January 6, 2020 marked the end of an era as beloved Japanese wrestler Jyushin Thunder Liger retired. His achievements are many, from innovating the Shooting Star Press (now seen in wrestling matches all over the world) to being perhaps the greatest junior heavyweight ever. One thing that stands out to me in his long career is how insane it is that he managed to embrace his ridiculous gimmick, his outward identity as a wrestler, and elevate it to the point of world-wide recognition.
Jyushin Thunder Liger’s name and look is taken from a manga and anime by Nagai Go, creator of Mazinger Z, Devilman, and Cutie Honey. This by itself isn’t unusual. After all, the wrestling manga character Tiger Mask became a real-life wrestler as well. But Jyushin Liger the fictional work isn’t about wrestling or even athletics—it’s about a boy who can summon and fuse with a “bio-armor” to fight evil. The anime isn’t even considered a memorable classic, and yet, Jyushin Thunder Liger somehow made it not just work, but took it over. Now, when you say the words “Jyushin Liger,” you’re probably more likely to get someone who knows the wrestler than the source material. His entrance theme is just the theme song to the Jyushin Liger anime (and makes zero sense in the context of pro wrestling), but rather than being considered hokey, it brings out raucous cheers.
Imagine if a 90s American wrestler was saddled with a Street Sharks gimmick—not even a big property like Teenage Mutant Ninja Turtles—and still wrestled as a Street Shark thirty years later until his retirement brought literal tears to people’s faces. Picture this guy coming out to “They fight, they bite, chewin’ up evil with all their might!” to a standing ovation. That’s basically what Jyushin Thunder Liger accomplished. The closest real equivalent I can think of is the Undertaker, who has played some form of undead wrestling zombe lord (and briefly a American motorcycle rider in the early 2000s) for the majority of his career. Or maybe if RoboCop’s cameo in WCW saw him transition into a regular wrestler who consistently put on great matches.
So here’s to Jyushin Thunder Liger and his global legend. Now let’s see if any new wrestlers come out as Bang Dream! characters.
The Wonderland (Birthday Wonderland in Japanese) is a film packed with whimsy, imagination, and a tale of a young girl finding the strength to keep going. The movie is directed by Hara Keiichi (Miss Hokusai), and I really recommend it.
But there’s also something about the film that delights me on a much more personal level: it features not one, but two different voice actors who have played the Pokemon Mewtwo.
In the role of Hippocrates the Alchemist is Ichimura Masachika, who voiced Mewtwo in the anime film Mewtwo Strikes Back, Mewtwo Lives (aka Mewtwo Returns), and Super Smash Bros. Melee. He’s known for much more than anime—being the original Japanese Phantom of the Opera—but it’s his performance as the Genetic Pokemon that is nearest and dearest to me. He brings a similar gravitas to his Hippocrates, though The Wonderland also allows a more comedic side as well.
The antagonist of The Wonderland, Zan Gu, is played by Fujiwara Keiji—Mewtwo in Smash 4 and Super Smash Bros. Ultimate. He’s known for roles such as Maes Hughes in Fullmetal Alchemist and Holland in Eureka Seven. Zan Gu is actually more similar to Mewtwo, but Fujiwara doesn’t give the two the exact same vocal quality.
As an aside, if you want to hear both of them perform dialogue as Mewtwo, switch your copy of Melee and Ultimate to Japanese.
Having two Mewtwos is a rare distinction for any work, and it’s all the better that they give such stellar performances in a strong movie like The Wonderland. I’m not saying you should go see the film just for the acting, but they definitely make it even better.
Since I last wrote about Virtual Youtubers close to two years ago, the scene has grown far beyond any one individual’s ability to keep track. One consequence of this, as I’ve come to learn, is that individual acts have started to form collectives that increase visibility for all. Two of the big ones are Nijisanji and Hololive, both of which utilize a less expensive approach called Live2D that is clearly less robust than whatever it is Kizuna A.I. has. I find the presence of groups like Nijisanji and Hololive to be curious intersections of how people interact with the internet in current times.
Virtual Youtubers (VTubers) are essentially one part Hatsune Miku, one part livestreamer, and one part idol–the result is a kind of weird unspoken contract between viewers and creators where the notion of “authenticity” is relative rather than being some kind of absolute. One of the complaints that streamers often receive, especially if they’re extremely over the top, is that it’s all an act, and that they’re just playing to the audience in order to get more eyeballs on them. People like streamers with whom they can feel some kind of genuine connection, and a layer of “fakeness” can be a turn-off in that respect. But with characters like Tsukino Mito (Nijisanji) or Haato Akai (Hololive), there’s an obvious understanding that what you’re seeing and getting just isn’t a “real person.” At the same time, there’s still a desire that these characters aren’t fully constructed, and that some of the actual individual behind the anime mask will peek through just a bit sometimes. Fujima Sakura (who isn’t in Nijisanji or Hololive) is a prime example of this, though in that case, the person behind the character (Sally Amaki) is already well known, as is the fact that Sakura as a VTuber is part of a greater project: 22/7.
