A European Tour: Izneo Comics App Review

In recent years, I’ve turned more and more to digital comics as a resource. While there is something lost in not being able to hold a physical book, the sheer amount of manga, webcomics, and the like that I try to keep up with means that I would soon run out of living space. I purchase ebooks on a regular basis (in English and Japanese), and have subscriptions to multiple comics and manga services.

I was recently contacted by a digital comics platform called Izneo, who asked me if I’d like to review their service. They offer a variety of American comics, manga, and webtoons, but what really caught my eyes was their robust European comics selection. While Ogiue Maniax is ultimately more focused on anime and manga, I spent a few years living in Europe, and I tried to use that opportunity to learn more about the storied history of Franco-Belgian comics (bande dessinee), Dutch comics (stripboeken), and just about anything I could get my hands on. Still, it’s an area of comics where my knowledge of comics is relatively weak, and knowing that Izneo seems dedicated to promoting European comics digitally encouraged me to write something.

Izneo was actually started by several large comics publishers in France, and so while they might not be as big as the elephant in the room, Comixology, they have a particular edge when it comes to European comics. From what I could tell, they tend to get new European releases sooner, and their premium service (which is first month free before switching to $7.99/month) has a lot more European titles readily available than Comixology Unlimited. For example, I compared the classic Belgian adventure comic Blake & Mortimer. As of December 2020, a Comixology subscription has nine volumes available to read at all times, whereas Izneo’s offers fourteen.  I think that alone can justify the subscription, but it doesn’t hurt that the selection of non-European comics is still quite decent. You can also buy the comics as individual purchases on there without a subscription, so there’s some flexibility in terms of cost.

I tried out Izneo’s apps on multiple platforms—a tablet, a smartphone, and even the Nintendo Switch—and what quickly became clear to me is that the tablet offered the best reading experience because of the traditional format of European comics. Unlike manga, which come collected into fairly small books usually somewhere between 144 to 208 pages mostly in black and white, European comics are around 48 to 64 pages, come in much larger dimensions (even bigger than the typical Marvel or DC hardcover collection), and are lovingly detailed in both linework and color. Although each European comic album is relatively short, it can often take a single artist months or even years to complete a single book, and they’re ideally read with the entire page visible to appreciate the overall visual composition. Because of this, it’s a challenge to read on a smaller screen, especially when you hit a word balloon that’s just stuffed with exposition. The best solution might be to just have an extremely large monitor, so you can even read the comics as full double-page spreads all the way, but that’s not a solution available to everyone.

Izneo is well aware of this limitation and offers a couple of workarounds for those using smaller devices. First is their “eazy comics” view, which breaks the page down so you read it one panel at a time. Second is that you can display each page zoomed in so you see about a third of it at a time. Of the two, I much prefer the latter, especially when it comes to older titles that stick more closely to the “three ‘strips’ per page” format. I also want to reiterate that I’m focusing on this issue not because it’s some fatal flaw of Izneo specifically, but because it’s an inherent compromise that comes with digital releases of European comics across all comics services.. The offerings for manga, American comics, and of course webtoons (which are generally created to be read on smaller screens) don’t run into these issues nearly as much. 

In order to do this review, I received the one-month premium subscription from Izneo, but I actually plan on continuing to use Izneo. I haven’t decided if I’ll keep the premium service or go into a la carte purchases, but their digital service just gives me such an opportunity to really explore European comics, and it means supporting the publishers and artists more directly. My only real wish is that they get more titles in the future. I would love to see Yoko Tsuno on there, and for the release to go beyond the few volumes released (out of order) in English previously. If possible, I also hope that they could eventually get non-Franco-Belgian European comics on there, like the Dutch series Agent 327. Overall, when it comes to Izneo, I like what I see, and I want more.

Dark Waters: Hashikko Ensemble, Chapter 35

Heartache and bracket upsets abound in Hashikko Ensemble, Chapter 35.

Summary

After being rejected by Kousei, Shion is emotionally devastated. Yukina asks why Kousei would word his rejection so harshly, while Jin correctly (and inappropriately) brings up Kousei’s mom as the reason he doesn’t like to deal with girls.  At the same time, seeing Shion confess to Kousei has put Akira into a funk, which impacts his singing as a part of Tsuyama’s group in the school music competition (once again, Akira got roped into participating with them as well). Combined with a lack of practice and a focus on girls over music, the “Tsuyama All Stars” are defeated by a group of otaku singing an iDOLM@STER song. 

