I think we’ve seen a greater range of body types, especially with female characters. It’s true that a good deal of it veers hard into fetish territory, but even so, there have been many moves towards broadening notions of beauty. Attack on Titan both showed the world an anime heroine with a six pack in Mikasa Ackerman and pushed a gender nonbinary character in Hange Zoe. Pochamani centered on a bigger girl as a shoujo heroine. Even something as simple as big butts being attractive in Japan is a relatively recent phenomenon.
I think this diversity will only continue to increase because more and more, people will start to assert that their standards for attractiveness and self-identity don’t have to be beholden to what society traditionally says is okay. More and more artists and creators will be inspired to make works of their own, and enough of them will achieve success that it’ll encourage the producers and publishers themselves to go even further. The only caveat is that I think both the normalizing and the fetishizing will ramp up, and this may cause some conflict as a result.
The New Power Fantasy
Power fantasies are practically part and parcel with media as a whole, and anime and manga are most certainly included. However, I think we may be seeing a trend towards power fantasies that are less about escapism and more about fighting the feeling of powerlessness. The new power fantasy won’t just be about getting the girl and living in another world where your knack for video games gives you the edge, but rather about being able to exert lasting change on a world that seems immovable. To this end, I think we’re going to be seeing a heavier mingling of the power fantasy genres that permeate anime and manga today: harem, isekai, American-style superheroes, Japanese-style superheroes, and more. People will want to be inspired and not just placated—especially when it comes to the younger generations.
Greater Acknowledgement of Production Conditions and Gender Inequality
Through projects like the Animator Dormitories and news articles on animator wages, the 2010s end with at least some awareness that the people who make our beloved anime often don’t even have enough to put food on the table. It’s a decades-long problem—Miyazaki blames Tezuka for the current status quo—but I think the next decade might just be a turning point. I don’t know if it’ll ever reach mainstream awareness given that lots of people prefer not to know how their hot dogs are made, but I think that new sources of funding may create greater vocal desire to see wages change, especially if all that profit isn’t going to the workers themselves.
Similarly, we’ve seen more and more women this decade in prominent positions—writer Okada Mari and director Yamamoto Sayo are a couple of prominent examples. There’s still a ways to go before women directors and such will be commonplace, but I think that the women of today will be role models for the next generation. The Kyoto Animation tragedy is an unfortunate setback given their dedication to paying workers fairer wages, but I am somewhat optimistic that things will get better regardless overall.
Let’s See What the Future Holds
In some ways, I feel these predictions (and how they differ from the predictions of ten years ago) reflect not just where the anime and manga industries are in 2019 but also where I personally am at this point in life. If somehow Ogiue Maniax reaches 2029, I’ll be glad to reflect on where everything will be. Hopefully we’ll all be in a better place.
There’s actually one more 2010–2019 post left, so I hope you’re looking forward to Part 4!
Another decade of anime and manga has passed, which means it’s time to reflect on all the things that have happened in and around our favorite Japanese art and entertainment forms. With more anime than any time previous, there’s an overwhelming amount of history to look at, so I’m going to be focusing on what I consider interesting and/or important trends.
I also covered some of 2010–2019 through my review of my old predictions, so for the sake of keeping a long post from getting further out of hand, I’ve kept further discussion of topics there to a relative minimum.
Bookended by Tragedy
This decade more or less began and ended with painful events that have shaped and will continue to shape Japan and its anime and manga industries for years to come. March 11, 2011 was the day that a combined earthquake and tsunami struck the Fukushima Daiichi nuclear power plant, causing nuclear meltdowns. July 18, 2019 was the date of the arson attack on Kyoto Animation, killing over 30 people, injuring even more, and leaving the famed studio’s main building in flames.
The Fukushima triple disaster was brought in part by nature but also human negligence at the highest levels of authority, and it destroyed villages, displaced people from their homes, took lives, and contaminated land and water. The area, one known for its rice crop in a nation where rice is a staple food, had to deal with the all-too-familiar fear that nuclear power conjures up in Japan via Hiroshima and Nagasaki.
Fukushima’s consequences are far, far bigger than any one industry, but that’s precisely why they have had an indelible effect on anime and manga. Suddenly, there was the realization that whatever anti-nuclear messages existed in pop culture weren’t enough. It was almost too poetic a timing that Coppelion, a manga about genetically engineered girls having to rescue human survivors in a post-meltdown Tokyo, began only months prior to Fukushima. Anime such as Madoka Magica that were aired during that period suddenly had their surrounding contexts changed.