I mentioned Hatsune Miku here (and in the previous post about VTubers) not just because she’s a cute anime girl mascot who people collectively imbue with a personality and history, but because part of her charm is that her voice doesn’t sound entirely realistic. There’s an artificial quality to her that adds to her appeal, and to some extent, I can see this being the case with Nijisanji and Hololive’s VTubers because Live2D isn’t super-smooth. There’s a kind of choppiness that can drag you out of the illusion pretty easily, so you have to kind of let it work its magic on you. Perhaps it’s closer to pro wrestling in that respect. In a way, the flaws even lend themselves to a greater sense of authenticity, in that these VTubers are not presenting a supremely polished (and arguably overproduced) product.
However, just the fact that Nijisanji and Hololive are these collectives adds another wrinkle. There’s this kind of understanding that cooperation is of mutual benefit to all those involved, but the fact that prospective VTubers basically earn the opportunity to enter these groups calls to mind the very nature of Youtube as a platform dependent on click-throughs and crossovers as a means to garner more attention. It’s not that different from something like Game Grumps, but the veneer of anime avatars makes VTubers a little more mysterious but also makes me wonder just where they’re all coming from. To what extent are they professionally honed products and to what extent are they amateur endeavors–and for that matter, does Youtube explode that difference?
It might not be such a bad thing that people can so easily become Virtual Youtubers these days. I myself have considered doing more Youtube in the past, but I’m just not a fan of putting my face out there for all to see. The way the members of Nijisanji and Hololive do it, on the other hand, provides an alternative for those who want to be out there without exposing too much of their identities. In a time when the difference between the online self and the offline self is all but disintegrated, doing this Virtual Youtuber thing can be an oasis of anonymity, albeit within a profit and attention-seeking environment.
This post was written based on a request by Patreon sponsor Johnny Trovato. If you’d like to request a topic, check out the Ogiue Maniax Patreon.
WARNING: THIS REVIEW DISCUSSES SPOILERS FOR WEATHERING WITH YOU AND MAGIC KNIGHT RAYEARTH.
Ever since Your Name, the fourth-highest grossing Japanese domestic film of all time, director Shinkai Makoto has gone from critical darling to household name. His latest movie, Weathering with You (aka Tenki no Ko), is a visually brilliant animated work that ends up feeling more like a transitional work—a stepping stone to this next project. As Weathering with You grapples with being the mainstream successor to Your Name, it also presents a vortex of ideas and themes that aren’t necessarily always cohesive but do leave a lasting impression of emotions and frustrations over how society treats its youth.
The story of Weathering with You focuses on Morishima Hodaka, a high schooler who runs away from home to Tokyo but ends up living on the streets, unable to find work, as the weather gets worse and worse by the day. A couple of chance encounters unites him with a girl named Hina, who he later discovers is a “sunny girl” whose prayers can call forth good weather. Hodaka gets the idea to turn Hina’s ability into a profitable venture, unaware that it could come at a price.
The pressure of being the follow-up to one of the biggest Japanese films of all time is all too real, and I could practically feel it in every name-brand sponsor that dots the Tokyo landscape in Weathering with You. Whether it’s Hodaka sitting at a McDonald’s only for Hina to give him the most lovingly animated Big Mac ever, or the many real shopping malls such as Mylord and Parco, this is a movie with real big sponsors who clearly had high expectations. It’s not a surprise, then, that Weathering with You is also a boy meets girl story with supernatural themes connected to the religion and culture of Japan. One big difference, however, is that the teens in Weathering with You feel much more “lost,” like they’re in a foreboding environment that they’re trying to scratch and claw against. There’s a certain sense of powerlessness that feels very sloppy and therefore very real in the process.
That powerlessness and frustration ties into what I believe will be of the most enduring debates about Weathering with You: whether its characters ultimately made the right decision, and how it ties into our current global crisis with respect to climate change.
Hina has the ability to bring about pleasant weather, but every time she prays, it takes a toll on her body. This is part of the “natural order” of sorts, that there will be people who can fix the weather at the expense of their lives. However, at the turning point of the film, Hodaka manages to rescue Hina and prevent her sacrifice, all while exclaiming that he wouldn’t be able to stand a world without her. In many films, this would be considered the heroic move, except we find out in an end-of-movie timeskip that Tokyo is half-submerged in water three years later. In a sense, Hodaka sacrificed an entire city for one girl, instead of the other way around.
There’s a part of me that wants to criticize Hodaka as being selfish. Right now, we live in a world where the actions of one person cannot truly change the losing fight we’re having with saving the Earth’s environment, and it’s tempting to wish we could magic it all away. However, the more I think about it, the more I find myself realizing that Hodaka and Hina aren’t supposed to be heroes. Sure, they’re the main characters of Weathering with You, but they’re just kids who are trying to do what’s right for them, who are struggling against the expectations their world places on them for being young. And while Hina could have solved the issue, is it right for adults to foist all that responsibility onto kids, and to have a system where one gets sacrificed to keep the weather at bay?