Dropping out in Round 1, all of their girlfriends instantly reject them as losers, and Tsuyama is on the verge of kicking Akira’s ass. However, Kurotaki Mai steps in to defend Akira by pointing out that Tsuyama and company’s song choice betrayed them, as they clearly lacked the conviction they showed when singing a Spitz cover at the previous competition against the Chorus Appreciation Society. The Tsuyama crew then realize the “error” of their ways and go back to worshipping Mimi-sensei. But Mai also criticizes Akira, and relays something that Jin taught her: the low notes are the foundation of harmonizing, and as possessors of deep voices, they’re vital to the success of their respective groups’ performances.

But right when everyone expects the Light Music Club to win their round, they’re actually beaten by a mysterious masked group calling themselves “Basso Masters.” Who are they, and why are there 52 of them?!

Oh, Mai

With all the romantic drama coming out over the past few chapters, it’s no surprise that a look into Mai’s inner thoughts would reveal that she has feelings for Akira as well. Sure, all the blushing and gratefulness since her introduction into Hashikko Ensemble was a pretty strong hint, but after giving Akira advice, she thinks to herself, “Liking someone who likes someone else…It happens all the time.” In a different context, it might come across as more ambiguous, but then it’s followed up by Himari seeing everything and reacting with a thought of her own: “…Ugh. Looks like she’s gonna be a real pain.” Himari is clearly seeing something there, though I’m still not sure how Himari herself feels. Being Akira’s childhood friend, is there something more? The love web somehow gets more defined and more convoluted as the story continues.

Meanwhile, Akira’s mom is there in person and seeing this tangled web of emotions in action, thrilled at her darling son experiencing the ups and downs of youth. As with the last chapter, I love how supportive she is, and when I think about something like Genshiken, the sheer parental presence in Hashikko Ensemble sticks out all the more.

Shallow Love

It’s ironic that Tsuyama’s crew, the ones who made it look like music was the key to dating success and the most visible symbol that the school had changed, were mercilessly tossed aside by their girlfriends and are now back to square one. It’s a humorously tragic moment, simple in its brutality, but also speaking to the dangers of romance through prestige. Both the guys and the girls involved likely got into it for shallow reasons, though in what ways they were shallow changed. I could see Tsuyama and the others jumping at the very first opportunity to have some cute girlfriends, while the girls merely liked the cool cache brought to them by dating these guys. When Mai is telling them off, she mentions that their song choice was clearly made in order to please their girlfriends, who know nothing about music and shouldn’t have been such a significant factor. 

It’s implied that their devotion to Mimi-sensei was on a whole other level, and that whatever they were feeling for their girls just wasn’t quite the same. I feel sorry for Mimi-sensei for having to deal with them again, and it’s not exactly a happy ending, but i am amused by how confused she is in the aftermath. 

Jin Is Never Smooth

Some chapters ago, I wrote about how I think he’s supposed to be a non-neurotypical person, which came through in his inability to understand the more emotional and subjective aspects of music. Now, he seems incapable of reading the room, and loudly blurts out something that hits at Kousei’s greatest sore spot: his neglectful and abusive mother. I can’t quite recall if Jin has all the details about Kousei’s life, but just about anyone else would have known to keep quiet about it. Although nowhere near as terrible, Jin doesn’t have the best relationship with his own mom, and I wonder how much his social awkwardness (whether or not it’s due to a psychological or physiological condition) contributes to that tension.

Songs

Tsuyama All Stars: “Pretender” by Official Hige Dandism

Team “Promise” (a bunch of otaku): “Yakusoku” (Promise) from The iDOLM@STER

Half Monks: “Guts Daze!!” by Ulfuls

Electrical First-Years Acapella Group: “Cruel Angel’s Thesis” by Yoko Takahashi (electronic version using Vocaloid software)

Wind Instrument Club: “The Galaxy Express 999” by Godiego

Light Music Club: “Ai Uta” (Love Ballad) by GReeeeN

Basso Masters: “Daichi Kinshou” (Hymn of the Earth) from the cantata “Tsuchi no Uta” (Song of the Land)

I appreciate that the competition has a nice mix of genres and sources—including pop, rock, anime, and classical—from across the decades. The performances themselves also showcase different ways to make music, and I would love to see the electronic version of “Cruel Angel’s Thesis” if this ever got made into an anime.