But the disaster also brought support from across the anime and manga industries to Fukushima and the surrounding Tohoku region. Creators left messages encouraging and praying for a revival, and as the land has started to improve (though to what extent is up for debate), there’s an active push by the government to encourage tourism and purchase of local goods. Anime and manga also play a role here too as part of the campaign to bring people back.
In contrast, the Kyoto Animation attack was like a direct strike to the heart and soul of the anime industry. Not only was it the worst domestic attack since World War II—even worse than the Tokyo sarin gas attack—but KyoAni has been a pioneer of better wages and better gender equality in anime in addition to their creating popular and critically acclaimed works. It’s unclear how the anime and manga industries will react to this over time (aside from better security), but the biggest question mark will be about what could have been.
There was a lot of talent lost, notably The Disappearance of Suzumiya Haruhiand Kobayashi-san’s Dragon Maid director Takemoto Yasuhiro, and it’s sad that they will have the chance to keep working and creating. There is one bright side, however: KyoAni has started up their animation school again, and their mission to prepare the next generation is more vital than ever.
An aside: One odd bit of humor to come out all this was that the days after the disasters, the only commercial on Japanese TV was apparently ads telling people to greet each other more. These drove Japanese viewers nuts, so some of the more artistic ones started turning the animal mascots in these commercials into transforming robots.
Fujoshi Integration and the Permanence of the Otaku Hero
Back when I originally started Ogiue Maniax in 2007, one thing I was interested in was the portrayal of otaku characters, and by extension the fujoshi characters that began appearing more and more at the time. Going into 2010, this feeling was still quite strong, but as I continued to keep an eye on series with otaku in them, it became harder and harder to keep up. The Fujoshi Files, my on-going archiving of fujoshi characters, is on semi-hiatus right now because I’ve simply been overwhelmed by the fact that you just never know when a fujoshi character will show up for two episodes in an obscure TV series. In other words, otaku characters aren’t just commonplace now—they’re arguably an over-saturated archetype.
This is especially the case with the isekai genre and fantasy light novel series, where having an otaku of some kind (it doesn’t necessarily have to be an anime otaku) is de rigueur for the kinds of power fantasies that are ubiquitous in that realm. But the prevalence of the Otaku hero isn’t even limited to that particular world. Onoda from Yowamushi Pedal and Deku from the wildly popular MyHero Academia, both straightforward shounen leads, have otaku minds. At this point, sometimes it’s easier to ask whether a protagonist isn’t an otaku.
Moe in Moderation
Throughout the 2000s, it was “moe” this, “moe” that. There were haters, there were supporters (me included), and those caught in the middle. In 2019, however, it’s past its prime (at least in the old familiar form) to the extent that the term itself has faded immensely in the otaku lexicon.
In hindsight, I think of moe as like a food with a very intense and peculiar flavor that is probably good in reasonable doses. The problem is that people gorged on it until they got sick, and had to eventually learn when less is more. The occasional smorgasbord happens, not now you see hints or accents of moe in more things—music, horror, and even the most serious and mature titles. It’s part of why I think sports series have started to gain traction in the United States when there was like success in the past: people realized that the core appeal of sports anime and manga was less the athletics themselves and more the human drama that comes with exploring characters’ weaknesses and struggles. Even a softer shounen hero like Tanjiro in Demon Slayer has moe qualities that quite possibly outstrip even his sister’s tremendous qualities.
I one commented to anime podcaster and ex-Crunchyroll guy Evan Minto that Eureka Seven was a moe show. He found it absurd, but I was serious, because moe came from empathizing with its characters vulnerabilities. Just because a character can be moe doesn’t mean they’re useless, and I think that’s a big lesson that has been taken to heart by anime and manga as a whole.
Plus, you can still totally find all-you-can-moe buffets whenever you feel the need to go nuts.
American-Style Superheroes
Perhaps due to the success of the Marvel Cinematic Universe, the American conception of the superhero (in contrast to the Kamen Rider, for example) is now a regular part of anime and manga. Putting aside the Marvel and DC co-productions, this decade has seen Tiger & Bunny, One Punch Man, and My Hero Academiaall reach enormous success (albeit not always for the same reasons). You also have series like Heroman, and the fact that Disney’s Big Hero 6 film has a Japanese protagonist perhaps says something about the desire for international appeal.
It’s interesting that so many specifically embrace an American aesthetic, whether it’s red, white, and blue motifs in its characters or American-style cities as settings, and it really speaks to the fact that they’re aiming for that “capes” aesthetic. However, what’s even more noteworthy is the way these manga and anime have been embraced by superhero comics fans as being better at telling superhero stories than many current American comics.