There’s a subplot involving a handgun in Weathering with You, and it can feel incongruous with the rest of the movie. Perhaps it ties into the above theme, placing this enormous amount of power into a kid’s hands, and the danger to himself and others that comes with it. At the same time, if that is what the film is saying, it’s not conveyed very cleanly, leading to some of the lack of cohesion. While Your Name is the obvious comparison, this sort of loose meandering reminds me at times of another Shinkai film: Children Who Chase Lost Voices from Deep Below.
After I saw Weathering with You, I made the joke that Zagato from the anime and manga Magic Knight Rayearth would love the film. He’s also a character willing to sacrifice the world for the one he loves—a world that puts all the burden of maintaining peace and order on the prayers of a single unfortunate soul. Hodaka and Zagato essentially make the same decision, but with the differences in setting (Tokyo vs. a faraway fantasy land) and role (protagonist vs. antagonist), I wonder if it changes how we perceive their decisions and their integrity.
We don’t get much Genshiken news these days, but the Hashikko Ensemble official Twitter account recently tweeted about Yamamoto Nozomi, the voice actor for Ogiue Chika in Genshiken Nidaime, congratulating her on getting married. Accompanying the tweet is the drawing by Kio Shimoku of Ogiue in a wedding dress seen above.
Yamamoto is the second actor to play Ogiue, after Mizuhashi Kaori. Yamamoto’s other notable roles include Jogasaki Rika in The iDOLM@STER Cinderella Girls and Bouhatei Tetora in Joshiraku.
There’s also an interaction in the replies where Yamamoto thanks Kio, only for the account to mention that it’s not Kio but rather his manager (who she’s met before) handling social media. However, the Twitter account did have a message for Yamamoto from Kio:
“You did so, so much for the anime. When I found out you got married, I had to draw something. May you have many years of happiness!” (Kio)
Mashin Eiyuuden Wataru (Mashin Hero Wataru) is a 1989 children’s giant robot anime that still has ardent fans to this day. After appearing in the video game Super Robot Wars X, it’s now getting a new sequel to celebrate its 30th anniversary—along with a new set of toys to collect. In order to promote this new series, the Bandai Spirits YouTube channel has actually been putting up the entire Wataru series with multilanguage subtitles!
The channel uploads one episode a week, and the English translation is very solid. The only hiccups come from the fact that Wataru likes to make Japanese language puns—the bane of all translators.
My early impression is that it’s a fun and entertaining series about an energetic boy who gets transported to a fantasy world and who can summon a giant robot. Wataru is humorous and light-hearted, but actually has a few elements of intrigue that build on one another. In our current age of “good boys” in anime, Ikusabe Wataru doesn’t feel out of place at all.
It’s also worth noting that Wataru and his ninja ally Himiko are both voiced by seiyuu giants: Tanaka Mayumi (Krillin, Luffy) and Hayashibara Megumi (Ayanami Rei, Lina Inverse) respectively. If you want some top-class acting chops, this series of full of them. The main robot, Ryujinmaru is actually played by the Kaiji narrator, Genda Tesshou, and another major character has Yamadera Kouichi (Spike Spiegel) behind him.
There’s no telling how long the episodes will be up, but watching them is a great way to support and enjoy a beloved old anime, even if it’s perhaps your (and my) first time watching it. There’s also no guarantee that they’ll have the entire first Wataru series available either. However, based on the fact that they put up all of Armored Fleet Dairugger XV (aka Vehicle Voltron) up to promote the Soul of Chogokin future, signs are positive. At the very least, I hope to be ready when the 30th anniversary sequel, Mashin Hero Wataru: Ryujinmaru of the Seven Souls hits later this year.
At the end of every year here at Ogiue Maniax, I pick my favorite characters of the year. Usually, it’s one male character and one female character, but exceptions have been made for, say, nonbinary characters or, well, personified abs. So now that I’ve picked characters from 2010 all the way through 2019, it’s time to decide the best characters of the decade!
Note that I’ve taken three important characters out of the running—Ogiue Chika from Genshiken Nidaime, Daidouji Tomoyo from Cardcaptor Sakura: Clear Card, and Yang Wen-Li (Legend of the Galactic Heroes: De Neue These). The reason is simple: They are three of my absolute favorite characters of all time, and I would easily pick them if they were available as options. Ogiue, Tomoyo, and Yang deserve their own hall of fame. so to keep this competition fair, they’ve been excluded.
Of these two decisions, one was incredibly easy to make and one I mulled over for many hours leading up to this. Kurumi Erika was a no-brainer—her energy, ability to inspire action and positive change, her all-too-human behavior, and her legendary facial expressions all make her an unforgettable character in my eyes. She’s simply amazing in a way few characters are, and it’s clear that many anime fans agree with me, given her ranking as the third most popular Precure in the recent massive NHK poll.