You can find the above songs, along with previous references, in my Hashikko Ensemble Youtube playlist.

Final Thoughts

A group of 52 singers showing up incognito is sure to cause a stir, but it also makes me wonder if they’re actually another school in disguise—maybe Nishigafuchi. The combination of their song choice and their sheer numbers makes me think they’re not from around these parts.

Christmas, Nostalgia, and Shinkalion

It’s not uncommon for children’s cartoons to offer something to the parents watching with their kids, yet when it came to Shinkansen Henkei Robo Shinkalion: THE ANIMATION, I had believed that there wasn’t much in it for adults beyond those who already have an appreciation for a more classic type of kids’ anime. Recently, however, I’ve come to realize that what Shinkalion offers its older viewers is a dip into nostalgia—not only because of its relatively old-fashioned narrative beats, but also literal callbacks to pop culture moments of yesteryear.

In a recent tweet, fellow mecha enthusiast Tom Aznable points out how Shinkalion actually features near shot-for-shot re-creations of late 1980s Christmas-themed commercials for Japan Railways, complete with 4:3 aspect ratio, a faux-CRT filter, and actual recordings of “Christmas Eve” by the renowned Yamashita Tatsuro. You can see side by side comparisons in the link above, as well as the full commercials below:

I was unfamiliar with that particular song, but it’s apparently considered a Christmas classic in Japan. And, like so many things Japanese, it just oozes nostalgia, and now it’s forever on my playlist. 

In the context of the anime itself, the protagonist Hayasugi Hayato is a supreme train otaku, and so he thinks of everything—including other characters’ romantic recollections—in relation to trains. But the show is clearly using these moments to trigger powerful memories in its older viewers. Shinkalion doesn’t even limit it to Christmas commercials, either. Given all this, it becomes clearer that the Evangelion episode of Shinkalion, where Hayato visits Tokyo-3 and Shinji pilots a Shinkalion version of EVA-01, is also meant to play into this nostalgia.

The way that Shinkalion taps into a past zeitgeist makes me further aware of the improbability of the series ever getting licensed in English. The series is already focused primarily on viewers in Japan by virtue of its purpose and subject material. The show wants you to buy bullet train toys from Takara Tomy and encourages you to ride the train more (not exactly unwelcome in the grand scheme of things), and without the merch and the accessibility to the shinkansen—or, for that matter, the familiarity of Japanese high-speed rail—it would remain a weird and foreign thing to most kids in the US and other English-primary countries. When you throw the 80s and 90s Japanese media references on there as well, it becomes an even more difficult sell. Yamashita Tatsuro might be gaining more of an international reputation than ever thanks to his role as the king of city pop, but it’s those commercials just aren’t going to hit nearly as hard as they did with Japanese viewers.

There will always be something lost in cultural translation, but there need to be a lot of moving parts for this to work out, including likely a licensing process involving Japan Railways. And while Shinkalion has managed to reach beyond Japan and to places like Hong Kong, Asia’s relationship with anime is very different from the rest of the world’s due to proximity. 

Still, I wouldn’t mind a Christmas miracle whereby Shinkalion gets licensed in some form—even a streaming-only release. There would likely be some music rights limitations that would alter the experience, as even the Japanese official Youtube versions of Shinkalion episodes had to replace “Christmas Eve” and “Cruel Angel’s Thesis,” but it would be a relatively small price to pay. As the line from the Japan Railways Christmas commercials puts it, “Getting to see you is the ultimate present.”

Attack on Expectations: Deca-Dence

Anime about game-like worlds have something of a stale reputation these days. The sheer ubiquity of virtual reality and RPG-inspired isekai anime results in many series taking relatively shallow treatments of their science fictional aspects. Obsession with game mechanics and/or power fantasy are par for the course. Amidst these trends, Deca-Dence is not only refreshing for its interesting worldbuilding and compelling characters, but it also feels like a genuinely innovative look as well as subversion of game-derived concepts within the context of a society built around them.

Deca-Dence is a tricky anime to review due to its many plot twists. It’s not the type of series that is “ruined” by knowing the big spoilers, as full knowledge of what’s really going on just invites more questions to ponder over, but I think it’s more knowing less so that the show can work its initial magic. 