Superheroes also create an amazing bridge for being American comics fans to come to manga and for manga fans to check out American comics. It’s perhaps easier than ever to transition between the two.
Steps Towards Mainstreaming LGBT
Queer romances have long been a part of manga and anime—Hagio Moto’s Heart of Thomas from the 1970s is generally considered the first one shounen ai manga. The portrayal of BL and yuri can differ significantly from real relationships, with the former often being for the pleasure of non-queer audiences, but this openness has attracted many fans, and there are more and more works that try to support a queer audience as well. But Japan is still in many ways a conservative culture, and positive mainstream depictions of non-heteronormative characters can come with a lot of baggage.
While there is still a ways to go, there is a general trend towards more consideration for LGBT characters these past ten years. Gatchaman Crowds, for example, features three characters each with different types of non-cishet expression, going beyond the original Gatchaman and Berg Katze’s dual genders while keeping them respectful. Genshiken Nidaime (aka Second Season aka Second Generation) has a crossdressing fudanshi with complicated feelings at the center of it’s story who tries to navigate the difference between BL fandom and homosexuality. Yuri!!! On Ice features the gradual development of a clearly gay relationship as its core, but its lack of standard BL flourishes engendered a debate about whether it should be called BL at all. Tagame Gengoroh’s My Brother’s Husband won both Japanese and international acclaim.
One stand-out example of LGBT becoming a little more mainstream in anime and manga, to me, is how it’s been handled in the Precure franchise. While it’s always had its yuri fans, and Kira Kira Precure A La Mode even strongly hinted at something between two of its characters, it’s 2018’s Hugtto! Precure that made an entire subplot out of the burgeoning gay relationship between two minor characters—one of whom is implied to struggle with his self-directed homophobia. While the franchise still doesn’t have the courage to say the word “gay,” it at least has these characters holding hands, giving hearts to each other, and telling presumably very young viewers to not let anyone else define who they are. Sailor Moon had Neptune and Uranus, but this is another layer.
From Sekai-kei to Game-like Isekai, Ironic Isekai, and Beyond
In the previous decade, one of the popular genres of Japanese fiction, especially in the realm of anime and manga but also light novels and games, was sekai-kei. Literally meaning “world-style,” it’s actually almost the opposite of what you probably think. Instead of being focused on world-building, it’s about stories where the outcome of the world rests upon the relationship between two characters. I would call Haruhian example of sekai-kei because their fate rests upon Haruhi and how Kyon interacts with her.
I feel that, since 2010 or maybe even a little sooner, we’ve been seeing fewer and fewer sekai-kei stories. In their place has been a surge in isekai (transported to another world stories) that’s impossible to ignore.
Isekai is nothing new, and there are examples in modern Japanese fiction dating back to the 1970s. Even Gundam director Tomino’s Byston Well series is an isekai. The big difference now, however, has been the game-like approach to isekai. Whether the hero is literally trapped in a video game (Sword Art Online, Log Horizon) or where it’s simply an extremely game-like universe (KonoSuba, Re:ZERO, Overlord), there’s a presumption about RPGs as a common-knowledge experience. Here, the fate of the world usually rests on the hero who’s simultaneously underpowered and overpowered. Rather than necessarily being about exploring the new world, these stories have been mostly either power fantasies or responses to power fantasies.
Japanese scholar Azuma Hiroki wrote about “game-like realism” in the sense of a reality with no beginning, middle, and end, and plenty of alternate realities. While it doesn’t map perfectly, current isekai can be seen as a kind of attempt to wrangle these notions back into a straightforward, albeit open-ended and often meandering format.
Isekai has gotten so prevalent that some online novel contests have even begun to forbidisekai entries. But it also means that it’s ripe for parody. The Devil is a Part-Timer! is a reverse-isekai where a hero and a demon lord end up in modern Japan. The Hero is Overpowered But Overly Cautious plays on an idea that many RPG players are familiar with: making absolutely sure everything is perfect to the point of virtual neurosis. They’re not all winners, but there’s a desire to explore isekai as an archetype, and it’ll be interesting to see how far this goes.
The Ascendance of Mobile Games
Part of the story of the 2010s the world over is the rise of mobile games, and in Japan this translated to character-focused gacha. These digital waifu and husbando slot machines are a powerful thing, and the devotion they engender can veer straight into “gambling addiction” territory, but it also can’t be denied how much of an influence they’ve had on anime, manga, and fandom.