As for Armin, it was a closer call, but what ultimately made me land on him is what he represents in Attack on Titan. The series’s world is one where fear reigns and unthinking violence is often born out of the frustration of not knowing if you’ll survive to the next day. But Armin Arlert shows the value of having a more considerate and broad-minded view of the world, and the way he complements Eren and Mikasa further highlights how important and necessary it is to have individuals like Armin in the world to subtly challenge assumptions. He’s brave without being brash and thoughtful without being hopelessly indecisive.
Erika and Armin are characters who I wish could inspire many more both in media and in people themselves, and I declare them my favorite anime characters of the 2010s.
I’ve always liked Arata since the original Chihayafuru, but it’s in Season 3 that he’s really won me over. As the grandson of a former karuta master, Arata has lofty expectations that both positively motivate and burden him. He’s a super-rare talent who combines hard work, natural game sense, and unmatched memorization skills. In a way, this makes him almost too good a character, but it’s this recent season in particular that really builds on his story and shows the challenges that face even someone like him. Before, his setbacks had more to do with trauma and guilt, but here, we can see that even this genius still has struggles in his chosen passion. One of the key points is Arata trying to figure out where his responsibility ends and his dream begins, and that conflict is wonderful. Everyone has their own mountain to climb.
BEST FEMALE CHARACTER
Emma (The Promised Neverland)
In detailing what makes Emma an amazing character, I once wrote that “In a world seemingly made up of constant dichotomies, she strives to find a third, fourth, or even fifth path.” What I mean is, as the heroine in a dark world where pain and trauma are commonplace, Emma stands as a shining example of the strength of compassion. Where others, even her closest friends, see happiness as a zero-sum game, Emma shows empathy and an unwillingness to accept sacrifice as the only way. Rather than holding her back, these qualities allow her to surpass her own limitations and encourage others to do the same. Emma is idealistic but not blinded by it, toeing a line that is supremely difficult.
MOST HONORABLE MENTION
Yang Wen-Li (Legend of the Galactic Heroes: Die Neue These)
Given that much of my impression of Yang’s character comes from the previous anime adaptation of Legend of the Galactic Heroes, I didn’t want to include him in the running. However, I wanted to make sure that Yang gets his much-deserved due as one of the greatest anime characters ever, and a figure almost unparalleled in being both a fascinating individual and a role model par excellence. As the series itself describes Yang, he is the master strategist who hates war—an oxymoron of sorts, but an essential description of a man who sees war as a blight but understands the need to operate within the system to ensure the best outcome. He’s also a staunch defender of the principles of democracy, and will defend it even to the detriment of himself. In a time when democracy around the world is under attack, he is a uniquely aspirational figure.
Final Thoughts
I think this year has been full of characters who are able to rattle the chains of history and who understand the need to think beyond themselves, but also don’t forget themselves in the process—and that includes ones not mentioned here. Whether it’s karuta, fighting a dystopian society built on greed and capitalism, or striving to find a balance between lofty ideals and the reality of a corrupt government, these characters are an inspiration.
Normally, this would be how I end the year, but there’s a bit of a twist this time: a final post deciding the best characters of the decade! Keep an eye out.
Having reviewed my predictions for the 2010s and looked back on the decade as a whole, it’s time to try and peer into the future of anime and manga in the 2020s!
Tokyo 2020 Olympics
Preparation for the 2020 Tokyo Olympics has already affected Japan in different ways, from the moving of the historic Tsukiji Market to the heavier policing of manga content. Like with any Olympics, there’s a desire to put forward the best possible appearance to the world. In the short term, there is most definitely going to be an effect on anime and manga production, as studios and artists are either hired to hype up the Olympics or do it of their own volition. It’s sad that Kyoto Animation, originally poised to contribute with a new Free! movie to highlight competitive swimming, won’t be making it short of a miracle. I predict there’s going to be some Olympics-mania fatigue, but not enough to make a big dent in the overall attitude at first.
I do have a long-shot prediction, though: Japan is going to do surprisingly well in some unexpected event, and it’s going to kick off a mini-boom in anime and manga. Whenever Japan achieves in a sport, there’s a strong chance that manga and anime are either pushing for the sport or are a response to succeed—volleyball in the 1964 Tokyo Olympics and Japan’s recent success in rugby are two examples. I’m not going to try to guess what event will trigger this trend, but I’m cheering for Greco-Roman wrestling.
Fighting Climate Change as a Core Theme
The Earth is not in a great place. Scientists are warning that if nothing is done in the next few years, climate change will send us toward long-term and lasting changes that will affect everything. While not perfect, Japan is very environmentally conscious in many respects, and is a major player in the Paris Climate Accord. There are even little things like “Cool Biz,” a public awareness campaign for companies to encourage better energy efficiency by reducing air conditioner usage and having its employees dress in more heat-friendly suits.