Thus, the most I’ll say about the basic premise is this: Deca-Dence takes place in a world where humanity is confined to a mobile fortress called the Deca-Dence, which is key to their survival against mysterious monsters called the Gadol. Assisting them in their fight is a system reminiscent of the vertical maneuvering gear of Attack on Titan: backpacks that allow people to levitate, and harpoons capable of draining a vital fluid from them that can be used as a power source. The story focuses on a girl named Natsume, who loses both her father and her arm in humanity’s battle against the Gadol, and it’s the clash between her desire to become a front-line fighter and her self-perception as a relative nobody that gradually opens up the secrets of the world to her. Of all the people she gets to know, the most important is a man named Kaburagi, a former combatant who’s tired of living.

The term I use to describe Natsume and many of the other characters is “NPCs,” or non-player characters. I understand that the term might raise some eyebrows, as it’s commonly used by the alt-right to demean and diminish those who don’t follow their hate-filled ideologies, but here it’s meant in the context of characters who “matter less” within their world because they’re not supposed to be the ones going out and achieving glory. There’s a very clear divide in their society, with a group of extremely skilled warriors known as the “Power” at the very top, whose battle prowess seems all but unattainable for the common folk. It’s as if their world is structured to follow game-like notions of character importance, and Natsume is the one who inadvertently moves beyond her “station” as an NPC of sorts.

Deca-Dence is a satisfying robust science fiction series that both entertains and challenges the viewer. It’s a show that encourages you to think and imagine in the best way possible. I highly recommend it, and am considering writing a spoiler-heavy review just to go over some of the important and provocative ideas to come out of it.

Multi-Talented Competition: Hashikko Ensemble, Chapter 34

The competitive escalates in an unexpected way in Hashikko Ensemble, Chapter 34.

Summary

After the Rugby Club’s surprisingly strong rendition of a Radwimps tune in the high school’s cultural festival singing competition, the Chorus Appreciation Society fires back with a performance of their own. They win handily, showing the fruits of their training camp. However, even though the Rugby Club captain accepts the results, he has one last request as a third-year soon to graduate: he wants to challenge Jin to an arm wrestling competition! 

Jin accepts, but thinks it should be a best-of-three. Sora (the guy who confessed to Kozue) immediately challenges Kousei, and Yukina (who was last year’s school-wide arm wrestling champion) jumps in to be the third participant for the Chorus Appreciation Society. The impromptu matchup ends with a 2-1 victory for the Chorus Appreciation Society, with Jin putting in an impressive but ultimately losing effort against the Rugby Club captain. Reactions differ among the crowd, ranging from hype to Yumerun’s utter disinterest.

As Yukina is celebrating the win and talking with Kousei, Shion can’t help but think that they look great together. Suddenly, she sticks her arm between them and confesses directly to Kousei: “I like you. Go out with me?” Kousei’s response: “What? No.” That rejection is also the title of the chapter.

Yukina’s Turbo Controller

I genuinely thought that Yukina’s arm wrestling prowess wouldn’t really factor into the story beyond some displays of strengths, but here we are, with a sudden arm wrestling match. It almost makes regret making an Over the Top reference already. The surprise is welcome, however, and it adds to something I really enjoy about Hashikko Ensemble: the series is somehow both extremely predictable and unpredictable at the same time, and where those cards fall seems to just make for a more enjoyable manga most of the time.

All this arm wrestling talk also makes me think of my childhood playing the Track & Field II arm wrestling minigame. Whenever any arm wrestling happens in media, I just think of the background music and the grunting faces.

The Performance

As the guys are singing, Takano-sensei makes mention of how much they’ve all improved (as well as Kozue’s excellent conducting). In particular, she remarks about their successful balancing of both the lyrics-heavy nature of J-pop with getting the right musical accents. She also uses a couple terms that I think are worth noting—mostly for my sake, as someone who’s not musically inclined.

The first is legato, which is singing in a smooth and connected way; the opposite of staccato. It is not, in fact, simply a Trigun villain.

The second is syncopation, which is singing on the weak beats. 


The general idea, from what I can tell, is that they’ve managed to adapt a J-pop tune into something that utilizes the musical training they’ve all been going through. I wonder if the goal is to strike a middle ground between doing appealing songs to get more members and doing something technically impressive for Jin’s mom and her high standards.