Consider the Fate franchise, which went from being once defined by its original visual novel to being known primarily through the absurdly successful and profitableFate/Grand Order mobile game. Also look at Granblue Fantasy, which helped make the company Cygames into a major player—the Granblue Fantasy anime shows a budget few can even dream of.
Even The iDOLM@STER, which began as console games, has in part taken on new life by having a virtually limitless selection of idols to obtain through its apps. Love Live! found success through various channels, but there are many people who became fans solely through the School Idol Festival game. And Kantai Collection technically started as a browser game, but it’s cut from a similar mold, and it’s notable that it’s become one of the franchises that dominates Comic Market.
There have been tons of light novel anime and manga adaptations, but the amount of works based on mobile games steadily increased over the decade as well. This doesn’t mean they’re inherently bad—Rage of Bahamut Genesis is one that sticks out to me as exceptional—but it’s certainly become a crowded field where “adaptation as advertisement” and “adaptation as mark of prestige” exist in the same space.
Anime as Faithful Reproduction Instead of Creative Interpretation
In decades past, whenever there was an anime adaptation of something with multiple paths—a dating sim, for instance—the common approach was to synthesize all of the different routes into a single story with the canon heroine being the winner. But starting in 2010 with Amagami SS (or possibly something even sooner) it started to become more common to adapt every path. Each couple of episodes was basically a different what-if where the protagonist ends up with a different girl. The most extreme version of this might be the movies fully dedicated to the alternate stories of Fate/Stay Night, Unlimited Blade Works and Heaven’s Feel.
In a way, it’s an extension of what we saw with Kyoto Animation’s adaptations of Key games. While those shows still synthesized all the routes, there was a more active adherence to the look and feel of the source material, right down to using the original theme songs. Anime, rather than trying to do its own thing with the material given, is more likely to try and stick to the script. Filler arcs or anime-original material were out, and season delays were in, for better or worse. 2009’s Fullmetal Alchemist: Brotherhood (intentionally made to follow the manga’s story more than the first anime) also set a precedent.
Fantastic Remakes
Not everything is about adhering to a source material, however. While nostalgia is a strong force in media and entertainment, it’s still possible for a remake or re-imagining is able to go well beyond and turn into something unique and special. Every decade has its own fair share of excellent revivals, but I found the 2010s to be full of especially smart and creative takes on classic franchises. The aforementioned Gatchaman Crowds took the idea of the superhero team and pushed it into an age of social media and gamification. Devilman Crybaby is essentially the original Devilman manga retold, the signature art style of Yuasa Masaaki gave it new life and also highlighted the fact that a lot of the 1970s manga’s theme resonate just as much, if not more today. The Rebuild of Evangelionmovies have all been impressive and have dared to go in strange directions, though we’re not actually seeing the conclusion until 2020 rolls around. In the most on-brand move possible, director Anno Hideaki became depressed after the third film, and it wasn’t until he directed the excellent Shin Godzilla (another update to a classic franchise) that he found the spark to go back to Shinji and friends.
Official Simultranslations
Once, getting translated anime and manga the day after release in Japan was a foolish dream. Then, with the advent of high-speed internet it became technically possible—but it was the domain of speed subbers and speed scanlators, with the requisite decline in quality. But now we’ve had a decade of not just quick releases but ones that are official, whose success can and will be noticed by Japan. Crunchyroll, HiDive, and Comixology are among the many resources available to fans, and while Netflix is often not technically a simulstream most of the time, its presence in the world of online streaming can’t be denied.
This is partially a tale of the direction of technology. More smartphones and better tablets mean streaming decent-quality images is more likely than ever before. Gone are the specific limitations of the past that made trying to view anime and manga a chore. It’s also the story of Japan being dragged into the current age, as much as its companies (especially manga) have tried to resist the digitizing of these mediums.
The amount of legal digital anime and manga options is ever increasing even in Japan. Comic Walker and Book Walker make following new releases almost trivial. Bandai Channel is more expansive than ever. Many manga publishers have series that start off as free webcomics now. Notably, the second iteration of One Punch Man started on Tonari no Young Jump. The amount of digital users keeps rising around the world, and it’ll likely not stop for a long time.
What Lies Ahead
While it’s mere coincidence, the fact that Japan is heading into the next decade of anime and manga alongside a newly coronated emperor seems poetic. For Part 3 of the 2010–2019 series, I’ll be giving my predictions as to where I think anime and manga will go in 2020 onwards.