To that end, I think there are going to be more and more anime and manga centered around environmentalism. Also, they will primarily exist in two areas: super mainstream-popular anime films and kids’ shows. So someone like Shinkai Makoto is going to hit the subject of saving the environment full steam, and I feel pretty confident that there’s going to be an environmentalist Precure at some point in the next ten years. I don’t know what effect this will have, but if anime tourism can merge with saving our planet in some way, then maybe there’s hope.
Hardening of Shounen Protagonists
There’s a certain kind of shounen protagonist that’s been popular lately: the “good boy.” These heroes are gentle and kind-hearted, though never lacking in bravery or perseverance—think Sei from Gundam Build Fighters, Tanjiro from Demon Slayer, or Sakamichi from Yowamushi Pedal. But as positive an effect as I think this is having, I feel like there’s going to be a backlash at some point. At some point, hard and angry heroes will come into the limelight (albeit temporarily) as a kind of reaction to the softer heroes we’ve been seeing in the 2010s.
It’s not just that angry rival characters have their own dedicated fanbases (and thus would probably enjoy a story centered around them), or that Eren Yeager from Attack on Titan is a walking rage factory, but that their attitudes and focus on power have a primal appeal that’s hard to deny. While I don’t think we’ll ever quite get back to the ultimate convergence point between compassion and violence—Kenshiro from Fist of the North Star—I predict we’re going to see the soft hero and the hard hero archetypes flip back and forth from one series to the next. In other words, in the future, there will be a time when the “Bakugos” of the world take center stage and the “Dekus” will be the rivals.
More Diverse Body Expression
In the past ten years, I think we’ve seen a greater range of body types, especially with female characters. It’s true that a good deal of it veers hard into fetish territory, but even so, there have been many moves towards broadening notions of beauty. Attack on Titan both showed the world an anime heroine with a six pack in Mikasa Ackerman and pushed a gender nonbinary character in Hange Zoe. Pochamani centered on a bigger girl as a shoujo heroine. Even something as simple as big butts being attractive in Japan is a relatively recent phenomenon.
I think this diversity will only continue to increase because more and more, people will start to assert that their standards for attractiveness and self-identity don’t have to be beholden to what society traditionally says is okay. More and more artists and creators will be inspired to make works of their own, and enough of them will achieve success that it’ll encourage the producers and publishers themselves to go even further. The only caveat is that I think both the normalizing and the fetishizing will ramp up, and this may cause some conflict as a result.
The New Power Fantasy
Power fantasies are practically part and parcel with media as a whole, and anime and manga are most certainly included. However, I think we may be seeing a trend towards power fantasies that are less about escapism and more about fighting the feeling of powerlessness. The new power fantasy won’t just be about getting the girl and living in another world where your knack for video games gives you the edge, but rather about being able to exert lasting change on a world that seems immovable. To this end, I think we’re going to be seeing a heavier mingling of the power fantasy genres that permeate anime and manga today: harem, isekai, American-style superheroes, Japanese-style superheroes, and more. People will want to be inspired and not just placated—especially when it comes to the younger generations.
Greater Acknowledgement of Production Conditions and Gender Inequality
Through projects like the Animator Dormitories and news articles on animator wages, the 2010s end with at least some awareness that the people who make our beloved anime often don’t even have enough to put food on the table. It’s a decades-long problem—Miyazaki blames Tezuka for the current status quo—but I think the next decade might just be a turning point. I don’t know if it’ll ever reach mainstream awareness given that lots of people prefer not to know how their hot dogs are made, but I think that new sources of funding may create greater vocal desire to see wages change, especially if all that profit isn’t going to the workers themselves.
Similarly, we’ve seen more and more women this decade in prominent positions—writer Okada Mari and director Yamamoto Sayo are a couple of prominent examples. There’s still a ways to go before women directors and such will be commonplace, but I think that the women of today will be role models for the next generation. The Kyoto Animation tragedy is an unfortunate setback given their dedication to paying workers fairer wages, but I am somewhat optimistic that things will get better regardless overall.
Let’s See What the Future Holds
In some ways, I feel these predictions (and how they differ from the predictions of ten years ago) reflect not just where the anime and manga industries are in 2019 but also where I personally am at this point in life. If somehow Ogiue Maniax reaches 2029, I’ll be glad to reflect on where everything will be. Hopefully we’ll all be in a better place.
There’s actually one more 2010–2019 post left, so I hope you’re looking forward to Part 4!
Another decade of anime and manga has passed, which means it’s time to reflect on all the things that have happened in and around our favorite Japanese art and entertainment forms. With more anime than any time previous, there’s an overwhelming amount of history to look at, so I’m going to be focusing on what I consider interesting and/or important trends.
I also covered some of 2010–2019 through my review of my old predictions, so for the sake of keeping a long post from getting further out of hand, I’ve kept further discussion of topics there to a relative minimum.