Romantic Perceptions

It’s poetic that Akira has these dramatic nightmares about Kousei and Shion, but to Shion, Kousei and Yukina are the picture-perfect couple. There’s a self-consciousness at work in each case, where one sees themselves as somehow not looking “right” for their love interest. 

I feel like this is a fear that Kio Shimoku tends to express and explore in his works. In Gonensei (The Fifth-Year), one of the core conflicts is how the boyfriend feels a level of inadequacy because he couldn’t graduate at the same time as his girlfriend, and the two drift further apart. In Spotted Flower, the husband similarly panics when he just lays eyes on his wife interacting with her ex-boyfriend, believing that he pales in comparison, despite the fact that he and his wife  just had a daughter. I don’t think it’ll be anywhere near as dark and ugly in Hashikko Ensemble, but I’m interested in seeing how the love web continues to get tangled.

The chapter further contrasts how Shion and Yukina each see Kousei—the former as a strong hero and the latter as an adorable underclassman. As Yukina watches the performances, she recalls happening upon Kousei practicing his singing in private. Unbeknownst to Kousei, Yukina actually sat hidden behind a staircase, listening to him the whole time. It’s as if both girls have feelings because they’ve managed to see what’s on the inside, only it’s two different aspects of the “real Kousei.” If I had to give a preference, I like Kousei/Yukina, only because it’s more hilarious.

When the Tsun and the Dere are Indistinguishable

Right before the arm wrestling match begins, Kozue tells Sora to do his best. When he gets trounced by Kousei, she thinks, “Ah. Figures it was impossible.” While I originally thought that there was a possibility that Kozue might end up on a date with Sora reluctantly, it now looks like she might actually feel something for him after all. I don’t know if you’d call this tsundere, as I think that Kozue doesn’t have that characteristic loss of control of her own emotions, but maybe the childhood friend connection is real. Also, we haven’t seen what Sora looks like shirtless, but maybe he has the buffness she looks for in guys.

Or maybe being into musclemen is more of a fantasy fetish and not something she necessarily wants in a partner.

Songs

This month’s song is “March 9” by Remioromen, which the Chorus Appreciation Society performs against the Rugby Club.

Final Thoughts

During their performance, Akira’s mom is in the crowd. I don’t know why exactly, but seeing her cheer her son on and react like such a doting parent really sticks with me. Perhaps it’s just the way she seems so wholeheartedly excited about her Akira doing this new and different thing by getting into singing. I can sense the love in their relationship.

Pokémon Journeys, the Original Mewtwo, and Playing with Canon

In a surprising move, the current Pokémon TV anime (called Pokémon Journeys in English and simply Pocket Monsters in Japanese) recently brought back the original super legendary, Mewtwo. And not just any Mewtwo, but the one who debuted over 20 years ago as the Viridian City Gym’s trump card. Mewtwo is my favorite character in all the anime, so there’s a personal thrill to seeing its return, but there’s added significance as well: the continued acknowledgement of the canonicity of events in and connected to the first film, Mewtwo Strikes Back, and an emphasis that what has happened over the anime’s long history still matters.

The Pokémon anime tends to play a little fast and loose with its canon, resulting in strange discrepancies, especially when it comes to the divide between the films and the weekly series. Aside from Mewtwo Strikes Back, whose plot ties directly into the TV anime, it’s always unclear—likely intentionally so—whether the events of the other movies actually “happened.” This isn’t unusual when it comes to films based on popular anime—nearly all the Dragon Ball Z movies are non-canon, and the popular movie-only character Broly had to be reintroduced into that universe in a canonical entry, Dragon Ball Super: Broly

In the world of Pokémon, this has meant that, despite the fact that certain legendary Pokémon are meant to be the only one of their kind, Satoshi (Ash Ketchum) has encountered multiple versions. After he helped a telepathic Lugia save the world in Revelation-Lugia, he would later encounter a different one that could not communicate psychically and, in fact, was trying to raise a child (Lugia is not supposed to be able to breed). Even Mewtwo, whose whole story is that it is a one-of-a-kind artificial creation made to be unmatched in combat, would see a second distinct version show up in the 16th movie.

In the recent episode, there is no mistaking that the Mewtwo seen is the original. When it first appears, Mewtwo slowly descends as ominous background music from Mewtwo Strikes Back and the Mewtwo Lives TV special can be heard. When Mewtwo speaks, its gruff yet soulful masculine voice is that of the original actor, Ichimura Masachika, as opposed to the feminine voice of the 16th movie Mewtwo’s Takashima Reiko. And when Satoshi and Goh lay eyes on Mewtwo, their reactions couldn’t be more different: whereas Goh is shocked by seeing something unfamiliar, Satoshi and Pikachu immediately recognize the Genetic Pokémon and even say its name. 

However, it’s not as if Mewtwo and Satoshi start to recall their two encounters. Mewtwo doesn’t even say anything about already knowing Satoshi, and Satoshi doesn’t bring anything up beyond that initial recognition. While this might be frustrating to fans who’d like to see a more concrete nod to Mewtwo and Satoshi’s connection, I think the current anime is trying hard to balance a lot of different paradoxical elements that exist within Pokémon and Satoshi himself. He’s somehow both the veteran with years of experience under his belt and the plucky young amateur who has much to learn—perpetually 10 years old for over 20 years. Satoshi’s many adventures have happened (including at least one film), but he’s also still meant to be an audience-representative character for young viewers tuning into the anime for the first time, even as Goh fulfills a similar role (though his character is closer to a scholar or researcher). Furthermore, by having Satoshi not say much, it reinforces the idea that he hasn’t let his previous experiences get to his head. A similar moment happens in the second episode of the current series, where Lugia speaks to Satoshi (and only Satoshi) telepathically, hinting that this one might just very well be the one we see in the second movie.

Trying to fully reconcile the Pokémon anime canon would be a foolish endeavor because it’s only as consistent as it needs to be in any one moment. Satoshi is forever a challenger, even as he wins championships. But given what the anime is trying to be, a long-running series that wants to feel both familiar and new at the same time, it’s not a bad place to be. And seeing the original Ichimura-voiced Mewtwo n the year 2020 is a nostalgic and thrilling experience. Mewtwo’s appearance speaks to the idea that the past of Pokémon still matters even as we continue to move into the future. 

Let’s Make an Entire Show Out of Dance CG: D4DJ First Mix

It might be serendipity that the same season a rapping anime comes out (Hypnosis Mic), we also see an anime about DJing: D4DJ First Mix. My early impression is that it’s pretty run-of-the-mill series rife with standard tropes of anime: cute girls doing an Activity, a Yu-Gi-Oh!-esque setting where DJing is the be-all and end-all, a plucky newbie with lots of potential, and a path that’s probably gonna lead to some tournament or competition to be the best. That being said, I am highly receptive to those tropes, and the fact that I know next to nothing about the world of DJs and have been trying to improve my understanding of music makes me an ideal audience for D4DJ First Mix’s beginner-level expositions.

There’s a lot that’s head-scratchingly awkward about D4DJ First Mix—little oddities that collectively make the show at times feel like an alien wearing a human skin. The title of the show is actually short for Dig Delight Direct Drive DJ. The show is done entirely in CG, bringing to mind Love Live! and Aikatsu! performance sections. The main heroine, Aimoto Rinku, is a Japanese girl who recently came back from Africa, and at least from early episodes it’s unclear what that’s supposed to mean for her character. At one point, she panics that the lunch she left out might get stolen by monkeys as a nod to her time abroad, but is her ability to intuitively sense the beat through her body supposed to be a result of her experience in Africa, or is it something more innate? The facial expressions remind me more of Virtual Youtubers or Comipo software models, like they’re aiming for a very conventional idea of anime aesthetic. This is doubly noticeable because of the sharp contrast between important and unimportant characters, the latter of which look like different versions of the “default” setting of a create-a-character mode.

When D4DJ First Mix does manage to overcome the quirks of its presentation, it actually does exude a real charm and charisma. The chemistry between the characters feels nice, and it feels earnest in actually teaching its audience about the world of DJing, and to grow a sense of appreciation for their hobby and passion. I can feel myself being pulled in, and I do wonder if some of what makes D4DJ First Mix feel strange is that it’s one of those multimedia projects (like Hypnosis Mic or Trinity Tempo) built around different character groups who are all supposed to garner their own loyal fanbases. If I stick with the show long enough, maybe I can find the team that’s right for me.