Bookended by Tragedy
This decade more or less began and ended with painful events that have shaped and will continue to shape Japan and its anime and manga industries for years to come. March 11, 2011 was the day that a combined earthquake and tsunami struck the Fukushima Daiichi nuclear power plant, causing nuclear meltdowns. July 18, 2019 was the date of the arson attack on Kyoto Animation, killing over 30 people, injuring even more, and leaving the famed studio’s main building in flames.
The Fukushima triple disaster was brought in part by nature but also human negligence at the highest levels of authority, and it destroyed villages, displaced people from their homes, took lives, and contaminated land and water. The area, one known for its rice crop in a nation where rice is a staple food, had to deal with the all-too-familiar fear that nuclear power conjures up in Japan via Hiroshima and Nagasaki.
Fukushima’s consequences are far, far bigger than any one industry, but that’s precisely why they have had an indelible effect on anime and manga. Suddenly, there was the realization that whatever anti-nuclear messages existed in pop culture weren’t enough. It was almost too poetic a timing that Coppelion, a manga about genetically engineered girls having to rescue human survivors in a post-meltdown Tokyo, began only months prior to Fukushima. Anime such as Madoka Magica that were aired during that period suddenly had their surrounding contexts changed.
But the disaster also brought support from across the anime and manga industries to Fukushima and the surrounding Tohoku region. Creators left messages encouraging and praying for a revival, and as the land has started to improve (though to what extent is up for debate), there’s an active push by the government to encourage tourism and purchase of local goods. Anime and manga also play a role here too as part of the campaign to bring people back.
In contrast, the Kyoto Animation attack was like a direct strike to the heart and soul of the anime industry. Not only was it the worst domestic attack since World War II—even worse than the Tokyo sarin gas attack—but KyoAni has been a pioneer of better wages and better gender equality in anime in addition to their creating popular and critically acclaimed works. It’s unclear how the anime and manga industries will react to this over time (aside from better security), but the biggest question mark will be about what could have been.
There was a lot of talent lost, notably The Disappearance of Suzumiya Haruhiand Kobayashi-san’s Dragon Maid director Takemoto Yasuhiro, and it’s sad that they will have the chance to keep working and creating. There is one bright side, however: KyoAni has started up their animation school again, and their mission to prepare the next generation is more vital than ever.
An aside: One odd bit of humor to come out all this was that the days after the disasters, the only commercial on Japanese TV was apparently ads telling people to greet each other more. These drove Japanese viewers nuts, so some of the more artistic ones started turning the animal mascots in these commercials into transforming robots.
Fujoshi Integration and the Permanence of the Otaku Hero
Back when I originally started Ogiue Maniax in 2007, one thing I was interested in was the portrayal of otaku characters, and by extension the fujoshi characters that began appearing more and more at the time. Going into 2010, this feeling was still quite strong, but as I continued to keep an eye on series with otaku in them, it became harder and harder to keep up. The Fujoshi Files, my on-going archiving of fujoshi characters, is on semi-hiatus right now because I’ve simply been overwhelmed by the fact that you just never know when a fujoshi character will show up for two episodes in an obscure TV series. In other words, otaku characters aren’t just commonplace now—they’re arguably an over-saturated archetype.
This is especially the case with the isekai genre and fantasy light novel series, where having an otaku of some kind (it doesn’t necessarily have to be an anime otaku) is de rigueur for the kinds of power fantasies that are ubiquitous in that realm. But the prevalence of the Otaku hero isn’t even limited to that particular world. Onoda from Yowamushi Pedal and Deku from the wildly popular MyHero Academia, both straightforward shounen leads, have otaku minds. At this point, sometimes it’s easier to ask whether a protagonist isn’t an otaku.
Moe in Moderation
Throughout the 2000s, it was “moe” this, “moe” that. There were haters, there were supporters (me included), and those caught in the middle. In 2019, however, it’s past its prime (at least in the old familiar form) to the extent that the term itself has faded immensely in the otaku lexicon.
In hindsight, I think of moe as like a food with a very intense and peculiar flavor that is probably good in reasonable doses. The problem is that people gorged on it until they got sick, and had to eventually learn when less is more. The occasional smorgasbord happens, not now you see hints or accents of moe in more things—music, horror, and even the most serious and mature titles. It’s part of why I think sports series have started to gain traction in the United States when there was like success in the past: people realized that the core appeal of sports anime and manga was less the athletics themselves and more the human drama that comes with exploring characters’ weaknesses and struggles. Even a softer shounen hero like Tanjiro in Demon Slayer has moe qualities that quite possibly outstrip even his sister’s tremendous qualities.
I one commented to anime podcaster and ex-Crunchyroll guy Evan Minto that Eureka Seven was a moe show. He found it absurd, but I was serious, because moe came from empathizing with its characters vulnerabilities. Just because a character can be moe doesn’t mean they’re useless, and I think that’s a big lesson that has been taken to heart by anime and manga as a whole.