This post is sponsored by Ogiue Maniax patron Johnny Trovato. You can personally request topics through the Patreon or by tipping $30 via ko-fi.

Gold Lightan Is Bananas

I don’t remember exactly where I first heard of the 1981 anime Golden Warrior Gold Lightan. I think it might have been one of those English-language anime magazines, like Animerica or Newtype USA, where a writer imagined the bizarre board meeting that would allow a sentient Zippo lighter to be the star of a children’s TV show like some tobacco ad gone horribly wrong. But it was during my study abroad in Japan that I had the opportunity to check out the series firsthand, thanks to my college’s extensive anime DVD library. Unwilling to devote my entire time in another country to just watching Gold Lightan of all things, I watched a smattering of episodes just to get an idea of the series a whole: the first few episodes, some from the middle point, and the very end.

Gold Lightan turned out to be far wilder than I had imagined, as it could easily swing from boring “monster of the week” fare to intense melodrama at the drop of a hat. Its backstory alone is ridiculous but played straight: the narrator explains how villains from the “mecha dimension” aim to conquer our third dimension, as if they go in order from 1st, 2nd, 3rd, to “mecha” in the most natural way. The titular robot transforms itself from palm-sized lighter to metallic titan by shouting “RAINBOW ROOOOAAAD!” and emerging from a massive wormhole after being sent through a prism. Despite being just a chunky yellow block with arms and legs, Gold Lightan animates surprisingly well in combat. Intense fight scenes end with a brutal finisher that would make Kano from Mortal Kombat proud—the “Gold Finger Crash” involves thrusting a hand into the enemy robot’s chest to pull its mechanical heart out. The anime concludes with a finale that looks closer to the trauma of a Tomino-directed Gundam.

Against all odds, Gold Lightan is currently licensed and streaming legally in the US thanks to HiDive under the name Golden Lightan. It’s already been almost a year since the announcement, and in this time, I’ve taken to re-visiting the series every so often with the hopes of doing what I hadn’t in Japan: watching the entire series. Now, fifteen years after I first laid eyes on this bizarre anime, I’ve come to the conclusion that Gold Lightan just has an absurd amount of effort put into it by everyone involved. It’s as if the studio behind the series, Tatsunoko Pro, saw the inherently weak premise as an opportunity to just flex on everyone with their animation chops.

But that’s what Tatsunoko has always been known for: a high level of detail when it comes to animating action. Its animators pioneered elaborate explosion effects and particle animations, and the studio as a whole as a history of sleek and stylized works ranging from Speed Racer to Gatchaman to KARAS and on. What’s bizarre to me is how moments of intensely beautiful animation can show up in Gold Lightan at seemingly innocuous moments. In one episode, one of the kid characters powers up his little go-kart for a ride, and just watching the engine roar to life and the exhaust pipes bellow and shift tells me that someone had to have dedicated themselves fully to getting this throwaway go-kart scene juuuust right. 

I think the modern equivalent of Gold Lightan’s attention to quality is when an anime about some free-to-play, wallet-draining mobile game turns out to be one of the big hits of the season. The difference is simply that times have changed, trends have shifted, and these mobile game anime are a mere 13 episodes instead of a whopping 52. I’d recommend Golden Warrior Gold Lightan to those who want to check out the more obscure side of giant robot anime, to those who want a show where effort overcomes a paper-thin concept, and (I’m not kidding) to sakuga fans who just revel in seeing things lovingly animated with skill and grace. It’s a ridiculous and wonderful time.

A Collage of Perspectives: Dragon Hoops

Dragon Hoops by Chinese-American comics creator Gene Luen Yang is a 2020 Harvey Awards nominee for “Best Children or Young Adult Book.” A sort of hybrid biography/autobiography, it covers Yang’s own experience learning about the basketball team at the high school where he taught math, and the complexities of race intertwined within sports and culture.

When I first heard the title, I figured that the book would be something about Chinese basketball players. But while there is a Chinese exchange student on the basketball team, the main focus is on the Bishop O’Dowd Dragons basketball team as a whole, which is made up of a variety of ethnicities. The book spotlights a variety of figures: the coach who was a former player at O’Dowd, the two black star athletes who are hesitant to talk about the details of their upbringings, a Punjabi teammate who feels out of place at a Catholic high school, the aforementioned Chinese player who dreams of being able to play real American basketball, and more. Over and over again, Dragon Hoops emphasizes their uniqueness as individuals and the intricate ways that their respective experiences shape how they see both the world and the opportunities afforded by basketball. 