Plus, you can still totally find all-you-can-moe buffets whenever you feel the need to go nuts.
American-Style Superheroes
Perhaps due to the success of the Marvel Cinematic Universe, the American conception of the superhero (in contrast to the Kamen Rider, for example) is now a regular part of anime and manga. Putting aside the Marvel and DC co-productions, this decade has seen Tiger & Bunny, One Punch Man, and My Hero Academiaall reach enormous success (albeit not always for the same reasons). You also have series like Heroman, and the fact that Disney’s Big Hero 6 film has a Japanese protagonist perhaps says something about the desire for international appeal.
It’s interesting that so many specifically embrace an American aesthetic, whether it’s red, white, and blue motifs in its characters or American-style cities as settings, and it really speaks to the fact that they’re aiming for that “capes” aesthetic. However, what’s even more noteworthy is the way these manga and anime have been embraced by superhero comics fans as being better at telling superhero stories than many current American comics.
Superheroes also create an amazing bridge for being American comics fans to come to manga and for manga fans to check out American comics. It’s perhaps easier than ever to transition between the two.
Steps Towards Mainstreaming LGBT
Queer romances have long been a part of manga and anime—Hagio Moto’s Heart of Thomas from the 1970s is generally considered the first one shounen ai manga. The portrayal of BL and yuri can differ significantly from real relationships, with the former often being for the pleasure of non-queer audiences, but this openness has attracted many fans, and there are more and more works that try to support a queer audience as well. But Japan is still in many ways a conservative culture, and positive mainstream depictions of non-heteronormative characters can come with a lot of baggage.
While there is still a ways to go, there is a general trend towards more consideration for LGBT characters these past ten years. Gatchaman Crowds, for example, features three characters each with different types of non-cishet expression, going beyond the original Gatchaman and Berg Katze’s dual genders while keeping them respectful. Genshiken Nidaime (aka Second Season aka Second Generation) has a crossdressing fudanshi with complicated feelings at the center of it’s story who tries to navigate the difference between BL fandom and homosexuality. Yuri!!! On Ice features the gradual development of a clearly gay relationship as its core, but its lack of standard BL flourishes engendered a debate about whether it should be called BL at all. Tagame Gengoroh’s My Brother’s Husband won both Japanese and international acclaim.
One stand-out example of LGBT becoming a little more mainstream in anime and manga, to me, is how it’s been handled in the Precure franchise. While it’s always had its yuri fans, and Kira Kira Precure A La Mode even strongly hinted at something between two of its characters, it’s 2018’s Hugtto! Precure that made an entire subplot out of the burgeoning gay relationship between two minor characters—one of whom is implied to struggle with his self-directed homophobia. While the franchise still doesn’t have the courage to say the word “gay,” it at least has these characters holding hands, giving hearts to each other, and telling presumably very young viewers to not let anyone else define who they are. Sailor Moon had Neptune and Uranus, but this is another layer.
From Sekai-kei to Game-like Isekai, Ironic Isekai, and Beyond
In the previous decade, one of the popular genres of Japanese fiction, especially in the realm of anime and manga but also light novels and games, was sekai-kei. Literally meaning “world-style,” it’s actually almost the opposite of what you probably think. Instead of being focused on world-building, it’s about stories where the outcome of the world rests upon the relationship between two characters. I would call Haruhian example of sekai-kei because their fate rests upon Haruhi and how Kyon interacts with her.
I feel that, since 2010 or maybe even a little sooner, we’ve been seeing fewer and fewer sekai-kei stories. In their place has been a surge in isekai (transported to another world stories) that’s impossible to ignore.
Isekai is nothing new, and there are examples in modern Japanese fiction dating back to the 1970s. Even Gundam director Tomino’s Byston Well series is an isekai. The big difference now, however, has been the game-like approach to isekai. Whether the hero is literally trapped in a video game (Sword Art Online, Log Horizon) or where it’s simply an extremely game-like universe (KonoSuba, Re:ZERO, Overlord), there’s a presumption about RPGs as a common-knowledge experience. Here, the fate of the world usually rests on the hero who’s simultaneously underpowered and overpowered. Rather than necessarily being about exploring the new world, these stories have been mostly either power fantasies or responses to power fantasies.
Japanese scholar Azuma Hiroki wrote about “game-like realism” in the sense of a reality with no beginning, middle, and end, and plenty of alternate realities. While it doesn’t map perfectly, current isekai can be seen as a kind of attempt to wrangle these notions back into a straightforward, albeit open-ended and often meandering format.
Isekai has gotten so prevalent that some online novel contests have even begun to forbidisekai entries. But it also means that it’s ripe for parody. The Devil is a Part-Timer! is a reverse-isekai where a hero and a demon lord end up in modern Japan. The Hero is Overpowered But Overly Cautious plays on an idea that many RPG players are familiar with: making absolutely sure everything is perfect to the point of virtual neurosis. They’re not all winners, but there’s a desire to explore isekai as an archetype, and it’ll be interesting to see how far this goes.
The Ascendance of Mobile Games
Part of the story of the 2010s the world over is the rise of mobile games, and in Japan this translated to character-focused gacha. These digital waifu and husbando slot machines are a powerful thing, and the devotion they engender can veer straight into “gambling addiction” territory, but it also can’t be denied how much of an influence they’ve had on anime, manga, and fandom.
Consider the Fate franchise, which went from being once defined by its original visual novel to being known primarily through the absurdly successful and profitableFate/Grand Order mobile game. Also look at Granblue Fantasy, which helped make the company Cygames into a major player—the Granblue Fantasy anime shows a budget few can even dream of.
Even The iDOLM@STER, which began as console games, has in part taken on new life by having a virtually limitless selection of idols to obtain through its apps. Love Live! found success through various channels, but there are many people who became fans solely through the School Idol Festival game. And Kantai Collection technically started as a browser game, but it’s cut from a similar mold, and it’s notable that it’s become one of the franchises that dominates Comic Market.
There have been tons of light novel anime and manga adaptations, but the amount of works based on mobile games steadily increased over the decade as well. This doesn’t mean they’re inherently bad—Rage of Bahamut Genesis is one that sticks out to me as exceptional—but it’s certainly become a crowded field where “adaptation as advertisement” and “adaptation as mark of prestige” exist in the same space.
Anime as Faithful Reproduction Instead of Creative Interpretation
In decades past, whenever there was an anime adaptation of something with multiple paths—a dating sim, for instance—the common approach was to synthesize all of the different routes into a single story with the canon heroine being the winner. But starting in 2010 with Amagami SS (or possibly something even sooner) it started to become more common to adapt every path. Each couple of episodes was basically a different what-if where the protagonist ends up with a different girl. The most extreme version of this might be the movies fully dedicated to the alternate stories of Fate/Stay Night, Unlimited Blade Works and Heaven’s Feel.
In a way, it’s an extension of what we saw with Kyoto Animation’s adaptations of Key games. While those shows still synthesized all the routes, there was a more active adherence to the look and feel of the source material, right down to using the original theme songs. Anime, rather than trying to do its own thing with the material given, is more likely to try and stick to the script. Filler arcs or anime-original material were out, and season delays were in, for better or worse. 2009’s Fullmetal Alchemist: Brotherhood (intentionally made to follow the manga’s story more than the first anime) also set a precedent.
Fantastic Remakes
Not everything is about adhering to a source material, however. While nostalgia is a strong force in media and entertainment, it’s still possible for a remake or re-imagining is able to go well beyond and turn into something unique and special. Every decade has its own fair share of excellent revivals, but I found the 2010s to be full of especially smart and creative takes on classic franchises. The aforementioned Gatchaman Crowds took the idea of the superhero team and pushed it into an age of social media and gamification. Devilman Crybaby is essentially the original Devilman manga retold, the signature art style of Yuasa Masaaki gave it new life and also highlighted the fact that a lot of the 1970s manga’s theme resonate just as much, if not more today. The Rebuild of Evangelionmovies have all been impressive and have dared to go in strange directions, though we’re not actually seeing the conclusion until 2020 rolls around. In the most on-brand move possible, director Anno Hideaki became depressed after the third film, and it wasn’t until he directed the excellent Shin Godzilla (another update to a classic franchise) that he found the spark to go back to Shinji and friends.
Official Simultranslations
Once, getting translated anime and manga the day after release in Japan was a foolish dream. Then, with the advent of high-speed internet it became technically possible—but it was the domain of speed subbers and speed scanlators, with the requisite decline in quality. But now we’ve had a decade of not just quick releases but ones that are official, whose success can and will be noticed by Japan. Crunchyroll, HiDive, and Comixology are among the many resources available to fans, and while Netflix is often not technically a simulstream most of the time, its presence in the world of online streaming can’t be denied.
This is partially a tale of the direction of technology. More smartphones and better tablets mean streaming decent-quality images is more likely than ever before. Gone are the specific limitations of the past that made trying to view anime and manga a chore. It’s also the story of Japan being dragged into the current age, as much as its companies (especially manga) have tried to resist the digitizing of these mediums.
The amount of legal digital anime and manga options is ever increasing even in Japan. Comic Walker and Book Walker make following new releases almost trivial. Bandai Channel is more expansive than ever. Many manga publishers have series that start off as free webcomics now. Notably, the second iteration of One Punch Man started on Tonari no Young Jump. The amount of digital users keeps rising around the world, and it’ll likely not stop for a long time.
What Lies Ahead
While it’s mere coincidence, the fact that Japan is heading into the next decade of anime and manga alongside a newly coronated emperor seems poetic. For Part 3 of the 2010–2019 series, I’ll be giving my predictions as to where I think anime and manga will go in 2020 onwards.