Dragon Hoops also provides multiple history lessons, including the invention of basketball, the rise of the sport in China, and even how black players became integrated into professional basketball. One thing I found out from this book is that there was once a false belief that black people did not have the quick wit or the athletic ability to succeed in basketball over white people. In contrast to today, where black people are sometimes likened to “gorillas” as a way to diminish their tremendous skills and talents, the ways that racism can mold and reshape itself to fit any changes highlights how insidious it really is.

An unusual aspect of this book is that part of the overall narrative is how Yang, as a person unfamiliar with basketball, learns about these students’ stories and the lessons he takes with him in his own career in comics. As a character in his own book, there’s a great deal of 4th wall breaking, and it does sometimes feel like Dragon Hoops might be getting a little too self-centered. However, I feel that it actually successfully conveys the authenticity of Yang’s position as an outside observer, and to take a more authoritative position would arguably have been more disingenuous. I connect strongly with Yang’s approach because I used to be someone who was bothered by not having deep and intimate knowledge of any subject I became interested in, but more recently realized that it’s simply okay to not be an expert in everything. In this respect, the book feels more like Yang letting the students tell their own stories through the comics pages, even as Yang himself admits to a bit of fictionalizing to get some points across.

While Dragon Hoops did not end up winning the Harvey Award, it was actually another title by Yang, Superman Smashes the Klan, that ended up winning. The two books may seem different on the surface—one is about that most iconic of superheroes, the other based about teenagers and their relationship with basketball—but both take an intimate look at American culture with respect to race and racism. But whereas Superman Smashes the Klan bases itself in the iconography of Superman, the biographical aspect of Dragon Hoops makes it feel even more relevant to the checkered past and present of the United States and its racism. Dragon Hoops provides a context of what it means to “succeed” in a world where basketball is oxymoronically both a respite and a direct engagement with American culture.

Koko Nuts: Here Is Greenwood OVAs

Here Is Greenwood is a title I’ve long heard of but pretty much knew nothing about, other than the vague sense that it was popular with girls. Based on the name and an image or two, I thought it might have been a fantasy series. 

Having finally watched the 1991 OVA, it turns out that Here Is Greenwood is actually a shoujo high school comedy about a bunch of weirdos in a dorm. My impression: there really aren’t many series like it in recent memory. The closest I can think of is Honey and Clover, but even that series doesn’t have quite the same level of quiet absurdity.

When I look at humor in anime over the past two decades, it usually goes in two directions: either mellow and low-key or balls-to-the-wall extreme. Those qualities manifest in different forms, whether it’s Hidamari Sketch or Pop Team Epic, but a work usually picks its lane and sticks to it. Here Is Greenwood, on the other hand, has a kind of slow-burn humor of a more down-to-earth anime, but its characters and situations are all over the place. Whether it’s a main character in love with his sister-in-law, the dude who looks like a lady, the Snidely Whiplash-esque plots of a rich upperclassman’s vengeful cousin, or a literal ghost that no one seems terribly shocked by, there’s a sense that both normal and abnormal blend together into a mellow taste.

The OVA is unusual in that it’s not a sneak-peek at the manga or a more liberal adaptation of the manga. Instead, it takes a nine-volume manga and condenses it into a  mere six episodes, operating more like a ” best hits” compilation. The anime makes more sense once you know that, but I also know what anime fandom was like in the 1990s, when Here Is Greenwood was on Blockbuster Video shelves. Knowledge about anything related to anime and manga was sparse, nowhere near the wealth of information we have today. Many OVAs were confusing and open-ended, and the result was tons of fandom speculation and musings. I could totally see someone trying to fill in the blanks of Here Is Greenwood armed with only their imagination (and a few 4th-wall-breaking mentions of the manga in the anime itself) to construct their own mental manga. I could also picture those six episodes defining what “anime humor” meant in fans’ minds, like extrapolating an assumed picture of a period in history based on some anthropological items. 

I think Here Is Greenwood largely holds up, though there are a few questionable red flags in the year 2020 (notably a joke about touching a kid). In general, the series stands in contrast to the pacing of comedy today, but that also gives it some extra charm.